Strangley enough there were actually two different Max Headroom series produced after the original.
The first was a half hour, late night pop video program which ran for a couple of seasons in the UK, hosted by the decidedly un-computer generated talking head, the second season including interviews with pop stars of the time (whose reactions stuttered in time with Max, which completely ruined the already troubled illusion). Although Max got irritating after a while, the videos were pretty good, including a lot of underground stuff that had no outlet on uk tv at the time (this is well before MTV:UK). I mean, they showed Cabaret Voltaire!
The second series was more like the original short, featuring Edison as the main character, but only ran for one season in the US (or possibly Canada, I'm not sure). Unfortunately the first episode of the US version was a poor remake of the Jankel/Morton original which pretty much set the tone for the episodes to come.
Max also appeared on the single release of the Art of Noise "classic" Paranoimia, appearing on a monitor on a hospital trolley in the video IIRC.
Now does anyone have tapes of the pop-progs?
This review was brought to you by the Zik-Zak corporation.
If it's "doing well at MP3.com" then why not just download it from MP3.com? Why bother using Napster, when the original source is free, and contains more info, and more tracks?
(to generalise, replace MP3.com with respective free (as in beer) source)
> I really don't see how they are going to get the licensing money that is critical to the game market.
Simple, you make the underlying OS (hardware if you're smart) recquire games to contain a watermark before allowing them to run. You then license this watermark at, say, $8 a pop.
Bonus points for making it impossible to replicate the watermark on normal burners.
> Depends on what you mean. Alt F-C to close a document. Alt-F4 to close the entire application.
Ctrl-F4 to close a window, surely? Well, mostly...
> - Where does Game X install itself in the Start menu?
> Usually under the game name. Where did apache choose to install itself?:)
Or under the publishers name, then the game name, then a menu with the help file, uninstall, half a million web links, and buried somewhere in there, the game, in one of a variety of modes.
Considering Sony make virtually no direct money out of console hardware, you do have to question their sanity. Surely spreading the platform would increase their sales. They make no money out of PC versions, yet make ~$8 per disc out of PSX versions being played in an emulator on a PC.
Dumb suits, lose money, get fired. With any luck:)
The FPU is nothing to write home about, it's those lovely vector units, the custom dedicated busses, and oh that DMA controller. You can write a full renderer with barely any use of the actual CPU core. Makes the PIII look like a toy.
So what if it tries to mount an audio cd? Surely it should be smart enough to figure that it has no data track, and leave the contents empty?
Or do what jo-schmo expects (from experience with Win9x & MacOS) and fake a directory of track names. Maybe even fake them as raw audio files. It would make ripping a lot easier...;)
Pretty common in the UK as well now. Especially if you're a console early adopter, or want to watch NTSC tapes / discs. Used to be real hard to find, but, like wide-screen, it's just another selling point now. Cheap to do, means you only have to make one model for the whole of europe, and theoretically, the world. Economy of scale finally kicks in.
Strangley enough there were actually two different Max Headroom series produced after the original.
The first was a half hour, late night pop video program which ran for a couple of seasons in the UK, hosted by the decidedly un-computer generated talking head, the second season including interviews with pop stars of the time (whose reactions stuttered in time with Max, which completely ruined the already troubled illusion). Although Max got irritating after a while, the videos were pretty good, including a lot of underground stuff that had no outlet on uk tv at the time (this is well before MTV:UK). I mean, they showed Cabaret Voltaire!
The second series was more like the original short, featuring Edison as the main character, but only ran for one season in the US (or possibly Canada, I'm not sure). Unfortunately the first episode of the US version was a poor remake of the Jankel/Morton original which pretty much set the tone for the episodes to come.
Max also appeared on the single release of the Art of Noise "classic" Paranoimia, appearing on a monitor on a hospital trolley in the video IIRC.
Now does anyone have tapes of the pop-progs?
This review was brought to you by the Zik-Zak corporation.
> Playstation 2 development is already done in linux
TOOL runs linux on a seperate x86.
> Quite possibly - as a matter of fact the PSX 1 development kit uses GCC as it's compiler!
Correct.
