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Microsoft Unveils The X Box

markf was one of the first people to e-mail us about the ahead of schedule unveiling of the X-Box. As those who have watched the news, Microsoft's gaming console has been a close secret. Now we know it's going to be about 600 Mhz, DVD-ROM drive, 64+ megs of RAM. Gates went on to talk about the market, which is very interesting. They'll be aiming at Nintendo, Sony and Sega, the triumvirate of the Gaming Market. The machine itself will be Windows-based, and will support online "stuff" - although only through high speed connections. I've got to admit - this thing looks really interesting. They are hoping for a Christmas 2001 release, which will make competing with Dolphin and PSX2 difficult.

482 comments

  1. related to Dreamcast? by eries · · Score: 1
    wasn't MS involved in the creation of Dreamcast? Is this machine in any way (architecture, WinCE) related?

    Want to work at Transmeta? Hedgefund.net? Priceline?

    1. Re:related to Dreamcast? by Anonymous Coward · · Score: 0

      there are some proposed design ideas and more information here

    2. Re:related to Dreamcast? by Xenex · · Score: 1

      M$ licenced CE to Sega, however M$ didn't finish it before the Dreamcast hardware "froze". However some games, and the internet software, come with ti, however, its not a requirement, and most don't have it.

      No, the 2 are not very similer.

    3. Re:related to Dreamcast? by Andy_R · · Score: 1

      Indeed... so, lets speculate....

      M$ gets paid every time a Dreamcast gets sold.
      M$ does not get paid every time a PSX2 gets sold.

      M$ therefore gets more console market share if sales of PSX2 are damaged.

      M$ also gets more market share if PC owners decide to wait before buying a console because sometheing better is around the corner.

      So, within days of the launch of PSX2, M$ announce something that seems to have been 'designed' by taking all the PSX2 specs and adding 50% to them.

      To avoid being sued, the press release practically has the word "vapourware" oozing out of every pore.

      Well, what's the chances of X-box ever shipping? Given that M$ have next to zero experience in the field of consoles, but a world class record in the dirty tricks dept, pretty damn close to zero IMHO.

      - Andy R.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    4. Re:related to Dreamcast? by Anonymous Coward · · Score: 0

      M$ doesn't get paid for each DC made
      M$ only gets paid for games with WinCE

      M$ and Sega have had a falling out (they aren't friends anymore) check out:
      http://www.fgnonline.com/news/12433.html

      M$ doesn't so much care about the ps2 they just see a market that they do not yet dominate.

      M$ announced this within days of the ps2 launch because they are tying to enter the biz -- it probably had nothing to do with the DC.

      M$ and DC have nothing to do with eachother -- they don't even like eachother. WinCE is on the disk not on the DC. Why is it so hard for many /.ers to get that through their thick skulls?

    5. Re:related to Dreamcast? by Anonymous Coward · · Score: 0
      Yawn. More consipiracy theories. All businesses are out to make a buck. Get used to it.

      "Well, what's the chances of X-box ever shipping? Given that M$ have next to zero experience in the field of consoles, but a world class record in the dirty tricks dept, pretty damn close to zero IMHO."

      Then that shows your ignorance. Sony had no previous console experience, and is about as "dirty" (as you so cleverly put it) as any corp out there. Didn't stop the PSX from becoming a runaway success.

    6. Re:related to Dreamcast? by mr · · Score: 1
      Dreamcast, dreamworks, what it boils down to is M$ has the money to buy ENOUGH influence at any company so they can get a peek inside at what they are doing and decide if they want to buy you out, or just bury you. (or put a horsehead in your bed)

      What you are all forgetting is Bill wants to bring back Olympic Decathlon.

      --
      If it was said on slashdot, it MUST be true!
    7. Re:related to Dreamcast? by Anonymous Coward · · Score: 0

      Then that shows your ignorance. Sony had no previous console experience, and is about as "dirty" (as you so cleverly put it) as any corp out there. Didn't stop the PSX from becoming a runaway success.

      Actually, the "Playstation" (by the same name) was originally going to be a 32-bit CD addon for the Super Nintendo (made by Sony/Nintendo). It looked incredibly sweet, but then Nintendo cancelled the project, and Sony decided to make a standalone system that far exceeded the specs of the original.

      Kinda a foolish move on Nintendo's part since there were all of the Sony Imagesoft games for SNES...

    8. Re:related to Dreamcast? by Anonymous Coward · · Score: 0

      No need to fear, the X-Box is already dead. If M$ seriously thinks that they can compete against the PS2 and the EE based workstations with a P3 and GeForce, they are sorely mistaken. They just don't get it... I own a P3-700 and a GeForce board and even I know that the PS2 will absolutely kill it in terms of 3D gaming.

  2. Oh great.... by JKDbob · · Score: 1

    We already have car stereos running Windows, now we can get BSOD on our TVs! What's next kitchen appliances? "Honey, the toaster crashed!" "Reboot it then wait 10 seconds" Will the madness ever end?

    1. Re:Oh great.... by Zen · · Score: 0

      ummm, nice jackass. Thanx for trolling.

    2. Re:Oh great.... by JKDbob · · Score: 1

      Bite me, If you don't like it go to Russia.

    3. Re:Oh great.... by JKDbob · · Score: 1

      Sorry Zen, I just attacked you for scolding the troll, You'll have to excuse me I've been up for a few days. My judgement is all but gone. Please accept my apologies. I suck ass.

    4. Re:Oh great.... by Zen · · Score: 1

      I think I might forgive you. Got any karma? :P

    5. Re:Oh great.... by Anonymous Coward · · Score: 0

      dont you hate it when you forget to click 'Post Anonymously' before clicking submit ?

      cock

    6. Re:Oh great.... by Drakino · · Score: 2

      I honestly think the X-Box will be just as stable as any of the newer consoles. The main reason Windows 9x tends to die is a problem in the drivers or the kernel working with hardware. In a console, the OS has to work with 1 video card, 1 sound card, etc. It dosen't have to worry about different hardware being there. I have yet to see Wince crash, because it runs on a few different hardware configs, not thousands. The biggest problem it will have with lockups is the same the PSX2 is having now. Heat is a definite issue.

      All I can hope for though is that the X-Box tries to be a console. The PSX2 is not on my immediate buy list. Why? Sony dosen't intend for it to be a console, they intend for it to be a centerpiece for the home entertainment center. So they do stupid things like having a DVD driver on memory cards. Next you start getting PCMCIA and USB drivers on those cards, and a bit of corruption from your favorite game brings the worst things from the PC to your gaming machine. When I want to play a game, I turn on my Destination monitor and Dreamcast, and play. No driver worries here. (Destination 27inch monitors are on sale from Gateway, and kick ass as a gaming monitor for both your PC and favorite VGA compatible console.)

    7. Re:Oh great.... by Zen · · Score: 1

      Nope. I never post anonymously. That's just lame if you have an account. Understandable if you don't, but if you read more than once a week, then you should have an account. I don't care if my posts are moderated down for offtopic or whatever. I'm not a karma whore.

    8. Re:Oh great.... by Zan+Thrax · · Score: 1

      Your saying my hardware was the reason that starting Outlook crashed explorer about 40% of the time?

      --

      Intolerant people should be shot.
    9. Re:Oh great.... by Anonymous Coward · · Score: 0

      If you use slashdot more than once a week then you should have an account? How about, "if you have a home PC then you should run Win98 exclusively, since it's the most popular home PC OS". Like being told that? I bet not.

      Why do I need an account?

    10. Re:Oh great.... by Anonymous Coward · · Score: 0

      Outlook has had video driver issues. Why? Who the fuck knows.

      Your outlook is crashing because of some DLL conflict, or registry corruption. The former will probably be impossible if the box requires the Windows Installer program. The latter is probably inevitable, however (especially if the thing uses FAT32).

  3. kickass! by Zen · · Score: 1

    More competition is always good, regardless of who it is from. Mebbe since they'll be fighting a losing battle, they'll sue for an open gaming standard so we can play games on any console we want. Now THAT would be something I would play. As it is, I greatly prefer computer games for their better graphics and multiplayer capabilities. But an open standard would blow that out of the water.

    1. Re:kickass! by Nastard · · Score: 1

      an open gaming platform ? now THATS an idea! I seriously think you may be on to something, though detractors may claim that PCs are already an open gaming platform. But if I can play PS2 games on my dreamcast, and use dreamcast controllers on my dolphin, I can pretty much assume that I'm getting the best possible game on the best possible hardware. This will also save me the money of buying multiple systems, assuring that no matter which platform LucasArts decides to make a game for, I can still play it without having to worry about cash.

      This may also apply Moores law to consoles. A Good Thing for gamers everywhere.

    2. Re:kickass! by palo0019 · · Score: 1

      "Open source" console gaming wouldn't make any sense. Part of the reason I don't like xbox is because MS is just throwing some random PC parts in a box and calling it a console. If games could run on any hardware it'd just be a PC, which would completely nullify the point of console games.

    3. Re:kickass! by palo0019 · · Score: 1

      This would only create problems. That PS2 game wont run smoothly on a Dreamcast, and the analog triggers on a Dreamcast pad wont work on a dolphin. The 'multiple manufactuers' thing has been done before, with CD-i and 3DO, and those were failures.

    4. Re:kickass! by Ventilator · · Score: 1

      The idea of some sort of "open gaming platform" is anything but new. I can remember that the 3DO was intended to be some sort of a standard, just like VHS is for Videorecorders.

      Additional information can be found in the 3DO-FAQ here:
      http://www.classicgaming.com/museum/3do.shtml

      I only saw the 3DO in action once. I wasn't impressed at all, maybe because it was a NTSC-machine connected to a PAL-TV.

      --
      --- If OS were buildings, then the first woodpecker to come around would erase 95 % of civilization.
    5. Re:kickass! by nsanit · · Score: 1

      I agree that competition is good, but I've heard runors that Sega is leaving the console market after their next platform comes out. According to what I've heard, they want to focus on their arcade games - which, let's face it, are most of the best games out there (in the arcade anyway).

      --
      They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.-Franklin
    6. Re:kickass! by drinkypoo · · Score: 1

      It's true that Sega makes many of the best arcade games (though I think Namco and Atari are both better), but there is a more compelling reason for them to depart the arcade market.

      This reason, simply enough, is that they've lost their steam. Let's take a quick look at Sega Videogame History.

      1985 - Sega Master System is released to run against the NES. The SMS is a More Powerful Hardware Platform than the NES, but it has only a fraction of the games that the NES has. It's a flop. Note also that the controllers sucked. The NES controllers were nearly bulletproof, you could beat someone to death with them. Five points if you ever tried.

      1989 - Sega Genesis hits the shelves. NEC's TG-16 was released six months before it came out, and it was a good system, but it didn't have enough games. The Genesis came with Altered Beast, and EA jumped on the bandwagon (Starting the trend of the Genesis becoming the primary platform for sports fans; The PSX later took this title.) Sonic came along and became one of the most popular titles (and characters) of all time. This was the only time that Sega and Game Developers got along.

      1990 - Sega Game Gear is released. It's basically a portable master system. It's fairly pricy and never enjoys much success.

      1995 - Sega Saturn is released. This was a great system, it had two CPUs, it's faster than PSX, and with the exception of the lack of transparency in hardware, it's just better all around. There was an upgrade to play VCDs, and a 4mb ram upgrade (ALA N64, which of course came years later.) However, Sega kills it in the US by not releasing any worthwhile development tools, making it excessively difficult to use the second CPU.

      The message here, basically, is that Sega can't keep their developer relations going. EA has already dropped out of the DC development partners, and is focussing on PS2. Using WinCE was a classic overcorrection. "We can't come up with our own dev tools, so let's just use someone else's OS!" Sega has shown, time and time again, that they and developers just can't get along.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:kickass! by Anonymous Coward · · Score: 0

      When it comes to third party developers on the DC, EA and square are the exception and not the rule. Capcom has stated that they will make the DC survive even if they have to do it themselves (said it several months ago so I lost the URL it is probably in the archives of igndc.com.) Eidos has always liked sega (first tomb raider came out for the Saturn before the psx) and as soon as their exclusive contract ran out with sony they anounced that the next tomb raider would be for the DC. They have even got Namco (who would have seen that coming?) In fact just about every major third party company except EA and Square (which are more or less the same company now) are on the DC. Oh, EA even made games for the Saturn. If the DC market gets much bigger EA will probably cave in and make games for the DC. Also, look at your funcoland catalog -- a lot of third party games did come out for the Saturn. Keep in mind the Saturn rocked in Japan so most of the major Japanese developers did get on board (except for square who has never liked Sega for some reason.)

    8. Re:kickass! by IntlHarvester · · Score: 1

      You skipped a couple essential points:

      1993-4 -- Sega introduces the CD and 32X add-ons for the Genesis. Some games require the CD, some require the 32X, others require both. Confusion reigns, developers and users get pissed when Sega drops both in favor of the Saturn a year later.

      1995 -- Sega tries to beat everyone to the market with the Saturn. Despite all the hype, the initial cost is $500, pricing it out of the market. PSX is introduced at $300, dropping soon to $200. There's lots of hype that the PSX is better hardware and since there's so few Saturns on the market, nobody actually knows. Result: Saturn never gets of the ground.
      --

      --
      Business. Numbers. Money. People. Computer World.
    9. Re:kickass! by joshsisk · · Score: 1

      An opening gaming standard? Hmm. I don't know if that's such a good idea... The cool thing about all the different consoles is they have different "personalities"... And little things that look and act different on each one. I'm all for the companies having open source and maybe even open development, but if all games worked on all consoles, what would be the difference between them? You would end up with several consoles that had the exact same features and there would be no incentive to add new features. No to mention, if you added a new feature to your console, games using that feature would then be unplayable on the other consoles... Which means... it's not a universal standard after all. I think it would also lead to the same "backwards-compatiblity limiting forward progress" that exists in the PC market. Just some thoughts.

  4. wow!! by Anonymous Coward · · Score: 0

    I really did get first post. That was my first one! First first post... hehehe...

  5. Yeah, but which processor? by Anonymous Coward · · Score: 0

    great for microsoft, but what about my amd stock? did it have an intel or amd chip damnit? do i sell or do i keep? oh yeah, hopefully this will be a first post

    1. Re:Yeah, but which processor? by thetoastre · · Score: 1

      SELL and short AMD in the morning if you possibly can. Intel is going to be inside this Game box..

  6. Christmas 2001? by hedgehog_uk · · Score: 2

    Are you sure about a "Christmas 2001" release? Don't you mean Christmas 2000? A 600MHz box will be seriously out of date by December 2001.

    HH

    Yellow tigers crouched in jungles in her dark eyes.

    --
    Yellow tigers crouched in jungles in her dark eyes.
    She's just dressing, goodbye windows, tired starlings.
    1. Re:Christmas 2001? by homerj79 · · Score: 1

      Not necessarily so in the console market. Look at the PlayStation 2, the Emotion Engine runs at 300MHz. I know its been specially designed and such, but its still 300MHz. The Dreamcast is 200MHz! And with developers working with one set of hardware (soandso CPU and the NV25 from NVIDIA), they will be able to write for that hardware, they don't have to worry about compatibilty with other hardware. And also, the X-Box isn't competing in the PC market, its in the console market. Console and a totally different world from PC's.

      --
      SYSOP ('sih-sop) n.: the guy laughing at your typing.
    2. Re:Christmas 2001? by Tigger's+Pet · · Score: 1

      Yeah, but surely the PSX-2 is only a 300Mhz machine - how out of date is that?? (Yes, I know it's a different architecture - does that really make a difference)

    3. Re:Christmas 2001? by xscarecrowx · · Score: 1

      Think of it this way also a 600Mhz chip will be _very_ cheap in 2001 so they can easily go for the ~$150 price range they are shooting for

    4. Re:Christmas 2001? by hedgehog_uk · · Score: 2

      But you could also argue that it's a PC masquerading as a console. In 18 months time, if Moore's Law holds, PC's will be up to 2GHz. Cutting edge PC games will be starting to take advantage of this power and may well run slowly on a 600Mhz machine. Graphics chipsets will also have moved forwards significantly. I suspect that the Emotion Engine performs significantly better than it's 300Mhz would suggest. MHz, as you probably know, is a useless indicator of the relative performance of different processor architectures.

      HH


      Yellow tigers crouched in jungles in her dark eyes.

      --
      Yellow tigers crouched in jungles in her dark eyes.
      She's just dressing, goodbye windows, tired starlings.
    5. Re:Christmas 2001? by hedgehog_uk · · Score: 2

      AMD have dropped the 500Mhz Athlon already. Will they still make 600Mhz chips in 18 months? Wonder what AMD's Athlon product line will look like then? Possibly 2Ghz, 1.8Ghz, 1.5GHz, 1.2Ghz, 600Mhz?????

      HH

      Yellow tigers crouched in jungles in her dark eyes.

      --
      Yellow tigers crouched in jungles in her dark eyes.
      She's just dressing, goodbye windows, tired starlings.
    6. Re:Christmas 2001? by Jay+Tarbox · · Score: 1

      You can bet that if MSFT wants to buy several hundred thousand 600's, AMD will produce them. By then it will cost AMD next to nothing to produce such an old-technology chip.

    7. Re:Christmas 2001? by javatips · · Score: 1

      > they will be able to write for that hardware

      Microsoft will not allow that. Microsoft will write (adapt) a OS for this box. If the game developer don't use the OS functionnality and goes directly to the hardware, how is Microsoft going to add value?

      > Look at the PlayStation 2, the Emotion Engine runs at 300MHz.

      It may be only 300MHz but it's not x86. It's far more efficient than x86 processor. Look at WinCE vs Palm. The Palm has a 16-30MHz CPU, the WinCE's have >100Mhz CPU, wich one perform better for the application designed for it? The Palm.

      It's the same thing with the console market. The hardware must be adapted for what it's going to run.

      If Microsoft ship a repackaged PC Box with a repackaged OS, they will not succeed in the Console market.

    8. Re:Christmas 2001? by belgin · · Score: 4
      I suspect that the Emotion Engine performs significantly better than it's 300Mhz would suggest.

      It does.

      It is a 350 MHz 128 bit chip. Compare this to a 600 MHz 32 bit Athalon. Be sure you include the 150 MHz dedicated Graphics subchip in the PS2 also. Now consider that this system is designed to do one thing absolutly spectacularly: audio-visual. The X-Box is off the shelf components, making it easier to program for, but if you want to do the stuff that the Emotion Engine does as easily as starting up, you have to code like a demon and REALLY know what you are doing. An NVidia graphics card would help the X-Box, but I'd wager that one year after the X-Box's release, its graphics are still far behind where the Playstation 2 is one year after its US release. (Keep in mind... that is at least three months before the X-Box comes out!)

      Unless MS puts a lot more time and effort into both innovating and product testing than is normal in their business model, I have a hard time seeing this as anything other than a cheap PC with gimmicks. The console strategy is quite different than the mass-produce, hook, charge to upgrade methodology they have used successfully in the past.

      I am interested to see what they actually do, rather than just condemning them on they will probably do.

      B. Elgin

      --

      B. Elgin
      "Read at your own risk; feel free to ignore."
    9. Re:Christmas 2001? by acb · · Score: 2

      Yes, but the PSX2 CPU is a customised high-performance CPU of RISC (or was it VLIW?) architecture, and not burdened by x86 legacy crud. Putting in a top-heavy Intel-clone CPU, one whose overly complex internal architecture and baroque instruction format bear witness to layers of backward compatibility going all the way back to the 8086, will be another matter.

      There is a reason why non-Intel chips (Alpha, ARM, PowerPC) get superior performance at lower clock speeds (usually whilst using a lot less power as well); it's because they don't spend large amounts of time and energy dealing with the requirements of Intel compatibility.

    10. Re:Christmas 2001? by LarsG · · Score: 1

      I know it's a different architecture - does that really make a difference

      You're kidding, right? Comparing two completely different engine designs on RPM only is flawed.

      You have to consider stuff like different instruction sets, different instruction timing, different pipelining, memory system bandwith, latency and cache design.

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    11. Re:Christmas 2001? by Cuthalion · · Score: 2

      Look at the old celerons (not the celeron A's).. Those were VERY similar in architecture to the P2's but the p2's ran MUCH better. MHz just means how may times the clock signal flips a second, it doesn't mean now many numbers the chip can crunch, it doesn't mean how many frames you'll get in quake.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    12. Re:Christmas 2001? by EnglishTim · · Score: 1

      It is a 350 MHz 128 bit chip. Compare this to a 600 MHz 32 bit Athalon

      It's only a 128 bit chip in that it can do vector calculations, in the same was as the PIII can do SSE vector calculations. It's just that with the EE, it's got a couple of vector floating point units rather than just one.

    13. Re:Christmas 2001? by {LF}Ceres · · Score: 1

      I read that highly touted "Emotion Engine" was basically using the Motorola's MPC7400... otherwise known as Apple's G4 Chip. If you look at the specs of the processor you notice that many of the numbers come relatively close to the number of a G4 of the same frequency. Another similarity between the two is that the frequency is not necessarily representative of the performance.. Can anyone lend any confirmation of this?

    14. Re:Christmas 2001? by n9543215 · · Score: 1

      On the news last night they said it would be released Fall 2001. Bill Gates was saying the goal is to get the game manufacturers to have a year to build "great" games. Even though the 600 mhz chip will be out of date for computer systems think of the low cost in manufacturing them. This is where Sony is rumored to face difficulties, they are operating at a very low profit margin and possibly a loss. Early on, I read an estimate that the cost of a playstation 2 is about $600. Granted as they produce more and become more efficient the cost will drop however at release time Microsoft's units may easily hit the under $200 mark.

    15. Re:Christmas 2001? by jeillah · · Score: 1

      "The console strategy is quite different than the mass-produce, hook, charge to upgrade methodology they have used successfully in the past."
      Really? How many new game consoles are compatible with the older models? Usually you have to buy your accessories and games all over again. Sounds like a perfect market for m$.

    16. Re:Christmas 2001? by Junks+Jerzey · · Score: 2

      It is also worth noting that the emotion engine contains three complete processors that can run in parallel, plus another two lesser processing units that aren't counted in this total of three. That's all on one chip. This isn't counting the graphics chip at all.

    17. Re:Christmas 2001? by Anonymous Coward · · Score: 0
      It may be only 300MHz but it's not x86. It's far more efficient than x86 processor. Look at WinCE vs Palm. The Palm has a 16-30MHz CPU, the WinCE's have >100Mhz CPU, wich one perform better for the application designed for it? The Palm.

      The palm indeed performs at least as well, but that has nothing to do with having a more efficient CPU but with having a far more efficient OS and development environment leading to smaller applications with far less overhead while maintaining all the functionality needed for a palmtop. Difference between palm and ce devices is that of a specialized design vs a generic design where both try to forfill the needs that require a special design.

      The same idea is true for the console market vs the PC market, a console can be specialized in audio/video presentation and interactiveness. This has to be done from both the hardware and OS level. (note that a console OS traditionallly is very small, but that seems to have changed lately)

      PCs are not really a design at all, but as far as you can speak about design, it was never really designed to do things like audio, and video beyond displaying characters on a text only screen... user interaction limited to being able to type on a keyboard... this 'design' over the years got all kinda add-ons and such, but it still has to deal with many limitations of the original.

      One of the biggest advantages a console designer has is that they can actually look at requirements, and build a machine thats forfilling those requirements without needing a lot of 'spare capacity' for handling all kinda compatability and design limitation issues. (pci bus speed, compatability with whatever weird expantion cards etc)

      Anyway, when looking at wince vs palm... thats comparing a mips r3000 or r4x00 to a moterola 680x0 variation, the first being a rather efficient risc cpu, the other being (imho) one of the best designed cisc cpus.

      Funny is that both the palm and the wince machines use cpus which are very comparable to those used in a lot of mid/low end workstations approx 10 years ago.. to the extend of having the same instruction sets ;-)

      Clock speed says very little about actual performance (my 33mhz i860 machine outperforms many 100+mhz x86 machines when it comes to matrix and vector based stuff, and still matches it in floating point performance.. in integers its only like 20% slower. Ths all has more to do with its architecture then its clock speed. The same is true for many game consoles, but if MS is gonna build a PC based game console, then they either can go the way of SGIs visual workstations (which overcome part of the traditional PC limitations by what I call a 'good hack') which is relatively expensive, or they end up with a specialized pc that still has all the bus speed and audio/video/memory/cpu timing and bandwidth problems.

      The biggest problem for pcs currently is not cpu power, your average pc you buy nowadays has cpu power that only a few years ago was only available on super computers.. The problem is that there is no balanced design for the rest of the hardware.. the further down the bus, the slower the thing gets.

      One way to solve the bandwidth problems would be to use shared (dual ported) memory instead of busses to communicate between devices. Of course that puts some strain on memory access, but with dual ported memory, simple access control for a limited number of devices, and aaaaaaaaa well designed memory controller you can at least use it for situations where high bandwidth as well as strict timing are important.

    18. Re:Christmas 2001? by belgin · · Score: 2

      How many new game consoles are compatible with the older models? The one that we know for sure isn't Vaporware. The Playstation 2. The PS2 is almost completely backwards compatible on both accessories and games. The old methodology included scrapping all the old architecture and games along with console, because it was primarily cartridge based. Plus, people had their old consoles, so they didn't need new ones (from the companies' view). The PSX initiated serious changeover to the CD and now PS2 DVD format. This means that the new machine can run the parts of the old machine. The real intention behind my statement, however, was that "mass-produce, hook, and charge to upgrade" doesn't work when you are talking about the consoles themselves. If a console is not sturdy, functional, and generally great from the start, it doesn't take off. You don't have the ability to make it, sell it, and fix things you broke in patches every two weeks. People don't buy hardware that is not reliable; at least, not for long. When the first hundreds to run out and buy it do not have nice things to say about it, they don't encourage their friends to buy it. Game sales do not take off and game designers hold off on developing for it. There are not the selection of games available for other consoles, and gamers are less likely to buy it. Another thing to keep in mind, though, is that the X-Box is more PC than Console. This may make all the rules different. If games can be ported cheaply and easily, there may be an instant extrodinary game base that quickly pushes the X-Box up in the games department. Again, it all depends on the tactics that MS takes.
      B. Elgin

      --

      B. Elgin
      "Read at your own risk; feel free to ignore."
    19. Re:Christmas 2001? by Anonymous Coward · · Score: 0

      "How many new game consoles are compatible with the older models?"

      Well let's see. Off of the top of my head there was the:

      Atari 7800
      Sega Genesis (with master system add-on)
      32x
      Sega CD
      Game Gear (with master system add-on)
      Game boy Color
      Coleco Vision (with 2600 add-on)
      PC.

      With the exception of the GBC and PC backward compatibilty NEVER works. And yes it has been tried a few times before. Although the add-ons didn't kill the coleco vision or the genny they weren't the main reasons for their high sales.

    20. Re:Christmas 2001? by joshsisk · · Score: 1

      The thing about the x-box, graphics-wise, is that its going to be running NVidia's next generation technology... One imagines this will equal (at least) the upcoming 3dfx cards, which are said to perform significantly better than the PS2 (in numbers at least). Also, the x-box is coming out a year after the PS2. In general, newer consoles have better graphics. So I don't doubt the x-box will look better than the PS2. Of course, this means the DOlphin probably will as well. I do doubt MicroSoft's ability to put out a stable platform... still, who knows?

    21. Re:Christmas 2001? by Alfiax · · Score: 1

      Nope, nothing near. PSX2 is still a MIPS core, 5900 i believe, with all the fun vector stuff added on. "Frequency is not representative of performance" is kind of a stupid comparison, as every processor family has different performance at the same mhz.

    22. Re:Christmas 2001? by bitflip · · Score: 1

      What difference does it make? If a 1Ghz Athlon is cheap enough at the time, there's nothing keeping them from putting one of those in. It's not like they have to redesign much - The underlying architecture stays the same. It also opens the door for the X-Box II. Is your 600Mhz X-box slow? Get Version 2, with the 1.2Ghz chip, for a mere $100 more.
      I just can't see a hard drive taking the abuse a five year old can dish out when they lose that last life.

    23. Re:Christmas 2001? by Denjiro · · Score: 1

      From what I understand of the console market, selling the actual consoles at a loss is pretty much standard procedure. The companies make all of their money from the software licences.

    24. Re:Christmas 2001? by danperkins · · Score: 1
      MHz, as you probably know, is a useless indicator of the relative performance of different processor architectures.

      Exactly, it's all about the flops.

  7. first post by Anonymous Coward · · Score: 0

    never done this before... but first post

  8. MS is dead in the water... by JamesKPolk · · Score: 2

    ...unless they can buy-out/bribe enough game companies to develop for the thing.

    PSX2 will take over for the PSX as the #1 box, without a doubt. Why? 10 little letters: Squaresoft.

    Nintendo, with the Dolphin and Gameboy Advance, won't be hurting, either. Why not? Game Freak, and Rare.

    Console gamers only care about the games, not the internals. That's why consoles are so popular! You don't have to care about which chips you have; all games are compatible!

    This is one area where I doubt MS will succeed.

    1. Re:MS is dead in the water... by Xenex · · Score: 1

      About this time 5-6 years ago, I though the same thing about Sony's startup in console gaming (not a chance). This time I'm keeping my mouth shut :)

      But then again, Sony really REPLACED Sega's empty spot, but Sony will have no problems with PSX2 sales, and Nintendo's consoles always sell to the hardcore (and intelligent, and tasteful :) gamer, and they also have the Game Boy cash cow which has plenty of milk to go, so, do M$ have a space?

      And, who wants BSOD's on a big screen TV?

    2. Re:MS is dead in the water... by Frac · · Score: 4
      I think everyone was being just as(even more) critical when Sony rolled out their Playstation. "What, we already have Nintendo and Sega - Sony makes walkmans and compact disk players, they won't survive in the console market!"

      The X-box is attractive because the architecture will be very close to the commodity PCs. That means it will be very easy for companies to port games to and from the X-box and Windows 9x. Easy to port translates to less money to reach a larger audience. A conformity to a single standard (in terms of hardware and software) also means developers can be more comfortable in pushing the limits of whatever they have, as opposed to creating a game for the lowest common denominator.

      Assuming Microsoft doens't fsck it up too much, they have a very solid chance of taking marketshare, not from Sony, but mainly from Sega and Nintendo's lackluster lineup these days.

      Console gamers only care about the games, not the internals. That's why consoles are so popular! You don't have to care about which chips you have; all games are compatible!

      Oh, and I doubt the X-box will be upgradable - that's why they are choosing the specs now...

    3. Re:MS is dead in the water... by Zan+Thrax · · Score: 1

      Sony managed to overcome that stigma by getting many of Nintendo's premier game companies (like Square) to develop for them instead. (Wait... you're saying we can produce each copy of Final Fantasy for a few cents per disc?! Uh, nice knowing you Nintendo) What can MS offer developers as an incentive to abandon Sony the way that CD production costs vs. cartidge production costs convinced so many to abandon Nintendo?

      --

      Intolerant people should be shot.
    4. Re:MS is dead in the water... by slim · · Score: 2

      I think everyone was being just as(even more) critical when Sony rolled out their Playstation. "What, we already have Nintendo and Sega - Sony makes walkmans and compact disk players, they won't survive in the console market!"

      Sony brought something new to the table: theirs was the first console where 3D performance was more of a design aim than 2D. Playstation did OK, but not great, for a while, then Sony pulled a marketing masterstroke, and made gaming "cool", by pushing Psygnosis' WipeOut.

      What can MS bring to the table? I think of MS as being a very dull company. They make Excel: dull. Maybe X-box can be marketed as a "sensible" console which can also be used to do online banking or something...

      .. but remember, 3DO was supposed to be something for all the family, too.
      --

    5. Re:MS is dead in the water... by palo0019 · · Score: 1

      How do you explain rampant console advocacy?

    6. Re:MS is dead in the water... by JamesKPolk · · Score: 2

      I don't. :-)

      The kind of people who do that sort of thing, aren't the vast majority of buyers, though.

      "Oh, wow! That game looks COOL!!! Mom, can I have a Playstation?"

      "no"

      "please, mom"

      "no"

      "please, mom"

      ... birthday/Christmas/whatever comes around

      "Oh, cool! Just what I wanted!"

      ... 2 months later

      "Oh, wow! That game looks COOL!!! Mom, can I have a Dreamcast?"

    7. Re:MS is dead in the water... by ewhac · · Score: 1

      As much as I would like to dismiss this latest piece of tripe from Redmond, I would not be so quick to do so. Let us not forget that, just a scant five years ago, Microsoft swaggered into the Computer Game Developers Conference, turned up the reality distortion field up full strength, and introduced DirectX. "It'll be high-performance!" they said. "It'll save you from having to do custom driver support!" they said. "Your customer support costs will vanish!" they said. "Just compile one binary, and it'll work the same on all systems!" they said.

      Now, you and I both know that Microsoft can't write tight, frugal, reliable, high-performance code to save the life of its grandmother. You'd think, of all people, game developers would be in the best position to know this, too.

      They bought it. Hook, line, sinker, rod, and reel. And now we're stuck with it.

      So watch them carefully. And, "Follow the money." (It's almost certain they're going to buy loyalty to this thing.)

      Schwab

    8. Re:MS is dead in the water... by TummyX · · Score: 1

      Which platform has the most games?

    9. Re:MS is dead in the water... by leitchn · · Score: 1

      PSX2 will take over for the PSX as the #1 box, without a doubt. Why? 10 little letters: Squaresoft.

      The X-box is Windows based. Squaresoft release their games under Windows (esp. FF8).

      What's the problem?

    10. Re:MS is dead in the water... by Anonymous Coward · · Score: 0

      FF8 is released after 1.5 years on the Playstation platform. All real fans have already played the game. Squaresoft didn't even program the game for PC, they licensed to some other company.

    11. Re:MS is dead in the water... by JamesKPolk · · Score: 1

      I'm pretty sure that Sony and Squaresoft have a contract, that would prevent the release of Final Fantasy (IX, or whatever) for the X Box.

      Besides, the PC ports have come at a significant delay from the Playstation releases. In that meantime, a lot more Playstations will get sold, than X Boxes.

