Slashdot Mirror


Starcraft Ghost Put On Hold

After numerous previous delays, Blizzard has made the likelihood we'll ever play Starcraft: Ghost effectively nil. They've announced they're putting game development on hold indefinitely, as they're reconsidering options for the next generation of consoles. From the Gamespy article: "Like many in the industry, we've been impressed with the potential of the new consoles, and we're looking forward to exploring that potential further ... In addition to allowing us to determine the best course for StarCraft: Ghost, this review period will help us lay the groundwork for our future console games."

110 comments

  1. next gen ad infinitum by gEvil+(beta) · · Score: 4, Insightful

    So, the game that was announced five years ago that was going to run on the then "next generation consoles" (ps2, gc, xbox) is now being put on hold to decide if it will run on the current "next generation consoles" (ps3, 360, rev)? Just turn the thing into a damn PC game and get it out the door!

    --
    This guy's the limit!
    1. Re:next gen ad infinitum by flyingsquid · · Score: 5, Funny
      "So, the game that was announced five years ago that was going to run on the then "next generation consoles" (ps2, gc, xbox) is now being put on hold to decide if it will run on the current "next generation consoles" (ps3, 360, rev)

      Maybe their production facilities are running low on crystals and vespene gas.

    2. Re:next gen ad infinitum by __aaclcg7560 · · Score: 1

      Just turn the thing into a damn PC game and get it out the door!

      Don't say that! Having worked at Atari for six years, I've seen a lot of PC titles tossed out the door before they were ready. If the game sold a lot, it would get a patch. Otherwise, the patch gets cancelled because the corporate office didn't want to waste money. (Never mind that if more effort went into avoiding a patch in the first place, the bean counters wouldn't be crying about wasted money.) Blizzard should do it right or not do it at all.

    3. Re:next gen ad infinitum by Jugalator · · Score: 1

      Then just hire a rich rapper that has eaten a lot of beans!

      Jeez, do we have to think of everything??

      --
      Beware: In C++, your friends can see your privates!
    4. Re:next gen ad infinitum by chris_eineke · · Score: 1
      Maybe their production facilities are running low on crystals and vespene gas.
      Ohhh, perfect! Time to launch my zerg rush!

      Kekekekekekekekekekekekeke ^___^
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    5. Re:next gen ad infinitum by umbrellasd · · Score: 2

      It's called, "Oh, shit. We could make World of Starcraft on these Consoles and make bank."

    6. Re:next gen ad infinitum by patio11 · · Score: 2, Interesting
      I think its that they have too many customers playing WoW and have reached their farm limit. Spawn more overlords!

      No, seriously, that wasn't just a joke. Where is the higher return on investment for a couple million dollars and thousands of hours of programmer time -- improving WoW's sales by 5% or delivering a smash-hit console FPS? When you sell a box of FPS: The Killing for the PlayCube360, you have to split the pie with the console manufacturer (license fees) and the retail store. When you sell an auto-billed monthly subscription to MMORPG: The Farming, you send Mastercard their 50 cents and then the rest is almost pure profit directly in your pocket (we'll ignore Blizzard's China operations, where they get a very, very tiny slice of the pie relative to their Chinese partner -- its still Almost Free Money from their perspective). Add to that WoW is currently dominating its category and the FPS market is saturated by a bunch of name brands, none of which have "Blizzard" on the box...

    7. Re:next gen ad infinitum by Tim+C · · Score: 1

      the rest is almost pure profit directly in your pocket

      Profit is what's left over when you take salary bill, maintenance, taxes, etc off the money you have coming in. In the case of WoW, they'll have server maintenance, bandwidth bills, possibly hosting charges, staff salaries, etc.

      I know what point you were trying to make - that they get more of the money - but it's wrong to describe it as being "pure profit".

    8. Re:next gen ad infinitum by UnknownSoldier · · Score: 1

      At 5 million subscribes x $15/month = $75,000,000 million / year, I'd say it's "pure profit."

      (Yes, I know their currency is spread is across USD, Yen, and Euro's. That doesn't change the fact that the 1st generation of MMORPG proved that you can sustain profitability with as little as 200,000 subscribes, which they are well past.)

    9. Re:next gen ad infinitum by Daetrin · · Score: 1
      So, the game that was announced five years ago

      I knew it was quite awhile ago and was curious about exactly when. Then i saw the "Related Stories" section which contained a link to an article about the original announcement and figured i could check that out. You know, as long as they're going to start putting links to old articles right at the top they really need to update the dates to include the year, rather than make us decypher it from the URL.

      Incidentally, said URL claims it was announced around November 2002, which would be about three and a half years ago, not five, though they were certainly working on it awhile before that.

      --
      This Space Intentionally Left Blank
  2. Indefinitely? by Anonymous Coward · · Score: 1, Funny

    I'm not so sure about putting it on hold indefinitely. I heard it was coming out right after Duke Nukem Forever! Man it will be a great time for gaming then!

  3. Damn, just damn by larry+bagina · · Score: 3, Insightful

    Of course, I love starcraft. So the good news is we can imagine how awesome this game would be without the disappointment of it not living up to our expectations.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:Damn, just damn by MustardMan · · Score: 2, Insightful

      Me, I actually thought it sounded kind of lame... a starcraft FPS? Come on, I don't want them wasting their time on this. I want them building STARCRAFT TWO.

