"Does XSL suffer the same cross-browser incompatibilities? This I don't know, and while I love CSS, if XSL was better at cross-browser homogenity(sic?) I could see that being a big feature."
A little, though it hasn't been as bad in my experience. But the beauty of XSL is you can transform it at the server end. I don't see why people act like you have to use one or the other, In my experience, its best to compliment eachother; Data goes in XML. XSL transforms XML data into XHTML for formatting(stripping out all of the fields it doesnt need to render, etc) CSS adds style to the XHTML (Adding all of the coloring and sizes)
Thats how I did it when I wrote my dir list script. Sorry, no links (host died a while back, no backup copies), but what it did was turned a dir listening into XML showingfilesize, name, date comment, mime type, etc. Then XSL would parse the XML dir list and find if it was random files, or all images. Random files would convert it into a standard looking(but themed with css to match my site) dir index. All images and it would turn that same xml into a thumbnail gallery.
Maybe if its the first time logging into the bank, otherwise your new cert won't match against the old bank cert, and I won't login. Some might, but they'd probably login if you just removed the SSL entirely.
Cheap Concord EyeQ models work fine as webcams, though good luck getting the angle right. Quality isnt as good as you'd hope, probably due to lighting, but it works. You can probably find them for about $40 at walmart.
Well, the beauty of it is it doesn't have to work in all browsers, it just has to not make the page look bad. Browsers shouldn't do anything based on the nofollow tag, only search engines. As long as google/msn/yahoo all respect whatever hack is used to insert it, it doesnt matter if some browsers dont understand it.
My intentions are having it inherited to any link inside a container set as no follow, so you don't have to replace each and every link with a ref=nofollow. Would save on both code complexity (no link mangleing), and html size (just one nofollow in the div or span that all of your comments are in)
Its just like the old >200 karma accounts (See sig11), once you get good karma, you can get banned for a month easier than you can lose the karma bonus. When I scored three First Posts in a day and they all had 3 downmods each, plus one reply downmodded 3 times, it triggers the autoban. I still had the karma bonus, I still could M2, but no posting from my ip.
]developer 1 ] mp_debug mp_debug:
bot: off
career: off
tutor: off
stats: off
hostage: off Firing: (game_playerspawn) World triggered "Round_Start"
] version Protocol version 47 Exe version 1.1.2.5/2.0.0.0 (cstrike) Exe build: 10:30:39 Jul 28 2004 (2834)
I don't have my old copy of the cstrike leak, but check the nfo referencing bots at http://www.nforce.nl/index.php?m=nfo&id=77098
screenshots of 1.6beta with bots in it: http://www.cstrike.co.nz/image.dyn?image=828, 2&des c=1.6+scoreboard http://www.cstrike.co.nz/image.d yn?image=825,2&des c=1.6+bot+options Or, just look at the CS update history; http://www.steampowered.com/platform/update_histor y/Counter-Strike.html Click on September 09, 2003 (The day CS1.6 went final)
The mod downs arnt for disinformation, its because of my association with gnaa. Mods think that they can actually impact someone, not realising that anyone that wants to can ride the karma cap by just posting the most obvious comment people will agree with as soon as a story goes live.
I agree, people don't realise Trek's always been inconsistent with itself. See TOS klingons vs future klingons. See any one-off race on TNG that became a main race on DS9 (Trills, Bajorans, Breen)
Actually, they were first in CS1.6 up until the night the beta went final, then they were removed not to be seen until further leaks. You can still see references to them all over cs, both in the code (look through the dlls), in the debug stuff (mp_debug), in titles.txt, etc.
This is the same bot thats been in there since the beta, just always disabled. Download the original leak and you'll note the bots are fully functional. It would be different if they even tested it during this time, but instead they just use it to buy time so they can pretend to be doing something good for the community, when instead theyre just rationing out what little they have.
I'd like a livecd that mounts all drives and starts scanning them for the common install directory of games so it could then pick up on your quake, UT, ET, D3, or any other game that has linux bins, then run it with the (hopefully faster) linux binaries.
Maybe include the shareware versions of all quakes, but scan all disks for the full pak files and use those if it finds them
Not have to, Can. You either boot the cd to play, or you install the game like normal. Theres no reason you couldnt do both. Of course this only applies to dvd games, as swapping out 5 cds to play hl2 would not work well.
I'd just like more configurable netcode. Q3 is probably the most reliable (well, next to Q1, But considering the added complexity of the models its understandable). CounterStrike is pretty much unplayable if someone on the other team is on a bad connection. They skip around very hard to hit, yet can still kill you all the same. As someone who even relied on the sv_unlag that allows dialup players to play for years, I say get rid of supporting dialup users. Its not fun to play on dialup. Its not fun to play against dialup. Stop making it easier to play with a bad connection than a good one.
