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Playstation 3 CPU Almost Finished?

dnxthx writes "According to this ZDNet article the design of the Playstation 3 chip is nearly complete. The PS3 chip will have near "supercomputer capabilities" --- including 1 TFLOP. Reportedly, this chip is being engineered with Linux in mind."

410 comments

  1. Cell ?? by TheKubrix · · Score: 1, Funny

    Aww crap he's back again?! Where the hell is Goku?!!

    1. Re:Cell ?? by reduced · · Score: 1

      Finally! A game console that swallows all your other electronics for energy and takes weeks to power up!

    2. Re:Cell ?? by TheOnlyCoolTim · · Score: 0, Offtopic

      It probably only took 10 episodes for him to do it too. Fuck, but that show sucks hard.

      --
      Omnia vestra castrorum habetur nobis.
    3. Re:Cell ?? by lugonn · · Score: 2, Funny
      ...and if you put it near an Xbox or Gamecube, it will absorb them to become Perfect Cell.

      "I don't see the problem. When the reporters come, I'll just destroy them!"

    4. Re:Cell ?? by lugonn · · Score: 1

      Actually, Goku was trying to stop Cell from blowing up the earth after he went into Palestinian mode. Goku didn't kill Cell, Cell killed Goku, then Gohan killed Cell.

    5. Re:Cell ?? by Anonymous Coward · · Score: 0

      BTW, You all are dubbies. Its sad, DBZ was mediocre before it became mainstream.

    6. Re:Cell ?? by SSJ_Ramon · · Score: 1
      I blockquoth thusly:

      While details remain vague, Cell will differ from existing microprocessors in that it will have multiple personalities. The chip will not only perform the heavy computational tasks required for graphics, but it also will contain circuitry to handle high-bandwidth communication and to run multiple devices, sources say.

      (paragraph omitted)

      This esoteric approach is possible because a single chip will contain multiple processing cores (hence Cell), a design concept rapidly gaining steam, sources said. Communications features expected to be in the chips will also allow devices to form powerful, peer-to-peer like networks, some analysts believe.
      Hey, maybe it really is a DBZ reference. The Palm PDA uses the Dragonball CPU, after all.
      --

      This .sig is void where prohibited, no purchase necessary.
    7. Re:Cell ?? by Anonymous Coward · · Score: 0

      Your post would be close to believable if it wasn't posted by a guy named SSJ_Ramon.

    8. Re:Cell ?? by Anonymous Coward · · Score: 0

      Someone put this in terms of what todays Intel and AMD CPU's will do. I am pretty sure a 1 TFLOP is insane, if this is true why are they not competing with Intel on the desktop front? The higher end Intel CPU's are in the $600+ range, I am sure there is room for competition.

  2. Linux in mind? by slutdot · · Score: 5, Interesting

    Cell's designers are engineering the chip to work with a wide range of operating systems, including Linux.

    I don't see how that sentence translates to the statement by the submitter that the chip is designed with Linux in mind. Besides, shouldn't the OS adapt to the chip, not the reverse?

    1. Re:Linux in mind? by GeckoX · · Score: 0, Flamebait

      Just because you worship linux doesn't mean you're right by default.

      --
      No Comment.
    2. Re:Linux in mind? by Anonymous Coward · · Score: 0

      Eh? Where exactly did he worshup windows?

    3. Re:Linux in mind? by wilburdg · · Score: 2, Informative

      With chip fabrication prices dropping drasticaly, and with OS complexity increasing exponentially it is becoming much more common to design hardware around software.

    4. Re:Linux in mind? by Anonymous Coward · · Score: 0

      Yeah, you tell him! I bet he's sitting in Remond right now behind a cumfy desk working for Uncle Bill! I stab at thee, M$ l0z3r!!!

    5. Re:Linux in mind? by intermodal · · Score: 4, Informative

      Linux in mind. That means that the person/persons designing it are trying to make it easy to run linux on it. This does not make it linux-specific. If I buy a NIC with a variety of OSes listed on the box from WinXP down to MS-DOS, Win3.1, SCO Unix, and Linux, it is still designed with Linux in mind because compatibility was considered in its development and it means that it will work under linux (supposedly). The reason it was used in such a manner on this article heading (the /. one) is that most people here frankly couldn't care less about whether it'll run Windows or such. Though a teraflop PS3 as a BeBox...that'd be cool

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    6. Re:Linux in mind? by Anonymous Coward · · Score: 0

      It says the designer is engineering the chip with Linux in mind. They are testing the chip with Linux because this is IBM. So the engineers do have Linux in mind and the original poster is correct.

    7. Re:Linux in mind? by Petronius · · Score: 1

      they probably had TuxRacer in mind...

      --
      there's no place like ~
    8. Re:Linux in mind? by Anonymous Coward · · Score: 0

      they probably had TuxRacer in mind...

      I can't get enough of that TuxRacer. What wacky antics will Tux get into this time!? The storylines are great.

    9. Re:Linux in mind? by The+Droek · · Score: 1
      I don't see how that sentence translates to the statement by the submitter that the chip is designed with Linux in mind.

      Par for the /. course.

      Chip works with bunch of OS's + Linux = Ho-hum.

      Linux chip Linux design with Linux in mind Linux = News For Nerds, Stuff That Matters.

    10. Re:Linux in mind? by qubit64 · · Score: 1

      prices dropping? what about that ibm assembly line that cost 2.5 billion?

      --
      "Save me jebus!" - Homer Simpson (btw, I'm probably talkin out of me arse)
    11. Re:Linux in mind? by jmauro · · Score: 1

      The actual assembly line is expensive, but the chips them selves are easy to make and made of cheap parts. At 2.5 billion, the line should recoup its costs selling very cheap chips over the next few decades.

    12. Re:Linux in mind? by Anonymous Coward · · Score: 0
      Besides, shouldn't the OS adapt to the chip, not the reverse?

      You've obviously never looked through the Linux source tree, have you? I mean, I don't think Linux will have a problem "adapting". Let's put it this way: if the Borg ran Linux, the *first* phaser shot wouldn't make it through.

    13. Re:Linux in mind? by Anonymous Coward · · Score: 0

      exactly right. what a bunch of fucking tards.

      let's throw linux into the submission so some teenage shell scripter can blow his load.

      What a fucking joke.

    14. Re:Linux in mind? by theunixman · · Score: 1

      There's a difference between being marketed with Linux in mind and actually being designed with Linux in mind. What the case is here probably remains to be seen.

    15. Re:Linux in mind? by 0x0d0a · · Score: 2

      Because I do floating point ops so frequently...

    16. Re:Linux in mind? by SpaceJunkie · · Score: 1

      Ummm. I never saw a version of MS Windows run on a 68k or PPC. Lets face it- it barely ran on the alphas. They probably meant making Linux specific optimisations.

      --
      OrionRobots.co.uk - Robots From sol
  3. Hrm.. by qurob · · Score: 5, Funny


    The PS3 chip will have near supercomputer capabilities --- including 1 TFLOP.

    Wasn't the old PS2 a supercomputer, and there were export rules on it?

    Saddam was rumored to buy some to control missles or something?

    1. Re:Hrm.. by Anonymous Coward · · Score: 0

      That was garbage - Sony marketing hype. The difficulty in importing the machines was due to demand and nothing else.

      PS2's piloting missles - give me a break... If THAT is what the middle east is threatening us with, I'm not going to lose any sleep.

    2. Re:Hrm.. by ThereIsNoSporkNeo · · Score: 1

      Run Trace: Anonymous Coward 109382
      Residence Found.

      Running Missile program:
      Missile Launched.

      Missile Missed.

      DAMMIT! I can't aim with these bloody controllers! Give me a mouse anyday of the week!

      --
      With my dying breath, I curse Zoidberg!
    3. Re:Hrm.. by Anonymous Coward · · Score: 0

      Supposedly they (Governemnt Officials) were afraid the GPU in the PS2's were so powerful that they COULD be used on missles to give them the capability of following the terrian to a specific target. Which is how some of our current Cruise Missles are guided.

      Pre September 11th, I wouldn't be surprized if they actually tried to get a few... GLuck with tying it into a missle though!

    4. Re:Hrm.. by lugonn · · Score: 1

      Seems the hardware would be a little too fragile to handle supersonic flight very well.

    5. Re:Hrm.. by Anonymous Coward · · Score: 0

      I don't know why nobody else finds this comment to be totally halarious. This PS3 crap is just more hype that drove the PS2 to such success. This is all great on paper, but we know the truth. It is all just more bullshit to get everyone excited about the next Sony console.

      Mod this guy up. It is funny stuff.

    6. Re:Hrm.. by Anonymous Coward · · Score: 0

      "Old Ps2?" Damn... I just bought mine last week...

    7. Re:Hrm.. by eric2hill · · Score: 2

      Bah. Let them have the PS-whatever. Those boxes don't boot without a controller, which means the missle WILL HAVE A PAUSE BUTTON!

      Duh.

      --
      LOAD "SIG",8,1
      LOADING...
      READY.
      RUN
    8. Re:Hrm.. by Anonymous Coward · · Score: 0
      Seems the hardware would be a little too fragile to handle supersonic flight very well.

      It could make one Hell of a CPU fan, though.

    9. Re:Hrm.. by orkysoft · · Score: 1

      No, he just wants to play Missile Command ;-)

      --

      I suffer from attention surplus disorder.
    10. Re:Hrm.. by realdpk · · Score: 2

      I doubt Saddam bought them to control missles after being fooled the last time.

    11. Re:Hrm.. by Futaba-chan · · Score: 1
      Wasn't the old PS2 a supercomputer, and there were export rules on it?

      Saddam was rumored to buy some to control missles or something?

      Well, it can control an entire squadron of Metal Gear RAYs....

    12. Re:Hrm.. by Anonymous Coward · · Score: 0

      actually, the PS2 does seem to be pretty powerful for what its worth. my girlfriend happens to work at a media play, and they recieved a phone call asking how many PS2s they had in stock. they told the callers they had about 100. the callers then proceded to say that they would be by tomorrow to buy them all. well, the people at media play thought this to be odd, so they called other media plays in the area. aparently, the same people had bought all the PS2s from most of the other media plays. the next day, two arabic men come in asking for all the PS2s in stock. (this isnt meant to be racist, but they really were arabic. they had slight problems with english, too, i believe.) anyways, i dont know how many PS2s they sold the men, but i know it was close to all they had in the store. i wouldnt just jump to conclusion and say "theyre working for osama! or saddam!", but the situation is odd.

    13. Re:Hrm.. by AvitarX · · Score: 1

      Didn't Sony greatly exagerate the PS2's ability. If I am not mistaken the designers of Metal Gear Solid 2 had to really throttle back their expectations. And 3 million polygons a second?

      Yeah, if they are all solid grey and the same triangle.

      I will believe any claims they make when they have a real demo of it.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    14. Re:Hrm.. by Doomdark · · Score: 3, Insightful
      Saddam was rumored to buy some to control missles or something?

      Well. Considering that 8-bit computers were enough to send Voyager and Pioneer through millions of kms of space, precisely enough to still do close encounters with planets, and considering V-2 (II world war) were able to hit targets hundreds of KMs away with no computers (but brilliant engineering resulting in sophisticated non-electronic controlling system), one does NOT really need anything resembling super computer for controlling missiles.

      Others have pointed out that the Saddam-and-superchips was mostly marketing hype, which is true enough... but there's really no need for super computers or chips for calculating missiles' flight paths. There are needs in nuclear simulations, but once again, first nuclear weapons were developed with reasonably modest computational resources.

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    15. Re:Hrm.. by Anonymous Coward · · Score: 0

      What's wrong with 3 million polygons a second? That's 100,000 polys at 30fps in wireframe (no fill, no culling). Seems reasonable to me, the measure is intended as a metric for comparison with other platforms rather than as a serious measure of actual performance.

    16. Re:Hrm.. by Anonymous Coward · · Score: 0

      Believe me... It's not fragile... You should see what my Playstation went through. My wife through it across the room. A CD popped out of the system. She then took the system and through it at the CD. The CD then broke into a million pieces but the console work perfectly.

    17. Re:Hrm.. by SpaceJunkie · · Score: 1

      What about simulations and designing superchemicals or superbugs. Engineering can be done manually- but a computer would save a lot of time. And time is one thing that the US do not want Saddams weapon development agencies to have. A computer may not be the only means - but it may be the quickest, easiest or cheapest for both engineering design, systems control, simulation, collateral damage computation etc. This is a very good reason for ensuring he cannot get his hands on them. But saying that - commodity PC parts are probably no more difficult to get there than good drugs are here....

      --
      OrionRobots.co.uk - Robots From sol
    18. Re:Hrm.. by SpaceJunkie · · Score: 1

      You did say *designers*. Whom know nothing of specification and whose ideas are *always* scaled back because of time constraints if nothing else. If you would have said programmers, I might have taken your comment more seriously- but you are correct it is the designers. And marketing never help anyway. It does not matter how powerful and complex the system is- if there is not enough time and development resources- the game cannot progress. Dont expect to develop a superior product in less time - a better system means you still need more code to exploit it. EVEN WITH good APIs. The PS2 is very capable - but many of the APIs are awful(I know) and not even sony themselves have used the full potential properly yet.

      --
      OrionRobots.co.uk - Robots From sol
    19. Re:Hrm.. by lugonn · · Score: 2
      I had the opposite problem with mine. It got dropped when the drive tray was open, and the tray slammed into the spindle motor inside. The motor binds now and won't turn.

      I asked around to see if I could get a new motor, nobody but sony makes 'em. And sony won't sell me one (proprietary tech blah blah), but they'll fix my PS2 for a flat $120, no matter what is wrong with it.

      What a gip that I have to pay $120 to replace a $30 part.

  4. export controls? by Jucius+Maximus · · Score: 5, Interesting
    Does this mean that Japan will add export controls to this like they did with the PS2?

    TheJapanese government realised that the computers in the PS2s were very powerful for the time and could be networked to create a crude missile guidance system.

    1. Re:export controls? by aero6dof · · Score: 2, Interesting

      Guess what, it doesn't take a supercomputer to guide a missile. There is some (flawed) logic to prevent export of supercomputers, but missile guidance isn't one of them. Think encryption.

    2. Re:export controls? by qurob · · Score: 2, Informative
    3. Re:export controls? by Ironpoint · · Score: 2, Informative



      That was some marketing BS to promote the PS2. PC hardware was already more powerful than the PS2 at the time and far more accesible. Where, exactly, did they restrict it? Bagdad? I can't sent a piece of paper to Bagdad.

      Yea, and the Mac is a "supercomputer"

    4. Re:export controls? by warpSpeed · · Score: 3, Insightful
      Think encryption.

      and nuclear explosion simmulations...

    5. Re:export controls? by Anonymous Coward · · Score: 0

      ah... fer chrissakes...

      you can do that with a beowulf... which is all commodity hardware....

    6. Re:export controls? by Lord_Slepnir · · Score: 5, Funny
      create a crude missile guidance system.

      Actually, the atari 2600 had this. It was called missile commander i do believe.

    7. Re:export controls? by jandrese · · Score: 2

      Actually Missile Commander isn't used for guiding missiles. It is used for controlling the missile defense sheild (Star Wars project). That's why all of the critics point out that it is hard to stop missiles when 10 of them show up at one all heading towards different cities.

      --

      I read the internet for the articles.
    8. Re:export controls? by Steve+Franklin · · Score: 1

      For $100,000,000,000 you could BUY Iraq from Saddam Hussein.

      --
      Hic iacet Arthurus, rex quondam rexque futurus.
    9. Re:export controls? by vu2lid · · Score: 1

      A bit offtopic ...
      Such export controls may not work. I remember times when there were very strict controls (by USA) for export (to India) of any kind of components that can be used for building high performance computing equipment. During that period several indegenous projects sprung up for building supercomputers (I remember at least three different projects). At some point these were so successful that there was news about exporting these to eastern European and some other countries, ... (these used to cost a fraction of those US Cray supercomputers ...)

    10. Re:export controls? by Jucius+Maximus · · Score: 2
      "Such export controls may not work. I remember times when there were very strict controls (by USA) for export (to India) of any kind of components that can be used for building high performance computing equipment. During that period several indegenous projects sprung up for building supercomputers (I remember at least three different projects)."

      Yes ... and even if they did restrict the exporting, the stuff would still leak out. My friend went to Taiwan and saw a PS2 right after the Japan release, before it was officially exported to any other country. It probably got there in a civilian suitcase.

    11. Re:export controls? by sean23007 · · Score: 2

      the PS2s were very powerful for the time and could be networked to create a crude missile guidance system.

      Well, the PS3 will not have this problem. You see, it can't create a crude missile guidance system (any better than its predecessor). On the other hand, it can simulate a crude... nuclear explosion! Number 23 on the TOP500 supercomputer list, sitting under everyone's TV. Wow.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    12. Re:export controls? by G-funk · · Score: 2

      Does this mean that Japan will add export controls to this like they did with the PS2 [com.com]?
      TheJapanese government realised that the computers in the PS2s were very powerful for the time and could be networked to create a crude missile guidance system.


      No, they didn't, and they won't. All of that was just a (very successful) marketing stunt by sony.

      --
      Send lawyers, guns, and money!
    13. Re:export controls? by Anonymous Coward · · Score: 0

      What, did he list it on ebay?

    14. Re:export controls? by SpaceJunkie · · Score: 1

      Shhhhhhh- Bill could be watching... Imagine Bill owning Iraq...Imagine the reign of terror...

      --
      OrionRobots.co.uk - Robots From sol
    15. Re:export controls? by Steve+Franklin · · Score: 1

      Are we positive they aren't one and the same person? Have you ever seen Bill with a moustache? Have you ever seen both of them in the same room at the same time? ;o)

      Seriously, though, this running around toppling the odd dictator every year or two, 30 billion here, a hundred billion there, it's all great if you want to rule the world as George III seems to want to do, but there's always going to be another bozo down the road who won't toe the imperial line. Just because the buildings in Washington are all Greco-Roman Revival doesn't mean this is going to work in the 20th Century. Remember the British Empire. They virtually ruled the world until the Second World War brought them to the brink of bankruptcy.

      No easy answers, just a cautionary note.

      --
      Hic iacet Arthurus, rex quondam rexque futurus.
  5. Thats it? by bytor4232 · · Score: 3, Funny

    By the time 2005 comes around, everyone will have a Terraflop of processing power in their toaster. Comon Sony, cant you do better than that?

    --
    -- 4 8 15 16 23 42
    1. Re:Thats it? by Lord_Slepnir · · Score: 5, Funny
      Have you played the new Unreal 2003 demo yet? People already have toasters in their computers, so computers in their toasters isn't that far off.

      You saw it here first: The FIRST TOASTER VIRUS

      if(Toast_Present == 1)
      {
      Turn_On_Coils();
      While(Toast.OnFire() = 0)
      {
      if(Lever.Manual_Eject() == 1)Lever.Jam();
      if(Power.Unplug() == 1)Power.Source = reserve_battery;
      }
      Eject_Flaming_Toast_At_User();
      }

    2. Re:Thats it? by BonoChris · · Score: 1
      While(Toast.OnFire() = 0)

      This might burn down your house, but is sure as hell isn't ever going to eject flaming toast at user.

      5 points for effort, though :)

      --chris.

    3. Re:Thats it? by Anonymous Coward · · Score: 0

      Maybe you should read the code again. -5 points for you :)

    4. Re:Thats it? by Sinical · · Score: 1

      Oh no, your toast virus has a bug that causes it to be totally ineffectual. I will fix it.

      Toast Virus 0.99.1

      if(Toast_Present == 1)
      {
      Turn_On_Coils();
      While(Toast.OnFire() == 0) // Note: fixed!
      {
      if(Lever.Manual_Eject() == 1)Lever.Jam();
      if(Power.Unplug() == 1)Power.Source = reserve_battery;
      }
      Eject_Flaming_Toast_At_User();
      }

    5. Re:Thats it? by Anonymous Coward · · Score: 0

      I would like to know where u got unreal 2003 demo

    6. Re:Thats it? by Anonymous Coward · · Score: 0

      maybe you should check yourself. -10 points for you!