    12. Re:MS is dead in the water... by Anonymous Coward · · Score: 0

      MS is going to do for the stupid X-Box what they tried (and failed) to do with Wince: make a big splash based on name recognition, rather than quality.

      Look at the way the ignorant press is already reacting...Sony owns the market, but to listen to the pundits we should all 'sell' our sony stock and buy Microsoft because this unproven first-timer piece of vapour is made by Bill Gates himself! Right, we should dump the market leader becausee "oooh wow! It's microsoft! Billionaire Bill Gates is behind it! It therefore MUST be destined for greatness!"

      The X-Box is destined for the same trash heap as MS-B0b, Wince, Blackbird and MSN.

    13. Re:MS is dead in the water... by Frac · · Score: 2
      What can MS bring to the table?

      How about a familiar API called DirectX, a fixed spec for less incompatibility, and the support of many PC developers who are not willing to program on the PlayStation?

    14. Re:MS is dead in the water... by Frac · · Score: 2

      Actually from what I remember, N64 was the late comer in the market, with its under-performed spec (well, with no incentivies large enough for ppl to switch). It was mainly Sega Saturn's market the PlayStation eroded. And CD were used in both SS and PSX, so it can't be the CD's.

    15. Re:MS is dead in the water... by ronfar · · Score: 2
      Don't forget the Sidewinder

      I'm no fan of Microsoft, but the Sidewinder is a seriously well made, ergonomically designed joystick. That may not seem like much, but I actually think that joystick/pad design is a big part of console development. I also think that badly designed joysticks, like the one on Jaguar, can hurt a console.

      My philosophy on this is, "the more the merrier, let's see what they can do." Microsoft is certainly no eviller than Sony, in any case.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    16. Re:MS is dead in the water... by N1KO · · Score: 1

      Squaresoft also ports to the PC and the X-box will run on x86.

    17. Re:MS is dead in the water... by ronfar · · Score: 2
      Squaresoft?

      Hmm, here's the thing, though, Squaresoft makes games for Wintel PCs already. So does Capcom for that matter.

      I'm not sure why these companies make games for the PC platform, but Square for example, shuns everyone but Sony and Microsoft (Windows releases are on Microsoft's gaming platform, DirectX).

      Microsoft is certainly going to use DirectX on the X-box, and I know Capcom (and I'm pretty sure Square too) use DirectX in their PC releases.

      I'm guessing Microsoft plans on leveraging DirectX to prevent game companies from publishing games for PCs that are incompatible with X-box.

      Of course, if Sony is smart, they'll come up with a PC platform to compete with DirectX that they control as opposed to Microsoft.

      There is also this, SquareSoft tied to Microsoft's X-Box?

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    18. Re:MS is dead in the water... by _Marvin_ · · Score: 1
      You're absolutely right. I've heard this stupid It's-from-M$-therefore-it-will-destroy-all-competi tors-even-if-it's-crap argument a lot of times recently, and it just didn't happen. WinCE is one example, that lame attempt at an MP3-replacement (what was it called again?) is another.

      People will eventually realize that M$'s market power isn't quite as big (anymore?) as they expected, and that's gonna be a big problem for M$, because their market power often is the only reason why people by their software...

      --
      "We won't use guns, we won't use bombs, we'll use the one thing we've got more of and that's our minds" - Pulp
    19. Re:MS is dead in the water... by ronfar · · Score: 2
      Console advocacy is based on the theory that the more converts you get to a console, the less likely that a company you like will create exclusively for a competing console. This is a big factor when you only have one console, and something of a factor if you prefer one console over another even if you have more than one.

      For example, I have a friend who's fairly young, and desperately wanted a Dreamcast. He's still in school and not making much money, so in order to get the money for the Dreamcast he sold his Playstation and a lot of games. However, he now has to deal with the fact that if, say, Square, comes out with a really cool game for PSX/PSX2 there is very little chance it will come out for Dreamcast. On the other hand, if Dreamcast comes to dominate the console market, then Square will likely port at least some games to Dreamcast. This works for all consoles.

      So, console owners, especially younger ones who are buying systems with their parents' money, become rabid advocates for their system of choice. They know that if they can convince enough other people that their console is cool and the others aren't that their console will dominate and get all the best games.

      Of course, marketing people know this and play up to it. I'm sure Nintendo fans will remember Sega's vicious "Sega does what Nintendon't" ads from the past. I remember that their anti-Gameboy ad (the one with the slack-joyed yokels being entertained by a bug zapper) was particularly comical. The whole goal is to convince people that the competing system isn't cool, and it gets picked up by the gamers.

      My brother is a fervent Nintendo advocate, it can only be compared to the way people feel about sports teams.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    20. Re:MS is dead in the water... by Anonymous Coward · · Score: 0

      WE ALL PLAY WITH OURSELVES. LETS ALL PLAY WITH OURSELVES TOGETHER. DREAMCAST. OVER 6 BILLION WANKERS.

    21. Re:MS is dead in the water... by Anonymous Coward · · Score: 0

      Kids just need something to believe in.

      It's a sign of the times that it's all too often a game console.

    22. Re:MS is dead in the water... by Refrag · · Score: 1

      For precisely the same reasons you mention, the X-Box will also be a laskluster performer. The Dreamcast, and PlayStation 2 are designed for playing games, and have no of the ineffeciencies that WIntel has.

      --
      I have a website. It's about Macs.
    23. Re:MS is dead in the water... by slim · · Score: 2

      How about a familiar API called DirectX, a fixed spec for less incompatibility, and the support of many PC developers who are not willing to program on the PlayStation?

      Sounds like a Dreamcast to me.

      However, as the owner of nine different consoles, I can truthfully say that there are *no* games I want to play which are available for PC and not for an existing console -- and dozens of console games I love which are unavailable for PC.

      A "fixed spec for less incompatibility" is not something Microsoft have brought to the table. It's what consoles have been about since the 2600.
      --

    24. Re:MS is dead in the water... by Anonymous Coward · · Score: 0

      Squaresoft used to be the bomb, I agree. These days, however, they just keep pouring more and more money into their FF## games, which just keep getting worse and worse. They're not going to be a big factor for much longer unless they get the marketroids out of their R&D department.

    25. Re:MS is dead in the water... by Anonymous Coward · · Score: 0


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    26. Re:MS is dead in the water... by Anonymous Coward · · Score: 0

      Another problem with the N64, besides the licening costs, is that early on Nintendo rejected the idea for some third party games for various aethetic reasons. The third parties thought they had a good idea, and just developed on Sony instead.

    27. Re:MS is dead in the water... by Zan+Thrax · · Score: 1

      Yes, the N64 did come out after Sony. That's not really all that important when talking about developer migration, especially since they were originally to come out around the same time. The first round of games start development long before the hardware is fully developed, let alone released. There have been many articles & interviews with developers that talk about the huge production cost difference between carts & discs. As for Sony stealing from Sega, who did they steal? Sega didn't have a lot of exclusive third party support going into Saturn to begin with. Any developers that Sony stole there was primarily due to superior hardware and dev environment.

      --

      Intolerant people should be shot.
    28. Re:MS is dead in the water... by IntlHarvester · · Score: 1

      Your argument is true to a certain extent (ahh, the days when I would tout my ColecoVision over my friend's Atari 5200).

      But if you look at rec.games.video.*.advocacy groups, the sad thing is that quite a few posters are actually adults with jobs (or their .sigs say they do, anyway). The sad fact is that immature fanboy advocacy doesn't necessarily fade with age. Just look at Slashdot, for example.
      --

      --
      Business. Numbers. Money. People. Computer World.
    29. Re:MS is dead in the water... by Anonymous Coward · · Score: 0

      >> FF8 is released after 1.5 years on the Playstation platform. All real fans have already played the game. Squaresoft didn't even program the game for PC, they licensed to some other company Uh, try 4 months... FF8 PSX came out on September 9th in the US. FF8 PC came out in the beginning of January. 1.5 years???

  9. first beowulf post! by Anonymous Coward · · Score: 1

    how about a beowulf cluster of these!

    1. Re:first beowulf post! by Anonymous Coward · · Score: 0

      HOW ABOUT A BEOWULF CLUSTER RAMMED UP YOUR ARSE?

    2. Re:first beowulf post! by herbapet · · Score: 1

      well your not a nise person, hehehe, posting to my own post, ooo I am very bored

      --
      Beer.
    3. Re:first beowulf post! by Anonymous Coward · · Score: 0

      Remember, there is no spoon.

  10. Can only use DSL or other modems? by doomy · · Score: 2


    X-Box users will be able to connect to high-speed Internet services to
    take part in multiplayer games, as well as Web access and e-mail, but can
    only use digital subscriber lines (DSL) or other high-speed services. The
    X-Box will not be equipped with a standard telephone modem, Bach
    said.


    I'm quite sure they must have ment ethernet support right about there. Otherwise the bit about other high-speed services would not be ment. X-box. What is next? propitory game cartriges for windows only? :)
    --

    --
    ...free your source and the rest would follow...
    1. Re:Can only use DSL or other modems? by VecTorX · · Score: 1

      Only DSL that is a bad idea on there part. i live in arkansas and you cant get dsl hardly anywhere around here. The places you can get it you still have to be 3miles from the main relay station. what good does this to for the rest of the people not a damn bit.

      --
      Andy's a Gimp 10-4
    2. Re:Can only use DSL or other modems? by Anonymous Coward · · Score: 0

      i live in arkansas

      I'm sorry to hear that.

  11. Windows based by Dead+Chicken · · Score: 1

    I personally don't want my game crashing in the middle of me playing. And as we all know that if it is going to be windows based OS, then it wll crash at the most random times.

    Also if this is going to for another branch of MS, and the gubment is going to break up MS, then isn't this just ging to form another baby-MS. I personally don't understand where MS gets off thinking that they can just jump into the Console gaming market. And if they do pull it off it will just go to show how much weight they do pull with Mindshare of the average Joe

    Thank you and good night

    --
    "A fool finds no pleasure in understanding but delights in airing his own opinions." Proverbs 18 : 2
    1. Re:Windows based by Frac · · Score: 5
      I personally don't want my game crashing in the middle of me playing. And as we all know that if it is going to be windows based OS, then it wll crash at the most random times.

      I don't get it - I'm not a big fan of Microsoft crashes, but are there actually people that think Microsoft run timers in their OSes set to crash at random intervals?

      Windows 9x crashes so much because there are so many legacy applications they have to support, and memory protection-wise they don't care that much. Windows 2000 already proves to be impressively stable for 35 million lines of code.

      Since X-box will be running on a unified spec, it's very doubtful that it will crash that much, since they have a much much smaller set of hardware/software to test and make robust.

      I personally don't understand where MS gets off thinking that they can just jump into the Console gaming market. And if they do pull it off it will just go to show how much weight they do pull with Mindshare of the average Joe

      So in other words, they suck if they fail, and they suck if they succeed?

    2. Re:Windows based by Zan+Thrax · · Score: 1

      So in other words, they suck if they fail, and they suck if they succeed?

      Yes.

      --

      Intolerant people should be shot.
    3. Re:Windows based by theancient1 · · Score: 1

      I don't know why so many people claim to have such problems with Windows crashing... I have owned 4 different Windows 9x machines (2 OEM, 2 of the whatever-cheap-parts-I-could-find variety). All of them have been quite stable. I've had buggy software crash for sure, but BSODs are rare. If I find a program is causing BSODs, I switch to a different program.

      When I reboot, 95% of the time it's beacuse I installed some new hardware, software, or changed some settings. (Of course, a good operating system wouldn't make you reboot for a software change.) But I've had uptime of over a month in Windows 98, and would probably get it regularly if I didn't install new software so often.

      With only one application at a time to worry about, consoles are much simpler. Does Dreamcast crash? It's running WinCE. The X box probably will have some form of WinCE too. I'm skeptical of Microsoft's ability to overcome their competition in this case, but I don't think crashing will be the problem. Are they serious about this market, or do they just trying to diversify, in case their current cash cows start losing ground. Or maybe they believe this "the PC is dead" stuff.

    4. Re:Windows based by MonkeyMagic · · Score: 1

      When I reboot, 95% of the time it's beacuse I installed some new hardware, software, or changed some settings.

      The thing is, you should be able to do all of these things without the OS crashing. While I find that slashdotters do over-exagerate the down-sides of windows 9x, I would hardly say that the BSOD is a "rare" occurance. Before moving to NT I would generally reboot at least daily.

    5. Re:Windows based by Anonymous Coward · · Score: 0

      No, they don't set 'timers' to crash...they just have random pointers happily wandering through supposedly protected memory PROMOTING random crashes. And they already have the general idiot public convinced that regular crashes and reboots are a 'normal' part of the computing experience.

      And yer damn right they suck, fail or not.

    6. Re:Windows based by Frac · · Score: 1

      So in other words, you let your zealotry and blind bias against Microsoft completely dominate any rational or logical judgement you can produce?

    7. Re:Windows based by Noke · · Score: 2

      After reading all his other posts under this article, yes.

    8. Re:Windows based by TommyW · · Score: 1
      I used to run 98, and then NT on my work machine (I switched because of the security, and need to run Oracle applications which only run on NT).

      I also ran Pegasus mail, copying my new mail every 5 minutes. The work machine was left on permanently.
      At home I downloaded and deleted my mail once a day. Great, I've got my mail on both machines.

      Except that NT would happily crash every few days, and if I didn't reboot it before performing another download from home, it would miss mail.

      Finally I switched to linux, on the same hardware. Since October, the machine has been rebooted twice: due to electrical testing, and a fan failure.

      (I don't use those NT only apps any more).
      --
      Too stupid to live.

      --
      Too stupid to live.
      Too stubborn to die.
    9. Re:Windows based by javatips · · Score: 1

      > And they already have the general idiot public convinced that regular crashes and reboots are a 'normal' part of the computing experience.

      I'm sorry but it's Apple that did this with the nice looking "bomb".

      At that time a PC with MS-DOS hardly crash. But at the same time a Mac would have "bombed" a comple of time a day.

      When MS replicated Apple with Window, to be fully faithfull, they add to reproduce the multiple daily crash. The only difference is that a crash on Apple look better than one on Windows :-)

      Note also that the Mac is a controlled hardware platform!

    10. Re:Windows based by Commie · · Score: 1

      Ahh, it brings back memories of silly flamewars of old on local BBS messageboards and fidonet. Now instead of the hardware and the OS (IBM vs Apple vs Amiga vs Atari ST...) we've switched to the OS. The more things change....

    11. Re:Windows based by nojomofo · · Score: 1

      Windows 2000 already proves to be impressively stable....

      Have you ever used Unix????

    12. Re:Windows based by Refrag · · Score: 1

      Unreal Tournament crashed after about five minutes worth of playtime under Windows 2000. Unreal Tournament is definately not a legacy app. This was running on my computer with no legacy hardware. I was using Windows 2000 drivers for all of my hardware. I promptly fdisked my drive and reinstalled Windows 98. Windows 2000 is hardly stable.

      --
      I have a website. It's about Macs.
    13. Re:Windows based by Jurjen+Katsman · · Score: 1

      And have you ever used Windows 2000?

    14. Re:Windows based by Anonymous Coward · · Score: 0
      don't know why so many people claim to have such problems with Windows crashing... I have owned 4 different Windows 9x machines (2 OEM, 2 of the whatever-cheap-parts-I-could-find variety). All of them have been quite stable. I've had buggy software crash for sure, but BSODs are rare. If I find a program is causing BSODs, I switch to a different program.

      Well.. I have a MS5169 system board with AMD K6-2 400, riva TNT agp card and a pci soundblaster 64.
      This machine will run Linux and FreeBSD reliably, while using sound, OpenGL etc. On windows it will run... untill I try to use any direct3d or audio (beyond playing a simple .wav file from a windows event)
      Those problems are very likely driver related, and do NOT cause bsod, they cause complete freeze of the machine.
      So I agree to some extend... BSODs.. nah, but complete freeze of the machine is if possible even more irritating. Also, starting outlook express after having used the camera (connected to the 'printer' port) simply hangs the machine.
      Anyway... windows has the same problem as linux or freebsd or any other OS that runs on Intel... how to run reliable on the huge variety of hardware. Tho Windows claims to have support for more hardware, it has also proven to be far less reliable in handling the various different configurations then most open source operating systems. Of course MS wont have that problem with the x box, so this all says little to nothing about stability of that box.
      (and on another note... I also have been using Windows 98 on 2 other machines, a laptop and a home built machine (asus b2p, intel pII, matrox g400). In all the time that it is available it crashed maybe twice on the laptop (both times because of hot docking/undocking, which was amazing to me that it works most of the times to begin with), and never at all on the p2b based machine. Hardware DOES make a huge difference in reliability for Windows... thats for sure... and just as clear to me is that as long as the hardware is not broken, Linux etc. care far less about what combination of hardware you exactly use.
      When I reboot, 95% of the time it's beacuse I installed some new hardware, software, or changed some settings. (Of course, a good operating system wouldn't make you reboot for a software change.) But I've had uptime of over a month in Windows 98, and would probably get it regularly if I didn't install new software so often.

    15. Re:Windows based by Zan+Thrax · · Score: 1

      So in other words, you let your zealotry and blind bias against Microsoft completely dominate any rational or logical judgement you can produce?

      Yes.

      --

      Intolerant people should be shot.
    16. Re:Windows based by CDanek · · Score: 1

      Right. The primary reason windows crashes so often is the tremendous codebase they have to attempt to maintain to make the aol-type people using computers for the first time happy (and not have to install custom device drivers etc..).

      I would have to say that with a standardized spec and API (and no upgrades and changes that could possibly happen from having these new waves of consoles, promising nothing but quick shoddy releases with future service releases) it would most likely be pretty stable. Also don't forget that it probably isn't the end of the world if your console doesn't work -perfectly- 100% of the time. I'm sure all of you have blown on some NES cartridges to get them to work....

    17. Re:Windows based by oldman1080 · · Score: 1

      > And have you ever used Windows 2000?

      YES I have used Windows 2000. Not only did it run like a pig on my K6-2 450 96MB RAM, but it crashed on the very first day. Linux, on the other hand, has never had a single crash on this machine.

      The rumors that Windows 2000 is suddenly amazingly stable is pure bullshit.

      --
      Find and share links to celebrity profiles on MySpace! http://www.myspacecelebrities.com
  12. Thus spoke Zarathrustra? by Sludge · · Score: 2

    Nintendo makes it's licensees sign a contract that makes any game developed for their system, be for their system exclusively. I am idly wondering of the implications of software portability if they get released with some sort of certification for this system.

    Deeply evil?

    1. Re:Thus spoke Zarathrustra? by thermostat42 · · Score: 1

      This might be OT, but could someone explain the Nietzsche reference to me? what does a Microsoft gaming console have to do with Nietzsche's most poetic (and most difficult to understand, IMO) work?

      --
      no comment
    2. Re:Thus spoke Zarathrustra? by Sludge · · Score: 2

      Thus Spoke Zarathrustra is the name of the orchestrated piece in 2001: A Space Oddysey that plays a couple of times, whenever mankind evolves further. The first time it plays is when man figures out how to use weapons, in a scene with an ape smashing a ribcage with a hammer-like bone.
      The music rises to a pinnacle.

  13. MS wasn't really involved with the Dreamcast, no by Green+Monkey · · Score: 1
    The Dreamcast uses a modified version of Windows CE as its operating system (as evidenced by the WinCE logo on the front ;) ), but Microsoft wasn't involved with any of the hardware / software development.

    There were rumors that Sega might back the X-Box, but those have apparently not panned out

    --

    Green Monkey

  14. As much as I dislike Microsoft... by bconway · · Score: 1

    it is nice to see a console with some punch. Don't get me wrong, I love Mario Kart 64 as much as the next guy, but at 90mhz, the graphics were great but severely underpowered. When too many things started going on at once, especially explosion in Goldeneye, the N64 video would just lag like hell. Then again, if a console starts crashing, I think I'd prefer it being underpowered and stable, much like my trusty army of 486's. =)

    --
    Interested in open source engine management for your Subaru?
    1. Re:As much as I dislike Microsoft... by palo0019 · · Score: 1

      Don't think the xbox is the shit just because it has a 600MHz processor. First, it's major flaw is that it's x86--consoles usually have specially developed CPUs, such as the Dreacmasts Hitachi SH4 (running at 200MHz). The SNES only ran at about 3MHz, and it pulled off graphics no 3MHz PC could hope to do.

    2. Re:As much as I dislike Microsoft... by MonkeyMagic · · Score: 1

      When too many things started going on at once, especially explosion in Goldeneye, the N64 video would just lag like hell.

      Personally, I haven't found this to be too much of a problem. To my mind, both the console and the game (Goldeneye) are masterful - to be able to play 4 player on such a relitively low-powered system with pretty good graphics and responses puts PC gaming to shame.

    3. Re:As much as I dislike Microsoft... by Anonymous Coward · · Score: 1

      I won't argue with you, using an x86 for a console, is a MAJOR flaw. However what do you mean that consoles usually have specially developed CPUs? Consoles usually use an existing chip (or some slightly modified variation) because it's cheaper than developing a new one, testing it, and then having it manufactured. Nintendo and Sega don't have the resources to do that and maintain their central business. The Dreamcast's SuperH4 chip is just a standard component you can get from hitachi as far as I know. Other console's CPUs (OTTOMH) are: Master System/Game Gear -- Z80, NES -- 6502, Genesis -- 68000, SNES -- 65c816, Saturn -- SH2 (two of them), and Playstation and N64 both have MIPS processors (R3000 and R4300 respectively?)...

  15. And the poop hits the fan by Backward+Z · · Score: 1

    Competetition might be good, but this is going to potentially kill the other console machines.

    Look at it this way: Game developer makes PC game. Yay! Game does well in general Windows market. Yay! Standard next step? Port to console. Now, let's see... We have the PSX2, the Dolphin, don't look good... There'll be a lot of work there and the game might take too long to be released. Dreamcast? Getting closer... X-Box? It's already in our native tounge! SELL SELL SELL!

    While there will always be the console-for-console developers, a LOT of the console market comes from the PC market. Microsoft's been planning this for a while, it's obvious. Why else try to impose the DirectX standard? Porting from Windows to the X-Box will save a developer considerable resources, manpower, and time over porting to one of the other systems.

    We'll miss you, Nintendo.

    1. Re:And the poop hits the fan by JamesKPolk · · Score: 1

      Since when are the top Windows games successful on the console?

      Did Wolf 3D/Doom/Quake/Quake 2 ever do well on any console?

      Myst?

      Deer Hunter?

      Starcraft?

      I've tried playing Civilization on the SNES... awful interface?

      So.. I'd have to disagree. PC games generally have interfaces designed to take advantage of the PC hardware (mouse, keyboard)... so converting to a console would be tough.

      APIs aren't all where it's at, after all...

    2. Re:And the poop hits the fan by Duke+of+Org · · Score: 1

      Doom, Quake & Quake2 are out for the console market. Personally I've played Doom for a 32bit attachment for a sega, and it looks decent.\ And I've seen the commercials for Quake& QUake 2 for N64. I've also seen Riven for Playstation, and since you can get a mouse, it can't be that bad

    3. Re:And the poop hits the fan by palo0019 · · Score: 1

      A lot of people feared the same thing with the Dreamcasts support of DirectX (aka WindowsCE). But even low-quality deveopers are passing on Microsoft's SDK and using Sega's own. Maybe this is part of the reason MS decided to make a full fledged console. Also, I greatly disagree about PC games making a large part of the console market. The console's attractiveness comes from the Japanese games, which differ greatly from PC games in style and gameplay.

    4. Re:And the poop hits the fan by JamesKPolk · · Score: 1

      My point is, ports from the PC don't become the biggest sellers.

      Games designed for the console are. So, games by Square, Rare, Game Freak, and others will still reign.

    5. Re:And the poop hits the fan by C.Lee · · Score: 1

      >Competetition might be good, but this is going to potentially kill the
      >other console machines.
      >Look at it this way: Game developer makes PC game. Yay! Game does well
      >in general Windows market. Yay! Standard next step? Port to console.
      >Now, let's see... We have the PSX2, the Dolphin, don't look good...
      >There'll be a lot of work there and the game might take too long to be
      >released. Dreamcast? Getting closer... X-Box? It's already in our
      >native tounge! SELL SELL SELL!

      Bullshit. Take a look at the hottest games on the console market. Notice something? Most of them come out of Japan and Europe. That's because most games produced in the US tend to be crap and Microsoft's X-Box is only going to continue this trend. The vast majority of games that will be shipping on Microsoft's X-Box will be crap games from Microsoft. Count on it.

    6. Re:And the poop hits the fan by nsanit · · Score: 1

      That's because most games produced in the US tend to be crap and Microsoft's X-Box is only going to continue this trend.

      The problem isnt that the games are crap, it's that most console players tend to not want games that are popular for PC, they want mindless (IMO) fighters, and most PC gamers tend to want either 3D 1st person (Quake) which IMO look MUCH better on a PC, plus a lack of mouse on most consoles, or simulations (Falcon 4) where there simply arent enough controls on a console, or they want RTS where the interface just plain sucks through a control pad or joystick of somekind.

      You typically can't take a game from one platform to the other without problems with popularity. There are exceptions to this of course, but this is my observation of the typical.

      --
      They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.-Franklin
    7. Re:And the poop hits the fan by Anonymous Coward · · Score: 0

      Myst did sell well for consoles (although perhaps not as enormously well as it sold for computers).

    8. Re:And the poop hits the fan by Nima · · Score: 1

      yea some games might be from ms.. but hey I think u forget...

      MS is the largest company in the world.. they have money up the wazoo...

      sony threw money at developers they came..

      ms will just throw that much more...

      and then they will win

      and we will all start slovering over x-box 2!.

      kidding.

  16. yes but does it run by Anonymous Coward · · Score: 0
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  17. WinCE is one of the *choices* for DC development by Matt+Lee · · Score: 1

    When a developer decides to make a Dreamcast game, they can choose between Windows CE and Sega's OS that they developed for the DC. I'm sure that each one has their respective plusses and minuses. The chosen OS is put on the game disc with each game.

  18. What's a Trimuverant by ruud · · Score: 1

    What's a Trimuverant? If you want to use "difficult" words, at least know how to spell them. Maybe you mean tri umvirate?
    --

    --
    bgphints - internet routing news, hints and ti
    1. Re:What's a Trimuverant by CConkle · · Score: 1

      Bravo, bravo! Please! It's not even close! Everybody knows that TRIUMVIRATE comes from the Latin tres, tres, tria = three plus vir, viri = man. Three men. There were two or three of them, three guys would get together and rule. Not a bad idea, but they sort of got to fighting. Anyways, anybody who could pronounce the word could spell it- tri um vir ate. Latin is EASY to spell! In Hemos' defense, though, it IS late. That's my defense too. If you read this, I'm sorry for wasting your time.

    2. Re:What's a Trimuverant by prijks · · Score: 1

      I was gonna point out the same thing, but since you've already done it, I don't have to. I can instead just add worthless bits to the bucket.

      In entirely unrelated news, I really don't think that looking up prices in a catalog is fitting for a cse class. that seems more like business class activity. but i have to anyway, and since this assignment is like at most 5% of my grade, and since i only need to pass this course to graduate, i really am having a hard time getting motivated to finish it. So that's why I'm posting worthless drivel to slashdot.

    3. Re:What's a Trimuverant by Anonymous Coward · · Score: 0

      Hmm . . Trimuverant. Don't they make Everquest? /em loots an Intellivision console.

    4. Re:What's a Trimuverant by Detritus · · Score: 1

      Andover/Slashdot should take a bit of their IPO money and hire some copy editors.

      --
      Mea navis aericumbens anguillis abundat
    5. Re:What's a Trimuverant by Mike+Schiraldi · · Score: 2

      Hee hee. Reminds me of this.

    6. Re:What's a Trimuverant by Anonymous Coward · · Score: 0
      Isn't that what the Robotech masters refered to themselves as?

      Foolish micronians, our Bioroids will crush your puny x-boxes!

  19. Console game system == PC by apirkle · · Score: 3

    PCs and consoles are becoming one and the same, to the point that they're even going to be capable of running the same software. We've seen lots of console emulators for the PC...how long is it going to be before PC emulators for our favorite console systems start popping up?

    And of course, somebody will _have_ to port Linux to it, and then add on some better hardware and then.....oh, hey, look, its a low-end PC with a TV instead of a monitor!

    Nothing like reinventing the WebTV :)

  20. Bah. Whatever. by torpor · · Score: 2

    This X-Box is just a vertical-market network computer.

    Big deal. They (Microsoft) bally-hoo'ed it a few years ago, because, clearly, they weren't prepared for that particular computing revolution. (If the big kids can't play, they don't want anyone playing.)

    There's nothing in this X-Box that even vaguely excites me - all it looks like is that Microsoft has worked out how to apply some of its billions to manufacture run-of-the-mill PC hardware for the masses... well, we'll see, anyway.

    Whereas, the PSX2, with its revolutionary design and take-no-prisoners custom chip designs, appeals to my primordial developer roots at a fundamental level.

    Sony is the undisputed master of mass manufacturing consumer electronic products, which is what gaming platforms have become, and I seriously doubt whether Microsoft has what it takes to prove that it can do this, properly, to its shareholders. Don't forget that they've gotta show profitability for the X-Box division relatively quickly ...

    Now, having said that, I will say that I will be watching the *developer* relationships that are fostered by these companies very closely. I wonder what lessons Sony have learned from the Net Yaroze program for the PSX - are they going to be a more developer friendly company with PSX2 this time around?

    Obviously, developer relations is about the only thing that Microsoft has over Sony, so what's going to happen there, I wonder...

    I predict, and time will tell, that at the very least (and possibly the very most) MS' X-Box release will have a *good* influence on the developer situation for the other platforms...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  21. Hemos and spelling mistakes... by Pr0n+K1ng · · Score: 1

    Spelling mistakes on /.? By Hemos...? First: isn't it "triumvirate"? Second: it's Zarathustra for Christ's sake! Third: "the first people to emails us"? What the hell is this? Don't the article posters have a submit button? Pr0n K1ng "Ah, well, off to download pr0n."

    --

    Oh well, back to dowloading pr0n...

    Pr0n K1ng

  22. MS hardware aside... by Nastard · · Score: 1

    If MS makes it possible to replace the OS, it may still be worth it to us Linux zealots. I'm sure someone will get Linux on it. Hell there are projects to get Linux on the Game Boy. Of course a choice of operating systems on a system like this makes more sense, with it's network capabilities and email/browsing software.

    Of course I don't see MS doing this, or making it easily accomplished, but hey, a guy can dream.

    Also, any bets on how long before someone tries to overclock it? :)

    1. Re:MS hardware aside... by [CommercialMan] · · Score: 1

      Microsoft tries to get into a market not intended for them. On the other hand, Sony did the same with the PSX a few years ago. But: console gamers want consoles and console games, i.e. turn on, insert disc, play. This may sound like the plug'n'pray thing on PC, but it does really work on consoles. I doubt M$ will make this happen with their friggin' xBox. Besides, I've been to a few good PS2 sites lately, and I've read about the hardware Sony will release later on. Check it out here. With all that stuff available, the xBox doesn't have a chance. Plus, PS2 is capable of playing all the thousands of PSX games already available. This is pure market power. Good night, Gates. >)= Just my two cents.

      --


      "Right about now, the geek soul brother, check it out now, the geek soul brother..." -- based upon Fatboy
    2. Re:MS hardware aside... by [CommercialMan] · · Score: 1

      Ooops, wrong link: it's here.

      --


      "Right about now, the geek soul brother, check it out now, the geek soul brother..." -- based upon Fatboy
  23. Why don't other consoles use commodity parts? by JohnZed · · Score: 3

    I think that the interesting thing about the X-Box is the heavy reliance on off-the-shelf components (standard x86 chip and graphics from NVidia). In a lot of ways, this seems pretty rational, especially for the main CPU. After all, the market of 100+ million x86 users has created a pretty damn good economy of scale, so you can make up in brute force what you lose in terms of gamer-targetted features (polygons, etc.).
    Why don't other consoles use such commodity parts? Has it been an issue of price? Or is this the first time that the IA-32 architecture has been able to provide a good enough price/performance ratio with respect to graphics-related features? Microsoft could have easily gone with MIPS, as WinCE runs on that platform and NT used to. Just think of how cheap a 600 mHz chip will be in late 2002, when this box is only a year out on the market! Who knows, they might just break even.
    --JRZ

    1. Re:Why don't other consoles use commodity parts? by Anonymous Coward · · Score: 1

      Typically, it's because commodity parts are not as good. For example, the Playstation runs on (I believe) a 33mhz CPU and 2 megs of RAM!!!

      Try to build a system usint commodity parts that can run games half as good using those same specs. In fact, try to do so using 2x those specks. A 468dx2/66 w/4megs of ram cannot touch the Playstation where quality is concerned.

      Think of it this way, you could built a computer that can play DVD's through software only. However, it will cost more and require a much beefier processor then the typical dedicated DVD player. Plus you may miss out on things such as optical AC3 sound output.

      Game consoles use the same philosophy. It costs more up front to create your own chips and technology, but in the end it is extremely worth the money and effort.

    2. Re:Why don't other consoles use commodity parts? by slim · · Score: 3

      When you're selling hardware in the quantities Sega or Sony or Nintendo expect to sell a console, the whole *unit* is a commodity part.

      The advantage in using "off the shelf" components would be the enonomy of mass-production. Enough Playstations/Dreamcast/Whatever get made, that the economy of scale eventually becomes a given.


      --

    3. Re:Why don't other consoles use commodity parts? by palo0019 · · Score: 1

      I think this is one of the great downfalls of the xbox. MS is taking a "if you build it, they will come" additude with the xbox, just grabbing misc. parts from where ever. I wonder how long it will be until we see 3rd party xboxes. The Dreamcast is as close to off-the-shelf components you'll get. Hitachi SH4 CPU, NEC PowerVR graphics, Yamaha sound, etc. If the console market was just who can jam the best stuff for the cheapest price, it would be a mess. You'd have several new consoles a year, and everything would be very homoginized and generic--there'd be no innovation. Nintendo would never have (re) introduced analog controllers, Sega would have never attempted at making a 1GB CD-ROM.

