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John Romero, the Man Behind the Hype

rockstarenvy writes "In a recent interview with the Escapist, Russ Pitts reveals a lot about who John Romero really is. As Romero puts it: 'After 10-plus years of reading about yourself, all the good and bad, it all just becomes irrelevant after awhile. I know what I'm capable of doing and the people I work with are united in our mission, and they treat me just like they treat each other. The whole fame thing doesn't come into play when we're in development, because we're all a team. I know some of my guys read a lot of forums and sometimes they'll see some remark that someone clueless made and show it to me, chuckling because they know the truth of who I am and how I work. The media personification of John Romero is not who John Romero is.'"

183 comments

  1. Who the hell.... by Twillerror · · Score: 4, Funny

    is John Romero. Was he in that movie with that other guy?

    1. Re:Who the hell.... by Nuclear+Elephant · · Score: 3, Funny

      The only thing I remember about the name is that he wrote my all-time favorite Apple II game, Subnodule. Whatever he did after that is meaningless compared to Subnodule.

    2. Re:Who the hell.... by PunkOfLinux · · Score: 2, Funny

      I think he's one of the ones who coded the original DOOM

    3. Re:Who the hell.... by Sv-Manowar · · Score: 5, Informative

      Co-Founder of id Software and lead designer on Wolfenstein 3D, Doom, and Quake. He left and then made Daikatana and didn't do that much until he joined Midway in 2003, left again in 2005 and is currently making his own MMOG. He's pretty legendary for having the domain name rome.ro along with having a Ferrari that you could tune via USB while driving.

    4. Re:Who the hell.... by Anonymous Coward · · Score: 0

      Reading entire article and posting relevant comment > being first one to post

    5. Re:Who the hell.... by basscomm · · Score: 3, Informative

      No, that wasn't him. You're thinking about Caesar Romero.

      John Romero is a video game designer/producer/programmer who gained a degree of infamy by designing and producing Daikatana.

      --
      http://crummysocks.com
    6. Re:Who the hell.... by GeorgeFitch3 · · Score: 5, Interesting

      On the last level of Doom II, John Romero says (backwards to sound demon-like) "To win the game, you must kill me, John Romero". If you use the noclipping cheat, you can pass through the demon face wall that spits out soul cubes and see John's severed head on a spike. To win the game, you actually have to kill him by shooting through a small opening in the wall with well-timed rocket attacks. Groovy!

    7. Re:Who the hell.... by geekoid · · Score: 0, Flamebait

      Chief John Carmack coat tail rider.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:Who the hell.... by ackthpt · · Score: 2, Funny

      is John Romero. Was he in that movie with that other guy?

      No, you got it all wrong. He's the guy in the garden, lurking in the the bushes, right? This chick, Julie sommat, she's on this balcony, y'see, and she goes "Romero, Romero, where fart thou Romero?", (cause he's been eating beans and she can smell him) and he says something at her like "What, like, in that there window speaks, oh damn, where's Julie at? I want to take her for a drive on the Montegue Expressway, if you dig my meaning." And a lot of other stuff like that.

      like totally forsooth and verily, dude

      --

      A feeling of having made the same mistake before: Deja Foobar
    9. Re:Who the hell.... by omeomi · · Score: 0

      Who the hell...

      How the hell did that question get modded insightful? Even if you don't know, it's easy enough to read the article.

    10. Re:Who the hell.... by dshaw858 · · Score: 2, Funny

      Whatever he did after that is meaningless compared to Subnodule.

      I feel insulted that you didn't mention Daikatana.

    11. Re:Who the hell.... by djdavetrouble · · Score: 1

      In other news, noone has any idea who you are either. Really. Your name doesn't even look familiar. (No, I'm not asking.)

      --
      music lover since 1969
    12. Re:Who the hell.... by multisync · · Score: 1
      Was he in that movie with that other guy?


      I think he directed Dawn of the Dead
      --
      I don't care why you're posting AC
    13. Re:Who the hell.... by Fozzyuw · · Score: 1

      He has that TV show, I think...

      Everyone Loves Romero!

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    14. Re:Who the hell.... by stud9920 · · Score: 1

      Daikatana:FPS::Penny Arcade:Web Comics

    15. Re:Who the hell.... by miyako · · Score: 1

      Actually, I always wondered if John Romero was related to George Romero. It would kinda make sense.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    16. Re:Who the hell.... by tverbeek · · Score: 2, Insightful

      Oh, I know that I'm nobody important. But no one's talking breathlessly about me as if I were somebody. I'm not making fun of Mr. Romero necessarily, just commenting on the poor perspective of the people who imagine that the demigods of their subcult are so legendary that they need no introduction.

      --
      http://alternatives.rzero.com/
    17. Re:Who the hell.... by dattaway · · Score: 1

      You might be too young to know who John is. He pretty much started the 3D video game on the IBM PC computer, which wasn't yet popular in homes. Doom let us know PC computers could be serious entertainment and be fun in the home.

    18. Re:Who the hell.... by Simon+Garlick · · Score: 1

      Romero also designed every level in shareware DOOM. After thateverything else is meaningless.

    19. Re:Who the hell.... by Anonymous Coward · · Score: 2, Funny

      John Romero, the Man Behind the Hype

      nah... that should read

      John Romero, the Man Behind the Demon Face Wall That Spits Out Soul Cubes

    20. Re:Who the hell.... by Anonymous Coward · · Score: 0

      No summary of John Romero's career is complete without a mention of the "John Romero's About To Make You His Bitch" ad. He's probably more legendary for that (and the complete failure of the game being promoted) than his domain name.

    21. Re:Who the hell.... by IgLou · · Score: 1

      It's not how famous he is rather how infamous he is... :D His wikipedia entry is the best place to find out these things if you ever feel the interest.

      --

      Oops, how did this get here?
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    22. Re:Who the hell.... by Nuclear+Elephant · · Score: 1

      Which is surprising given his Apple II background, and the amazing 3D that the Free Tools Association pulled off long before 3D gaming. I would have thought for sure he would have predated that but apparently not.

    23. Re:Who the hell.... by ArchAbaddon · · Score: 2, Funny
      left again in 2005 and is currently making his own MMOG

      Tell me, Mr. Romero, how much do clothes cost in the Matrix?

    24. Re:Who the hell.... by usidoesit · · Score: 0

      No, I believe he directed The Good The Bad and the Ugly, Straw Dogs, and had the starring role in Taxi Driver.

    25. Re:Who the hell.... by Minwee · · Score: 1

      Do you mean Navy Seals?

    26. Re:Who the hell.... by tverbeek · · Score: 3, Insightful

      "You might be too young to know who John is."

      Nice try, but I'm 41. I know of Doom (I had a few friends who were really into it back in the mid-90s), but I couldn't care less about it. The provincial assumption that every nerd knows or cares about the FPS gaming subculture and its "important" figures is the fallacy I'm pointing out. Maybe if the original submitter had enough sense of perspective to explain who this John person was before gasping about how he's not just the legend everyone knows him as, I wouldn't find it so thoroughly absurd.

      --
      http://alternatives.rzero.com/
    27. Re:Who the hell.... by tverbeek · · Score: 1

      I'm still trying to figure out why I'd care. (Not really, because I don't.) Sorry.

      --
      http://alternatives.rzero.com/
    28. Re:Who the hell.... by tverbeek · · Score: 2, Insightful

      "Doom let us know PC computers could be serious entertainment and be fun in the home."