    7. Re:Thats it? by Anonymous Coward · · Score: 0

      All those branches are a waste, use exceptions. And remember kids always increase the power.

      void flaming_toast () {
      if(Toast_Present == 1)
      {
      try {
      Turn_On_Coils();
      While(Toast.OnFire() == 0) // Note: fixed!
      {
      IncreaseHeat ();
      }
      }
      catch (LeverEject) { LeverJam (); flaming_toast (); }
      catch (NoACPower) { Use_Backup_Power (); flaming_toast (); }
      Eject_Flaming_Toast_At_User();
      }
      }

    8. Re:Thats it? by Anonymous Coward · · Score: 0

      Not worth fixing, the compiler would've caught it anyway. Assignment is only allowed on lvalues.

    9. Re:Thats it? by jsse · · Score: 2

      Eject_Flaming_Toast_At_User();

      At least this virus could only affect user, not root.

      oh wait...

    10. Re:Thats it? by Anonymous Coward · · Score: 0

      Who says "Toast.OnFire()" doesn't return an lvalue?

  6. Awesome! by JUSTONEMORELATTE · · Score: 2

    engineered with Linux in mind
    Perfect for dropping off inconspicuous items in the workplace!

    1. Re:Awesome! by servanya · · Score: 1

      Excellent link.. I must have missed that article.
      If I had mod points, I give ya some :)

  7. lara? by edrugtrader · · Score: 4, Funny

    until they can get a 3D lara to give me a lap-dance, i'm not impressed.

    --
    MARIJUANA, SHROOMS, X: ONLINE?! - E
    1. Re:lara? by IvyMike · · Score: 2, Funny

      until they can get a 3D lara to give me a lap-dance, i'm not impressed.

      Now there's an interesting tie-in with the "force feedback controllers" article.

  8. 1 TFLOP? by WildBeast · · Score: 2

    What kind of a processor is that and where did they get it? And if so, how many millions will that PS3 cost?

    1. Re:1 TFLOP? by edrugtrader · · Score: 2

      i thought that too, but maybe they are talking about triangles per second or something... 1 trillion triangles is high end nowadays.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    2. Re:1 TFLOP? by unicron · · Score: 5, Insightful

      It's not about the fact that the PS3 can push 1 TFLOP, it's about the fact that the PS3 can push 1 TFLOP while being small and relatively affordable that makes it bleeding edge technology.

      I for one am getting kind of tired of all these technology pushes in gaming consoles while the games continue to go down hill in terms of enjoyability. Now, it may just be my age at the time, but when I remember back to being a kid and playing Nintendo, I remember more than half the games I ever played were REALLY, REALLY fun to play. I'm 23 years old and I can talk forever about old school Nintendo with friends that can remember the days. Too often these days we judge games based on their technological feats, giving a game credit for crap like "volumetric fog" and "real time shadows", etc. but we hardly ever just say "That game is just plain fun".

      I think it may be time to pick up a Gamecube, especially with 3 old school classics getting a revamp(Metroid, Zelda, Starfox). Maybe then I can relive that joy from childhood.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:1 TFLOP? by Anonymous Coward · · Score: 1, Funny

      > 1 trillion triangles is high end nowadays

      Yeah, 80,000,000 Terabytes of storage is pretty high end as well. That's why noone has either right now.

    4. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      I have 80,000,000 Terabytes of storage.

      It is filled up with downloaded movies, MP3s, and Pr0n. I'm looking to upgrade.

    5. Re:1 TFLOP? by jtdubs · · Score: 1, Insightful

      1 trillion triangles!

      To put things in perspective the GeForce 4 TI 4600 can do maybe 15 - 20 MILLION triangles per second.

      So, PS3 will be as fast as 50,000 GeForce 4's running in parallel?

      Justin Dubs

    6. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      Starfox eh? If I remember correctly, wasn't it a hardware gimmick (a chip in the cartridge even) that was responsible for the hype surrounding the first game on the SNES? And that game turned out ok. Just because a game uses some fancy new technology and hypes the heck out of it doesn't automatically mean it will be a bad game. You're totally right about the NES days though, I'm pretty sure I rented every single NES game at least once. Now I might buy or rent a game every few months. New games that are innovative *AND* fun are few and far between. I'm totally looking forward to the new Metroit and Zelda and Mario games too, but is that because they will be new and innovative and fun? Or because the previous games were, scratching out the innovative part? Time will tell I guess. It will be interesting to see what new types of gameplay experiences Sony's new system will bring (if any).

    7. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      Graphics benches on my Gef 2 MX400 come back with 11.4 MTri/Sec.

      I was thinking about upping to a Gef4, but at only a 30-75% increase in performance, I'll save my money.

      Is the GeF4 really not that much faster, is the figure wrong, or is MTri/sec not a good number to look at?

    8. Re:1 TFLOP? by WWWWolf · · Score: 2, Funny
      So, PS3 will be as fast as 50,000 GeForce 4's running in parallel?

      And people will be plugging this thing to a TELEVISION?

      O tempora, o mores...

    9. Re:1 TFLOP? by bafreer · · Score: 0

      I agree 100%. One of my all-time favorite games is Tecmo Superbowl 1991. We even setup a series or seasons throughout my dorm floor, using emulators and save-states. By far, the best time you could possibly imagine!

    10. Re:1 TFLOP? by Anonymous Coward · · Score: 1, Insightful

      3 words: Super Monkey Balls. Fun as all hell.

      We demand that games not only look good, but they play good.

    11. Re:1 TFLOP? by unicron · · Score: 2

      No doubt. To this day I will still only play NES sports games. Tecmo Bowl and RBI are the shiznit.

      --
      Finally, math books without any of that base 6 crap in them.
    12. Re:1 TFLOP? by Kevin+Stevens · · Score: 2, Interesting

      No one said ANYTHING about 1 trillion triangles being pushed out. This is pure micro-operations were talking about. I will bet you cant even add 1.0 + 1.0 a trillion times on this new processor. Triangles need to go down the graphics pipeline, and there are three points on a triangle. Since this is a processor, and not a GPU, the processing time will have to be divided up among all the application's functions. Not even a hype crazed marketing exec. would try and claim a trillion triangles per second.

    13. Re:1 TFLOP? by Skyshadow · · Score: 5, Insightful
      Of course, you were probably more easily amused as a kid. I seem to remember that a lot of games were always fooled by perfecting a single trick or strategy, then repeating it over and over.

      To me, Crash Bandicoot is every bit as fun as Super Mario (not to mention that it has great attitude), Morrowind kicks Phantasy Star's ass and Grand Theft Auto III... well, there's nothing that really compares.

      So, basically, I completely disagree with the idea that games aren't as good as they used to be. *Some* games are worthless tech showcases (I call these "Jurrasic Park games"), but then those were always around, weren't they?

      --
      Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    14. Re:1 TFLOP? by The+Axe · · Score: 1

      The performance of a GeForce4 Ti (forget MX, they're just speedbumped GF2s) is far greater than the GF2. Not only do the GF3s and above have vertex and pixel shaders (you can emulate vertex shaders, albeit EXTREMELY slowly, and you can't emulate pixel shaders at all) which enhance realism in the game. Performance too in some cases. You can't really compare the GF2 with GF3/4Ti, for they have very different architectures, and the performance increase is much larger than 75% (plus features that normal GF2s dont have). Sorry if I'm a bit redundant, haven't slept in a LONG time. :|

    15. Re:1 TFLOP? by liquidsin · · Score: 2

      Yeah, you fit the age bracket. I'm 23 too. I remember all the NES classics (and my 2600). The only thing I've found that amuses me in the way of console games anymore are the Zelda games for the N64 and Smash Brothers for the N64 and GameCube. Super Smash Brothers has to be one of the best games *ever*. Nintendo seems to be the only company that cares about fun anymore, instead of just eye candy. Somebody around here has a .sig that says something about Nintendo being about quality rather than quantity. That guy's got it right. I've yet to find a PS2 game other than Devil May Cry that can hold my attention for more than a day.

      --
      do not read this line twice.
    16. Re:1 TFLOP? by betis70 · · Score: 1

      Well I am 32 and I enjoy Grand Theft Auto 3. I save my progress and I still have fun even though I have been playing off and on for about 2 months. Also Gran Turismo is lots of fun no matter what version. I guess I like car-based games.

      But my idea of a cool game growing up was Pong or Asteroids so maybe it is an age thing. I've never even heard of the games you like. Nintendo was just a platform to play Techmo bowl leagues in college, listening to 9 Inch Nails and drinkin' beer. Ahh that was fun.

      --
      I forget...are we at war with Eurasia or East Asia?
    17. Re:1 TFLOP? by tx_mgm · · Score: 1

      the "hardware gimmick" on starfox is that it was the first cartrige with the FX chip. it was basically the first console game with *true* 3d graphics (although it rendered prettly slow on the SNES's hardware) other games like donkey kong country used and improved on the chip, but finally the idea was dumped in favor of a new system.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    18. Re:1 TFLOP? by SirSlud · · Score: 1

      Boo! :)

      --
      "Old man yells at systemd"
    19. Re:1 TFLOP? by mccalli · · Score: 2
      I think it may be time to pick up a Gamecube

      Do it. You'll have no regrets.

      I bought one with Pikmin, Super Monkey Ball and Rogue Leader for exactly the reasons you describe. Rogue Leader has turned out to be a disappointment but the other two are simply fabulous.

      I own a PS2 as well, but with the honourable exception of SSX and, to some extent, GT3 (not GTA3) I really haven't had all that much fun out of it. Worms is superb, but that's a PS1 game. Bomberman is good, but that's due out on Nintendo too (and that's a PS1 game too).

      I had the choice of getting either an X-Box or a Gamecube, and I plumped for Gamecube because all the X-Box stuff just looked too serious. Getting back to your point, I personally believe the X-Box to be more powerful than the Gamecube and so buying on specs alone I should have bought an X-Box. The reason I didn't was the games line-up: nothing was just straightforward, bright-coloured fun. You're an ex-Nintendo gamer - you know what I mean.

      Cheers,
      Ian

    20. Re:1 TFLOP? by BlackGriffen · · Score: 2

      Ever played Arch Rivals? Now that was fun/funny!

      BlackGriffen

    21. Re:1 TFLOP? by (startx) · · Score: 2

      agreed, if you want to have fun, go with nintendo, they've never steared me wrong. As long as you don't have a fetish for running people over you'll be happy you did. Super Monkey Ball is one of the best games I've played on the current systems, and Super Mario Sunshine is looking to be fantastic (or so I've read on import review sites).

    22. Re:1 TFLOP? by Yakko · · Score: 1

      Had I known about that infernal bandicoot in 1996, I'd've had a PSX long ago. I picked up a copy of Crash3 on a curious whim after I got my PS2, and loved it. Now I have the entire Crash mainline

      Now, with my PS2, I have Tricky, GTA3, a copy of namco museum (I'm an arcade junkie from the Atari days), and Crash thanks to PSX compatability.

      I fear that I may have all the fun games for the PS2 at this moment. Nothing recently has turned my head. :o(

      Fortunately, I still have a huge space in PSX-land (and DC-land and Genesis-land) to explore for fun games.

      --

      --
      Me spell chucker work grate. Need grandma chicken.
    23. Re:1 TFLOP? by liquidsin · · Score: 2

      Bloody right. I think I'm gonna see if I can blow the dust out of my NES and fire it up for some old school Super Dodge Ball action. It just seems that everything Nintendo does comes out right. The games are more fun. The story lines are more engaging. Even the controllers are more comfortable. I can't tell you how many times I've beaten Goldeneye on my N64, but I still play it. There's just something about Nintendo games that always keep me coming back.

      --
      do not read this line twice.
    24. Re:1 TFLOP? by br0ken2o0o · · Score: 0

      Nothing like getting fucked up and playing Super Monkey Balls! The game is simple, and extremly fun!

      -br0ken

      --
      This post was generated by a Team of Elite Monkeys for br0ken2o0o (569914).
    25. Re:1 TFLOP? by Grahf666 · · Score: 1

      You're probably right. There's still plenty of great games out there. There are just a *whole* lot more crappy ones, and wading through the junkyards of unoriginality can be a chore.

    26. Re:1 TFLOP? by homer_ca · · Score: 2

      "a lot of games were always fooled by perfecting a single trick or strategy"

      I did that on Tecmo Bowl for the NES. Picked the Bears and ran Walter Payton on every single play against the computer. Maybe one of out four times they'd pick the right defense against the run, but the other times it worked and you could beat single player pretty easily.

      Still, just as today, the fun was in multiplayer. Sports and fighting games were always better on consoles than PCs and you can't fool a human player as easily.

    27. Re:1 TFLOP? by Broccolist · · Score: 1

      Bah. IMHO, the original GTA was (somewhat) better than GTA3. Not to say that GTA3 doesn't rule, though.

    28. Re:1 TFLOP? by Skyshadow · · Score: 1

      Actually, there were years when the real-life Bears did this, too.

      --
      Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    29. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      1 TFLOP means one trillion FLOATING POINT OPERATIONS per second!!! I think someone messed up here because there is no way to do that with anything now-a-days.

      This is bogus.

    30. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      How is that flamebait? Yeah, let's review a list of all of those FABULOUS Nintendo games...

      8 Eyes, 10-Yard Fight, 1942, 1943, A Boy And His Blob, Abadox, Anticipation, Astyanax, Athena, Back To The Future, Bad Dudes, Barbie, Bible Adventures, Blues Brothers, Bump N Jump, Burger Time, Captain Planet And The Planeteers, Circus Caper, City Connection, Deadly Towers, Destination Earthstar, Dirty Harry, Donkey Kong Jr. Math, Dragon Fighter, Dragon Power, Dragon Spirit, Duck Hunt, Dungeon Master, Dynowarz, Flight Of The Intruder, Friday The 13th, Fun House, Ghostbusters, Gilligan's Island, Golgo 13, Gumshoe, Gyromite, Home Alone, Hudson Hawk, Hydlide, Ice Climber, James Bond Jr., Jaws, Kabuki : Quantum Fighter, Karate Champ, Karnov, Kick Master, Kung-Fu Master, Last Action Hero, Legend Of Kage, Low G-Man, Mach Rider, Michael Jordan : Choas In The Windy City, Milon's Secret Castle, Popeye, Rambo, Renegade, Ring King, Rygar, Section Z, Seicross, Squoon, Sunday Funday, Superman, Super Pitfall, Taboo, Terminator 2, The Adventures Of Bayou Billy, The Adventures Of Lolo, The Adventures Of Mighty Max, The Jetsons, The Last Starfighter, The Little Mermaid, Three Stooges, Time Lord, Top Gun, Total Recall, Where's Waldo?, Willow, Wrath Of The Black Manta.
      Short list, I know, but, I have other stuff to do and there are thousands of shitty NES games that were produced. Too many to mention here anyways.

    31. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      OMG, Zelda!!!
      Great memories are getting back...

    32. Re:1 TFLOP? by unicron · · Score: 2

      You're fucking insane. 1942 and 1943 are awesome games, Burger Time had some pretty damn fun moments in it. Back to the Future rocked(I remember trying to hit the punks with milkshakes from behind the counter). Duck hunt owned you.

      This isn't even some list where you went through and picked out games you remembered not liking, you just found a list somewhere and copied-and-pasted it.

      Friday the 13th was a great game, Kung-fu Master was pretty cool. Section Z was awesome. Top Gun is still insanely difficult, but still pretty fun. Bad Dudes? Not quite as good as River City Ransom but still a pretty good side-scrolling fighter. You're fucking nuts through and through.

      --
      Finally, math books without any of that base 6 crap in them.
    33. Re:1 TFLOP? by StillAnonymous · · Score: 1

      "There's just something about Nintendo games that always keep me coming back."

      I'm guessing it's subliminal messages... I've always found Nintendo to be highly overrated.

    34. Re:1 TFLOP? by crimsonistaken · · Score: 1

      You dont have to be that old. I'm 16, I got my NES when I was 4, and I still have it, and use it. Infact, its beside me right now.

    35. Re:1 TFLOP? by danro · · Score: 2

      I think it may be time to pick up a Gamecube, especially with 3 old school classics getting a revamp(Metroid, Zelda, Starfox). Maybe then I can relive that joy from childhood.

      I think they will release a rewamped bomberman too!
      Happy, happy, joy, joy...

      --

      "First lesson," Jon said. "Stick them with the pointy end."
    36. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      You are one sick bastard. 1942/1943 (let's face it, they were the exact same game) was mindless, wave after wave of the exact same enemy planes in the exact same formations on a blue colored background. It wasn't even close to the likes of Varth or R-Type.

      Burger Time? Perhaps you liked it because it helped prepare you for your lucrative position working at McDonalds?

      As for the rest you mentioned (especially Friday The 13th, Back To The Future and Bad Dudes), this just goes to prove that you have no taste whatsoever. NOBODY but you liked those games.

      Oh yes, I did own every single title (and more) that I listed, thank-you-very-much.

      I think that we all have something to bring to this conversation and I think the thing you should bring from now on is silence.

    37. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      Yeah, maybe 85% were utter crap, but that remaining 15% that are awesome still outnumbers all the games available for */insert your console here*/.

    38. Re:1 TFLOP? by Anonymous Coward · · Score: 0

      I would dare say that the original PlayStation has as many or more released titles than the original Nintendo.

  9. Bring in the tanks by Anonymous Coward · · Score: 0

    Sure, but does it out perform the G4?

  10. If you think the PS2 architecture is weird by SkipToMyLou · · Score: 2, Interesting

    you haven't seen anything yet.

    In terms of scalability, the uber-parallel-processing-pipelined PS2 makes a lot of sense, and will continue to get more powerful in the future as its software improves. In terms of usability though, the PS2 has irked a lot of console developers because it's an entirely different beast and doesn't behave like a PC when you get down to performance bottlenecks.

    The PS3 and beyond can only continue this trend. Sony hopefully won't make the same mistake ease-of-use wise, but the PS3 will be getting tantalizingly close to the "do everything you ever cared to do in a game" performance.

    The future of this technology is hugely dependant on software capability to make sense of and utilize it. This will be the biggest hurdle, and clearly nothing like it really exists today.

    One of the next big steps may be carbon-nanotube based computing, because it will enable architectures with massive hierarchical processing power and near limitless involatile stupidly fast memory, all embedded everywhere. Carbon (and other) nanotubes will be used for both logic and memory (as well as actual display surfaces), and ultimately be laid out more like a brain than a serial system.

    I look foward having a complete system in a display where you push morphing procedures in one end which ultimately get streamed into content on the output side.

    The networked aspect will be important too, but not how it's colored in this article. Your games will ineveitably run graphics processing on your local machine, with non-realtime and background tasks offloaded to others on the network. However, distributed simulation of gaming environments will only really make sense when players become the content producers and the worlds expand procedurally to simulate whatever ideas of interest their imaginations have conjured.

    Then I just have to ask, when game consoles power the realization of our imaginations, whose world are we going to be living in? [hint: this is rhetorical, don't answer, just think about it]

    1. Re:If you think the PS2 architecture is weird by Anonymous Coward · · Score: 0

      Bob? Bob Abooey? Is that really you?!

    2. Re:If you think the PS2 architecture is weird by Anonymous Coward · · Score: 0

      Yes, it is. As you can tell, I created a new account in order to escape the negative karma hell I was stuck in. You raging homosexual. StmL

    3. Re:If you think the PS2 architecture is weird by liquidsin · · Score: 2

      Then I just have to ask, when game consoles power the realization of our imaginations, whose world are we going to be living in? [hint: this is rhetorical, don't answer, just think about it]

      But if we think about it, won't it become the game? Our video gaming experience will be like some sort of existential nightmare about whether or not we're playing a game. You'll be trapped, unable to beat the level until you answer the question, but unable to answer the question until you beat the level. And we thought games were addictive now...

