I try to educate people on this very serious issue. When you kill yourself, you do NOT want to fail it. Your ceiling fan will likely not support your own weight, and you'll just crash to the floor with a fan on top of you.
If you have to hang yourself (say, no sharp objects around), You need to exploit leverage. Find a tree and throw a rope over it, and attach it to something heavy at the other end. In a pinch, you can always do this from another angle -- Wrap the rope around a bedpost(Futon style works best), and fall forward off the bed. You want to make it so all of your own weight is transferred through the rope, and is the only thing keeping you from falling.
"Is this a free speech issue? No, because your employer is not thwarting your right to post to your blog, even if you are fired. "
They arn't stopping you because they can't, but such a severe punishment is definately a free speech issue. Its the equiv of being tortured for publishing something. Sure they can't stop the publication, but they can strongly urge others to not do the same. And if you don't think cutting off a familys only source of income is tantamount to torture, you havn't seen most american familys.
Which is why I'm suprised no provider in the US has realised that they could provide better service and get free advertising by allowing unmetered transfer between its own customers. I use roadrunner in austin, If I wanted to send a file to someone else in austin, it goes at my normal upstream cap of 50kB/s. If I could get a good 500Kb/s or so, they arnt really hurting (The line to my house is easily capable of it, and if it never leaves roadrunners edge, they arn't paying for it..). And then the free advertising kicks in. If your local isp becomes essentially a giant lan thats able to route packets out, wouldnt you be more likely to get your friends to use the same service?
A) Probably because they are developing something at http://www.google.com/xml and they don't want to release it to the world until it's ready.
I probably should have been more specific./xml was their xml search results. It works fine and is only ip restricted because google is not open.
B) Because they don't want to be flooded by bots. If you want to have your bot use Google, they give out free SDKs that let you search from a bot as long as you have a key. The search keys are free for up to 1,000 searchs a day; behind that, they ask you to pay a small fee. They aren't doing this to make your life hard, they're doing it to make sure every spammer and script kiddie in existence doesn't flood their service.
Thats nice. Find me a method to use their sdk in ~3lines of perl and I might even use it, until then, its impractical. I've even written google parsing scripts in bash before(FWIW, it searched for mirrors to a file by finding links to the same filename, then sent HTTP HEAD requests to each link to sort by file size). Does the google SDK offer bash extentions? (Hint: no.)
Their SDK is just impractical for small/developing applications.
A good example of Google Calc is figuring out how long a download will take. Lets say your legal backups are a 2cd release( 700megabytes * 2), and you can get them at 250KB/s: Search for: ((700 megabytes *2) / 250 kilobytes) seconds
I'd really love a CLI version of the google calc to replace bc. I emailed googles idea box but never got a reply.
They care, they just havn't acted yet (After all, It's still beta, lets see what people can come up with so we know what we'll need to block when it goes live).
If you think google doesnt care about hacks on its service, Why is www.google.com/xml IP restricted? Why does any request to/search from a useragent with "LWP"(default for a perl script using LibWWW Perl, though configurable) in it get 403?
For those not familure with the console, the 3-5 are for switching to grenades. Mousewheel is for bunnyhopping(still possible, just harder), and the ducking is to exploit a bug to walk faster. While screwing around in matches pregame I'll sometimes use the mousewheel to exec a command quickly, eg
bind mwheeldown "drop;glock;slot2" to drop $16000 worth of $400 glocks while spinning around
Who's going to plan the roads? Foreigners? Who's going to provide the medical care? Foreigners? Who's going to plan the drinking water systems and make sure that the water is really clean? Where are the vaccines going to come from? Who's going to set this up? Where will medicines and prophylatics come from? Who's going to teach these? Who will be the teachers?
Though not all and not to the degree we have it now, We had most of that stuff before we had colleges.
You don't get it. My karma is maxed too. I just get ipbanned for firstposting at +2 3 times in a day and having them all modded to -1, and not even losing the bonus
Heavily bugged: That's a bit of an overstatement. The friends list doesn't work, but that's pretty much the only bug I can think of off the top of my head. I'm sure someone will point me to some 3 page buglist somewhere, but I haven't noticed anything but the friend's list, so the other "bugs" seem pretty irrelevant to me.