      Or from my perspective, it showed that PC games could be just a stupid and boring as the worst arcade machine or console game... like playing duh-football but without the exercise. Come to think of it, maybe I should care who John Romero is, if he's responsible for PC gaming developing its obsession with eye candy, polygon rendering, and frames per second over... ideas. It means he's why I no longer give a damn about the game industry.

      --
      http://alternatives.rzero.com/
    29. Re:Who the hell.... by rrohbeck · · Score: 0, Offtopic

      My first thought was "Night of the Living Dead", but no, that was *George* Romero.

      http://en.wikipedia.org/wiki/Night_of_the_Living_D ead

    30. Re:Who the hell.... by Fei_Id · · Score: 3, Interesting

      You mean he got FIRED and went to make Daikatana. From what I've heard, read, and been told (by people in the business) that early on (mainly Quake days) that he goofed off and played games all the time and didn't really want to work. I've seen numerous groups of game programmers that state how they don't like working with him Who cares about his tuning via USB while driving, I never knew of him to be famous for something like that... it was just a Motec ECU setup (John Carmack had one too on his 900hp Ferrari Testerossa and twinturbo F50). You can buy standalones these days that work with MANY cars for under $2000. A Motec setup generally runs quite a bit more than that; but its for race teams mainly (individual O2 and EGT sensors for each cylinder) and it was most likely all that was available back in the late 90s. Though I think Haltech had a few systems out at that point... though with the kind of money Romero and Carmack were throwing around (Carmack traded his Mazda Miata in on a Ferrari 348) I'm sure it was a Motec.

    31. Re:Who the hell.... by Eideewt · · Score: 1

      You know, that is the topic of the article. It's not like the information is hidden away somewhere. Although it probably should have read "who game developer John Romero really is."

    32. Re:Who the hell.... by advocate_one · · Score: 1
      Doom let us know PC computers could be serious entertainment and be fun in the home.

      so where the F where you when Prince of Persia came out for the PC then??? or Harpoon, or the original Sim City, or Railroad Tycoon, or Flight Sim 3 (yes, I was running them on an old 8086 at 16 MHz with 640K of RAM and a 32Meg hard card... in EGA)

      Computer gaiming per se went to hell in the proverbial handbasket after Doom came out and every publisher went FPS mad

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    33. Re:Who the hell.... by rograndom · · Score: 1

      I think he's one of the ones who coded the original DOOM

      And he did it all in GWBasic too.

    34. Re:Who the hell.... by TheRealBurKaZoiD · · Score: 1
      He's pretty legendary for having the domain name rome.ro

      not so legendary I've never heard of it. there goes that theory.

      along with having a Ferrari that you could tune via USB while driving.

      so that's where all that venture capital (that should have been spent on Daikatana) went.

      at any rate, I met this guy a few years ago at Milo Butterfingers. He seemed really pissed when, after he was introduced, I said, "I love your zombie movies." No sense of humor for you. Ah, well. I heard he was down to making cell phone games, and attempting to "teach" in that video game program they threw together at SMU. I'm really surprised he's still alive...maybe he really IS the living dead???

    35. Re:Who the hell.... by SFBwian · · Score: 1

      Certainly one of the funnier comments I've seen in a while. Suprised it's not modded up higher!

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    36. Re:Who the hell.... by Anonymous Coward · · Score: 0

      I'll remind myself to get the hell off of your lawn in the future.

      Good grief, even though you seem to hate the "new-fangled" FPS genre, I didn't think you could escape the 90's not knowing who John Romero was. Guess you were getting the senior citizen discount at Luby's at the time.

    37. Re:Who the hell.... by marcello_dl · · Score: 1

      Game play was really more varied earlier than your fancy multimegaherz platform, you newbie :D . See asteroids, xevious, gravitar, joust, defender, gyruss, missile command, battle zone...

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    38. Re:Who the hell.... by marcello_dl · · Score: 1

      oh wait tempest came well before gyruss.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    39. Re:Who the hell.... by TommyBear2110 · · Score: 1

      There is seriously no way that you can exist. Everyone knows DOOM and John Romero... they just do...end of conversation.

  2. I know who John Romero is! by just_another_sean · · Score: 5, Funny

    I made him my bitch back in '97!

    --
    Creationist Textbook Stickers Declared Unconstitutional by CowboyNeal
    1. Re:I know who John Romero is! by Anonymous Coward · · Score: 0

      The real John Romero is exactly as the article portrays him to be. I should know because I am his bitch and you get to know a person real;y well when that happens.

  3. Bob Dole by dancingmad · · Score: 5, Insightful

    The media personification of John Romero is not who John Romero is.

    John Romero, like many washed-up has beens, likes to refer to John Romero in the third person.

    Seriously, for a guy that's a laughingstock in the video game industry, he sure does still have an ego. Come on man, when are you making me your bitch? :P

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:Bob Dole by Anonymous Coward · · Score: 0

      I'd say when you pull up next to him in his Ferrari, then you'll be his bitch.

    2. Re:Bob Dole by AhNewBis · · Score: 1

      John Romero make you John Romero's bitch once John Romero gets out of John Romero's house. But John Romero can't do that without John Romero's friend Superfly, and he's (Superfly, not John Romero) stuck running against a wall :(

    3. Re:Bob Dole by Jeff+DeMaagd · · Score: 2, Insightful

      This is the same guy that claimed that the only reason that Daikatana wasn't selling well was because of file sharing? Of course that takes ego or bias.

    4. Re:Bob Dole by Anonymous Coward · · Score: 0

      your name is de maagd? lol!

    5. Re:Bob Dole by Chris+Burke · · Score: 1

      Well, he's probably right. File sharing allowed people to actually play the game before they bought it, and once they realized how shitty it was and told their friends nobody bought it.

      Damned file shares!

      And game reviewers!

      And their own free demo!

      --

      The enemies of Democracy are
    6. Re:Bob Dole by Anonymous Coward · · Score: 1, Funny

      Well, he's probably right. File sharing allowed people to actually play the game before they bought it, and once they realized how shitty it was and told their friends nobody bought it.

      Damned file shares!


      I should have been into file sharing on that fateful day. That dark, cold, rainy day at CompUSA. I should have realized then, that a raincloud over the games section, concentrated on this one shiny, new display of Daikatana was a bad omen. Or at the very least, really weird atmospherics inside the mall.

      And game reviewers!

      The problem with game reviewers is that it's made up of fanboys, people with axes to grind, or clueless fucks who never get it right (with the exception of Daikatana). I've enjoyed plenty of games that got poor reviews, and I've absolutely hated some games that were top-rated.

      And their own free demo!

      It needed more bugs, like the inside of John Romero's coffin when I find him and hit him over the back of the head with a shovel and bury him alive. I want my money back Romero! I want that little piece of my soul back that died when I played that game.

      Bob Dole!

    7. Re:Bob Dole by Lord+Kano · · Score: 1

      Come on man, when are you making me your bitch? :P

      You sound awfully anxious there chief. Put your tongue away, it was just advertising hype.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    8. Re:Bob Dole by sco08y · · Score: 1

      John Romero, like many washed-up has beens, likes to refer to John Romero in the third person.

      Oh, please. In context:

      TE: How much of what is written about "John Romero" ...

      JR: [an entire paragraph of text] The media personification of John Romero is not who John Romero is.

      The interviewer introduced that idiom and Romero responded in kind. Bob Dole used third person in his campaign ads. (And while it happened soon after, he wasn't really washed up until he lost his presidential bid.)