      --
      do not read this line twice.
    4. Re:If you think the PS2 architecture is weird by Phil+Wilkins · · Score: 4, Insightful

      > the PS2 has irked a lot of console developers because it's an entirely different beast and doesn't behave like a PC

      Noooo, the PS2 irked a lot of ex-pc developers, because it wasn't a PC, and the poor lickle PC developers got very worried when they discovered they weren't in Kansas anymore, and big unka Bill wasn't holding their hand.

      Existing console developers were already used to strange machines. You think the PS2's weird, you should have seen the Saturn, or the SNES (especially when you added in the SuperFX).

      Load balance 16 parallel cores? BRING IT ON!

    5. Re:If you think the PS2 architecture is weird by Anonymous Coward · · Score: 0
      Forget the Saturn and SNES, what about the Atari 2600? Developers whined about the N64 only having 4MB of video RAM. Try a 1-byte framebuffer.

      Now that is painful.

    6. Re:If you think the PS2 architecture is weird by Phil+Wilkins · · Score: 3, Funny

      Testify brother Atari, testify!

      Now let me hear it from the vector display programmers out there... Someone give my Tempest brother some love!

    7. Re:If you think the PS2 architecture is weird by SpaceJunkie · · Score: 1

      It sounds like somebody took too many psychotropics when watching existenz...

      --
      OrionRobots.co.uk - Robots From sol
  11. Must be a good thing by JohnCC · · Score: 5, Funny

    A large international company trusted by millions can only be a good thing for the linux community...

    1. Re:Must be a good thing by Anonymous Coward · · Score: 0

      Microsoft is a large international company trusted by millions.

    2. Re:Must be a good thing by andrewski · · Score: 1

      What? This sentence no verb!

  12. This just in by Gavitron_zero · · Score: 1

    with the advent of "Cell", IBM, Sony and Toshiba have formed a new company known as the "Red Ribbon Army". They have also named a new lead scientist, a fellow by the name of "Dr. Gero".

    1. Re:This just in by Anonymous Coward · · Score: 0

      You obviously don't watch Dragonball, because the Red Ribbon Army was really big and mean until they crossed Goku, and he crushed their generals everytime he met up with them.... And they had Android number 8 back then too. Eighter was a nice guy too, couldn't even fight goku.

  13. Re:"engineered with Linux in mind" by Anonymous Coward · · Score: 0
    People familiar with the eyecandy the Playstation has typically displayed while initializing will no doubt be surprised by the new theme:

    LI

  14. At last Doom at 1000fps by zebadee · · Score: 1


    How long before someone runs Doom on it at ??????fps?

    1. Re:At last Doom at 1000fps by Winterblink · · Score: 1

      And why would you want to, pitiful-human-who-can-only-see-at-approx-24-fps? :)

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:At last Doom at 1000fps by joshsisk · · Score: 1

      Actually, the human eye can see at higher than 24 frames per second. There is probably variance per person, but I've read that 60 fps is closer to the upper limit. Still a lot less than 1000, though.

    3. Re:At last Doom at 1000fps by Anonymous Coward · · Score: 0

      That may be true, but if you can't tell the difference between 30fps and 60fps, you're lucky, cuz when a game slows down to 30fps it starts to look pretty crappy.

    4. Re:At last Doom at 1000fps by platipusrc · · Score: 1

      IIRC the reason that 24fps is good enough for movies is that there is motion blur that tricks the mind into believing that it's actually motion. With computer games and the like there is no motion blur between frames so a higher frame rate is required to create the illusion of fluid motion.

      --
      And the muscular cyborg German dudes dance with sexy French Canadians
    5. Re:At last Doom at 1000fps by SScorpio · · Score: 2, Insightful

      You are correct in that it was determined to be higher than 24fps. I believe 24fps was the minimum for producing smooth convincing motion. As for what the human eye can see, it was also determined that while people can't see every frame at 100fps, they were able to distinguish between 100fps and 60fps. I'm not worried about it hitting over 60fps in a game console though because my TV is NTSC which limits it to that. I am interested in increased processing power that can bring about far more complex scenes that are locked at 60fps so you don't be a jerky slowdown.

    6. Re:At last Doom at 1000fps by Anonymous Coward · · Score: 0

      I think that that was his point, numbnuts.

    7. Re:At last Doom at 1000fps by Winterblink · · Score: 1

      Gee thanks, "Anonymous Coward".

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    8. Re:At last Doom at 1000fps by shepd · · Score: 1

      >I'm not worried about it hitting over 60fps in a game console though because my TV is NTSC which limits it to that.

      Actually, NTSC runs at 29.97 frames per second...

      Yeah, I know, I'm being picky. But I've had more than my fair share of lip sync problems in computer recorded videos. :-)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    9. Re:At last Doom at 1000fps by mosch · · Score: 2

      If you think 24 fps is sufficient for everything, find a film shot of a camera panning across a white picket fence. That will convince you that the human eye works at much higher rates than 24fps.

    10. Re:At last Doom at 1000fps by Anonymous Coward · · Score: 0

      I find that movies in theatres are somewhat annoying because I see the flicker. Not all the time though, usually just in bright scenes.

      However, the moving picture itself is fine for me at 24fps.

    11. Re:At last Doom at 1000fps by discstickers · · Score: 2

      But NTSC updates every other line (IIRC). So you have to double that to get the actual frame rate.

      --
      I have a shitty sig!
    12. Re:At last Doom at 1000fps by shepd · · Score: 1

      This image should show that NTSC is 30 fps (but it is still 29.97, most people just say 30 to make it easy to say). BTW: The rest of that site has all sorts of NTSC goodness, its worth checking it out.

      Here's the important excerpt:

      1 field = 252.5 lines = 1/60 sec (or 60 fields per second)
      2 fields = 1 frame
      1 frame = 525 lines = 1/30 sec (or 30 frames per second)

      It takes two fields to make a frame because they are interlaced (one field carries the odd lines and the other the even). Each shows half the resolution of a still image. Because of this interlacing, moving images will show an interlacing effect whereby every other line shows a different part of the motion.

      Now, one would think nobody would want to do this, I mean, why make TV look so ugly?

      At the time, though, this was the only way to pump such a high refresh rate through a CRT that could be bought for a home user. The TV only does half the work each frame and so it is able to show an image stable to our eyes (because the refresh appears to be at 60 hz) without having to do the entire set of work at once.

      Nowadays interlacing is completely outdated, but people still have to deal with it because no one wants to buy new TVs. :-/

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    13. Re:At last Doom at 1000fps by La+Camiseta · · Score: 1

      There's one small problem though, Doom is tied into the hardware interrupts for the timing, so that 1000 fps will be insanely fast. (Just for kicks one of my friends installed DOS on a 1.4 ghz machine and tried to play Doom. The monsters were nothing more than a blur.)

    14. Re:At last Doom at 1000fps by TheOrquithVagrant · · Score: 1

      You will only have get jerkiness if the footage was shot with short enough exposure time that each frame of film is perfectly sharp.

      The human eye _does not_ update more than 22-24 times per second (at center vison, that is. peripheral vision updates faster), but real-life visual input ALWAYS gets motion-blur when rapid motion is viewed.
      This is not the case with pre-recorded film, which in high light conditions may have short enough exposure times to make every frame a perfectly sharp snapshot no matter how much motion is in the shot. Likewise with on-the-fly generated computer graphics. Actual motion-blur algorithms are very computationally expensive, so to get a motion-blurred "illusion", you need to render more than 24 fps in games. However, IF you actually had access to perfect motion-blurring algorithms, you WOULD never need more than 24 frames per second.

    15. Re:At last Doom at 1000fps by robosmurf · · Score: 1

      The statement that real-life visual input always gets motion blur is not even remotely true. If you watch a moving item, then your eye will track it so that it is effectively stationary. Thus, there will be no motion blur.

      If you watch a panning shot in the cinema, the motion-blur is VERY noticable if you are looking for it. A real object in constant motion will stay perfectly sharp, but the cinema object will be blurred.

      Motion-blur is an approximation. To get proper display of motion, you need far far more frames per second than 24.

      For the motion of an object to remain perfectly sharp when tracked by an eye, then the amount the object moves by in one frame must be smaller than the resolution that the eye can resolve.

      If you have an object that moves across the screen in one second, and wanted a resolution of 1000 pixels, then you would need 1000fps for a human not to be able to detect the effects of motion blur.

      Admittedly, there are some other tricks you could use to trick the eye (such as using ultra-short strobes on the frames so that the eye motion does not cause any blurring), but these are difficult to do.

  15. Late 2004? by qurob · · Score: 3, Interesting

    At this rate, commercial production of Cell could come as soon as the end of 2004.

    The article states they've merely got the pen and paper design almost complete. No working hardware, and it 'could' end up in the PS3

    Toshiba and IBM have had more than their share of flops.

    Remember the Toshiba MPACT chipset that was supposed to take over the 3D Graphics/Sound/Video market in the PC world?

    1. Re:Late 2004? by King_TJ · · Score: 2, Interesting

      Yeah, that was my thought too.... If they're saying it won't be finished until at least the end of 2004, and expected for official "launch" in 2005 - that's too long a wait for the next Playstation.

      Microsoft will already have at least 2 more X-Box upgrades on the shelves by then.... virtually guaranteeing it will dominate over the outdated PS2.

      If this "cell" gets used in a Playstation, I'd bet more on it being in a PS4 - with some other upgrade in-between as the PS3.

      I already sold my PS2 (at a considerable loss, even) due to lack of interest. When I first saw Gran Turismo 3 - I thought I had to have it. After owning it a while and buying 14 more games for it, I realized that Gran Turismo 3 was about as good as it gets. Most games have considerably worse graphics, and some have worse gameplay too. I get much more out of my Pentium 4 system. In another year, PS2 will look pretty pathetic next to the current crop of PCs.

    2. Re:Late 2004? by slyfox · · Score: 5, Informative
      The article states that they have "taped-out" the design. However, when I visited IBM-Austin last December (I gave a presentation on my research) they were still in the high-level idea phase. There is no way they could have decided on the design and completed it so quickly. My guess is this is a "test chip", like the one they did for Power4. Power4's test chip tested some of the critical circuits and such, but it was not the final design.

      That said, it seemed like they were considering some pretty wild ideas. However, I remember hearing about plans for the Playstation 2 chip a couple of years before it shipped; at the time it was hard to fathom, but when it arrived it wasn't as big a leap as I thought it was going to be. (Though still quite impressive.)

      I expect the Playstation 3 will be just as impressive, but not earth-shattering. They key will be how easy it is to write programs that take advantage of the raw computational power.

    3. Re:Late 2004? by InfernoBlade · · Score: 2, Insightful

      Microsoft will already have at least 2 more X-Box upgrades on the shelves by then.... virtually guaranteeing it will dominate over the outdated PS2

      Consoles dont work like that. The SNES had about a 7 year long run, the Original Playstation had about 6 years. You dont upgrade consoles every year like MS would like, people wont blow $300 every 18 months on a console when their old one still works fine.

      MS _WONT_ be releasing upgrades for the XBox til the next line of console upgrades in 2005, and thats if they want to seriously piss off their customers, because that would be about 4 years with their console.

    4. Re:Late 2004? by mosch · · Score: 1
      Yeah, Grand Theft Auto is such a boring, linear game, and sports games like NBA Street just have lousy gameplay.

      Combine that with the copy-cat games like Rez and you've got a really awful console.

    5. Re:Late 2004? by Anonymous Coward · · Score: 0

      As someone who does microprocessor design for IBM (no,not on Cell) I figured I'd comment on the typical design process and explain where this announcement fits in normally.

      First of, the "Tape-out" is described pitifully as a "pen-and-paper" design. When you build any chip, you now have a physical description of all the metal and silicon layers that are used to generate the masks. This information used to be put onto a backup tape and shipped to the fabs. Hence the term "tape-out". Nowadays we just send them the files in softcopy, but we still refer to it as a tape-out.

      When building a product, sometimes you do a testchip to see how the technology and various structures will work. However this isn't always done, only if it's needed. In general however, you build several iterations of the design to implement fixes between versions. It's usually a second pass of a chip that actually gets used in the product. In some cases, however, the design is so clean early on you don't need a second pass.

      This is why it takes so long to get a product chip out. There are usually intermediate tape-outs after which you build the chip and begin testing of it to see if there are any bugs.

      I don't work in Austin though, and I only work on purely internal designs, so I can't comment directly on Cell though. But I figured I'd offer my .02 anyway.

    6. Re:Late 2004? by Phil+Wilkins · · Score: 2

      > Microsoft will already have at least 2 more X-Box upgrades on the shelves by then

      Which will completely fracture the X-box market, and make X-box development as much fun as pc-development is now. X-box 2, slightly better than the old one. Yeah, that's really going to sell.

    7. Re:Late 2004? by Anonymous Coward · · Score: 0

      I also agree that the CPU is nowhere near ready, and that the "tape-out" is likely a misnomer by the author for "design-work-has-started". I expect the CPU to tape-out in 2004, with a 2005 PS3 release.

      It will kick ass, though. They are trying to go for 4GHz clock speed, and were still forming the development group at IBM a few months ago for this while I was having discussions with them as one of their vendors.

      It would be interesting to see if IBM is still the CPU vendor for a next-generation Gamecube. Perhaps ATI will take over that role instead?... :)

    8. Re:Late 2004? by JebusIsLord · · Score: 1

      I always thought GTA3 was the exact opposite of linear. Perhaps my internal definition is wrong...

      --
      Jeremy
    9. Re:Late 2004? by tgibbs · · Score: 3, Interesting
      Yeah, that was my thought too.... If they're saying it won't be finished until at least the end of 2004, and expected for official "launch" in 2005 - that's too long a wait for the next Playstation. Microsoft will already have at least 2 more X-Box upgrades on the shelves by then.... virtually guaranteeing it will dominate over the outdated PS2.
      I wouldn't be surprised if Sony's goal in releasing this early info is to panic Microsoft into doing just that. The big appeal of consoles to consumers and developers is that they have long product lives relative to computers. Companies that rush the next generation to market too fast get a bad reputation with consumers and developers, as Sega discovered.

      If all goes well for the XBox, it may catch up to the PS2 in sales by the end of the year, and maybe in userbase by the end of the following year, so Sony has plenty of time. And if they panic Microsoft into releasing Xbox upgrades, they may have even longer....

    10. Re:Late 2004? by Not+One+Of+Us · · Score: 1
      If they're saying it won't be finished until at least the end of 2004, and expected for official "launch" in 2005 - that's too long a wait for the next Playstation.
      And just what knowledge of the console world do you obtain? Pretty much every generation of consoles since the 85' era (NES, Master System) has gone by a 5 year period. 2005 is perfect.
      Microsoft will already have at least 2 more X-Box upgrades on the shelves by then
      What upgrades you be talkin' about, Willis? We talking memory upgrades ala N64's Expansion Pack or Sega's 32x and the like?
    11. Re:Late 2004? by King_TJ · · Score: 2

      Somehow, I knew people would immediately try ripping apart my comments without thinking first....

      The historical game console upgrade cycle doesn't need to apply to the present or the future, does it? I really doubt that it will.

      In the past, game consoles were clearly superior to playing games on a home computer. You had the obvious price advantage, first off. (I can plug this thing into my TV set, instead of buying an expensive monitor! I don't have to buy joysticks seperately! The up-front cost of the system itself is over $1000 lower than a new computer!) Second, a console was the only way to get near arcade-quality sound/graphics/speed/gameplay. Remember the old Intellivision, for example? If you liked the classic game "BurgerTime" - that was the only way to play it, short of pumping quarters in the real arcade game. The Atari 2600 was offering pretty respectable sound/graphics for its day, too. (I had a Timex/Sinclair 1000 at that time, playing games with no sound and only black and white block graphics.) Even fast-forwarding to the days of the Nintendo, Mario Brothers and the like offered more than the average home computer in terms of graphics quality.

      IMHO, ever since the Playstation and Nintendo 64, they're entering an age where the consoles tout their incredibly superior technology, only to have PCs trump it within 6 months.

      Where are all the exciting multi-player, Internet-capable games for the PS2? Oh yeah - I can buy an overpriced USB ethernet adapter and make Tony Hawk Pro Skater 3 play on the net. Gee - now that sure beats the new Unreal Tournament 2002 or Wolfenstein 3D, doesn't it? Not!

      As for all the sports games, I see no real difference between playing them on the PS2 or on the PC. EA Sports stuff looks about the same, either way - except for more disk space to save stats, saved games, and so forth on the PC version.

      Sure, Grand Theft Auto 3 was a great game. I bought it for my PS2 and played it - until the PC version was released, with *identical* graphics/sound/gameplay. What about making add-on packs for it? They talked about that a while ago, but on a game console - you have to throw the whole thing on a new DVD. There's no hard drive to allow modular expansion packs to plug-into the existing game installation. Another strike against the PS2. (Not to mention, they'er doing custom mods to GTA3 for the PC already, like custom people and vehicles to download and hack into it. No chance people can enjoy that on the console version.)

    12. Re:Late 2004? by tcc · · Score: 2

      Of course you can claim all this and you signed no NDA to tell such valuable information.... that or you're from china and don't care about NDAs :)

      --
      --- Metamoderating abusive downgraders since my 300th post.
    13. Re:Late 2004? by mosch · · Score: 3, Interesting
      Okay, pretend for a second (just for a second) that you're not a total computer geek who loves playing with his computer. I know that's a stretch, but you can do it, I have faith.

      For less than $400 you can buy a box that you hook to your receiver, you put games in and they work. They display on that nice big TV you already own, and you invite your friends over to drink some beers and play Blitz, and you all laugh your asses off as you take turns beating hookers with a bat in GTA3. When you get a new game, the only thing you do is put the disc in, and it works. You invite some friends over, trash talk each other, have a great time and in short, it's fucking awesome.

      Compare that to the PC solution, and remember that non-computer geeks don't build PCs out of whitebox parts that they bought off of pricewatch. They go to dell. They pick a middle of the road model from the Dimension line and it says it's $989. Then they upgrade to Microsoft Office, splurge on a 21" monitor and a cd burner, and suddenly it's a $2300 computer. Then they have to keep this computer updated, and upgrade drivers and all sorts of other annoying shit. When they're done, they can now play games against people who aren't in the same room as them, on a display that's half the size of your TV. To a lot of people, that sounds quite gay.

      In short, you should really try thinking before you make your arguments. Not everybody is you.

    14. Re:Late 2004? by SpaceJunkie · · Score: 1

      Toshiba and IBM have had more than their share of flops.

      I thought they said Terraflops? 8-P

      --
      OrionRobots.co.uk - Robots From sol
  16. Chip With linux in mind eh? by t0qer · · Score: 3, Interesting

    Why didn't they just buy out transmeta? I know they just had a big round of layoffs, lost some big contracts, and can really use the cash right now.

    The main benifit of course would be having linus. Throw in the transmeta technology after that.

    The really scary thing about the whole sony/linux relationship is the parent company Sony is also Sony Records, one of the biggest supporters of DRM and the DMCA. It's kind of odd that they would support an open O/S that will never have DRM in it, makes me wonder why?

    --toq

    1. Re:Chip With linux in mind eh? by jjshoe · · Score: 1
      personaly from what i've seen sony put out i dont think they realy need transmeta.

      and while having linus would be nice how would this benefit their ps3 line?

      --
      -- botsex is {grep;touch;strip;unzip;head;mount} /dev/girl -t {wet;fsck;fsck;yes;yes;yes;umount} {/de
    2. Re:Chip With linux in mind eh? by SmallFurryCreature · · Score: 1

      Because sony is huge and can afford to bet on different outcomes? Wich kinda explains why Sony has mp3 players. Sorta like shell (oil company) sponsoring solar powered race cars.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    3. Re:Chip With linux in mind eh? by t0qer · · Score: 1

      and while having linus would be nice how would this benefit their ps3 line?