There are houndreds of thousands of people playing games on steam pretty much constantly. I'm sure not all of them are as lucky as you (and this is purely steam bugs, I'm ignoring game bugs that impact everyone as theyve been around for years and arnt going anywhere). I'm actually in the same camp as you, My steam has been fine ever since a few months into 1.6Beta, but I have plenty of friends who atleast monthly go through some odd steam related glitch that involves going through the basic steps (delete clientregistry.blob, restart steam).
Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here.
This is an interesting point -- Easily overcame by who? It might be harder for the software crackers to break, but they still did so without taking too much time. Once that happened, its just as easy for Joe Pirate to download a cracked steam-less copy of (halflife2 | condition zero | any hl mod) as it is for them to download any other game. Unless you mean online play, in which case its the same as any other cdkey based system -- Play on cracked servers without a valid key, or get a valid key from someone that doesnt use it anymore.
I have no idea how you're post was modded +4 insightful (especially with your second to last sentence being anything but on topic).
Karma is a joke. I've been ipbanned due to too many downmods longer than I've had to go without the karma bonus.
Steam isn't perfect for all users, but it serves its purpose. If you don't like it go into offline mode and never come back, otherwise boycott Valve games...
You can't go into offline mode without steam servers being up and you having a connection to them. My airforce friend was asking me for help cracking his friends legit copy of hl2 because he couldnt play it over in iraq.
Personally, I don't even dislike steam, I just think they should offer alternatives for their offline play rather than requiring steam. That, and having more than one auth server never hurts.
Re:Maybe you should read a book / the spec
on
The CSS Anthology
·
· Score: 1
"With CSS, I have to hard-code the logo's width, and I can't tell what that is, because it depends on the fonts being used."
Your logo is "cowlark.com" in text. Thats 11 elements(characters). You can just set the size as 11em, and the browser figured out how much 1em is based on the size of the font.
I certainly wouldn't. If microsoft has to sell anonymous data about my viewing habits to support a feature worth having, it wouldn't bother me in the least. TiVo does it and noone really cares. Maybe I'm weird, but I honestly don't care who knows what I'm watching. Oh nohs they'll find out i watched Real Sex eXXXtra!
Maybe some of the rendering code, but gameplay is still very quake1 like. Every player still has quake1 ammo attributes (cells/rockets/nails/shells) as you can see by doing a delta_stats in console on cs1.6 and probably other mods.
It's pretty apparent from a gameplay standpoint. In Quake2 to bunnyhop you had to run forward and strafe sideways. In Quake you could gain speed by just curving in the air-- Exactly the same way HalfLife does it (Except HL unregisters the +jump command if you're in the air, so you have to spam it within a frame or two of hitting the ground, rather than holding it in air like quake)
And as the valve-erc page I linked noted, the mapping tools are identical, and theres the whole timeline thing-> Quake1 : Jun 1996 [28 months from hl] Quake2 : Dec 1997 [13 months from hl] Half Life: Oct 1998
Which sounds like enough time to create all of HL?
http://www.btefnet.net/ has anything worth watching off major networks. (Lacks on the science/learning type shows, but oh well).
Its the only way I can watch 24. Not that I lack a tv or anything, but for a show that action packed, you cant miss any of it due to the network superimposing ads, weather warnings, previews for whats on next, or the network logo. Having no comercials and HDTV rips is a nice bonus too.
Exactly, but slashdot does not allow you to post through tor, thus forcing you to show your real ip (or that of a public proxy, which could very well be logging more)
Just remember to rsync it to an older IDE drive every 10 minutes or so. Still want a UPS (preferably one with atleast 10mins of battery..), but that would help minimize losses.
Except its impossible to prove someone was planning on buying an apple, and that they decieded to stop because of the article (not just after reading it, but as a direct result of it)
I try to educate people on this very serious issue. When you kill yourself, you do NOT want to fail it.
Your ceiling fan will likely not support your own weight, and you'll just crash to the floor with a fan on top of you.
If you have to hang yourself (say, no sharp objects around), You need to exploit leverage. Find a tree and throw a rope over it, and attach it to something heavy at the other end. In a pinch, you can always do this from another angle -- Wrap the rope around a bedpost(Futon style works best), and fall forward off the bed. You want to make it so all of your own weight is transferred through the rope, and is the only thing keeping you from falling.
