Virtually all of the registers on the EE are 128 bit too (although it's not particularly easy to make use of the top 64 bits of the int registers, other than by moving them into one of the numerous 4*32 bit float registers). The EE has more of a claim to 128bitness than any of the other current round consoles.
But then bitness is a only a part of the picture. The lack of blend modes, is the main problem on the PS2 (which I guess is comparable to the Jag's lack of texturing), and is why PS2 games generally don't look quite as lovely as their GC and XB equivalents (with a few notable exceptions, and of course, assuming there is a GC or XB equivalent, hugely in it's favour is the sheer size of the PS2s catalogue).
Minter's code may be crufty (all that time as a lone programmer doesn't exactly encourage good habits), but his game design skills are what earns him the die hard fans. No-one does stuff like he still does. Definately one of my hero's, and one of the reasons I got into professional games coding.
He does seem to pick the platforms though (anyone got a nuon?) Fortunately he's primarily working on PocketPC stuff these days, so with any luck he'll sink Microsoft...
I totally and utterly 100% agree. If you want to write to the metal, and really give your l33t optimisation skills a work out, then writing business software is the wrong place to do it.
If you're that shit-hot you should have no problems writing real-time embedded systems, or video games.
6.5 million units * the per-unit cost of licensing macrovision > the margin on the remarkably low priced harry potter dvd * the number of people who would have bought it but copied it instead
Dunno why you've been modded as troll, cause it's true. The links menu can only be permenantly removed by the use of TweakUI, or direct registry manipulation. Similarly, WMP shortcuts will often mysteriosly appear on your desktop after making unrelated patches. Not that Real or Quicktime or WinAmp is any better though.
Perversely enough, that's pretty much how you score Figure Skating (and a number of other 'judged' 'sports'). Drop the highest, and lowest, and take the average of the rest.
I have to note that the delta between perfect and good enough is ever decreasing, and the law of diminishing returns is already starting to kick in. Eventually, that extra hour of processing per frame will improve image quality by an imperceptible amount, because the eye and brain have bandwidth and processing limits of their own, and once you've reached them, who cares how much better it gets.
Oh, and just to have a dig, a good real-time CG artist can generally achieve the same effect that a normal CG artist can, with an order of magnitude fewer resources (poly's, texels, lights), precisely because they have to. It's good to have to work within constraints. Stops you getting lazy...;)
Do you watch them in front of an open fire drinking wine?
A nice chianti would seem appropriate...
You're both wrong, it's Las Vegas.
The Gnu Hipppies produce another cheap imitation of some other companies cheap imitation of some other companies hard work and research!
A lot of their ideas are actually not that bad
A lot of their ideas are actually someone else's.
The Dreamcast could also boot off of a vanilla CDR, leaving the door open for the modless console.
Probably not, but then they're unlikely to be playable in an x-box either.
Except that the PS2 has a badass CPU, with pretty weak sound and graphics processors. Well, the GPU/GS isn't exactly weak, more like fast, but dumb.
Yeah, like not making enough of the kit to fulfill initial orders, then proclaiming it a sell out.
*cough*PS2*cough*networkadapter*cough*
> I can be pretty sure that in my career I will never be required to develop in assembler.
Well if all you do is write Excel macros, that's probably true...
That would be Amstrad. I forget the model number tho'.
+1 Funny
They bought Tripod?
Only if you consider every platform game ever to just be a 'port' of Donkey Kong.
Hyslop and Sutter on Hungarian
(In summary, don't.)
Virtually all of the registers on the EE are 128 bit too (although it's not particularly easy to make use of the top 64 bits of the int registers, other than by moving them into one of the numerous 4*32 bit float registers). The EE has more of a claim to 128bitness than any of the other current round consoles.
But then bitness is a only a part of the picture. The lack of blend modes, is the main problem on the PS2 (which I guess is comparable to the Jag's lack of texturing), and is why PS2 games generally don't look quite as lovely as their GC and XB equivalents (with a few notable exceptions, and of course, assuming there is a GC or XB equivalent, hugely in it's favour is the sheer size of the PS2s catalogue).
Minter's code may be crufty (all that time as a lone programmer doesn't exactly encourage good habits), but his game design skills are what earns him the die hard fans. No-one does stuff like he still does. Definately one of my hero's, and one of the reasons I got into professional games coding.
He does seem to pick the platforms though (anyone got a nuon?) Fortunately he's primarily working on PocketPC stuff these days, so with any luck he'll sink Microsoft...
I'm sure that a few years back, that would've been 'Insightfull'. Maybe this signifies some sort of progress...
Do you even know what those words mean young man?
I totally and utterly 100% agree. If you want to write to the metal, and really give your l33t optimisation skills a work out, then writing business software is the wrong place to do it.
If you're that shit-hot you should have no problems writing real-time embedded systems, or video games.
Meanwhile, the ministry of peace is atta^H^H^H^Hdealing with the problem from the other end...
Thank the accountants who finally realised that:
6.5 million units * the per-unit cost of licensing macrovision > the margin on the remarkably low priced harry potter dvd * the number of people who would have bought it but copied it instead
Dunno why you've been modded as troll, cause it's true. The links menu can only be permenantly removed by the use of TweakUI, or direct registry manipulation. Similarly, WMP shortcuts will often mysteriosly appear on your desktop after making unrelated patches. Not that Real or Quicktime or WinAmp is any better though.
Hmm, interesting. The EE is a ~300MHz MIPS derivative, with a linux port...
Perversely enough, that's pretty much how you score Figure Skating (and a number of other 'judged' 'sports'). Drop the highest, and lowest, and take the average of the rest.
I have to note that the delta between perfect and good enough is ever decreasing, and the law of diminishing returns is already starting to kick in. Eventually, that extra hour of processing per frame will improve image quality by an imperceptible amount, because the eye and brain have bandwidth and processing limits of their own, and once you've reached them, who cares how much better it gets.
Oh, and just to have a dig, a good real-time CG artist can generally achieve the same effect that a normal CG artist can, with an order of magnitude fewer resources (poly's, texels, lights), precisely because they have to. It's good to have to work within constraints. Stops you getting lazy...;)