      Well the article did state they were building this thing around linux.

    4. Re:Chip With linux in mind eh? by jjshoe · · Score: 1
      yes, but! the number one feature of linux is the many contributors involved, linus alone isnt going to make it a slam bam awsome product, while we all have linus to thank for an awsome idea, he also has all of us to thank for making his idea something wondefull

      one of the major reasons i use linux is because i know that linus realy appreciates whats come his way vs. bill gates who appreciates the money in my wallet, not me as a user

      --
      -- botsex is {grep;touch;strip;unzip;head;mount} /dev/girl -t {wet;fsck;fsck;yes;yes;yes;umount} {/de
    5. Re:Chip With linux in mind eh? by t0qer · · Score: 3, Interesting

      Oh yeah, i've been thinking about that alot in the last year....

      Thing is, if Gates actually programmed the XP kernel himself I think I could have more respect for him. I don't think he does anything anymore other than fly around buying up bikini babes at E3 shows and the like. I have to wonder if that man is totally detatched from coding now?

      Linus on the other hand continues his work into the linux kernel and makes tremendous contributions to the world in computer science with both his OS and the philosophy of open source. Sort of goes without saying.

      When it boils down to it, do you do it for yourself or the world? That is what these two mens moral fiber has been about. Bill is for himself, Linus isn't.

      I think if Linus ever had the oppertunity to influence a megacorp like sony from the inside it would benifit the world, with the side effect of benifiting sony. As long as they gave him "free reign" I think he would be kept happy.

      Imagine Linus turning sony into an "Open Source" megacorp. Every product, from camera's to robots would be completly open source. The current programming teams would have to learn to swim or sink, which is sorta bad but it would weed out the uglies.

      Well, that's me retort. Fire away.

    6. Re:Chip With linux in mind eh? by NDPTAL85 · · Score: 1

      Yeah cause Linus appreciates you so much as an individual user. Him knowing you personally and all.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    7. Re:Chip With linux in mind eh? by Algorithm+wrangler · · Score: 1

      Actually a fun story goes that Sony (the movie company) was very much against that Sony (the computer company) put DVD player capabilities into the PS2, especially since the PS2 was supposed to have an RGB output (I don't know if it has that now) where Macrovision is not mandatory according to the DVD specs (your PC does not output Macrovision to your monitor - that's why). Furthermore they had a very large internal debate on the ability to switch off region coding on PS2. Sony (the computer guys) wanted this to be easy (since that feature really sells in Europe), but Sony (the movie guys) were scared to hell about it since it would destroy their abilities to control the DVD market in the way they do now. When the same company cannot agree with itself it shows that something is wrong with the way things are handled in the content business (but we knew that already).

      --
      -._''_.-
    8. Re:Chip With linux in mind eh? by JohnG · · Score: 2

      Or it might just show that they are diversified. You can't have your finger in but so many pots without a conflicting interest or two arising every so often.
      I'd say this is more of a good thing then a bad thing, sort of a built in checks and balances.

    9. Re:Chip With linux in mind eh? by Anonymous Coward · · Score: 0

      To answer your Question, Yes the PS2 does have Sync on Green capable RBG output, with an adaptor (only provided with the linux kit) however, I believe only the Linux kit can work with the RGB output, and RBG output is disabled for games and movies.
      It would also be news to me that the 'linux kit' for PS2 was capable of running DVD playback software.
      So it seems they came to a compromise inside the house of Sony, instead of supporting high resolution display of games and movies (like the X-box does) the PS2 is restricted to Macrovisioned low-res analog outputs. BTW technically speaking a cheap PC and a scanline converter is all that's needed to remove macrovision codes from DVDs, without using any 'legally challenged' software, use 'legally protected' hardware. Although the harware is protected, your use of it isn't except for the definitions of what constitutes a criminal offence etc.

    10. Re:Chip With linux in mind eh? by SpaceJunkie · · Score: 1

      Okay0 it isnt being built for linux. Just built in a way that will amke it linux compatible. Which does not require an x86 based processor - in fact that would be a vast step backwards from MIPS architecture currently used. So why the hell do they need transmeta?

      --
      OrionRobots.co.uk - Robots From sol
    11. Re:Chip With linux in mind eh? by zeno_2 · · Score: 2
      The main benifit of course would be having linus. Throw in the transmeta technology after that.

      I really don't see how this would benefit a ps3 though, sure Linus is an amazing fellow, but I really don't remember him having much insight into the gaming world. I think they would be better off buying ID, and having some chip designers sit down with John Carmack or something to that nature.

      The really scary thing about the whole sony/linux relationship is the parent company Sony is also Sony Records, one of the biggest supporters of DRM and the DMCA. It's kind of odd that they would support an open O/S that will never have DRM in it, makes me wonder why

      I really don't see why its scary, they can't really do a lot when it comes to trying to sneak drm into linux distro's or something. Sony owns Sony Records, as well as Sony Entertainment (or whatever the gaming console section is). Saying Sony is also Sony Records is fluffing up Sony Records a bit I think, and seeing how Sony has a ton of mp3 type of products (they have an indash cd player for your car that will rip mp3's to the hard drive built into the cdplayer when you play cds in your car) that the wishes of the RIAA and Sony Records are not going to preach what products and technologies the rest of Sony is going to look at and invest in. Sony is a big company, which warrants being scared, but I wouldn't wory too much. Sony also supports the PalmOS which I do not think supports DRM either..

  17. Learn from the last Sony hype-fest. by Performer+Guy · · Score: 5, Insightful

    Come on, we've heard the hype from Sony before with their PS2, which was a nice system but not all it way hyped to be. OK PS3 will be an interesting piece of cheap hardware but do we have to see a round of flawed comparrisons that measure a single metrics as Sony try to promote themselves to an audience only too eagre to lap it all up. Take it all with a pinch of salt.

    1. Re:Learn from the last Sony hype-fest. by Anonymous Coward · · Score: 0

      If you actually read the article, you'd see that IBM will be using a variation of the processor in their server products in the future. It can't be all that bad.

    2. Re:Learn from the last Sony hype-fest. by Bilestoad · · Score: 2, Insightful

      But will they give it serious graphics processing power? The PS2 is good, but it only has to display TV resolutions and it's a lightweight compared to state of the art PC/Mac cards.

      The PS3 would be great if it had the power of a Geforce 4 (or some future generation, by then) with SVGA and DVI output. I hate having to go sit in front of TV to play a game.

    3. Re:Learn from the last Sony hype-fest. by zonker · · Score: 0

      agreed. the ps2 was supposed to be running at near supercomputer speeds, and there were concerns over the possible use of foreign countries using them to (i guess) crack codes or develop nuclear weapons or something. come on... the damned thing is a dog and produces slow pixelated graphics (when compared to the other 2 nextgen game systems). were it not for sony's microsoft-like marketing abilities (that even microsoft can't seem to manage w/ their own system) the ps2 would be at the back of the pack games-wise... but i digress... =)

    4. Re:Learn from the last Sony hype-fest. by Anonymous Coward · · Score: 0

      I wouldn't exactly call the PS2 a "lightweight". I've yet to see a released PC title with realtime graphics that look as good as FFX or Devil May Cry.

    5. Re:Learn from the last Sony hype-fest. by Anonymous Coward · · Score: 0

      If you ignore the fact that the PS2 displays at TV resolutions while those PC games are using up to 1600x1280 in 32-bit, sure. Twice the resolution isn't just twice as much to process - it's four times, at least.

    6. Re:Learn from the last Sony hype-fest. by ivan256 · · Score: 2

      The other two systems are a year newer then the PS2. What you're saying is like saying that the dreamcast has slow pixelated graphics compared to the PS2. Of course it does. Besides, the Xbox/Gamecube really doesn't look that much better for complex games. Anyway, it seems to me that the difference isn't marketing, but developer trust. The 3rd party developers that are only going to release for a limited number of platforms, or have a long development cycle, trust Sony to be straightforward with their plans, and to not leave them behind when their marketing strategy suddenly changes. Microsoft is unproven in the console market, and has a history of treating 3rd party developers on their primary platform as secondary to their internal efforts. I'm just guessing here, but it seems to me that's why most of the good 3rd party games are available for PS2, usually exclusively.

      The PS2 also has the best controller by far. (/me ducks)

    7. Re:Learn from the last Sony hype-fest. by pi+radians · · Score: 2

      The PS2 also has the best controller by far. (/me ducks)

      I'll object to that. Owning both the PS2 and Gamecube I will say that both controllers are the nicest so far. But the best is Nintendo's Wavebird. You can't beat wireless gaming.

      --

      sin(6cos(r)+5A)
    8. Re:Learn from the last Sony hype-fest. by ivan256 · · Score: 1

      I actually just bought a Wavebird yesterday 'cause they're on sale at CircuitCity for $25, but I haven't gotten a chance to try it yet...

    9. Re:Learn from the last Sony hype-fest. by Anonymous Coward · · Score: 0

      I will ignore that. I don't care what resolution is being used, FFX and Devil May Cry still look better than any released PC game title.

    10. Re:Learn from the last Sony hype-fest. by Anonymous Coward · · Score: 0

      OK, if you prefer to compare apples to tuna. But higher resolutions (and therefore more power) are a necessary step if it is ever going to work on DVI & SVGA monitors.

    11. Re:Learn from the last Sony hype-fest. by startled · · Score: 2

      " The other two systems are a year newer then the PS2. What you're saying is like saying that the dreamcast has slow pixelated graphics compared to the PS2. Of course it does."

      Ah, but their chip was supposedly so fucking revolutionary, remember? Ooh, the emotion engine. Spare me-- if it's so revolutionary, it shouldn't be so easy to best a year later. But the XBox kicks its ass, technically (other departments are, of course, a different story entirely).

      "Anyway, it seems to me that the difference isn't marketing, but developer trust. The 3rd party developers that are only going to release for a limited number of platforms, or have a long development cycle, trust Sony to be straightforward with their plans, and to not leave them behind when their marketing strategy suddenly changes."

      Actually, what happened is they worked really hard to win over developers for the PSX, around the time Nintendo was being arrogant and pissing off developers left and right. They got a lot of great titles, had better hardware, so everyone bought a PSX. They successfully managed to get most of those people to buy a PS2, and now it's simply a matter of numbers. Most developers hate coding for the fucking thing. I don't think there are really any "trust" issues here-- unless it's a matter of trusting that you'll sell more copies of your game if your potential audience is ten times larger.

    12. Re:Learn from the last Sony hype-fest. by Anonymous Coward · · Score: 0

      I'm not comparing technical bagatelles here, I am comparing how the on screen graphics look when I view them. I can set up a TV and monitor next to each other, have FFX on the TV and some random Quake 3 based game on the monitor running at 1600x1280 and FFX still just looks better.

    13. Re:Learn from the last Sony hype-fest. by ivan256 · · Score: 2

      if it's so revolutionary, it shouldn't be so easy to best a year later. But the XBox kicks its ass

      Excuse me, but I don't see a marginal improvement as an ass kicking, and I certainly don't call loosing over $100 per unit "easy". If Microsoft had managed to break even, or make some money on the Xbox, then I would agree with your argument. Sony made a kick ass chip, and made it affordable. Microsoft has eat a loss to even compete with what Sony has had out for over a year. That's impressive. Hype worthy even.

      Most developers hate coding for the fucking thing.

      That's hardly important when the developers don't choose the target platform. Here's a hint: You program for the platform where you're most likely to make money, wether you'd rather code for the competition or not. Now, do you pick the platform that might not exist when you're done coding? How about the one where you might not be able to sell your software when it's done, because the platform vendor is working on their own version, and they can use undocumented OS hooks that you've never heard of and don't know about so that their software works better? But Microsoft doesn't do that for the Xbox, only for Windows you say? That's probably true, but obviously the third party game developers aren't buying it, because there isn't a single compeling 3rd party game out for Xbox that I can't play on my PC, PS2, or Gamecube.

      Sony hyped the PS2 to no end, and they lived up to the hype. I've got a stack of 32 great games sitting next to my TV at home, 20 something of that are PS2 exclusive, and I'm not disappointed one bit. (Yes, I spent $1600 on video games for PS2 in the last 18 months, and yes I have no life.)

    14. Re:Learn from the last Sony hype-fest. by Anonymous Coward · · Score: 0

      OK, then consider HDTV - being able to support HDTV resolutions would also be an important selling point. PS3 will have to have far more graphics power than PS2 just for that reason.

      My 48" plasma TV looks fucking awesome with Gran Turismo 3, but I still don't want to go sit in the lounge to play games.

    15. Re:Learn from the last Sony hype-fest. by startled · · Score: 2

      "You program for the platform where you're most likely to make money".

      Correct. So you code for the platform with tens of millions of units in peoples' houses, not the one with a few hundred thousand. I highly doubt trust, undocumented API calls, whatever have anything to do with it.

      "Sony hyped the PS2 to no end, and they lived up to the hype."

      Unfortunately, I'm a bit of a graphics snob. I value gameplay highly too, of course, which means there aren't many games I can play. :) I've never been too happy with PS2 graphics. They're okay, but now that I've been spoiled by the latest PC and XBox stuff, most of the PS2 stuff looks hideous. I still love the stuff that's artfully done-- ICO, for example. Or games that are just generally amazing, like GTA3. Or stuff that is above and beyond PS2 graphics when it comes out, like Devil May Cry. But I haven't bought a PS2 game in a while, partly because I think they all look a bit ugly.

      I've got JSRF and Gunvalkyrie on my XBox. I've got Morrowind and America's Army on my PC. The graphics snob in me makes it hard to pick up PS2 games, as fun as they are. :) (Although I still play Castlevania: Symphony of the Night-- I guess I'm just strange.)

  18. Linux? by Anonymous Coward · · Score: 0, Troll

    "Reportedly, this chip is being engineered with Linux in mind."

    Why?

    1. Re:Linux? by joshsisk · · Score: 1

      Maybe so Sony can then sell slightly modified PS3s with Linux as render farms?

      Maybe so Sony can release their own Linux Distro, for use on the PS3 and try to dominate the asian computer markets?

      Just the first two ideas that popped into my head.

    2. Re:Linux? by Anonymous Coward · · Score: 1, Funny

      "Reportedly, this chip is being engineered with Linux in mind."

      Why?


      Err.. because Linux is all powerful, and any chip engineers who design a processor without building it specifically for Linux would be dumb. Especially if the chip is designed to run a gaming console, since Linux is amazingly good at running games, because it is all powerful.

      It is generally a good idea to let an operating system's design dictate a physical prosessors design, since abstraction and encapsulation is for wussies, since you can get a little tiny bit more preformance that way while only loosing a humungeous amount of maintainability -- and since linux is amazingly good and will solve all problems.

      In short, using Linux will salve all of your problems, including hardware design.

    3. Re:Linux? by DavidLeblond · · Score: 1

      Why not?

      Would they make it run Windows and help give some moolah to their competitors? Maybe they have some new hardware (ethernet, hard drives, the works) that would more easily be worked with via an existing OS.

    4. Re:Linux? by Anonymous Coward · · Score: 0
      One obvious reason : development.

      After seeing the success of the PS2 Linux kit, Sony have obviously realised there is a demand for people to do their own programming, and to distrubute their own games.

      Plus, in 3 years, when this console comes out, probably a large proportion of games companies will be using Linux in-house. Supporting Linux directly on the hardware will make it a lot easier for them to bring games to market quickly.

    5. Re:Linux? by Anonymous Coward · · Score: 0

      "PS2 Linux kit"

      How much money have Sony made on the PS2 Linux kit? It sure isn't anything of significance :)

    6. Re:Linux? by Anonymous Coward · · Score: 0

      Sony wants a share of the pc market.

      They have been testing different ideas for a while now. It would not surprise me if the ps3 came with some type of linux instead of the basic memorycard manager/dvd player software that comes with the ps2.

  19. Linux in mind? by Anonymous Coward · · Score: 0

    Well, I fear that one marketing might of Sony think of "how can we prevent those hackers from using our Playstation without buying our great games"

  20. Re:Give the Smuggler a hug! by Anonymous Coward · · Score: 0
    consider yourself hugged for that FP.

    down real low.

  21. Not Revolutionary? by atheos · · Score: 2

    Within 3 paragraphs:
    "It will have the ability to do north of 1 trillion mathematical calculations per second, roughly 100 times more than a single Pentium 4 chip running at 2.5GHz."

    And

    "I just don't see that Cell is revolutionary, except in its marketing impact, Glaskowsky said "

    If the first statement is true, I would say that's quite revolutionary.

    1. Re:Not Revolutionary? by Anonymous Coward · · Score: 0

      MARKETING IMPACT!
      DiD YoU RrAD ThAt?

      Thank you troll! Feeding time

    2. Re:Not Revolutionary? by Anonymous Coward · · Score: 0

      Its not really impressive as Xbox gets 1 Trillion floating point calculations per second.

  22. Supercomputer on a chip by Anonymous Coward · · Score: 0

    The new multimedia processor, touted as a "supercomputer on a chip," is well on the way to completion, IBM says.

    So it's a G4 then.

  23. Slashdot in mind by ucblockhead · · Score: 5, Interesting
    Reportedly, this chip is being engineered with Linux in mind."
    Translation: the marketing guys mention Linux to get slashdot coverage.
    --
    The cake is a pie
    1. Re:Slashdot in mind by jjshoe · · Score: 1
      wether or not thats the case this certainly wasnt posted as a linux topic, and even if it hadnt been posted as a hardware topic it would have been under the gaming section.

      the fact that it runs linux is nice to know, the slashdot comunity is big for tweaking things to fit your needs, why do most of us like computers? because we can use it for more then one thing, so when the ps3 comes out for $500 we would all like to know if it can do more then play games, if it is, then that will help sales... at least sony has come to realize this

      --
      -- botsex is {grep;touch;strip;unzip;head;mount} /dev/girl -t {wet;fsck;fsck;yes;yes;yes;umount} {/de
    2. Re:Slashdot in mind by the+way,+what're+you · · Score: 0
      What a vague statement.

      "Microsoft is designing software with Linux in mind."

      --
      example.org - powered by Linux!
    3. Re:Slashdot in mind by wilburdg · · Score: 2, Insightful

      Don't mean to burst your bubble, but I imagine Sony marketing is chasing bigger fish than the fickle Slashdot crowd.

    4. Re:Slashdot in mind by Daniel+Dvorkin · · Score: 5, Insightful

      You know, at this point, I wouldn't be terribly surprised if Slashdot coverage actually does register on marketing radar. Sure, the number of Slashdotters is pretty small compared to the total target market of the PS3 (or any other major piece of geekware) but we're early adopters, a big enough crowd to provide a spike in early sales figures; we're also, more importantly, the sorts of people others come to for advice on what geekware to buy.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    5. Re:Slashdot in mind by Gannoc · · Score: 2
      Translation: the marketing guys mention Linux to get slashdot coverage.

      Yeah, because otherwise, this place would never discuss a next-generation video game system.

    6. Re:Slashdot in mind by olman · · Score: 2

      Maybe I'm wrong, but aren't PS & PS2 only linux-consoles out there? As in you can actually buy a linux distro for them and the dev tools are actually linux?

      More power to them, why reinvent the wheel etc.

    7. Re:Slashdot in mind by llamalicious · · Score: 2

      As an interactive programmer at an AD Agency, I can tell you at this point, Slashdot coverage does indeed become a factor at the more tech saavy ones of us...

    8. Re:Slashdot in mind by Dr.+Spork · · Score: 2
      This is a very good point and really makes you wonder how many of the people who submit stories here are paid off by corporations to go into the internet and create buzz. If you think this is paranoia, just look at the front page of ArsTechnica and read down to the story about how Sony/Ericsson (Yes... SONY... hmmm) are paying hot women to go into bars with a new cell phone and try to talk men into buying one for themselves, all without revealing they are actually Sony/Ericsson saleswomen.