    9. Re:Bob Dole by rtrifts · · Score: 4, Insightful

      John Romero, once upon a time, had a lot to be jealous about. He was the cool guy, the one with the ferrari, the tats, the boss with the rocsktar long hair - and he was rich and successful. His GF, Stevie Case, was not only a gamer - she was a definite *babe* and - not coincidentally - JR helped create Doom, the game which remains the #1 computer game of all time. Romero, the quintessential developer-as-rockstar, inspired the jealousy which is a part of the fabric of every one of us.

      When you are a guy who is prone to excess - and someone who had previously been prone to success - people enjoy watching your fall. Sad, but true; we are a petty lot.

      For all that, while people may have laughed at Romero from time to time - John Romero was never a "laughing stock". That wouldn't be accurate at all.

      In any event - it is wiser to keep your words soft and sweet, in case you are forced to eat them.

      --
      .Robert
    10. Re:Bob Dole by serutan · · Score: 1

      John Romero, like many washed-up has beens, likes to refer to John Romero in the third person.

      Serutan has two gripes with this comment:

      1) It's inaccurate. Bob Dole, the prototype third-person self-referencer, talked like that throughout his career, and was best known for it when he was at the height of his power.
      2) Serutan dislikes when people who have done noteworthy things, but just not lately, are called failures by people who never have and never will.

    11. Re:Bob Dole by Anonymous Coward · · Score: 1, Interesting

      In any organization there is always one guy who likes to take credit and glory without actually doing anything. I have a feeling that this guy is one of those guys. $10M and years to develop a game that sells 200,000 copies? Two other games that just tanked? What kind of company is that? A company run by a guy who is more interested in doing magazine interviews than running a company or doing any actual work IMHO.

      No wonder id wanted to get rid of him.

    12. Re:Bob Dole by Anonymous Coward · · Score: 0

      Fuck you and fuck that long-haired freak too. He's worked on good _engines_, but his _games_ suck, and so does his attitude.

      There, how's that for soft and sweet?

    13. Re:Bob Dole by Anonymous Coward · · Score: 0

      Dude, if you had ever met Stevie you wouldn't be calling her a babe. Maybe it was just her personality that was a turn-off, but I certainly didn't find her attractive. In fact, every time I see a John Romero article on Slashdot I look at it just because I still fail to understand how someone who (at that point) was pretty rich and famous would have chosen an ugly brat like her.

    14. Re:Bob Dole by Fear+the+Clam · · Score: 1

      You must be new here. Most folks can't see beyond the bleached head and fake tits.

    15. Re:Bob Dole by Rogerborg · · Score: 3, Insightful

      How many people do you need laughing at you before you are officially - I mean on Wikipedia and everything, Snopes confirms - a "laughing stock"?

      Slashdot has a lot of readers; I bet we could do it if we really pulled together. Who's with me? Let's roll!

      John Romero? Aaaaaaaaaahahahahahahahaaahaha.

      --
      If you were blocking sigs, you wouldn't have to read this.
    16. Re:Bob Dole by Jace+of+Fuse! · · Score: 1

      Oh, is that why it wasn't selling well?

      I thought the reason it wasn't selling well was because there was a demo version you could download before buying them game to realize that you really shouldn't waste your money.

      It worked for me. Thanks, John!

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    17. Re:Bob Dole by default+luser · · Score: 1

      Exactly right. The demo was released before the game (don't see that as often today).

      That's the first and last time Diakatana was on ANY computer I've ever owned. I will never forget that experience.

      * 5 minutes into the game:

      "So, it's dark, there's this wall here, looks like I'm sneaking in through some watery areas. Rain, meh.

      * 10 minutes into the game:

      "Wow, I'm being attacked by frogs and mosquitos. Frogs and mosquitoes...."

      * 15 minutes into the game:

      "Wow, more frogs and mosquitoes. And not the cool, radioactive, mutated frogs and mosquitoes...no, these are boring-old mosquitoes. And the size is getting on my nerves, ebcause they're just as annoying to try to hit as REAL mosquitoes"

      * 20 minutes into the game:

      * Now uninstalling John Romero's Mosquito Simulator 2000 *

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  4. The people he works with by SendBot · · Score: 3, Funny

    "I know some of my guys read a lot of forums and sometimes they'll see some remark that someone clueless made and show it to me"

    I wonder if he made those guys his bitches.

  5. From the... by Anonymous Coward · · Score: 5, Insightful

    From the who-really-gives-a-crap? department.

  6. Romero is so yesterday... by koan · · Score: 0

    Besides Thresh owned him and took his car to boot, now lets move on to relevant games.

    --
    "If any question why we died, Tell them because our fathers lied."
    1. Re:Romero is so yesterday... by digismack · · Score: 1

      Thresh didn't play Romero and it wasn't Romero's car he took, it was Carmack's.

      --
      http://www.hollowdepth.com
    2. Re:Romero is so yesterday... by Tim+Browse · · Score: 1

      But apart from that, the original comment was a fine job!

    3. Re:Romero is so yesterday... by koan · · Score: 1

      LMAO...well my point stands!!

      --
      "If any question why we died, Tell them because our fathers lied."
    4. Re:Romero is so yesterday... by John+Muir · · Score: 1

      I have a friend who's under the delusion that Carmack *is* Romero. Keeps getting them confused when we discuss the evolution of games and their culture. Clearly this misapprehension requires resolution. I may just have to make him my bitch.

  7. Such a rockstar by Recovering+Hater · · Score: 1
    As Romero puts it: 'After 10-plus years of reading about yourself, all the good and bad, it all just becomes irrelevant after awhile. I know what I'm capable of doing and the people I work with are united in our mission, and they treat me just like they treat each other. The whole fame thing doesn't come into play when we're in development, because EVERYONE is my BITCH!

    Some things never change.
    --
    My humor is probably your flamebait
    1. Re:Such a rockstar by Anonymous Coward · · Score: 0

      chuckling because they know the truth of who I am and how I work.

      Really? Did any of them actually PLAY Daikatana?

    2. Re:Such a rockstar by Himring · · Score: 1

      He got a bad rap. He did a lot to hurt himself. He's a joke and a genius. He's a lot like David Lee Roth -- hellofa front man, tops in his day, now rather pathetic as many are apt to do. Elvis did it and, recently, Royce Gracie did it going up against a young and vibrat Matt Hughes. These guys were trend-setters, legend makers, the first of a kind who stuck around and allowed their creativity to languid and be replaced with ego. Stallman is another example.

      Kudos to all, but still, stfu already. If it were me, I think, maybe, I'd just tell people to leave me tf alone. Better to be a Bob Dylan (who started saying "leave me tf alone") than to be a John Romero.

      From memory: he taught Carmack to code (THE Carmack), he co-founded THE company and was foundational in creating THE games that changed the gaming industry forever. IMO, he also foresaw MMOGs. Read his pre-release Quake talks. He was describing friggin 3D MMOGs -- back in the early/mid 90s. Partly due to this he was kicked-out of Id. Partly also because he apparently did more talking than working.

      I also remember reading his descriptions of FPSes after leaving ID and I remember thinking -- this a guy who is a player. He believed in balls-to-the-walls FPSes, and that's what original Doom/Quake was. FPSes, after he left Id, and after Daikasucka, became slow, patience, boring-as-shit events by comparison. Sure, Counter-strike is/was awesome, but the blood-pumping feel of original FPSes, under Romero's Id, were an ancient, pure-breed of PC gaming long since dead and gone IMO.

      Romero should be more observed for his contributions in their time and less listened to now, or ever near his end-life with Id. Again, he's done the best job at bringing his ownself down.

      If not for the man, most of you would not be playing the games you're addicted to today....

