Anyway I may consider it...If it has a keyboard, a mouse, a VGA/DVI output, USB to a printer and a well known operating system with tons of applications (ie: if it is a PC).
Well it has USB ports, HDMI output, and runs Linux, what more do you want?
Heck, the PS2 had all that too. (USB, optional VGA, Linux)
Because that PS3 is more than just a PS3 game playing machine:
It also plays PS2 and PS1 games
DVD discs, Audio CD's, Blue Ray movies
It also runs Linux so it's a computer too, a godsend for those folks with only 1 computer in the household. If the kid needs to do some research on Britannica.com, he can run Firefox on it,
Or Abiword for school papers, or pretty much anything else they might need.
Pod MP4 SP and PSP Mp4 SP are slightly different, due to the Sony atom in the video header. IPods can play PSP MP4 SP, but PSP's can't play the IPod MP4. Which is annoying when it comes to vodcasts, most are encoded for the iPod, when they should encode for PSP, because then both machines can play it.
That's the nature of volunteering. If a developer is not interested in improving the "end user experience" and just wants to write code for himself and a bunch of other geeks to use that's his (or her) business.
Perhaps, but most of the time, improving end user experience is an important part of F/OSS and closes source development. IF the code has bad user experience, people won't want to use it. Don't developers want people to use their code?
They didn't ask to be part of any "movement", and have no more responsibility to futher the goals of said movement simply because you put that label on them.
That's true, but they're a part of it, whether they like it or not.
What if it's intended purpose isn't for Joe "I don't know how to checkout code from CVS" Sixpack to be able to install and use?
That's a good point, but much software out there, even in the F/OSS world does get used by JOe Sixpacks like me, though I have pulled code from CVS when I had to.
Personally I'm more likely to complain about software that ordinary schmoe's use say something like Gimp or Gaim or ffmpeg, than something like Dr. Python.
Some people are happy just writing code. That doesn't mean they owe you anything or have any responsibility to you.
All developers have some responsibility to their end users. It they're the only ones using their code they can feel/think anything they want, but that isn't the case most of the time.
Let's take ffmpeg. I think the developers have a responsibility, to make code that works, that can be compiled to work without jumping through hoops of fire, is mostly stable and if they change features or command set to make double sure they users know and to update documentation. But.... they don't "owe" users every little feature, like an ffmpegX style GUI. They should keep track of the most popular requested features though
Having said that, you'll find that many developers do appreciate feedback, and will try to help you use their software if you ask politely - many do care about their users, especially the nice ones.
Some of the nicest developers are the one man teams and I try not to complain too much.
But when you make the mistake of behaving like a volunteer somehow OWES you something, don't be surprised if the response you get is less than enthusiastic:)
Owes me personally, no. Owes himself and users in general, yes.
Yes, the ipod holds more, but the battery doesn't last as long for video. What's the point of putting 30 gigs of video on it if the battery dies after a gig or so.
Re:PSP in general was just a huge mistake
on
Everyone Hates UMD
·
· Score: 1
A cheap Lesar Jumpdrive Trio will read Memory Sticks and the Duo's with the adapter. Most of the large multicard readers have a MS slot too, as does my Gateway laptop.
Modern programs are simply too complex for the average person (that's me) to understand. Sure, I still know how to checkout code by CVS (barely), and how to compile and install things, and maybe even tweak the occasional Makefile by hand if the error is obvious (like a line that was broken/split unintentionally).
I'm in the same position, I want to help more, but I simply don't have the skills. I couldn't even write end user documentation without major input from folks who know how everything works.
Tell you what, why don't you pay them for their time?
Here we go again with the "it's free you have no right to complain" argument.
The developers are part of the F/OSS movement, they are coding as volunteers, and part of that volunteering should include actually improving end user experience. Developers responsibility is not just turning out C code it's turning out C code that's usable for it's intended purpose by end users, it includes answering questions by end users and creating documentation for the end users. ffmpeg is not some rinky dink little one man project, I expect more from them.
Why don't you pay them to listen to you whine about things you want them to do in their own spare time?
They're supposedly coding because they want to. End users are what software is for. They should already be listening to end users.
Why don't you fund their servers, pay for an admin, pay them to dictate what features you want?
I have donated to OSS projects.
When you do that then you are free to whine and bitch about it.
I try to solve my problems before I bitch and whine about it. But I think end users should "complain "no matter what. How else are devs to know what to fix?