HTH
"Is this a free speech issue? No, because your employer is not thwarting your right to post to your blog, even if you are fired.
"
They arn't stopping you because they can't, but such a severe punishment is definately a free speech issue. Its the equiv of being tortured for publishing something. Sure they can't stop the publication, but they can strongly urge others to not do the same. And if you don't think cutting off a familys only source of income is tantamount to torture, you havn't seen most american familys.
Which is why I'm suprised no provider in the US has realised that they could provide better service and get free advertising by allowing unmetered transfer between its own customers.
I use roadrunner in austin, If I wanted to send a file to someone else in austin, it goes at my normal upstream cap of 50kB/s. If I could get a good 500Kb/s or so, they arnt really hurting (The line to my house is easily capable of it, and if it never leaves roadrunners edge, they arn't paying for it..). And then the free advertising kicks in. If your local isp becomes essentially a giant lan thats able to route packets out, wouldnt you be more likely to get your friends to use the same service?
Doesn't work
A) Probably because they are developing something at http://www.google.com/xml and they don't want to release it to the world until it's ready.
/xml was their xml search results. It works fine and is only ip restricted because google is not open.
I probably should have been more specific.
B) Because they don't want to be flooded by bots. If you want to have your bot use Google, they give out free SDKs that let you search from a bot as long as you have a key. The search keys are free for up to 1,000 searchs a day; behind that, they ask you to pay a small fee. They aren't doing this to make your life hard, they're doing it to make sure every spammer and script kiddie in existence doesn't flood their service.
Thats nice. Find me a method to use their sdk in ~3lines of perl and I might even use it, until then, its impractical. I've even written google parsing scripts in bash before(FWIW, it searched for mirrors to a file by finding links to the same filename, then sent HTTP HEAD requests to each link to sort by file size). Does the google SDK offer bash extentions? (Hint: no.)
Their SDK is just impractical for small/developing applications.
A good example of Google Calc is figuring out how long a download will take.
Lets say your legal backups are a 2cd release( 700megabytes * 2), and you can get them at 250KB/s:
Search for:
((700 megabytes *2) / 250 kilobytes) seconds
I'd really love a CLI version of the google calc to replace bc. I emailed googles idea box but never got a reply.
They care, they just havn't acted yet (After all, It's still beta, lets see what people can come up with so we know what we'll need to block when it goes live).
/search from a useragent with "LWP"(default for a perl script using LibWWW Perl, though configurable) in it get 403?
If you think google doesnt care about hacks on its service, Why is www.google.com/xml IP restricted?
Why does any request to
Fuck google.
USA in specific, Civilization/humankind (that currently has it) in general.
My simple-ish cs config:
bind mouse1 +attack
bind mouse2 +special
bind mwheeldown +jump
bind mwheelup +duck
bind mouse3 weapon_smokegrenade
bind mouse4 weapon_hegrenade
bind mouse5 weapon_flashbang
For those not familure with the console, the 3-5 are for switching to grenades.
Mousewheel is for bunnyhopping(still possible, just harder), and the ducking is to exploit a bug to walk faster. While screwing around in matches pregame I'll sometimes use the mousewheel to exec a command quickly, eg
bind mwheeldown "drop;glock;slot2" to drop $16000 worth of $400 glocks while spinning around
Or bind mwheeldown +use and yell BEEP RUSH
Who's going to plan the roads? Foreigners?
Who's going to provide the medical care? Foreigners?
Who's going to plan the drinking water systems and make sure that the water is really clean?
Where are the vaccines going to come from?
Who's going to set this up? Where will medicines and prophylatics come from?
Who's going to teach these?
Who will be the teachers?
Though not all and not to the degree we have it now, We had most of that stuff before we had colleges.
You don't get it. My karma is maxed too. I just get ipbanned for firstposting at +2 3 times in a day and having them all modded to -1, and not even losing the bonus
Heavily bugged: That's a bit of an overstatement. The friends list doesn't work, but that's pretty much the only bug I can think of off the top of my head. I'm sure someone will point me to some 3 page buglist somewhere, but I haven't noticed anything but the friend's list, so the other "bugs" seem pretty irrelevant to me.
