Slashdot Mirror


Bot for CS: Source to be Released

quan74 writes "The folks at Valve have announced that "The official Counter-Strike Bot will be released for Counter-Strike: Source on Monday (January 17th)." This is great news for those of us that have been anxiously awaiting the feature." The new CS bots have been enhanced with some improved pathing, a better understanding of the foibles of grenades, and a more human-like attention system. Details on the bots available on the forums.

71 comments

  1. Bad news for cheaters by Kithraya · · Score: 2, Informative

    Now those of us who are sick of aimbot users, speed hackers and other kinds of cheaters have an alternative besides spending half an hour finding a cheat-free server. So these poor bastards won't have nearly as many fair players to abuse.

    1. Re:Bad news for cheaters by AlexMax2742 · · Score: 2, Interesting

      No, then they'll blame things on the bots.

      "Holy shit, no huuman player could have gotten that headshot, the bots must have been cheating!!!11111"

      Honestly, bots can't really compare to a good true online experience, especially in team based games. Howeveer, like you said, they're probably the next best thing.

      I wonder if the behavior of the bots will change based on radio communication. "Team, fall back", "Roger That" That might be an intuitive way to 'control' your teammates without having to go through a seporate bot commands menu.

      But in the name of all that is holy, I hope that bots are only for local servers and not playable on the internet. Or if they do, have a 'hasbots' dmflag that one can filter out. I can't tell you how many times I found a server that was playing my favorite Q3A map only to find out that it was filled with bots.

      --
      I'm the guy with the unpopular opinion
    2. Re:Bad news for cheaters by delus10n0 · · Score: 5, Informative

      These bots were first featured on Counter-Strike: Condition Zero, and they're actually very smart. They do respond to radio commands, most of the time. Each bot has it's own stats (bravery, teamwork, skill, etc.) -- if he has a low teamwork score, he's more likely to ignore your commands and just do his own thing.

      Also, these bots can work online, as far as I know. I too hope there will be some way to filter them out. I hate loading up Unreal Tournament 2003/2004 and finding a nice low ping server, only to discover all the other players are bots.

      --
      Not All Who Wander Are Lost
    3. Re:Bad news for cheaters by Film11 · · Score: 1

      Yeah they were good except for one thing: grenades. They threw them at the first side of enemy or just within the first few seconds of the round at the wall which resulted in either a) the bots death or b) the bots death and lots of others being harmed/killed due to FF being on. They weren't very good followers either. Saw an enemy go round a corner and say "I've lost him". Sometimes it would just degrade down to a simple cat and mouse game at which time I would kill the bots in a fury!

      --
      ):
    4. Re:Bad news for cheaters by bryhhh · · Score: 2, Informative

      There isn't a filter for them at the moment, but even if it isn't added, the server dialog in steam shows a "B" icon next to servers which are running bots (see the 2nd column in the image I've linked to), so you can easily tell which server to avoid if you don't want bots in your online game.

    5. Re:Bad news for cheaters by irc.goatse.cx+troll · · Score: 1

      Actually, they were first in CS1.6 up until the night the beta went final, then they were removed not to be seen until further leaks. You can still see references to them all over cs, both in the code (look through the dlls), in the debug stuff (mp_debug), in titles.txt, etc.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    6. Re:Bad news for cheaters by PaganRitual · · Score: 1

      ... if he has a low teamwork score, he's more likely to ignore your commands and just do his own thing.

      is that a low 'teamwork' score or a high 'just like playing with real people' score?

    7. Re:Bad news for cheaters by duncangough · · Score: 1

      The bots in Condition Zero were quite good at that, they use the radio heavily and act on it too.

      Playaholics : Lightning Pool : Free online pool game

  2. Good old PA by evil-osm · · Score: 0

    Here is PA's take on the new bot.

    --


    E.

    Never rub another man's rhubarb - The Joker
    1. Re:Good old PA by Alizarin+Erythrosin · · Score: 2, Insightful

      How about a link to the comic that'll work after Wednesday?

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
  3. Source? by Reorax · · Score: 4, Funny

    You'd think I would've learned by now that just because a story has the words "Counterstrike" and "Source", it doesn't mean that Counterstrike's source code has been released or anything like that. But no, I get my hopes up every time.

    --
    This sig is only here so people stop skipping the last lines of my posts.
    1. Re:Source? by Make · · Score: 1

      *agree* the title reads: "Bot for CS" and "Source to be Released". *sigh*

    2. Re:Source? by Anonymous Coward · · Score: 0

      Agreed. The Source engine must be one of the worst-named thingies in gaming today.

    3. Re:Source? by jZnat · · Score: 1

      I doubt they would ever release the source to Source, but they do have some fun SDK's available for your, uhm, desires.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    4. Re:Source? by Lisandro · · Score: 1

      Seriously. I understood that Valve was releasing the source for the CS bots... for a good two minutes i was baffled. "VALVE is releasing source?!?! Weeeeeeeeeeeee!"