> doesn't that mean there's already GPL code that targets the PSX.
Should be.
> My bet is the PSX2 dev kit will ship with GCC also.
Correct.
Can I have my karma back now?
Err, Spartacus?
(Look and) Feels a bit like Apple's fun and games with Microsoft and Xerox.
> The point is, for god's sake, EMAIL was meant for text, dammit!
...and you've never used something for a purpose other than that for which it was designed?
Jeez, call yourself a nerd?
If it's "doing well at MP3.com" then why not just download it from MP3.com? Why bother using Napster, when the original source is free, and contains more info, and more tracks?
(to generalise, replace MP3.com with respective free (as in beer) source)
Err, I think you'll find JMS offered B5 to Paramount, who turned it down, and then started production on DS9. Thus raising many eyebrows...
> William Hurt (out " draws in space ", " Dark admits town center " among other things or also " to to the end of the world ")
Err, "Lost in Space", "Dark City", "Until the End of the World" ?
Love that Babelfish...;)
> I really don't see how they are going to get the licensing money that is critical to the game market.
Simple, you make the underlying OS (hardware if you're smart) recquire games to contain a watermark before allowing them to run. You then license this watermark at, say, $8 a pop.
Bonus points for making it impossible to replicate the watermark on normal burners.
Parainoia talking. Eliminating the parallel port was a cost cutting measure, pure and simple. Note that the seperate a/v outs have gone as well.
> I'd rather see main memory speed up and the elimination of cache.
You will never eliminate cache. Capacity and speed are inversely proportional to cost, thus a multi layered storage system is the only way to go.
Pipeline -> Register -> Cache -> RAM -> Disk -> Outside world
> what helps most is not using the mouse
I started using a trackball (Kensington Expert Mouse) for precisely this reason.
OK, so it's no good for quake, or photoshop, but for point & click stuff it's great.
> I am suggesting that every geek with sore wrists go out and do something physically demanding which will strengthen them
Just make sure you exercise both wrists...;)
There's some amazing techno coming out of HK as well, specifically the Technasia label, but others too.
> - What's the key combination to close a window?
:)
> Depends on what you mean. Alt F-C to close a document. Alt-F4 to close the entire application.
Ctrl-F4 to close a window, surely? Well, mostly...
> - Where does Game X install itself in the Start menu?
> Usually under the game name. Where did apache choose to install itself?
Or under the publishers name, then the game name, then a menu with the help file, uninstall, half a million web links, and buried somewhere in there, the game, in one of a variety of modes.
Considering Sony make virtually no direct money out of console hardware, you do have to question their sanity. Surely spreading the platform would increase their sales. They make no money out of PC versions, yet make ~$8 per disc out of PSX versions being played in an emulator on a PC.
:)
Dumb suits, lose money, get fired. With any luck
No memory stick port on PS2, MiniDisc quite successfull in europe. That's all...
Real games coders stopped writing rasterisers a few years back...
PC games developers are continually running up the escalator, whereas console developers wait for the lift.
The FPU is nothing to write home about, it's those lovely vector units, the custom dedicated busses, and oh that DMA controller. You can write a full renderer with barely any use of the actual CPU core. Makes the PIII look like a toy.
Natural law?
;)
We're talking physics right?
> How long do you reckon it will take them to realise the advantages of being free as in speech as well as just beer?
Oooh, about as long as it takes them to release a full OpenGL driver...
So what if it tries to mount an audio cd? Surely it should be smart enough to figure that it has no data track, and leave the contents empty?
Or do what jo-schmo expects (from experience with Win9x & MacOS) and fake a directory of track names. Maybe even fake them as raw audio files. It would make ripping a lot easier...;)
Autorun however, you can leave right out.
Pretty common in the UK as well now. Especially if you're a console early adopter, or want to watch NTSC tapes / discs. Used to be real hard to find, but, like wide-screen, it's just another selling point now. Cheap to do, means you only have to make one model for the whole of europe, and theoretically, the world. Economy of scale finally kicks in.
Sega Rally?
Dunno, we certainly didn't use it for Red Dog. Real games developers go straight for the metal...;)
...at least when it comes to rendering anyway...