    4. Re:Why don't other consoles use commodity parts? by Anonymous Coward · · Score: 0

      Wouldn't I be correct to say that even though the chip is running at 600Mhz the rest of the system is running at 66Mhz (so you can only access memory etc.. at 66Mhz). The 'consoles' all have custom built systems to allow quick access to all devices (except the CD-ROM/DVD). Also isn't a RISC chip 'faster' than CISC, for graphics?

    5. Re:Why don't other consoles use commodity parts? by Anonymous Coward · · Score: 0

      They do. Just because they aren't PC parts doesn't mean they aren't commodity parts. I'd say the majority of every console is made from throwing together a bunch of pre-existing, commodity parts. It's the only way console makers can reduce costs enough to sell them for under 30000 yen :)

    6. Re:Why don't other consoles use commodity parts? by Anonymous Coward · · Score: 0

      Look what happened to IBM when they used commodity parts...This way, the console company can't be cloned--especially if they own the chips in there.

      -Matthew

  24. X-Box...American by Kragma · · Score: 1
    The last American-made system to succeed in the market was the Atari 2600. That was a mere 16 years ago, before the Japanese basically became the console game market. When Atari themselves tried to get back into consoles we end up with Jaguar. Other attempts (3D0) at an American-bred console have also failed.

    Japan is still the largest single market for videogames on a console and they don't show much willingness to buy American-made consoles or games (its a cold day in Hell when a US game hits the top 10 in Japan). Sure, Konami, Capcom and Namco are signed on, but how much do you want to bet that they just do ports of games from other systems? Konami has already said Metal Gear Solid Remix (a remake of the PSX game) is on the way. Ports generally don't sell systems.

    Besides, by 2001, the 128-bit war will be over and done. People will have bought all the consoles they can stand. Even Dolphin will be out by then.

    Anyone else notice that Microsoft's press release quotes a polygon rate of 300 million/sec? Thats more than 1 polygon per pixel at 640x480@60FPS. And I thought PS2's quoted 75Million was a bloated load of PR BS!

    1. Re:X-Box...American by Anonymous Coward · · Score: 0

      do you honestly believe this thing will be made in america? why do that when so many little asian boys are willing to work for $.25 an hour ?

    2. Re:X-Box...American by palo0019 · · Score: 1

      The idea that the Japanese have a problem with American games is wrong. American games being unsuccessful in Japan is more a matter of style than anything else. First, US console games have a tendancy to...well, suck. All of the American game talent is in the PC industry. Still, games like Crash Bandicoot do well over there (one of the PSXs many million sellers in Japan). And Activision, of all companies, created the Shanghai craze over there. And as I recall the 3DO had one of the best versions of Street Fighter II Turbo up until it was re-released on PSX and Saturn.

    3. Re:X-Box...American by Anonymous Coward · · Score: 0

      At least our kids are not killing each other in the streets, nobody likes you so just go away

  25. Not quite true... by Green+Monkey · · Score: 2
    Nintendo only requires that Nintendo 64 versions of games released on other console systems (PC games aren't counted) contain an exclusive feature -- not that the entire game is exclusive. Usually, the companies will then add different exclusive features to the other platforms. For example, Resident Evil 2 has appeared on the PlayStation, Dreamcast, and Nintendo 64 (plus the PC); each version had its own features -- the PlayStation version had extra playable characters you could choose if you got a high ranking, the Dreamcast one came with the soundtrack and a demo of Resident Evil: Code Veronica (the DC Resident Evil game), and the Nintendo 64 version had a few extra "notes" that give additional background info on the game's story.

    I think this restriction also only lasts for a year -- once a year has passed from the Nintendo 64 version's release, the game can be freely ported to any platform.

    (AFAIK, I don't think Nintendo has any special rules governing the Game Boy Color.)

    </karmawhoring>

    --

    Green Monkey

  26. Full X-Box Specs and Movies. by ratsdliw · · Score: 4

    Here are the spec from Microsoft X-Box Site

    600 MHz x86 compatible CPU Custom 3-D NVIDIA graphics processor
    64 MB of RAM (unified memory architecture)
    Custom 3-D audio processor
    8GB hard drive
    4X DVD drive with movie playback
    Four game controller ports
    Expansion port
    Proprietary A/V connector
    100 MBps Ethernet


    All this for $299 USD
    I think the coolest thing that the X-Box has going for it is the badass 3D support (Comeon NVDA is pretty damn cool) and the 100 MBps Ethernet.
    It looks like this puppy is going to be broadband ready with this fast network port.
    If the price is cheap enough these thing could make decent Linux web servers or firewalls.
    I'm sure M$ would love that. :) (I'm sure the would need some more ram tho)

    There is also a mpg demo of the 3D capabilities of the x-box. It's a demo of mech. You can grab it here for MPEG and here for QT4

    1. Re:Full X-Box Specs and Movies. by Gary+C+King · · Score: 2
      If those are indeed the 3D capabilities of the XBox (and typically Tech demos do push a console to graphical levels not regularly reached by games), then the XBox is crap, and their 300 million polygon/second number is a fairy tale.


      To truly impress, they should have included any of the following features in the tech demo:

      Real-time bezier surfacing
      real-time reflection/refraction
      properly weighted clothes
      properly weighted hair
      extremely detailed 3D scene
      dynamic lighting
      inverse kinematics
      dynamic soft-body animation
      hypertextures
      amazingly detailed characters (e.g. this)
      3D morphing
      Behavior synthesis
      Depth of field/motion blur/heat warping

      As it stands, they merely showed off a nice version of the Unreal Tournament engine. 8 shadow-mapped lights (and the shadow map was pre-computed!), 2 motion-captured (and Shen Mue resolution, at that) characters, environmentally bump-mapped clothes, a texture mapped arena, and minimal facial animation. Every one of Sony's demos were far more impressive.

    2. Re:Full X-Box Specs and Movies. by Anonymous Coward · · Score: 0

      Traditionally Tech demos show off the graphics/sound abilities of their hardware - many of the things you mention are things you'd do in software.

      What they were showing off was the huge number of polygons that they can throw around, and they are throwing *a lot* of them around in that clip. They also appear to have bump mapping as well as specular reflection on their surfaces. As for realtime curves, it's quite possible that they were doing that on the characters, but I doubt it. Doesn't seem much point.

      It was *much* more than a Unreal engine - the models were at least an order of magnitude more detailed, and there also appeared to be motion blur on the characters, although that could also be as a result of being put on video... Anyway, the x-box site claims a thoughput of 300 million triangles/second, so at 60 fps, it would have a peak performance of 5 million triangles/frame. In reality you wouldn't see that much in a game, probably closer to a million triangles/frame. perhaps a bit less.

      That's still a hell of a lot. If you wanna do motion blur by averaging over 10 frames, that's still 100,000 triangles/frame.

      God knows how you'd transform that many vertices, but then again, it has a nVidia card in it, and they've got hardware transform and lighting in their most recent cards...

      To compare the PS2 has a peak theoretical rate of 60 million tris/second. If you really push it in a tech demo you can get 20-25 million/second. ingame you get closer to 10 million/second max.

    3. Re:Full X-Box Specs and Movies. by Gary+C+King · · Score: 1

      Traditionally Tech demos show off the graphics/sound abilities of their hardware - many of the things you mention are things you'd do in software.

      What they were showing off was the huge number of polygons that they can throw around, and they are throwing *a lot* of them around in that clip. They also appear to have bump mapping as well as specular reflection on their surfaces. As for realtime curves, it's quite possible that they were doing that on the characters, but I doubt it. Doesn't seem much point.


      The point of doing realtime curves is to show off just how powerful the XBox is! Anybody can throw a bunch of triangles on the screen; however, no current game (for PC, Dreamcast, etc.) uses real-time bezier surfacing, because evaluating the curve and then tesselating it is a highly CPU-intensive task. The PS2 is capable of that, and still spitting out 15-20 million triangles (all tesselated from bezier surfaces). Hypertextures, realtime reflection/refraction, physical interaction to hair/cloth level - all are things that have yet to be done in games, and if the XBox is remotely as powerful as they hype it to be, should be able to handle. Honestly, while the R4 girl demo for the PS2 didn't look as nice as the mech demo for XBox, it was considerably more impressive, since it showed facial animation, weighted clothing, weighted hair, and extremely high polygon counts. Tech demos show off how powerful new technology is - radically new effects for radically new technologies - the XBox showed off more of the same.

      And then what it showed looked like 50,000 triangles per frame, tops. The martial artist didn't look much better than the characters in Shen Mue. The model that I linked to above has 2 million triangles - the XBox should be able to spit out 2 of those at 60 frames/second easily. That mech did not have terribly complicated geometry, and that room was a textured cylinder, with some cross-beams.

      It was *much* more than a Unreal engine - the models were at least an order of magnitude more detailed, and there also appeared to be motion blur on the characters, although that could also be as a result of being put on video... Anyway, the x-box site claims a thoughput of 300 million triangles/second, so at 60 fps, it would have a peak performance of 5 million triangles/frame. In reality you wouldn't see that much in a game, probably closer to a million triangles/frame. perhaps a bit less.

      As for effects - like I said, that is the Unreal Engine. The lights used a precomputed shadow map and a precomputed specular map, and the clothes were environmentally bump mapped. I looked extremely hard for motion blur, and I didn't see any. Basically it amounts to 4 texel units and 8 lights/polygon. Sounds an awful lot like the nv15 specs to me.

      God knows how you'd transform that many vertices, but then again, it has a nVidia card in it, and they've got hardware transform and lighting in their most recent cards...

      The yet-to-be-released nvidia cards (NV11, NV15), with hardware T&L don't even approach the 600,000,000 matrix x vector ops that you would need to draw 300,000,000 triangles. The Geometry coprocessor would need to be on the order of 15-20Gigaflops to handle that.

      If the card actually can do 300 million tris/second (I really doubt this), it appears that all the transformations are handled by a geometry coprocessor, and not a floating point coprocessor. This will make a huge difference, since it means that expensive physical interactions which the PS2 can offload to its vector units must be handled by the Athlon in the XBox, since the geometry coprocessor can only handle geometry. This also means that after manipulating vertices in software, you will need to manipulate them in hardware all over again (triangle setup on the PS2 is much more efficient than on the PC). Perhaps what they meant was that the XBox can draw 300,000,000 particles / second (2x the Graphics Synthesizer). That's believable.

      To compare the PS2 has a peak theoretical rate of 60 million tris/second. If you really push it in a tech demo you can get 20-25 million/second. ingame you get closer to 10 million/second max.

      From talking with PS2 programmers, if you push it in a game, you can get 20-25. Tech demos are typically 30 or so, with some incredibly cool effects (hypertextures, reflection/refraction, morphing, etc.). After all, that's what a tech demo should be - new things to try, not doing old things better.

    4. Re:Full X-Box Specs and Movies. by spagthorpe · · Score: 2
      What I want to know, is how much work is required to maintain the thing. Anyone running a W95,W98 or W2K box knows you can't just use it from day to day. You have to go through and delete crap that applications leave behind, defrag the hard drive, back up your registry, etc... What do you do on this thing when the system ends up corrupted from some insane number of DirectX upgrades, and you need to start fresh? Does it come with a full copy of W2K? If not, where do you get it when the system dies? How long is it going to take to boot?

      I just can't see this being any more than a hacked version of Windows, with enough kludgy hacks on it to make it a game machine. I can't see it ever replacing the simplicity of just being able to put in a game, turn it on, play, turn it off (even in the middle of a game). I don't want a computer for a game console - I want an appliance.

      --

      WWJD -- What Would Jimi Do?
      (Smash amp, burn guitar, take home the groupies)

    5. Re:Full X-Box Specs and Movies. by Anonymous Coward · · Score: 0

      I don't know what you're talking about. The xbox demo looked more impressive than the PS2 demos I've seen, and certainly far beyond the highly polygonized objects in Unreal Tournament and Shenmue.

    6. Re:Full X-Box Specs and Movies. by Thomas+Charron · · Score: 2

      The primary advantage of what they are looking to do is that nearly all of the limitations in most situations in the PC world in *DOING* all of this is the bandwidth from the different processors and coprocessors. Creating a custom local bus to blast data between processors at, lets say 500 Meg p/Sec would allow this type of performance, where the current PC is limited to 4x AGP at like what, 2 Meg/Sec?

      A 600 Mhz machine with a dedicated BUS for pure graphics could accomplish all of your requirments..

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    7. Re:Full X-Box Specs and Movies. by Thomas+Charron · · Score: 2

      But think of what was out nearly 2 years ago now.. I could build the same machine now for that price using technologies from 2 years ago..

      Hrm, perhaps that's worded wrong. Basically, that looks impressive now, but will it in 2 years?

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    8. Re:Full X-Box Specs and Movies. by Gary+C+King · · Score: 1

      Huh?

      AGP is a bus from the graphics card to main system memory, to allow larger texturing areas. It communicates with the chipset, and actual performance is dependent upon the speed of memory in the system, and the processor's demand for memory. PC133 SDRAM has a maximum transfer rate of 1064MB/sec. AGP4X has a maximum transfer rate of 1064MB/sec. That means that for AGP4X to run at full speed, the processor could not be accessing memory. In order to combat this, things the frame buffer and some texture memory are stored on the card itself. This memory has a higher clock speed (on the GeForce it is 4.8GB/sec) thanks to a wider bus (256 bits on the card vs. 64 in main memory).

      The XBox specs list a Unified Memory Architecture - that means that the frame buffer, vertex information, system RAM, textures, and sound all reside in the same pool of memory, and all communicate on the same bus (e.g. like AGP, only for all devices, not just the graphics card).

      To just read 300 million triangles (~150 million vertices, for sufficiently large models) to the rasterization unit requires 3 floats per vertex, 4 bytes per float, or 1.8 GBytes/sec of memory bandwidth - which will quickly saturate the 3.2GB/sec maximum of dual channel RDRAM (since it is UMA, the memory will need to be external to the processors, and the bus will be limited to 64-bits, yielding a peak bandwidth of 3.2GB/sec). Then you need to add in textures (an additional 2 floats per vertex, or 66% more memory use), texture coordinates, rasterization, sounds, and everything else, and you will have some massive processor stalls. In addition to the fact that I have serious doubts about the 300m number, even if it is a theoretical maximum, as it is implemented in the XBox, you could expect a realistic maximum of ~45m triangles/sec. However, since the NV15 only has 2x the geometry acceleration of the GeForce (or about 30m triangles/sec), I seriously doubt that nVidia is sitting on an accelerator that is 10x as powerful as one that they have yet to release.

      In contrast, the Playstation 2 has the chipset integrated into the Emotion Engine, with a 3.2GB/sec pipe from the EE to main memory. There is a 1.2GB/sec pipe from the EE to the Graphics Synthesizer (to stream textures and vertex data), which means that even when the GS is transfering as much as it can, the EE still has over 2GB of bandwidth remaining. Sounds are stored in 2MB of sound RAM (so playing sounds has no effect on system bandwidth), and the frame buffer (and texture cache) are stored on the embedded DRAM in the GS. The eDRAM runs at 48GB/sec, as compared to the 4.8GB/sec on the GeForce, allowing much more innovative effects, such as motion blur and heat warping, to be implemented easily.

      And no, a bus for pure graphics could not accomplish what I stated. Almost everything that I mentioned requires massive software FPU capability, in addition to transformations. The Athlon 600 has a peak 2.4 GFlop performance (the P3-600B is even less). If you wanted to evaluate and tesselate bezier surfaces, you wouldn't be able to do that on the graphics card - it would need to be done by the CPU. However, due to congestion in system RAM (due to the UMA nature of the XBox) and minimal instruction decode pipelines (compared to the PS2), x86 processors wouldn't be able to generate anywhere near as many of these as the PS2 (remember - the PS2 has 2 floating point coprocessors, not geometry coprocessors). Physics calculations are the same case.

      Realistically, even at best case, the XBox won't be any more powerful than the PS2. Even if the specs for the NVIDIA chip are accurate (I seriously doubt this), the entire design of the XBox will be a huge limitation, and totally limit performance. The XBox will only be marginally faster than a PC with an i840 chipset and an NV15 graphics card.

      Basically, the design philosophies for the two systems boils down to:
      PS2: Work smarter, not harder
      XBox: Work harder

      And the end result is that the XBox will have 10x the transistors of the PS2, and will have equal performance in some areas, and worse performance in others. The fact that it's not even due for another 18 months will be a major deterrent to its success.

    9. Re:Full X-Box Specs and Movies. by Thomas+Charron · · Score: 2

      Boy, was I way off. I knew 4x brought it to 1.something, and big mouth me went ahead and blew it by a power of 1024.. ;-P

      On a side note, this is a *great* post, and should be moderated up.

      --
      -- I'm the root of all that's evil, but you can call me cookie..
    10. Re:Full X-Box Specs and Movies. by jon_c · · Score: 1

      it should be about the same as a dreamcast. they're both running CE.

      realize that while CE is not insanely stable it's not DOS either. I can handle programs crashing and is not all that unstable itself. not to say a game CAN'T crash it, I'm sure it wouldn't be that challenging. I just don't think it'll be an issue.

      and btw, I've never seen a Dreamcast crash.

      -Jon

      --
      this is my sig.
    11. Re:Full X-Box Specs and Movies. by styxlord · · Score: 1

      Bwa ha ha ha ha ... To my knowledge there's only one game for the Dreamcast which uses Wince. And I have seen a Dreamcast crash, when using the Web browser which uses, wait for it, Wince. The XBox might come in handy, I'll put it on top of my PSX2 as a dust cover ;)

    12. Re:Full X-Box Specs and Movies. by Anonymous Coward · · Score: 0

      ps... there is motion blur in the mpeg of this (not due to the file format) - but it looks like it's been mixed after rendering. Microsoft... produce fake videos? nah!

    13. Re:Full X-Box Specs and Movies. by Gary+C+King · · Score: 1

      Actually, all the videos were fake! If you look at NVIDIA's press release (and Microsoft's), it becomes apparent that neither the graphics chip nor the sound chip will exist for another year. Every single video they showed was a mock-up, and none of the high-res screen shots for the mech demo (on Microsoft's home page) had any motion blur to speak of - although antialiasing was in full effect.

      Apparently Microsoft has also claimed a 6.4GB/sec bus; however, that's reportedly using PC400 SDRAM, which neither exists nor runs at 6.4GB/sec (PC100 = .8GB/sec, PC200 = 1.6GB/sec, PC400 != 6.4GB/sec).

      All in all, the X-Box specs amount to more of what Microsoft would like to achieve than what it actually will achieve. The prototype hardware will not exist for another year, at least, and I suspect that NVIDIA will have some major difficulties producing a processor that is 10x faster than the NV15, in roughly the same amount of time. Given Murphy's law, Microsoft will end up with 2 choices: produce a less-spectacular platform for Christmas 2001, or risk delay until 2002. If they delay until 2002 the X-Box is guaranteed DOA. The Dolphin and PS2 will be on their 2nd and 3rd generation games, respectively, and will cost considerably less than the X-Box. If people have just bought a Dreamcast, a PS2, and a Dolphin, it's unlikely that they'd be interested in also purchasing an X-Box, especially since all the games announced so far will be ports of Playstation/Dreamcast/PS2 games. If Microsoft chooses to release a less powerful console, their specs will probably end up being overestimates by at least a factor of 3 (NVIDIA's track record would pin the NV25 at about 7x faster than the GeForce, or ~110 million triangles/sec), which will not be enough muscle to really technically outshine the PS2 or Dolphin.

      Things don't bode well for X-Box.

    14. Re:Full X-Box Specs and Movies. by holloway · · Score: 1

      Couldn't MS just undercut prices?

  27. Um... CLUE: It runs *WINDOWS* by torpor · · Score: 2

    Thus, that 600mhz processor is a *REQUIREMENT* just to get the thing to boot fast enough...

    ;)

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  28. X Box must not be bought. by Anonymous Coward · · Score: 0

    Microsoft doesn't give a shit about you.

    Please remember that.

    1. Re:X Box must not be bought. by Anonymous Coward · · Score: 0

      And Sony does? Geez, get a clue buddy.

    2. Re:X Box must not be bought. by Anonymous Coward · · Score: 0

      Neither does Sony, Sega, Nintendo, Linus, Redhat, VA, Transmeta, Apache, Loki, or any other corporation. It's all about the bux, no matter what spin the PR departments put out.

  29. This puppy has a 100MBps ethernet port. by ratsdliw · · Score: 1


    With a 100MBps ethernet port you can hook up any type of broadband. Cable, DSL, whatever you like.

    Get the feel specs at Microsoft's X-Box site

    1. Re:This puppy has a 100MBps ethernet port. by Nastard · · Score: 1

      This may have been answered someplace, but does this mean that I can plug it into my network and play against other X-Box's? Or if a game is released for both PC and X-Box, can I play a LAN game against my girlfriend if shes on her computer? Or better yet, how about playing multiplayer LAN games between X-Box, PC, and Dreamcast? Is this farfetched, a possibility, or already implemented? Sorry if this has been asked before.

    2. Re:This puppy has a 100MBps ethernet port. by Mr.+Flibble · · Score: 1

      Without detailed specs it is hard to say. I would assume that if the box had genuine PC hardware (chip, graphics etc) as it certanly seems too, MS would be IDIOTIC not to include LAN support. Of course, if it supports high speed internet it supports TCP/IP. It would be brainless to hook one of these up to a LAN. I just hope it uses the win2k method of network configuration. (Hey wow! you don't need to reboot to change your IP settings! What Innovation! (Now where have I seen THAT before???))

      My guess is that the box will self-configure on an IP network. If it comes with a full keyboard and a full windows OS I cannot see this box making it far in the console market though. Why? Game boxes are simple. You plug in a cartrige or CD and you play. They get about as complex as a full featured toaster.

      If this box is indeed complex the simpler gameboxes will destroy it.

      --
      Try to hack my 31337 firewall!
    3. Re:This puppy has a 100MBps ethernet port. by thogard · · Score: 1

      Now it has 100M eithernet port. When you buy yours at the local mega-store you'll find out it uses a nice usb port for everything from joystick to mouse to disk to network.
      When I got my cable modem installed, I had the choice of 10mb eithernet (ick! I need a switch) or USB (ugggh!) so and I know there are USB adsl adpters too so why go to the expense of standards complient eithernet when you can go with usb and help get people locked into a "solution"?

    4. Re:This puppy has a 100MBps ethernet port. by JonK · · Score: 1
      Hey wow! you don't need to reboot to change your IP settings! What Innovation! (Now where have I seen THAT before???)

      Erm ... Windows NT?

      Agree with you about the ease-of-use. And, since MS agree with you too, that's all fine and dandy then.
      --
      Cheers

      --
      Cheers

      Jon
  30. Re:Yeah, but which processor? - Intel by joe52 · · Score: 1

    did it have an intel or amd chip damnit?

    According to this article on C|Net, it will be powered by an Intel CPU and a Nvidia graphics chip. This is a complete change over everything I had heard about the subject before I read the C|Net article.

    Either way we're talking about a systems that isn't scheduled to ship for almost two years. Who knows when we'll actually see them on store shelves. I feel like they're hyping this thing in an attempt to damage Playstation 2 sales so that the market isn't compltely controlled by Sony by the time the Xbox sees the inside of a retail store.

    joe

  31. Question: by Tarnar · · Score: 4

    Will the X Box be another moving target?

    Why do I ask? Simple. It has a hard drive. And supports high speed online connections. Does this mean that we'll see patches and software upgrades from MS? They live on these updates in the desktop world.. Releasing second rate products and promising fixes, leaving people begging for more. With a moving target, will we see DLL Hell?

    A Static Target is a Good Thing on consoles. Early on in the consoles lifespan, people code on the API's. Then they start coding on the low-level. As they get better, programs get better. Just look at how far the PSX has been pushed with FF8 or Chrono Cross.

    We'll wait and see I suppose. Incoherent post brought to you by lack of sleep and lots of Coke/Code.

    1. Re:Question: by Anonymous Coward · · Score: 0

      Does this mean that we'll see patches and software upgrades from MS? They live on these updates in the desktop world..

      not at all like the endless barrage of patches and updates that lives on. i love linux to death, but get a fucking clue.

    2. Re:Question: by gizzmo · · Score: 2

      I'm not holding out much hope for patch-free gaming on X Box. I just watched a real video interview with Bill G. over at CNN, and he said several times in the interview that the primary reason for the internet connection aside from multiplayer and music downloads (mp3 capability? or maybe just windoze media?) was for "updates." I'm not sure if he means added content, like getting new cars for Need For Speed, or if he means patching games. Not that he'd admit to that if it was the case. That said, I can't believe the are putting this out without a modem. I just really don't see the bandiwdth available for widespread hish-speed net access with in the next 18 months. Not to mention my incredulity at the fact that they talk of a fall 2001 release. Hell, a lot can happen in that much time, I'd hate to be the guy laying out tens of millions of dollars on a program that far out, and with two more established competitors coming to market before or at the same time as my product. Just doesn't make any sense. I really hope it does work out for them, it would be nice to see PC-quality games move to the living room.

    3. Re:Question: by Scudsucker · · Score: 0

      not at all like the endless barrage of patches and updates that lives on. i love linux to death, but get a fucking clue.

      But with linux you don't have to pay a cent for upgrades and patches. 95% of Microsoft's OS releases are bug fixes, and the other 5% are featrues they stole from other people, but you have to pay for it! (if you want to be legal)

    4. Re:Question: by Anonymous Coward · · Score: 0

      !

      Was he suggesting we replace the Win32 Xbox with a Linux Xbox instead? NO.

      So why the hell bring up the absurd counterpoint that doesn't even address the thread at hand.

      A Win32 being a random mess of arbitrarily installed system files is not negated by any other PC system having similar problems. Other general purpose OSes simply aren't relevant. They're not what is being compared to.

    5. Re:Question: by nosferatu-man · · Score: 2

      But Linux isn't the comparison that the original poster made: the X Box isn't competing with Linux (or any other desktop system). It's intended to compete with the consoles, which operate in a fundamentally different manner.

      And it's why the X Box is doomed to fail. Why should /anyone/ want to use SomeDesktopOS on a box that has to operate functionally identically as my N64 -- meaning, no patches, no upgrades, no no no nothing; just turn it on and play.

      (jfb)

      --
      To spur "enterprise Linux," Big Bang, the distributed two-phase commit.
    6. Re:Question: by IntlHarvester · · Score: 1

      Actually, if you've seen how WebTV handles updates, it's pretty transparent to the user, though it does take time over a 56K connection. Of course, there is always the problem of bad patch levels, or disappearing functionality (WebTV dropped Real support at some point), but they could solve these problems by just pushing a new update. Since the hardware is standardized it's much easier to produce a tested solution.

      It's a difficult problem -- people want a gaming box that's also a full featured browser AND they want bugs to be fixed AND they want functionality that hasn't been invented yet (DirectX version 32, or XHTML for example). It's virtually impossible problem to solve without a patch system of some sort. I would suspect that Linux-based devices such as the Tivo have the same issues.
      --

      --
      Business. Numbers. Money. People. Computer World.
    7. Re:Question: by Tarnar · · Score: 1

      Did I suggest that Linux was any better? Lord no. I was comparing the X Box to other consoles, not to Linux.

      I run Debian Unstable. I *LIVE* on updates. Hell, every few weeks something breaks in the updating system because everything is changing. Hence, the name Unstable.

      Then look at the PSX. Yes it has a few issues. But the system hasn't changed since it's release. If it was changing, who's to say original games would keep working? And by not changing at all, the programmers have to make do with what they have. They learn to push the envelope an insane amount.

      If MS is changing the X Box, who's to say they won't change it to break certain products? They don't like ABC Gaming comapny that has released product XYZ.. Well next update time, have XYZ stop working. This is an extreme example though. XYZ would probably stop working without malicious reason.

      The static nature of consoles is what makes them successful. You buy a console, plug it in, and play. It works. And 2 years later the software gets better but it's the same damn console.

    8. Re:Question: by Anonymous Coward · · Score: 0
      I'd say it's intended to take on all concerned, including desktops. If this thing can be a cheap desktop machine people will use it as such. What family wouldn't want a games machine that their kids can also do work on.

      That's why the X Box is certain to succeed as a cheap desktop PC with a legacy of games easily ported.

    9. Re:Question: by DrEldarion · · Score: 1

      Just as I was reading this post, that little box popped up in Win98 that told me that there was some sort of patch available on the MS site...

      Thought that was kinda funny ;)

      -- Dr. Eldarion --

  32. Worth having a look at.... by Darth+Turbogeek · · Score: 1

    I f there is one thing that tends to buck the all M$ stuff is crap, is the hardware they put their name too. It tends to be quite good. This does have a lot of potential but it will depend on the support it gets from games. After all, that were the real money in consoles are - not the hardware, but the games. Now as for crashing problems.... maybe not. The biggest problem Windoze has is supporting so much different hardware. I'd imagine they would set up (is it CE in this box? W2K cut down?) quite well to suit the hardware and that games that were able to be used on this box tested for compatibility. I dont think this will take over the market, but it will certanly broaden the market console games have. And it's certainly got some appeal with the inbuilt DVD.

    --
    "Old Rallydrivers never die - they just fail to book in on time"
  33. So it runs windows... by Naze · · Score: 0

    ...will it then be the first console system to blue screen?

    1. Re:So it runs windows... by Anonymous Coward · · Score: 0

      Oh wow - that's like, the most original thing I've read here. Kudos for your lameass post.

  34. X-Box? by locutus074 · · Score: 2
    X-Box? That sounds like copyright infringement of XWindows to me.

    We ought to get RMS, the FSF, the EFF, and any other TLAs we can think of to get out there and sue his ass. :)

    --

    --

    --
    We have fought the AC's, and they have won.

    1. Re:X-Box? by Anonymous Coward · · Score: 0
      >X-Box? That sounds like copyright infringement of XWindows to me.

      Okay, I see your point, but you spelled it wrong.

      The X Consortium requests that the following names be used
      when referring to this software:
      X
      X Window System
      X Version 11
      X Window System, Version 11
      X11

      X Window System is a trademark of X Consortium, Inc.
    2. Re:X-Box? by JimPooley · · Score: 1

      Don't forget to sue Chris Carter for the X-Files while you're at it, you sad sad man.

      --

      "Information wants to be paid"
    3. Re:X-Box? by darkshadow · · Score: 1

      X11

      Oddly enough, when I got polled about the X-Box a few weeks ago, 11X was the alternative name they asked me about.

      --
      -Darkshadow (There was a thing called Heaven; but all the same they used to drink enormous quantities of alcohol.)
  35. MODERATE THIS UP! by Anonymous Coward · · Score: 0

    I couldn't agree with you more. I own an N64 and the performance at times is horrendous, though I do love the graphics. I think it's hilarious that Sony had to release a 2nd Playstation with increased horsepower in order to keep up with the latter games being released. Give a few points to this guy!

    1. Re:MODERATE THIS UP! by cluke · · Score: 1

      You got to be kidding, right? Sony released a second Playstation after SIX YEARS! That's one hell of a shelf-life for a console. And I doubt the release had anything to do with "keeping up" with the N64!

    2. Re:MODERATE THIS UP! by marmoset · · Score: 1

      I think it's hilarious that Sony had to release a 2nd Playstation with increased horsepower in order to keep up with the latter games being released.

      Um, that wouldn't have anything to do with the
      original PSX being over 5 years old, would it?

  36. 600mhz of pure ego by jojo+tdfb · · Score: 1

    So it's going to run windows on a 600mhz x86. Who cares. Correct me if I'm wrong (I know you will) but isn't the x86 an incredably stupid processor for a game box. I mean it's great for web serving and running linux and all but i want to play games on my console and the x86 just doesn't do enough math to make it as compairable to the emotion engine that sony is using in the psx2. Use this for word processing and browsing the net but if you want games get a psx2 or a dreamcast. It's what all the console gamers will be useing and that's where the game devolopers will be i.e. Squaresoft and Capcom.

    --
    Linux is really boring from an os standpoint. Now Plan 9......
    1. Re:600mhz of pure ego by Nastard · · Score: 1

      But its *600MHz* of sexiness. People dont buy processors, they buy MHz, and this thing has 600 of them. Smart move by MS if you ask me.

    2. Re:600mhz of pure ego by JimPooley · · Score: 2

      One reason why people should care.
      PC games.
      Because this console uses a PC processor, and PC hardware, it's going to be pretty damned easy to port PC games to it.
      Is Quake III on the PSX2? Unreal Tournament? (insert name of hot new PC game here)?
      Porting games to this baby will be a doddle for any PC game manufacturer, and that's possibly the best thing going for it.
      THIS is where the game developers will be...

      --

      "Information wants to be paid"
    3. Re:600mhz of pure ego by Bill&nbsp;Gates · · Score: 1

      Well, UnrealTournament IS (within Epic Megagames, at least) on the PSX2. Also, the Quake III engine, if its not already (it probably is), will be running on the PSX2 real soon now. A number of 3rd parties who have Quake 3 engine games coming have announced PSX2 support in addition to PC.

    4. Re:600mhz of pure ego by Anonymous Coward · · Score: 0

      Hello news flash. the SIX HUNDRED MEGAHERTZ would be for game physics and so forth. The graphics chip will handle all the transform & lighting capabilities.

    5. Re:600mhz of pure ego by Anonymous Coward · · Score: 0

      But that strength can also be considered a weakness. First of all, this has the potential to WEAKEN, not strengthen the market for games on PC's. If Microsoft sells, say, 100 million of these x-boxes then what reason would a game company have of making a game for the far more complicated and expensive to support general PC marketplace? SUre there may be 200 million PC's, but if they make on average 50% less money due to all the different and incompatable hardware out there, why bother?

  37. Profits from hardware or software? by Jason+Skomorowski · · Score: 1

    Usually consoles break even or perhaps even lose money on their hardware and the real profits come from licensing the platform to developers. Is that what Microsoft is doing here?

    Or ... are they going for a slight profit margin on the hardware and letting normal PC games run on it too, giving them an instant software base?

    Since many console games are starting to appear on PCs, are they trying to shift all development of games to DirectX? Is it possible? Is it still possible if developers need to licence special X-Box versions of various tools and pay royalties?

    .. and where are they going to put Windows? I mean, Win'98 is 200mb or so, they can shave much of that off but it's still bigger than most cheap ROMs isn't it? Would they put something as fragile as a hard drive in a console?