      I lived for starcraft over battle.net, and I'd love to see an updated version. Warcraft 3 was OK, but I liked the scifi feel of starcraft much better.

    2. Re:Damn, just damn by mrchaotica · · Score: 4, Funny
      Warcraft 3 was OK, but I liked the scifi feel of starcraft much better.
      I liked the "send 400 Zerglings hurtling towards the enemy base all at once" feel better, as opposed to Warcraft 3's "micromanage 2 units" feel.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Damn, just damn by larry+bagina · · Score: 1
      Duke Nukem was the last FPS I really enjoyed, but I was hoping SC Ghost could pull it off. To be honest, I expected it to mediocre, like Matrix 2, or Fallout: Brotherhood of Steel.

      I agree about SC vs WCIII.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    4. Re:Damn, just damn by Edmund+Blackadder · · Score: 2, Insightful

      I agree. Starcraft was much better than WC3, and is probably the best RTS made so far. However, I also really hope Starcraft is not the end of the genre and Blizzard actually tries to make Starcraft2.

      As such their refocusing on cosnoles is really worrying. It is well known that RTSs have always sucked on consoles. If Blizzard decides to go to consoles they will probably abandon the RTS genre.

    5. Re:Damn, just damn by Rayonic · · Score: 1

      I've always hoped that Starcraft 2 would be more Battlezone-esque, with the player managing/building/leading from the ground.

    6. Re:Damn, just damn by frost22 · · Score: 1
      Duke Nukem was the last FPS I really enjoyed, but I was hoping SC Ghost could pull it off. To be honest, I expected it to mediocre, like Matrix 2, or Fallout: Brotherhood of Steel
      Blizzard do their best to keep their fans happy, especially in this regard. I have it on good authority that the new release date for SC:Ghost is planned 4 weeks after Duke Nukem Forever comes out.
      --
      ...and here I stand, with all my lore, poor fool, no wiser than before.
    7. Re:Damn, just damn by DianeOfTheMoon · · Score: 1

      So...you are going to get in line with the DNF folks, huh?

      --
      Problems are like gifts, it's better to give than to receive
    8. Re:Damn, just damn by drxray · · Score: 2, Interesting

      "send 400 Zerglings hurtling towards the enemy base all at once" Don't you mean: Select 12 zerglings, send to enemy Select 12 zerglings, send to enemy Select 12 zerglings, send to enemy Select 12 zerglings, send to enemy... Starcraft is great in many ways, but awful in several others. Instead of Ghost can't we just have a version with better squad handling, order queues, and not locked to 640x480*? It'd take them a month to make, and me and half a million other fans would buy it. It's like they have so much money they don't care any more. *I appreciate that a locked resolution creates a level playing ground. So force the same resolution among all players in multiplay, just let it be higher...

      --
      Slashdot - Mutual Assured Discussion
    9. Re:Damn, just damn by Pxtl · · Score: 1

      400 Unit rushes? I think you mispelled Total Annihilation. StarCraft was the pinnacle of the old-style of midscale RTS, whereas WC3 cut the scale down further - but make no mistake, StarCraft was very limited in scale, partly because of the 12 unit limit, but also because of hte excruciating pain of managing spellcasters.

      TA is the large scale game. Go play TA spring to see a real monstrous war.

    10. Re:Damn, just damn by mrchaotica · · Score: 1

      It's the same difference, since they'd just bunch up if you really sent them at once anyway.

      But yeah, I agree with you on all points. Also, regarding the resolution: that's where 3D rendering would come in handy, because they could make the game display a consistently-sized area of the map but scale everything on it to whatever resolution you want.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:Damn, just damn by mrchaotica · · Score: 1

      Well, the 400 zerglings is an extreme example, because they're only a half-unit each. Also, to get that many you'd have to kill off all your workers, and to execute the "strategy" without being killed you'd have to have already crippled your opponent.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    12. Re:Damn, just damn by DeadPrez · · Score: 1

      I don't understand all the haters of of WC3. The game is superior in many gameplay ways. I understand some people don't like having to micro a little more but cry me a river. Hero management and having a reasonable amount of units you can pay attention seems to involve a lot more skill and strategy (not to mention turtling doesn't draw the game out for dozens of minutes). oh well. Just don't hate on the hero concept simply because you don't "get it"

      Give me Starcraft II and a 2nd WC3 expansion. k, thx

  4. Why consoles by Mr.+Freeman · · Score: 1

    I thought Starcraft ghost was simply going to be released to run on windows PCs.
    I don't see why the latest consoles are a big deal.

    --
    -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    1. Re:Why consoles by BricksAndMore · · Score: 1

      Starcraft Ghost was being made to target just consoles, with no PC version planned.

    2. Re:Why consoles by CronoCloud · · Score: 1

      There was once a game released multiplatform for PC and PS2. The PC version sold 50000 copies, not bad for a PC game. the PS2 version sold 500000, not enough for it to be considered a blockbuster but enough to do a sequel, which was PS2 only.

      When you can sell 10x as many copies on a console as you can a PC that's the reason.

      Blizzard got their start doing console development, as Silicon and Synapse. Rock and Roll Racing for the SNES, that's Blizzard. I don't know why they abandoned them but abandon they did.

      When the PSone and N64 came out Blizzard let third parties port their games but they didn't do it themselves or do console specific games. So Diablo gets ported to the PSone, where it was well received, and becomes somewhat of a cult hit. Somebody somewhere must have been paying attention because a company called Snowblind does a Diablo clone for the PS2 Baldurs Gate: Dark Alliance. PSone Diablo fans are pleased, it feels, plays, and controls pretty much like Diablo for the PSone, but better.

