Actually the registers in the core are 128 bit wide, but the top 64 bits are rather hard to make use of. They're there mostly for copying data to VU0, and the IPU. The vector units themselves are best described as 4x32 bit SIMD units.
Oh, and the GS has it beat anyway, with a 2560 bit bus between VRAM and texture cache.
Highly recomended sample-heavy mix-tape from one of the originators of the style. See also the classic Lessons 1, 2 and 3, "And the motorcade sped on", and "It's up to you".
It was Mike Batt, of Wombles fame, and he was stupid enough to give Cage a co-writer credit. The Cage estate sharks duely extracted their pound of flesh.
Manufacturing costs for the SNES or even the N64 are going to be incredibly low by now. Even the cartridges. Of course they'll need to be, they'll still cost a larger proportion of the average chinese salary, than the current round of consoles do of the average salary in the (more) developed world.
> A good camera manipulation program will only take maybe a hundred lines of assembly if it's optimized correctly
"A good camera manipulation program" would exist almost entirely on the EE side, which has always a perfectly good compiler.
The VUs, which until recently didn't have a compiler, are almost entirely used for vertex transformation, lighting, and clipping, and can be thought of as uber-vertex-shaders, for the more PC minded. We also use them for particle systems, physics, and as general purpose vector math units.
That said, they're still not much fun, and no, the compilers, and preprocessors do not produce code as good as can be hand rolled.
They're not going to go away either. If anything it looks like there's going to be more of them, at a higher clock speed, with more memory.
I treated myself to the DVDs last year, and they're every bit as good as I remembered, and not that dated (since they're mostly dealing with the history of technology). Well, apart from his suit...
I've heard that the color gameboy screens do exactly this, and are very low-power to boot. So, I can't help but wonder why no one has come forward with a `front-lit' monitor, and sold each for several times what they are worth.
>> Levels are outdated. > Says who?? How many RPGs have you desgined?
How many have you played?
D&D style levelling is simple, and so it should be, as you have to do the bookkeeping yourself. Personally I prefered RuneQuest, which was largely skill based. You used a sword sucessfully, you got better with the sword, but a lot of people were put off by the sheer number of stats you had to keep track of.
However, since a computer is doing your bookkeeping for you, why not have a more complex system? It adds depth, and makes it easier to add more complex and varied gameplay, which helps to keep people interested in the long term.
Oh, and before you ask, I write games for a living, although it has been a long time since I played a pen and paper RPG (and I don't play MMORPGs for time reasons).
See my previous comment regarding prices after the 1st initial year....so you don't know either then? I mean, neither your previous comment, nor the article you link, nor anything I could find off of google, says anything about pricing after the first 12 months.
It has everything to do with hardware, as with different hardware, you get different drivers, and different optimisation profiles. Reducing that to one optimisation profile, means your focus isn't split....but then you seem to be proposing that OpenGL on the PS2, is somehow equivalent to OpenGL on the PC, in which case I suggest putting down the crack pipe, and walking away from the keyboard.
Errm, since when did real pirates count as 'most sane people'? It's not like they're going to give a flying fuck about the quality of their product. Unlike, say, your average self-respecting bedroom pirate...
A single box was discovered a few years ago in an HMV warehouse and I was lucky enough to get a copy.
"Oh yes, we, err, found them, that was it. I mean, in no way did we decide to press up a few more copies on the sly in order to cash in on the pent-up demand for what had become a notoriously unavailable recording. We would never do something so blatantly illegal..."
That single box stretched a remarkable long way. For a while, you could find that album in pretty much every indie shop, and most of the megastores. All of whom apply the standard defence of "we didn't know it was a bootleg, of course we'll take it off the shelves".
Actually the registers in the core are 128 bit wide, but the top 64 bits are rather hard to make use of. They're there mostly for copying data to VU0, and the IPU. The vector units themselves are best described as 4x32 bit SIMD units.
Oh, and the GS has it beat anyway, with a 2560 bit bus between VRAM and texture cache.
There's a series of DVD short-film magazines called 'Shorts', a few of which had unskippable BMW adverts between the films.
I think they gave up on that after a while.
IIRC the shortage of PS2's was actually due to an earthquake destroying one of the plants making one of the custom processors.
Steinski : Nothing to Fear : A Rough Mix
Highly recomended sample-heavy mix-tape from one of the originators of the style. See also the classic Lessons 1, 2 and 3, "And the motorcade sped on", and "It's up to you".
