Realistic animations are already possible, has been for ages, it's called motion capture. I only see the use of this technology for movie to game adaptions were they can quickly copy a real life actor to 3D. For the rest, why would you want to hire multiple actors to do the same thing what a couple of voice actors, motion capture actors and animators can do. Besides, how would you use this technology in a non-realistic game.
Ok I imagined some John Romero bashing, it's pretty much standard to bash John Romero when something remotely related to him or his creations in mentioned on/. But this is just insane, so far all posts bash John. Sure Daikatana took 3 years to develop, but the John Romero bashes haven't developed an inch in the last 6 years. I wonder if John's MMOG is the "Bizarro World" he describes:
It would probably have been a world where people all love to baby-sit their sidekicks and watch them die while doors close on them 1,000 times in 10 seconds. A world where people love to hear sidekicks talk to each other and
the player, where air control and speed in deathmatch is something taken for granted and where cooperative gameplay left out of a single-player game is unthinkable
Also, quite interesting to see that both John and Tom (Hall) are working on an MMOG. I'm more interested to see what Tom s MMOG will be (/me hopes it's the Anachronox MMOG he always wanted to make).
Prey was fun to play. It would have been much much better if there was some variation. Those aliens visited various planets to harvest, but nothing of the alien planets were encountered in the games. It's was the same bio-tech space ship every level. Another things that was to bad was the lack of the indian trials, it was about to become interested to perform those trials. But it never happened.
Re:All new 3D Shooters are missing one thing...
on
Prey Review
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· Score: 1
Serious Sam 2 had COOP. But it wasn't as fun as the COOP for Serious Sam 1 (first and second encounter).
Fable wasn't even very unqiue. I see it more as a more simplistic Elder Scrolls game that had more focus on the story. It's more of an action\adventure game than a RPG. But still, it's just way to short.
Simply forcing request variables to the correct type and escaping all strings is pretty much the only thing you need to do. Most languages provide the functionality to do that (in php: intval() for all integer request vars, and _escape_string() for string data.). It's just a small amouth of work, yet a lot of people are way to lazy.
Wikipedia's information might not always be 100% correct, or even consistent for that matter, and it's not easy to refer to a certain revision of the document. But that doesn't mean the wikipedia can't be used for school\university research. Wikipedia articles are usually very link rich. Explore these links for more information and hints for "proper" references ("propper" as in what you teacher\prof thinks is propper). Wikipedia can also give you some information about related subjects, these can often also be useful to explore.
But the government is going after Internet service providers; it's a criminal offense for ISPs to facilitate unauthorized downloading.
"unauthorized downloading" is possible via HTTP, so they ISPs might as well stop completely. I wonder how long this new law will hold up, I wonder if it's even allowed according to EU guidelines.
The trick to finishing any creative project on schedule is to ship whatever is done by a given date. This is what advertising agencies usually do with the commercials they create. Of course, no one remembers that it was on time after it fails miserably. And ofcourse all your customers are happy with half completed games.
We reverse-engineered the electronics in a "clean room" environment, because Sega wouldn't give us licensee terms that we could live with. And yet they set up terms others can't live with. Haven't they learned anything?!.
I think our industry's greatest challenge is to transition from technology-based to creativity-based experiences. In other words, we should all become like Miyamoto! Easier said than done. Uhm.. EA doesn't really have a track record for both technology-based or creativity-based experiences. I think they'll have a long road ahead of them. Oh and ofcourse publishers should grant the creators of creativity-based experiences some slack, otherwise it won't work ofcourse. how does this go along with "it compiles, ship it" mentality from the first citation?
Ok, the article is only about the ads between 1993 and 1995. So we'll have to wait a while.
But my guess for the worst videogame ad would be the "John Romero will make you his bitch".
I will get back to you after I read it.
To bad there is no text version. Don't have sound so this video is kinda useless for me.
Long live multimedia.
Realistic animations are already possible, has been for ages, it's called motion capture.
