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User: Phil+Wilkins

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Comments · 556

  1. Re:I only hope..... on Massive Two Towers Battle · · Score: 5, Funny

    Do you watch them in front of an open fire drinking wine?

    A nice chianti would seem appropriate...

  2. Re:We already have an America without inhibitions. on Virtual Simerica · · Score: 3, Insightful

    You're both wrong, it's Las Vegas.

  3. Re:yay on Portable.NET Now 100% Free Software · · Score: 1, Flamebait

    The Gnu Hipppies produce another cheap imitation of some other companies cheap imitation of some other companies hard work and research!

  4. Re:.NET for Linux on Portable.NET Now 100% Free Software · · Score: 5, Funny

    A lot of their ideas are actually not that bad

    A lot of their ideas are actually someone else's.

  5. Re:MS and Sony should follow Nintendo's example on Lik-Sang To Take On The Big 3? · · Score: 2

    The Dreamcast could also boot off of a vanilla CDR, leaving the door open for the modless console.

  6. Re:What about Playstation? on Sony Adds New Copyright Method to CDs in 2003 · · Score: 2

    Probably not, but then they're unlikely to be playable in an x-box either.

  7. Re:My prediction on Nvidia GeForceFX(NV30) Officially Launched · · Score: 2

    Except that the PS2 has a badass CPU, with pretty weak sound and graphics processors. Well, the GPU/GS isn't exactly weak, more like fast, but dumb.

  8. Re:Can't get xbox live. on Xbox Live Goes Online · · Score: 2

    Yeah, like not making enough of the kit to fulfill initial orders, then proclaiming it a sell out.

    *cough*PS2*cough*networkadapter*cough*

  9. Famous last words. on The Law of Leaky Abstractions · · Score: 2

    > I can be pretty sure that in my career I will never be required to develop in assembler.

    Well if all you do is write Excel macros, that's probably true...

  10. Re:Done before on Building the Ultimate Silent PC · · Score: 2

    That would be Amstrad. I forget the model number tho'.

  11. Mod parent up! on Xbox Live Beta Report · · Score: 1

    +1 Funny

  12. Re:Speaking of Microsoft buying things... on Microsoft Buys Rare · · Score: 2

    They bought Tripod?

  13. Re:Odd response, Jag ramblings on Interview With Atari Jaguar creator John Mathieson · · Score: 2

    Only if you consider every platform game ever to just be a 'port' of Donkey Kong.

  14. context on Charles Simonyi leaves Microsoft · · Score: 5, Informative

    Hyslop and Sutter on Hungarian

    (In summary, don't.)

  15. Re:Question about the "64" on Interview With Atari Jaguar creator John Mathieson · · Score: 2

    Virtually all of the registers on the EE are 128 bit too (although it's not particularly easy to make use of the top 64 bits of the int registers, other than by moving them into one of the numerous 4*32 bit float registers). The EE has more of a claim to 128bitness than any of the other current round consoles.

    But then bitness is a only a part of the picture. The lack of blend modes, is the main problem on the PS2 (which I guess is comparable to the Jag's lack of texturing), and is why PS2 games generally don't look quite as lovely as their GC and XB equivalents (with a few notable exceptions, and of course, assuming there is a GC or XB equivalent, hugely in it's favour is the sheer size of the PS2s catalogue).

  16. Re:Odd response, Jag ramblings on Interview With Atari Jaguar creator John Mathieson · · Score: 3, Interesting

    Minter's code may be crufty (all that time as a lone programmer doesn't exactly encourage good habits), but his game design skills are what earns him the die hard fans. No-one does stuff like he still does. Definately one of my hero's, and one of the reasons I got into professional games coding.

    He does seem to pick the platforms though (anyone got a nuon?) Fortunately he's primarily working on PocketPC stuff these days, so with any luck he'll sink Microsoft...

  17. Interesting moderation. on Red Hat Explains Stance on KDE/Gnome Desktop Changes · · Score: 1

    I'm sure that a few years back, that would've been 'Insightfull'. Maybe this signifies some sort of progress...

  18. incestuous narcissism on RIAA Seeks Summary Judgement Against P2P Services · · Score: 2

    Do you even know what those words mean young man?

  19. Re:hope mono gets it right... on KDE Adopting Mono · · Score: 2

    I totally and utterly 100% agree. If you want to write to the metal, and really give your l33t optimisation skills a work out, then writing business software is the wrong place to do it.

    If you're that shit-hot you should have no problems writing real-time embedded systems, or video games.

  20. Re:In other news... on Europe Net Users Now Outnumber US/Canada · · Score: 2

    Meanwhile, the ministry of peace is atta^H^H^H^Hdealing with the problem from the other end...

  21. Re:Harry potter dvd does not have macrovision prot on 'Harry Potter' Offered (Legitimately) on the Net · · Score: 3, Insightful

    Thank the accountants who finally realised that:

    6.5 million units * the per-unit cost of licensing macrovision > the margin on the remarkably low priced harry potter dvd * the number of people who would have bought it but copied it instead

  22. Re:Karma Whoring on BBC Hails "fair" Microsoft XP SP1 · · Score: 2

    Dunno why you've been modded as troll, cause it's true. The links menu can only be permenantly removed by the use of TweakUI, or direct registry manipulation. Similarly, WMP shortcuts will often mysteriosly appear on your desktop after making unrelated patches. Not that Real or Quicktime or WinAmp is any better though.

  23. Re:Whats Inside on New Linux-based PVR from Sony: Cocoon · · Score: 2

    Hmm, interesting. The EE is a ~300MHz MIPS derivative, with a linux port...

  24. Re:bid evaluation on Why are Businesses Willing to Spend More for Software? · · Score: 3, Interesting

    Perversely enough, that's pretty much how you score Figure Skating (and a number of other 'judged' 'sports'). Drop the highest, and lowest, and take the average of the rest.

  25. ...as a Real Time CG person. on The Future of Real-Time Graphics · · Score: 2

    I have to note that the delta between perfect and good enough is ever decreasing, and the law of diminishing returns is already starting to kick in. Eventually, that extra hour of processing per frame will improve image quality by an imperceptible amount, because the eye and brain have bandwidth and processing limits of their own, and once you've reached them, who cares how much better it gets.

    Oh, and just to have a dig, a good real-time CG artist can generally achieve the same effect that a normal CG artist can, with an order of magnitude fewer resources (poly's, texels, lights), precisely because they have to. It's good to have to work within constraints. Stops you getting lazy...;)