      Snowblind gets bought by Sony who knows a good thing when they see it. and soon there's a PS2 Diablo clone set in the EQ universe using the Snowblind engine with online play and headset support Essentially recreating the PC Diablo II experience on a console

      Maybe Blizzard finally wakes up and sees what happened. That they could have sold a PS2 Diablo game and made tons of money, but now they're out of luck. SOE owns the online action RPG market on the PS2.

      What can Blizzard do. Warcraft? Popular wisdom says console players don't play RTS's WoW, the console market for MMORPG's is uncertain and Square-Enix knows the console market far better than Blizzard does. Starcraft? ported to the N64, a console without a mouse, unlike the PSone. So someone sees a console TPS and says hey, we can make a console TPS with that hot spy/saboteur/commando chick from Starcraft.

  5. In other words... by Psiven · · Score: 1, Insightful

    "We're going to wait and see how the PS3 shakes out compared to the Xbox 360. The 2 platforms are so different that we can't afford publish on both of them."

  6. In other news... by Perseid · · Score: 4, Funny

    The sequel to Starcraft: Ghost, tentatively named Starcraft: Ghost Forever, is tentatively slated for early 2007...

  7. Great. by Anonymous Coward · · Score: 1, Interesting

    So instead of innovative games offering multifaceted gameplay we get online environments where people can yell at each other. Suck.

  8. MMORPG gold mine. by babbling · · Score: 1

    Why bother finishing off the game when they have just realised (with World of Warcraft) how much money a single MMORPG game can make them?!

    From Blizzard's point of view, they've just discovered a Warcraft goldmine that has 999,999,999,999 gold!

    That means it's time to... SEND THE PEONS!

    1. Re:MMORPG gold mine. by KDR_11k · · Score: 1

      Yes but you can have only one peon in the mine so no matter how much is in there your rate of ressource gathering doesn't change.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:MMORPG gold mine. by steveo777 · · Score: 1

      It's worthy of note that Peons are more considerat than the name implies. They alwasy shut off the lights when they leave.

      --
      This sig isn't original enough, it's time to come up with something witty...
  9. So... by Anonymous Coward · · Score: 0

    Yay, Ghost vs Duke Nukem!

  10. A good thing? by wileyAU · · Score: 1

    This is actually something that I admire about Blizzard. If they think a game isn't working, they can it, even if it's been in development for years. See: Warcraft Aventures.

    1. Re:A good thing? by MindStalker · · Score: 1

      Hu? Didn't Warcraft Adventures get turned into World of Warcraft?

    2. Re:A good thing? by Edgewize · · Score: 1

      No, no no no no no! Warcraft Adventures was a point-and-click 2D adventure game, much like the old Monkey Island games, or The Dig and other LucasArts titles. It was essentially completed, but needed a lot of tuning for puzzle difficulty and "fun factor".

      While it was still in development, a Monkey Island 4 came out and basically made every 2D adventure game look obsolete. Blizzard realized that Warcraft Adventuers didn't meet the new bar for adventure games, and they were having a lot of trouble fine-tuning the game, and they probably didn't want to make it in the first place (the idea was being pushed by Vivendi, the parent company). So they cancelled it and ate a huge loss on the development costs, which they then owed to Vivendi and only started paying back when World of Warcraft money came rolling in.

  11. Release schedule by DiamondLOD · · Score: 2, Funny

    I believe that makes the release schedule as follows:
    1) Nintendo Revolution/Go
    2) Playstation 3
    3) Duke Nukem Forever
    4) Phantom Console
    5) Starcraft Ghost

    1. Re:Release schedule by Anonymous Coward · · Score: 0

      You left out Microsoft Windows Vista!

    2. Re:Release schedule by Premo_Maggot · · Score: 1

      Don't forget Team Fortress 2......

      --
      Good karma sticks to me like velcro on a piece of plexiglass.
      Move along, citizen.
  12. Best ... Advertising ... Ever by MagicDude · · Score: 4, Funny

    This is a brilliant move to promote the stealthyness of SCG. What kind of stealth based game would it be if you could see it coming from 6 months ahead of time? Come christmas time, you'll walk into your local Best Buy, and there will be a huge display which just appeared overnight. Even the register biscuits won't know how it got there. It'll be beautiful.

  13. Two words: by HoneyBunchesOfGoats · · Score: 1

    installed base.

    While the number of PCs out there is huge, the number of game consoles is huge as well, and console games have been selling better than PC games for several years now.

    1. Re:Two words: by Anonymous Coward · · Score: 0

      While the number of PCs out there is huge, the number of game consoles is huge as well, and console games have been selling better than PC games for several years now.


      Yes, and we all know just how many console gamers love to play RTS games.. (rolls eyes).
    2. Re:Two words: by CronoCloud · · Score: 1

      Like C&C?, Dune 2000? Warzone 2100?, Warcraft itself? Starcraft? Niche games on the consoles, yes, but even a niche console game can sell a lot of copies compared to a PC niche game.

      Besides Starcraft Ghost is a TPS (third person shooter) a genre known for doing quite well on consoles, not a RTS

    3. Re:Two words: by KDR_11k · · Score: 1

      That's why Starcraft Ghost isn't an RTS.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  14. Insert here by Elsan · · Score: 0, Redundant

    (Insert comparison to Duke Nukem Forever here)

  15. Curses. by TheNoxx · · Score: 1

    It appears that the success of WoW has made Blizzard even lazier than they were before.