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    3. Re:Such a rockstar by Mant · · Score: 1

      FPSes, after he left Id, and after Daikasucka, became slow, patience, boring-as-shit events by comparison. Sure, Counter-strike is/was awesome, but the blood-pumping feel of original FPSes, under Romero's Id, were an ancient, pure-breed of PC gaming long since dead and gone IMO.

      Try the Serious Sam games if that sort of hectic playstyle is your thing in FPS games. I think they very much capture that feel.

  8. His reputation precedes him. by Anonymous Coward · · Score: 2, Insightful

    It's hard to forgive someone after they post an ad declaring he "will make you his bitch" and then proceeding to turn out an overhyped, piece-o-crap game.

    Thank god I didn't fall for it. However, I feel genuinely sorry for those that did.

    1. Re:His reputation precedes him. by Chris+Burke · · Score: 1

      Yeah, he acts like the "media personification of John Romero" is anything but his own creation.

      --

      The enemies of Democracy are
    2. Re:His reputation precedes him. by Paralizer · · Score: 2, Informative
      In the book "Masters of Doom", it was said that Romero really did not want to do the ad. Mike Wilson created the ad told him it would go over well, but Romero was uneasy about printing it.

      From the book (page 239)
      Earlier in the year, on the suggestion of Mike Wilson, Romero had agreed to an ad that would emulate the cheeky bravado of deathmatch smack-talk -- the very language Romero had helped define. But when he saw the words in print, he felt a tinge of hesitation. "Are you sure about this?" he asked Mike.
      "Yeah," Mike said, "don't be a pussy."
      Romero agreed. The ad ran in all the major gaming publications in April with simply these words written in black against a red background: "John Romero's About to Make You His Bitch." Underneath was the tag line "Suck It Down!" -- a phrase Mike had recently trademarked.
      Apparently this Mike fellow was a bit of a jerk, seems he even borrowed Ion company money to buy himself a BMW before getting himself fired. I say give Mike some of the blame for the ad.. sure it says Romero but Mike designed the thing.
  9. John Romero is John Romero by RealErmine · · Score: 4, Funny

    "The media personification of John Romero is not who John Romero is."

    John Romero is a guy who refers to John Romero in the third person.

    --
    Dewey, you fool! Your decimal system has played right into my hands!
    1. Re:John Romero is John Romero by nine-times · · Score: 1

      Are you John Ramero?

    2. Re:John Romero is John Romero by ConallB · · Score: 1
      Apres the simpsons reference:

      "John Romero doesent need this!"

      --
      Quidquid latine dictum sit, altum sonatur.
  10. Pay No Attention by ackthpt · · Score: 1

    "I am the meek and humble non-wizard!"

    "Pay no attention to that man behind the curtain."

    "You!"

    "Oh bugger. You've found out I really and no ordinay mortal, but a great and powerful wizard."

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Pay No Attention by DuckWizard · · Score: 1

      What?

    2. Re:Pay No Attention by ackthpt · · Score: 1

      What?

      It's a reverse play on the Wizard of Oz, second visit to the Wizard (with broomstick in hand)

      --

      A feeling of having made the same mistake before: Deja Foobar
  11. Funny thing is... by Anonymous Coward · · Score: 0

    Doesn't he read Slashdot? I could swear that he's offered a comment or two. At least, assuming it's really him...

  12. He's Right by Anonymous Coward · · Score: 0

    The media personification of John Romero is not who the real John Romero is. The real John Romero is a class A asshole. Just ask Killcreek and she'll give you the straight story. His days of being an asshole go beyond that point too. Ask his ex-wife. She'll set you straight too. And when you corroborate the info you'll realize they can't both be lying. So I wonder if Raluca is has figured it out yet?

  13. Forget him... Killcreek by ellem · · Score: 0, Troll

    I still remember when she got her new bewbs. Mmmmm Killcreek.

    **She was Romero's girlfriend back in the day

    --
    This .sig is fake but accurate.
    1. Re:Forget him... Killcreek by Anonymous Coward · · Score: 0

      Meh, if you like strippers. Personally I hate that look.

      I'm not just talking about the boobies either, she has that look. That stripper/dancer/porn star/hustler look. Blech.

      Like you can tell the girl's boyfriend is a total dickweed that drives a Corvette and wears gold chains. Gag me with a spoon.

    2. Re:Forget him... Killcreek by Deviant+Q · · Score: 1

      Wow, green and blue... I see what you mean. What's with the tripod branding, though? Is that like the guy who sold an ad on his head on eBay?

      --
      "May the days be aimless. Let the seasons drift. Do not advance the action according to a plan."
    3. Re:Forget him... Killcreek by DarkHelmet · · Score: 4, Informative
      Only on slashdot would gawking at a woman's breasts be considered "informative".

      Besides, it kind of takes away from her being a level designer, game designer, and overall nice person.

      But since Slashdot revolves around Self Indulging (tm), I might as well Karma whore and get noticed:

      http://steviekillcreekcase.tripod.com/

      Look everybody! I can be "informative" too!

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    4. Re:Forget him... Killcreek by Lisandro · · Score: 1

      I honestly beleive she looked better before she had that rack work done.

    5. Re:Forget him... Killcreek by PaganRitual · · Score: 1

      That's a pretty lack lustre site. It's like the person designing it had to suddenly rush off and start masturbating before they fi

    6. Re:Forget him... Killcreek by Anonymous Coward · · Score: 0

      I understand perfec

    7. Re:Forget him... Killcreek by Anonymous Coward · · Score: 0

      Quite plastic, but I'd still hit it.

    8. Re:Forget him... Killcreek by Anonymous Coward · · Score: 0

      Me to

    9. Re:Forget him... Killcreek by Anonymous Coward · · Score: 0

      ROFL ROFL ROFL ROFL lmao lmao kekekekeke ^_^

    10. Re:Forget him... Killcreek by Anonymous Coward · · Score: 0

      I still remember when she got her new bewbs. Mmmm

      Artificial tits... Am I the only male that finds them utterly unattractive ?

  14. While a Lot of You Claim... by eno2001 · · Score: 2, Interesting

    ...that you think John Romero isn't that much of a big deal, you'll still come here and post voluminous tomes about how worthless he is. I guess he really DID make you all his "bitches". Gimme some o that Killcreek lovin'... ;P

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
    1. Re:While a Lot of You Claim... by golgotha007 · · Score: 1

      You know, before John handsomely paid to have Killcreek's boobs pumped up 3 sizes with disgusting silicone, she wasn't all that hot...
      As long as she keeps her boobs covered with something, they look ok.

    2. Re:While a Lot of You Claim... by eno2001 · · Score: 1

      Well it all depends on your tastes. Some guys like the plastic chick look. Others find it appallingly horrid. I tend to like lots of looks. So I think Killcreek was cute before she met John, then amped up to "porn star" looks while retaining some of the original cuteness. But hell, what do I know. I like Geri Halliwell, Kylie Minogue, and Michelle Gomez of Greenwing fame, so go figure.

      --
      -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
  15. Oh, the agony... by Anonymous Coward · · Score: 1, Funny

    of dealing with the fame that comes with a smash hit like Daikatana. He must need a taser gun to keep off the groupies....