More here here and here.
Hmm, we need a new mod, -1 failure to correctly identify humour.
It was Mike Batt, of Wombles fame, and he was stupid enough to give Cage a co-writer credit. The Cage estate sharks duely extracted their pound of flesh.
Moral: Don't dick with the credits.
If that's the case, why are you here?
this
Manufacturing costs for the SNES or even the N64 are going to be incredibly low by now. Even the cartridges. Of course they'll need to be, they'll still cost a larger proportion of the average chinese salary, than the current round of consoles do of the average salary in the (more) developed world.
> A good camera manipulation program will only take maybe a hundred lines of assembly if it's optimized correctly
"A good camera manipulation program" would exist almost entirely on the EE side, which has always a perfectly good compiler.
The VUs, which until recently didn't have a compiler, are almost entirely used for vertex transformation, lighting, and clipping, and can be thought of as uber-vertex-shaders, for the more PC minded. We also use them for particle systems, physics, and as general purpose vector math units.
That said, they're still not much fun, and no, the compilers, and preprocessors do not produce code as good as can be hand rolled.
They're not going to go away either. If anything it looks like there's going to be more of them, at a higher clock speed, with more memory.
The Great Egg Race?
Absolutely amazing program. All three series of Connections are still available on VHS, and the first on is available on DVD.
s id=22
http://www.documentary-video.com/ShowSubject.cfm?
I treated myself to the DVDs last year, and they're every bit as good as I remembered, and not that dated (since they're mostly dealing with the history of technology). Well, apart from his suit...
Business sense and gameplay are orthogonal. Business sense and getting the damn thing released, on the other hand, aren't.
Indeed. Although I've actually switched to Phoenix. I think the turning point was the back and forward buttons on my intellimouse working.
Now all I need is a decent mail program.
I've heard that the color gameboy screens do exactly this, and are very low-power to boot. So, I can't help but wonder why no one has come forward with a `front-lit' monitor, and sold each for several times what they are worth.
If you'd used one, you'd know why.
>> Levels are outdated.
> Says who?? How many RPGs have you desgined?
How many have you played?
D&D style levelling is simple, and so it should be, as you have to do the bookkeeping yourself. Personally I prefered RuneQuest, which was largely skill based. You used a sword sucessfully, you got better with the sword, but a lot of people were put off by the sheer number of stats you had to keep track of.
However, since a computer is doing your bookkeeping for you, why not have a more complex system? It adds depth, and makes it easier to add more complex and varied gameplay, which helps to keep people interested in the long term.
Oh, and before you ask, I write games for a living, although it has been a long time since I played a pen and paper RPG (and I don't play MMORPGs for time reasons).
See my previous comment regarding prices after the 1st initial year. ...so you don't know either then? I mean, neither your previous comment, nor the article you link, nor anything I could find off of google, says anything about pricing after the first 12 months.
(sometimes even showing set equipment where it shouldn't be visible)
Like Arnie's boxers in the fullscreen T2, IIRC...
Ahh, the considered opinion of the barely pubescent teenager. Let me guess, you didn't buy a gamecube, because it's purple...
It has everything to do with hardware, as with different hardware, you get different drivers, and different optimisation profiles. Reducing that to one optimisation profile, means your focus isn't split. ...but then you seem to be proposing that OpenGL on the PS2, is somehow equivalent to OpenGL on the PC, in which case I suggest putting down the crack pipe, and walking away from the keyboard.
X-Box fanboy calls anyone daring to criticise his beloved console, an idiot. MSNBC news at 11...
Errm, since when did real pirates count as 'most sane people'? It's not like they're going to give a flying fuck about the quality of their product. Unlike, say, your average self-respecting bedroom pirate...
A single box was discovered a few years ago in an HMV warehouse and I was lucky enough to get a copy.
"Oh yes, we, err, found them, that was it. I mean, in no way did we decide to press up a few more copies on the sly in order to cash in on the pent-up demand for what had become a notoriously unavailable recording. We would never do something so blatantly illegal..."
That single box stretched a remarkable long way. For a while, you could find that album in pretty much every indie shop, and most of the megastores. All of whom apply the standard defence of "we didn't know it was a bootleg, of course we'll take it off the shelves".
Jakov Smirnoff
But they released Linux for PS2 (yay!!!)