    Blizz Guy A: "Hey Bob, should we, uh, you know... start programming Ghost again? (Beavis laugh)"

    Blizz Guy B:"What's the point, Dick... we're making more money than we know what to do with in subscription fees... just go look at more night elf porn, dumbass. (Butthead laugh)"

    --
    Ex nihilo nihil fit.
    1. Re:Curses. by Anonymous Coward · · Score: 1, Funny

      Heh-heh-heh.... You said "Dick".

    2. Re:Curses. by feyhunde · · Score: 2, Interesting

      Remember that their parent company VU is one of the world's largest media companies now, has had losses in the range of Bill Gates's entire wealth, and the good chunk of one billion USD that Wow pulls in is the only thing keeping their gaming division afloat. Folks who play wow know that it's not getting alot of it's profits reinvested. Player theory is like Sony Games keeping Sony's other divisions up, VU is using Wow to get urgent hard cash. Because they're such fucking sad sacks of shit, instead of using enough to reinvest in the golden goose, they're forcing it to lay eggs on a starvation diet. VU is gonna kill wow, ghost was just the first fucking step.

      --
      I'd say more, but my guild is raiding.
  16. Guess I should go get my money back by JLSigman · · Score: 1

    I gave $5 to GameStop over 2 years ago to reserve a copy of this... guess I should go get the money back, or use it towards Kingdom Hearts 2, or something. :-p

    --
    -jls
    Techno-pagan
    1. Re:Guess I should go get my money back by Anonymous Coward · · Score: 0

      Llllooooooooser!(jim-carry way)

    2. Re:Guess I should go get my money back by chigun · · Score: 1

      Do they even let you get your money back for pre-orders?

      --
      swanker than you
    3. Re:Guess I should go get my money back by Guppy06 · · Score: 1

      "I gave $5 to GameStop over 2 years ago to reserve a copy of this"

      That's like $3, adjusting for inflation.

  17. This is news? by Rendo · · Score: 2, Insightful

    Much like the delay with Diablo 2, this doesn't surprise me coming from Blizzard. Their lack of dedication and work ethic makes me want to boycott all Blizzard games now. It's disgusting how they only focus on ONE game, and we all know what game that is, because it generates the most income for them. Maybe one day Blizzard will regain a reputation again that will make me want to buy their games. DIGUSTING.

    1. Re:This is news? by MBraynard · · Score: 2, Insightful
      Looking at the same events with a different perspective, they are looking to generate money by making people the most happy. (Very different from how government's generate money).

      So to maximize profits/happiness, they have decided to scrap a game that seemed a little unoriginal. It read like a combo between Halo and splinter Cell. It might have come out a little like Brute Force - a great game, but not Blizzard Worthy.

      These guys have never failed to hit it out of the park and they are the only company I would buy a game from without testing the demo. And I don't even play WoW.

      Blizzard only DOES make games that people want to play. They could have probably cheezed out some cash on this one - ala SWG - with a subpar (for them, non-spectacular title) but opted not to.

      This only raises my esteem for the company and it's products.

    2. Re:This is news? by code-e255 · · Score: 3, Informative

      Blizzard has several different studios. The main one's working on World of Warcraft (they're working on the expansion, The Burning Crusade atm); Blizzard North, which made the Diablo games, is working on some new unannounced project, and Swinging Ape Studios are working on SC: Ghost. So no, the company isn't really focusing on only one game. Lack of dedication and work ethic? Get a clue, mate. Blizzard is arguably the best game developer in the world. The reason why they're indefinitely delaying Starcraft: Ghost is probably because it's not amazingly great, not because they just can't be bothered working on it anymore. Blizzard, unlike Electronic Arts, don't make games for the same of making money per se; they make games because they love games. Because their games have all been extremely successful, and because they've got millions of die-hard fans, releasing something that's below their quality standard would only tarnish their name. They've got enough money, so they can afford to indefinitely delay a project. Ever heard of Warcraft Adventures? They completely cancelled that game after years of development because it didn't live up to their standards.

    3. Re:This is news? by mrchaotica · · Score: 1
      Their lack of dedication and work ethic makes me want to boycott all Blizzard games now.
      And their extermination of bnetd and FreeCraft didn't??!
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:This is news? by shumway · · Score: 2, Insightful

      Err. Wouldn't a lazy and undedicated team just poop out games to exploit the licenses? I never understood why people get so hung up on release dates...Haven't all the games that are released with show-stopping bugs or tacked-on endings just to make a financial quarter taught us anything? For me the quality of the game is the main issue, and apparently for Blizzard as well.

      Also, these are completely separate dev teams I believe. Diablo II was definitely Blizzard North, and I believe that Ghost is their console team.

      "Disgusting" seems a leetle melodramatic to me.

      --
    5. Re:This is news? by Xaositecte · · Score: 1

      *Ahem*

      1. It's disgusting how they only focus on ONE game, and we all know what game that is, because it generates the most income for them.

      Reread that sentence. Pretend you are running a business.

      2. How do you think Blizzard developed the reputation it has? It hasn't rushed games out, traditionally having only one or two in development at a time, and they all have -long- development cycles to ensure they're ground-breaking games.