      I can tell you that paying geeks to hype their products on /. would be a lot cheaper and reach a potentially wider audience, and could be done without anyone finding out (unlike with the models, who are instructed to reveal they work for Sony/Ericsson if you corner them and ask them directly).

  24. Multi core 64bit MIPS chip by Anonymous Coward · · Score: 0
    1. Re:Multi core 64bit MIPS chip by Anonymous Coward · · Score: 0

      makes sense

  25. Only Sony.. by NanoGator · · Score: 1

    "PS3 chip will have near "supercomputer capabilities"

    I predict that these 'supercomputer capabilities' will be illustrated by technological demos of games that have no sound, contorl, or AI.

    "This processor can add 1+1 over 3 trillion times!"

    I hope they realize that I buy game systems to play games, not rendering in 3D.

    --
    "Derp de derp."
  26. A terraflop? by wilburdg · · Score: 5, Interesting

    The terraflop statistic is a little hard for me to swallow.

    The NERSC IBM SP RS/600 (the fifth most powerful computer in the world, according to top500.org) located in Berkeley consists of 2,944 processors. The processors are distributed among 184 compute nodes with 16 processors per node. Each node has a common pool of between 16 and 64 GBytes of memory.

    This machine is a 3 terraflop system. Although, I guess three PS3's could do the same...

    1. Re:A terraflop? by specialized_sworks · · Score: 1

      I agree.

      A FLOP is a FLOATING-POINT operation. Which is a lot different from just a mathematical operation. ANDing two bits together is probably a mathematical operation, but it is NOT a FLOP. FLOPs involve 32bits at least, maybe 64.

      -Wobble

    2. Re:A terraflop? by quantaman · · Score: 3, Informative

      Yeah, I'm thinking it's a typo and they meant gigaflop. I'm not sure about Intel and AMD but I know G4's have run at over a gigaflop for a few years, right now they have a peak of 15 (dual processor). So a cheap processor for the console market hitting a gigaflop sounds about right. That would also explain the "supercomputer on a chip," as one of the big things about the G4 was that the 1 gigaflop barrier meant it qualified as a supercomputer (and a military weapon:).

      --
      I stole this Sig
    3. Re:A terraflop? by guttentag · · Score: 4, Funny

      You misunderstood. A "terraflop" is a finishing combo in a top secret street fighter game that will be released with the PS3. This is different from the "teraflop" which refers to floating point ops.

    4. Re:A terraflop? by Anonymous Coward · · Score: 0

      Terraflop? [earth] FLoating-point Operations Per?
      I believe the proper term is "teraflops" - [trillions of] FLoating-point Operations Per Second.

    5. Re:A terraflop? by Screaming+Lunatic · · Score: 2
      Keep in mind that the PS2 consists of a whole bunch of processors. I'm in no way a PS2 expert, but I believe there's the main processor, the vector unit, one for sound (?), and maybe one or two hidden somewhere else.

      They're probably adding up all the processors. The NV30 is supposed to be floating point all the way through the pipeline. You'd have to assume PS3 would be floating as well if it wasn't already. However, the 1TFLOP number still sounds like a whole bunch of poop.

    6. Re:A terraflop? by Anonymous Coward · · Score: 0

      Q. How many Italians in New York City?

      A. Surprisingly few - around a Megawop.

    7. Re:A terraflop? by glsunder · · Score: 1

      According to nvidia's geforce4 page, the geforce4 does 1.23 trillion operations per second. ATI's 9700 is even faster and fully floating point, so a next gen chip getting 1 trillion floating point ops per sec seems reasonable.

    8. Re:A terraflop? by rixkix · · Score: 1

      This article states the 1 teraflop statistic and an estimate of 100x performance increase over the pentium 4:
      http://news.com.com/2100-1001-948493.html?tag= fd_l ede
      Very impressive if it's true.

    9. Re:A terraflop? by Anonymous Coward · · Score: 0

      Lol. WTF is with all the people who post comments that only serve to make them look like ignorant know-it-all fools who don't have a clue what they're talking about?

    10. Re:A terraflop? by Thoguth · · Score: 1

      Well, according to this cnet article, the IBM/Sony "Cell" chip, which is rumored to be the cpu for the PlayStation3, is capable of over a trillion calculations per second, or "roughly 100 times more than a single Pentium 4 chip running at 2.5GHz." if a Pentium 4 is close to 10 GFLOPS, then 100 times that would be close to a TFLOP. Pretty cool if it's true.

      --
      The requested URL /iframe/sig.html was not found on this server.
    11. Re:A terraflop? by stlc8tr · · Score: 2, Insightful

      Because everyone's definition of a FLOP is different. The top500.org uses Linpack. But none of the manufacturers do because a Linpack FLOP is much harder to achieve than a "paper design" FLOP. Look at Apple's claim of a 15GFLOP G4. There is no way that a G4 with PC133 memory can even sustain 0.25 GFLOPs under Linpack but is that stopping them from claiming multi-GFLOP performance? Of course not! Sales & Marketing always has the last say in these types of things.

    12. Re:A terraflop? by mobets · · Score: 1

      Floating point ops on any x86 are 80 bits.

      --

      It was me, I did it, I moved your cheese
    13. Re:A terraflop? by PainKilleR-CE · · Score: 1

      The XBox supposedly can do around 80 gigaflops, though I'm not sure if that's some weird combination of the CPU and GPU or just the graphics engine (which is certainly more powerful than the CPU in that system; the TNT2 card supposedly handles 15gigaflops, GeForce3: 76...).

      Of course, most of the Apple press I've seen discussing G4s love the gigaflop ratings for the G4 itself (12-15 gigaflops on the newer dual-processor systems), but shy away from the rating when they add that it comes with a GeForce4MX, probably because the GeForce4 has far fewer operations that it has to be capable of handling than even the RISC G4.

      --
      -PainKilleR-[CE]
    14. Re:A terraflop? by WEFUNK · · Score: 2

      ...one of the big things about the G4 was that the 1 gigaflop barrier meant it qualified as a supercomputer (and a military weapon:).

      Interestingly, the GAO has just completed an investigation into what constitutes a "supercomputer" these days and what the US is doing (or not doing) to control exports.

      According to reuters, the GAO report is critical of the Bush administration's decision to increase the limit last January "from 85,000 Millions of Theoretical Operations Per Second, or MTOPS, to 190,000 MTOPS." Not sure how MTOPS convert to FLOPS, but the article states that the average PC is about 2,100 MTOPS and that Unisys currently produces the only systems that exceed the 190,000 MTOPS limit.

      The article also mentions that the State and Commerce departments believe that the limits on processor power needs rethinking to address networked systems of less powerful computers(imagine a beowulf cluster of these, etc.).

      --
      My next sig will be ready soon, but friends can beat the rush!
    15. Re:A terraflop? by UranusReallyHertz · · Score: 1

      This may or may not be offtopic, but when the hell is Apple going to switch to DDR?! I cannot understand why they haven't. Or are they just skipping DDR and waiting for DDR-II?

      --
      Smoking is an expensive, slow, and unreliable method of suicide.
    16. Re:A terraflop? by hendridm · · Score: 1

      > The terraflop statistic is a little hard for me to swallow.

      Perhaps they were trying to compare them to such things like the LS-120 drive, which was a flop, or Windows Millenium, which was a megaflop. They weren't referring to processing power.

    17. Re:A terraflop? by lakeland · · Score: 1

      Consider SIMD, very valuable in consoles. It is useful for practically every graphics operation, from shading to panning to zooming to ...

      How many flops can an ordinary P4 do if you define the operations as changing a piece of data rather than seperate FPU instructions? 512 gigaflops if memory serves me right. That makes these less than ten times faster than current technology, which I find quite believable given it is a) not available for tw years and b) optimised for SIMD.

    18. Re:A terraflop? by Stormie · · Score: 2

      Yeah, I'm thinking it's a typo and they meant gigaflop.

      Dude, a PS2 can do more than a gigaflop. (get the CPU and both VUs churning nicely and you'll almost hit 3 gigaflops..), so I don't think it was a typo. I'm pretty suspicious too of a claim that a 16-cored chip is going to do a teraflop (60+ gigaflops per core??) but I think it's their hyping, not their typing, that's at fault.

    19. Re:A terraflop? by foomanchew · · Score: 1

      It's not such a great idea to compare the raw figures. The IBM cluster is massively parallel, with quite a lot more memory than the PS3 will end up with, not to mention bandwidth issues.

      Don't believe the hype.

    20. Re:A terraflop? by MjDascombe · · Score: 1

      Surely the best yard-stick for what is a Floating point operation is that it has to have a floating point - wheres the (decimal) point in anding two bits together?

    21. Re:A terraflop? by SpaceJunkie · · Score: 1

      Ahh - there is a main processor, an FPU, two VUs, an IO processor(speeded up PS1 RS3000), the GS(GPU), the GTE(old ps1 gpu), two SPU(Sound) cores at my last count. Although there are different busses and memory areas for each one - the VUs share bus and memory with the main cpu and one VU has a direct link to the GS.

      --
      OrionRobots.co.uk - Robots From sol
  27. Moore's Law by archnerd · · Score: 2, Interesting

    I'm having some trouble believing that in two years there will be a consumer chip 100 times as fast as the ones today. Moore's law would say that it will be twice as fast. I'd believe 5 times and maybe even 10. But not 100. ZDNet is way too gullible.

    1. Re:Moore's Law by Mifflesticks · · Score: 1

      Everyone missuses the term "Moore's Law," and thinks that it means computers get twice as fast ~18 months. It doesn't mean that. It never did.

      Moore's law says that the DENSITY of transistors on silicon doubles every 18 months -- that means you can cram twice as many transistors on the chip in the same amount of space as you could 18 months ago. Moore never said anything about frequency, nor "x-times as fast" nor any of the other bastardized versions that people have come up with.

    2. Re:Moore's Law by michael_cain · · Score: 1

      Bear in mind that what you think of when you hear "1 TFLOP" and what the people touting the chip mean are probably very different things. SSE-like instructions which work on (for example) eight 16-bit values packed into 128-bit words will be counted as eight operations executed, not one. If there are multiple execution units that can operate in parallel, the hypsters will assume that each unit is actually used every cycle, when in fact there will be many cycles where some units are idle. Moore's Law (as applied to transisters) makes it feasible to consider that the main processor, an audio processor and one or more video processors could all be put on a single chip.

      Consider their statement sort of a peak processing level if everything is perfect. How fast are today's machines if you (a)add together all of the processing done in the P4, the graphics chip, the audio chip, and the MPEG decoder in your DVD controller, and (b)you assume that it's running some hypothetical instruction sequence loaded with parallelism and (c)instruction scheduling is perfect?

      Three years ago there were media processor chip designs clocked at 200 MHz and "delivering" 20B ops/sec under such assumptions. If you talked to the actual designers, though, they told you the chips would deliver 1-3B ops/sec over short intervals while you were executing specialized blocks of code. And for arbitrary code, you might get less than 200M ops/sec.

    3. Re:Moore's Law by Xoro · · Score: 1

      Everyone missuses the term "Moore's Law," and thinks that it means computers get twice as fast ~18 months. It doesn't mean that. It never did.

      Except that when Moore made the statement, transistor count was shorthand for speed in the same way MHz is now. So while your correction serves very well to enhance your feelings of smug superiority, it is of no semantic value.

      --
      Kill, Tux, kill!
    4. Re:Moore's Law by Mifflesticks · · Score: 1

      Do I have to point out that MHz doesn't always equate supremley with "speed"? I'm not an apple zealot of an AMD fanboy, but the metric of "speed" is how fast can something be accomplished...and a higher frequency is only one means by which to expidite the completion of a task.

      You say that MHz is "shorthand" for speed now...I find that sad, because it is extremely shortsighted (as is clamoring about IPC), but I digress.

    5. Re:Moore's Law by PainKilleR-CE · · Score: 1

      Consider their statement sort of a peak processing level if everything is perfect. How fast are today's machines if you (a)add together all of the processing done in the P4, the graphics chip, the audio chip, and the MPEG decoder in your DVD controller, and (b)you assume that it's running some hypothetical instruction sequence loaded with parallelism and (c)instruction scheduling is perfect?

      Not to mention that of those items, the graphics chip is quickly becoming the fastest of those chips, producing the highest theoretical numbers of floating point operations per second, primarily because they only handle a small number of operations (compared to an x86 chip) and are designed specifically for executing those operations as quickly as possible. The XBox was touted as 80 gigaflops, and probably 78-79 (if not all 80) of those came from the nVidia graphics chip (since their consumer boards that shipped shortly after were rated ~76).

      Chances are that they're taking the numbers from each 'core', each of which is most likely optimized for a reduced set of very specific functions (and let's face it, most PC games today are heavily reliant on the graphics card for their speed, so a console is going to be heavily reliant on it's graphics chip). The numbers are still fairly impressive as long as the number of processing cores is in the single digits, but it's still not going to run Windows/MacOS/Linux 100x faster than the 10-gigaflop P4/G4 systems.

      --
      -PainKilleR-[CE]
  28. Sony is pretty funny by quantax · · Score: 5, Insightful

    Wow, same song, different year. Last time Sony acted like the PS2 chip was 'God-on-a-PCB'. They even claimed that they could make highend 3D dev systems that could blow the machines of that time away with super realtime rendering, etc. And now, they say they have a supercomputer-like chip. Maybe for the PS4 they can tell us about the NASA beowulf-cluster-like chip which can predict the stock market's picks up to 1 year in advance. Oh, and also create a 1:1 model of the universe, complete with infinity. Seriously, I understand that these chips are powerful, but Sony hypes this crap like its god-in-a-can. Lets not buy into it.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    1. Re:Sony is pretty funny by Destoo · · Score: 1

      That reminds me of a hardware company a couple of years ago.. 3Dfx?

      Maybe the marketing guys migrated to sony when 3Dfx got bought. ("We have designed a chip so poweful it could end world hunger".. yeah yeah yeah)

      --
      Nouvelles de jeux et technologies en français. TC
    2. Re:Sony is pretty funny by hocrap · · Score: 1

      They even claimed that they could make highend 3D dev systems that could blow the machines of that time away with super realtime rendering, etc

      They were not talking about a standard PS2 but their GS cube with 16 PS2 inside one box. It was at Siggraph 2000 (I believe)

      From the article, "I just don't see that Cell is revolutionary, except in its marketing impact," Glaskowsky said
      The performance mentionned varies with how many Core you put in one dice. So it could be anything if they figure out how to put 256 core inside one Cell.

    3. Re:Sony is pretty funny by Anonymous Coward · · Score: 0

      A Sony GScube can blow away machines of _this_ time. Remember the whole scene from the Matrix that was done in realtime and was indistinguishable from the actual movie (other than that you could control the camera positioning)?

    4. Re:Sony is pretty funny by index72 · · Score: 0

      Could you possibly say something hopeful and righteous once and a while?

    5. Re:Sony is pretty funny by Chicane-UK · · Score: 2

      Man.. all they need is Steve Jobs working for them, and you would have the ultimate hype machine.

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
    6. Re:Sony is pretty funny by andrewski · · Score: 1

      They're Japanese. Give 'em a break.

  29. "Could" ? by sfennell90 · · Score: 2, Insightful

    "...could enter production in 2004" "...could end up inside the PlayStation 3" Doesn't sound too definitive that the PS3 will get this chip does it? This is just more marketing and hype from what I read. I also really doubt that Intel will be standing still for the next two years, so the comparison to today's processors is completely worthless.

  30. Like tricorders! by Winterblink · · Score: 2, Funny

    You just connect a bunch of them together and you can do anything! Realign warp fields, degauss tachyon emitters, and render fighting games with big bouncy breasted women. Now THAT's a good use of a teraflop or two -- accurate breast bounce.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Like tricorders! by Anonymous Coward · · Score: 0

      Agreed!

      Let's set up a SETI-at-Home type deal that will plot all possibilities of the breast-bounce equation. Finally! Something that science can do to improve the lot of the common man. (And certain women =) )

    2. Re:Like tricorders! by jeorgen · · Score: 1
      THAT's a good use of a teraflop or two -- accurate breast bounce.

      Actually there was a modelling of breast bounce on Discovery channel. It was in a program about how to make a better bra. Two guys who have a design company tried to make a better bra. They simulated the dynamics of a breast-bra interaction on a computer. Quite interesting to watch. In the end they constructed a new composite bra which I believe is on sale now...

      /jeorgen

    3. Re:Like tricorders! by The_dev0 · · Score: 1
      They simulated the dynamics of a breast-bra interaction on a computer.

      Best. Screensaver. Ever.

      --
      Never fight naked, unless you're in prison...
  31. DRM Inclusion? by A+Cheese+Danish · · Score: 2, Insightful

    From the article:

    "It's going to take an enormous amount of software development...to really make it get up and dance." - Richard Doherty, analyst with Envisioneering

    The chip will not only perform the heavy computational tasks required for graphics, but it also will contain circuitry to handle high-bandwidth communication and to run multiple devices, sources say. Ultimately, Cell will provide a "much more interactive way of delivering content, including advertising, sports and entertainment such as video," to a wide range of Internet-ready devices. - Jim Kahle, director of broadband processor technology and a research Fellow at IBM.

    From earlier threads on here, even if it is geared towards Linux, I wonder if the impending inclusion of Palladium and other DRM would make it into a processor like this? It initially sounds like this would be an ideal candidate, since having different processes would make it easier to program just that one part to exclude your copied DVDs or your non-WMAs.

    That, in itself, might derail this from being a powerful addition to the Linux arsenal, but then again, wouldn't that be exactly what M$ would want?

    --
    Slashdot - Come for the creative thought, stay for the lesbians!
    1. Re:DRM Inclusion? by Anonymous Coward · · Score: 0

      The PS2 already has support for copy-protection on the digital (SPDIF) output, so this isn't very far-fetched. So far, each developer can decide whether to allow copying or not, I'm not sure of anyone is using it currently.

    2. Re:DRM Inclusion? by Anonymous Coward · · Score: 0

      Why does every electronic device you want to buy NEED to facilitate your "fair use". Sure i believe in having backups, but why must a fricking GAME CONSOLE be your new piracy toy. I'm all for drm in game consoles if it keeps costs down. However, i would spend thousands on a good computer without drm because i believe computers by definition are open platforms that should be able to run any code and store any data that you want on them. (as long as you have some sort of right or justification for having it.... backups, abandonware, *sharing* [wel....] etc..)

      damn, its about time i should register

  32. Regular PC idea? by Dark+Paladin · · Score: 2

    Here's a thought. The idea behind these chips is that they combine several smaller chips (Cells) into one large one, then use multilple processor cores to control the information. Want to make it small? Just one processor core and a few Cells. Need more power? Add more cells and more processor cores.

    If this system works out, there could be a lot of power here. Now, here's the kicker: if they're really working to make this run with Linux and the like, what's to stop some other applications? X86 emulation, for example, done on the hardware level? Or, even better, PCC emulation - now Apple has access to powerful chips that were made from the ground up for graphics processing, something they're moving OS X into big time. It been thought that Apple might move from the PPC to something else (unless Motorola has some plans nobody knows about to make a faster chip) - this could be their ticket to both high power and economy of scale.

    Could this technology be used to challenge Intel/AMD? Probably not, and we'll have to wait until they announce more details. But since I'm working on some database programming, my mind is wandering a bit.

    1. Re:Regular PC idea? by rushiferu · · Score: 1

      It would be great if it worked like that. You and your friends get palms with built in wireless and cell processors and you could end up with a portable super computer. Fun for the whole family.

    2. Re:Regular PC idea? by Namarrgon · · Score: 2
      X86 emulation, for example

      Only if you wanted to emulate a few hundred slow x86 machines.

      You can connect 10,000 CPUs/cells/whatever together and tell your marketing department that you now have a computer that is 10,000 faster. Which might be true, if all you want to do is process highly parallel tasks with no bandwidth requirements, like ray tracing.