Probably not, but theres also tons of people like me, who get bored out of their mind with your average WW2 game(And lets face it, there are a lot). Then RTCW came around and threw some zombies and a flame thrower in the mix, and made a fun game rather than an interactive documentary.
"even 20 years from now when 1TB MP3 players are $100 on pricewatch. With that kind of storage, why would you bother compressing the music?"
Because assuming prices are the same relationally to now, you could compress all of your music and it would fit on a 500gig mp3 player, which would presumably be half as expensive.
So you use raw TIFFs for all of your images? We're already far past the point where we need to compress images, yet I've never seen any web page use anything other than jpegs/gifs (and the assorted.bmp.jpeg because someone thought you could convert a file by renaming it, but that doesnt count)
Just because you have the extra space doesnt mean you should waste it. If you have the space for N lossless objects, and you can compress them at 50% (low compared to mp3/ogg), you free up half the disk.
"hile I do agree with you, its not like it would be that hard to track these people down. The very core nature of spamming demands some level of locatability. After all, they're selling products. Just subpoena the names of the people that the penis enlargement pill wholesaler has hired to advertise for them (force their cooperation with the threat of an accessory charge), and then prosecute the spammers into the dirt."
Prosecute them with what? Commiting legal mail based advertising?
Prosecuting them once caught is why we want it illegal.
Havok can do that now, its just not feasable on the machines we use now. Currently you can create a wooden structure with 'real' boards that when taken appart, it falls entirely accurately. But to do so to every object in even a single room would create a massive load on your processor. I expect the tech will advance within the next 10 years to the point where at the least, dual cpu is standard for gaming, and one cpu can be used for more dedicated physics work. Maybe even an onboard FGPA or two that can be reprogrammed as part of loading the game to work as a physics coproessor or a facial expression engine like the PS2 has.
You do realise that webbrowsers can access local files, and even make connections to local webservers that refuse to connect to outside clients, right?
"There's just this one problem with the ratio-based things. See, as bittorrent is fundamentally a peer-to-peer application, there is no way (at least not now) to report upload/download statistics reliably."
sure there is. Make trackers link together to share all stats, and maybe give each client its on secureid type system (or just use the standard user/password style)
"Does XSL suffer the same cross-browser incompatibilities? This I don't know, and while I love CSS, if XSL was better at cross-browser homogenity(sic?) I could see that being a big feature."
A little, though it hasn't been as bad in my experience. But the beauty of XSL is you can transform it at the server end.
I don't see why people act like you have to use one or the other, In my experience, its best to compliment eachother;
Data goes in XML.
XSL transforms XML data into XHTML for formatting(stripping out all of the fields it doesnt need to render, etc)
CSS adds style to the XHTML (Adding all of the coloring and sizes)
Thats how I did it when I wrote my dir list script. Sorry, no links (host died a while back, no backup copies), but what it did was turned a dir listening into XML showingfilesize, name, date comment, mime type, etc. Then XSL would parse the XML dir list and find if it was random files, or all images. Random files would convert it into a standard looking(but themed with css to match my site) dir index. All images and it would turn that same xml into a thumbnail gallery.
Maybe if its the first time logging into the bank, otherwise your new cert won't match against the old bank cert, and I won't login. Some might, but they'd probably login if you just removed the SSL entirely.
Cheap Concord EyeQ models work fine as webcams, though good luck getting the angle right. Quality isnt as good as you'd hope, probably due to lighting, but it works. You can probably find them for about $40 at walmart.
Google Cache works just fine.
For those afraid to click: http://64.233.167.104/search?q=cache:gy9PbZ-8NicJ
Well, the beauty of it is it doesn't have to work in all browsers, it just has to not make the page look bad. Browsers shouldn't do anything based on the nofollow tag, only search engines. As long as google/msn/yahoo all respect whatever hack is used to insert it, it doesnt matter if some browsers dont understand it.
My intentions are having it inherited to any link inside a container set as no follow, so you don't have to replace each and every link with a ref=nofollow. Would save on both code complexity (no link mangleing), and html size (just one nofollow in the div or span that all of your comments are in)
Why not make it so you could apply it to the parent element? Eg,
<div rel="nofollow">
[insert comments here]
</div>
So that even custom apps can easily add it?
Because it would take a massive ammount of resources, and SA would need to be rewritten to fit with googles index format.