Until that point your just another user who exspects everything from people who dedicate their own free time to producing something in the hope it may be useful to others.
Useful is the point. If it doesn't work, it's not useful. User, is not a dirty word.
You want daily builds? Get off your ass and do them yourself.
I compile from source, daily builds are not necessary, but regular stable releases intended for end users are nice.
Re:The diplomatic response
on
The CVS Cop-Out
·
· Score: 2, Interesting
End users shouldn't need to use CVS. They don't even have a formalized release anymore on the sourceforge page that is supposed to have one.
Why do they keep changing the command line options?
Why does the changelog refer to the releases when CVS is what everyone is supposed to be using?
Isn't it way past time for another formal release?
Why do they and the mplayer project have so much trouble keeping their servers working? ffmpeg CVS and the lists are down.....again. Which is not mentioned on the website.
Why did I have to search the development list for a patch that I had to apply manually, because "patch" didn't work with the patch, to get ffmpeg to create PSP compatible video after I upgraded my PSP to firmware 2.0
What's the point of having an IRC channel on freenode if there's a dozen people idling, but not really there to answer questions. If you're not at your computer, log out of IRC. No, I am not going to ask a question and idle myself for hours in the slight hope of getting an answer.
They have been working on the documentation though, thats a small blessing and with the new interest in ffmpeg thanks to the PSP and video iPod there's more traffic on the ffmpeg-user list.
There is a Sony device that you can drag and drop mp3's, AAC, and WMA to, that being the PSP. You still have to use SonicStage for ATRAC though. Sony's Playstation division is probably the only part of Sony that can get Sony's content creation division to back off a little.
As opposed to, say, Enix, or Nintendo, or hell, even an oldie like Hudson. Companies that have made more than just 7 games, and in most cases did something new and spectacular with them. Sure, Blizzard may make solid games. But they make so few, and the few they make are by no means head and shoulders above the rest, that calling them the best is a joke.
PC devs are lazy bums compared to the console dev houses. 7 games in how many years. You'd never catch Squeenix, Zipper, Insomniac, or even SOE with sucky output like that. The fans will get their sequel and it won't take 5 years to do it. In many cases it will only take 1 year, and the sequel will not only look better, it will have more features, content, and play better too.
Like C&C?, Dune 2000? Warzone 2100?, Warcraft itself? Starcraft? Niche games on the consoles, yes, but even a niche console game can sell a lot of copies compared to a PC niche game.
Besides Starcraft Ghost is a TPS (third person shooter) a genre known for doing quite well on consoles, not a RTS
There was once a game released multiplatform for PC and PS2. The PC version sold 50000 copies, not bad for a PC game. the PS2 version sold 500000, not enough for it to be considered a blockbuster but enough to do a sequel, which was PS2 only.
When you can sell 10x as many copies on a console as you can a PC that's the reason.
Blizzard got their start doing console development, as Silicon and Synapse. Rock and Roll Racing for the SNES, that's Blizzard. I don't know why they abandoned them but abandon they did.
When the PSone and N64 came out Blizzard let third parties port their games but they didn't do it themselves or do console specific games. So Diablo gets ported to the PSone, where it was well received, and becomes somewhat of a cult hit. Somebody somewhere must have been paying attention because a company called Snowblind does a Diablo clone for the PS2 Baldurs Gate: Dark Alliance. PSone Diablo fans are pleased, it feels, plays, and controls pretty much like Diablo for the PSone, but better.
Snowblind gets bought by Sony who knows a good thing when they see it. and soon there's a PS2 Diablo clone set in the EQ universe using the Snowblind engine with online play and headset support Essentially recreating the PC Diablo II experience on a console
Maybe Blizzard finally wakes up and sees what happened. That they could have sold a PS2 Diablo game and made tons of money, but now they're out of luck. SOE owns the online action RPG market on the PS2.
What can Blizzard do. Warcraft? Popular wisdom says console players don't play RTS's WoW, the console market for MMORPG's is uncertain and Square-Enix knows the console market far better than Blizzard does. Starcraft? ported to the N64, a console without a mouse, unlike the PSone. So someone sees a console TPS and says hey, we can make a console TPS with that hot spy/saboteur/commando chick from Starcraft.
I will say this about he communication issues in FFXI. It's quiet compared to the other PS2 MMORPG EQOA. There's little group chatter at all, because of the language barriers. And there's little just sitting around in Bastok just kibbitzing, via say or shout. In some ways FFXI is less fun than EQOA because of the lack of that chatter.
