> the PS2 has irked a lot of console developers because it's an entirely different beast and doesn't behave like a PC
Noooo, the PS2 irked a lot of ex-pc developers, because it wasn't a PC, and the poor lickle PC developers got very worried when they discovered they weren't in Kansas anymore, and big unka Bill wasn't holding their hand.
Existing console developers were already used to strange machines. You think the PS2's weird, you should have seen the Saturn, or the SNES (especially when you added in the SuperFX).
> Microsoft will already have at least 2 more X-Box upgrades on the shelves by then
Which will completely fracture the X-box market, and make X-box development as much fun as pc-development is now. X-box 2, slightly better than the old one. Yeah, that's really going to sell.
4 multiply-accumulates, 1 divide....and with good reason. Transforming a vertex through the perspective transform takes 16 multiply-accumulates, and 3 divides. So a ratio of 4 fmacs to 1 fdiv unit is pretty optimal.
You're absolutely right. They can't break the existing installed base of games or consoles. So, all this is doing, is changing the way the hardware transmits the encyption electrically, forcing a re-design on the mod chip makers. Normally this happens when you do a board redesign, which is normally done when you can make the things cheaper, and is normally a carefully planned part of the cycle.
It's possible they've combined a couple of chips, and the savings from the redesign have outweighed the cost of dumping unused parts.
I reckon NVidia are just trying to avoid drawing attention to poor sales.
Clearly your post wasn't clear enough. You should also note that HD CRT's are inherently more complex than the CRTs for normal tvs (yes, including the big ones), and again, that's not a silicon complexity, and Moore's law does not apply.
> About time they returned some of their ill gotten gains to the consumer....except that it's actually going down the toilet, not back to the consumer.
>On the list of functions that most likely won't be included, besides the codecs, there's a lot of utility and user-interface code.
Which is a pity, as their user-interface is terrible, and could do with some external inspection (although admittedly open source doesn't have the worlds greatest track record on that front either;).
Any network scale distributed processing is going to be limited to large scale world maintenance stuff, not rendering (latency issues kill that crack pipe dream stone cold). Unfortunately many people (in and outside of Sony) are confusing this with cell processing, which is really about having multiple cores on the same chip.
If that's the route you want to go, you should check out the OHM box set. An excellent collection of early works, including a very readable booklet. Beware though, this stuff is not for everyone.
Most people seem to be concentrating on UK and European acts, but you should be aware that there is a strong American undergound that deserves exploration and props. In particular, the stuff from Detroit has influenced many of the more mainstream artists mentioned elsewhere (and yes, in this context, Warp is considered mainstream).
In rough historical order: Juan Atkins, Derrick May, Kevin Saunderson, Carl Craig, Underground Resistance, Jeff Mills, Robert Hood, Red Planet, Anthony Shakir, Rolando, Alan Oldham, Eddie Flashin Fowlkes, Scan 7, Drexciya, Sean Deason, Octave One, Keith Tucker, Aux 88, Jay Denham, Claude Young, MoodyMan, DJ Bone, Recloose, Teknotika, Adult., DJ Assault, DJ Godfather.
Honourable mentions have to go to Richie Hawtin, Basic Channel, Orlando Voorn, and numerous others I've missed.
Testify brother Atari, testify!
Now let me hear it from the vector display programmers out there... Someone give my Tempest brother some love!
> the PS2 has irked a lot of console developers because it's an entirely different beast and doesn't behave like a PC
Noooo, the PS2 irked a lot of ex-pc developers, because it wasn't a PC, and the poor lickle PC developers got very worried when they discovered they weren't in Kansas anymore, and big unka Bill wasn't holding their hand.
Existing console developers were already used to strange machines. You think the PS2's weird, you should have seen the Saturn, or the SNES (especially when you added in the SuperFX).
Load balance 16 parallel cores? BRING IT ON!
> Microsoft will already have at least 2 more X-Box upgrades on the shelves by then
Which will completely fracture the X-box market, and make X-box development as much fun as pc-development is now. X-box 2, slightly better than the old one. Yeah, that's really going to sell.