      But most things people want to do with computers end up being highly serial in nature - you have to finish the previous thing before you can start working on the next thing - which means that you might as well do that job on a single CPU/cell/whatever, so you're no better off.

      A PS3 will do a lot of graphics, which tends to be parallel in nature, so a 16-way Cell would be a good match (though it'll still be difficult to program - parallel tasks always are). Individual CPUs are designed for serial tasks, so of course emulating a CPU is also a serial task, and Cell is of no help at all.

      --
      Why would anyone engrave "Elbereth"?
  33. Three words: by PD · · Score: 2, Funny

    "Enron Linux Distribution"

    1. Re:Three words: by VikingBerserker · · Score: 1

      And I was so sure the three words were going to be "Mic", "ro" and "soft"!

  34. Not just PS3...it's also for the new VIAO by mlh1996 · · Score: 1

    Of course, this will probably be the same product by then. You didn't think Sony was going to let Microsoft push them around any longer than they had to, did you?

    --
    Lack of creativity is no excuse for not having a .sig
  35. Because we can trust them. by mewse · · Score: 1

    After all, the Playstation 2 can render Phantom Menace in real-time just like they said, and has been used to guide missiles for the military, just like they said it would..

    *yawn* This sort of marketing tripe gets posted to Slashdot? And people here take it seriously? C'mon, guys, these are the people who gave you the Emotion Engine -- what are you thinking to be suckered in by them twice?

    1. Re:Because we can trust them. by Winterblink · · Score: 1

      Played Metal Gear Solid 2? That game's SLICK. Maybe it can't render Phantom Menace in real time, but they did things in MGS2 in real time that were pretty amazing. Just my 2c.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Because we can trust them. by vandenh · · Score: 0

      Yeah I must agree on this one. But I don't think /. people are that gullible, a lot of people are not believing the hype. The big question is... will the mainstream press and general public believe the hype??? My guess is they will and we will be stuck with an inferior console outselling everything all over again. Hype sells! (the Romans found this out and it looks like it is still valid). I am sure the new MS and Nintendo (if they ever make a new one) machine will be more powerfullusing believable technology. All credit goes to Sony's PR department... maybe SOny even spends more on PR then on R&D ;) Can anybody still remember the images we got from the PS2 hype press conference (the walking girl for example)? I rest my case.

  36. Could be, not is.. by sjwt · · Score: 1

    "The chip could end up inside the PlayStation 3, and elements of its design will be seen in future server chips from IBM."

    Dose anyone read the articals these days?
    But on a more OT point,
    the ideas good, maybe that line in the artical
    is more a hint that this might just be the
    frist chip, and they are hopeing to get
    second gen out not long after.. ?

    Eitehr way im wondering what everyones else
    has got lined up for there next consoles..

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  37. Great ... by UnknownSoldier · · Score: 5, Interesting

    From the article:
    "It's like a beehive -- cell components can also be ganged together," he said.

    Just when I thought programming the PS3 couldn't be any *worse* the then PS2 (lots of fun debugging the EE, VU0, VU1, GS, SPU, IOP all running simulatenously on the PS2 :), along comes 'linked' cpus. Sure parallelization rocks for performance, but it's a head ache for game design & implementation. This is one thing the X-Box got right - port your PC game over in days, not months. Ok, enuf k'vitching.

    How long do we have to wait for Gran Turismo to show-case the PS3 ? ;-)

    1. Re:Great ... by Winterblink · · Score: 1

      Yeah, too bad there's a serious shortage of really good X-Box games. I still haven't bothered to buy a unit on that alone. Just can't justify it when I have a gaming PC. No way I'm buying it JUST for Halo :)

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Great ... by protohiro1 · · Score: 1

      The number of people who complained about how hard the PS2 was going to be to program sort of got on my nerves. Who cares? You will program for what the people want, geek peon, hard or easy does not enter into the equation. The people a cheap box that performs well. If that makes it hard to program, that's your problem.

      --
      Sig removed because it was obnoxious
    3. Re:Great ... by byran+lei · · Score: 0



      >Just when I thought programming the PS3 couldn't be any *worse* the
      >then PS2 (lots of fun debugging the EE, VU0, VU1, GS, SPU, IOP all
      >running simulatenously on the PS2 :), along comes 'linked' cpus. Sure
      >parallelization rocks for performance, but it's a head ache for game
      >design & implementation. This is one thing the X-Box got right - port
      >your PC game over in days, not months.
      >
      >
      And what makes you think the PS2 market would stand for ports of PC games? You are a major idiot if you think the typical PS2 owner follows or even cares about the PC Gaming scene. In fact I dare you to find a PS2 owner who even knows or much cares who the players are in PC Gaming. You sound like some PC game programer who's pissed off that you'll pretty much never get a job working at a PS2 Game company because you're not good enough to. Which is as things should be,

  38. Multiple processing cores... by eyepeepackets · · Score: 2

    ...translates into some serious processing power, and it's a synergistic gain, not just an additive gain; it's possible that the combined abilities of multi-core chips will lead to some serious innovations in software design which is sorely needed as the advancement of software has lagged behind advancement in hardware in a big way. Indeed, it's the singular linearness of processors which have defined software development to date, so having processors with multiple core capabilities could lead to more capable software design and implementation.

    Think systems on a chip vs. processors on a chip and the possibilities start poping up.

    --
    Everything in the Universe sucks: It's the law!
    1. Re:Multiple processing cores... by Anonymous Coward · · Score: 0

      What is this jibba jabba?

      >Indeed, it's the singular linearness of processors which have defined software development to date, so having processors with multiple core capabilities could lead to more capable software design and implementation.

      I think this guy missed the 90s.

  39. Expandable? by Winterblink · · Score: 1
    Just an idea, I wonder if you'll be able to do drop-in installations of additional processor cores? Kinda like currently games on the PS2 and whatnot have memory card space requirements, maybe we'll see "Requres 8 cores" or something on game packages soon.

    The question was posed earlier as to whether this could challenge the PC, I say sure, why not! Think about it. Engines are going to be primarily software based, so the more power you have at the CPU side the better. If the cores are truly able to handle any task, imagine this: you get a new game, and it sets up a certain number or percentage of the cores to be GPUs. If the unit's expandable and processor cores are cheap, imagine the kind of games we could see. A game running slow? Go down to the store a buy a few more cores, slap them in, and you're off.

    Just some ideas from me, I'm not claiming to be an expert on how this thing's going to work, but who knows. Comments?

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  40. Wow! That floored me! by shrikel · · Score: 1
    Playstation 3 CPU Almost Finished?

    My first thought was "Cool, but why use 3 CPUs instead of 2 or 4?"

    --
    Any sufficiently simple magic can be passed off as mere advanced technology.
  41. Moore's Law is not a law by Space+cowboy · · Score: 4, Interesting
    Moore's law is NOT a law, at best it's an observation that has so far been consistent.

    The cell is a highly parallel chip, it is outside the bounds of Moore's "law" because it doesn't follow the same design methodology. If I designed an FPGA today that had 1000 FPU's, and a simple CPU to control them, I could easily best a P4 in FLOPS. Trivial. Sony has done/will do in hardware what I have suggested, and given that they've been working on it for a couple of years, I think there may be more than just a couple of extra FPU's.

    All it takes is a little thought....

    Simon

    --
    Physicists get Hadrons!
    1. Re:Moore's Law is not a law by Esarel · · Score: 2, Informative

      Also, the PS2 used vector processors, and I would assume that the PS3 will as well. This means that in a single clock cycle on one of these processors, four addditions can be performed (but only one divide I believe). They are likely using something more advanced, but just adding a few of these will reduce the clock cycle needed to do this enormously.

    2. Re:Moore's Law is not a law by jpmorgan · · Score: 1, Flamebait

      Yes, and if you designed a piece of silicon with a few thousand FPUs, then add in the support circuitry to keep those FPUs fed with data and you'll have a piece of silicon the size of Rhode Island.

      And you thought the XBox was big.

    3. Re:Moore's Law is not a law by Phil+Wilkins · · Score: 3, Informative

      4 multiply-accumulates, 1 divide. ...and with good reason. Transforming a vertex through the perspective transform takes 16 multiply-accumulates, and 3 divides. So a ratio of 4 fmacs to 1 fdiv unit is pretty optimal.

    4. Re:Moore's Law is not a law by doconnor · · Score: 1

      Moore's law is NOT a law, at best it's an observation that has so far been consistent.

      If you're looking a definition of a scientific law, using "an observation that has so far been consistent" would be an excellent one. Just look at definition 6a in the dictionary. Morre's law is very much a law.

    5. Re:Moore's Law is not a law by PhoenxHwk · · Score: 2

      Not to nitpick here, but even if you could pack 1000 FPU's into an FPGA, there would be NO way you could feed them all with data. I've found that the thing that always limits performance in my digital designs is bandwidth, not speed.

  42. Re:"engineered with Linux in mind" by Anonymous Coward · · Score: 0

    Comon mods, have a sense of humor for a change.

  43. Near Supercomputer? by Fascist+Christ · · Score: 1

    I thought a super computer was a gigaflop, and we're talking about a teraflop being almost a supercomputer? Is this right or am I misinformed?

    --
    TodayTM BillyJoelTM GoogleTMd for StitchTMes due to WindowsTM while RollerbladeTMing with an AppleTM and a PopsicleTM
    1. Re:Near Supercomputer? by arielb · · Score: 0

      We've progressed quite a bit while you were sleeping :)

      --
      ---
  44. Wow... by Anonymous Coward · · Score: 0

    So when did Google implement a "generate report based on current buzzwords" feature? Incredible!

  45. PS3 by RestonVA · · Score: 0

    How come I just dont even care..

    --
    Karma: Terrible (mostly affected by moderation done to your comments)
    1. Re:PS3 by RestonVA · · Score: 0

      but it is good for me to poop on!

      --
      Karma: Terrible (mostly affected by moderation done to your comments)
  46. Supercomputer? by sbeast702 · · Score: 1

    Who do they think they are kidding? In it's time, the 386 chip was a "supercomputer" too...

  47. Sony marketing Strikes again. This is what they by BoomerSooner · · Score: 0

    did against the Dreamcast. All the gamers waited for the Awesome PoS2!!! As far as hardware goes the Gamecube is better than the PS2. This is just a way to get the PS2 people to wait for the PS3 for 3-4 years. When they spring something less viable on them because the cannot live up to 1 TFLOP.

    1. Re:Sony marketing Strikes again. This is what they by Anonymous Coward · · Score: 0

      Actually, the PS2 hardware is significantly better than the Gamecube. Nintendo execs said they'd rather have a lower cost system with parts they could buy from other people than a higher cost system where they'd have to eat the R&D costs to design the parts. That's why you can buy a GC for quite a bit less than a PS2 or Xbox. Xbox probably has better hardware than the PS2 but it's hard to compare because the performance is close enough that they each have their strong points.

    2. Re:Sony marketing Strikes again. This is what they by The_dev0 · · Score: 1

      Allow me to disagree... I thought the GCN's processor was a 400 Megahertz, 0.18 micron, copper technology custom CPU which was CO-designed with IBM, and the PS2 was a 294.912 Megahertz, 0.18 micron, custom CPU which is manufactured by Toshiba. (The X-Box being a 733 IIRC) Both GCN and PS2 have a 3.2 gig per/second memory bus bandwidth. Technically, the XBox and GCN are both far superior to the PS2.

      --
      Never fight naked, unless you're in prison...
  48. Having Linus is a good thing??? by neilb78 · · Score: 0

    Hummm.... might want to rethink that....

    --
    © 2004 The SCO Group, Inc. All Rights Reserved.
  49. Can it run BSD? by Anonymous Coward · · Score: 1, Interesting

    It used to be the first thing one did with a new processor or a new platform was port BSD to it. BSD is the most portable operating system in the world. Now NetBSD and FreeBSD are freely available in source code format, so it is ideal for porting to new platforms. It's more stable and fastert and more advanced than linux because it doesn't have to re-implement everything from scratch.

  50. 1 TFLOP CPU, 0 Tb/s memory bus by tshoppa · · Score: 3, Insightful
    What good is a 1 TFLOP CPU if you don't have a memory bus to support it? The mark of a true supercomputer is not CPU power, but truly massive memory bandwidth. (Low-latency memory doesn't hurt, but for big vector problems it doesn't always help.)

    Caches help for little problems, but you don't put a 1 TFLOP CPU onto a little problem.

    1. Re:1 TFLOP CPU, 0 Tb/s memory bus by Malic · · Score: 1

      I wouldn't worry about it. The dev' team for the PS2 gave it lots of bandwidth because they realized that bandwidth is the real performance kicker - not texture RAM, not CPU Mhz. I'm sure the PS3 will be more of the same.

      Still, hardware anti-aliasing would be nice...

      --
      I swear by MacOS X. Although I use to swear *at* MacOS 9...
  51. clock cycles per cubic inch by shiafu · · Score: 1
    Going along with the dreamcast network attack mentioned the other day, I bet one could stick one of these on a LAN drop on a corporate network, have it sniff for encrypted passwords, and then use its insane processing speed to run jack the ripper and crack them. :)

    Are computers becoming more and more dangerous the smaller they get?

  52. I don't think the news writers worked on this by sgtsanity · · Score: 2, Funny

    For example:

    While the processor's design is still under wraps, the companies say Cell's capabilities will allow it to deliver one trillion calculations per second (teraflop) or more of floating-point calculations. It will have the ability to do north of 1 trillion mathematical calculations per second,

    This was obviously from Zdnet's Division of Redundancy Division. It happens to be listed twice on the organizational chart.

    1. Re:I don't think the news writers worked on this by protohiro1 · · Score: 1

      Make that three: While the processor's design is still under wraps, the companies say Cell's capabilities will allow it to deliver one trillion calculations per second (trillion floating point calculations per second) or more of floating-point calculations. It will have the ability to do north of 1 trillion mathematical calculations per second

      --
      Sig removed because it was obnoxious
  53. Re:1 TFLOP? (OT) by SirSlud · · Score: 1

    > I think it may be time to pick up a Gamecube

    You can pick one up now. Two words: Eternal Darkness. The inclusion of 'Sanity Effects' is the most innovative gimmick for a new game I've seen in a *longlong* time. Without giving it away, this game has the capability to play you (as in you, the gamer, not you, the character in the game). Should be required playing for anybody who tells you that the story of a game can only get in the way of the game itself.

    BTW, for those curious about Metroid, Zelda, Starfox and wonder what could possibly be innovative about these games considering the age of their franchises ..

    Metroid: Will be set in an FPS style. Gimmick is that your HUD actually curves as its displayed onto your helmet visor. It's a subtle effect, but thats Nintendo. They always do that last mile. When bright flashes occur during game play, you can see the animated reflection of your face on the inside of the visor. The effect is gorgeous beyond words. The gameplay looks great, and I have no doubt Metroid is about to make an amazing comeback. (And props to Nintendo for letting the franchise settle and age for awhile, makes the return that much more sweet.)

    Zelda: Probably much like Ocarina of time, but cel shaded. This'll be a love/hate thing. The PS/XBox fan base really really really seems to hate 'cuteness' in their games. The Nintendo fan base shouldn't mind too much, but whether or not you like this game will seperate who plays games for the visual style and 'edgy content' and who plays games for the gameplay. Plus, if this works, I'd wager that the next Super Mario game will be cel shaded.

    Starfox: Ocarina of time /w Star Fox licence (traditional Startfox game coming out later.) Looks beautiful. Nintendo makes great adventure games. Will probably be much fun, although not ground-breaking.

    Combine all this with Nintendo finally shipping gory games, getting souped-up port after souped-up port from the PS2 library, and I think you've got a console easily worth committing too if you're the type of gamer who's bored with the style'n'flash-over-gameplay approach to game development these days.

    I guess others will just wait until PS3 - they say that in GTA5, you'll actually be able to _watch_ yourself do it with the hookers! (Insert Beavis and Butthead sounds here.)

    --
    "Old man yells at systemd"
  54. "including Linux." by simpl3x · · Score: 1

    "Cell's designers are engineering the chip to work with a wide range of operating systems, including Linux."

    a range of operating systems, and development tools will be created along side the hardare. but, the cellular nature of the distributed processing is very cool. non-pc platforms should give the general purpose computer a good run for the money as a consumer business. how many homes will have pc's when one can run staroffice/openoffice, surf and email from their ps3?

    1. Re:"including Linux." by Mark+Pitman · · Score: 1
      how many homes will have pc's when one can run staroffice/openoffice, surf and email from their ps3?

      I don't think the convergence of the game-console and the "general purpose PC" is a good idea. I bought my game-console specifically for the reason that it is NOT a PC. I don't want to deal with PC-like stuff on my game console. I just want to put a game in and start playing. My kids aren't old enough yet to figure out how to login, find the game they want to run, click on it, etc. But they can turn on the console and stick in a CD and be off and running by themselves.

    2. Re:"including Linux." by SpaceJunkie · · Score: 1

      Well that all depends on the approach. If it is a very basic firmware os- with fairly uniform hardware support(USB and firewire hardware), then you will avoid many of these problems. A reasonable approach is to have a firmware bootstrap for games, and a more complete OS for office, dev, dtp etc.

      What you are talking about is the "Pub-N-Play" principle - which means you can stagger home ,stuff the CD in the drive- and it works. And you dont have to mess around with all the nightmares windows can bring trying to run a game.

      SO convergence would be great as long as it is done properly. Especially if these units are low cost.

      --
      OrionRobots.co.uk - Robots From sol
  55. Not sure about one thing... by bhsx · · Score: 1
    This is one thing the X-Box got right - port your PC game over in days, not months.

    If X-Box development is that easy for PC game developers, why wouldn't the opposite hold true? First example that pops to mind is: Why is Halo not coming out for PC until next August?

    --
    put the what in the where?
    1. Re:Not sure about one thing... by Anonymous Coward · · Score: 0

      So that MS can sell more XBoxes first?

    2. Re:Not sure about one thing... by Anonymous Coward · · Score: 0


      A number of reasons...

      One is it's harder to go to the PC than from it -- the PC arch is more limited than the Xbox. Lack of UMA may or may not be a problem, depending how the game is designed.

      Then you have stuff like LOD, scaling, etc.

      Put simply, tweaking for one box with a standard set of hardware vs tweaking for many radically different systems, some slower, some faster, some with pixel shaders, some without, etc. .. and then there's the testing... (GTA3 anyone?)

      And, of course, the big reason... M$ wants to hold it back 'til they've got Halo 2 ready for release on the Xbox...

      Didn't think they'd want to unleash their flagship, did you?

  56. What is a synergistic gain? by jpmorgan · · Score: 1

    synergistic gain, not just an additive gain

    Okay, WTF is a 'synergistic' gain? And multiple CPUs/CPU cores doesn't even give you a simple additive gain due to the overhead of parallelizing tasks to take advantage of multiple streams of execution as well as basic synchronisation overhead. Basic computer science.

  57. Re:TROLLAXOR ON THE MOVE!!!! by Anonymous Coward · · Score: 0

    It looks like I was right all along

  58. Seti... by Bush_man10 · · Score: 1

    If 3 PS3's can do the same i'm going to have to pick me up a few and let them crunch packets for me. Be cool to see how many packets a day you could get though.

    --
    "I believe in everything in moderation. Including moderation." -Dean DeLeo, Stone Temple Pilots
  59. Programming for the PS3 by el_benito · · Score: 4, Insightful

    "It's going to take an enormous amount of software development...to really make it get up and dance."

    *groans* Here we go again. One of the primary mistakes that these guys keep making is that every time they reinvent the wheel, we have to remake the cars, the highways, driver's training, etc! Having to relearn coding for the umpteenth time is going to actually shoot the PS3 in the foot severely.