    6. Re:This is news? by Anonymous Coward · · Score: 0

      Maybe it's just that they don't flog their staff like EA do.

    7. Re:This is news? by Anonymous Coward · · Score: 1, Insightful

      A little disappointment I can understand, but I'd rather any media company cancel an inferior product instead of unloading it on the market. You're talking about the release date of a video game, which was completely arbitrary in the first place. It's not a service promised to you, it's not a delayed FedEx package or a repairman who didn't show up to fix your utility. You aren't out time or money and there's absolutely no reason you should be so hostile. Blizzard doesn't OWE you Starcraft Ghost. You don't owe them anything either and are free to boycott away (and there are plenty of reasons in WoW to do so if you're so inclined) but your misguided anger at a cancelled game just makes you look like a fool.

      Better for Blizzard to have a few disappointed fans (and jokes floating around Slashdot) than millions of customers angry because they shelled out $50 for a weak game.

    8. Re:This is news? by geminidomino · · Score: 1

      Have they even been able to be arsed to release any new games since WoW launched?

    9. Re:This is news? by Surt · · Score: 1

      Starcraft Ghost development has been in and out of Blizzards hands enough that its ever being published is not terribly likely. The head honchos at blizzard have an extreme control complex, so all the parts that were done out of house will no doubt need to be trashed before they'll feel satisfied to release it. At the same time, they don't like to throw work away, so actually trashing the out of house parts will be hard for them to do.

      There are basically four (and a half) development teams at blizzard these days, and though they don't work smart they do work hard. There's no problem with the work ethic, they just don't apply that ethic in a very effective way. Only one and the half development teams work on WOW, the other 3 work on SCG, and two unannouced projects which you can probably guess at.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    10. Re:This is news? by Rydia · · Score: 1

      Best game developer in the world that's made, essentially, 4 games? Starcraft was a nice RTS, yes, but it's not the be-all, end-all of the genre. It might not even be the best! *gasp*. One of those games was Diablo (1/2, same difference), which wasn't a game so much as an interactive right forefinger exercise. Fun, perhaps. But while fun may make a game enjoyable or good, it alone cannot make a game great. WoW didn't do anything innovative, just refined what others had done. It made things easier on the player and had more focus on small-group stuff. Then they ditched small group stuff because they wanted to please high-levels (of which they were many, see comment about game difficulty). They could have done both. They pretty much didn't. Silithus is a joke, and they just keep adding raid instances and epic quests that require raid instances. They did a hell of a job with WoW, and while it is a good game, and definitely the best MMORPG out there at the moment, it's still not that great.

      As opposed to, say, Enix, or Nintendo, or hell, even an oldie like Hudson. Companies that have made more than just 7 games, and in most cases did something new and spectacular with them. Sure, Blizzard may make solid games. But they make so few, and the few they make are by no means head and shoulders above the rest, that calling them the best is a joke.

    11. Re:This is news? by CronoCloud · · Score: 1
      As opposed to, say, Enix, or Nintendo, or hell, even an oldie like Hudson. Companies that have made more than just 7 games, and in most cases did something new and spectacular with them. Sure, Blizzard may make solid games. But they make so few, and the few they make are by no means head and shoulders above the rest, that calling them the best is a joke.


      PC devs are lazy bums compared to the console dev houses. 7 games in how many years. You'd never catch Squeenix, Zipper, Insomniac, or even SOE with sucky output like that. The fans will get their sequel and it won't take 5 years to do it. In many cases it will only take 1 year, and the sequel will not only look better, it will have more features, content, and play better too.

    12. Re:This is news? by Anonymous Coward · · Score: 0

      Blizzard has been going down hill ever since they got bought out. Quite sad really as I was a huge fan of Blizzard games (owned Warcraft 2 and 3, Diablo 1 and 2 and World of Warcraft). Blizzard could care less about anything else now that they are making tens of millions a month on WoW subscriptions. I may never purchase another Blizzard game again (though I still hope they will come out with Diablo 3 someday, in which case I'd have to check it out).

    13. Re:This is news? by grumbel · · Score: 1

      Freecraft wasn't killed, the underlying engine simply got renamed to Stratagus and the Warcraft rules to Wargus, all still available online.

    14. Re:This is news? by Ignignot · · Score: 1

      Also, they made the lost vikings and rock and roll racing for the super nintendo. I loved those games when I was a kid.

      --
      I submitted this story last night, and it didn't get posted.
    15. Re:This is news? by Testicon · · Score: 1

      You forgot Blackthorne

    16. Re:This is news? by Anonymous Coward · · Score: 0

      Blizzard, unlike Electronic Arts, don't make games for the same of making money per se; they make games because they love games.

      This was certainly true for the bulk of Blizzard's existence, but I'm not sure it's true anymore. Many (most?) of the original staff have left the company, and I believe it's primarily Vivendi management that calls the shots now. And I'm pretty sure Vivendi is in it to make money.

    17. Re:This is news? by databoing · · Score: 1

      Lost Vikings was Interplay! Blizzard just ported that game to the SNES, they didn't make it at all.

    18. Re:This is news? by Ignignot · · Score: 1

      A look at the wikipedia article suggests otherwise. "The Lost Vikings is a side-scrolling puzzle/platform video game which was developed by Blizzard Entertainment (then known as "Silicon & Synapse") and released in 1992 by publisher Interplay Entertainment." So Interplay was the publisher, not the developer.