    1. Re:Profits from hardware or software? by homerj79 · · Score: 1

      .. and where are they going to put Windows? I mean, Win'98 is 200mb or so, they can shave much of that off but it's still bigger than most cheap ROMs isn't it? Would they put something as fragile as a hard drive in a console?
      According to Microsoft, it will run slimmed down Windows kernel with a few libraries for developers. And to quote a Microsoft exec "It's the size of a fly burp".

      --
      SYSOP ('sih-sop) n.: the guy laughing at your typing.
    2. Re:Profits from hardware or software? by Bill&nbsp;Gates · · Score: 1

      Actually, consoles generally only break even or lose money on hardware sales at launch. Even at their current low pricepoints, N64, PSX and even now Dreamcast hardware have hit economies of scale that net the companies involved a profit off the hardware-only sale.

    3. Re:Profits from hardware or software? by palo0019 · · Score: 1

      I wondered the same thing. I heard in Japan Sony was only making about $15 off of the PS2. Consoles are prices as low as humanly possible, which is why you never see prices vary from store to store. The companies rely on software licenses (and 1st party game publishing) to make money. So I wonder if MS is going to require a license to publish...

      Don't get too carried away with the Windows name. You're not likely to see a Windows desktop on the xbox. It will just Microsoft's development libraries with the Windows name.

    4. Re:Profits from hardware or software? by grouchomarxist · · Score: 1

      I believe most consoles lose money. The console vendors only make money from the software license fees. (Note that the console software market is twice the size of the PC market, about $4 billion vs. $2 billion.)

      Who is going to make the machines? Microsoft has yet to announce any hardware manufactures. Will Microsoft pay companies to build the hardware?

  38. Why the delay? by Darth+Turbogeek · · Score: 1

    The only thing I can think of is that M$ wants to have a LOT of games ready for the platform when it is launched. It is after all games that make or break a console, not the hardware or OS.

    --
    "Old Rallydrivers never die - they just fail to book in on time"
    1. Re:Why the delay? by Lysander+Luddite · · Score: 1

      Because the OS will be a Win2K derivative. We all know how long it takes MS to build an OS.

      Because it is unlikely Intel will be able to provide enough 600mghtz chips in the short run.

      Because MS needs to work with hardware vendors to maximize the OS to the hardware specs.

      Because it will use a custom Nvidia chip.

      Because they need to push developers to develop for an unspecified hardware/software system.

      And finally...

      Because this hardware will be much cheaper in Q3 2001 which means it will be priced much more competitively in the market.

      So, no OS, no firmed-up graphics (the Nvidia deal is recent too), no chipsets, no boards, no hardware reference design - so can you blame them?

  39. Will it be obsolete in a year and a half? by A+nonymous+Coward · · Score: 2

    Even assuming Microsoft can make this self-imposed deadline any more than they made the 3-years-late NT5^H^H^HW2K deadline, won't it be seriously out of date? That's a year and a half -- a long long time in this industry. I wouldn't expect Sony or the others to stand still.

    --

    1. Re:Will it be obsolete in a year and a half? by Anonymous Coward · · Score: 0

      You obviously have no grasp of the console market. The original playstation still sells well & is a 20mhz machine with 3mb total ram. YET ITS STILL POPULAR. It's been out since 1994 and sony has been "standing still" on it since then. 1.5yrs in the console market means NOTHING. *GAMES* *GAMES* *GAMES* *GAMES* *GAMES* *GAMES* drive the console to destiny or failure. You can still sit down & have -fun- with a 6 year old playstation, no matter how out of date it is technically.

    2. Re:Will it be obsolete in a year and a half? by m3000 · · Score: 1

      BUT this X-Box is being aimed as teh poor mans gaming computer, which means it'll have to keep up with computer gaming pace. I'll give it 2 years before some computer game comes out that it can't play due to it's weak hardware specs (64 MB of RAM???) Nintendo, Sony, and Sega don't have this problem since devlopers only make games for a set standard, and they can learn the in's and out's of the sytem to make their games better over time.

  40. Media Hype starts up by Mr_Dyqik · · Score: 1

    There's a quote from a 'computer analyst' on http://news.bbc.co.uk that says

    "The chip that is going to be in this console is 20 times faster than the chip in the PCs, so you are going to get a better game on the console than the PC,"

    Excuse me how many pc's out there are 20 times slower than a 600 Athlon?

  41. Oh no. Gates in my living room! by homerj79 · · Score: 1

    It was only a matter of time before MS jumped into this business, so its nothing real spectacular to me. It should be fun to see Sony, Nintendo and Sega duke it out with Microsoft. If MS positions it correctly and prices it right, it may end up being a viable contender in the console market. I'm still holding out on getting too excited about this thing until I see it in action personally. And I'm still holding out for the PlayStation 2. Oh how I wish I lived in Japan. And on a side note, I'm keeping a running article here about news and developments of the X-Box. Check it out if you have a minute.

    --
    SYSOP ('sih-sop) n.: the guy laughing at your typing.
  42. Where will Microsoft make money here? by Thagg · · Score: 3
    First, it's interesting that none of the pre-announcment announcements said anything about graphics -- which is what makes all the difference in a console. All the rumors have had it that nVidia was going to be making the chips.

    But, my real question is, "Why make this box?" It appears that it will be a pretty damn standard Wintel box. It is hard to imagine that it wouldn't be trivial to port games back and forth between the console and the PC platform.

    The problem with this, from the X-Box manufacturer's point of view, is that it destroys the typical game profit center -- that is, that all consoles are sold at breakeven at best; if not at a significant loss. The money is made back in licensing of the games. But the PC game platform has no licensing cost whatsoever!

    So -- it will have to be something like this -- to get the 'Plays in X-Box' cutesy-poo logo on your game, you'll have to pay a royalty to MS -- and MS would require that even games that are for PCs would have to have the royalty paid (or not undersold, anyway) Otherwise, would people really pay the extra 10 bucks to get the game for their console that they could otherwise get for their PC?

    Perhaps, you say, the X-Box will has some dramatically great API for games that is not available on Windows, and legally protected from reverse engineering somehow. Would Microsoft really do this, really cut off their nose to spite their face? Microsoft dumped a lot of money into something called 'Talisman' a few years back; it was meant to be a revolutionary game enabling technology. Basically, instead of rerendering 3D geometry every frame, it was rendered every 10th frame (say) and then the various elements were distorted into position in subsequent frames. Nothing has been heard of Talisman in a year or so, though; even though MS made a huge hoopla at Siggraph about it. Still, it was a stupid idea then, and even more stupid today.

    I really don't see how they are going to get the licensing money that is critical to the game market.

    The obvious answer, of course, is that they are not in it for the money, at least, not in it for the gaming money. They are in it to establish a beachhead in the living room; a box with a highspeed line connecting your eyeballs directly back to MS. The myriad ways of milking that connection for money are left to the reader's imagination.

    thad

    --
    I love Mondays. On a Monday, anything is possible.
    1. Re:Where will Microsoft make money here? by Phil+Wilkins · · Score: 1

      > I really don't see how they are going to get the licensing money that is critical to the game market.

      Simple, you make the underlying OS (hardware if you're smart) recquire games to contain a watermark before allowing them to run. You then license this watermark at, say, $8 a pop.

      Bonus points for making it impossible to replicate the watermark on normal burners.

    2. Re:Where will Microsoft make money here? by Cy+Burdock · · Score: 2


      The simple answer is that they don't intend making any money on this. Not until Nintendo, Sega and
      Sony are dead ducks. This is exactly the same strategy they used with Netscape. Kill the company
      by using their monopoly (which has given them these vast resources) and then reap the benefits of
      owning the market.

      Hmm ... looks like adios to Nintendo,Sega and even, eventually, Sony. Shame if that did happen.

    3. Re:Where will Microsoft make money here? by Bad+Mojo · · Score: 2

      "Hmm ... looks like adios to Nintendo,Sega and even, eventually, Sony. Shame if that did happen."

      Hahahaha! You're a very funny person. While Nintendo and Sega might have to fear a software company in the US, Sony probably doesn't. Sony has reached a plataeu even Microsoft has not yet in sheer size and market domination. Sony has even outdone IBM. Sony has redefined the unstopable, immovable, unchangeable blob of a corporation and I really don't see Microsoft releasing some puny market killer affecting Sony.

      Now, if Microsoft bought the Pepsi chain and Disney, then I might start to worry. But who are they gonna get to drink Pepsi v5.3 Second Edition?


      Bad Mojo

      --
      Bad Mojo
      "If you can't win by reason, go for volume." -- Calvin
    4. Re:Where will Microsoft make money here? by ChadN · · Score: 1

      But if the game is easy to port to a PC (DirectX, Windows, etc..), it will probably be cheaper on a PC (since there is no $8 surcharge), and thus, it undercuts the market for this box. They would probably require certain restrictions on pricing of the PC version to get the "watermark" (to avoid undercutting).

      But then, as a game manufacturer, I'd be pissed. Artificially high prices will encourage piracy, and there are a LOT more potential PC owning customers than X box customers...

      We'll just have to wait for more details.

      --
      "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
    5. Re:Where will Microsoft make money here? by Basje · · Score: 2

      They won't be able. Sony still owns some of the patents on CD's. If microsoft goes too far, they can theoretically revoke ms' right to use CD-roms. Imagine that.

      Microsoft knows that. So I don't think there's a strategy aimed at driving out their opponents. I think they will try expand the console market, with a box that has a bit more functionality than their competitors and predecessors. Eg, a console that primarily plays games, but which can also be used to access internet pages, or which can be used for video conferencing. I'm sure they can think up a lot of things.

      My suspicion is that is alresy the case with the upcomming X box. I think the reason for waiting so long is that it has some functionality which requires a lot of bandwith, which they calculated to be available by fall 2001, or shortly thereafter.


      ----------------------------------------------

      --
      the pun is mightier than the sword
    6. Re:Where will Microsoft make money here? by SillyWiz · · Score: 1

      Talisman's sort of died a quiet death. It was a solution to the problem of decent high speed rendering in software, but these days everyone has 3D cards.

      To be honest, I'm not sure the box is powerful enough. It looks nice next to todays PCs, but 18 months time? People could well be shipping 1.5GHz cpus by then. Fully functional PCs could well be down at those price levels. That's far enough away that Dreamcast will be on 2nd generation games, and N64 will be looking long in the tooth...and be due for replacement. And the spec looks low compared to a PS2 available in right-now -> 6 months.

      I think MS thinks they can make a profit on the boxes themselves...

    7. Re:Where will Microsoft make money here? by Anonymous Coward · · Score: 0
      In terms of market value, Microsoft is bigger than Sony, IBM, Pepsi and Disney combined.

      Sony is well-run corporation that produces many fine products, but it's hardly in the same class as giants like Microsoft, GE or Cisco.

    8. Re:Where will Microsoft make money here? by Anonymous Coward · · Score: 0
      As others have mentioned - they make money on te titles/OS - they PAY to have the consoles out there - this means intense pressure on the manufacturers of the components to get their prices down.

      I don't think this is a long-term good thing for people like nVidia - their stock may spike in the short term - but long term they will be expending a giant amount of effort on something with the absolute slimest of margins - and they will have competition (amybe not ATI though - they already have Nintendo locked up via their recent ArtX deal).

    9. Re:Where will Microsoft make money here? by Vermifax · · Score: 1

      Just a point, I did notice someone pointed out GE being #5, but I would just like to add that IBM is also in the top 10 (maybe #6) I am sure that Sony outways MS, however IBM blows away sony in size and market domination. Think Midrange and mainframe size computers.

      Vermifax

      --

      Vermifax

      Logout
    10. Re:Where will Microsoft make money here? by Keith+Russell · · Score: 1

      There is no profit in video game console hardware. From Day One, the boxes themselves are sold at a loss. They start out with a relatively high price, say US$225-US$275, and a selection of (hopefully) very high quality software, to get the ball rolling. The key is that there will always be huge margins on the software. If the first batch of games catches on, and the second wave generates enough buzz, the system becomes self-sustaining, and the console's price begins to drop. Hence, $99 Playstations and N64s.

      Besides, there's a big difference between using monopoly power to crush one little company in an emerging market, and entering a space that's already occupied by three firmly entrenched players.

      Keith Russell
      OS != Religion

      --
      This sig intentionally left blank.
    11. Re:Where will Microsoft make money here? by Anonymous Coward · · Score: 0

      Sony can't prevent Microsoft (or anyone else) from buying off-the-shelf CD and DVD mechinisms. Since Microsoft isn't actually manufacturing the parts themselves, there's nothing Sony can do (legally).

    12. Re:Where will Microsoft make money here? by IntlHarvester · · Score: 1

      I really don't see how they are going to get the licensing money that is critical to the game market.

      Note that in the US, it's actually illegal to require licencing for video games produced for a system. This was shown in 1980s lawsuits between Atari and Activision and also Sega and Electronic Arts.

      The reason game licencing is so prevalent is that it's the only way to sell into the large Japanese market, and it's just easier to develop if you have the specs and the development setup. Nintendo, IIRC, has actually patented the cartridge slot on the N64 and only allows manufacturing at their factories, leading to more costs.

      Since the XBox seems to the standard 'open' PC hardware/software specification, I can't imagine anyone would be jumping up and down to pay Microsoft royalties. Perhaps they require a special installer or something, but even that might be documented, and could probably quite easily be worked around.
      --

      --
      Business. Numbers. Money. People. Computer World.
    13. Re:Where will Microsoft make money here? by confidential · · Score: 1
      But who are they gonna get to drink Pepsi v5.3 Second Edition?

      depends... is it service pack 2 or 3? i heard that if you drink service pack 2 too much, your vision gets a blue tint to it

  43. Shades of deja vu by Anonymous Coward · · Score: 0

    I wish Microsoft all the luck with the X-Box that other American, PC-centric companies have had in the past with their ventures into the gaming console world.

    Who remembers how 3DO made a big deal that you could buy a card for your PC that would let you play 3DO discs?
    For that matter, who even *saw* one of those cards?

    Ohwell, I really couldn't care less about this X-box. HDTV is way to expensive and there's no way in Redmond I'd want to play games with a puny blister-pad and a low-res blur-o-vision.

    Hey Connectix? How long 'till we see a PSX2 emulator?

  44. Why consoles? by dimator · · Score: 1

    What business does microsoft have developing a console system? Why does everyone in the media see this system as "wow, cool. should be interesting" instead of "great, another tentacle of the beast, spreading to another domain"? Maybe I'm over-zealous about this, but it really really pisses me off when a company leverages its user base around into whatever domain they want, and this seems to be what Microsoft does best. This move is analagous to using their OS monopoly to crush Netscape, only now, they're using their developer base instead of their user base.

    I sincerely hope this platform bombs.

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    1. Re:Why consoles? by Anonymous Coward · · Score: 0

      wtf does it piss you off? That shows your biased attitude just because you fuckin italics your "really pisses me off" statement. Get over it. They're moving into the business becaues its lucrative. Sony made a shitload of $$ from the playstatoin & now MS want's a piece. THATS WHAT BUSINESSES DO, THEY TRY TO MAKE MONEY GOD FORBID. It will also create new jobs for a whole new division at MS which is a good thing. Get over your biased attitude & grow up.

  45. Vaporware by mlinksva · · Score: 1

    The holiday shopping season for 2001 is still ~1.75 years away. Better than even odds that an 'X-box' will never be sold to a consumer (well, maybe a prototype will end up on eBay in the distant future).

    1. Re:Vaporware by EnglishTim · · Score: 1

      Well, considering they'll be showing it off at GDC today, I'd be very suprised if they don't have something to show off.. and come, on - how hard could it be to have a dev system? - it's mainly PC components!

  46. First Cut-N-Paste by Anonymous Coward · · Score: 0

    Microsoft unveiling new game console

    Last Update: 11:43 PM ET Mar 9, 2000 NewsWatch
    REDMOND, Wash. (AP) -- In a departure from its core software business, Microsoft Corp. announced it will manufacture and market a new video game console based on its Windows operating system.

    The system, provisionally called "X-box," was unveiled Friday in Tokyo ahead of a planned announcement by chairman Bill Gates at the Game Developers Conference in San Jose, Calif.

    Gates will try to persuade the people who create games to take a chance on Microsoft (MSFT: news, msgs) as it tries to compete with video game giants Sega, Nintendo and Sony Corp.

    "This is an extension of our software business," Microsoft president and chief executive Steve Ballmer said in an interview Thursday. "We're not getting into the hardware business, but we do want to provide a great software gaming experience for people."

    The X-Box, which will be out in time for the holiday shopping season in 2001, will be based on the same technology that powers personal computers. It will have a PC-based microprocessor running at speeds of 600 MHz, a hard drive, DVD-ROM drive and at least 64 megabytes of memory -- the equivalent of today's mid-range personal computers.

    By mid-2001, those components will likely be relatively inexpensive but could still outstrip the competition, such as Sega's DreamCast, Sony's upcoming PlayStation2, and Nintendo's next-generation game console, due out this Christmas.

    "Microsoft is definitely going to be a big player," said Sam Kennedy, news editor of gamespot.com, an online gaming news magazine. "I think Sony and Nintendo will be scrambling to make sure their developers are still on board."

    Microsoft is indeed aiming squarely at the Big Three video game companies -- Sega, Sony and Nintendo -- instead of the home computing market.

    "In most respects, this will be a traditional video game strategy," said Robert Bach, a vice president in Microsoft's Home and Retail Division. "People won't be upgrading their hardware or installing software or anything like that. They'll just pop in the disc and go."

    X-Box users will be able to connect to high-speed Internet services to take part in multiplayer games, as well as Web access and e-mail, but can only use digital subscriber lines (DSL) or other high-speed services. The X-Box will not be equipped with a standard telephone modem, Bach said.

    "For games of this quality, you will really want a high-speed Internet connection," he said. "That's the only way you'll get that really high-quality multiplayer experience over the Internet."

    Microsoft officials would not say how much it would cost, other than to say it would be competitively priced.

    Sony's new PlayStation2, introduced last week in Japan and to arrive in the United States in September, is the most advanced platform currently on the market. It has the ability to play audio CDs and DVDs and link to the Internet for multiplayer games and basic World Wide Web access. It costs about $370 in Japan, though the price is expected to decline when it is introduced here.

    The Sega Dreamcast, which uses software developed jointly with Microsoft, currently retails for $199.99. Nintendo's latest offering, the Nintendo 64, currently sells for less than $100, though the company is planning to release a high-tech successor in time for Christmas.

    For the people who write games, X-Box will be familiar territory. The software on the console will be based on Microsoft's Windows operating system. Since many game developers already write for personal computers, moving their games to the X-Box and taking advantage of the new hardware will be easy.

    "Fundamentally, we're a PC game developer," said Tom Dusenberry, CEO of Hasbro Interactive, the software arm of the toy company. "It's definitely an advantage to take the great content that already exists and easily move it to X-Box."

    Dusenberry said Hasbro will have six to eight game titles available when the X-Box hits retail shelves. Hasbro will likely reproduce popular titles like its Monopoly and Scrabble games, and may bring new games based on its other holdings. The venerable Dungeons & Dragons role-playing game, owned by subsidiary Wizards of the Coast Inc., would make an ideal X-Box game, Dusenberry said.

    Microsoft hopes the ease of development will bring more titles to X-Box when it launches. Most new gaming systems only have a handful of games available when they are first introduced.

    "It's a proven platform on the PC, and it will be even better on the X-Box," said Donald Coyner, director of marketing for the X-Box project.

    While most of Microsoft's sales are based on operating systems and office productivity software for personal computers, the company has recently expanded its software efforts into non-PC devices, such as "dumb" Internet-only terminals, mobile phones, hand-held PCs and home electronics.

    "We are all about giving people a great interactive experience any time, any place, anywhere," Ballmer said, echoing the company's oft-quoted mission statement. "This is just one of the ways we're doing that."

  47. Smoke and Mirrors by locutus074 · · Score: 1
    That's all this is. They've done it before. Can anybody recall how many times MS has announced a product, killed off the competitors, and then never bothered to release the product?

    They may actually be serious; I don't know. This is speculation, like the rest of you are doing. But a hard drive in a game machine? Now that's an absolutely great idea. The great thing about my Nintendo Classic (and other's that I've played since, like the Playstation or N64) was that it never crashed. Mix hard drives and Windows in a "console", and you'll see that go bye-bye. (In all fairness, there were occasional bugs, but we called the "easter eggs". ;) )

    In all seriousness, this seems like a major troll from the big boys themselves. Is it April 1st yet? When I first heard the rumors, I dismissed them as just that: rumors. Now it appears that they're taking to spreading the rumors more widely.

    Time will tell, but I think they're playing us for the fool.

    --

    --

    --
    We have fought the AC's, and they have won.

    1. Re:Smoke and Mirrors by Bill&nbsp;Gates · · Score: 1

      Not likely. Microsoft has been talking to developers about this for the better part of a year. That's why everyone knew this announcement was coming. This is not a spur of the moment decision.

    2. Re:Smoke and Mirrors by Anonymous Coward · · Score: 0

      How's that bisexual fiancee of yours doing?

    3. Re:Smoke and Mirrors by Anonymous Coward · · Score: 0
      The great thing about my Nintendo Classic (and other's that I've played since, like the Playstation or N64) was that it never crashed.

      Actually, the PSX and N64 had problems that would cause the systems to crash hard. Remember the stories of PSX's overheating, and having to play with the system upside down? I know of at least one N64 game (Mortal Kombat Trilogy) that would cause the system to just crash and die. I believe some games crash when the 4MB expansion chip is in place, as well. Add to this the problems the PSX2 is facing, and it is not uncommon for consoles to have crash problems.

    4. Re:Smoke and Mirrors by Electric+Keet · · Score: 1

      The great thing about my Nintendo Classic (and other's that I've played since, like the Playstation or N64) was that it never crashed. In all fairness, there were occasional bugs, but we called the "easter eggs". ;)

      There were some classic ones, too. occasionally on the old NES. The game was "Rollerball" by HAL, a great pinball game that had one annoying bug... it had multiball, and there was one area where one ball would knock another into an alley which had a return spring -- except if the velocity was great enough, the ball would get past the spring, and just stay in this endless loop.

      Okay, it's not a crash. But it may as well have been. Just like how in "Sonic 3" for the Genesis, there were areas with those quarter-circle ramps, if you hit 'em just right you'd go into the wall and would be pretty much stuck. And in "Solstice" for the NES, you could use a combination of the time-stop potion and a block to jump up off the screen, and totally frotz the wall-collision code. (If you had mad-phat skillz, which would be me. Anyone else who ever got a 100% score in that brilliant game, write me.)

      "Super Mario Bros. 3" had blocks that would show up in the wrong color. "Double Dragon" actually just plain *hung* on me, once at least. And I remeber a cheap game called "Pyramid" that had more fatal flaws than the characters in a Shakespearean play.

      Anyhow, point is, even if the system is flawless, you can count on programmers to break it. That can be a bonus, though... how long until a game on the X-Box (XXX-Box? Let's not go there) would come with its own code to bypass the embedded system and work its own hardware-level magic? I can see prominent game houses writing their own operating system. (KonamiOS? HAL Linux? CapcomCE? *grin*)

      Or just one solid Trojan.... put the BO in X-Box. </troll>

      --
      A digital picture is worth 0x01F4 dwords. - Jessie Tracer / Electric Keet
  48. GOOD JOB! by Anonymous Coward · · Score: 0

    Replying to myself:
    Whoever does your "HTML Programming" needs to learn that White Text on White Background = Invisible!
    See it again for the first time!

  49. That's all we need! by Anonymous Coward · · Score: 0

    Great, now we can buy a game console that crashes! Yeah, I want to be playing with my friends and get the blue screen of death. "Gee, I never got that on my nintendo or my dreamcast???" It sounds cool, it just needs another OS.

  50. (linu)X-Box by gunner800 · · Score: 1

    There should be a linux-based console. They could call it the X-Box; if MS complains, then "prior use" would give them a good fight. Everything runs faster under linux, and it wouldn't be so strongly tied to cheesy PC architecture.

    Quick, somebody write a good API!

    Even better, maybe Apple will produce a console. Stick in a G4 chip, they should be cheap in two years. Supercomputer console.

    Oh, and a 8gb hard drive? It doesn't count as a console if you have to install/uninstall the games! Maybe all that space is just so Win 2001 will fit.

    Why, no, I don't like Microsoft very much...is it so obvious?

    -sig-

    1. Re:(linu)X-Box by Anonymous Coward · · Score: 0
      Even better, maybe Apple will produce a console. Stick in a G4 chip, they should be cheap in two years. Supercomputer console.

      Not bloody likely.

      Remember the Pippin?

      Been there, done that.

      --
      Anonymous cowards are working on a massively multi-player persistent shared immersive reality, based on distributed servers running open standards and free clients (and you can't get there on an X-Box).

    2. Re:(linu)X-Box by L0rdJedi · · Score: 1

      From the sound of it, there's no reason Linux shouldn't be able to run on it as is. As long as you can boot from the DVD-ROM drive (I know of no other way to get Linux on this machine since it doesn't appear to have a floppy drive), it should install just fine.

      And with an Ethernet port, you could create a cluster of x-boxes :)

  51. Great! by cfleming · · Score: 1

    It's 2:00 AM and nothing is on television except infomercials

    "Do you want to surf the web and play old computer games in low resolution on a fuzzy television"

    "Do you want to strain your eyes trying to read some fuzzy 6pt font that some asshole CSS author set on your 400 line resolution, three color TV^H^H^H^H, I mean surf the web"

    "From the same company that brought you fast and reliable computer service (paraphrased from the MSN ad), introducing the X-Bung"

    "the next generation in home electronics. It replaces that shitty WebTV we sold you last Christmas. It's a hundred times better than CDi and DIVIX combined."

    "It even plays DVD's and provides you with one feature that regular DVD players don't. The Blue Screen Intermission feature, so you can take a piss break in the middle of a long movie."

    "Computers are expensive, hard to use, and require you to constantly purchase and upgrade new software (taken from the WebTV ad), and we know because we made them that way. And monitors make graphics look blocky, while your television smooths graphics."

    "But for the price of a cheap computer^H^H^H^H, for only $300, a four year subscription to MSN, and your soul . . ."

    ...
    Actually, for $300 that's a great deal. Often times console manufacturers will make no money or loose money in the sale of the console, because they plan on make their money on software licensing and need to maximize market penetration to get more companies writting software for their platform.
    If Microcruft is doing this, then the whole undertaking is fundamentally flawed. If this device is made up of standard computer parts, which it seems to be. Software companies could simply bypass Microsoft's software licensing and press DVD's that boot off of their own stuff. In the past it has been difficult for companies to do this, because gamming consoles have lots of strange chips; and you couldn't do without the dev kits.
    But if they are actually making good money selling all that hardware for only $300, then none of that applies.

    _________________________
    Of course every real gammer knows that you always buy the console that SquareSoft supports, because they only support one platform and it's _always_ the best one.

    1. Re:Great! by Anonymous Coward · · Score: 0
      It replaces that shitty WebTV we sold you last Christmas.

      WebTV is not shitty, given its design limits. It is the best internet/TV combo available (granted that is not saying much).

      Now, what is odd about the X-Box proposal so far is that there will be no installed modem (like PS2, it can be added later) and no mention of WebTV.

      I don't know why people are talking about MSN; it is not designed for TV, whereas WebTV is.

      They could give this X-Box away if people signed up for a 2 year WebTV subscription.

  52. Double standard. by Matt2000 · · Score: 4

    I find it ridiculous the number of people on here that are simultaneously deriding this MS X-Box thing as a closed product, while pumping up sony and its playstation line.

    Sony is the king of closed and proprietary standards (or at least non-standard) that it refuses to open, and refuses to let drop. Memory sticks, mini-discs and all manner of crazy ports for their machines.

    I like Sony's products myself, but only because they allow fun games on their platforms and generally have a good design sense.

    In some way a more moral company than Microsoft? Unlikely.


    Hotnutz.com - Funny

    --

    1. Re:Double standard. by palo0019 · · Score: 2

      I hate to stomp on the /. idealogy, but what the fuck is wrong with closed standards? Whats wrong with innovation? 'Open' isn't always the best. An open console platform would be disaterous. The market would be flooded by look-a-like hardware.

      And btw, I own a Sharp MiniDisc player. :)

    2. Re:Double standard. by drwr · · Score: 1


      I hate to stomp on the /. idealogy, but what the fuck is wrong with closed standards? Whats wrong with innovation? 'Open' isn't always the best. An open console platform would be disaterous. The market would be flooded by look-a-like hardware.


      Not so. It is hard to imagine any company deciding to sell a PSX2 clone, for instance, since there would be no profit in it--Sony is already planning to sell these things at a loss! They discovered with the PSX1 that they make far more money licensing the games than they ever do on just selling the consoles, so it's in their best interest to get these things into as many households as possible.

      Sony is probably much more worried about fly-by-night software companies (or open-source programmers!), armed with full specs about the PSX2, developing content for the box without purchasing one of those expensive DevKits or any kind of a license from Sony.

      Is it in the consumer's best interest? It's pretty hard to say.

  53. Ignorant by Anonymous Coward · · Score: 0

    Call me ignorant, but why would a games console need to be based on Windows? Surely the ideal game OS is something small, quick and powerful with GUI features stripped out?

    1. Re:Ignorant by Mr.+Flibble · · Score: 1

      There is no need to base a console on windows. MS is doing it because its the software that they have already (code reuse) and because it gives them tht opportunity to expand their monopoly with out appearing to do so directly. Mind you, given their marketshare where the hell ELSE could they expand to?

      --
      Try to hack my 31337 firewall!
  54. SOC/RO: Moore's/Law & consoles by Anonymous Coward · · Score: 0

    SOC/RO Comment: The problem with moore's/law and console technology is that ultimately moore's/law breaks down when we encroach upon limitations imposed by the laws of nature. So how is this a Good/Thing then? I don't see it, never have, never will. All this means is that eventually the game console market will go bust as it is no longer to keep up with gamer's expectations of bigger and better. All that will continue to be popular (and then only with foreign graduate students!) are gameboys for which the sole purpose is to play Poke/Mon. Unless, of course, a solution can be found to fundamentally change the way computers operate. For example, reversible technologies will allow, say, MADDEN FOOTBALL 2040 (byline: "When you get as old as me, you've really got to watch out for the snap, moreso than usual." or some such nonsense) to neither create nor destroy information. This really sux0rs 4ss because you've got to do something will all those extra bits. I suggest a high-speed connection to geoshitties, or perhaps crapster. Both seem idyllic as depositories of unnecessary bits nobody wants. Allow me elaborate. For geoshitties, it is obvious: you post it to your 15 mb webspace, then move on to the next randomly generated account name, post another 15 mbs, and move on. Although frankly I suggest a multithreaded striping type arrangement of the data across maybe 20 or so different accounts simultaneously. DoS? No, reversible technology at its finest. Now, as for Crapster, what you do is write your own client (duh. the provided one is crap.) connect to all 50+ servers, and upload a huge list of filenames of the shittiest most annoying songs you can think of. This virtually guarantees you will be choking your ISP in no time with people trying to get Crap from you. And crap is what they will get. Unbeknownst to them, you don't have files by those names, oh no. You just set up data lines directly from your CPU to your network interface (suggestion: wire directly to the fucking wall, or preferablly a router itself), and set them up to send your CPU's "shit bits" (ie, extraneous information that results from reversible hardware emulating a non-reversible operation) straight out with nice TCP headers to all the people on crapster. Oooooh yes. If the X/BOX has this feature (and you know it does, why the fuck else would it need its "high speed only" internet connection bullshit?) then Moore's law will NOT apply to it, in the sense that it won't break down, so then I guess it will apply to it, or something. Well now I've gone and confused myself! How confusing!

    1. Re:SOC/RO: Moore's/Law & consoles by e7 · · Score: 1

      What is "reversible/hardware"??? hope you're kidding because this was absolutely hilarious -- best rant I've seen in weeks! (Just one tip: you've got lots of slashes, but not enough dots.)

      --
      Corollary to Moore's Law: The IQ of new computer owners is declining.
  55. OS on the disc by luckykaa · · Score: 1

    Interesting. Does that mean that I could make a game that runs on the Linux kernel and have that run straight out of the box? I wonder if it would be easier to port Linux, OpenGL, and Quake or to produce a version of Quake that uses Sega's OS.

    1. Re:OS on the disc by palo0019 · · Score: 1

      SDK is a better term than OS. It's not WinCE on Dreamcast, more like a port of DirectX.

      So developers can chose DirectX for Dreamcast or Sega's own SDK. 'WinCE' has proven to be an inferior choice for the DC, as the port of Sega Rally 2 using 'WinCE' fell far short of the Arcade version. The only other WinCE DC game I can think of is Armada, which aparently isn't too graphically intensive.

      If Sega was willing to license the right to develop on the Dreamcast, and gave you the information required, there'd be no reason a game running on Linux couldn't be done, but that's kind of pointless, really.

    2. Re:OS on the disc by luckykaa · · Score: 1

      but that's kind of pointless, really.

      Yeah, but pointless things can be fun. It would have the added benefit of allowing the huge selection of games available for Linux to run on the Dreamcast.

      The question is could a Dreamcast handle the vast quantity of processing needed for Star Trek or Hangman?

    3. Re:OS on the disc by Anonymous Coward · · Score: 0

      You're basing your "'WinCE' has proven to be an inferior choice for the DC" comment on your opinion that Sega Really 2 what inferior to the arcade game?? Did you ever consider that it might just have been a crappy port? (bad programming)

      Nice to see some logical thinking... err then again...

    4. Re:OS on the disc by Nerds · · Score: 1

      Dude, this is Slashdot, when it comes to Micros~1, logical thinking goes out the door.

      I guess you have to give Bill Gates some credit, though, his company does manage, on a regular basis, to turn this group of geeks into a bunch of narrow minded idiots just by staying in business.

      --
      My other .sig is 'The Art of Computer Programming'
    5. Re:OS on the disc by Anonymous Coward · · Score: 0

      It would have the added benefit of allowing the huge selection of games available for Linux to run on the Dreamcast.