    5. Re:Source? by gweedoz · · Score: 1

      Do you think maybe they named it that way to confuse searches for the source code that was leaked onto the net? It would sure make a google search a bit harder.

  4. No license mentioned? by Anonymous Coward · · Score: 0

    I'm trying to work out if this is free software or "shared source" like Microsoft's stuff - ie you can download the Bot for CS's source, but you can't actually do anything with it. None of the links really answer that, they just talk about the Bot itself.

    1. Re:No license mentioned? by Scooter · · Score: 1

      In a feat of unbridled stupidity, Valve named their new game engine "Source" causing confusion on a scale unimagined since Microsoft thought "hmm what shall we call our new SQL server product?", and Ford thought: "'Ka' - that's a great name for a car!"

      Really, it ranks right up there with their previous gaff "Our games are Powered by Steam". Righto.

  5. sounds fun, but... by sw33tjimmy · · Score: 2, Funny

    can the bots say things like 'haha ur ghey', 'pwned', and 'newbee fag' while spraypainting your dead body with a large phallis... and more importantly, will they teabag my corpse? Those are the classic points that make me cherish CS most of all. :/

    --
    Get Virtual.
    1. Re:sounds fun, but... by Quill_28 · · Score: 1

      > teabag my corpse?

      Enlighten me.

    2. Re:sounds fun, but... by sw33tjimmy · · Score: 2, Informative

      teabag (v)

      Definition:
      The art of squatting repeatedly over a corpse in one of many popular action PC games, as to simulate the act of receiving scrotal/oral sex.

      --
      Get Virtual.
    3. Re:sounds fun, but... by Quill_28 · · Score: 1

      Some things are better left unknown.

    4. Re:sounds fun, but... by SkyWalk423 · · Score: 1

      Agreed, but you did ask...

  6. Bot ranking by Anonymous Coward · · Score: 0

    I remember hearing a while ago (When the bots were available for CS 1.6 for free) that they were among the smartest bots for a game, ranking in at #2 with Unreal Tournament bots being #1. I'm glad that they finally brought them back without requiring one to own CS: Condition Zero.

  7. aimbot by Anonymous Coward · · Score: 1, Funny

    Does this mean people will stop emailing and asking "how do i get ur aimbot to work in cs"?

    aimbot = AIM bot, not aiming bot.

    1. Re:aimbot by Anonymous Coward · · Score: 0

      dude, where do i find aimbot at? i wanna prove to my friend who is a developer that they do exist.

  8. Thanks valve, next time try some lube. by irc.goatse.cx+troll · · Score: 1, Troll

    This is the same bot thats been in there since the beta, just always disabled. Download the original leak and you'll note the bots are fully functional. It would be different if they even tested it during this time, but instead they just use it to buy time so they can pretend to be doing something good for the community, when instead theyre just rationing out what little they have.

    Call me when they do something new.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  9. Cheaters by Quill_28 · · Score: 3, Interesting

    So I just got Half-Life 2 and played a little CS: Source over the weekend.

    How common are cheaters?

    And how do you know.

    For instance, I died early in a round and follow one of the players with a high score. I noticed he head shot someone even though it looked to me like he was off.

    The other person(who had the highest score) said he is sick of cheaters and left soon after.

    Later I followed the "cheater" and he wasn't doing so good, missing plenty of people.

    And I have also been accused of cheating though I never have?

    1. Re:Cheaters by lemkepf · · Score: 5, Interesting

      That is the question that may never be answered. "How good of a score do you have to have to be considered a cheater?"

      I know for a fact i've been accused of a cheater and by most accounts I suck. I have noticed that i play in spurts. One round i'll be 4-15, the next i'll be 15-1. Sometimes it depends on your teammates, or the lack of teamwork on the other side. The type of weapon (auto-snipers...) or the map itself.

      I play on a group of servers that usually brings in high quality gamers and you rugularliy see 20-2 scores. (and my 4-15...) I have to say though that not one of them is a cheater.

      And about the "headshot and it didn't even look close..." issue; CS:S has some bad hit boxes and will dole out random headshots. It sucks, i know. From compiling some stats on those servers it's usually 1 in 4 kills is a headshot. Also, it could be lag that you made it look like he was way off, but in reality could be right on.

      Oh yea, and cheaters aren't that prominent. Stay away from non-admined servers. Usually when there is an active community around the server they have admins in there cleaning out the cheaters. Also, People just like to complain... "He is 20-1, he must be a h@x0r" when in reality he's just that damm good.

    2. Re:Cheaters by Abhorsen · · Score: 1

      AS he said there is no really way to tell. I joind a server last night where the TS went round in one big group of 10 and CT's split up every time. Team work was no exsitant. In the end i had to auto snip just to get some kills as soon as my socre went up i was accused of cheating. I dont think cheaters are as coman as people think. You just have to be having a good game to be acused of cheating these day's.