  16. A lot of bashing by El_Muerte_TDS · · Score: 1
    Ok I imagined some John Romero bashing, it's pretty much standard to bash John Romero when something remotely related to him or his creations in mentioned on /. But this is just insane, so far all posts bash John. Sure Daikatana took 3 years to develop, but the John Romero bashes haven't developed an inch in the last 6 years.
    I wonder if John's MMOG is the "Bizarro World" he describes:

    It would probably have been a world where people all love to baby-sit their sidekicks and watch them die while doors close on them 1,000 times in 10 seconds. A world where people love to hear sidekicks talk to each other and

    the player, where air control and speed in deathmatch is something taken for granted and where cooperative gameplay left out of a single-player game is unthinkable

    Also, quite interesting to see that both John and Tom (Hall) are working on an MMOG. I'm more interested to see what Tom
    s MMOG will be (/me hopes it's the Anachronox MMOG he always wanted to make).
    1. Re:A lot of bashing by Frogular · · Score: 1

      Not only did Daikatana take 3 years to develop, you can't leave this area without your buddy, Superfly Johnson.

    2. Re:A lot of bashing by azav · · Score: 2, Insightful

      How about this then. While working o Diakatana, his art department was making 32 MB textures and they wondered why the game was having performance problems.

      The team was not supervised or given direction as to "this is what you need to do to make it work." Too much ego, not enough action.

      --
      - Zav - Imagine a Beowulf cluster of insensitive clods...
    3. Re:A lot of bashing by Threni · · Score: 1

      > but the John Romero bashes haven't developed an inch in the last 6 years.

      That's more than he's developed.

      Really, no-one's that interested in stuff some has-been developer has done. You're as good as your last game, not your last game but 4 or whatever. When was the last time any of his code ran on your PC?

    4. Re:A lot of bashing by El_Muerte_TDS · · Score: 1

      Hyperspace Delivery Boy is seriously a fun game, "Commander Keen"-like fun. Romero's code + Hall's creativity and humor.

    5. Re:A lot of bashing by JourneyExpertApe · · Score: 1

      John, if you spent half as much time working on your games as you do posting on /., we wouldn't be laughing at you right now. ;)

      --
      If you can read this sig, you're too close.
    6. Re:A lot of bashing by Jett · · Score: 3, Informative

      If that is true it didn't happen until later. When I visited Ion Storm Romero introduced me to every single person who worked there, he knew each of them by name and knew exactly what they were working on. This was before the big remodel was done so they were still on the temp floor, perhaps things changed when they moved. I spent severl hours there hanging out with Romero and he seemed like a genuinely nice guy, not at all like the egomaniac he is portrayed as. What I saw of Daikatana looked badass, but remember this was before Quake2 was even out - they were still using the the 256 color palette Q1 was originally limited to, each section of the game had it's own palette (3 or 4 total). I don't remember who the programmer I met was but as I recall he had just hacked 16-bit color into the engine the day before I got there. The good old days! After Ion Storm I got the id tour courtesy of American McGee - I still have the q1 expansion pack he gave me from their goodie room, I wish I had the forsight to one of their classics and get them to all sign it :(

    7. Re:A lot of bashing by azav · · Score: 1

      I wish I could find my source but my information came from an article where Romero explained what went wrong.

      Heh. Good you ran in to American too. He's a great guy.

      --
      - Zav - Imagine a Beowulf cluster of insensitive clods...
  17. No more bitchin' by 88NoSoup4U88 · · Score: 2, Funny

    So John Romero wants to make you his friend now?

  18. A different version of the infamous "bitch" ad by Stormwatch · · Score: 1

    HERE. Hmm, I wonder if someone will get the joke...

    1. Re:A different version of the infamous "bitch" ad by billcopc · · Score: 1

      Dude.. the only people who want to ban circumscision are those who are jealous of us guys with our clean-cut wangs :P Seriously dude, I'm glad they did it when I was too young to remember.. but if people don't want to do that to their kids, that's their own decision to make. People don't need more laws to tell them what to do, people need more BRAINS so they can figure out the right thing on their own.

      --
      -Billco, Fnarg.com
    2. Re:A different version of the infamous "bitch" ad by Stormwatch · · Score: 1
      Dude.. the only people who want to ban circumscision are those who are jealous of us guys with our clean-cut wangs
      Actually, it's mostly men jealous of complete wangs.

      Seriously dude, I'm glad they did it when I was too young to remember..
      So that you don't know what you're missing? Great reasoning there.

      but if people don't want to do that to their kids, that's their own decision to make.
      Logically, if I want to chop off my son's hand, that's ok too, right? It's not like children are human beings with inalienable rights or something like that...

      People don't need more laws to tell them what to do, people need more BRAINS so they can figure out the right thing on their own.
      Very well. Murder, rape, and theft are wrong. That's obvious, anyone can realize that; so let's revoke the laws against murder, rape, and theft - so people can figure out the right thing on their own!
    3. Re:A different version of the infamous "bitch" ad by joper90 · · Score: 1

      You sir are an idiot. I suppose you are against people trimming fingernails too.

      please find something worthwhile to do with your life.

  19. Title of His Next Game Revealed! by fyrie · · Score: 1

    John Romero Presents: John Romero's John Romero (A John Romero Production)

  20. John Romero is a tool. by dafragsta · · Score: 5, Insightful

    That's all that really needs to be said. For further reference, look up the amount of talking, egotism, and otherwise useless rhetoric he's shat out over the past 10 years. All that plus one crappy game and the demise of an otherwise good gaming studio that resulted in the Romero fallout. I would say that Romero was all sizzle and no steak, but that implied that there was worthwhile sizzle to begin with. It's all pretty much flatuence at this point. Stop wasting people's time John. Get a real day job. You rode your useless reputation to the ground and that's where all us day working schmoes exist. We don't have a rediculously inflated reputation to ride from publisher to publisher asking for insane advances for absolutely no substance to speak of.

    1. Re:John Romero is a tool. by pl1ght · · Score: 1

      Indeed. Every interview talking about how great john romero is, or how great he thinks he is always has doom/quake 1 references in it. Its over John, face it.

    2. Re:John Romero is a tool. by Isthisagametou · · Score: 1

      But it is working for him to push the image, so why should he stop? How much to bet that he is the one getting paid the most on his team? Unfortunately being able to talk big, bend the truth, and tout a big image often gets you a lot farther than being quiet and humble and actually doing something of substance. Romero is like all the slimey marketing people I have ever run into in business, promise big to get the sale and then blame everything and everyone else for the inevitable failure. What annoys me is that for some unfathomable reason these types continue to get away with it. There always seems to be some idiot standing in line to give them another blank check.

  21. Daikatana by Bryansix · · Score: 1

    When I think of John Romero I think of the search for the Daikatana. Eventually we found the Daikatana but then we realized that we did not really want it in the first place.

    1. Re:Daikatana by Patrik_AKA_RedX · · Score: 1

      I think I'll download Daikatana one of these days. The more I read about it, the more I want to see it myself. I guess I'm one of those people who stand around watching after some building catches fire or something.

  22. What Power! by Kid+Zero · · Score: 1

    90% of the comments are from geeks he's pissed off. That's talent. :D

  23. OfficeSecrets by eebra82 · · Score: 4, Interesting

    " I know what I'm capable of doing and the people I work with are united in our mission, and they treat me just like they treat each other. The whole fame thing doesn't come into play when we're in development, because we're all a team."

    I was thinking the exact same thing before I quit my old job. You know, a lot of people do tell lies and if often turns out that powerful people are getting bullshitted all the time. I thought my staff enjoyed what I was doing and I kept hearing good things about my efforts until it was settled at a party and a few people got too drunk.

    I'm not saying your team is doing this on you, John. Maybe you're really a great guy. Truth is, I don't know you and I actually even enjoyed Daikatana more than most other people did. It's just that I don't buy it, because you can't trust anyone until you know what he's thinking - which you probably never will.