      XBILL!@

    6. Re:OS on the disc by palo0019 · · Score: 1

      Why would Sega put bad programmers on a port of an important arcade conversion? While it's true that Virtua Fighter 3tb is disapointing without WinCE, but the fact that SR2 has MANY additional tracks and cars leads me to believe it was not a result of lack of effort on the programers. This, plus the fact that no other WinCE games are even remotely taxing on the DC lead me to believe that WinCE is a poor choice if developers want to get the most out of the Dreamcast.

  56. Riddle me this by Anonymous Coward · · Score: 0

    That's cute, but what platform other than DOS runs modern games faster than the Windows variants? Certainly not Linux or MacOS.

  57. hrmm.. a life with the same old thing by Synomymous+Coward · · Score: 1

    well, probably with these batchs of consoles will see nothing new.I can imagine that nothing much different from their pc stuff.it would behave exactilly the same at their os ie. the first batch would be very buggy.It will have the same solution to hangs -"please press the reset button".and for the first time they got somthing that is more better secutiry ie-cant hack a console (I hope). they woudlnt even need to train their phone support pple seeing that they have the adiquite knowelde to fix the problem "please press the reset button" or "you see that cannot be fixed you got get the new upgrade"

  58. SORRY!!! YOU LOSE!!!! by Anonymous Coward · · Score: 0

    TRY HARDER NEXT TIME!! YOU DID NOT MAKE FIRST POST, AH ARE YOU GOING TO CRY NOW? TOO BAD? OH WELL. THAT IS WHAT HAPPENS. IF YOU WANT TO BE A FIRST POSTER YOU HAVE TO BE FAST. YOU WASTED TOO MUCH TIME DILLY-DALLYING THINKING OF WHAT YOU ARE GOING TO WRITE. PLUS SLASHDOT IS SLOW AS SHIT. YOU HAVE TO TAKE THOSE THINGS INTO ACCOUNT, SILLY! NOW DON'T FEEL BAD. IT WAS JUST YOUR FIRST FIRST POST. THERE WILL BE A SECOND FIRST POST FOR YOU, AND YOU WILL GET CLOSER. I SUGGEST PRE-EMPTIVELY POSTING SOMETHING SAYING LIKE "THIRD?" WITH A MESSAGE BODY OF SOMETHING LIKE "TROLLIN' FOR HOMOSEXUAL RETARDS". AS FOR NOW, NO COOKIE FOR YOU! NOW I TAKE MY LEAVE TO TURN OFF CAPS LOCK. GOOD NIGHT TO ALL. OR MORNING. WHATEVER. FUCK.

  59. Who is MS Selling this To? by skeller · · Score: 2
    I don't get what market the X-Box is going for. Nintendo and Sega pretty much exist thanks to their in-house development teams, and Sony has done well because it has been able to court 3rd parties very effectively (particularly that little company called Squaresoft). It seems that the X-Box's primary games will be ports, either from other consoles or from a PC.

    This raises the obvious question: who cares? I can buy an X-Box for about $300 in 2001. The PS2 will be cheaper than that in the U.S. by that point in time, the DreamCast already is and Nintendo is aiming for a low cost solution as well. The PS2 will have had more than a year's head start in terms of software and market penetration. Ditto for DC. Nintendo would seem to be more in direct competition, but Nintendo really has its own market built in (people buying it for things like Mario, Pokemon, etc).

    Making matters worse for MS, crappy PC's are getting cheaper and cheaper, and so I don't see someone who wants a low cost PC spending the $300 on the X-Box. A hardcore gamer who wants to play PC games probably already owns a decent PC.

    What MS needs are some exclusive titles. Having ports from everyone else is all well and good, but you can't sell a console on it. I don't think that they're going to get a lot of these (who the hell would want to develop something just for the X-Box when it's running off of generic PC hardware? You could port it to a "standard" PC with little problem, and dramatically increase your potential market). Without these, the X-Box will just be playing catch up to everything else. You can't sell a console with a pitch like "Hey, we've got all the PS2's games, only six months later!"

    What strikes me as most odd is the fact that MS seems to be competing directly with Sony here. Both the PS2 and the X-Box are heavily integrated with online features, both have DVD-movie playback and both seem to be about the same price. That's suicide on Microsoft's part, because again they'll be launching too late to do this all that effectively (especially in Japan, where Sony rules even more). I see this thing going the way of the 3D0 and the CD-I.

    1. Re:Who is MS Selling this To? by Bob+Ince · · Score: 3
      I see this thing going the way of the 3D0 and the CD-I.

      An interesting comparison. Both of these were, like the X-Box, reference designs, to be manufactured by OEMs, rather than single, managed hardware platforms.

      Has this strategy ever worked for games consoles? ISTR the MSX was supposed to have been quite popular in Japan, or something, but I never met one in Europe myself...


      --
      This comment was brought to you by And Clover.
    2. Re:Who is MS Selling this To? by Lode · · Score: 1

      The MSX ruled in the Eighties! (in Japan and (here) in South America)
      But it was much more a computer than a gaming console, I mean, it had cartridge inputs where you would just put a cartridge, turn it on, play and turn it off, but when you turned it on without a cartridge it booted into BASIC.


      --

      "I'm looking through you, where did you go?"
    3. Re:Who is MS Selling this To? by Big+Gulp · · Score: 1

      Agreed... We all know just how far their interactive television scheme went. I see this as just another case of vaporware on M$'s part.

      --
      "I shall turn you inside out over a very long period of time..." --Evil, from Time Bandits--
  60. Danger will Robinson Danger!!! by Mr.+Flibble · · Score: 4

    My fear:

    This gamebox becomes a sucess.

    Now let me explain why.

    There is no doubt that MS will push DirectX and all their other game API's on this system. I doubt that it will be designed to implictly support OpenGL. (But I bet it runs quake anyhow...)

    The danger that this poses is the integration of the PC into a gaming machine. Now don't get me wrong, I play plenty of games on this machine. The danger comes in the form of more games for a single platform -Windows-. Will the games for the MS box run on a Mac or a Linux box? No. (Maybe under VMWare.) If MS corners this market then they have a great opportunity to control the game market. If they do this the odds of people choosing an alternate OS (Linux, Beos, BSD et al.) is slim.

    If all the good games, or just a majority of them are run under Windows (as they are now) or on this box MS has a very good leverage point over the desktop market again. Think about this: Some parent buying a home computer. The child says "don't get the one with Linux on it! It can't run Bozo Spacewars XXVII!!" Now, Linux could dual boot as we know, but its the percetion or as they like to say "mindshare" that is important here.

    Microsoft is trying to kill two birds with one stone here. They are trying to generate a viable gaming market for their OS/Firmware, and they are trying to mantain/expand their monopoly grip on software.

    If this becomes a success I can only see games that are developed across multiple platforms to decrease.

    No sir. I don't like it.

    --
    Try to hack my 31337 firewall!
    1. Re:Danger will Robinson Danger!!! by dingbat_hp · · Score: 1

      The child says "don't get the one with Linux on it! It can't run Bozo Spacewars XXVII!!"

      I'm already having this problem, with an OS that's long-overdue for replacement, has poor game support and no USB support. I'm forced into using it to do server-related stuff, but it can't even play a decent game of Battlezone.

      It's Windows NT

    2. Re:Danger will Robinson Danger!!! by stx23 · · Score: 1
      I'm already having this problem, with an OS that's long-overdue for replacement, has poor game support and no USB support. I'm forced into using it to do server-related stuff, but it can't even play a decent game of Battlezone. It's Windows NT

      Then upgrade to Windows 2000, or downgrade to Windows 98. Do you want to have your cake and to eat it?
      Anyway, you should be playing the original Battlezone, not one of those dodgy remakes...
    3. Re:Danger will Robinson Danger!!! by Lord+Omlette · · Score: 1

      Are you smoking crack? PSX2 isn't just about the PSX2, it handles playstation games as well. No matter how many games the PC has, the PSX2 will more than enough to compete. Nintendo, the same people who brought us Mario, Zelda, Pokémon, Kirby and Metroid are NOT going to sit on their laurels. Even if Microsoft corners the game market with the X-Box, they're still gonna have one hell of a time trying to put Nintendo 6 feet under.

      BeOS 5 will be released soon for free. Don't know about you but I most def will be programming games for it. I know Loki isn't about to stop porting games to Linux. I know people will continue to code games for the Mac because "Steve Jobs is God" (how cute, the Almighty thinks different).

      Haven't seen any mention of it yet, but an uber-WinCE handheld is supposed to come out soon to compete with the Game Boy. Microsoft thinks they can compete with a handheld that has Pokémon on it. Yeah right. They also have to compete with Bandai's Wonderswan (not in the US yet) and the Neo Geo Pocket Color and the Palm Pilot as well. Since I'm not European, I know nothing of this Psion thingee, but I doubt it doesn't support some sort of gaming. Ok.

      I realize your panicked post was just to gain karma, and I realize DirectX will allow alot of people to develop for the X-Box, but please: Microsoft will NOT corner the gaming market, not if they handle things with the same skill they used to "corner" the handheld market with WinCE. Will a Win2k core keep the machine from Blue Screening? With a goddamned harddrive, how long until we start seeing Virii on this system? (erf, ignore that last, I don't even know what's possible with the Dreamcast or PSX2 peripherals.)

      More questons: Will Blizzard code for the X-Box? Will Bungie? Will Square? Will Capcom? Who are the awesome 2nd and 3rd parties that will make Microsoft stand out?

      Erf, I'll shut up now...
      --
      Peace,
      Lord Omlette
      AOL IM: jeanlucpikachu

      --
      [o]_O
    4. Re:Danger will Robinson Danger!!! by Mr.+Flibble · · Score: 1

      I realize your panicked post was just to gain karma, and I realize DirectX will allow alot of people to develop for the X-Box, but please: Microsoft will NOT corner the gaming market, not if they handle things with the same skill they used to "corner" the handheld market with WinCE.

      Uh gee thanks. Truth is its a genuine concern. My current machine has a 13 GB hard drive for Linux. There is a 3.7 for Windows on here too. The only reason I keep windows around is that I like games like Half Life and Quake 3. But wait you say! Quake 3 is published by Loki and it runs under Linux!!! That it does. In fact I own a Loki copy in the metal Linux box. Trouble is, I bought a Matrox G400 Max because of the Utah GLX project. I am running a Celeron 300A @ 450 and I have 192 MB of ram. I get 21 FPS on average in Quake 3, this is with all the options turned off and at 640x480 and some added speed optimizations from planetquake in my autoexec.cfg.

      Under windows at 640x480 with no speed optimizations, I get an average of 67 FPS. 1024X728 again no optimizatons yields 25 FPS. Guess which OS gives me an easier time being a LPB bastard with the railgun?

      I know XFree 4.0 is out and hey thats great. I bought the G400 with the plan to support Linux compatible hardware. The truth is, most games support windows and not Linux. (And if you can get Half Life to run under Wine let me know because I can't.)

      Will Blizzard code for the X-Box? Will Bungie? Will Square? Will Capcom? Who are the awesome 2nd and 3rd parties that will make Microsoft stand out?

      No, but I doubt that they will need to. I think that the design of the X box will most likely allow backwards compatiblility with current game structures, I mean, look at the hardware in it! Its a condensed PC! I don't mean that MS will become a gaming juggernaut (but look, they have already snapped up a few gaming houses...) Rather I mean that they will create a market that makes it more favorable to continue coding games for Windows. I mean, what OS does Blizzard code for now? Bungie? Square? Its not Linux.

      (Albeit Blizzard has hinted at a Linux port for Starcraft and Diablo II if Loki game sales are strong.)

      You are correct in that there is no need to panic, but we cannot just sit back and say "Ooh look at the silly X-Box!" Slow, bloated, and propritary they may be, MS is not stupid. Sure, I think that they will take a beating in the handheald market. (They already are.) It is however idiotic to assume that they don't have a chance in the console arena. Because they DO have a chance. Not a great one, and this is a threat to multiple platform games as a whole.

      --
      Try to hack my 31337 firewall!
    5. Re:Danger will Robinson Danger!!! by Lord+Omlette · · Score: 1

      Sorry, wasn't exactly thinking straight this morning... I'm not saying "ooh, look at the silly x-box" althought it looks like I said that. Microsoft is now a major player. But they will NOT dominate. Truth is, I've spent most of this morning flipping through msdn trying to find developer materials...
      --
      Peace,
      Lord Omlette
      AOL IM: jeanlucpikachu

      --
      [o]_O
    6. Re:Danger will Robinson Danger!!! by ender-iii · · Score: 1

      I was thinking the very same thing. It will run DirectX, making the games compilable for the PC as well. There is no doubt. The reason Sony did so well with the Plastation is that they had low standards and it's cheap to develop a game. With numerous more games for thier platform it makes the others, with high standards (Sega, Nintendo) look like they are running a distant second. But in reality, there is just more crap games you have to get throught to find a good one on Playstation. That being said, imagine this X-Box. Anyone who can download the DirectX SDK can make a game for it (i.e. costs nothing). Of course, it has to pass MS's QA. "Quality Microsoft" is an oxi-moron. And then, 5 or 6 good games will leak out of the crap, making this X-Box look good, "and it has so many other great titles". This platform will also be apealing to big companies, "we can develop for 2 platforms at once, and then compile twice??" And ind the end, the gamer gets screwed, and MS gets our money. Thanks again Bill. I hate you. I think I am going to cry. PS. X-Box Wine anyone?

      --
      ender-iii
  61. No mention of "Windows" on xbox.com by Anonymous Coward · · Score: 0

    At the time I write this, there is no mention of "Windows" anywhere on xbox.com. The only Microsoft API mentioned by name is DirectX. I find it interesting that Microsoft's most famous brand name, the one they are synonymous with, is conspicuously absent.

    Obviously I think it will run some variant of Windows; but it begs the question, will it be marketed as such? Does this say anything about Microsoft's future strategy for non-PC devices?

  62. HDD? by Anonymous Coward · · Score: 0

    Windows has the unique ability to swap and save useless shit to hard drives and leave it there permanently. I fear the Xbox might end up having corrupted drives, performance loss or possibly even no space left. And if there is no user interface for file handling... uh oh.

    Sorry if this has already been posted.

  63. They don't say *which* nvidia card is going in by Anonymous Coward · · Score: 0
    I think the coolest thing that the X-Box has going for it is the badass 3D support (Comeon NVDA is pretty damn cool) and the 100 MBps

    For all we know it could be the 64 bit (value) version of their TNT or maybe even the 4 meg RIVA 128.
    This announcement doesn't even remotely impress me..

    1. Re:They don't say *which* nvidia card is going in by Strog · · Score: 1
      Gamespot stated that it would use either Nvidia's NV11 or NV15. They are projected at 1.5x and 3x a current GeForce in performance. I suppose it would make a difference on Nvidia's time schedule on which one they would use.

  64. FUD for Developers.. by eshefer · · Score: 4

    The reason MS is "announcing" a product that is MORE then a year into the future, using Nvidia Chips that are'nt in production, yet, is to get developer support. now.

    But more importantly to get developers NOT to develop for compeating systems NOW.

    It's classic MS tactic: announce something that is far into the future so people will believe that MS will be dominant in that market, just to scare of developers from spending resources and developing for alternate platforms.

    The alternative platform being PS2, dolfine, and in the PC space Linux and mac.

    It's not going to work. It's too little, too late.
    --------------------------------

    1. Re:FUD for Developers.. by MupwI · · Score: 1

      How is this any different from Sony announcing the PS2 last year? Or Nintendo announcing the Dolphin (there were many people at the time accusing Nintendo of spreading FUD for being so vague about the spec of their wonder machine).

      Good games are taking longer and longer to develop, trying to attract developers to a machine before anything's actually been built isn't FUD, these days it's SOP.

      --
      -- Bah weep grah nah weep nini bong
    2. Re:FUD for Developers.. by eshefer · · Score: 2

      It's almost two years into the future.

      IF THEY ACTUALLY HIT THE DEADLINE...

      It was announced in a huge PR event.
      --------------------------------

    3. Re:FUD for Developers.. by Anonymous Coward · · Score: 0

      Maybe. It does take game developers 12-18 months to develop a full title.

      It could be FUD considering there is no final OS/hardware configuration to write to. OTOH, it's not unusual to announce a platform a year out in order to have developers consider options for platforms..

    4. Re:FUD for Developers.. by Free+Bird · · Score: 1

      It WILL work. There are too many people (like me) who just hate Sony for their totally uninnovative products (not that the X-Box is innovative). Unfortunately for MS, they decided to use iNTEL junk, and even more people hate iNTEL for the same reason (AND their commercials).

  65. Correct me if I'm wrong.. BUT by steveheath · · Score: 1
    isn't the power of the Dreamcast (and the others) in the fact that they:
    • Don't use the naff x86 archetecture (still full of 60's technology)
    • have multi-processing (a-la Amiga) where there's a processor for wazzy grafix, one for sound spatialisation, one for AI, etc etc etc..
    I really don't think that an PC-based computer will be worth the investment as a games machine.
    This said, there's a lot of games for PC, so the only hope I have is that this will force the big-3 to up the stakes + make their machines/games even better.. (mebbe even open them to us programmers :)
    1. Re:Correct me if I'm wrong.. BUT by Anonymous Coward · · Score: 0
      "Don't use the naff x86 archetecture (still full of 60's technology) "

      So what? If you're going to determine the usefulness of something based on it's age, then Linux is pretty damn useless (as it's based on 20 year old Unix tech)

    2. Re:Correct me if I'm wrong.. BUT by Junta · · Score: 1

      Well, I would have pointed out something like the wheel or fire, saying that about Linux doesn't quite work.

      x86 architecture is still crippled by things such as the segmentation they have, little endianess, complex instruction set, etc.. In order to maintain compatibility whilst simlutaneuosly adding more power, they must bend over backwards to make the chip run orginal 64k-limited code, and take advantage of Gigs of RAM too... If you look at the flow chart for any modern x86 processors handling of instructions, its pretty convoluted because of all the contingencies that need be made. As a Computer archicteure professor once said to a class I took "It's like buying a brand new Ferrarri and needing to stick a crank in the front of the engine to start it".

      Linux, on the other hand, in no ways tries to be able to run old programs from older UNIX implementations, only takes the concepts that were good and implemented any way they felt like. Even between versions of Linux, they are not afraid to completely scrap comatibility. Source level APIs in the kernel, glibc, etc Change between major releases, completely ignoring older apps, and requireing that programs be slightly rewritten to run on newer software. This lack of fear to change APIs, and occasionally rewrite projects entirely from scratch is both a pain to developers but also the main reason why Linux does so well at general OS stuff (as opposed to Windows, which have had to build and buil and build on top of the same code base, introducing many bugs, and worrying so much about backwards compatibility that strange tricks need be done to avoid breaking old apps).

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Correct me if I'm wrong.. BUT by Anonymous Coward · · Score: 0
      well, they are using an nvidia graphics card that handles all the graphics processing (or most, depending on who you talk to. it has transform and lighting on the graphics card anyway). so that part is not really a concern.

      it will be stuck with an x86 cpu though, so that's probably a disadvantage.

      i don't think there are any other consoles with a hard drive though...i thought that offered some interesting possibilities.

      -Martin

      -------------------------------

      isn't the power of the Dreamcast (and the others) in the fact that they:

      • Don't use the naff x86 archetecture (still full of 60's technology)
      • have multi-processing (a-la Amiga) where there's a processor for wazzy grafix, one for sound spatialisation, one for AI, etc etc etc..
    4. Re:Correct me if I'm wrong.. BUT by Anonymous Coward · · Score: 0

      Sony will in fact be offering a 25GB HD expansion for the PS2 next year. This is part of the plan to allow users to download and play games from the net.

  66. This machine could have a chance by Gery · · Score: 1
    Today's big problem of PCs is that every software you want to use (for ex. games) has to be installed onto your allways too limited harddrive. The advantage of a console is that you put in your CDROM/game-pack and get going (no installing necessary). Uninstalling is also not necessary - you can switch games whenever you want...

    That was one of the big success-criterias of the old NES (Nintendo Entertainment System) and all the newer hardware. Easy to install/set up and worked for hours.

    The only annoying thing was that on the PC more complex games came out. On the other hand you had to buy a new PC at least every 2 years to be able to play them (I had my SuperNES for 5 years and all new games still worked).

    We'll see, how microsoft will work around that - maybe a processor-and-ram-and-all-the-rest-upgrade slot if they do an OS-update (what OS will this machine use anyway: Win2K or CE???).
    ------------------------------

    --
    The answer is yes, me.
    1. Re:This machine could have a chance by iapetus · · Score: 1

      Did you read the specs? This creature comes with an 8GB hard drive. Looks like console gamers are about to be introduced to the exciting fun and games associated with installing and uninstalling games.

      Actually, you could turn the whole thing into a selling point: "More challenging than Final Fantasy 8, more nerve-wracking than Resident Evil: Code Veronica, longer lifespan than Tomb Raider - it's the X-Box game installation process, coming soon to a store near you."

      <sigh>

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    2. Re:This machine could have a chance by Supergrass · · Score: 1

      Why assume that games would need to be installed? The hard drive could be for patches/updates (either bugfixes or game enhancements -- think of all the mods for Quake and Half-Life out there and you'll see why this is exciting for a console), for savegames (obviously), and for caching stuff during gameplay (faster than reading from the CD). Seems like a smart thing to include to me.

      --
      Wherever there's a will, there's a motorway.
  67. It's all vapour people. by Colin+Smith · · Score: 1

    When have you ever heard of MS shipping a product on time?

    It'll appear on the shelves in 2005 and be renamed to 'X-Box 2010 Pro'.

    --
    Deleted
  68. IT makes perfect business sense by killmeplease · · Score: 1

    If you want to control the market for computers, you get kids hooked on gaming machines so that they get brand preference. Next you make a system that will play movies and music and surf the web for parents for the parents. Parents want the new Microsoft console, and their children are hooked on their games like they are crack. Also as a side benefit, the games will run on windows machines. Oh, and you can have a PC with the correct hardware and windows do the whole entertainment center thing like you neighbors (though it already can). So they can buy the X-Box and have a DVD player, CD player, internet appliance, and gaming console. People will not need to understand the hardware and writing software should be cake, and microsoft getss all of the pieces of the pie.
    So you convince people that they need to buy this product in order to do this whole integration of entertainment thing, which we all know is a load of bull. The problem is that Americans are stupidand will fall for marketing bullshit. We know better though.

    --
    - Kill Yourself, spare us all! -
  69. Yuck by Wolfier · · Score: 1

    Console with a hard drive.

    Anyone remember the days when computer gaming was truely plug-and-play? When we just put in the floppy/cartridge/CD-ROM, boot the machine and play the game?

    These days only consoles have this convenience - PC games seem to be made by lazy programmers who want to eat up their customers' hard drives by insisting on installing hundreds of MBs of basically crap on my harddrive...

    I mean, ok, they're not crap, but I wouldn't mind waiting for one more second to load that funky FMV from my 24x CD-ROM drive (I bet most of you have >30x) if I can save 100's of MB of hdd space for better uses and prevent my hdd from being a few steps closer to failure thru overuse.

    It is year 2000. My CD-ROM is a lot faster than 2x as it was in 1994. There's no excuse for installation.

    I still remember the days when the chatter of the day was "Geez, this game is a BLOAT - it takes 4 floppies and requires you to install!!"

    This is why I think the X-Box won't succeed (if the hdd is not for installation that's another story, but I highly doubt it), and I'm sure playing-right-off-the-CD is possible with computer games.

    I'm sure I'm not the only one.

  70. Funny... by Black+Parrot · · Score: 4

    Last week it was a 1.5GHz machine. Now it's down to 600MHz.

    Best you grabbed one now; they may be down to 12KHz next week.

    --

    --
    Sheesh, evil *and* a jerk. -- Jade
  71. sharks in the home consoles by Anonymous Coward · · Score: 0

    When the original Playstation came out, I had very high doubts about it. Sony selling a game console? The marked was dominated by SEGA and Nintendo, and I couldn't see how Sony could compete with them. Oh...how I was wrong. Sony had a CD based console, while the two others were still on cartridges. This was clearly an added benefit for the consumers. It was way cooler. But what really let the playstation become the best selling console was its price. Sony set its price below profit levels, and just 1 day after Nintendo set its price. Sony made losses selling the hardware, but it was able to make big profits on games' royalities. Also about 90% of psx games were first quality tested by Sony, so that only complete, well coded games were available. And the results confirmed Sony's best strategy.

    Now MS wants to enter the console market. The hardware specs are impressive. And clearly MS has the same opportunity as Sony had to sell the hardware below profit levels and still make profit on games (or on whatever, MS still makes profit anyway). Heck, they really could sell them for very cheap, and don't bother. It all depends on what MS wants to do with the console. With the DoJ on its shoulder I don't think they will aggresively fight Sony, Nintendo & Co. I think they want to put a win based computer dressed as a console in the consumers' homes. WebTV wasn't enough to build customers loyalty. They want them to see a win logo every time they turn on an electrical device. That's building customers loyalty. Fullfill a core need and associate it with their logo. This however is no new marketing strategy. Companies always target core needs with their image, be BOSE, Coke, Sony, anyone. The question is about how easily you can do it. Unfortunately MS has the resources to easily enter the consumers' home.

    But what excite me is that this is not strict computer ground. Sony is not Apple, and they surely will fight back hard. In my opinion, very interesting years are coming for the console market. Be prepared to be flooded with cheap propaganda, unthinkable slogans, and best of all plenty of games and hardware add-ons.

    A. Coward, one of them.

  72. MS FEARS! Sony PSX2 by Anonymous Coward · · Score: 0

    Ok, the real reason MS is jumping in to this market is two fold. 1. They have so far been mostly unsuccessful in getting large scale industry support for their various set top boxes that are different from cable company to cable company... then, all of a suddent, Sony comes along, and says: we have the answer. PSX2. if you are familiar with it's specs, you know all the cool stuff it can (and I know sony will make it) do. What has MS so squirlly, is the set top-esque features it has, DVD movie playing, and get this, cable modem jack! wow, bill is scared poopless. He knows that for microsoft to maintain control over the market in 10 years, there has to be a MS powered device on top of every tv/hdtv/3d projector in the USA. And now sony, in all of their audacity comes along and wants to do it before them, and most likly better then MS can at all. if the PSX2 can come in strong, and put a sony controlled set top box (cause that is the long term goal for it. to make it a center peice of the SONY home entertainment suite) then they can kill one of MS's future expansion goals. Bill isn't stupid, he knows he can't keep putting buggy software on peoples computers for ever. Home entertainment control systems are the way to go. Any way, thats my thought. ________________ duran goodyear duran@alphex.com

  73. Such as? by Zico · · Score: 1

    Can anybody recall how many times MS has announced a product, killed off the competitors, and then never bothered to release the product?

    No, I can't. You make it sound like you can, though, so please tell us how many times that it's happened.

    Cheers,
    ZicoKnows@hotmail.com

    1. Re:Such as? by MonkeyMagic · · Score: 1

      You make it sound like you can, though, so please tell us how many times that it's happened.

      Hahahahaha you're asking for evidence, hahahah, this is slashdot. Do you knownothing@hotmail.com?

  74. They paid someone to design that? by Detritus · · Score: 2
    Sony, Sega and Nintendo are designing race cars. Microsoft is designing a mini-van with chrome hubcaps. Yuk.

    A Wintel box carries so much legacy junk with it that it can never be a fast, efficient game machine. Not to mention that the quality of most PC games is terrible by game console standards. Consumers want an appliance that works, not a PC.

    --
    Mea navis aericumbens anguillis abundat
    1. Re:They paid someone to design that? by ewhac · · Score: 1

      Sony, Sega and Nintendo are designing race cars. Microsoft is designing a mini-van with chrome hubcaps. Yuk.

      I agree. However, have you checked on what percentage of new vehicle sales in the US are minivans (or rather, SUV-class vehicles)? Hint: It's depressingly high.

      Schwab

    2. Re:They paid someone to design that? by My_Favorite_Anonymou · · Score: 1

      Unless they sell it [xbox] for $50, it's not a mini van. Craps like 8g hd will prevent it from selling cheap. Why do you need that?


      /_____\
      vvvvvvv../|__/|
      ...I../O,O....|
      ...I./. .......|
      ..J|/^.^.^ \..|.._//|
      ...|^.^.^.^.|W|./oo.|

  75. 600 MHz at Christmas 2001 by ]ix[ · · Score: 2

    Ok so it wills till run at tv resolutions but at
    christmas 2001 I will have that kind of power on my linux-pda.

    christmas 2001 is about 18 months from now so I guess AMD will be unveiling their >2GHz-line if Moores law still aplies, the X-box with a 600 MHz cpu will be a tad on the weak side.

    I also wonder if they will stick with Nvidia as their sole supplier of graphics hardware, who knows if they are the best supplier in 18 months.

    /das Ix

    --
    This is my sig, show me yours
  76. first post by Anonymous Coward · · Score: 0

    first post

    thank you

  77. TV Resolution? by entropy7 · · Score: 1

    Err ... what resolution does a TV work at? run at? err - display at? whatever ...

    And surely a 600Mhz proc with a good 3D card could power said resolution at quite a decent speed?

    I mean this thing does click into a TV right?

  78. specifics on the xbox by omni · · Score: 1

    BBC is running a similar story, in which they state that the xbox will retail at approx. $299 and will hit the market in North America and Japan in about 18 months' time. Furthermore they report that AMD will be providing the processor and that the chip will be supplied by Nvidia. Guess Intel and Ms aren't the best of buddies anymore!?

  79. A wimpy box for 2001? by K. · · Score: 1

    Won't this be a pretty wimpy PC by Xmas 2001?

    K.
    -

    --
    -- Proud descendant of semi-nomadic cattle-herders.
  80. I'm lazy by JamesKPolk · · Score: 2

    I don't want to have to put the game CD in the drive, when I want to play.

    Now, id Software wants to make things difficult for me, but most games haven't given me trouble.

    Hard disk space is cheap, compared to the inconvenience, again and again, when it comes to swapping CDs.

    Oh, yes.. and some people like to play audio CDs in the computer drive, while playing games. I've done that on occasion, even...

    1. Re:I'm lazy by Wolfier · · Score: 1

      You have a point. Still, a lot of games *STILL* require the insertion of a CD when you play a game, even after installation.

      Ok. Given the size of today's games, I can bear installation - but installing *AND* requireing the CD??? What nonsense.

      My opinion is, even if the game only requires the CD during installation, we could still be given the choice of inserting CD everytime without installation.

  81. umm... by nomadic · · Score: 2

    Anyone else worried about what this might really mean? I mean, it's not really a console, it's just a PC. Does this mean MS is moving into the hardware arena (beyond their peripherals)? I think that's a lot more significant than just some new game console...I hope they put the same quality engineering into it as they do into their software (maybe they should paint the blue death screen on the monitor and save on the electricity); at least they won't be able to make the same old "it's the hardware's fault, not Windows'" excuse. Is that coherent? I can't tell anymore, I've been up for too long.

  82. What, no 56k modem? by shepd · · Score: 1

    Ok, well, good move Microsoft. You just cut out 75% of your market. That's (at least) how many people use a modem to get on the internet right now.

    I know I won't be buying one.

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  83. Don't I have one of these already? by CapnGib · · Score: 3

    I already have a PC that runs windows and plays windows games. Why the hell would I want another one that hooks up to the TV? At least on my windows box I can write my thesis, download porn , burn some cd's and even boot to linux.

    I don't see why developers woule like the idea of porting windows games to a PC-ish, windows-ish console. Just release the friggin windows games! For all the crap linux people talk about windows, it sure has a hell of alot of decent games. (Counter-strike beta 6 comes out today)

    I also own a PSX (can't play gran turismo 2 on a windows machine.) I will likely buy a PSX2 (gran turismo 2000 or somwthing like that should be out.) I will likely buy the next latest-and-greatest video card for my windows machine. I'm pretty sure I will NOT buy an X-Box.

    --
    Beauty is truly in the eye of the tiger
    1. Re:Don't I have one of these already? by IntlHarvester · · Score: 1

      For $300 bucks, I'd consider it just to play networked PC games with my real computer. The only question is if the resolution is good enough to play strategy games.

      My assumption is that this thing will eventually replace the WebTV. Those currently sell for $200-300 and have found a market.


      --

      --
      Business. Numbers. Money. People. Computer World.
    2. Re:Don't I have one of these already? by Anonymous Coward · · Score: 0

      You're not being very logical. If you would buy a PS2, why wouldn't you buy an xbox _if_ the xbox had as good games, had games that were not available on the PC, and works as well as the PS2? How does the fact that "it's windowish, it's based on the same technology as the PC" have to do with anything?

    3. Re:Don't I have one of these already? by Anonymous Coward · · Score: 0
      My assumption is that this thing will eventually replace the WebTV. Those currently sell for $200-300 and have found a market.

      Actually, WebTV sells for $99-$199. Much less than that if you get a used one or wait for the closeout sales just before the new boxes come out.

      I don't know about "replacing" WebTV.

      This whole things smells of weird Microsoft intra-company politics. WebTV would be the logical branch of Microsoft to launch the X-Box since they are already in the TV set top box business.

      But WebTV suffers from "not-invented-here" syndrome since they were acquired by Microsoft and function as a subsidiary rather than as part of Microsoft.

      Microsoft has even split off the cable branch of the business, calling it Microsoft TV, not WebTV, even though it is the same basic service as WebTV, just marketed under the Microsoft TV name.

      It would have made sense to launch the X-Box as a version of WebTV that could play games, and they could practically have given the X-Box away with a contract for 2 years of WebTV service.

      I don't know why they would use the X-Box for offering MSN or other ISP access, since these are not geared towards being viewed on a TV. WebTV is.

      WebTV does not have much of a future just for internet access, thanks to cheap PC's and internet appliances. If WebTV survives long term, it will probably be because of interactive TV and digital recording - WebTV should soon be in competition with ReplayTV and TiVo for this market.

    4. Re:Don't I have one of these already? by CentrX · · Score: 1

      Surprise surprise! The Playstation 2 runs Windows CE.