Its just like the old >200 karma accounts (See sig11), once you get good karma, you can get banned for a month easier than you can lose the karma bonus. When I scored three First Posts in a day and they all had 3 downmods each, plus one reply downmodded 3 times, it triggers the autoban. I still had the karma bonus, I still could M2, but no posting from my ip.
screenshots of 1.6beta with bots in it:
http://www.cstrike.co.nz/image.dyn?image=828
http://www.cstrike.co.nz/image.
Or, just look at the CS update history; http://www.steampowered.com/platform/update_histo
Click on September 09, 2003 (The day CS1.6 went final)
The mod downs arnt for disinformation, its because of my association with gnaa. Mods think that they can actually impact someone, not realising that anyone that wants to can ride the karma cap by just posting the most obvious comment people will agree with as soon as a story goes live.
I agree, people don't realise Trek's always been inconsistent with itself. See TOS klingons vs future klingons. See any one-off race on TNG that became a main race on DS9 (Trills, Bajorans, Breen)
Thanks.
-Me, my mom, and my dad.
Actually, they were first in CS1.6 up until the night the beta went final, then they were removed not to be seen until further leaks. You can still see references to them all over cs, both in the code (look through the dlls), in the debug stuff (mp_debug), in titles.txt, etc.
This is the same bot thats been in there since the beta, just always disabled. Download the original leak and you'll note the bots are fully functional. It would be different if they even tested it during this time, but instead they just use it to buy time so they can pretend to be doing something good for the community, when instead theyre just rationing out what little they have.
Call me when they do something new.
I'd like a livecd that mounts all drives and starts scanning them for the common install directory of games so it could then pick up on your quake, UT, ET, D3, or any other game that has linux bins, then run it with the (hopefully faster) linux binaries.
Maybe include the shareware versions of all quakes, but scan all disks for the full pak files and use those if it finds them
Not have to, Can.
You either boot the cd to play, or you install the game like normal. Theres no reason you couldnt do both.
Of course this only applies to dvd games, as swapping out 5 cds to play hl2 would not work well.
I'd just like more configurable netcode. Q3 is probably the most reliable (well, next to Q1, But considering the added complexity of the models its understandable).
CounterStrike is pretty much unplayable if someone on the other team is on a bad connection. They skip around very hard to hit, yet can still kill you all the same. As someone who even relied on the sv_unlag that allows dialup players to play for years, I say get rid of supporting dialup users. Its not fun to play on dialup. Its not fun to play against dialup. Stop making it easier to play with a bad connection than a good one.
Probably not, but theres also tons of people like me, who get bored out of their mind with your average WW2 game(And lets face it, there are a lot).
Then RTCW came around and threw some zombies and a flame thrower in the mix, and made a fun game rather than an interactive documentary.
"even 20 years from now when 1TB MP3 players are $100 on pricewatch. With that kind of storage, why would you bother compressing the music?"
Because assuming prices are the same relationally to now, you could compress all of your music and it would fit on a 500gig mp3 player, which would presumably be half as expensive.
So you use raw TIFFs for all of your images? We're already far past the point where we need to compress images, yet I've never seen any web page use anything other than jpegs/gifs (and the assorted .bmp.jpeg because someone thought you could convert a file by renaming it, but that doesnt count)
Just because you have the extra space doesnt mean you should waste it. If you have the space for N lossless objects, and you can compress them at 50% (low compared to mp3/ogg), you free up half the disk.
"hile I do agree with you, its not like it would be that hard to track these people down. The very core nature of spamming demands some level of locatability. After all, they're selling products. Just subpoena the names of the people that the penis enlargement pill wholesaler has hired to advertise for them (force their cooperation with the threat of an accessory charge), and then prosecute the spammers into the dirt."
Prosecute them with what? Commiting legal mail based advertising?
Prosecuting them once caught is why we want it illegal.
Havok can do that now, its just not feasable on the machines we use now. Currently you can create a wooden structure with 'real' boards that when taken appart, it falls entirely accurately. But to do so to every object in even a single room would create a massive load on your processor. I expect the tech will advance within the next 10 years to the point where at the least, dual cpu is standard for gaming, and one cpu can be used for more dedicated physics work. Maybe even an onboard FGPA or two that can be reprogrammed as part of loading the game to work as a physics coproessor or a facial expression engine like the PS2 has.
You do realise that webbrowsers can access local files, and even make connections to local webservers that refuse to connect to outside clients, right?
"There's just this one problem with the ratio-based things. See, as bittorrent is fundamentally a peer-to-peer application, there is no way (at least not now) to report upload/download statistics reliably."
sure there is. Make trackers link together to share all stats, and maybe give each client its on secureid type system (or just use the standard user/password style)