  24. Fame? by glwtta · · Score: 3, Insightful

    Ok, the guy is more or less well known, for something he did 13 years ago, but does that really qualify as "fame"? All this talk about how his "fame" doesn't go to his head has a distinct "protesting too much" feel to it.

    The media personification of John Romero is not who John Romero is.

    Don't tell me, John Romero is a series of... of nevermind.

    --
    sic transit gloria mundi
    1. Re:Fame? by eebra82 · · Score: 1

      No, what he did 13 years ago was his breakthrough. What he has done ever since has also stepped up his fame status. You know, even Da Vinci has fame despite doing something hundreds of years ago. Unfortunately, even morons can walk into the spotlight (not saying he is one, though).

    2. Re:Fame? by quintesse · · Score: 1

      Well if 99% of /.ers know who he is he must be famous, don't you think?

    3. Re:Fame? by glwtta · · Score: 1

      Honestly, I am not sure if you are being facetious or not.

      --
      sic transit gloria mundi
    4. Re:Fame? by afabbro · · Score: 1

      Post all you want, but he's still not going to sleep with you.

      --
      Advice: on VPS providers
    5. Re:Fame? by orasio · · Score: 1

      Ok, the guy is more or less well known, for something he did 13 years ago, but does that really qualify as "fame"? All this talk about how his "fame" doesn't go to his head has a distinct "protesting too much" feel to it.


      Alright.
      Too much nonsense about John Romero.
      The guy was a part of a revolution in computer gaming. Doom is the most influential game in the last 15 years, at least.
      There has been no new breakthroughs since.
      It's ok he never did anything after that, for for that matter, no one managed to pull off a breakthrough that compares to what Id software was doing at that time.

    6. Re:Fame? by glwtta · · Score: 1

      All true. I am in no way putting him down for what he has, or has not, done since.

      Just saying that even if he was part of the single most important breakthrough in computer gaming (which, a case can be made for), still doesn't mean that most people's hearts start racing when they see him on the street (well, maybe on account of the hair).

      There has been no new breakthroughs since.

      That's a bit pessimistic. They were the first to network a couple of computers and have little guys run around in a 3D space. Sure everything since flows from those humble beginnings, but just because you can't necessarily point to specific points in time for most of the later innovation, doesn't mean it's not together more important than the first step.

      Hell, I'll take whoever invented actual gameplay (beyond holding down Run + Fire and running around for a few hours), as one of the most influential people in gaming.

      Not to put down their accompllishments, but proportionally the first breakthrough is always the biggest, they are starting from nothing after all.

      --
      sic transit gloria mundi
    7. Re:Fame? by quintesse · · Score: 1

      So sue me for forgetting a smiley! ;-)

  25. Huh, for a factual interview... by Anonymous Coward · · Score: 1, Funny

    for a factual interview it seems strange to leave out the fact that he has an "Add more frogs!" button on his desk.

    Not just any frogs mind you, but happy, dapper and unique frogs! Fantabulous dancing frogs!

    What can I say about John Romaro? He likes frogs. That's a good legacy to leave on this earth.

  26. Who he really is.... by Anonymous Coward · · Score: 0

    The media personification of John Romero is not who John Romero is.

    No, the video games speak for themselves just fine thank you.

  27. John who? by v3xt0r · · Score: 1

    Wolfenwhat?

    --
    the only permanence in existence, is the impermanence of existence.
  28. Another Romero interview by Anonymous Coward · · Score: 0

    For the 10th anniversary of the release of Quake, there is a Quake-centric interview with Romero at the QExpo site.

  29. Requesting better summaries, please by sacrilicious · · Score: 1
    In a recent interview with the Escapist, Russ Pitts reveals a lot about who John Romero really is.

    For a person like myself who knows neither whom John Romero is nor whom Russ Pitts is, I suppose the slashdot editor and article submitter just assume that I'll feel compelled to read the article to figure it all out. I call poor editing; a good article summary should allow me to make an informed decision about whether to delve further, just from reading the article. Putting a blurb about who Romero is would make all the difference here, e.g. "... reveals a lot about who John Romero, the author of WhateverHeDid, is."

    --
    - First they ignore you, then they laugh at you, then ???, then profit.
    1. Re:Requesting better summaries, please by doomy · · Score: 1

      Not know who John Romero is and on /.?

      Tell me when Duke Nukem Forever comes out, maybe that would bitchslave everyone.

      --
      ...free your source and the rest would follow...
    2. Re:Requesting better summaries, please by Anonymous Coward · · Score: 0

      First off, if you're here you should know.

      And if you don't, understand that Wikipedia is there for a reason.

    3. Re:Requesting better summaries, please by Eideewt · · Score: 1

      I agree, the words "game developer" should have appeared before his name, at minimum. Even I know that, and I'm a horrible media writer. On the other hand, why waste time complaining about this particular failure of Internet journalism? Journalism is poor across the board these days, online and offline. At least it links directly to an article intended to answer that question.

    4. Re:Requesting better summaries, please by Anonymous Coward · · Score: 0

      Yeah, Wikipedia is here for a reason, cleaning Jimbo Wales' porn biography and providing a safe haven for child-lovers (har har har).

  30. Am I the only guy here who liked Daikatana? by Anonymous Coward · · Score: 0

    Except for the dated graphics... the sidekicks that constantly pissed you off ( (essentially gung ho retards hell bent on suicide runs there for you to keep alive rather than the support structure of the lancemates of battletech), the impossible showdown with the uber-baddie... the shitty colors in the first level...
    well it was a fun game.

  31. Actions and Words by Anonymous Coward · · Score: 0

    How about just letting your work speak for itself John? I'm betting that if you had released a single good game in the last ten years, people might take you a bit more seriously. Hell, they might even forgiven you for all the self-aggrandizing you did during your Ion Storm days.

  32. to me... by justkarl · · Score: 1

    from the picture, it looks like John Romero is trying to be a bit like Derek Zoolander.

    1. Re:to me... by Moofie · · Score: 1

      Is that Le Tigre, or Ferrari? I can't quite tell...

      --
      Why yes, I AM a rocket scientist!
  33. O RLY? by Moofie · · Score: 1

    "As Romero puts it: 'After 10-plus years of reading about yourself, all the good and bad, it all just becomes irrelevant after awhile"

    So, it was relevant at some point? Huh. I must have missed a memo.

    I mean, I kinda hate to bust on the guy, but he's made a career out of being a celebrity...and now he's thinking celebrity is irrelevant, and that's some kind of revelation.

    --
    Why yes, I AM a rocket scientist!
  34. Romero's hair by mnemonic_ · · Score: 1
    His ten step procedure:

    Here are the steps, in order:

    (1) Shampoo hair (I use Finesse, sometimes Pantene) and make sure it lathers up good before rinsing.

    (2) Rinse shampoo out of hair.

    (3) Condition hair (use conditioner that's the same brand as the shampoo) and make sure you apply the conditioner at the ends first so they get the most amount of conditioner because with long hair, usually the ends are the most neglected.

    (4) Wait 3 minutes. I usually brush my teeth during this period. :)

    (5) Completely rinse out all conditioner

    (6) When you get out of the shower, towel-dry your hair as much as possible

    (7) The next step is optional, but I sometime put a hair straightener in because my hair is naturally wavy. I use Get It Straight (Sebastian). Just a small amount that you apply to your waviest sections (I usually apply it near the ends).

    (8) These last three steps are the most important ones in the whole routine and are what make all the difference: Blow-dry your hair until it's completely dry. Don't half-dry your hair, you gotta go all the way. I always flip my hair over in front of my face and look at the floor while using a brush and hair dryer to slowly dry all my hair. Brushing downward while drying will help straighten your hair and completely drying it will make sure it doesn't kink up or curl up.