I only see the use of this technology for movie to game adaptions were they can quickly copy a real life actor to 3D. For the rest, why would you want to hire multiple actors to do the same thing what a couple of voice actors, motion capture actors and animators can do.
Besides, how would you use this technology in a non-realistic game.
Even if they were fake you could: ...
* shoot them
* kick them
* drive your car into them
I wonder if they are going to measure in-game violence against the in-game ads.
Hyperspace Delivery Boy is seriously a fun game, "Commander Keen"-like fun. Romero's code + Hall's creativity and humor.
I wonder if John's MMOG is the "Bizarro World" he describes:
Also, quite interesting to see that both John and Tom (Hall) are working on an MMOG. I'm more interested to see what Tom
s MMOG will be (/me hopes it's the Anachronox MMOG he always wanted to make).
Prey was fun to play. It would have been much much better if there was some variation. Those aliens visited various planets to harvest, but nothing of the alien planets were encountered in the games. It's was the same bio-tech space ship every level.
Another things that was to bad was the lack of the indian trials, it was about to become interested to perform those trials. But it never happened.
Serious Sam 2 had COOP. But it wasn't as fun as the COOP for Serious Sam 1 (first and second encounter).
I agree, "Search 2007" would have been much better than "Search 2.0". Afterall, we are about to enter the Vista-age.
Fable wasn't even very unqiue. I see it more as a more simplistic Elder Scrolls game that had more focus on the story. It's more of an action\adventure game than a RPG. But still, it's just way to short.
MSIE: Yes
Firefox: No
Opera: No
wtf is a "Favorites button" button? Is it like a bookmark button?
wtf does that imply? and wtf does it have to do with CSS? and wtf is this stuff that matters?
Simply forcing request variables to the correct type and escaping all strings is pretty much the only thing you need to do.
Most languages provide the functionality to do that (in php: intval() for all integer request vars, and _escape_string() for string data.).
It's just a small amouth of work, yet a lot of people are way to lazy.
It seriously disturbed me that I payed that much for that piece of crap.
Also Fahrenheit distrubed me a bit, I seriously didn't thought my keyboard (or fingers) were going to survive another "GET READY!".
That's why my password is: 12345
Nobody will guess that, it's so simple. That's the kind of password an idiot would have on his luggage.
Wikipedia's information might not always be 100% correct, or even consistent for that matter, and it's not easy to refer to a certain revision of the document.
But that doesn't mean the wikipedia can't be used for school\university research. Wikipedia articles are usually very link rich. Explore these links for more information and hints for "proper" references ("propper" as in what you teacher\prof thinks is propper).
Wikipedia can also give you some information about related subjects, these can often also be useful to explore.
The EULA is only there for legit users only.
So the question is. What if it's a false positive?
Seriously, this video isn't news worthy, it has no new information or insight.
"unauthorized downloading" is possible via HTTP, so they ISPs might as well stop completely. I wonder how long this new law will hold up, I wonder if it's even allowed according to EU guidelines.
The pricetags of games are scary enough
Grrr... no tag
The trick to finishing any creative project on schedule is to ship whatever is done by a given date. This is what advertising agencies usually do with the commercials they create. Of course, no one remembers that it was on time after it fails miserably.
And ofcourse all your customers are happy with half completed games.
We reverse-engineered the electronics in a "clean room" environment, because Sega wouldn't give us licensee terms that we could live with.
And yet they set up terms others can't live with. Haven't they learned anything?!.
I think our industry's greatest challenge is to transition from technology-based to creativity-based experiences. In other words, we should all become like Miyamoto! Easier said than done.
Uhm.. EA doesn't really have a track record for both technology-based or creativity-based experiences. I think they'll have a long road ahead of them.
Oh and ofcourse publishers should grant the creators of creativity-based experiences some slack, otherwise it won't work ofcourse. how does this go along with "it compiles, ship it" mentality from the first citation?
~ sweet ~
Instead of two large companies to worry about we only have to fear one even larger company.