There are houndreds of thousands of people playing games on steam pretty much constantly. I'm sure not all of them are as lucky as you (and this is purely steam bugs, I'm ignoring game bugs that impact everyone as theyve been around for years and arnt going anywhere). I'm actually in the same camp as you, My steam has been fine ever since a few months into 1.6Beta, but I have plenty of friends who atleast monthly go through some odd steam related glitch that involves going through the basic steps (delete clientregistry.blob, restart steam).
Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here.
This is an interesting point -- Easily overcame by who? It might be harder for the software crackers to break, but they still did so without taking too much time. Once that happened, its just as easy for Joe Pirate to download a cracked steam-less copy of (halflife2 | condition zero | any hl mod) as it is for them to download any other game. Unless you mean online play, in which case its the same as any other cdkey based system -- Play on cracked servers without a valid key, or get a valid key from someone that doesnt use it anymore.
I have no idea how you're post was modded +4 insightful (especially with your second to last sentence being anything but on topic).
Karma is a joke. I've been ipbanned due to too many downmods longer than I've had to go without the karma bonus.
Steam isn't perfect for all users, but it serves its purpose. If you don't like it go into offline mode and never come back, otherwise boycott Valve games...
You can't go into offline mode without steam servers being up and you having a connection to them. My airforce friend was asking me for help cracking his friends legit copy of hl2 because he couldnt play it over in iraq.
Personally, I don't even dislike steam, I just think they should offer alternatives for their offline play rather than requiring steam. That, and having more than one auth server never hurts.
"With CSS, I have to hard-code the logo's width, and I can't tell what that is, because it depends on the fonts being used."
Your logo is "cowlark.com" in text. Thats 11 elements(characters). You can just set the size as 11em, and the browser figured out how much 1em is based on the size of the font.
I certainly wouldn't. If microsoft has to sell anonymous data about my viewing habits to support a feature worth having, it wouldn't bother me in the least. TiVo does it and noone really cares.
Maybe I'm weird, but I honestly don't care who knows what I'm watching. Oh nohs they'll find out i watched Real Sex eXXXtra!
Maybe some of the rendering code, but gameplay is still very quake1 like. Every player still has quake1 ammo attributes (cells/rockets/nails/shells) as you can see by doing a delta_stats in console on cs1.6 and probably other mods.
Yes.
Q2 or Q1?
It's pretty apparent from a gameplay standpoint. In Quake2 to bunnyhop you had to run forward and strafe sideways. In Quake you could gain speed by just curving in the air-- Exactly the same way HalfLife does it (Except HL unregisters the +jump command if you're in the air, so you have to spam it within a frame or two of hitting the ground, rather than holding it in air like quake)
And as the valve-erc page I linked noted, the mapping tools are identical, and theres the whole timeline thing->
Quake1 : Jun 1996 [28 months from hl]
Quake2 : Dec 1997 [13 months from hl]
Half Life: Oct 1998
Which sounds like enough time to create all of HL?
And the console commands being so similar.
Or just do the layout in ascii:
http://www.swedupe.com
http://www.geekboys.com
etc.
http://www.btefnet.net/ has anything worth watching off major networks. (Lacks on the science/learning type shows, but oh well).
Its the only way I can watch 24. Not that I lack a tv or anything, but for a show that action packed, you cant miss any of it due to the network superimposing ads, weather warnings, previews for whats on next, or the network logo. Having no comercials and HDTV rips is a nice bonus too.
Exactly, but slashdot does not allow you to post through tor, thus forcing you to show your real ip (or that of a public proxy, which could very well be logging more)
Slashdot of course does not allow posting through Tor. At best you get to post AC which is still trackable to you by ip.
Just remember to rsync it to an older IDE drive every 10 minutes or so. Still want a UPS (preferably one with atleast 10mins of battery..), but that would help minimize losses.
You must not browse the right Websites
Except its impossible to prove someone was planning on buying an apple, and that they decieded to stop because of the article (not just after reading it, but as a direct result of it)
Or your gun, unless you want to ask that kind man with a knife to wait while you dig out the key.