    (9) When you're done drying, put your hair back in a ponytail holder for at least 5 minutes. This allows all the hot air trapped in your hair to get out so your hair isn't too puffy.

    (10) After 5 minutes or more you will still have a bunch of frizzy hair strands sticking up thanks to the magnetic field that was emanating from the hair dryer. At this final step, I take my hair out of the ponytail holder, apply one drop of Laminates Drops (Sebastian) to one palm, rub the Laminates in a circular motion between my hands so they are both covered in it, then start applying it to the back of my head with both hands first because a lot of it will come off at first application and you don't want a bunch on the top of your head because it will look wet or greasy. Rub it into your ends, then finally get back to the top of your head and rub it in and make sure you get the frizzy strands so they will lie down. Keep rubbing it into your hair until your hands have no
    more Laminates on them. Wash your hands, brush your hair and you're done!

    Here's a link to Sebastian Hair Products: http://www.zhair.com/sebastian.html#anchor440690
    1. Re:Romero's hair by Anonymous Coward · · Score: 0

      All that gheyness, and he gets to bang Killcreek too.

      I guess Romero really did make the rest of us his bitches, in his own very special way.

  35. Wow by ShooterNeo · · Score: 1

    This update to the Daikatana story 5 years later has some interesting facts. I didn't know the game let Ion storm break even on it - who bought 200,000 copies of the darn thing? Were the console ports of this game playable? But an MMOG...no. Mr. Romero needs to learn from his past mistakes, and realize that while he might have talent, he's never successfully led a project that big. He might have the ego for it...but an MMOG is the most technically difficult type of game there is.

    Taking risks is part of business, and success in life, but you need to make an effort to minimize those risks. Mr. Romero should instead work under a better designer, focusing on art and gameplay design.

  36. Chuck Norris he is not!!! by Anonymous Coward · · Score: 0

    John Romero attempts to hype himself up with other legends such as Chuck Norris, but Chuck Norris he is not. Attempting to piggy back on the fame of other legends such as John Carmack, I still have yet to see one piece of software that has come from the brain genius of John Romero that has come close to anything ID has done since he's left. Boo you John Romero.. Boo you!!!

  37. Keep going guys^H^H^H^Hbitches! by Anonymous Coward · · Score: 0

    I'm loving this story, best comments on Slashdot in like, forever and a day.

  38. Very interesting article, Romero grew up! by Rifter13 · · Score: 1

    I found the article very interesting. I didn't really read much of the lead-in to the story, but I read the actual interview. It was very interesting. Romero finally matured! Very cool. I would never count John Romero out. I think his major problem, is that he is an artist, not a business man. Politics and business concerns are not an artists natural habitat. I honesty believe, that if he works on games, and just works on games, while other people watch the books, and deal with politics, he could produce more great games.

  39. You have to give him some credit... by SensitiveMale · · Score: 1

    He was tapping Stevie Case.

  40. Come on by rbarreira · · Score: 1

    Come on people... Even if he has acted like an ass sometimes, this is still the guy who helped bring us great and unique games... He deserves a lot of credit for that!

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  41. But on the fun side of things, picture this... by azav · · Score: 1

    Romero and American McGee driving around Dallas in Romero's yellow turbocharged ferrari testarossa.

    At a stop light, Romero (long hair and all) turns to American and states, "not enough people are looking at us". Still looking, with the car at a full stop, JR revs the 600+ horsepower testarossa to redline.

    Several times.

    John looks around, looks back at American and states, "there, that's better."

    --
    - Zav - Imagine a Beowulf cluster of insensitive clods...
    1. Re:But on the fun side of things, picture this... by Rogerborg · · Score: 1

      I think enough people have already opined that he's a selfish attention whoring man-child without your (Snopes unconfirmed) anecdote to demonstrate it.

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:But on the fun side of things, picture this... by azav · · Score: 1

      This was relayed to me by a friend of his. Snopes be damned, I say!

      Rumor has it outside the office, he was a hell of a lot of fun to hang around with. For a selfish attention whoring man-child that is. :]

      --
      - Zav - Imagine a Beowulf cluster of insensitive clods...
  42. Educational MMO by Anonymous Coward · · Score: 1, Informative

    In a recent forum post [http://www.rome.ro] John Romero revealed the premise of his 'top secret massive multiplayer online game' admist much heckling on the part of the forumers, many of whom bringing up dissatisfaction Daikantana with harsh invectives citing 'Masters of Doom'. In response, Romero 'angrily' composed a reply which revealed the overall direction of his massively multiplayer video game. However, quickly realizing his error his forum post was deleted approximately 10 minutes after it was posted.

    In short, John Romero intends to build an educational Massive Multiplayer Environment. Taking the baton from the economic complexities of Eve Online and the creative emergences in Second Life, Romero boldly asserts that there lies a vast landscape untouched by the industry involving human to human adaptability in a loosely scripted goal oriented scheme. Romero continues and suggests that this adaptability has been either exploited, again citing recent self-replicatining scripts [second life] and Eve Online's Great Heist, both of which are perfectly legitmate under the games rules not as cheap exploits but as fundamental inevitabilities in a human to human environment. Romero also contends that certain companies have gone out their the way to stifle such occurances as to deter unfair gameplay. Romero further cites Blizzards Efforts to 'balance' World of Warcraft by further nerfing weaponry and attacks, that are testaments to human enginuity: 'Has Star Trek taught you guys anything?!".

    Romero believes that the solution to the inevitablity of human innovation is to allow it to unravel itself onto the short comings [of math and science] in the American educational system. In oddly worded rant, Romero outlines the general storyline and the goals of the game:

    1. The story takes place in a distant future where a human mothership carrying thousands has crash landed onto a desert planet [think Dune], The ship has broken into separate self-sustaining pieces, in these pieces reside a part of the AI [think Outpost/Alpha Centauri]
    2. the inhabitants surrounding these ships ascribe to certain futuristic disciplines revolving around [Chemistry, Mathematics, Physics, Biology]
    3. a fifth discipline (Computer Science) wanders between these settlements as neutrals with the goal of reuniting the AI
    4. Separate AI's 'nurture' the individual player, awarding players with modules that can only be unlocked by answering questions regarding modern day sciences and mathematics.

    1. Re:Educational MMO by Bieeanda · · Score: 1
      Romero continues and suggests that this adaptability has been either exploited, again citing recent self-replicatining scripts [second life] and Eve Online's Great Heist, both of which are perfectly legitmate under the games rules not as cheap exploits but as fundamental inevitabilities in a human to human environment.


      Actually, Linden Labs has a tendency to permanently ban users that release infinitely self-replicating scripts, because they crash entire zones for upwards of hours at a time. I've heard that they changed the server code so that scripts would cease replication after four or five cycles, but that ruined a great number of other popular (and harmless) scripts and was removed.
  43. Want to REALLY understand John Romero? by Jack+Action · · Score: 3, Interesting

    Read this book: Masters of Doom.

    One of the best tech industry books ever written (and if you've read some of the bad prose written on tech history out there, you know what I'm talking about).

    I got it from the library, and read it in one weekend -- couldn't put it down.

  44. In Other News Today... by Anonymous Coward · · Score: 0

    ...there are people who think this is news.

  45. This mag is the closest thing to game journalism.. by Mex · · Score: 1

    Regardless of the subject matter (not sure Romero is still relevant), this is a great magazine, and the closest thing I've seen to "game journalism". Truly good writing.