I personally think putting PC and PS2 players together was a good idea, but mixing Japanese, American and European players was a noble experiment, but a failed one.
Which version are you playing? I've been playing the PS2 version since it's launch in the US and haven't had any trouble with updates at all. I'm on broadband though.
Why should someone in California pay for a highway in Illinois? Why should someone in Miami pay for a fire in Denver?
Because the one thing you rugged rocky mountain individualists, Randroids, and libertarians in love with your own wallets don't understand is that we aren't just Californians or Illinoisans. We are not a Confederacy, no matter how much the Dixiecrats running the country want that to be.
We are Americans, E Pluribus Unum. Helping Californians helps me. If I help pay to fix earthquake damage in California, they help pay to fix tornado damage here. That way neither of our economies is overly strained. And that benefits us all.
I've tried it....and wished it was written with Python and Pygame instead. It's too slow on this box, though maybe it's just this game and not a Perl/Perl_SDL problem in general.
A fixed platform would have advantages for game development, if you could convince framerate and resolution obsessed PC gamers to keep their boxes for 5 years. Instead of the constant upgrade treadmills, force developers to actually write good, efficient code.
FYI (just in case you didn't visit the links) gevmage (Craig Steffen) has quite a bit of PS2 programming experience, he's the guy with the cluster of the things at the NCSA. He's got a good rep in the PS2 LInux community.
With the PS3 running Linux, it might actually be a better computer than your six year old one.
Well it has USB ports, HDMI output, and runs Linux, what more do you want?
Heck, the PS2 had all that too. (USB, optional VGA, Linux)
Because that PS3 is more than just a PS3 game playing machine:
It also plays PS2 and PS1 games
DVD discs, Audio CD's, Blue Ray movies
It also runs Linux so it's a computer too, a godsend for those folks with only 1 computer in the household. If the kid needs to do some research on Britannica.com, he can run Firefox on it,
Or Abiword for school papers, or pretty much anything else they might need.
Mod this guy up. Very good post.
You wouldn't know how to wash dishes or open a can manually either, if you've always had a dishwasher and electric can opener in the house.
PSP video on Google video is PSP H.264 AVCI
Pod MP4 SP and PSP Mp4 SP are slightly different, due to the Sony atom in the video header. IPods can play PSP MP4 SP, but PSP's can't play the IPod MP4. Which is annoying when it comes to vodcasts, most are encoded for the iPod, when they should encode for PSP, because then both machines can play it.
Perhaps, but most of the time, improving end user experience is an important part of F/OSS and closes source development. IF the code has bad user experience, people won't want to use it. Don't developers want people to use their code?
That's true, but they're a part of it, whether they like it or not.
That's a good point, but much software out there, even in the F/OSS world does get used by JOe Sixpacks like me, though I have pulled code from CVS when I had to.
Personally I'm more likely to complain about software that ordinary schmoe's use say something like Gimp or Gaim or ffmpeg, than something like Dr. Python.
All developers have some responsibility to their end users. It they're the only ones using their code they can feel/think anything they want, but that isn't the case most of the time.
Let's take ffmpeg. I think the developers have a responsibility, to make code that works, that can be compiled to work without jumping through hoops of fire, is mostly stable and if they change features or command set to make double sure they users know and to update documentation. But.... they don't "owe" users every little feature, like an ffmpegX style GUI. They should keep track of the most popular requested features though
Some of the nicest developers are the one man teams and I try not to complain too much.
Owes me personally, no. Owes himself and users in general, yes.
Yes, the ipod holds more, but the battery doesn't last as long for video. What's the point of putting 30 gigs of video on it if the battery dies after a gig or so.
A cheap Lesar Jumpdrive Trio will read Memory Sticks and the Duo's with the adapter. Most of the large multicard readers have a MS slot too, as does my Gateway laptop.