    3. Re:Cheaters by Poseidon88 · · Score: 2, Informative
      I don't think they're as common as some people like to think. I play a fair amount, but I'm no CS junkie. In my experience the people who have the highest scores are the ones that have every tiny little detail of the map committed to memory. They know where all the hiding spots are and they know what paths you are likely to take. They know how to move and aim to maximize their accuracy while reducing their chances of taking a hit. They also tend to use the voice comms and work as a team.

      The result is that less experienced players get thrashed constantly. I've been on both sides of the thrashing, and I'm not convinced I've ever seen anyone cheating.

    4. Re:Cheaters by superpulpsicle · · Score: 1

      I am good with literally every fps game... except on CounterStrike. I get pwned like no tomorrow, every server, every time.

      There has to be cheaters all over! Honestly I have never played a fps so long and sucked with so little improvement.

    5. Re:Cheaters by Quill_28 · · Score: 1

      Alright, I am older(married 3 kids) and ok at CS.
      I don't have enough time to become an excellent player nor do I want to spend the time.

      I value teamwork and will work together within a team.

      I just play for fun. I prefer the teams to be as even as possible.

      Any good servers you know of?

    6. Re:Cheaters by lemkepf · · Score: 2, Interesting

      HardGaming
      HardFought.org
      Just to warn you thought... these are pretty high caliber servers.

    7. Re:Cheaters by brkello · · Score: 1

      I've always been really good at FPSs. I get banned from CS servers all the time for "hacking" and "cheating". The sad thing is, my brother is much much better than me. Some people are just really good at bursting at the head...so number of head shots shouldn't be it. I know how frustrating it can be playing against someone good. When my brother gets an AWP, sometimes it is ridiculous how quickly he can take me and the rest of my team down. Most people would ban him right away...but I stand behind him and watch him...he is just good.

      I think the best way to spot a cheater is when they do really stupid things, but are able to kill well. Like if they don't know how to defuse a bomb, don't know a common map, and are running strange and then shifting to an odd angle to kill. It is almost impossible to tell a good player who is cheating though. Sound is so powerful in this game. I can put head phones on and point to exactly where you are walking through a wall or floor. There are cheaters out there....but I agree...much less than people think.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Cheaters by Mufasa3245 · · Score: 1

      Sometimes getting headshots when it looks like you 'miss' is cheating, but it can often be other things too.

      Everytime you fire there is a 'cone' of error because the guns aren't always perfect and different guns have different accurace, obviously.

      There is also the possibility of latency and mismatches between your client, their client, and the server so things may not quite appear correct.

      --
      Mufasa http://www.firetiger.net/
    9. Re:Cheaters by 88NoSoup4U88 · · Score: 1
      Don't be so naive :

      I'm hardly the guy screaming out "You f*cking cheater!" at everyone with a high score, but there are -alot- of cheaters around (maybe less so now VALVe has announced to detect cheats, but only ban a few weeks later, as not to 'warn' the cheater-community of detected cheats).

      The best way to find out 'how to detect cheats' is to ... Download a cheat for yourself, and give it a try (be careful, as you're risking a one-year-ban if it's a detected cheat) :

      Allthough I really hate cheaters, having used a wallhack/aimhack myself (on a private server, with bots) , i -know- what to look for.

      Still, I won't be screaming "Cheater!" to someone I suspect of using a hack ; I keep the honor to myself, and just leave the server.

    10. Re:Cheaters by Some_Llama · · Score: 1

      Cheaters are pretty common but the situation has gotten a little better.

      The easiest cheaters to spot are aimbotters, when the cursor jumps immediately to a persons head and kills them in one shot (then jumps to the next head and kills them, repeat, repeat) that's an obvious cheater.

      The other kind of aimbot continually scans for players and will jump to any enemy players on the screen and start firing.. the way to tell these are by the way the curosr "jerks" around the screen when there ae no enemies present, and then it will jump to a player as soon as an enemy is spotted... it looks like the player has parkinson's disease.

      The hardest cheat to spot is wallhacking, only because you can use sound to tell where people are and this looks a lot like a person can "see" the player through a wall.

      The best I have found to tell if someone is wallhacking is to look for a time the person knew where the enemy was but had no visual or audio clues... like no sound was made but the person changed direction and met him at a corner just at the right time... this method of course is the most time intensive.

      I can usually spot a aimbot in about 3 minutes, wallhacks take about 10 to truely confirm.

  10. Marvelous by ASkGNet · · Score: 2, Interesting

    Valve has finally created an AI that passes the Turing test.

    Is it just me, or the agitated fanbase doesn't know the difference between non-deterministic state machines (which is essentially what these bots are) and AI?