      Chris Hagar

      --

      "The price of freedom is eternal vigilance." - Thomas Jefferson
  84. second beowulf post! by herbapet · · Score: 1

    no, to post a beowulf cluster would be off topic, and we couldent do that could we? noooooooo, of course not. teehee. The X box is ummmmm, boxy, yea ok. any way, this is so much flamebait. good bye karma, hello schoool....IT TOOO EARLY!:(

    --
    Beer.
  85. Re: Exclusive X-Box titles. by Anonymous Coward · · Score: 0

    Microsoft is certaintly going for the exclusive titles angle. For instance, right now they are dumping a ton of money into a previously undistinguished Redmond company called "No Wonder". This company grown enourmously in the past couple of months by absorbing all the refugees of the Cavedog explosion.

  86. Graphics specs by Mr.+Objectivity · · Score: 1
    If you actually read this press release http://www.xbox.com/press.htm they tell you the custom graphics part from NVidia will be pushing 300 million polys per second. The PS2 does 100 million with all effects on. Also, the PS2 processer is 300 mhz, Dolphin is scheduled for 400 mhz according to rumour. 600 mhz will not be slow for a console by any streth of the imagination even for Christmas 2001. The success really all depends on the OS and third party developers. We should hear about the OS today when Gates gives his speech.

    It is supposedly not WinCE or 98 based, which only leaves Win2K or something new. Paul Thourott of http://www.wininformat.com suggests that the first consumer version of Win2K will be out next spring, keeping up with the yearly consumer upgrade. Seems that would be just in time for the X-Box. Any with only set hardware to have quality drivers for, they will strip lots of junk from the OS to slim it down.

    One other piece I bet they will have ready immediately is the online play option that Sega has been struggling to launch. MS already has the Internet Gaming Zone at http://www.zone.com for PCs, X-Box will most likely plug right into the architecture. Sony doesn't have online multiplayer ready to go either right now, which is a real disappointment. Could be great or could be complete shit, nonetheless it will be interesting to see them try.

  87. what a lot are forgetting... by Anonymous Coward · · Score: 0

    is that the performance needed for the TV vs monitor is a lot less. You won't have 1024x768 to deal with. So a 600 MHz processor and specialty graphics in 1.75 years will be low enough in price and will have enough hoarsepower for the TV. -Matthew

  88. It's a PC, right? by pwhysall · · Score: 1

    So why can't I install Linux on it and play XRacer?

    Actually, I don't think Microsoft has the savvy to enter the console market and make all that much of an impression - sure, their games software is reasonably good (think Age Of Empires and Flight Simulator) but those games have a goodly collection of patches. You can't do that in the console world. When you release, you have to get it right first time.

    It'll be too expensive, too slow and too late - remember the PC Jr?

    I'll be playing WipeOut 4 on my PS2, without a doubt. Never has such a *cool* series of games ever existed on any platform. (And never have the ports of that game to other platforms been so poor).
    --

    --
    Peter
  89. Which processor? by Anonymous Coward · · Score: 0

    It's going to be about 600MHz, is that a PIII of an Athlon? Maybe they'll go with RISC like Dreamcast, but if they do go with Intel, won't they be way outdated by 2001?

  90. Anyone remember the Console Crash of '84?? by Anonymous Coward · · Score: 1

    Way back in 1984, the game console industry collapsed, seemingly over-night, one of the main factors being too many consoles on the market, and too many games competing for the consumer's dollar. It basically came down to too much supply for the demand that was present. As a result, many game companies and consoles vanished from existence (can you say "Colecovision"?) When I first heard of the X-Box, I thought "no way..". Not that I hate MS or anything (which would be one reason ppl would be against this console). But the fact is, if they stick to their planned release date, they will be in competition with 3 other consoles (and they have actually stated this was their goal) - Dreamcast, PSX2 and Dolphin. Dont they realise the target age-groups these machines are aimed at usually struggle to afford to buy (and buy games for) a single console? Whichever of the existing 3 (Sega, Sony and the Big N)wins the most loyalty in the next few years will be the one to survive. Its simple ecconomics: teenagers can't afford every game console that comes out - they will often buy one and stick with it. Consoles have very little profit margin - its the games which make money. Now, MS wants to bring out a console which is basically a PC...why not buy a PC? If you wanna hook your PC up to the TV and play games on it, many video cards do that now. As some one mentioned earlier, unless there is a lot of initial support for it (crucial for any new console - look at why the 3DO, 32X, Jaguar, CD32 and a few others failed), it would be plagued by ports from other systems. And, as someone else has mentioned, ports rarely sell consoles. Not to mention, many consoles have been plagued with games that are absolute crud. Players deserve better than this, but unfortunately, many companies are forced to quicky churn out games to make a console look as tho it has an "impressive" library of many games - all in the attempt to attract players to it. I was honestly surprised to see Sony penetrate and survive in a market which was, back in 1994, practically down to only two big players: Sega and Nintendo. Adding a 4th player (MS) into the fray would be interesting, but also reminiscent of the early 80s when every man and his dog tried to cash in on the video game "fad". And look what happened. Eventually, people gave up on consoles (and turned onto computers). The market crashed, and was rescued almost single handedly the next year with the American release of their NES unit. Perhaps what MS should be doing is staying out of the console market and perhaps concentate on new gaming ideas for the PC. I mean, their new X-Box would basically be a PC in its own right anyway. (Similar hardware, compatible operating systems) They already make the OS that runs the worlds best games machines - PCs(no flames from console lovers, please! - Im not against consoles, I just can't see them catching up with PCs, hardware or software wise), so why not put their effort into making it better for gaming instead of pouring a shitload into something which will probably be doomed from the start due to a combination of consumer's attitudes, market trends and the allowances of the target age group? I for one will be watching with great interest. MC.

    1. Re:Anyone remember the Console Crash of '84?? by Anonymous Coward · · Score: 0

      PSX2's 128 bit processor does mind-boggling graphics much better than any PC to date

    2. Re:Anyone remember the Console Crash of '84?? by Junks+Jerzey · · Score: 2

      The crash of 1984 wasn't just a console crash. It brought down home computers with it and just about killed the coin-op market. The only home computer to really survive was the C64, and it was pretty wobbly for a while, but managed to come into its own a few years later.

  91. Microsloth's Motivation: by Anonymous+Sniper · · Score: 1

    Microsoft's Only motivation here would be to gather a stronger following for windows.

    By 'giving' (ie losing money) this product to the consumers of the world, they obtain more eyes on more MS logos. Thats a Good Thing for microsoft... I think we all know that Microsoft is all marketing and no product.

    Portability? Sure - as long as it's with a windows box.

    Microsoft does not give a damn about royalties/licensing fees for games.. Its all about market share. One more person who will be more familiar with ms Windows and the ms interface, and generally associating ms with 'good times' - ie playing games.

    Its all very similar to Mcdonalds losing vast amounts of money on happy meals (giving away toys at a loss to kids) or on the kids birthday parties.

    This bring me to the subject of a rant - advertising targetted at children, but Im too tired to rant.

    By 'giving' this to consumers, microsoft gains another user. Thats all they care about. Its one more user educated in the right (ie 'ms' way to do things.

  92. Re:If I see one more by Anonymous Coward · · Score: 0
    [Re:If I see one more] lame ass story i'm going to crack!

    Time for another Amiga story to drive this man over the edge!

  93. Moderators! by Anonymous Coward · · Score: 0

    the above comment shouldn't be marked flamebait. Offtopic perhaps, but the person shouldn't loose a karma point for that.

    1. Re:Moderators! by GregWebb · · Score: 1

      Speaking as someone who does moderate periodically, I'd disagree. That _was_ flamebait.

      One sentence in particular:

      "95% of Microsoft's OS releases are bug fixes, and the other 5% are featrues they stole from other people, but you have to pay for it!"

      This implies that only 1 OS release in 20 adds functionality and that NONE of the functions they're adding are there own idea. Not just the good ideas they're adding, the bad ones too.

      Both of those statements are demostrably false, the comment's flamebait.

      Greg

      --

      Greg

      (Inside a nuclear plant)
      Aaaarrrggh! Run! The canary has mutated!

    2. Re:Moderators! by nevets · · Score: 1

      I agree that he exaggerated. But the point he made was clear. Windows 98 was nothing more than a patch to 95. Patches are good for desktops and applications, but don't try to sell them off as features.

      Also, the previous comment suggested a moving target. I didn't think he was talking about patches to fix bugs, like Linux patches do. But changing of API. How many of you have programmed in VBA. We have had to rewrite several VBA apps everytime a new version of Excel would come out. Luckily, I don't write VB, but I work on a project that does. (I do the Unix side :)

      Also, I feel sorry for anyone programming in Visual J++.

      Steven Rostedt

      --
      Steven Rostedt
      -- Nevermind
    3. Re:Moderators! by Anonymous Coward · · Score: 0

      Heres two others. Your heterosexual. Your into felching. Both demonstrably false....

    4. Re:Moderators! by Malc · · Score: 1

      "Also, the previous comment suggested a moving target. I didn't think he was talking about patches to fix bugs, like Linux patches do. But changing of API. How many of you have programmed in VBA. We have had to rewrite several VBA apps everytime a new version of Excel would come out."

      Surely most of the APIs will be DirectX based? When I looked at it they had implemented versioning on their COM interfaces. This meant that new interfaces were added for new versions of DirectX, leaving the old ones in place. This is the correct way to do COM programming (remember, one of the ideals of COM's design was to ensure updates didn't break existing software at a binary level).

      As for Excel, some of the people on another project for the last company foolishly based a lot of their software on the proprietary BIFF file format. I think that the Excel interfaces would change more than the DirectX ones. DirectX is basically a virtual platform that people can program for. Excel is just another application. Plus, Microsoft have had to maintain backwards compatibility due the limitations of NT4 (limited to DirectX 3 I believe).

  94. Some good to come of this by Anonymous Coward · · Score: 0

    Some good to come of this might be a standardisation of PC joypads/joystick... IMHO Sony really missed out when they didn't use the PS2s USB ports for the controllers...

    1. Re:Some good to come of this by Anonymous Coward · · Score: 0

      no, becuz even tho sony themselves are not making USB controllers, some third party vendor could/will.

  95. - Selling the box, the OS and the games. by porttikivi · · Score: 1

    MS makes money selling the box. They don't have to sell it as a loss leader like the console companies do. They can lure the customers with cheaper games, althouh their box is not cheaper that Sony's. Why do I play PC games? BECAUSE THEY ARE CHEAPER, so much cheaper that many people prefer bying a budget PC to run them, even though even a budget PC costs three times the price of a modern console. Not to even mention the synergies of an X-Box owner to the greater PC culture.

    MS makes money selling the OS. The game box supports their other Windows CE business, and MS can even opt for letting cloners take over the X-Box hardware business, just supplying the OS for them, like for other PCs. Microsoft is mostly in the accessories business filling holes that other manufactures don't fill, and educating the market to force feedback sticks etc... X-Box and accessories are not critical as hardware sales for MS. But they are magnificent way to expand and develop MS software target markets.

    And last but least MS definitively makes money selling games. They are a big player in PC gaming, and they hope to be big in the global future of gaming. They need a wide platform population to exist, to win the game for game platforms, and win it to Windows CE.

    (BTW, I think both Linux crowd, MS and Sony are all wrong. What we need is a virtual pseudocode OS/device/network/billing/security/authentication/ billing/copyright abstraction layer to develop games and all other software for all hardware platforms, and thus free hardware innovation. This is what Java promised, what Lucent's Inferno perfectly implemented, and what nobody has been able to market yet. But it will happen.)

    --
    Anssi Porttikivi / app@iki.fi
    1. Re:- Selling the box, the OS and the games. by jayhawk88 · · Score: 1

      "Why do I play PC games? BECAUSE THEY ARE CHEAPER, so much cheaper that many people prefer bying a budget PC to run them, even though even a budget PC costs three times the price of a modern console"

      Where are you buying your PC games? I just spent $50 at my local BestBuy the other day for Might and Magic 8 (which, BTW, is crap). Granted, I probably could have found it cheaper had I shopped around, (other stores, Internet, whatever), but I don't see PC games being any cheaper than console ones.

      I also agree with another posters take that Microsoft is running this like it did IEvNetscape. Of course Microsoft will price this baby dirt cheap with the intention of bankrupting the competition. Will it work? Nintendo and Sega will probably be worst hit, but they also have a lot going for them, like experience, cosumer loyalty, and recognizable characters (Mario, Sonic). Sony, since it is diversified into other fields, could afford to loose money on Playstation, but not as much as Microsoft. When this thing eventually comes out, it wouldn't suprise me to see a sub-$100 price tag for the console.

    2. Re:- Selling the box, the OS and the games. by Loligo · · Score: 1

      >Why do I play PC games? BECAUSE THEY ARE CHEAPER

      I play PC games because the type of games I like are BETTER on the PC than any console.

      Show me a realistic full-featured flight simulator on the PSX or Dreamcast. I don't care about things like FF8 or Super Mario Blaster Mega World or whatever. I care about things like European Air War and the Steel Panthers series and Close Combat and... well, you get the idea.

      Not to mention the variety of controllers available for the PC... I heart my Sidewinder 3D Pro and wheel mouse and and and...

      Let's also not forget that I can play these games on my PC in double the resolution (or more) of anything I can put through my TV.

      Add to that the fact that I'm typically ALREADY sitting at my PC a few feet from my 20" monitor as opposed to across the room from my 21" TV, and the choice from my point of view is clear...

      YMMV, of course.

      -LjM

  96. You have to ask yourself this... by Anonymous Coward · · Score: 0

    Just think of this.... You are in the middle of a game...you have not had a chance to save since you beat the last boss and you are almost past this one.... you just beat him and then all of a sudden...THIS PROGRAM HAS PREFORMED AN ILLEGAL OPERATION... I can just see it now, the first console to have crashes. For the people that say PC's are better for games, they aren't. Ya you can patches and what not, but those are mostly needed because of the fact that the game won't work with your video card or your joystick. To run a game on computer you have to install it, to run it on a game console, you just pop it in and run it. Anywayz I'll leave it there.

  97. I only have one question.... by Darth+Yoshi · · Score: 2

    I only have one question, who is going to make the x-box? Seriously.

    Follow me on this. Traditionally, console companies have made little or no money (or even lost money) selling the system itself, but they make up for that in licensing fees and game sales.

    As I understand it, Microsoft doesn't want to make the system because; a) they're a software company, and b) there's no money in it. They just want to produce a specification and license it to third-party manufacturers. So, I'm guessing here, Microsoft figures they'll make money licensing the spec and/or selling the OS for it and/or maybe selling some games for it.

    So Microsoft is cool with this, and game manufacturers are cool with it, but what kind of company is going to manufacture and sell the console itself at a competitive price (i.e., little or no profit) against Sega, Sony, and Nintendo? The spec's I've seen for x-box aren't that much better than Playstation 2 or the mythical Nintendo Dolphin.

    So seriously, who's going to make the system?

    Disclaimer, I'm just a humble engineer, not an MBA or anything.

    --
    // TODO: fix sig
    1. Re:I only have one question.... by CaseyB · · Score: 2
      As I understand it, Microsoft doesn't want to make the system because; a) they're a software company, and b) there's no money in it. They just want to produce a specification and license it to third-party manufacturers.

      Where did you hear this?

      The economics of game consoles are pretty well understood now. You have to build the box yourself and sell it at a significant loss, and make up the difference selling licenses and producing 1st party games. You can't attempt to even break even on the box, or it'll be way too expensive.

      The only company I can recall that's tried a different model is 3DO, and all the companies involved in that (I think Panasonic was the only company to make a box. Creative made a PC card version) got burned pretty badly.

    2. Re:I only have one question.... by Darth+Yoshi · · Score: 1

      Hmmm, you're right. It says Microsoft will "manufacture and market" the x-box right in the first paragraph.

      I was recalling a previous report (admittedly based on rumors and speculation) that claimed Microsoft would only develop the specifications and merely license them to third-party manufacturers.

      Goes to show I shouldn't post before my second coffee.

      I think Panasonic was the only company to make a box.

      I know Goldstar made one too, and it seems to me another smaller company did, but the name escapes me.

      --
      // TODO: fix sig
    3. Re:I only have one question.... by vought · · Score: 1
      Seriously....

      I think Microsoft will likely do what Apple does: there are no factories around the world anymore with an Apple logo on the building and iMacs coming out of the end.

      Lucky Goldstar (LG Electronics) and NatSteel, and lord knows whatever giant Asian manufacturing companies will build it for them. My guess is LG Electronics--they certainly have the capacity.

      Which begs another question: since these companies order huge quantities of parts from (insert name of commodity part supplier here), will that help give Microsoft the economies of scale it needs to clobber the market with this thing?

  98. Windows. Bad idea? by FozzMan · · Score: 1

    "Hey guys I'm just about to beat the last level in...The following program has commited a fatal runtime error and must be shut down. Hit anykey to close surrent....Damn"

    If my experience with windows has any relation to the X-box, Microsoft is going to have to do some serious rethinking about their OS. I'm sure gamers aren't going to put up with having to keep restarting the X-box all the time just because it doesn't like something. The only time Playstation or N64 or dreamcast ever freeze is when a cd is scratched or you pull the cartridge out. The only good thing about using windows is that developers won't have to develop for another platform because most games are already made for Windows.

  99. M$ preannounces vapourware by smartin · · Score: 1

    This is the typical M$ trick of preannouncing vapour to try to give people second thoughts about buying a competators product. It seem to me that this is clearly aimed at the playstation 2. Probably because it is not windows based and offers a real threat to them in functionality.

    --
    The difference between Canada and the USA is that in Canada healthcare is a right and gun ownership is a privilege.
  100. Why MS are making the X-Box by Ralph+Bearpark · · Score: 2
    I guess MS have to make the X-Box so that people stop playing games on their PCs. Only then can MS can safely drop the MS-DOS compatibility from Windows ME (Millenium Edition).

    Meanwhile, this is another odd name choice for MS - the MS X-box - shortened to MSX - reminds me that failed MS-Japanese home-computer initiative of 10 or so years ago.

    Still not as painful as WINCE tho. For a marketing firm they make some pretty strange name choices sometimes, don't they?

    Regards, Ralph.

  101. What about the applications ? by Anonymous Coward · · Score: 0
    This new platform is all very well, but I'm starting to get a bit concerned about Microsofts strategy here. I mean, are they a games company ? or a producer of serious enterprise software ?

    I fail to see how Windows can be any use for games, if it is optimised for enterprise computing. They are two different markets. I don't think they have the branding either.

  102. Re:WinCE is one of the *choices* for DC developmen by MysteriesAbound · · Score: 1

    DC games don't include a "copy of the OS" but may include a copy of DirectX SDK if it's needed. If a game wants to provide network support, it must use the WinCE/DirectX layer.

    As to whether the WinCE layer was at fault for Sega Rally's poor performance - you'll have to ask the developers. It's easy to point a finger at WinCE, but it could have been the result of a hastily ported game. (not that I'm defending WinCE, though...)

  103. Problems.. by Junta · · Score: 1

    I've seen several comparisons with other systems on various basis. One is that the clock speed is higher than the other systems, so it must be faster. Unfortunately, this thinking is BS. It is x86 architecture, and x86 based-chips are well-known for inefficiency with respect to clock. Clock speed and MIPS are meaningless across different architectures, and I'll wager 600MHz is beat out by the RISC competition.

    Also, with using an x86 machine, what are they going to do aboutcooling? I know they'll probably require more fans (therfore more space) and be noisier than other consoles. I personally don't want my game system to be as loud as my computer.

    One last thing, the Operating Syetm. This part will probably be redundant, but here goes. It is a poor choice. I assume they chose x86/windows for compatibility with PC games, which in itself doesn't seem too bad an idea, except that PC games will largely be designed around COmputer monitor resolutions, and other various computer niceness. It does make it easier for companies to port games, but most game companies when given the option of slower, but easy, and fast, but somewhat harder, seem to take the harder route just to have more spectacular effects than the competition. In any case, I've always felt Console systems to be the wrong place for *ANY* general purpose OS. Just provide an OS with *only* the features needed to run games, without the extra fluff that Business Apps, etc. would use. Maybe the Windows they release for it will be specialized, but then should it be called Windows, considering?

    Well regardless, it won't see any of my money, I'll likely get a PS2, and *maybe* a dreamcast, but not an X-Box.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  104. X-Box is seriously underpowered by Anonymous Coward · · Score: 0
    Today's 600Mhz PIII with GeForce goes about neck to neck vs PS2 (at best).

    Do they REALLY think anyone would be interested to buy (regardless how cheap they make it) such a setup in Christmas 2001???

    If I would be buying a gaming system today, 600Mhz P3 or Athlon would be about the bare minimum. On the console side it would be PS2. 1.5 years from now it will be SO outdated it's not even funny. Normal PC Gaming rigs will be generally running 1Ghz+ by late 2001, and we will already have the first rumors about the next generation of consoles, and if MS drops it's X-box into that market, with those specs, it will get creamed.

    Now if they would be talking Christmas 2000, and priced at around 200$, things would be different, but with Christmas 2001 launch date it sounds seriously underpowered piece of junk.

  105. They could replace Sega... by belgin · · Score: 4
    I know, I know. Most folks don't have any faith in MS's ability to develop much of anything of quality. Their move is likely, however to be in some way opportunism.

    The Dreamcast was Sega's official last console system. They are changing to a software company.

    Microsoft might have known this, because they were working with Sega to allow CE to run on the Dreamcast.

    MS wanted into the market, and they know an opening is coming up soon. Whether they have anything good or not, there is room in the console market for three major players. Sony won't squash them, because they aren't worth it. Nintendo won't kill them, because they are much more worried about Sony and have lost most of their ability to do so. Sega is quitting the game anyway.

    The end result is that MS has a WIDE opening. If they can get in and establish a beachhead in the console market, they aren't too worried about losing money right off the bat. The simple trick for them is to become good enough with their first console to stay in the running. Once they are a respected (?) name in console gaming, they can continue from there, because they are going to do their damnedest to make sure that anyone with an X-Box is hooked in some way and has to stay linked to them.

    I am curious to see how they actually do it. Some of us may find the results are good enough to overcome our collective loathing of MS. Just because they usually make medocre products, doesn't mean they always do.

    B. Elgin

    --

    B. Elgin
    "Read at your own risk; feel free to ignore."
    1. Re:They could replace Sega... by drwiii · · Score: 1
      The Dreamcast was Sega's official last console system. They are changing to a software company.

      This rumor was started with a quote taken out of context from a Sega executive. It's not true (Sega has said so themselves).

    2. Re:They could replace Sega... by belgin · · Score: 2
      This rumor was started with a quote taken out of context from a Sega executive. It's not true (Sega has said so themselves).

      I have to ask was this the first rebuttal, or was there a second?

      There was a misquoted article that indicated Sega was dropping out of the console race. This created a furor, until someone pointed out that this was a misquotation and everybody relaxed about a week later. Then a couple of days after that Sega figured out what had happened on the media front and released a statement that, yes indeed, they are planning to drop out. They explained that they had decided to leave the hardware market and focus instead on an internet based software strategy of some sort. I don't recall all of the details, but it created a second furor on the gaming sites.

      My question to you: I know about the first time this was refuted. Was there a second time? Just because I didn't hear of it doesn't mean it didn't happen.

      B. Elgin

      --

      B. Elgin
      "Read at your own risk; feel free to ignore."
    3. Re:They could replace Sega... by Duds · · Score: 1

      I don't place much credence in this.

      Sega closed their PC software division recently after the release of Sega Rally 2, this makes it damned hard for them go software only

  106. No, they focus on the US by Anonymous Coward · · Score: 0

    That is not the best thing to do in the console market. That, and there isn't the game that makes everyone go out to buy the damn machine. Mario sold in a 1:1 ratio with the N64, and FF7 (blows) was the reason Playstation gained on the Saturn. But the N64 isn't popular in Japan, so Japan companies don't want to make games just for the Americans. Honestly here. Japan seems to be a test market for America, like Pokemon and Tamagotchi and other things. Also, I just want to note that the PS2 "meltdowns" are similiar to the early Playstations in Japan and America, so all you people saying it will get better by then are just ignorant. They really didn't fix Gran Turismo, did they?

  107. Dreamcast by Gyver · · Score: 1

    Someone tried to tell me that Sega's Dreamcast is based on Windows CE. Can anyone confim if this is true? Of course this guy is one of those people who knows absolutly nothing of digital electronics and, tries to make you think he knows everything. Still, he is a hell of a gamer and, does keep up to date with all this.

    1. Re:Dreamcast by Refrag · · Score: 1

      Windows CE is an optional OS on the Dreamcast. Sega also has it's own OS. Very few games use Windows CE, and the ones that do are under-performers.

      Try as I might, I have been unable to remove the Windows CE logo from the front of my Dreamcast.

      --
      I have a website. It's about Macs.
    2. Re:Dreamcast by Anonymous Coward · · Score: 0

      I was thinking of putting one of the magic night rayearth stickers that Working Designs gave you when you bought rayearth for the Saturn. However the relationship between working designs and sega has chilled; so I am not sure if the sticker would burn off or something. Remember in Raiders of the lost arch when the nazi simple that was painted onto the box holding the arch burned off? Maybe that would happen to my rayearth sticker :)

      Maybe we could come up with 101 ways to cover up that evil logo.

  108. This doesent sound that bad by Anonymous Coward · · Score: 0

    I think this box sounds pretty good, does anyone know if you will be able to play WINDOWS games or use microsoft periferals or any other periferals(ie: microsoft sidewinder force feedback pro or a microsoft game pad?) I cant wait for this box to come out.

  109. MS FUD & HW product cycles by St.+Elvis · · Score: 1

    XMas 2001? This is pure classic MS FUD. They'll be lucky to still be a single business entity by then, let alone launch a successful HW product.

    Within 21 months we'll be seeing next-generation HW from the console makers, and you can bet that with this heads-up they'll be trying to make MS's offering look boorish.

  110. Re: X-Box...pure vapor? by Anonymous Coward · · Score: 0
    Let's back up a moment. Microsoft is taking the veils off X-Box? Excuse me, they're barely does a detailed design down. This is unveiling???

    Where's the prototype? I don't even want to get into the issues (or the resolutions thereafter). We're talking about 'dropping in a disk and going'...no hardware update. (Hell, this is this anti-thesis of Sony who's starting to ALLOW hardware expansion...)

    Folks, this is pure vapor.

    Someone's already questioned the business model, which is full of holes. But the question is why bring this up?

    Someone's scared that Sony is going to pull developers from Windows is my only answer.

  111. This will compete?!? by Dungeon+Dweller · · Score: 1

    First off, to answer the question about the processor, it's an athalon.

    Second, how is this supposed to compete with the new gaming consoles? Heck, you would think that the sun shines out Sony's ass with the way that some people talk about the playstation 2. Dolphin is sure to be an amazing piece of equipment.

    MS, on the other hand, is realeasing a 600 MHz box that barely has enough RAM to run the operating system that is the only reason that it is being released. The only reason that this was built at all is so that MS could say that windows was actually used in a gaming platform. Heck, put linux on yours for all I care, it's just a computer that LACKS a few of the features that a good desktop system should have. Perhaps the copy of windows in it has been tweaked a bit for gameplay, but I don't see the advantage that this box could possibly have over a box running any of the newer chips, and SIGNIFICANTLY more memory.

    Synopsis, want this box? Build your own, save some $$$, and get enough memory in the damn thing!

    --
    Eh...
    1. Re:This will compete?!? by Dungeon+Dweller · · Score: 1

      Sorry about that, I heard from what I thought was a reliable source that this was an athalon. Still don't see the advantage over playing on a computer, unless the price is significantly less.

      --
      Eh...
  112. Expect buyouts by acb · · Score: 2

    I don't get what market the X-Box is going for. Nintendo and Sega pretty much exist thanks to their in-house development teams, and Sony has done well because it has been able to court 3rd parties very effectively (particularly that little company called Squaresoft). It seems that the X-Box's primary games will be ports, either from other consoles or from a PC.

    Sony also owns Psygnosis (formerly an Amiga game developer). Psygnosis have been instrumental in making the PSX into a viable platform, by providing a steady flow of games early on and not supporting rivals.

    If MS go through with this, expect them to buy out some game developers to support it; perhaps Electronic Arts or Infogrames or GT Interactive will fall to MS and cease supporting non-MS platforms.

    1. Re:Expect buyouts by powerlord · · Score: 2

      Cool... as a former Amiga owner (till I accidentally fried my A1000 motherboard) I always wondered what happened to Psygnosis.

      On to the topic though... don't forget that Microsoft already had a Game Developer in its pocket... itself. They've been producing games for close to three years now (everything from Age of Empires to Hellstorm to Mechwarrior III). Looking at their track record they seem to be developing titles that will apeal to the Console gamer, so I have a feeling they were planning on this for a while. If the console supports the DirectX API (no reason not to) then you could very well see them putting out their own games "Only available on MSX" ... and maybe the PC.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    2. Re:Expect buyouts by skeller · · Score: 1
      Sony also owns Psygnosis (formerly an Amiga game developer). Psygnosis have been instrumental in making the PSX into a viable platform, by providing a steady flow of games early on and not supporting rivals.

      That's true, though I don't believe that Sony owned Psygnosis until a few years into the PSX's lifespan. And of course Psygnosis still publishes titles on other consoles (but for a while they were pretty Sony exclusive -- it took years for Wipeout to hit another console. Sony has also been releasing more and more first and second party titles. Aside from the obvious like Crash Bandicoot, they've got things like Ape Escape, PaRappa the Rapper and Gran Turismo.

      If MS go through with this, expect them to buy out some game developers to support it; perhaps Electronic Arts or Infogrames or GT Interactive will fall to MS and cease supporting non-MS platforms

      Hrm, that's an interesting concept. A scary one too, but then again I couldn't see MS buying out either of those companies and forcing them to be X-Box/PC only. They both depend on too many different platforms to be profitable. What's more interesting though is that if you buy EA, you also get Square....

  113. Microsoft doesn't know... by Anonymous Coward · · Score: 0

    Microsoft really doesnt know what its up against.. Its like a suburban meth dealer going to south central LA to sell crack.. The japanese already view americans as stupid (except for the women, they love white boys for some reason) In japan, the Macintosh has the greatest market share for whatever reason.. and their way of thinking is totally different.. Videogames are a part of the culture over there.. their way of thinking is totally different.. I may not fail here but if it succeeds over there Ill be very impressed

    1. Re:Microsoft doesn't know... by punkass · · Score: 1

      Microsoft really doesnt know what its up against..

      I hate Microsoft as much as the next mindless idiot here, but people have said the same thing when they went up against Wordperfect, Lotus 1-2-3, Netscape Navigator, Logitech Mice, Sun's Java, any number of server markets (not that they win all or even some of them, but the fact that they make a significant showing in new markets is something), Apple and IBM back in the 80's... The only people I've seen to put them in there place, besides AOL, is the DOJ...

      --
      "Nobody owns the fucking words man." - James Dean
  114. Will Linux zealots buy the X-Box? by ecliptic_1 · · Score: 1

    My question is:

    If this X-Box scores high on the coolness value, will you Linux zealots purchase it, or boycott it simply because it is manufactured by Microsoft? Does a superior product win regardless of its origin?

  115. MS is gonna spank PSX2 by GeneralJim · · Score: 1

    man dont you guys get it? im sure all you programmers do. directx is the key to this X box. a MS standard for device/driver interaction with the prog..in other words you write for directx not a particular sound card, vid card, etc... so if you write this game under a "directx" port then that game ports to any directx capable machine..be it a console or a pc...shall i mention bleem? MS is doing it for them!! no bleem for Xbox on the PC will be neccessary. MS dont care if you buy that game and run it on xbox or windows...they win either way....the relationship between game developers and the console owners(MS, Sony, Nintendo etc) is the BIG difference here. how often have you wished you could play games on your pc or console using the one copy of the game? well here you go..course you have to use Winbloze on your PC...now will Sony or Sega do that? heres another interesting idea....maybe these Xboxes will let you upgrade them, and i mean Upgrade..swap out the cpu board add REAL memory etc....bigger HD's.. another idea....network your xbox into your existing winblozes or other tcpip LAN and play multiplayer games with it...see...MS can come at this from a PC perspective and not lose market share while Sony and the others have almost nothing to gain by marrying PC's and consoles..with them its either one or the other...at least MS can merge the two....im a pc gamer...but the xbox idea looks promising

    --
    swallow your soul!!!swallow your soul!!!-anonymous undead
  116. Funny? by Anonymous Coward · · Score: 0

    The mods need to get a grip - this was not funny, just a typical Linux-user spreading FUD all around.

  117. Squaresoft is highly overrated. by Anonymous Coward · · Score: 0
    They do not make or break a console... they're just good at aligning themselves with the best hardware manufacturer. While square's makes the most popular RPGs, the RPG market can't hold a candle to sports/fighting/racing games.

    And let's not forget that Square has released both FF7 & 8 for the PC.

    1. Re:Squaresoft is highly overrated. by Anonymous Coward · · Score: 0

      no kidding, their games are okay but they'll never really innovate anything. Ever read interveiws with them, all they care about is making popular games. They don't care about pushing the industry. The do what they do well, unfortunitly what they do is kinda boring.

  118. PC? by mlong · · Score: 1

    So how is this any different than a regular PC? And what will these console gamers do when they get a GPF in module kernel.exe?

    --
    //m
  119. Why would I want this? by Anonymous Coward · · Score: 0

    Flame me if you would like but seriously, why would you want a microsoft console system? They have enough to worry about before working on this. If it is anything like what is out from them now it will be crap (Windows (we wont' even touch CE), MSIE etc)

  120. Moderators suck by Anonymous Coward · · Score: 0

    This is not insightful in the least. Get over your anti-MS bias.

  121. Usele-X Box for gamers. by N8F8 · · Score: 1

    Were talking the middle to end of next year folks. This system will be way outdated by then. Comparing timelines buying the X-Box with those specs next year is like saying someone is willing to sell you a computer (less monitor) that is a Celeron 300, 32 MB ram and a Rivia TNT card for $300 bucks today. Great deal, but for a gamer system a year from now I'll want a 1GHZ Processor, 128MB ram and a GeForce video card. By then the new games will require much more horsepower.