    Non-ADD suffers should remember that when the PS2 originally debuted, there were significant problems with it's anti-aliasing abilities. Every two-bit flamebaiter was crowing the latest 'clever' pun like "Tekken Jag Tournament." These problems eventually diminished when software companies discovered a poorly-documented workaround in the PS2 phonebook of "Programming 101 (again!)" The second generation of PS2 games that hit just before this last Xmas was friggin incredible (Devil May Cry, FF10, GTA!). This was because programmers had finally wangled out of the system the ability to make it do what they want. This allowed them to concentrate resources on that crucial element: Gameplay.

    Moral of the story? Buy your PS3 a year after it comes out. That'll be when the games finally start getting good.

    --
    http://liquidben.com - Aspiring to an 'under construction' gif
    1. Re:Programming for the PS3 by Anonymous Coward · · Score: 1, Funny

      I think cars & highways should be redesigned. And the wheel? Puh-leeze, lets kill that antiquated device off.

      "It is the year 2000, but where are the flying cars?"

    2. Re:Programming for the PS3 by Osty · · Score: 1

      Moral of the story? Buy your PS3 a year after it comes out. That'll be when the games finally start getting good.

      So, 2005? 2006? The PS3 is just Sony's current way of doing to the XBox/GameCube what they did to the Dreamcast last generation -- say you've got your "next generation" machine almost ready, even though it's 2+ years out, and encourage people to wait for that rather than buy what's available now. That's fine, if you don't mind waiting years for something that won't be anything near what they hype. If instead you like to play games because it's fun, then buy the system(s) with the games you like, and don't worry about what's coming next. When it gets here, it'll get here. Until then, just have fun.

    3. Re:Programming for the PS3 by Anonymous Coward · · Score: 0

      ... and yet the PS2 *IS* a pain in the arse to program, and it does require much-o messing to get good performance out of it. Sure, you can buy an off-the-shelf engine and escape much of that, but don't try and do anything too clever if you do...

      Oh, and most PS2 games are still rather "chunky" looking...

      as for the "great" games... GTA3 is the one game on the PS2 I ever wanted... and I finished the PC version already, so that's that.

    4. Re:Programming for the PS3 by PainKilleR-CE · · Score: 1

      Non-ADD suffers should remember that when the PS2 originally debuted, there were significant problems with it's anti-aliasing abilities. Every two-bit flamebaiter was crowing the latest 'clever' pun like "Tekken Jag Tournament."

      'I was playing PS2 and cut myself on the jaggies'

      Anyway, this is also why SoulCalibur on the DC looks better than Tekken Tag on the PS2. GTA3, Devil May Cry, etc definitely look great, but then you're not really talking launch titles any more (then again, the Fry's in San Diego had TTT running on a small TV and SC running on a PC monitor and people were still waiting in line to reserve PS2s and leaving DCs that cost less than half as much on the shelves).

      --
      -PainKilleR-[CE]
    5. Re:Programming for the PS3 by Anonymous Coward · · Score: 0

      So what is the XBox's excuse for it's lousy library? (excepting the all powerful Halo of course).

      Anyone?

    6. Re:Programming for the PS3 by mr3038 · · Score: 1
      So what is the XBox's excuse for it's lousy library?

      Microsoft gets to decide what is being distributed and what not.

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
  60. it's a completely outrageous paradigm! by hamburger+lady · · Score: 1

    but is it proactive?

    --

    ---
    Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
  61. 1 TFLOP? Unlikely... by mfago · · Score: 1

    Consider that a 1TFLOP system would currently be ranked the #24 most powerful computer in the world

    As other people have said, this must be a typo.

    1. Re:1 TFLOP? Unlikely... by dbretton · · Score: 2


      The poster did say that they had Linux in mind, so it's actually 1 Tera-BogoFLOP.

      I think that translates to 27, or so, FLOPS.

      -Dennis

    2. Re:1 TFLOP? Unlikely... by Ziviyr · · Score: 1

      They say thats 100 times more powerful than today's popular overpriced top-end mediocre chip.

      So in two years let computing get a few times faster, then multiply by 16 processor cores, then throw in some disappointment.

      That sounds about right.

      --

      Someone set us up the bomb, so shine we are!
  62. It does, but... by Phil+Wilkins · · Score: 2

    ...follow the money.

  63. astonishing by Anonymous Coward · · Score: 0

    it almost appears as if a human being wrote this. what software did you use to create it?

  64. Re:1 TFLOP? (OT) by katarac · · Score: 1

    Yeah, I'll be getting a gamecube soon. Metroid looks really nice, it'll be cool to see how it plays. If you're looking for some more "traditional" metroid action, there is a new metroid game coming out for GBA that looks to be a lot like super metroid (drool...).

    The new mario game won't be cellshaded (it'll be out at the end of august), but it does look pretty fun, and challenging. The waterpack that he uses is supposed to really be a big part of the gameplay, so that'll be interesting. I can't even talk about zelda. Words can't express how much I want to play that.

  65. That TFLop won't be general by Junks+Jerzey · · Score: 2

    Sony makes some awesome hardware, but don't make the mistake of thinking it will be general purpose like an Athlon or Pentium IV. The way this works in the PS2 is that vector instructions can process four values at a time, and there are multiple, almost completely independent, CPUs with these instructions. So we're talking about a custom, multi-processor, highly parallel system. It's going to take special case code to exploit it, it's not like off the shelf Linux will start getting 1 TFlop performance.

  66. marketing tactic by SethJohnson · · Score: 2


    To answer your question, I'd say that you are observing a Microsoft marketing tactic. Halo has been pretty darn finished for the Windows and Mac platforms for some time now. It was closer to completion for those platforms before they even began to port it to xBOx. Microsoft needed a killer app for their console, so they bought the whole company that had made Halo... Bungie. Then they made the Halo -> xBOx port priority one. They are intentionally delaying the release of it on other platforms because they want its exclusivity on xBOx to drive sales of their console. Microsoft certainly didn't buy Bungie to make a profit off Halo. Any revenue generated from sales of the game on other platforms will be used to defray the original cash outlay to buy Bungie.
  67. Welcome to the post dot.com bust! by NDPTAL85 · · Score: 2, Insightful

    Its the year 2002 not 1998. Simply having Mr. Torvalds working for Sony would not revolutionize the company leading to greater products/marketshare or whatever. He's not a product guy. He's just a guy who made a free kernel. Thats all. He's not equal to Gates in any way shape or form. While they were both programmers, Gates eventually transcended that limited capability to become one of the world's greatest and most successful businesmen. His products brought cheap computing to the masses. (Yes, they did. Apple would charge you, and continues to charge you an arm and a leg for less and MS and Apple are the only ones who were capable and serious of brining desktop computing to the masses at the time).

    How would employing Linux benefit Sony? Your ideas sound like another one of those horrible scribbled on a napkin business plans that dotted the dot.com landscape so many years ago.
    1. Hire Linus
    2. ??????
    3. Profit!

    P.S. No, Gates no longer programs himself. Its also pretty frickin irrelevant. Larry Ellison was a programmer as well. I doubt he commited one line of code for the latest Oracle DB. Gates and those like him are multi-dimensional. They realize there's more to the world than simply banging out code. I don't think Mr. Torvalds, or his many blindly following minons realize that.

    --
    Mac OS X and Windows XP working side by side to fight back the night.
    1. Re:Welcome to the post dot.com bust! by t0qer · · Score: 1

      How would employing Linux benefit Sony? Your ideas sound like another one of those horrible scribbled on a napkin business plans that dotted the dot.com landscape so many years ago.
      1. Hire Linus
      2. ??????
      3. Profit!


      I think the whole underwear gnome thing is getting to be pretty lame. It was funny maybe the first million times someone posted it. Here i'll break it down past 3 tiers for you.

      1. Hire Linus
      a. With linus in charge of the consumer electronics division, he immediately orders that the OS on every device is made open source. Every game console, every robot, every Mp3 player can now be made to work better (although sony does build solid stuff now)
      b. Now that every device sony makes has a foundation which the world can build upon, instead of feature requests, features can now be programmed in for free.
      c. Sony still produces the quality hardware, has the name brand, and the research facilities to still have that "Sony Edge"
      d. Stuff like games, really really secret sony stuff, are still kept closed source i.e. just binaries.
      2. Consumers buy sony for both it's Quality, Ease of use, Features, Reliability, and open source'ness. Sony pushes with a big media campaign to shame those that would build inferior products based on their technology thereby keeping their global market share.
      3. Profit!

      Actually, it's a lot more complex than that. I know you were just posting to razz me a bit.

      As far as linus being a multidimensional business mogul, well last time I checked linux was almost on par with NT in the small to medium business market. Linux owns the supercomputer market when compared to NT for sure.
      Which sounds better on a resume?

      A. My operating system is used for file sharing and user authentication on corporate networks.
      B. My operating system is run by many research facilities around the world for everything from simulating an atomic blast to unraveling the human genome.

      I think if bill or linus ever lose their jobs, Sony would bet on Linus before they would EVER bet on bill.

    2. Re:Welcome to the post dot.com bust! by jjshoe · · Score: 1
      he actualy made more then the free kernel btw

      so, if you want us to even take anything you say even the slightest bit serious, you'd need to not sound like a dork.

      --
      -- botsex is {grep;touch;strip;unzip;head;mount} /dev/girl -t {wet;fsck;fsck;yes;yes;yes;umount} {/de
    3. Re:Welcome to the post dot.com bust! by Ryan+Amos · · Score: 2

      Gates never really made much money off his programming. He was just a really smart businessman. He made his first millions by buying DOS for $30,000, then turning around and licensing it to IBM for $30,000,000. All he did was add "MS" in front of it. After that, he had enough money to hire smart people to work for him, so his time was more wisely used in places other than programming.

      Anymore, he doesn't really do a whole lot for Microsoft; he's still chairman of the board so he has a big say in the overall vision of the company, but he handed the day-to-day stuff (along with the title of CEO) over to Ballmer years ago.

    4. Re:Welcome to the post dot.com bust! by NDPTAL85 · · Score: 1

      So you need to sound pedantic to not sound like a dork? I know he made more than the kernel. Thats besides the point however, yet something pedantic geeks never seem to comprehend.

      --
      Mac OS X and Windows XP working side by side to fight back the night.
  68. Off-topic: Off of? by Brummund · · Score: 1

    What does that mean? "Off of" seems redundant to me, but I don't have English as a first language.
    Couldn't "from" be used instead?

  69. unfortunate choice of name by Anonymous Coward · · Score: 0

    a single chip will contain multiple processing cores (hence Cell)

    I think it is unfortunate to choose a name that would remind people of terrorist cells, in light of recent activities by those cells.

  70. Who needs PS3 by crystalplague · · Score: 1

    when you have a perfectly good Atari 2600 in the basement. Seriously, although some of the new graphics intense games are cool, sometimes Pac-man holds just as much entertainment.

  71. You aren't the main market. by phriedom · · Score: 1

    You have a valid viewpoint, but there are a lot more people that want their PS2 to last for 4 or 5 years. I still have a Pentium 3/850 and and a GeForce 2 GTS and I won't be upgrading it for at least another year, maybe two. I agree that the PS2 graphics will look dated by the time the PS3 comes out, but that won't keep people from buying them and buying games. PS1 graphics and processing power were VERY dated by the time the PS2 came out. But guess what: people still buy PS1's.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  72. Re:1 TFLOP? (OT) by SirSlud · · Score: 2

    > The new mario game won't be cellshaded

    I actually meant the mario game coming *after* Mario Sunshine. Not that anything's been announced, just that more than one mario game for the gamecube has got to be a certainty, and if the cel shading works for Celda, they will hopefully have enough sense to give Mario the same treatment.

    Sunshine looks way fun tho.

    --
    "Old man yells at systemd"
  73. Re:1 TFLOP? (OT) by BlackGriffen · · Score: 2

    "Metroid: Will be set in an FPS style."

    Oh god, I hope not. IIRC, there are going to be two elements critical to FPSes missing: aiming and ammo management. There will be some sort of auto aim and/or target locking to make aiming unnecessary. Most guns will have unlimited ammo (freeze beam et al), and if it is like the older Metroids, enemies will respawn constantly and give you plenty of chances to refill. Metroid was always about: exploration, item collecting, shooting, and platforming. Sadly, it looks like we'll be losing the platforming, but such is life.

    Starfox: is actually being made by Rare ( http://www.rareware.com/ ).

    BlackGriffen

  74. WOW by BigChigger · · Score: 0

    the MS astroturfers sure are out in force today!

    BC

  75. Almost ready? I think not... by Thai-Pan · · Score: 3, Insightful

    The only thing even close to being almost ready about the PS3 is that the processor has been taped out. This means that they have the plans on paper for the chip -- that's it. There's no working chip, no fab process figured out yet, no software, no sound or off-core GPU (if there is one?) or anything. Claiming the PS3 is almost ready is like a real estate agent claiming your new house is almost ready when all he has is a blueprint with no lot, and no materials.

  76. Re:1 TFLOP? (OT) by falzer · · Score: 1

    If they carried over things like high-jump boots, spin jump/attack, huge open areas, and long ass tunnels (both vertical and horizontal), I'd be a very happy man.

    What would be really nice is another Metroid platform shooter on a high end system, kinda like how Castlevania: Symphony of the Night was done in 2D on the Playstation. It had some 3D effects but the gamestyle was still platform.

    As far as 3d environments go, I didn't think Zelda 64 was going to be that good, but it is pretty fun. Except for the controls and low frame rate at times. Damn, I hated that.

  77. You can't compare Crash Bandicoot to Mario Bros. by qurob · · Score: 1


    That's like comparing....StarFox to Galaga

    Both might be great games, but ONE is a classic.

    Actually StarFox is a classic in it's own right, but Crash is simply Crash.

  78. Better Title for This One by dbretton · · Score: 1, Flamebait


    Cell Achieves Perfection

    (for all you DragonBall Z fans)

  79. Wow by Damaged+Brain · · Score: 1

    From the article:
    "It will have the ability to do north of 1 trillion mathematical calculations per second, roughly 100 times more than a single Pentium 4 chip running at 2.5GHz"

    'Scuse me, I gotta go change my underpants.

    --
    My love for you is ticking clock, BESERKER.
  80. Saddam, Playstation 2, Apple G4 by Anonymous Coward · · Score: 0

    Some info on Saddam buying Playstations...

    You might also be thinking of Apple's TV ad with tanks and a G4. From the commercial:

    "When the Power Mac G4 became the first personal computer to cross the threshold of one billion floating-point operations per second (also known as a gigaflop), it entered the rarefied realm of supercomputing- and got the attention of the U.S. government. The Pentagon regards supercomputers as "strategic technology"- in effect, making the Power Mac G4 a weapon that shouldn't fall into the wrong hands."

  81. Sounds about right by Pure+Loveliness+Corp · · Score: 1

    The numbers sound pretty reasonable to me. Bear in mind that the the Emotion Engine is capable of 6GFlops, and that clocks at 300MHz - it does it by using 2 4-wide multiply-add units which can both issue every cycle (and for purposes of Flop-count you get to count both the multiply and the add), plus some dividers and other stuff. I know zilch about chip design, but I guess if they lengthen the instruction pipeline and have good processes there's nothing stopping them ramping up the clockspeed in 2004 to what's achievable for the P4 today (say 2.4GHz), giving an 8x speedup, and a lot of graphics and physics code can be written with a relatively low branch density so doesn't suffer too badly from pipeline length (e.g. the DX8 vertex-shader). Or they could just put more (or wider) SIMD multiply-adders on each CPU and increase the instructions per clock. 16 chips * 8x speedup * 6GFlops = 750+ GFlops In fact, I'd be surprised if that was so far ahead of the PC graphics cores of that time. Massive parallelism and deep pipelines are the key in both cases, NVIDIA are currently claiming 1.23 trillion ops/second for the GeForce4 Ti4600, and floating point pixel shaders are on the way... The interesting questions are how they're going to get the memory bandwidth to feed this monster, and what they'll do with all the heat.

  82. Re:TROLLAXOR ON THE MOVE!!!! by Anonymous Coward · · Score: 0

    I'm not the guy who posts the original updates. I have responded to some of them. Yes, it would be nice if he logged in.

  83. Power4 vs PowerPC by Stonent1 · · Score: 0
    IBM entered the dual-processor core market with the Power4, the first server processor to use a multiple-core design. Power4 pairs two 64-bit PowerPC cores on the same processor, linked by a high-speed communications pathway.


    I was under the assumption that Power=!PowerPC. IIRC Motorola can make PowerPC chips and IBM can only make Power. But Motorola can make PowerPC chips for IBM.
  84. Several things by Sycraft-fu · · Score: 5, Insightful

    First yes, basically all current Intel and AMD chips can pull a Gflop. More or less and P3 or Athlon chip above 850mhz can do 1 Gflop in real world tests (specifically according to SiSoft Sandra).

    Second the classification of a G4 as a "wepaon" or a "supercomputer" is not correct. The way that is done is based off of theortical operations per seconds (be they interger or floating point). In 1998 that was 2,000 MTOPS (million theoritical operations per second) or 2 Gflops if you want to look at it that way. That has since changed and currently the US can export up to 190,000 MTOPS computers to "Tier-3" countries (countries judged unsafe in terms of non-proliferation of mass destruction weapons) which are places like China, Russia, and most of the Middle-East.

    Finally, Sony probably is telling the truth about Tflop perofrmance.... Sort of. I'm betting that the chip wiill have a theoritical max of 1 Tflop, which is not unheard of, provided we are talking about speical DSP operations for graphics type stuff. The GeForce 4 4600 gets about 1.23 Trillion ops per second according to nVidia. Thing is, the GeForce 4 is a graphics DSP, all it does is push pixels. It's subunits do things very fast, but can do only that one thing (ie vertex shaders ONLY do vertex transforms, not general work). A P4/G4, on the other hand, can do anything. It can do all the same kinds of calculations a GeForce 4 can, but can also do all the calculations any other DSP or system can, given enough time.

    For a long time we've had the ability to design specialised chips that ar much faster, but more limited, than general purpose CPUs. That's the whole reason for ahaving a 3d accelerator. You just can't make a CPU that fast yet, it would take hundreds of CPUs working together to equal the power of a GPU, HOWEVER that GPU is good only for graphics. You still need a CPU for general purpose calculation.

    In a video game console, the lines often become a bit more blurred. One chip may do many different things. Some of the functions traditonally on the GPU in computers might be on the same chip that happens to do CPU work as well.

  85. vauge hype by Sheik+Yerbouti · · Score: 1

    Well I guess it is time for the PS3 hype machine to get rolling. But there is so little actual detail in this article that I wouldn't have even posted it.

    The jist of the article is we have a new super cool, super fast, totally rad something or other you just have to have. And your just going to have to trust us on this too because we aren't going to go into detail at all

  86. mod this up by Anonymous Coward · · Score: 0

    these are actual things rather than ZDnet speculation

  87. I don't know what's worse... by Anonymous Coward · · Score: 0

    ... the fact that that joke was made, or the fact that I understood it :P.

  88. Re:"engineered with Linux in mind" by Anonymous Coward · · Score: 0

    Common AC, its a known troll. No way am I modding his crap up so he becomes visable and has positive karma.

  89. This is great for Linux because... by Invisible+Now · · Score: 1

    the PS3 cpu is a collaboration between Sony and IBM that uses the huge (100 million +) demand of the PS3 to subsidize the low cost design and production (spread over all those game consoles) of an extrordinary CPU that we wouldn't otherwise gt our hands on (like Deep Blue's cpu(s), IBM's $million$ chess demo). IBM intends (and announced when the CPU contract was let) to use this CPU as the foundation of powerful workstations and servers that WILL RUN LINUX.
    Slashdotters should note that this is a clever strategy to use game consoles to break the Wintel oligarchy and give us a CPU that will blow away anything on Intel's current roadmap. I can't wait...

    --

    "Knowing everything doesn't help..."

  90. Moore's Law is a marketing scheme by Mithal · · Score: 1

    Moore's Law is not a law, it's a marketing scheme.