Try this:
= 0&secureurl=xAAAAG7ggqAHSiJjpW0D3w4aYTVhnhtRNWE0My RQp3IfM-QsTnyzS0dRlbfae86pQtrE1wOrbSl7BmSH_X_BAlb7 8vC9fjLxPt2AHDTSokN1k7ib2kpFEu4S9Q_kC4CUEvc7fDJGZm nNCW6I_BlNxRaAy8HcylbBNbq0eglNMG3-valiJrnV97cqpoXy Iv7tsPDZ4i_6aAfVaANodKL4micOCLCXGTPo1Y2UsVG_uxTeXd AFoHIYX7FpRNVirAzHFAIEg1S-rX9zgWVPsarspIPX2co&sigh =asW3s7aRyYm7TwJpfsUCL1TILWY&begin=0&len=237269&do cid=6187666924357770983"
= 0&secureurl=xAAAAG7ggqAHSiJjpW0D3w4aYTVhnhtRNWE0My RQp3IfM-QsTnyzS0dRlbfae86pQtrE1wOrbSl7BmSH_X_BAlb7 8vBforJEfWzR7TYyw4D-wNxGBSsifD4mSm_8JafUJYp-vrS7-d eQheyyuSoiPpIMaONWA9ChHaR4LED5DmZu9taR_mNrBV9GwgjG 1Q5pJyEEniF6e0GSkdlgM5eT7qRQBSyU5hV1H94wiSNUn3nJnH K8bOcOmbTE8-fkoip9k6KkXkPqQH2eWxzCMbOGWiXHH5s&sigh =VUOHKkEX8EVOJKtVYTTuOTrBGZw&begin=0&len=237269&do cid=6187666924357770983"
= 0&secureurl=xAAAAG7ggqAHSiJjpW0D3w4aYTVhnhtRNWE0My RQp3IfM-QsTnyzS0dRlbfae86pQtrE1wOrbSl7BmSH_X_BAlb7 8vBe3pD79Ch27vzHyc_a2tVPdxg6_PmWJpiJsFzCPvSTcp24Gs DavXdilKp2aTwB12c5hfNVbnWTYVxOUq5D-uSuPFie3OhKND90 j7tN5qx3VTCBWibvzTWtaonIgZ7bwzARH2HbZc5A6x0MFpUztF UmhNMvBJu9idziuVfhOzcyvHZH7oSNoROnKfJwceTqKH0&sigh =3yoi2wQ9w1OjxWJfNNeW2_W2rck&begin=0&len=237269&do cid=6187666924357770983"
Windows version:
wget -O pearl_jam_video_windows_avi_version.avi "http://vp.video.google.com/videodownload?version
iPod version:
wget -O pearl_jam_video_for_ipod.mp4 "http://vp.video.google.com/videodownload?version
PSP AVC version:
wget -O pearl_jam_video_for_psp_avc.mp4 "http://vp.video.google.com/videodownload?version
I'm in the same position, I want to help more, but I simply don't have the skills. I couldn't even write end user documentation without major input from folks who know how everything works.
Here we go again with the "it's free you have no right to complain" argument.
The developers are part of the F/OSS movement, they are coding as volunteers, and part of that volunteering should include actually improving end user experience. Developers responsibility is not just turning out C code it's turning out C code that's usable for it's intended purpose by end users, it includes answering questions by end users and creating documentation for the end users. ffmpeg is not some rinky dink little one man project, I expect more from them.
They're supposedly coding because they want to. End users are what software is for. They should already be listening to end users.
I have donated to OSS projects.
I try to solve my problems before I bitch and whine about it. But I think end users should "complain "no matter what. How else are devs to know what to fix?
Useful is the point. If it doesn't work, it's not useful. User, is not a dirty word.
I compile from source, daily builds are not necessary, but regular stable releases intended for end users are nice.
End users shouldn't need to use CVS. They don't even have a formalized release anymore on the sourceforge page that is supposed to have one.
Why do they keep changing the command line options?
Why does the changelog refer to the releases when CVS is what everyone is supposed to be using?
Isn't it way past time for another formal release?
Why do they and the mplayer project have so much trouble keeping their servers working? ffmpeg CVS and the lists are down.....again. Which is not mentioned on the website.
Why did I have to search the development list for a patch that I had to apply manually, because "patch" didn't work with the patch, to get ffmpeg to create PSP compatible video after I upgraded my PSP to firmware 2.0
What's the point of having an IRC channel on freenode if there's a dozen people idling, but not really there to answer questions. If you're not at your computer, log out of IRC. No, I am not going to ask a question and idle myself for hours in the slight hope of getting an answer.
They have been working on the documentation though, thats a small blessing and with the new interest in ffmpeg thanks to the PSP and video iPod there's more traffic on the ffmpeg-user list.
Because Sony (Music division) is stupid.