    Then there is the games support. Sure you'll be able to run a plethora of old games and even sucky MS games but what about new games. MS had better cut some major deals with games software companied to provide new games that will attract customers. Personally I hoping that by the end of next year (two years away) I'll be conversing with Slashdot users via a highspeed connection in a virtual world. At a minumum I'll be waiting for good VR FPS games to play.

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
    1. Re:Usele-X Box for gamers. by Anonymous Coward · · Score: 0

      "a year from now I'll want a 1GHZ Processor, 128MB ram and a GeForce video card" A 1GHz processor? What you really want is a mac. It's allready funny how far behind AMD and Intel are. Put another year in and I won't be able to handle the laughter.

    2. Re:Usele-X Box for gamers. by N8F8 · · Score: 1

      I wouldn't be one to knock Apple. My first computer was a Mac. They build better computers, better looking computers and innovate more (firewire ,GUI design,video integration). The only real problems with Apple are price and software developer support. They tend to run nearly $500-$1000 more for a comparable system, have fewer hardware upgrade options and virtually no software support. Not to mention that the available software is often more expensive since the economy of scale is much smaller.

      --
      "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  122. I don't get it. by Anonymous Coward · · Score: 0
    Something does not add up. Does MS's right hand know what its left hand is doing?

    This x-box will sell for more than PS2? MS won't control the software to make a profit? So where will the profit come from?

    If this were a WebTV box MS could give it away with a 2-year subscription. That at least would make sense.

    How is a cobbled together PC box going to act as a game console?

    It has a hard drive! Why? Does this mean hard drive management and file corruption just like a PC? What fun!

    It's an x86; that means cooling fans! Fans plus spinning hard drive means x-box will be a noisy annoyance sitting under the TV! They could have gone with Transmeta's Crusoe; low power consumption and no fans.

    I don't get it.

  123. Re:Ignorant - why yes, you are by Anonymous Coward · · Score: 0

    Dude - they're not going to stick a full copy of Windows 2000 on there. It will probably be a version of WinCE that has been stripped down to it's base elements - Kernel, DirectX, not much else.

  124. *IF* this is a good idea, then... by Sloppy · · Score: 2

    ...It can be trivially one-upped. Haven't there been some cheap PeeCees that come preloaded with BeOS or Linux, in the $200-$300 range? Mainly intended for 'Net surfing, I think. Why not put a decent chipset in them and then use them for games?

    The point is that anything they can do in hardware, someone else can do too. And anything they can do in software, anyone else can do a lot better. The only way Microsoft can prevent it is to make exclusive deals with all the 3D graphics chip makers to agree not to sell their chips to anyone else. Now, I wouldn't put that kind of move above Microsoft, but I don't think they can pull it off, these days. If someone like VA Linux decides that they like the idea of the X-Box, then Microsoft's X-Box is toast.


    ---
    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  125. my only question is WHY? by mbpark · · Score: 1

    The specs on the X-box don't look too good for a 2001 release. By the time this machine hits the stores, there will be 1.5 to 2Ghz processors out there, specifically the Intel Pentium IV (Willamette) and Athlon Ultra, as well as a few processors down in that price range.

    By the time this machine comes out, you will be able to purchase a more powerful machine on Pricewatch for less money, with more RAM, a bigger HD, and also a faster DVD drive.

    They made several bad decisions here:

    1. 64MB Integrated RAM. Most of the super high-performance video cards don't share memory with the system RAM. This is a bad move, seeing as how video cards with their own RAM perform much better than integrated video, which is fine to use with your Compaq Presario on AOL, but not for any good 3d-gaming.

    2. 600 Mhz processor? Considering the amount of processors that will be around in 2001 to whoop ass on the 600Mhz machines for a cheaper price, why?

    3. Operating System? I'm thinking one thing here: Custom Windows 2000 Embedded. What better way to get developers to write code for the new operating system based on Win2K that is going to be replacing the crap Win 9x kernel? Why put bloatware on this box? Isn't that why most Dreamcast games don't use CE?

    4. Ethernet only? Doesn't MS realize that most of America and the world don't have DSL, cable modems, or such? Just putting in a PCMCIA slot or even offer cartridge-based I/O expansion would be better! I think it would be very good to have options other than Fast Ethernet, such as wireless LAN, modem, integrated cable modem (so you have less wires), or even a GSM or CDMA connection. They need to think about other than North America here!

    On the other hand, I look forward to Linux running on this box. If they can get it to run on the N64, obviously this isn't too far behind :)

  126. In the past you did have to promise exclusitivity by Anonymous Coward · · Score: 0

    But once game companies reverse engineered the copy protection (and of course in the process copied snippets of information, ie copyrighted stuff) and won in court partly because of those restrictive licenses they probably decided it wasnt such a good idea.

  127. Software royalties by peter303 · · Score: 1

    I believe Dreamcast has a royalty of $7 / title
    sold; more if it is an in-house game.
    If the average user buys ten games or
    utilities during the life of the product,
    that $70 is probably more than the hardware.

  128. What are you smoking? by nathanm · · Score: 1

    Sony is much bigger than MS & Cisco. (Over twice as big as MS.) GE is bigger, they're #5 on the Fortune 500. You shouldn't equate market capitalization with a corporation's actual worth. Amazon has a market capitalization of $23 billion, and they have yet to turn a profit.

    1. Re:What are you smoking? by Zigurd · · Score: 1

      Amazon is worth $23Billion because one would have to spend X billion to catch them with Y chance of success. X * Y = $23Billion. Microsoft and Cisco are worth more than GE because Microsoft's and Cisco's businesses will grow a lot faster than GE's. Not only is market cap equal to what a company is worth, it usually is somewhat less than what one would have to pay to buy the entire company, since the price would go up on that basis. Now if nathanm has some insight into value the rest of us lack, he's definitely buying the beer next time, because he will be able to buy (or short) Microsoft, Cisco, and GE based on what us dummies will only come to realize at some point in the future.

    2. Re:What are you smoking? by Anonymous Coward · · Score: 0

      Complete and utter tosh. The Fortune 500 list is an anachronism which is largely based on turnover/sales, and has little relevance to modern industries.

      Sony's turnover is almost twice Microsoft's, but Microsoft makes a profit nearly ten times as big (hence the much higer market capitalisation). Moreover, Microsoft and its core markets continue to grow much more quickly than Sony. Finally, the equity value of Microsoft (assets minus liabilites) is nearly twice that of Sony.

      In short, Microsoft's market capitalisation is more than five times Sony's because is a much more profitable company, it's growing more quickly and its intrinsic value is much higher.

      Incidentally, the fact that Amazon.com loses money hand over fist is irrelevant to the reality that it could use its massive market value to buy out all its competitors. The market valuation in Amazon's case may not be rational (unlike the Microsoft valuation, which is actually very conservative for a high-tech company), but it still translates into market power.

  129. There are reasons to boycot MS products ... by SpiceWare · · Score: 1
    no matter how good something they make might be. The profit they make off their sales is often used to force the Microsoft option for things that people wouldn't buy.

    I'm an OS/2 user, and we all see what the affect of MS preventing OEMs from preloading non-Microsoft operating systems will do. As far as I can tell, the main reason you can get Linux preloaded by an OEM today is because Microsoft's hands are currently tied due to the trial. Based on what they've done in the past(see the findings of fact from the trial), Microsoft would be forcing Dell and the rest to pay 3-4 times what they currently do for Windows BECAUSE they dared to sell a non-Microsoft offering preloaded on their systems. That's what Microsoft did to IBM in 95 because IBM preloaded Smartsuite instead of Office, and gave you a choice of OS/2 instead of Windows.

    I really like the Microsoft split keyboard, however I purchased a 3rd party version because I refuse to support Microsoft's crusade against my freedom of choice(operating systems, browsers, etc).

    1. Re:There are reasons to boycot MS products ... by ronfar · · Score: 2
      Ok, well first of all you won't get any arguement from me about Micros~1.

      However, my opinion of Sony is that they are not consumer friendly. I think they'd be just as anti-competitive if they could, and they are a prime mover behind the current deCSS battle. Oh, I shouldn't forget their lawsuits against Bleem! and Virtual Gamestation as well as their tough, anti-import stance on games and systems.

      Hmm, sounds like the console to get therefore is Dreamcast or Dolphin... certainly nothing with X anywhere in the name. (PSX2, X-Box)

      I like Lotus products, well Wordpro anyway. I bought Wordpro '96 and haven't needed an upgrade since.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  130. I've just been to the British launch... by BenHmm · · Score: 1

    and the big news is
    a) it's an Intel Chip - they dumped AMD yesterday.
    and
    b) the NVIDIA chip does not exist yet. It's vapour. but they think it'll do 300 million polygons a second.

    oh, and it comes out Autumn 2001 at an undisclosed price.

  131. if microsoft competes w/ sony.... by acomj · · Score: 1

    Will Sony continue to support microsoft by including Windows on its PCs? It doesn't make sence, but sony would have to unless they went to be/linux/macosX... Kinda weird huh.. No, microsoft isn't a monopoly.... /Aram

  132. MS' APIs by Refrag · · Score: 1

    The good thing about the X-Box is that Carmack will never port Quake 3: Arena to it. That is, unless it supports OpenGL, which would go against Microsoft's strategic reasons for making the X-Box anyway (to lock people into their API's; the same reason they perverted Java). I don't see the X-Box doing too well, unless they aim it at young kiddies like Nintendo -- but young kiddies don't normally have access to DSL or Cable modems.

    --
    I have a website. It's about Macs.
  133. PSX2 revolutionary? by Anonymous Coward · · Score: 0

    For a laugh compare the EE to the SH-5, and after looking at the FLOP's and praising the EE for its superiority check out the relative gate count and power use and reconsider.

    To me both chips look like unelegant quick hacks, but maybe its convoluted design with all the necessary micro-management is exactly what appeals to your developer roots :) More programming challenges.

  134. Re:Yeah, but which processor? AMD by Strog · · Score: 1
    I know CNet says Intel but that was even before the press release. According to the press release it will be an Athlon 650 and either Nvidia's NV11 or NV15 chipset. Check Gamespot's article for some details and screenshots from some game and a couple videos. I'm not sure how far a 650 will go next fall considering I'm looking at higher right now.

  135. Linux Console Box by Anonymous Coward · · Score: 0

    Strip out everything but the kernal, with OpenGL and perhaps networking?

  136. It will have hardware copy protection by Anonymous Coward · · Score: 0

    Like all consoles, you will probably need to cryptographically sign your software some way to even load it.

  137. A Linux port? by DerMarlboro · · Score: 1

    Somebody who knows more about this of thing, please check me on this.

    From what I understand, the box is going to just be an intel processor running Windows, and using some sort of Microsoft game API. Could we run Linux on this thing?

    It seems to me all we would have to do is to get Linux loaded on a console and then write an API to emulate Microsoft's gaming API. Games that ventured outside the API would, of course, probably not work. Could one of the big distro's fund this API?

    And why, I hear you asking, would we want to have the X-box run Linux and yet be otherwise identical to the Windows-driven X-box? Simple, if the game can run on a Linux-driven X-box, it can run on a Linux-driven desktop PC. Instantly, you have all those games that Linux was missing.

  138. Why would anyone use commodity parts? by P_Simm · · Score: 2
    The reason this hasn't been done before is probably because it ISN'T the best price/performance ratio, and still isn't. The x86 architecture is still around for persistant legacy purposes, not because it's efficient.

    Microsoft is making a console out of x86 parts solely because that's the market they want to see expand into the console world - because that's the market they have an OS stranglehold on.

    Don't kid yourself into thinking this XBox is actually up to the price/performance standards that the PSX2 is going to give you for a console machine.

    --

    You know what to do with the HELLO.
    Help create an open-source world ...

  139. If a minivan can run a demo like that... by Anonymous Coward · · Score: 0

    I would like to know what a hugo can do, must be even better.

    I dont remember seeing this kind of quality lighting and selfshadowing in any PSX2 demo's.

  140. Microsoft's History in Games by EXTomar · · Score: 1

    Hurm...Hasn't history shown that Microsoft is, at best, a mediocre game producer? It wasn't for lack of trying trying either. And this was on the Windows PC platform. The game console is a very different beast. Console developers probably aren't comfortable with buying new or updating their libraries or dev enviroment every quarter(read service pack).

    I'm wondering if Microsoft plans to subsidize developers. No console has ever survived under heavy subsidizing and I really hope that Microsoft isn't planning to try this angle.

    But then again, some of the doubts were the same when Sony decided to jump in. This will be interesting.

  141. 21 months? Whos that gonna be? Sega? by Anonymous Coward · · Score: 0

    Sure as hell not nintendo or Sony. Sega needs more luck than m$ to make it that far IMO.

  142. I doubt it. by Lysander+Luddite · · Score: 2

    "The danger comes in the form of more games for a single platform -Windows-. Will the games for the MS box run on a Mac or a Linux box? No."

    This is already the case now. You can't play Sega or Sony games on PCs or Macs without an emulator. Its rare a PC game is ported to Mac adn when it is it usually makes a mockery of Mac UI standards.

    What I think is more likely to happen is the PC game market will fragment.

    Think about it. The PC game market suffers from continual hardware/software updates and the resulting conflicts. PC game developers continually push the envelope on the latest hardware and software. X-Box comes in and eliminates this problem (possibly!) because it is a consistent hardware and software setup.

    Game developers can either continue to push the envelope like they do now on PCs or publish to X-Box. Likely they'd develop a base setup to run on X-Box and add enhancements for the current (at the time) PC hardware. But if its too much work developers have to make a decision as to which to support. And the answer will be based on the market.

    The real danger to other computer platforms is MS's pushing of ActiveX and abandonment of OpenGL. If X-Box does not support OpenGl and if it becomes a hit, then we're less likely to see ports of PC games to Mac and Linux.

    But remember, in video games exclusive licensing and properties are the main draw. You won't see Crash Bandicoot on X-Box nor will you see Mario. MS's challenge in this regard is to get developers and licenses unique to their platform. If X-Box is compatible with PCs this will be even harder to do.

  143. Heat wont be much of a problem next year by Anonymous Coward · · Score: 0

    Well be on .15u by then, and a PIII/Athlon with integrated cache will be a rather tame design by then gate count and power wise.

  144. Re: It runs a new *WINDOWS* OS by Strog · · Score: 1
    Gamespot's coverage states that it will not use Win98 or WinCE for an OS. It will probably be using a custom written OS(still from MS). I have to agree that the consumer versions of Windows isn't going to win on ulitmate reliability tests but...

    Check out Quantum 3d's website for some heavy duty 3d using a "ruggedized" version of Win95 for arcade systems and high end simulations. They have sub- systems ($40,000 for the 32 CPU version) that can use up to 32 of the new VSA-100 chipsets (Voodoo 4/5) and it just rocks. I have flown a 35 million dollar Beoing 777 simulator (my brother's landlord is night security and has access) and there is very little difference in speed and quality between the two. The flight simulator does have adavantages in all the other areas of course. I haven't spent enough time with the Quantum 3d to see it crash but I have seen every other OS crash at least once including consoles. The real question is if they can build it as solid as other consoles. I believe they can IF they don't try to make it do more than it should.

  145. You forget one little detail... by ShawnP · · Score: 1
    Sony is the undisputed master of mass manufacturing consumer electronic products, which is what gaming platforms have become, and I seriously doubt whether Microsoft has what it takes to prove that it can do this, properly, to its shareholders. Don't forget that they've gotta show profitability for the X-Box division relatively quickly ...


    Microsoft is the undisputed master of mass marketing consumer computer software and hardware to people. Microsoft doesn't join markets, it either takes control or creates new markets, for better or worse.

    And as for profitability, show me where Sony is making a profit on the PS2 hardware. The licenses for software and hardware are where the money is at.

    SP

    --
    "It is dangerous to be right when the government is wrong." - Voltaire
  146. In danger of drifting horribly off-topic here... by InThane · · Score: 1

    Dude, have you actually PLAYED the Battlezone game that Activision put out? Admittedly, not many did, but it was actually a rather cool game. A lot of people have put it on their "Top ten games that nobody played" list... I spent quite a few hours with it. A nice twist on the FPS/RTS type games we've seen lately - and the graphics were quite nice as a bonus.

    --
    InThane
  147. Why!!?? by Gyver · · Score: 1

    When you are designing a plarform you want it to perform as well as possible! So why in the hell would they bother with CE?

    Of course the games that use CE are going to be under-performers. When you write a game for an under-performing OS, what else can that game be?

    They obviously new someone would try to remove the logo from the front of the system. Why else would they make it impossible to remove?

    Well enough ranting. Thanks for the info.

  148. Ya'll are keying on the wrong issue... by milph · · Score: 1
    Well, the X-Box seems to have all the components that people envy high-end PC gamers for, in a tight little package.

    New games coming out for it shouldn't have the litany of compatability problems, as they're aiming for a single piece of hardware. No "this game crashes out at this point, here's my configuration." "Ah, you have an certain NVIDIA card, you'll need to go back to the last driver to make it work with this game."

    The most important thing is that 8 gig drive, though. PC's have a heavy advantage in certain areas. You can make games with complex controls, because there are lots of keys on the keyboards. And, as id discovered, additional user generated content sells games.

    That drive should allow the download of additional levels and modifications, developed on PC's for games that have an existance on both systems.

    I'll bet it helps out the Unreal engine to no end. Content is driven by UnrealScript, which compiles into machine independant bytecode, much like Java. So, if Unreal Tournament comes out for X-Box, you can download the most popular current mods, and won't get left out as new mods and levels come out.

    Console FPS games have suffered by not having this capability.

    Now if only the Linux version of UT would get patched to the latest level so my Linux box could play the Infiltration mod...

    --
    -- Chapman's Observation #1: Nothing is ever simple
    1. Re:Ya'll are keying on the wrong issue... by Anonymous Coward · · Score: 0

      Your not missing anything by not playing Infiltration. That mod is WAY to slow and it will mess your UT weapon order up royaly.

  149. MODERATE THIS UP! by Anonymous Coward · · Score: 0

    see above

  150. Why the X-Box won't Quake by Raffy · · Score: 1

    Yes, Quake is a common cry for the X-box, but why? Have you tried playing Quake on a shared monitor?

    What, I ask you, would be the point? Driving games (Gran Turismo, as a for instance) are bad enough when you have to share the display area, but a game that requires the ability to sneak up on opponent. . . that element is utterly lacking when you're both looking at the same display. (Remember, kids, this thing comes with -four- controllers.)

    Or maybe I'm just jaded b/c the resolution looks lousy compared to my monitor. And I have a hatred of Spyro the Dragon that rivals Barney the Dinosaur.

    Rafe

    V^^^^V

    --
    Rafe

    Opinions expressed by the author may not actually exist in the wild.
    1. Re:Why the X-Box won't Quake by milph · · Score: 1

      • Internet: The Ethernet card allows the X-Box to be hooked up for internet play over a cable modem / dsl. READ: Play with 8 - 32 people.

      • Lan X-Boxes can also be hooked up in a chain, for lan party type action. For the masses.

      You can ALSO play console type multi player games. Best of both worlds.

      For another previous message: I've got infiltration on my windows box. Quite a bit of potential there. Gotta keep in mind that it's a work in progress.

      --
      -- Chapman's Observation #1: Nothing is ever simple
  151. Re:In danger of drifting horribly off-topic here.. by dingbat_hp · · Score: 1

    I have three Battlezones:

    A twenty year old Vectrex home console with a genuine vector screen (crusty, but still cool).

    Activision's DirectX version. Terrible gameplay, uncontrollable vehicles, but beautiful to look at.

    BattleZone for the Palm ! Best of the lot, noises, volcanoes and everything.

  152. But can it be made 2 do Linux like the $99 Iopener by Anonymous Coward · · Score: 0

    Circuit City is selling the I-Opener machines for $99. Flat screen LCD display, 180MHz pentium (not super fast), mouse, keyboard, 56K (non-win)modem, no ethernet, but can do PLIP over built in parallel port. The machine is preloaded with proprietary SW to be used with their internet appliance service. Just reformat the HD and install Linux. (Note, they "flipped" the IDE connector to "secure" people from using the machine for their own ends. Think upside down mirror image to understand the pinout. Not bad for a small footprint browser/terminal. The only real gotcha is the keyboard has no escape key!

  153. x-box? by rbf · · Score: 1

    x-box? I don't like the name, it makes it sound like it's running X. Doesn't it?

    rbf aka pulsar

  154. Are you listening??? by Anonymous Coward · · Score: 0

    Can't you see this guy's point...if this friggin' X Box is, as we all suspect, just gonna be some sort of diskless workstation with a DVD drive in it, (after all it is a M$ product, their promises rarely even pass the "vapourware" phase), then a 600Mhz Intel processor based on the current technology level of the x86 architecture is gonna be seriously underpowered come Xmas 2001 when it comes to cutting edge gaming!

  155. Soon everything will be Micro$oft!!! by blakdeth · · Score: 1

    Its already begun.

  156. Re: Exclusive X-Box titles. by mr · · Score: 1

    Do you have any web-pages that go into this M$/nowonder and-or the 'cavedog explosion'?

    --
    If it was said on slashdot, it MUST be true!
  157. Different Applications need different mindsets by ZebadiahC · · Score: 1
    I think that gaming platforms should be thought of as embedded systems. I believe that bringing a rehash of the desktop environment coupled with an embedded OS to the gaming environment would not provide the best performance/platform that would appeal to users.

    Although WinCE 3.0 is touted as real-time, it is still very new and I would have doubts about its viability in a real-time gaming environment. There is no tolerance for the "blue screen of death" in a gaming platform.

    The designers of the PX2 and Nintendo have had the "application" in mind since the very beginning of the design cycle in order to provide the best performance/environment in which to play games. The winCE/x-box scenario has not been built with that in mind and I believe would fail in its attempt to provide a state of the art console. (Of course it could be just an attempt to completely control the hardware of the home PC market.)

    I recall an inverview with a M$ representative about the Palm vs. WinCE machines discussing how with the Palm you could not write long emails with it. He completely missed the application for which the Palm was intended. I think the same will occur with the x-box.

  158. WRONG! Crash of '84 was cuz of home computer surge by Anonymous Coward · · Score: 0

    In the console days of Atari 2600/5200, ColecoVision, Intellivision, Vectrex (still to date, the only home vector based game system!), etc. Computers were bland monochrome and *expensive* things with little in the way of graphics and sound. Around 84 cheaper color computers that could double as game machines like the C64, Atari 400/800, TI994A, the Tandy CoCo, etc. appeared and **OBSOLETED** the console market. People said why should I get this console for my kid when I can get this computer for a little more. He'll be able to play games *and* learn. So computer sales surged, and the console market died. The GAME market didn't die in 84, they just shifted to making computer games. Once the dust settled, Nintendo filled a void and marketed the NES. With no real competition at the time (the Atari 7800 came too late with not enough new games), the NES was a runaway hit in a vacuum market.

  159. Microsoft Works? Sure it does =p by Anonymous Coward · · Score: 0
    People complain about windows crashing alot because it does =p Win98se, in my experience, is significantly better than win98, and especially win95.

    On three seperate computers I had from 96 to current day, win95 would be lucky to remain up for an hour at a time if it was being used. Win98 could usually go for 12 hours without major hemorages.

    I currently have set a personal record for win9x uptime on one of my machines. My DUN ICS machine (win98se), which sits idle 95% of the time, has been up 12 days. It usually crashes (sitting idle) once every 2-3 days.

    Windows NT 4.0 would usually crash once a week on me. I don't use it anymore because win98se is almost as stable and it does most of what I absolutely need it to. I haven't ever used win2k and I probably won't... I intend to do a major migration to linux once a distro comes out with KDE 2 & xfree 4.

    I'm not saying M$ and their engineers have it easy, trying to create a stable OS for the horrible x86 architecture and all the various, low-quality hardware that makes it up. However, if a bunch of hobbyist programmers in their spare time can make linux into one of the most stable OS's around, on any architecture, then M$ could and should do better for what they charge.

  160. I hope X-box dies!! by Anonymous Coward · · Score: 0

    Hopefully the x-box will die! I sure as hell don't want micro$haft trying to monopolize another market. Plus using an Intel P3, blech.. the thing should be called the evil-monopoly-game-BOX..

  161. Re:Fuck off, commie by Anonymous Coward · · Score: 0

    I don't understand why this was moderated down. Sure, the tone is a little harsh, but AC is right - Netscape is a total piece of shit. Buggy, poor support for standards (tables, anyone?), and slow.

    Typical /. attitude -- anyone against one of their "heroes" is moderated down. I can't believe you all support the company that tried to hoodwink the masses by selling NNTP server software for $1000/pop.

    Posted anon (because I don't want to loose the karma when some 31337 71nuX 4aX0r gets a couple of mod points).

  162. I'm not sure how much they released, but... by ilduce · · Score: 1

    The info I heard a few weeks ago from the industries top stated that they are using a proprietary graphics card (emphasis on proprietary although I can't remember the actual developers name, but it's not one of the regulars) but their system, according to ms will can do 200 million pps- compare that to sony's claimed 75. I'm not sure if all of this was mentioned elsewhere or not, but anyway....

  163. X Box, best thing since sliced bread by Kagato · · Score: 2

    The X Box is the best thing to come out of M$ since the California MSN rebate money. Why you ask?

    Well, game consoles are sold at a loss. Sega, Sony, Nintendo, it's at cost, or below cost. Maybe* when you start pumping 15 Million units a year do you start seeing money from console sales. It's all in the games. Getting a chunk of the game sales makes up for the loss of the console.

    Okay, so MS will lose money if people don't buy the games...what does that get us? Well, let's look at eh X-Box. It's all standard PC stuff. Probally Micro ATX form factor. In fact it's probally the same system that ASUS sells to various US phone companies for their set top boxes.

    So what does that get you? Add Linux, Mozilla, X Window. You're got a nice set top box that will run all the fun software from Loki, and has a good (non-MS) web browser to boot. Best of all MS took a bath on this because you're never going to buy a X-Box game.

  164. Re:X-Box? no joke by coyote-san · · Score: 2

    It sounds like a joke, but it's not. I had assumed that the "X" in "X-box" was a mere placeholder. If it is the actual product name, there will be a *lot* of confusion between X Windows and "games" programming in 2002.

    Microsoft has already preempted the term "Windows." Even in technical circles, refering to "MS Windows" elicits strange looks as most of the people wonder what other type of "windows" exist. Now they're trying to equate "X" with games programming - something you would never want associated with your mission critical backbone.

    The simple fact is that "Windows" is a generic term which the X Consortium didn't challenge at the time -- but which Microsoft has been ruthless in defending as its own since then. Now Microsoft is trying to "embrace and extend" "X" with its own meaning. Given its history, I have no doubt they will vigorously prosecute anyone who tries to introduce "new" display software which includes the letter "X" but doesn't relate to their gaming software.

    So What the Fsck are we supposed to call our display manager? In 2003, are we supposed to tell people that we run "SYSTEM", since Microsoft will sue into nonexistence anyone who uses the words "X" or "Windows"?! Or do we just go with "Version 11"?!

    It sounds like a joke, but given Microsoft's legal history we can't laugh until after MS announces a different name for the product, its display system, etc. Because of history, neither the X Consortium or our community can easily dismiss the continued use of "X" as a mere coincidence. The legal trademark holder *must* ask Microsoft to find a different name since the proposed name is likely to cause massive confusion among the public and (non-Unix-centric) technical communities.

    --
    For every complex problem there is an answer that is clear, simple, and wrong. -- H L Mencken
  165. Xbox Power by Anonymous Coward · · Score: 0

    Well I have to be honest. After watching a demo via Quicktime of the Xbox, I have to admit its going to be fantastic. I later went on http://www.xbox.com and found that Xbox will do OVER 300 MILLION POLYGONS PER SECOND. Yes thats not a typo. Think of whatelse it can do as well, its from NVIDIA. The top of the line SGI workstations do around 350 Million Polygons per second. I certainly would NOT call this your ordinary PC. Check out the demo, it makes the PSX2 demo look like a cartoon. The graphics are even beyond the show "Re-BOOT"

  166. Something for Linux and Apple to shoot for by just+someone · · Score: 1

    Lets see, it's an iMac w/o a screen, in a year for $300. It can probably hook right into MS's gameservers, where it will make it's money.

    It's something to shoot for. It's attainable.
    Someone needs to develop a linux gamebox spec for embedded linux: Minimum CPU speed, graphic card hardware interface, sound card interface, port specs.

    I really question the Reliability.
    How many consoles need a hard drive? It's only another thing to go wrong. What happens when the hard drive get screwed? They need the hard drive for some reason... WebTV recording?

    1. Re:Something for Linux and Apple to shoot for by holloway · · Score: 1
      They'd probably want a hard drive for porn.

      Yeah, porn.

  167. Possible Linux gaming box? by RayChuang · · Score: 3

    Folks,

    I think EVERYBODY is missing the point here about XBox.

    Given that XBox is more or less a variant of a standard x86-compatible desktop PC, there's one thing the hardware could become: a flat-out superb Linux gaming box.

    It appears that an XBox machine could in theory run a slight-modified variant of most commercial Linux distributions as easily as the modified Windows Microsoft plans for this machine. So, instead of running DirectX, we'll use OpenGL to access the registers on the new nVidia chipset.

    I have this sneaky feeling that as part of the settlement deal on the US v. Microsoft case, Microsoft will provide the specifications necessary to run gaming applications written completely in Linux on XBox.

    BTW, for those who still think x86 PC's can't compete with console machines in terms of graphics quality for games, has anyone bothered to see Quake III Arena, Unreal Tournament, Team Fortress, Flight Simulator 2000, and others at 1600x1200 32-bit color using a graphics card that has the nVidia GeForce 256 chip? It is just flat-out STUNNING to look at, especially on a 19" or larger monitor.

    --
    Raymond in Mountain View, CA
    1. Re:Possible Linux gaming box? by kcarnold · · Score: 2

      > I have this sneaky feeling that as part of the settlement deal on the US v. Microsoft case, Microsoft will provide the specifications necessary to run gaming applications written completely in Linux on XBox.

      Like we (?) need specs... How different can it be from a standard (whatever that means) x86 machine? Windows, especially Win98 (which IMHO is what the "modified" Windows will be based on), depends on all sorts of subtleties about the x86 platform -- PnP, for example (I know that isn't the best example, but I'm not a architecture lawyer). The only thing that I could possibly imagine being different is the BIOS. (Which one are they going to use anyway?) In that case, modify LILO as necessary, possibly modify isapnp to handle different defaults, and recompile kernel. The only possible problem might be getting it to boot the kernel to start with... but then there's always LOADLIN (they will keep MS-DOS in Windows-XBox). Tada, awesome Linux box. If it wasn't Microsoft, I would actually consider buying one.

      If you think that I am wrong, I probably am. Okay, Kenneth, stop being so modest...

      Kenneth

    2. Re:Possible Linux gaming box? by ToLu+the+Happy+Furby · · Score: 2

      Like we (?) need specs... How different can it be from a standard (whatever that means) x86 machine?...The only thing that I could possibly imagine being different is the BIOS.

      Erm...you're forgetting the negligible component called the graphics chip. Yes, it will be *based* on a then-current NVidia card, but it certainly be substantially different enough to require entirely different drivers. (Yes, all of NVidia's current drivers work across their entire line of chips, but that's just because they've specifically been designed to.) Furthermore, assuming this machine is DirectX only, they might tweak their chip quite a bit to run DirectX better. And I would certainly bet that, as part of their contract with NVidia, MS has insisted that this chip be a) incompatible with other NVidia drivers, and b) closed-spec. (The idea that MS couldn't do this because of the antitrust trial is clearly ridiculous, so I won't bother addressing that.)

      So now we're stuck reverse-engineering OpenGL drivers for a chip with over 15 million transistors that may have been designed not to run OpenGL very well anyways. Good luck folks.

      Course, they got BSD running on a Dreamcast, so what do I know?

  168. X-Box Good Idea but has a Problem by James_Kirk · · Score: 1

    X-Box is a great idea for those who do not want a computer, but it will lack Console video game producers, like Square Soft for example. People who like Rpg's and console based games the Play Station 2 is a better idea for the chirstmas stocking

  169. It's all about Hype and Emulation by Anonymous Coward · · Score: 0

    What if all the hype turns out to be true in fall 2001?

    First, based on Nvidia's latest mantra of 6 months for every generation, it's likely that by Fall/Christmas 2001 it will have an affordable chip (NV3X) capable of pushing up to 300 M polygons, which doubles the PSX2's claim of 150 M polys. (Geforce claims 15 M polygons, performance more than doubles each generation according to the big N, we have 4 half years between Geforce and X-box giving more than 16 * 15 = 240 Million Poly performance).

    Next, let's assume the 600 Mhz x86 compatible CPU isn't exactly your run-of the mill Athlon/PIII today. Instead, it's based on Sledgehammer or IA-64 (or for more hype, let's say it's a Transmeta Crusoe derivative) and it's running a stripped down version of 64-bit Win 2K. So it's possible that Bill's claim that X-box will double the performance of every next generation console is true. Then Bleem2! and DolphinHLE will easily emulate anything PSX2 or Nintendo can do even if we factor in a big performance hit from emulation. Then there's no need for any of the other consoles. Microsoft monopoly.

    Is the hype true, or have I gone insane?

  170. resident evil disk defragmenter by Anonymous Coward · · Score: 0

    I heard a couple of games in development are System Crash Bandicoot, Test Hard Drive 6 and Capcom is working on a survival horror disk defragmenter. I just can't wait until people can download smart desktop updates in the middle of their games. Or get the newest version of Scandisk. I bet the specs will change one more time before it launches, and they lose the DVD part of it.

  171. But will it run Microsoft Office? by Animats · · Score: 2

    From the specs, it looks like a good desktop machine for low-level office workers. It's more than enough for the people who need only Word and a browser. It comes with a good LAN connection. It's cheap. And it will be easier to administer than a PC, since it has a fixed configuration. A lot of those boxes will end up in offices.

  172. WinCE: What's the point? by Cid+Highwind · · Score: 2

    Forgive me for asking a question that's probably obvious to everyone else, but why does a game console need an OS at all?

    All the OS does for a game is provide a uniform interface to non-uniform hardware, like DirectX does. All the rest of an OS's functions, scheduling, resource managment, etc are irrelevant when only one process (the game) is running. Also, a console is uniform! One X-box will have the same sound and video hardware as another, why bother abstracting the hardware? All it can possible do is add more complexity and slow down the game. In this case it would seem to me that one library could provide the same functionality as an entire OS, with a fraction of the system overhead.