      --
      I submitted this story last night, and it didn't get posted.
  18. Re:it's probably a good idea by Anonymous Coward · · Score: 0

    Maybe I should go ask for my money back on the unicorn that I preordered there several years ago.

  19. Blizzard ran into Duke Nukem's problem... by Jugalator · · Score: 1

    If you've checked the latest (!) graphics and platforms (PS2...), you'll see it's a yesterday's-generation game and looking about as good as Unreal Tournament 2003.

    It would be perfect if it was released just about the end of 2006 / early 2007, but with an entirely different engine + art and geared for Xbox 360 and/or PS3. But Blizzard would never have time for *that* in such a short time, and if taking more time, then the game would stand out too much, now would it?

    --
    Beware: In C++, your friends can see your privates!
  20. Who really cares? by SpaceballsTheUserNam · · Score: 0, Troll

    craft sucks anyway, when does the next command & conquer come out?

    --
    \.
    1. Re:Who really cares? by code-e255 · · Score: 1

      Know Westwood Studios? They don't have the rights to the Command & Conquer franchise anymore.

    2. Re:Who really cares? by WWWWolf · · Score: 1
      Know Westwood Studios? They don't have the rights to the Command & Conquer franchise anymore.

      Oh, the Westwood Studios do have rights to C&C.

      But of course, you have to ask, what Westwood Studios, exactly? Not the fled people you're referring to, but rather the hollow shell of the corporate assets, ghoulishly eaten by EA...

  21. Screw Ghost by Doomstalk · · Score: 3, Informative

    I'm still waiting for Warcraft Adventures!

    1. Re:Screw Ghost by Akaihiryuu · · Score: 1

      Looks like Starcraft Ghost is going to earn a place right next to Warcraft Adventures as a cancelled project. A shame...I was really looking forward to Warcraft Adventures. Ah well, at least they more or less released its story in a book: Lord of the Clans.

    2. Re:Screw Ghost by Surt · · Score: 1

      You should stop waiting. It just wasn't any fun. Nor was it funny. Or well drawn. Really, it was crap.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  22. Expectations? by Nasarius · · Score: 1

    I don't know, I was always surprised that Blizzard was working on a StarCraft spinoff rather than a sequel. I don't love Blizzard, but I would certainly buy StarCraft 2 and Diablo 3. But a StarCraft FPS? Nah.

    --
    LOAD "SIG",8,1
  23. Yeah... by TheNoxx · · Score: 1

    There are very few things that get me riled up, but one of them is how lots of really good game companies are bought out by big corporations run by useless MBA hotshots. Then, the management of the big corporation uses up all the profits from the good gaming company to cover its big and corporate fuck ups, then they have the balls to say "Hey, games aren't an art form, why isn't there more going on, more innovation?? HURRR!"

    --
    Ex nihilo nihil fit.
  24. Not surprising by shoptroll · · Score: 2, Interesting

    I really think the problem with Ghost is that they know that it isn't going to whet any Starcraft fan's appetite. On the other hand, they've invested so much (as it seems) into building this that they can't axe it like they did Warcraft Adventures.

    Unfortunately, having announced this before the Xbox was originally released and now with the XBox on its way to its deathbed I'm not entirely surprised to see this getting put on hold permenantly or for the next gen depending on which story you want to believe. With it's only target platforms getting phased out at the end of the year is not a good time to release especially if you want to get anything back on a title thats been in development as long as this has.

    Let's not forget that its shifted development teams twice and then brought internal when they acquired the last development studio that was working on it. Also, I believe the gameplay and style was different at every E3 it was shown at (based on reports), which doesn't help either.

    Sadly, the name is quite fitting now.

    --
    Insert Sig Here
    1. Re:Not surprising by Klanglor · · Score: 1

      Nooo! I think the game will turn out exactly as we all hope it would be. a Mass Multi Player Real Time Strategy Game. Here is the check list: 1 - Subscription Engine 2 - 3D Model of SC Characters To do: 1 - Shared service with the monthly subscription between SC and WC. a little bit like you would be able to play SC/WC/Diablo on Battle.net (this would ensure you increase your fan base from SC to the paying world, while not reducing the gametime on the WC World. Sony makes it that you would have to play for each game you want to play. lets be realistic, no one will pay 100$ for 3-5Games per month. Yet you can play 2-4 game in the same week depending on your mood. And the word MASS is important in those gere) 2 - Add a game master that direct the missions. be able to see in satelie view the moving units. while you are generated in a barack or a factory. 3 - optional but neat thing in my wish list. be able to play mini game commander (game master) if you are the righest rank commander alive, you get to go in the command center and move factories around and control the SCV's :) 4 - create clans and be your mini rebel faction and just do what ever you want. (outside of the game master story line) max it to 8 clan per map to make it like the original sc? nah.. make it big!! 5 - enroll me as the marketing manager / project manager for comming up with such a great vision :) *now day dreamming*

  25. Vaporware boogie by Anonymous Coward · · Score: 0

    Actually they are waiting to see which platforms Duke Nukem Forever will run on.

  26. its ok by ActionAL · · Score: 1

    they're generating so much revenue from warcraft online subscriptions that they can sit around and twiddle their thumbs.

  27. balancing gameplay by angrymilkman · · Score: 0

    Maybe they need more time to make the game as balanced as the brilliant starcraft was.

    --
    ...what matters is what you like, not what you are like...
  28. Yay! by Guppy06 · · Score: 3, Funny

    So now the Phantom will have two pack-in games!