There is a Sony device that you can drag and drop mp3's, AAC, and WMA to, that being the PSP. You still have to use SonicStage for ATRAC though. Sony's Playstation division is probably the only part of Sony that can get Sony's content creation division to back off a little.
PC devs are lazy bums compared to the console dev houses. 7 games in how many years. You'd never catch Squeenix, Zipper, Insomniac, or even SOE with sucky output like that. The fans will get their sequel and it won't take 5 years to do it. In many cases it will only take 1 year, and the sequel will not only look better, it will have more features, content, and play better too.
Like C&C?, Dune 2000? Warzone 2100?, Warcraft itself? Starcraft? Niche games on the consoles, yes, but even a niche console game can sell a lot of copies compared to a PC niche game.
Besides Starcraft Ghost is a TPS (third person shooter) a genre known for doing quite well on consoles, not a RTS
There was once a game released multiplatform for PC and PS2. The PC version sold 50000 copies, not bad for a PC game. the PS2 version sold 500000, not enough for it to be considered a blockbuster but enough to do a sequel, which was PS2 only.
When you can sell 10x as many copies on a console as you can a PC that's the reason.
Blizzard got their start doing console development, as Silicon and Synapse. Rock and Roll Racing for the SNES, that's Blizzard. I don't know why they abandoned them but abandon they did.
When the PSone and N64 came out Blizzard let third parties port their games but they didn't do it themselves or do console specific games. So Diablo gets ported to the PSone, where it was well received, and becomes somewhat of a cult hit. Somebody somewhere must have been paying attention because a company called Snowblind does a Diablo clone for the PS2 Baldurs Gate: Dark Alliance. PSone Diablo fans are pleased, it feels, plays, and controls pretty much like Diablo for the PSone, but better.
Snowblind gets bought by Sony who knows a good thing when they see it. and soon there's a PS2 Diablo clone set in the EQ universe using the Snowblind engine with online play and headset support Essentially recreating the PC Diablo II experience on a console
Maybe Blizzard finally wakes up and sees what happened. That they could have sold a PS2 Diablo game and made tons of money, but now they're out of luck. SOE owns the online action RPG market on the PS2.
What can Blizzard do. Warcraft? Popular wisdom says console players don't play RTS's WoW, the console market for MMORPG's is uncertain and Square-Enix knows the console market far better than Blizzard does. Starcraft? ported to the N64, a console without a mouse, unlike the PSone. So someone sees a console TPS and says hey, we can make a console TPS with that hot spy/saboteur/commando chick from Starcraft.
I will say this about he communication issues in FFXI. It's quiet compared to the other PS2 MMORPG EQOA. There's little group chatter at all, because of the language barriers. And there's little just sitting around in Bastok just kibbitzing, via say or shout. In some ways FFXI is less fun than EQOA because of the lack of that chatter.
I personally think putting PC and PS2 players together was a good idea, but mixing Japanese, American and European players was a noble experiment, but a failed one.
RE the FFXI update servers:
Which version are you playing? I've been playing the PS2 version since it's launch in the US and haven't had any trouble with updates at all. I'm on broadband though.
Why should someone in California pay for a highway in Illinois? Why should someone in Miami pay for a fire in Denver?
Because the one thing you rugged rocky mountain individualists, Randroids, and libertarians in love with your own wallets don't understand is that we aren't just Californians or Illinoisans. We are not a Confederacy, no matter how much the Dixiecrats running the country want that to be.
We are Americans, E Pluribus Unum. Helping Californians helps me. If I help pay to fix earthquake damage in California, they help pay to fix tornado damage here. That way neither of our economies is overly strained. And that benefits us all.
Run Linux on a Dreamcast, then you can run Perl. :-)
I don't think Perl has any native console ports. Python does though.
I've tried it....and wished it was written with Python and Pygame instead. It's too slow on this box, though maybe it's just this game and not a Perl/Perl_SDL problem in general.
Who couldn't cut it in the PC/Console industry anymore:
Daikatana
A fixed platform would have advantages for game development, if you could convince framerate and resolution obsessed PC gamers to keep their boxes for 5 years. Instead of the constant upgrade treadmills, force developers to actually write good, efficient code.
FYI (just in case you didn't visit the links) gevmage (Craig Steffen) has quite a bit of PS2 programming experience, he's the guy with the cluster of the things at the NCSA. He's got a good rep in the PS2 LInux community.