  46. So... by Mantrid42 · · Score: 1

    Is he still going to make people His Bitch?

  47. You think John Romero is John Romero? by Anonymous Coward · · Score: 0

    John Romero's not John Romero!

    John Romero feels insulted that you would confuse John Romero with John Romero.

    John Romero is starting to realize how hard it is to have a secret identity that can conceal John Romero's Ego.

    1. Re:You think John Romero is John Romero? by geminidomino · · Score: 1

      Ok, Zathras, we get it. Chill.

  48. i call b.s. by Anonymous Coward · · Score: 0
    from the article:

    "Tom then left Midway to be Creative Director of two MMOGs at Kingsisle Entertainment in Austin, and I left to co-found my new game company in the Bay Area to do an innovative [MMOG] on the PC."

    wrong. both did not leave. both were let go. one for not doing anything... the other for bringing girls in the studio and taking pictures of them naked.

    /posting as anonymous coward is fun

    1. Re:i call b.s. by geminidomino · · Score: 1

      the other for bringing girls in the studio and taking pictures of them naked

      Surely you have proof of this?

      Links will suffice.

  49. PCPP #128 by Diablo1399 · · Score: 1

    PC Power Play (Aussie gaming mag) Issue #128 has an article about John Romero on pg 24. Basically it says that Romero is a washed-up has-been with an ego the size of an elephant. Pretty funny.

  50. Legend in his own and a few sycophantic minds.... by macraig · · Score: 1

    Apparently he's only a legend in his own and a few other sycophantic minds. A truly legendary game designer is someone like Steve Jackson. Compared to him, this Romero is a badly self-disfigured, desperate-for-attention Michael Jackson.

    John Romero is an idiot savant who thinks he's more savant than idiot.

  51. The element of surprise... by SIInudeity · · Score: 1

    I wonder who would win, Chuck Norris, or JR...

  52. Article text with links by Anonymous Coward · · Score: 0

    John Romero: The Escapist Interview

    by Russ Pitts

    Romero.

    Perhaps it's something about the name itself that brings to mind great things. Some combination of etymological triggers, perhaps; a heady mental mixture that's part romance, part Camaro - sex in a Z28.

    The man himself evokes a similarly visceral response. Meeting him, speaking with him and tracking his movements across nearly three decades of life in the game game, one can hardly imagine John Romero as anything other than a smashing success. Which is why, perhaps, so many take such pleasure in pointing out his one great failure.

    Romero has developed, or been involved in developing nearly 100 games, at least half a dozen of which have sold more than 100,000 copies. Having cut his teeth in the game industry coding games for the Apple II, Romero worked for Origin and Softdisk (founding a few of his own companies along the way) before co-founding id Software in 1991 with John Carmack, Adrian Carmack (no relation) and Tom Hall.

    In the five years he worked with id Software, John Romero contributed heavily to developing a number of innovative PC games, including id's breakout hit Wolfenstein 3D and one of the most widely recognized and controversial games of all time, Doom; the game that has been accused of inspiring the Columbine High School shootings, made its designers multi-millionaires and ushered in the era of the "rockstar game developer." Yet inside the game industry, Romero is even better known for the one that got away.

    In 1996, following a widely-publicized feud with John Carmack - centered around the belief among key id staffers that Romero talked too much to the press and worked too little on the games - Romero founded his own company, Ion Storm, with fellow designers Tom Hall and Todd Porter and artist Jerry O'Flaherty. The men leased the penthouse of a prestigious Dallas, Texas office building, deep in the heart of oil country, for the company's headquarters. A monument to excess, the Ion Storm offices featured a movie screening room (complete with leather furniture), arcade machines, a bank of computers devoted to Doom and Quake "deathmatches," 60-foot glass ceilings (which prompted the company's programmers to erect felt tents over their workspaces to reduce the glare of the daytime sun), oak furniture, steel cubicles, and a pool table. It was an office fit for the man who had once referred to himself as "God," and it would be within this 54th floor glass cage that John Romero's Icarian flight would come (at least temporarily) to an end.

    Ion Storm, backed by publisher Eidos, planned initially to ship three games, each designed by one of the company's three co-founders. Romero's long-time friend (and Softdisk and id Software colleague), Tom Hall, planned to develop a science-fiction roleplaying game called Anachronox , which was eventually released in 2001 to poor reviews and lackluster sales. Todd Porter, former ministry student, exotic dancer and Origin employee, was to develop a game called Doppleganger, which was eventually cancelled. Romero's game was Daikatana . It was intended to be larger and grander in scale than any videogame ever made, and was heavily advertised as the game that would make you, the player, John Romero's "bitch."

    That Daikatana eventually sold 200,000 copies - a smashing success by some standards - is irrelevant. Cost

  53. Doom still the #1 game of all time? by TheBogBrushZone · · Score: 1

    According to one limited poll of 100 journalists and developers in 2001 it was. By no stretch of the imagination does it remain so. Even if you ignore the many more popular console games (Super Mario Bros for example still holds the official record as the best selling game of all time) Half-Life and its sequel are largely considered to have replaced Doom for the best PC game spot (and HL is the best-selling FPS) and The Sims remains the best-selling PC game overall.

    http://en.wikipedia.org/wiki/Computer_and_video_ga mes_that_have_been_considered_the_greatest_ever
    http://en.wikipedia.org/wiki/List_of_best_selling_ video_games

    There is no doubt that it was the leader and trend-setter in its genre and a fantastic game to boot but I think a little perspective is in order.

    --
    And behold, a command prompt and he who sat upon it, his name was shutdown and -h 3:11 followed with him
  54. Escapist website gets the prize by tehcyder · · Score: 1

    For being the worst designed one I have seen this year.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  55. Romero is by Anonymous Coward · · Score: 0

    Romero is a man who makes non-nintendo games. His games will be among those labeled as "old-skool" if that first-person-style bullshit doesn't stop soon. I blame him for the 3D-fps-ultra-omg-realizm boring games. Wake me up when he does the next tetris or something 2D that sells.

  56. A couple of questions by Rogerborg · · Score: 1
    1. Did you check that he actually got the names and rôles correct?
    2. While he was yakking with you, how much designing was he doing?
    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:A couple of questions by Jett · · Score: 1

      1) It seemed like he did - no one he talked to corrected him anyways.

      2) None at all, but I'm not sure if designing and giving a tour at the same time is really possible.

  57. John Romero's About To Bitch, Bitch, Bitch by elrous0 · · Score: 1
    Here, for those of you who didn't read it, I'll summarize the interview:

    John Romero: I'm very talented. My genius is misunderstood and under-appreciated. Every mistake I made in the past was somebody else's fault. Expect many more great things from me in the future.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  58. Once a tool, always a tool... by ThatComputerGuy · · Score: 1

    From rome.ro:

    As is customary, I'm wishing a happy birthday to Wolfenstein 3-D - he's 14 today!

    I'm still waiting for an awesome source port that takes advantage of DirectX9...... any takers out there? If so, please add multiplayer. :)


    DX9? What the fuck ever happened to GL? Hey Carmack, can you slap some sense into Romero? Make him your bitch if necessary..

    --
    XML is like violence. If it doesn't solve the problem, use more.
  59. Black & White by TheSlashFrog · · Score: 1
    I suppose gamers are so used to weak and stereotyped game stories, that they try to apply this simplistic "good or evil" criteria to everything related to games... especially Romero. Why is it so hard to believe he can be simultaneously: On top of that, he's apparently a real nice guy (according to most interviewers and gamers that ever contacted him) while still keeping the biggest ego in the world (Planet Romero).