    This is going to be the best N64 game ever!

  29. Why by Over00 · · Score: 1

    Why do they even care to announce games. Is it proven that hyped raised sales%

    --
    yeah! Let's argue on the Internet...
  30. Penny Arcade looked at this in October 2002. by MarkLR · · Score: 1

    I guess there was more to it than counting all the money.

    However, remember that a lot of the background of Warcraft 3 came from the WarCraft Adventures: Lord of the Clans adventure game so maybe we might see some of Starcraft: Ghost in say Starcraft 2.

  31. Not the first time Blizzard did this by hellfire · · Score: 3, Insightful

    I'll admit, I'm not following SCG because I don't general play FPS. However, I will say this is not the first time Blizzard has axed a game well into development, and frankly, I applaud them.

    They had some kind of weird video RPG story game (it kind of looked like the 80s dragonslayer) that had Thrall as a young orc in a slave camp, and you played him growing up or some weird stuff like that. Weird premise for a game at that time, and they were right to think "no one will buy this it's so 80s, lets kill this crap."

    How much crap has been hyped, delayed, delayed again, put on hold, taken off, and then finally brought to market and shown to be the crap it really was. Why put us all through that?

    If Ghost is not going to be a game we can expect something different, fun, or unique of, then lets kill it and move on. I never did like the marketing department at Blizzard as their marketing always comes out like everyone of them has an upper cocktail for breakfast and hype there stuff waaaaaaay too much, but kudos to the people at Blizzard who have the balls to say "this is crap, shut it down and stop the bleeding now. We aren't going to make money." And that's the real thing, will SCG be any real breakout exciting title? Or will it look like a Halo clone based off of a PC strategy game who's only fans will be fans of that strategy game?

    Real corporations start projects and kill them all the time without releasing to market. Unfortunately software companies push these projects too hard and announce them very very early as compared to the rest of the business world. It's a skill to know when to kill a project just as much as when to start it.

    --

    "All great wisdom is contained in .signature files"

    1. Re:Not the first time Blizzard did this by Dehumanizer · · Score: 1

      They had some kind of weird video RPG story game (it kind of looked like the 80s dragonslayer) that had Thrall as a young orc in a slave camp, and you played him growing up or some weird stuff like that. Weird premise for a game at that time, and they were right to think "no one will buy this it's so 80s, lets kill this crap."

      It was an ADVENTURE GAME! How old are you, 15?

      --
      The Tlog - a technology blog
    2. Re:Not the first time Blizzard did this by Kingrames · · Score: 1

      Warcraft Adventures: Lord of the Clans was an adventure game.

      it was axed because adventure games suck.

      in order for an adventure game to be good it has to be an oscar-worthy movie.
      games that play out like movies suck.

      Starcraft Ghost is at the very least, a stealthy adventure game, which is a hell of a lot better than a movie. If you've ever played the Hitman series, or anything remotely similar, you'll know that they are a very different kind of game from an adventure game. The same premise is there: there's a plot, and you can't deviate from it. However, the execution of just about every single one of them (and there have been MANY) has been near flawless.

      To put it quite bluntly, in order to screw up this game Blizzard would have to hand us some other game. The spin they put on this announcement is complete BS.

      they want to revamp the game with better graphics, they want to tweak the nipples on the protagonist, and it will be out sooner than you think, because it's going to work and work well. The only obstacle to the sales of the game are going to be the in-game screenshots, and if they are less than flawless you're going to see many many magazine articles that complain about it. Blizzard was railed for having such poor graphics in Diablo 2.

      Blizzard makes good games that play well, are error-free (with a few exceptions, the big one being WoW), and are loads of fun. Oh, and the cinematics are unmatched. To fail on any of those fronts would be like making a game for another company.

      That being said, the announcement does disappoint me. After WoW, I was actually looking forward to Ghost, if for no other reason than that it looks like a cross between Bloodrayne, and... something. Hmm, maybe I'll just go play that.

      --
      If you can read this, I forgot to post anonymously.
    3. Re:Not the first time Blizzard did this by PhotoBoy · · Score: 1

      I dunno, people seemed to buy Vice City in decent enough numbers, and that was very '80s...

    4. Re:Not the first time Blizzard did this by teklob · · Score: 1

      This is completely true. Blizzard has a reputation for high quality games - Warcraft, Warcraft II & III, and Starcraft were revolutionary in their respective times. Blizzard's devs aren't superhuman, they just have very high standards. I applaud them for axing this game. I am a huge fan of the Starcraft RTS, but just because they can carry the universe over to a FPS doesn't mean they should. Holding their company to standards high enough to cancel a game this far into development just restores my faith that they will release a really killer game somewhere down the line.

    5. Re:Not the first time Blizzard did this by WWWWolf · · Score: 1
      They had some kind of weird video RPG story game (it kind of looked like the 80s dragonslayer)

      Adventure game. Adventure game. You know, like Final Fantasy but with all of the statistics and weapons and random encounters and combat and shit replaced with impossible logical-after-the-fact puzzles and pixel-hunting problems. Just as many cutscenes (no FMVs, though ones that included that tended to suck even more) and as much aimless wandering. If you want a good example of the genre, check out ScummVM - there's at least two freely downloadable games of this genre out there. Beneath the Steel Sky and something else.