4 multiply-accumulates, 1 divide. ...and with good reason. Transforming a vertex through the perspective transform takes 16 multiply-accumulates, and 3 divides. So a ratio of 4 fmacs to 1 fdiv unit is pretty optimal.
...follow the money.
You're absolutely right. They can't break the existing installed base of games or consoles. So, all this is doing, is changing the way the hardware transmits the encyption electrically, forcing a re-design on the mod chip makers. Normally this happens when you do a board redesign, which is normally done when you can make the things cheaper, and is normally a carefully planned part of the cycle.
It's possible they've combined a couple of chips, and the savings from the redesign have outweighed the cost of dumping unused parts.
I reckon NVidia are just trying to avoid drawing attention to poor sales.
Clearly your post wasn't clear enough. You should also note that HD CRT's are inherently more complex than the CRTs for normal tvs (yes, including the big ones), and again, that's not a silicon complexity, and Moore's law does not apply.
> About time they returned some of their ill gotten gains to the consumer. ...except that it's actually going down the toilet, not back to the consumer.
> There is no reason why HDTV will not follow the current trend
Yes there is, CRTs are big, heavy, and expensive. DVD players are just laser pickups and silicon. Moore's law does not apply to vacuum tubes.
Wahay! A whopping 5 stations! Where do I sign up?
(I saw a Bond film in HD the other day. Yeah, great, now you can see just how bad their 30 year old prints are.)
> 3 points form a plane. it will never wobble.
Unless its centre of gravity moves outside the triangle defined by the feet in contact with the ground.
</pedant>
Interested to see just how steep a slope it can traverse.
Florida
Meet the new boss, same as the old boss...
You've just been living away from England too long.
>On the list of functions that most likely won't be included, besides the codecs, there's a lot of utility and user-interface code.
;).
Which is a pity, as their user-interface is terrible, and could do with some external inspection (although admittedly open source doesn't have the worlds greatest track record on that front either
When Nintendo were setting the pace, the cycle lasted around 7 years. Sony accelerated it to 5. Microsoft have been talking about cutting it to 2.
This reads like Nintendo would like it to drop back to 7.
Any network scale distributed processing is going to be limited to large scale world maintenance stuff, not rendering (latency issues kill that crack pipe dream stone cold). Unfortunately many people (in and outside of Sony) are confusing this with cell processing, which is really about having multiple cores on the same chip.
Did you look in the box?
The Orange one is 'Diversions', and it's a US only collection of ep and compilation tracks from between the brown album and snivilisation.
...you're an elitist retard who's only in it to feel superior.
If you had any real passion, you'd share the love.
If you get the opportunity, check out the documentary film 'Modulations'.
If that's the route you want to go, you should check out the OHM box set. An excellent collection of early works, including a very readable booklet. Beware though, this stuff is not for everyone.
Most people seem to be concentrating on UK and European acts, but you should be aware that there is a strong American undergound that deserves exploration and props. In particular, the stuff from Detroit has influenced many of the more mainstream artists mentioned elsewhere (and yes, in this context, Warp is considered mainstream).
In rough historical order: Juan Atkins, Derrick May, Kevin Saunderson, Carl Craig, Underground Resistance, Jeff Mills, Robert Hood, Red Planet, Anthony Shakir, Rolando, Alan Oldham, Eddie Flashin Fowlkes, Scan 7, Drexciya, Sean Deason, Octave One, Keith Tucker, Aux 88, Jay Denham, Claude Young, MoodyMan, DJ Bone, Recloose, Teknotika, Adult., DJ Assault, DJ Godfather.
Honourable mentions have to go to Richie Hawtin, Basic Channel, Orlando Voorn, and numerous others I've missed.
check the DEMF archives at groovetech
read Dan Sicko's book, Techno Rebels
browse http://music.hyperreal.org/lists/313/index.html
Free your mind, and your ass will follow!
Seconded on Groovetech, for shopping and listening.
Juno's good for checking out new tracks. More releases than Groovetech, but only 30 second clips.
Betalounge is very good for mixes and live sets. Nice variety, and no shit trance.
trance is shit