    I saw last week a very nice talk by Dr. Stephen Boyd from Stanford University. He explained very clearly what Moore's law is: an expectation for consumers/chip designers and a target for chip producers.

    Because of the observed trend (the chip density doubled every 18 months at first), it became the trend to follow.

    It became a marketing sheme. To be able to sell your chip making process, it HAS to track Moore's Law. It is not a prediction, not an observation; it is a compelling target. It also allows designers to design their chips based on technology that ISN'T AVAILABLE yet.

    Personnaly, I think Moore's law is the reason the technology grew so quickly in the last 20 years or so.

  91. What would be the effect......... by Marqui · · Score: 1

    Of about 1000 of these units on one cable network? Oh great, another excuse for them to raise prices on cablemodems!

    Standard User - 40.00 per month
    Business User - 90.00 per month
    PS/3 User - 250.00 per month

  92. Already been done! by Anonymous Coward · · Score: 0

    The ETRAX 100LX from AXIS Communications
    ("cris" architecture) was designed to run
    Linux. AXIS took an existing CPU design
    without an MMU, and added a MMU that would
    be well-suited to the Linux memory manager
    code.

    And why not? It's easy and useful.

    Make pages at least 4 kB. Use a traditional
    tree structure with 2 or 3 levels. Make each
    page table occupy exactly one page. Have a
    dirty bit and an accessed bit. Be able to do
    an atomic page table entry update. Make the
    cache physically tagged and indexed. Keep the
    cache coherent. Enforce write protection even
    when in supervisory mode.

    Linux can handle pretty much anything from
    the VAX to a SPARC, but some designs are way
    faster than others.

  93. Wait a second!!!!!!!!! by Anonymous Coward · · Score: 0

    When the PS2 came out, I remember seeing street signs for the PS9! What happened to that?

  94. PS9 and Cry for better development tools by CooleyAndy · · Score: 1

    Remember the commercials where they showed a virtual world where anything can happen, but you need a PS9 to do it. Well I'm waiting till that comes out, forget about ps3. Hopefully I'm not dead yet when it comes out.

    Besides that tidbit, being a hobbyist game developer, I'm hoping the PS3 would be more developer friendly. I doubt any small time developer would pay 1g for any dev kits, least I know I'm not. The dreamcast was a good system to develop for because you can burn CDRs of your own program and can run it on your friend's Dreamcast. PS2 Linux is great for development, too bad I can't just develop something and show others what I wrote just by burning a cd and distributing to them.

  95. Clustering by fearlezz · · Score: 1

    A PS3 cluster would be great as Maya/Blender render farm.

    If Sony is going to ship PS3 machines in 1U/2U 19" rack, I know my company would be interested in a PS3 cluster for rendering and other heavy stuff.

    --
    .sig: No such file or directory
  96. No No NO! by Anonymous Coward · · Score: 0

    The title should be "Good/Bad News For Linux." If you are going to emulate a known troll, do it right!

  97. Re:"engineered with Linux in mind" by Anonymous Coward · · Score: 0

    Hay, how would you know tps12's sexual orientation, are you dating him?

  98. Near supercomputing? by LinuxInDallas · · Score: 1

    So the new CPU for the PS3 is the Apple G4?! As anyone that has seen Apple's ads can tell you, they are bonafide supercomputers.

  99. Premodernist material and constructivism by Lethyos · · Score: 2
    I've summarized my thoughts on this topic with the following essay.

    If one examines premodernist materialism, one is faced with a choice: either accept neoconstructivist capitalist theory or conclude that academe is intrinsically impossible. In a sense, Sartre's model of premodernist materialism suggests that art has intrinsic meaning. The subject is interpolated into a constructivism that includes narrativity as a whole.

    "Society is part of the dialectic of culture," says Marx; however, according to Hanfkopf[1] , it is not so much society that is part of the dialectic of culture, but rather the rubicon, and some would say the absurdity, of society. It could be said that the main theme of the works of Spelling is not narrative, but prenarrative. The example of premodernist materialism prevalent in Spelling's Melrose Place is also evident in Models, Inc..

    However, the characteristic theme of Dahmus's[2] critique of postcultural materialism is the role of the observer as writer. De Selby[3] states that we have to choose between premodernist materialism and capitalist discourse.

    It could be said that Bataille uses the term 'neoconstructivist capitalist theory' to denote the common ground between sexuality and class. Marx suggests the use of premodernist materialism to deconstruct the status quo. However, neoconstructivist capitalist theory holds that art is capable of intent, given that truth is distinct from art. The primary theme of the works of Gaiman is not narrative, but subnarrative.

    Thus, Sontag's analysis of constructivism suggests that reality serves to oppress the proletariat. Marx promotes the use of the neotextual paradigm of expression to attack and analyse society. 2. Gaiman and premodernist materialism

    "Truth is dead," says Derrida. Therefore, if neoconstructivist capitalist theory holds, we have to choose between premodernist materialism and dialectic libertarianism. Foucault suggests the use of neoconstructivist capitalist theory to challenge capitalism.

    If one examines constructivism, one is faced with a choice: either reject neoconstructivist capitalist theory or conclude that the significance of the observer is social comment. However, Debord uses the term 'postsemanticist textual theory' to denote the role of the participant as artist. The premise of premodernist materialism implies that consensus must come from communication.

    Therefore, the subject is contextualised into a neoconstructivist capitalist theory that includes narrativity as a reality. The main theme of Cameron's[4] model of Lacanist obscurity is not, in fact, appropriation, but preappropriation.

    In a sense, Sargeant[5] suggests that the works of Eco are not postmodern. Marx's analysis of premodernist materialism holds that the law is capable of significance, but only if the premise of constructivism is valid; if that is not the case, Sontag's model of premodernist materialism is one of "cultural nationalism", and hence fundamentally used in the service of the status quo. Thus, the characteristic theme of the works of Eco is a mythopoetical whole. If Baudrillardist simulation holds, we have to choose between premodernist materialism and neodeconstructive construction.

    But Sartre uses the term 'constructivism' to denote not narrative, as Lyotardist narrative suggests, but prenarrative. Derrida promotes the use of neoconstructivist capitalist theory to modify class. 3. Modernist discourse and Sontagist camp

    "Society is part of the dialectic of reality," says Lyotard. Thus, Debord's essay on constructivism states that the goal of the writer is deconstruction. The main theme of Brophy's[6] model of semanticist structuralism is a self-sufficient totality.

    "Sexual identity is intrinsically dead," says Bataille; however, according to Hanfkopf[7] , it is not so much sexual identity that is intrinsically dead, but rather the paradigm, and eventually the genre, of sexual identity. But the subject is interpolated into a Sontagist camp that includes language as a reality. An abundance of discourses concerning the dialectic of neodialectic society exist.

    However, the primary theme of the works of Eco is the role of the observer as writer. The subject is contextualised into a premodernist materialism that includes culture as a totality.

    In a sense, several appropriations concerning constructivism may be revealed. The subject is interpolated into a Sontagist camp that includes consciousness as a whole.

    Therefore, constructivism holds that art is part of the genre of truth, given that language is interchangeable with consciousness. The subject is contextualised into a Sontagist camp that includes sexuality as a paradox. 4. Eco and premodernist materialism

    In the works of Eco, a predominant concept is the concept of textual culture. Thus, the paradigm, and subsequent futility, of Sontagist camp depicted in Eco's Foucault's Pendulum emerges again in The Aesthetics of Thomas Aquinas, although in a more mythopoetical sense. Many theories concerning the collapse, and therefore the failure, of premodernist sexuality exist.

    The main theme of la Tournier's[8] critique of constructivism is the role of the artist as poet. In a sense, the premise of premodernist materialism implies that narrative is a product of the masses. Dahmus[9] suggests that we have to choose between Sontagist camp and preconceptual cultural theory.

    Thus, constructivism holds that language may be used to reinforce class divisions. If postcapitalist discourse holds, we have to choose between constructivism and semanticist precultural theory.

    But the subject is interpolated into a premodernist materialism that includes culture as a totality. Derrida suggests the use of materialist narrative to deconstruct outmoded perceptions of society.

    In a sense, Abian[10] implies that we have to choose between premodernist materialism and subsemiotic desituationism. Bataille promotes the use of constructivism to analyse and read truth. 1. Hanfkopf, R. (1997) Constructivism in the works of Cage. University of Georgia Press

    2. Dahmus, V. G. ed. (1988) Reassessing Surrealism: Premodernist materialism in the works of Gaiman. Schlangekraft

    3. de Selby, D. F. G. (1994) Constructivism, socialism and capitalist predialectic theory. University of Michigan Press

    4. Cameron, Y. ed. (1971) The Narrative of Defining characteristic: Premodernist materialism in the works of Eco. Schlangekraft

    5. Sargeant, F. I. W. (1985) Constructivism and premodernist materialism. Harvard University Press

    6. Brophy, L. D. ed. (1993) Consensuses of Failure: Postcapitalist libertarianism, socialism and constructivism. University of Georgia Press

    7. Hanfkopf, Y. (1972) Premodernist materialism and constructivism. And/Or Press

    8. la Tournier, M. S. O. ed. (1985) The Absurdity of Context: Constructivism and premodernist materialism. University of Michigan Press

    9. Dahmus, A. O. (1996) Premodernist materialism and constructivism. Panic Button Books

    10. Abian, L. S. D. ed. (1974) Expressions of Stasis: Constructivism, socialism and poststructural dialectic theory. And/Or Press

    --
    Why bother.
    1. Re:Premodernist material and constructivism by Anonymous Coward · · Score: 0

      If the parent post doesn't make any sense to you, don't worry: it was generated using the Postmoderism Generator, a script that produces nonsensical papers in the style of postmodern writing.

      The scary thing is that the output of the Postmodernism Generator is often indistinguishable from the actual papers coming out from academe.

    2. Re:Premodernist material and constructivism by Anonymous Coward · · Score: 0

      This was also posted to poke fun at the original post about the PS2/3 architecture, as it was also from some sort of nonsense producing essay generator.

  100. incredibly retarded moderators by Anonymous Coward · · Score: 0
    HOW fukcing retarded could moderators be!?! this is just a bunch of nonsense! +3!

    cripes, and we thot taco was a moron!

    A very skillful troll, well done

  101. Give me a break by Anonymous Coward · · Score: 0
    Reportedly, this chip is being engineered with Linux in mind.

    Dude, I'm sure this would have gotten posted without having to resort to a cheap-ass "LINUX!!" angle.

    Besides, I want the chip to be engineered with GAMES in mind. GAMES. I don't want a playstation to play linux, I want to play goddamn GRAND THEFT AUTO 4 (or 5, or whatever). I want massive fucking fill rates and photorealistic heaving bosums.

  102. more competition is good right by Anonymous Coward · · Score: 0
    let the manufacturers duke it out and try to get the top numbers. when the dust settles, the consumers can pick the console with the best games.

    nothing to see here, just marketoid gibberish...

  103. The small things matters by kasperd · · Score: 1
    A good hardware design doesn't have to have any particular OS in mind. What Linux developers wants is not hardware designed with Linux in mind, but rather well documented well designed hardware.

    A few small things to remember, that makes the difference between good and bad design are:
    • The ability to produce interrupts helpfull for the driver.
    • The ability to lift a little work from the CPU rather than puting unnecesarry load on the CPU.
    • In case any standards exists, read them and follow them.
    • Try to keep the interface simple.
    • Don't make wrong assumptions, that prevent the hardware from working together with other components.
    --

    Do you care about the security of your wireless mouse?
  104. FPGA-on-a-chip by Anonymous Coward · · Score: 0

    It sounds like, from the article, that the system will be similar in concept to FGPA--flexible, configurable chunks of data processing power connected in any of a hundred ways for a given functionality (SIMD, SDMI).

    It's the next step towards "the great SIMD" processor model that seems to be the most viable paradigm in future processor development.

  105. No mention of Amiga? by Matheus · · Score: 1

    I know Amiga didn't do this on one chip but the concept of having 'multiple processing cores' was what made the actual Amigas so cool (well that and a well done OS for the time). You had a main processing core that was a base 88K chip plus separate processors to handle the video and audio load. Made for a machine that ran circles around its contemporary competitors despite its slow main proc.

    Isn't the new incarnation of Amigacorp planning on coming out with hardware again? A guy can dream..

  106. This modchip will be the biggest pain... by handsomepete · · Score: 2

    I'm already not crazy about having more than a couple soldering points on something I can hardly afford. For my original Playstation I had to figure out exactly how much to drink to calm my shaking hands but not too much as to distort my accuracy. And there were only like 4 or 5 places to solder. Then my roommate at the time decided it would be hilarious to push my arm when I'd get close to a solder point. That was a fun day.

    Now I have a V7 (new version) PS2 and I'm too chicken to mess with these new-fangled hardly-tested (or so I hear) modchips. *sigh* So much for imports.

  107. theoretical terraflop terribly hard? by zenyu · · Score: 2

    The terraflop statistic is a little hard for me to swallow.

    The SIMD math on a P4 is less than 3% of the die, and it's something like 2*4*2.5Ghz=20gigaflops theoretical. (retiring two instructions per clock, 4 elements at a time, 2.5 Ghz clock, not practical due to memory slowness, but possible. Don't do any divisions though, and multiplications will halve this. even if avoiding underflow.) Now 100%/3%=33, so you have 660gigaflops theoretically using today's technology differently. Add two years and stir.

    Now you still need cache, but with a bunch of these processing elements doing mostly graphics you can stream data from one to the next and get away with a small "scratch pad" memory on chip. They'll have a few execution cores because being able to do two 16 element SIMD instructions isn't as useful as eight 4 element SIMD instructions.

    Still won't be very useful for cryptography though, this is all floating point performance.

  108. ummm by Shaklee3 · · Score: 0

    you had to add the little linux bit in at the end didn't you. Can't finish one fucking article without making a stupid remark like "I hope it is ported to linux" or "I will wait until it is released for linux". Well guess what: FUCK YOU. Get a real fucking operating system aka Windows 2000 you ass munching whore. Linux is a piece of shit for serving and as a workstation, GET OVER IT. Linux is dying, now stop trying to bring in your little side comments which have absolutely nothing to do with the article since it does not mention linux anywhere in that whole thing you whore.

  109. How 'bout Apple by Anonymous Coward · · Score: 0

    Apple is in need of a new chip. They have been hinting that OSX can run on Intel...why not a new chip from friend IBM? It meets their criteria for a media center computer.

  110. Redhat? by mikeee · · Score: 2

    Alan Cox's recent diary entries included a couple of brief trips to mysterious meetings in Japan, and Redhat's CTO was mentioned as attending at least one.

    (Just as long as we're speculating...)

  111. ps2 jaggies by Anonymous Coward · · Score: 0

    I have a bunch of the newer games..
    FF7, Grand turismo 3, etc.
    The output on the ps2 and xbox still seem like crap compared to the good ol dreamcast.
    And I am running gold line HD componet progressive scan to my widescreen.

    Dreamcast had the nice lil vga adapters. Gave nice
    picture. PS2 and Xbox do not have that, they look horrid.

  112. Where are Nintendo and Microsoft on this? by Froobly · · Score: 1

    In the last generation, Nintendo and Microsoft were pretty close on Sony's heels to announce their new revolutionary systems. So now that Sony's hype machine has come forward, when are the competitors going to cast their hats in?

    I believe that at least at the vaporware stage, there were four bidders in the market last time: Sony, Nintendo, Microsoft, and VM Labs. Now the Nuon seems to be completely out of the picture, but when are the others going to come forward with their own mind-blowing specs?

  113. Will it matter? by Froobly · · Score: 1

    The PS2 had a pretty much botched launch, but somehow they managed to come out ahead in the end. The first generation of titles, for the most part, sucked. Why didn't the competition pick up on this and just destroy them with superior games?

    Wait, what's that you say? There was no competition?

    Right, the PS2 was first to market by about a year, while still coming sufficiently later than the Dreamcast to demolish its technical specs. By the time the other consoles had come out, the PS2's library had begun its onslaught of second-generation games, winning game of the year awards left and right. When the PS2 came out, the PSX was still going strong, with lots of popular games still coming out every month. These figures more than made up for the technical difficulties with the PS2.

    Well, they're doing it again. The PS3 is set to come out in late 2004, they say, which is still at the trailing end of this generation's lifetime. They'll likely be first to market by a significant amount of time, during which developers will flounder and make cruddy games for the PS3, and people will still be buying PS2 games. By the time competitors get their slightly more powerful systems out, the developers will hopefully have a good grasp on how to make the PS3 work, and (they hope) Sony will triumph again.

    Of course, a zillion things could go wrong with this business plan, and it's more or less unprecedented for a company to stay in the lead for more than two generations, but that's my guess on what they're thinking right now.

  114. One step closer to ... by TekBoy · · Score: 1

    PS9. Here's hoping for the future.

  115. Take their time... by detritus. · · Score: 1

    I just hope Sony takes their time with this and doesn't rush it. I can remember how many times the PS2's release date was pushed back, and perhaps that's partly why it was a success.

    In a sense they are trying to race moore's law, and it could backlash. I can try to be as optimistic as I can with what little information has been revealed thus far about the PS3. But, like movie (s|pr)equels, if it isn't done right, it will lose appeal.

  116. Nice troll attempt. by Anonymous Coward · · Score: 0

    Looks like you got some bites, too.

  117. Sony's priorities are upside down. by Vegan+Pagan · · Score: 2

    Ultimately, Cell will provide a "much more interactive way of delivering content, including advertising, sports and entertainment such as video," to a wide range of Internet-ready devices.

    If PS3 has anything to do with interactivity, content, advertising, sports, video or a wide range of internet-ready devices, then the client and it's "Cell" chip is almost irrelevant: It's all about the network.

    How will Sony deliver content without approval from Jack and Hilary? How will Sony get network bandwidth without help from AOLTW, Sprint and Worldcom? How will Sony deliver any content without a payment-on-demand system? (No way any game publisher would trust their entire business to ads after two decades of more direct revenue.) And how will they make that payment-on-demand system work for children so PS3 can sell to someone besides the over-18 slow-adopter crowd? How about intercontinental gaming? Voice chat competing with traditional long distance? Videophoning? And what servers and network tech will they use?

    These are the questions that will make or break future game consoles. Since the MPAA/RIAA won't touch client-side storage with a ten mile pole, clients of the future will be comodity boxes with a few cheap chips.

    I think PS3 is going to be Sony's N64: Third time's a harm.

  118. PS Linux not totally open by salimma · · Score: 1

    AFAIK it uses a binary-only driver for the DVD drive. Sorry :(

    --
    Michel
    Fedora Project Contribut
  119. really? by racerx509 · · Score: 1

    he PS3 chip will have near "supercomputer capabilities"

    cough cough (Apple G3 advertisement)

    --
    13 year old white supremacists are shitty web designers.
  120. Re: consoles vs. PC solutions by King_TJ · · Score: 2

    I'm not saying you're necessarily wrong - but it doesn't change the fact that advancing PC graphics and sound will force console makers to update their units more quickly than in the past.

    Don't forget, X-Box is made by Microsoft - a name you *may* be familiar with as having more to do with PCs than console games. X-Box is based on PC technology. It's pretty easy for them to update it and re-release it every year or so, if they like. Practically a no-brainer, R&D wise.

    Also, the demographic of people most into playing console games is also attending high school or college. Nowdays, a PC is pretty much a requirement for schooling. Therefore, I don't think you have so much an issue of people saying "Gee, do I fork out all the money for a PC to play games, or do I just use this $400 console with my TV?" as you have "Do I spend the $400 on upgrading my PC I got for school, or do I get the console?"

    If you're so computer illiterate that you can't install a new CD-ROM based game on a PC, then fine - you're a good candidate for a game console. Does that mean you absolutely won't replace it if better, newer ones come out quicker than once every 4 or 5 years?

  121. Eeewwwww. by Anonymous Coward · · Score: 0

    I hope it comes with a box of tissue. ^_^