      They just figured it wouldn't sell on this day and age - and I kind of figure out why, people just don't have the patience to do some of the stuff. The genre is pretty much dying with RPGs stomping them out. Some say it's a bad thing; personally, I say good frigging riddance, though I think of this mostly as a gentle send-off, not a vehement condemnation. =)

    6. Re:Not the first time Blizzard did this by Anonymous Coward · · Score: 0
      They had some kind of weird video RPG story game (it kind of looked like the 80s dragonslayer) that had Thrall as a young orc in a slave camp, and you played him growing up or some weird stuff like that.

      It's called an adventure game, you twat.
  32. Not a good week for deadlines... by iluvcapra · · Score: 1

    Thank goodness I didn't buy that Blizzard Software Assurance contract...

    --
    Don't blame me, I voted for Baltar.
  33. What you said is a pile of garbage. by Hackie_Chan · · Score: 1

    - Blizzard has SEVERAL teams, just like any other big gaming studio, that work on different projects at the same time. The only time I know of when they've lent development time from other teams (in relatively large scale) was when they were pushing the deadline for World of Warcraft about a year ago (this is as I've heard, so take it with a grain of salt).

    - Diablo 2 was delayed because it simply wasn't finished (Just look at Act 4. It was promised to be the largest out of all the four acts, yet it was the shortest one -- a sign of that they had to compromise development time). Heck, it was never delayed to begin with as they had never announced a release date for it. It had NOTHING to do with lack of dedication or work ethics. Besides, it was designed and produced at Blizzard North, which renders your main point completely moot to begin with (that they only focus on one game).

    - Remember the cancellation of Warcraft Adventures? It is quite reminiscent to this occurrence, except that we will probably see Starcraft Ghost in one shape or form the future. Blizzard has done this before.

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
    1. Re:What you said is a pile of garbage. by Anonymous Coward · · Score: 0
      - Remember the cancellation of Warcraft Adventures? It is quite reminiscent to this occurrence, except that we will probably see Starcraft Ghost in one shape or form the future. Blizzard has done this before.


      Actually, a great deal of the Warcraft Adventures background was reused for Warcraft III, specifically the Ork characterization. No real assets in the way of animation or code, but these might have been very dated by this point anyway.

  34. Very strange coincidence by billcopc · · Score: 1

    It's almost creepy how I just played through the first 3 episodes of Starcraft last night (okay, so I cheated through some of the Protoss missions - hate em). Then I uninstalled it and asked myself why the hell I even bothered. I seem to be the one guy on this planet who isn't in love with Starcraft. Once my disk was wiped I proceeded to load C&C and Red Alert instead ;)

    --
    -Billco, Fnarg.com
  35. zerg by Lord+Omlette · · Score: 1

    Stick the Starcraft units in teh Warcraft III engine and we'll all be happy.

    --
    [o]_O
    1. Re:zerg by Guppy06 · · Score: 1

      No thanks, I don't want to deal with quasi-RPG "hero" unit bullshit in StarCraft as well. Gimme me my marines and I'm a happy camper.

    2. Re:zerg by Kingrames · · Score: 1

      *cough* Warcraft 3 has an editor. you can do that already by creating your own custom models.

      even if the custom model is a big floating purple box labeled "Battlecruiser".

      --
      If you can read this, I forgot to post anonymously.
    3. Re:zerg by Lord+Omlette · · Score: 1

      You raise a valid point for Starcraft 2, but think about what Starcraft Ghost was originally supposed to be: you're a ghost and you've got to sneak in and do sneaky things without being seen.

      --
      [o]_O
    4. Re:zerg by Lord+Omlette · · Score: 1

      Floating purple box operational!

      --
      [o]_O
  36. It wouldn't have been Starcraft anyway by BulletMagnet · · Score: 1

    Who really cares if Ghost doesn't come out....it wouldn't have been Starcraft anyway. And they stated that too. From what I recall, it would have been more like MG:S and the only thing Starcrafty about it would be the name.

    This is one thing I never understood about Blizzard: They had a hugely successful franchise in the *craft games and let one MAJOR part of it (Starcraft) just rot. The game was released (if I recall correctly) in April of 1998 - and have even have an updated patch for it dated January of 2006. 8 years of support? Hell, the OS the game was designed for has been retired..... Why did Blizzard's braintrust not even make a vain attempt to capitalize on this fantastic game with it's fantastic support features you don't see in any games today - like the "spawn install" so you can legally play an 8 player LAN game with one copy of the game (1 master and 7 spawned installs)

    Could you imagine if Blizzard updated SC with a modern RTS engine with some halfway intelligent AI (not that the AI was all that awful, just predictable) and slapped it in a box? I'd be willing to bet that 90% of the people who owned the original (like me) would run out and buy it. I guess they don't want all of South Korea to shut down and focus on the new game in fear their northern neighboors would swoop down and take over....

    Had it been an EA product, we'd have already seen 4-5 (poor) sequels to it. I'm just surprised that Blizzard never released a true Starcraft II, one truly does justice to a great game.

  37. As long as by solomonrex · · Score: 1

    They have one SCV, they'll never surrender...

  38. Ok 2 points by AzraelKans · · Score: 1

    1.-Blizzard IS NOT coding SC:Ghost, Nihilist (or something like that) is. they are probably the ones who pulled the plug on the project NOT blizzard. 2.-SC:Ghost was built for LAST generation consoles, they are changing that, SC:Ghost will be built for NEXT generation consoles.

    --
    Go ahead MOD my day!
    More opinions here