    --
    0 1 - just my two bits
    1. Re:WinCE: What's the point? by Graymalkin · · Score: 2

      Separating the kernel and apps makes the system more stable, a fault in the game code won't necassarily bring down the whole system if the processes are separate. Every try to write a raw program that ran on some embedded system with no kernel or anything? Your program is responsible for EVERYTHING which increases it's complexity and hence makes it more prone to error. You would also have the problem os one software company doesn't write decent system operation code and the whole thing slows down.

      --
      I'm a loner Dottie, a Rebel.
  173. Re:But can it be made 2 do Linux like the $99 Iope by TurkishGeek · · Score: 1

    Can you post some pointers to info on running Linux with the i-opener? I-opener comes with the service, and I believe you have to pay the monthly fee to be able to keep the system.

    If this is true, I would gladly pay $99 to get an LCD X-terminal of sorts.
    --

    BluetoothCentral.com
    A site for everything Bluetooth. Coming soon.

    --
    Zigbee Central: A Zigbee weblog
  174. hate to reply to flamebait BUT... by eries · · Score: 1
    As a matter of fact, Catalyst Recruiting doesn't believe anything about Programming or HTML. Or system is 100% dynamic, chosen entirely by our users. Thus, if you see a skill like "HTML Programming" in the list of choices, that's because other users have put it on their resume.

    We don't make any editorial decisions about these sorts of things whatsoever.

    Eric

    Want to work at Transmeta? Hedgefund.net? Priceline?

  175. xbox? by Anonymous Coward · · Score: 0

    Xbox? What about Assbox?

  176. Re:Does anyone elses dreamcast crash all the time? by Anonymous Coward · · Score: 0

    Does anyone elses dreamcast crash all the time becuase mine does. Half the time when i tryo to load NBA basketball the thing locks up. This in not what I expected from a 400 dollar came system. Looks like WinCE can't hack it.

  177. sheesh. what i want to know... by Anonymous Coward · · Score: 0

    ...are there any knowedgable "freedom-type" people who are familiar with the various console-type machines? what do you think the possibility would be of getting a freedom os (linux,bsd,solaris,osx,even beos or ???) running on this thing?

    i sure hope so. i'm one of those people who hates microsoft not because of crashes or innovation issues, but because of my upbringing. well, there's also the incredibly stupid things microsoft people tend to say, like ballmer in this article:

    "...we're still a software company, we're not a hardware company". what a fscking moron. it's hardware, fool! what about your bloody keyboards and mice? is there some kind of faerie that travels to mshaft people's home at night and replaces their brains with turds or something? or are they just born that way?

    but i digress. i tend to dislike all microsoft products and people strictly because i beleive a company that has 90+% market share will always abuse their customers and halt innovation at some point. even if mshaft were an exception (i think there is plenty of evidence that they aren't) i would reject their products strictly on the historical behavior of other monopolies. might DOES NOT make right, and absolute power does tend to corrupt absolutely.

    i would buy one of these X-boxes (love the code name) in a second if it ran linux or bsd! does anyone know if this will be like the apple or sgi vw's (where there are fpga lookin' things that you just can't get past w/o docs?)

    will we have to wait for some of the euro people to reverse engineer drivers? i'm so impressed with european programmers. anders heljsborg(delphi), linus(penguin os), ???(dvd hacker), the kde people (even though i hate qt, i wish it was truly free), alan cox. americans can crank a lot of stuff out, but there is something magic about europeans, a fantastic mix of freedom, love and subtle details in their engineering that seems to elude most others. i love you guys, man!

    i think mshaft will be able to stop americans from breaking in via the law, but i think the euro hackers might be able to do it, with or without docs. i hope so.

  178. Re:But can it be made 2 do Linux like the $99 Iope by Anonymous Coward · · Score: 1
    Can you post some pointers to info on running Linux with the i-opener? I-opener comes with the service, and I believe you have to pay the monthly fee to be able to keep the system. If this is true, I would gladly pay $99 to get an LCD X-terminal of sorts.

    Details here. As for being "required to use their sevice to keep the machine" Circuit City never ID'd me on my cash purchase. Iopener assumes their machine will work only with their service and ID's you when you use it to sign up.

  179. Re:X-Box? no joke by Electric+Keet · · Score: 1

    It sounds like a joke, but given Microsoft's legal history we can't laugh until after MS announces a different name for the product, its display system, etc. Because of history, neither the X Consortium or our community can easily dismiss the continued use of "X" as a mere coincidence. The legal trademark holder *must* ask Microsoft to find a different name since the proposed name is likely to cause massive confusion among the public and (non-Unix-centric) technical communities.

    IANAL, but... I seem to recall that this isn't as obvious a statement, legally, as it looks. The argument can be made by Microsoft that these two products are in totally different categories, and thus not in direct competition. X-Windows is a graphical shell. X-Box is a video game console. Even a conspiracy-lover such as myself can look at that and find the connection between the two a bit dubious.

    Then again, I see a lot of this now, and in the future, and sometimes in the other direction. The company I work for just changed their name to The iSpark Group. (I mentioned upon its announcement that it looked like 'iMac' and was thus rather misleading, distasteful, trendy, and amateurish... and all I got back was a blank stare. At least it's a great company despite the name.)

    Long and short, X is a letter of the alphabet, and more than the flood of 'iThis' and 'eThat' and 'vTheOther' monikers, it's generic yet with impressive customer response. If there were no X-Windows, X-Box would still be a great name, and a likely one for them to pick. (Just like X-Files, X-Men, and X-acto. Wait, I smell lawsuit.... *grin*)

    --
    A digital picture is worth 0x01F4 dwords. - Jessie Tracer / Electric Keet
  180. Moderate this up!!! by TurkishGeek · · Score: 1

    I would have moderated this post up, but I already posted. Why isn't this a Slashdot article? Or did I miss it? I think this hack deserves to be a seperate Slashdot article more than the Promise UltraATA/RAID hack.

    If only the i-opener had a PCMCIA slot! An i-opener for $99 + a $70 Aviator 2.4 IEEE 802.11 wireless card + a small 2.5" laptop HD = wireless LCD net terminal running Linux for under $300!! If any parallel-to-Ethernet adapters are working well with Linux, I will buy one and give this a try.
    --

    BluetoothCentral.com
    A site for everything Bluetooth. Coming soon.

    --
    Zigbee Central: A Zigbee weblog
  181. Re:X-Box? no joke by Electric+Keet · · Score: 1
    Forgot to mention two things:
    1. X-Box? You know, most of the tech support calls I get are Win9x, and most of those refer to the close button as the X Button. The implications are clear. *grin*
    2. We have iMac, eMachines, vBank, and the like... what was the very first example of this lowercase-letter-first uppercase-letter-second travesty of typography? Does the prize go to "dBase"?

    --
    A digital picture is worth 0x01F4 dwords. - Jessie Tracer / Electric Keet
  182. X-Box is Defense Against PSX2 by TheInternet · · Score: 1

    I haven't been able to find any comments that make this specific point --

    It's pretty clear to me that The X-Box is Microsoft's defense to the PSX2. I don't think MS just woke up one day and decided it was going to get into the gaming console business. I think it realized the computer-like capabilties that the PSX2 has, along with the raw power and brand/marketing presence of Sony -- and saw a recipe for disaster. PSX2 could take major chunks out of MS in the consumer market. It's a threat to their monopoly.

    The real concern here is that Microsoft could further limit choice in the consumer electronics world. Up until now, if one got too fed up with trying to get PC games to work, or the type of games offered for PCs, one could pick up a conole for a couple hundred bucks, and leave DirectX hell behind. The X-Box seeks to extend the cloud of darkness into the console world. In 12-18 months, I could see Microsoft begin to manipulate the press and public opinion, and convince people that the X-Box is gaining on the PSX2, and that more people are choosing it because it is Windows-based, yadda yadda. This feeds on itself, of course. These are all the same tatics used to spread NT.

    However, I suspect some problems may arise when PC developers start to port their games to X-Box, and realize that they can't just leave things out, or bugs in, and ask people to get updates later. That's just not acceptable in the console world.

    - Scott
    ------
    Scott Stevenson

    --
    Scott Stevenson
    Tree House Ideas
  183. Re:X-Box? no joke by coyote-san · · Score: 2

    X is a *lot* more than a "graphical shell." Consider the fact that essentially all graphical display on Linux (and Unix and *BSD) systems use X. Alternatives exist (SVGA, GGI), but few applications use them.

    Anyway, under trademark law the real issue is if the names will cause any reasonable person to be confused. Nobody will confuse United Airlines and United Van Lines, but "X programming" suddenly means both X Windows programming and X-Box programming. Microsoft will undoubtably avoid it, but people writing code for the X-Box will naturally refer to it as "X Windows" programming, since it's Windows programming for the X-Box platform.

    This isn't an abstract worry - one of my professional hats is X/Motif programming and I know that a lot of technical recruiters already confuse "X Windows" and "[MS] Windows." This new platform will only make it worse.

    All of this ignores the fact that the law doesn't make the fine distinctions you assume. To the lawyers, computers are computers are computers, so (IIRC) it's infringement to have similar names on both hardward and software. I believe that Chris Carter could even make a valid claim that "X-Box, the entertainment device" conflicts with "X-Files, the entertainment programming" because of the likely confusion if/when approached another vendor for an X-Files game.

    --
    For every complex problem there is an answer that is clear, simple, and wrong. -- H L Mencken
  184. MS has a good strategy by Doomster · · Score: 1

    Considering MS vast stocks aquisitions in the "cable-coes" lately i fear the X-box is the first step in bringing "The MS Network" in the "average family" household. MS is already a "commercial partner" with cable provider in many occidental countries: their job will be to provide the backbone necessary to hook-up the X-Box to big brother... Why not make low cost PC's then...? Timidity in the means at this point might be necessary not to worsen the situation with the DOJ. my .02$ D

  185. x86... by Anonymous Coward · · Score: 0

    An x86 processor, gee I wonder how long until someone makes a X-Box emulator. This console is going to be interesting purely for the WAREZ value.

  186. MicroSoft becoming an Atari? by peter303 · · Score: 1

    Atari began as a gaming company and tried to become
    a computer computer company. It had a respectable share of the PC market for a few years.
    Now the tide is coming the other way- a computer company morphing into a game company.

  187. Emulation of X-box by Vhalros · · Score: 1

    If it's an x86 based platform, usign DirectX, wouldn't it be easy to emulate the console and run them on a PC? Infact, would you even have to emulate anything, or just get a copy of the X-box's BIOS? I really don't understand the purpose of an x86 based console. It seems to me it would make more sense to just get a PC and have a more flexible machine if I am going to put up with all of x86's limitations. Am I missing something here?

    --
    Dionysus vs, Socrates! The greatest battle of all time!
  188. What's wrong with lookalike hardware? by Ami+Ganguli · · Score: 2

    I'm not sure I understand what's wrong with lookalike hardware? The PC industry is full of lookalike hardware and it's been a huge success. The competition has been great.

    The problem with closed systems is that vendors will rely on their monopolies to guarantee them a market instead of providing the best possible product. Clearly the monopoly is in the best interest of the company that holds it (ie. Sony) but everybody else loses: the consumer, game manufacturers, and other console manufacturers.

    Of course, as long as there are several strong players in the market (ie. Nintendo, Sega) Sony's monopoly is limited to Playstations, not game consoles in general. It's still bad, but not nearly as big a problem as Microsoft which has a lock on the desktop market as a whole.

    --
    It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    1. Re:What's wrong with lookalike hardware? by ToLu+the+Happy+Furby · · Score: 2

      I'm not sure I understand what's wrong with lookalike hardware? The PC industry is full of lookalike hardware and it's been a huge success.

      Not in terms of games it's not. A PC that can run games that look as good and run as fast as, say, a $200 Dreamcast probably costs about $1000. A PC that runs games as reliably, and with as little aggravation and technical knowledge required as any console in history does not exist.

      Yes, a huge part of the reason for this is that PC's are multipurpose, and have the overhead of a real OS, and all of that. But another large part of it is that it's damn hard to program for "lookalike" hardware--because in reality, to the programmer it doesn't look all that much alike. When a game programmer has to support every machine from a P2 200 with some crappy old integrated ATI 3d chip, up to the latest machines of today, and even try to anticipate the capabilities of machines that won't be out for another few months, well, that lowers his ability to take each machine to its full potential. For one thing, he has to program in variable levels of graphic detail, instead of designing a game to look best in one particular resolution/level of graphic detail. (And if you don't think that's a problem, just witness the number of *web pages* out there with notices like "this page looks best in 800 x 600 32-bit color".) For another, he has to deal with all number of different video cards, each of which supports the three major 3D API's--OpenGL, D3D, and Glide--to varying degrees and in varying qualities, or not at all. Not to mention the fact that every video card will have an installed base of probably at least 10 major different driver versions, (each of which supports those API's to differing levels of quality), with new drivers coming out every couple weeks or so.

      And it's not just graphics. Take sound--many gamers have 3D positional sound cards, but if you want to make a game that requires a player to use sound cues to tell just where their opponent is then you've just made it a lot less fun for all the people who don't have 3D positional sound. So instead, most new games have 3D sound as an option, but don't take advantage of it to the degree that it really starts to affect gameplay.

      Finally, lookalike hardware makes it so a game developer these days absolutely cannot program at any level lower than the API's, because there's just too much hardware to support. That's why a Dreamcast, with its much less powerful hardware, can compete with a decent PC in graphics performance, and why as programmers get more and more comfortable programming to the metal, it, like all consoles, will see graphics quality improve over the life of the console.

      Now, this last point might not count in the case of the X-box which, while it will have one ironclad hardware spec, is designed to leverage its compatability with Windows API's. It's interesting to note that almost none of the Dreamcast games have made use of its much-balleyhooed ability to use WinCE and DirectX for sorta quasi Windows compatability--because the overhead involved removes the programmers ability to get more out of the hardware than he could on a PC.

      Clearly the monopoly is in the best interest of the company that holds it (ie. Sony) but everybody else loses: the consumer, game manufacturers, and other console manufacturers.

      Um...if the consumer loses, can you point me to a PC that offers anywhere near the game experience/price ratio of, say, a $200 Dreamcast and a few $40 games (take Crazi Taxi and Soul Calibur for starters)??? Or anywhere near a $100 Playstation??? In six months, do you think there'll be a PC for $300 that can compete with a PS2 (much less one for $2000)?? Now, of course, if you already have a PC lying around for other stuff, then sure, you can get a similar game experience--I happen to enjoy PC-style games better than console games. But if you have to choose between one or the other just on the basis of its value as a game machine, there is absolutely nowhere close to a comparison.

      Furthermore, it ain't so bad for game manufacturers either. A million-selling game for the Playstation isn't such a rare thing--after all, less than 1.5% of the 70 million Playstation owners worldwide have to buy your game. Games that sell 10 million copies are not unheard of, and 5-million sellers are quite common.

      In the PC gaming industry, on the other hand, selling 1 million copies is a pretty impressive achievement, and the vast majority of games don't make it. Games that sell 10 million copies are called Myst. Guess that's why nearly every major PC developer is moving resources over to PS2 development. (Sierra has announced that they will devote 60% of their resources to console development; Epic is hyping their PS2 port of the Unreal engine like mad, as is Monolith with their Lithtech 2.0 engine. Even id is porting the Q3 engine, and strongly exploring developing for PS2 themselves.)

      As for your contention that the console monopoly is bad for other console manufactureres...well, you got one thing right.

  189. Re:MS wasn't really involved with the Dreamcast, n by Anonymous Coward · · Score: 0

    But the fact is that Sega (believe it or not) will be spinnning off several companies to develop games for the PS2. This is a very smart move on Sega's part since they have never been able to seriously compete in terms of hardware, yet make some pretty decent game titles.

  190. MS Hardware by kcarnold · · Score: 1

    Good point... MS hardware does tend to be good. I have a MS Sidewinder joystick and two MS Intellimice. I like that wheel. And of course, check out 'imwheel' for X (Window, not Box... big difference).

    btw, it's a "modified Windows". Most likely Win98 w/ some junk removed and a few little things changed.

  191. Re:But can it be made 2 do Linux like the $99 Iope by Anonymous Coward · · Score: 0

    ok guys so far i have bought 3 of the units and all have been modded to run linux (you have to add a 2.5" hard drive) they are a little slow ~80bogomips but if you change the CPU to a intel 200 non mmx 3.4v core the bogomips go up x3 i will update my page soon.. codeman http://linux-hacker.net/iopener there is no contract to sign when you buy it!!

  192. Re:MS wasn't really involved with the Dreamcast, n by palo0019 · · Score: 1

    That's FUD and bullshit. Sega spun off SegaSoft, and what happened to them? You don't seriously think any of the AM divisions, Yu Suzuki, Yuji Naka, or Sonic Team will ever touch non-Sega hardware, do you?

  193. dEFINITION OF fud by prowsej · · Score: 1

    Fear - The timing of the announcement is no accident. Uncertainty - I for one am uncertain. Will X-Box games need to be "installed" (that would be death) Doubt - I don't think that this machine will effect Japanese PS2 sales. - Sony needs some competition. Nintendo certainly isn't doing anything. Last week: Sony launches PS2, Microsoft announces X-Box, Nintendo settles law suit about "Mario Party Gloves". Equality?

  194. General info/karma whoring by ToLu+the+Happy+Furby · · Score: 2

    Some more corrections/thoughts that seem to have gotten missed in this discussion so far:

    1) It's not necessarily an AMD chip

    Many of you seem to be under the impression that the X-Box will be using an Athlon variant (presumably a Spitfire), but the name of the CPU vendor was conspiciously left out of today's announcement. Indeed, according to this article at C|Net, MS has decided to go with Intel for the CPU instead of AMD as earlier rumored.

    If I had to guess, I'd say this means a 600 MHz Coppermine modified to support Willamette's new SSE2 instructions, which look quite impressive. (Although the most impressive things I've read about them (see this article at Ace's) are in regards to their double-precision SIMD performance, and IIRC games almost always use single-precision floats.)

    This makes sense because two of Willamette's other signature features--a 20-stage deep pipeline and a double-pumped ALU--don't make sense here; games don't need much in the way of integer performance, and the deep pipeline is only good for increasing clock speed (indeed, clockspeed being equal, it slows things down)--and is definitely not necessary to reach 600 MHz.

    On the other hand, Willamette's "400 MHz" (really quad-pumped 100 MHz) bus might not be such a bad idea for a next-gen console. Indeed, it might be just the thing to keep the NV15 based graphics chip full of data. The problem, of course, is cost, cost, cost. Which leads me to my next point:

    2) 600MHz isn't such a bad decision

    Yeah, I know that by the time this thing comes out, new PC's will be sporting 2 GHz Willamettes and 1.8 GHz Athlons. However, there's one problem with all y'all going around saying that that means that the X-Box should have a much faster chip too; those 2 GHz chips are going to be selling for something like $800-$1000 a piece.

    And then there's the problem of how chips are normally clocked versus how they need to be clocked for a fixed-spec market like a console. You see, when Intel (or AMD, or whoever) makes a chip, they don't stick a clock multiplier on it until it's done. They make the chip, then test it to see how fast it can reliably run (this depends on lots of factors, among them the quality of the particular piece of silicon; there's no way to definitively know this number without actually testing it), and then stick on a multiplier such that it runs at that speed (actually a speed bin or two lower, just to be safe). This means that some (very very very small) percentage of P3's ends up being smacked with a 10x multiplier and being sold as a 1GHz chip; some get an 8x multiplier and are sold at 800MHz; and some--but just a few--can't manage to run reliably at even 600 MHz (or whatever the lowest speed P3's are sold at these days is), and are tossed in the trash).

    Now the thing is, all of this probability stuff is built into the price. You see, it costs Intel exactly the same--around $70, IIRC--to make that one chip that ends up being branded at 1 GHz as it does to make the one that gets sold at 600 MHz. The difference is, it takes a whole lot of chips before they make one that's good enough to run at 1 Ghz. And a bunch of them are lost to the trash bin along the way. That's why they charge different amounts for the faster chip--to make up for the fact that they're harder (but *not* more expensive) to make. And that's (partially) why even the cheapest P3's still cost about $200--far more than the cost to fab each particular one.

    In the console market, though, that little trick just doesn't work. When you're fabbing CPU's for the X-Box, either it runs at 600MHz, or you throw it away. Furthermore, since the entire thing is only going to cost $300, the CPU better not cost more than, say, $35 or $40; after all, that $300 has to include 64 MB of (possibly Rambus??) RAM, the graphics chip you're buying from NVidia, which itself will have probably 32 MB and possible 64 MB of RAM (possibly DDR RAM); an 8 GB hard drive, a DVD drive, a motherboard, a stylish case, a controller, possibly a keyboard, probably pretty impressive sound support, and I'm sure a bunch of other stuff I'm forgetting. Point being, you want to make sure you can make these chips run at 600 MHz with *very high yields* in comparison to the yields that Intel and AMD normally achieve.

    Furthermore, with a kickass graphics chip (and especially one that has hardware T&L like the GeForce does and the NV15 will) the speed of the CPU is much less important. Indeed, as Kyle over at HardOCP showed (check here and here), with today's fastest chips, in real-world conditions it is sometimes faster to run with a GeForce's Hardware T&L turned *off* (i.e. so the CPU calculates T&L) than with it on! On the other hand, that same GeForce, when paired with a mediocre CPU, speeds things up tremendously. Of course, the T&L in the NV15 will be considerably improved, such that it will no doubt be a great help when paired with that 600 MHz chip. But I wouldn't be surprised if it's a waste when paired with those 2 GHz Willamettes everyone wants in the X-Box instead.

    3) The X-Box will perform identically to a 600 MHz / 64 MB RAM PC of today--i.e. worse than a PS2

    Absolutely definitely maybe not.

    First the absolutely not: the real guts of the X-Box is not its 600 MHz CPU, but rather its NVidia based graphics chip. Even today, a pretty slow Celeron with a kickass graphics card--i.e. a DDR GeForce--will be pretty competitive with the latest Ghz P3 with a very respectible graphics card, say a Matrox G400, when it comes to running games. Indeed, in many situations (i.e. at high resolutions), it will run just as fast as that Ghz P3 with the same kickass GeForce--and much faster than the P3 with the Matrox--because at high resolutions (i.e. 1280 and 1600), the limiting factor is always the fill-rate of the video card. Course, this doesn't help if you're running at TV resolution, but you get my point: for games, the video card is *more* important than the CPU--and the GPU in the X-Box will be much better than any graphics card on the market today.

    Next, the definitely: the X-Box, like all consoles, will only come in one spec. That means game developers can program their games knowing exactly what they'll be running on--and taking full advantage of that as much as possible. This means, amongst other things, that they won't have to design their games to look adequate across a wide range of resolutions and graphical detail levels, but can instead concentrate on making it look good and run fast at the one graphical level it will be run on. Secondly, this means that, like on any other console, developers will be able to dip below the API level and reap the speed benefits that come from being able to program a much lower levels, including hand-tuning important graphical code at the register-level in the GPU. This can only be done when you know that the specs of the machines that will run your game are all identical.

    Now for the maybe: one of the major "points" of the X-Box is that it will be nearly compatible with normal PCs, which of course come in all shapes and flavors. The difficulty here is that, in order to maintain this compatibility, developers would need to stay at the API level, and would need to design their games from a hardware-agnostic point of view, which would remove most of the benefits of uniformity I just mentioned. However, I'd guess that what will most likely happen is that developers will keep most of their code at the D3D level, but still optimize the most important routines for the X-Box's GPU. The end result will be that X-Box games *will not* run on PC's (although PC games might run on X-Box??), but that it will still be considerably easier to port PC games to X-Box than to any other console. On the other hand, it's reportedly very easy to port PC games to the PS2, so maybe this advantage isn't as great as MS banked on. In any case, it's important to note that it's this same loss of the benefits of uniformity which has lead to almost no Dreamcast games making use of the Dreamcast's ability to run WinCE and hence pseudo-D3D. Indeed, I believe that MS has officially withdrawn their WinCE support of Dreamcast due to a complete and total lack of interest from Dreamcast developers.

    4) It's Windows, and it's a PC, so it will be confusing, take forever to boot, and crash like crazy

    This is almost certainly wrong. For one thing, the X-Box will be running a version of what up to now has been called Embedded NT--which should be extremely stipped down and quite reliable, as well as offering very short boot times. (Reportedly the PS2's boot time is quite long for a console--on the order of 5 seconds or so.) Furthermore, probably most Windows crashes come as a result of either bad drivers--which should never happen on a standardized machine like the X-Box--or as a result of problems with memory management of legacy code--again, no problem since there will be none--or with multitasking apps not behaving themselves--which won't be a problem since the X-Box will only run one thing at a time. Furthermore, 64 MB of RAM should be more than adequate, considering the lack of multitasking and the fact that the OS will be much much leaner than normal Windows or NT.

    On the other hand, I have to say that the prospect of an 8-gig hard drive scares me a bit, if nothing else than because it offers the possibility of quite a lot more complexity and variations in end-users' actual setups. I doubt MS will allow anything like DLL hell to manifest itself, though; I'm sure the X-Box OS will keep every program's DLLs seperate and well managed, especially since this is a (more like the) feature of MS's upcoming-and-stupidly-named Windows ME.

    Phew. So--do I think the X-Box will be phenomenally successful? No, not really, I don't. While I do believe that it will be more powerful that the PS2 on a theoretical level, I don't know if the difference will shine through in the games. Basically, there are two possibilities: most X-Box developers will try to keep their games as trivial ports from their PC counterparts, in which case they won't be able to take advantage of the uniformity of having a single machine to develop for, and thus the PS2 will be more impressive, or X-Box developers will try to "program to the metal", in which case they will be a year behind on the learning curve of low level programming, and thus their games will probably never decisively beat what's coming out for PS2 at the same time.

    On the other hand, I think that it just might be successful (depends on if the PS2 actually conquers the world beforehand, as many predict), and I'd give it about equal odds to succeed as, say, Nintendo's Dolphin.

  195. More info by ToLu+the+Happy+Furby · · Score: 2

    Ugh, I know it's awful style to reply to my own comment (almost as bad as posting such a long-ass comment in the first place), but I found some mighty interesting X-Box info in this item at firingsquad.

    First off, the 64 MB of RAM is shared between the GPU and the motherboard--less than ideal, but it certainly makes sense from cost considerations. Second, the GPU will be running at 300 MHz, which pretty much kicks ass (current GeForces generally run about 150 in their default configs).

    Finally, the CPU, while based on the P3 (read, probably no SSE2), *will* have the quad-pumped "400 MHz" bus off the Willamette, as they have its memory bandwidth listed as 6.4 GB/sec. That strongly hints at the inclusion of RDRAM, as it's the only stuff that can really take advantage of that kind of bandwidth.

    The have its performance specs listed at 300 million particles/sec, 150 million transformed & lighted polys/sec (no effects). Not bad at all.

  196. come on though, by Juln · · Score: 1

    Ms advertises stability as if it was this revolutionary new aspect of an OS that they have been slavishly perfecting to the amazement of the computer industry. Well, that might be sort of it, I suppose. If win2000 is a stable as unix, I'm amazed, and good job to them. However, they have no right to act like a stable OS is something new and revolutionary...

    --
    Juln
  197. Why wait 18 months? by gtarthur · · Score: 1

    As others have pointed out, this is _not_ a high end box for _this_ Chrismas - forget 2001. No, the real secret here is the _waiting_ - it allows this technology to age down the price curve, allows the anticipation to build, allows the FUD to force bad moves by the competition, and allows Microsoft to _float_ another mediocre idea that is then highly _polished_ by free design _criticism_. Look at the price of generic systems with these specs _today_ and you'll see that this box could be _shipping_ this Christmas for under $500 - can you say $199 with a three year commitment to MSN? The _wait_ is the thing - it's deliberate because it will also _benefit_ PC gaming by implication that by developing for the PC you - game developer - get an _advantage_ when it _finally ships_. I'll bet I can find an Office 2000 or Windows 2000 pre-press release from 1998 that you could use to build 80% of this by word substitution. If I were seriously targeting the end of next year then the specs would be at least _double_ everything listed except the hard drive would be in the 30 - 50 MB range - the irony is that a closed box really needs more cached storage space. This response has already consumed more cycles than all of us should give to this announcement. Wait for Release candidate 1 this time next year.

    --
    Every change is not progress, but there is no progress without change.
  198. You're smoking something funny too! by nathanm · · Score: 1

    Market capitalization is how much capital the corporation has raised by selling stock. This doesn't usually equate to a corporation's worth. In Amazon's case (who has yet to post a quarter with a net profit), they have to use the capital for operating expenses and to cover their losses.

    In order to "buy" a company, there are a couple ways. The first (and friendliest) way would be to negotiate with the company to buy them or merge with them and offer a bid, which the board and shareholders must accept. The second way is a hostile takeover, which means buying at least 51% of the company's stock (51% of market cap).

    To find out how much the big corporations are really worth, check out the Fortune 500. It's updated annually, and based only on annual revenue.

    From the 1999 Fortune 500:
    GE #5 Revenue: $100.5B Profit: $9.3B Assets: $355.9B
    MS #109 Revenue: $14.5B Profit: $4.5B Assets: $22.4B
    Cisco #192 Revenue: $8.5B Profit: $1.4B Assets: $8.9B

    Amazon's revenue and profit from their 1999 Income Statement, assets from their Balance Sheet:
    Amazon (not in the Fortune 500) Revenue: $133.8M Profit: -$124.5M Assets: $1.8B

    Maybe you should do a little more research next time.

  199. Photos from the launch by theancient1 · · Score: 1

    Here are some photos from the launch

    If the final product looks something like the picture with the caption "X-Box", it almost makes the PS2 look boring. :)

  200. Re:In danger of drifting horribly off-topic here.. by Wiseleo · · Score: 1

    Got BattleZone with my STB Velocity 128zx card. Recently got BattleZone II.

    It is one of the better games on the market...

    Back to the topic of X-box...

    I have several Microsoft forcefeedback peripherials... Will they have a means of connecting them to the X-box?

    I mean they are not exactly cheap ($130 each I think is the current price) and very good for what I play (FighterAce II, Combat/Flightsim 9x-2Kpro, Urban Assault, tons of driving games etc :-)

    The steering wheel's realism is good enough to help me vent need for speed at home or in my office and drive 65 on freeway. I've seen what happens when you speed through Chicago at 120mph in Midtown Madness ;-)
    --
    Leonid S. Knyshov
    Network Administrator

    --
    Leonid S. Knyshov
    Find me on Quora :)
  201. offtopic by holloway · · Score: 1
    Today I am a moderator but in efforts to keep me from picking on people I can only moderate randomly chosen posts and not this kick ass one above.

    Bah!

  202. uhh by mikpos · · Score: 1

    Notice how no one brought up Linux but you? The X-Box will be competing against Dreamcast and PSX2, not Linux.

  203. you are a fucking idiot!!!! by Anonymous Coward · · Score: 0
    wow d00d!

    you are a fucking idiot!!!!

  204. But what if.. by Anonymous Coward · · Score: 0

    what if a FUCKING IDIOT like you get the fuck out of this place? that would be great!

  205. Good reason why not to get the X-Box by Anonymous Coward · · Score: 0

    WINDOWS ERROR X

    Windows caused a fatal exception at address 00F5:0546 in program xboxfgl.crp

    ----

    Knowing Microsoft's history of Quality Assurance, would make me not buy it, plus, x86 processor, which is 32-bit is no match for 128-bit processors, such as Sony's Emotion Engine. Sure, the graphics processor is 128-bit, but that's all, it's still 32-bit!! Isn't 300mhz @ 128-bit (RISC/MIPS) equivalent to like... something greater than 600mhz @ 32-bit non RISC/MIPS? just my rant for the evening..

  206. Mhz doesn't mean anything in this debate. by john187 · · Score: 1

    The main processor in most video game consoles is just a controller for other activites and the user interface of the game, i.e., load/save, etc. In particular the PS2 derives most of it's performance from the custom graphics coprocessors, and the important thing to remember is the bandwidth of the CPU is directly porportional to the number of instructions fetched from memory and the speed of that memory. The graphics coprocessors have 16Mb memory banks on the same silicon wafer with no external bus to get in the way. This kind of bandwidth has a significant impact on performance.

    In the PC model, one fast processor does everything, and it usually uses external memory, from the standpoint of game consoles, this is neither how it is done, nor a good way to do it.

    Within reason, I believe actual abilities will have little impact on the outcome of this race. Early and ongoing support of the Playstation is likely to steamroll it into many homes before the X-Box is even released. The X-box will really have to be something special to win out, moreover, MicroSoft will have to be prepared to dump a significant chunk of change into the X-box to get the level of support that the PS has, I'm not sure if they are going to be prepared to spend on this level to win. They may be after just a share of the market to help expand thier empire...

    There are a number of Microsoft loyalists who seem to buy anything that Microsoft produces...I'm not sure if these people are also gamers, however, and I can't quite remember ever having seen a killer game come out of Microsoft games.

    John

  207. the hell it was by Scudsucker · · Score: 1

    Speaking as someone who does moderate periodically, I'd disagree. That _was_ flamebait.

    The hell it was. Its not my fault that you and the moron who moderated me down misunderstood what I said.

    One sentence in particular:

    "95% of Microsoft's OS releases are bug fixes, and the other 5% are featrues they stole from other people, but you have to pay for it!"

    This implies that only 1 OS release in 20 adds functionality and that NONE of the functions they're adding are there own idea. Not just the good ideas they're adding, the bad ones too.


    No, dumbass, I was still talking about Microsoft. i.e. 95% of Windows 2000 is made up of bug fixes to Win98 and NT 4, and the other 5% of Windows 2000 is made up of features copped from other os's.

    Both of those statements are demostrably false, the comment's flamebait.

    No, you just took it the wrong way. Keep in mind I was respond to someone who was bitching about how Linux is no better than WinXX because they both have a constant stream of patches and updates. I was just pointing out that you don't have to pay anything for Linux updates, while Microsoft expects you to periodically give them some money for theirs.