    1. Re:Marvelous by Propagandhi · · Score: 1

      Hate to burst your bubble, but the "fanbase" you've seen on their forums is mostly 12-17 year olds and the only "CS" they know is, well, Counter-Strike..

      The only video game AI that I can remember meeting the formal definition were the pets in Black and White. Not that there's anything wrong with that, devs shouldn't waste their time producing a fully cognitive being simply to play CS (hell, I barely think while I blast away, why should the bots bother?)

    2. Re:Marvelous by ASkGNet · · Score: 1

      If you haven't noticed, my comment was sarcastic
      Apparently sarcasm does NOT transfer well over the internet

  11. Anxious? by mothlos · · Score: 1
    Was there any real reason that this feature should cause anxiety? Was it seriously rumored to be vaporware? Was there a lot of worry that it would suck?

    Or, perhaps, you were eager for it to be released.

    1. Re:Anxious? by Xenolith · · Score: 1

      Picking nits, are we?

      --

      Journal
  12. Great news by Graywolf · · Score: 0, Troll

    This is great news for those of us that have been anxiously awaiting the feature.

    You don't say! What an informative sentence!

  13. I'm a newb, but... by TheVidiot · · Score: 1

    how do you play with bots? I only get a Find Servers, or Create Server option...

    1. Re:I'm a newb, but... by Xenolith · · Score: 1

      The bots haven't been released yet... later today.

      --

      Journal
    2. Re:I'm a newb, but... by sw33tjimmy · · Score: 1

      you have to create a server. if you don't want anyone else playing with you, just add a password and make sure to enable the bots and put in the number of bots you want to play with.

      --
      Get Virtual.
  14. Running cheat by Uber+Banker · · Score: 1

    Is pretty easy to spot - just see someone running at warp speed to the extent they've knifed the other teams 2 seconds after spawn.

  15. Favorite CS:S Maps? by BTWR · · Score: 0, Offtopic
    Here are my favorite CS:S maps. What are yours?

    de_chateau: Great map - defend the house as a CT with great defensive positions, in which you defend from an elevated position. As a terrorist, you can only break a good CT team if you work together to penetrate their defenses. I used to love cs_mansion, but this map seems like a better version of that.

    de_prodigy: Is this a new map to source? Maybe I missed it on CS 1.6, but it's a great map with an "Aliens" feel to it (i.e. enclosed base) with a good amount of nooks and crannies to keep it fun.

    de_dust: Need I say more? Still a classic map.

    Any comments? Your favorite maps/most disliked?

    1. Re:Favorite CS:S Maps? by Lisandro · · Score: 1

      When i played CS a lot, i was very fond of de_nuke and de_italy. Prodigy is also fun to play, and no, it's not new. I played it on CS 1.5

    2. Re:Favorite CS:S Maps? by sw33tjimmy · · Score: 1

      I think my favorite map is Assault, but they've really watered it down since CS went retail. The beta version of CS_assault used to have a sign with the name 'Weaver' on it, and all the hostages were black. i chose to laugh at it, despite being an idaho resident. we're not all gun-toting arians, contrary to popular belief.

      there was another... I think it was called cs_seige... but the ct's started on the far side of a canyon while the t's started in a parking garage. I used to love that map, too.

      --
      Get Virtual.
    3. Re:Favorite CS:S Maps? by Quill_28 · · Score: 1

      seige sucked.

      All the t's would just get awps, hated that map

    4. Re:Favorite CS:S Maps? by sw33tjimmy · · Score: 1

      hrm... i might have the names mixed up... was seige the weaver house? i can't remember, now. it's been too long (the last time i played CS seriously was when you could zoom with the M4)

      --
      Get Virtual.
    5. Re:Favorite CS:S Maps? by Anonymous Coward · · Score: 0

      I miss M4 zooming too. And the ultra-killer early-version MP5.

      cs_militia is the house with the black hostages. I didn't enjoy this one as much as I would have liked to, it just seems oddly laid out. You spend too long looking for the last T in nooks and crannies.

      cs_seige is the one with the canyon. I loved it.

      Some of my favourites are maps that were in early distros of CS but were later pulled and replaced by the standard ones we have now. I miss assault to bits, but I friggen love cobble. Dust 1 and 2 also have warm places in my heart.

      CS has managed to become one of the biggest games of all time many times over. Well done guys.

    6. Re:Favorite CS:S Maps? by Anonymous Coward · · Score: 0

      Oh yeah, and oilrig! That one needs to come back too.

    7. Re:Favorite CS:S Maps? by code-e255 · · Score: 1

      de_piranesi de_torn (I'm not sure if this one's in CS:S) cs_backalley (again, not sure if this one's in CS:S) de_dust2 (even though it's a bit over-played) Those are some great maps too. :)

    8. Re:Favorite CS:S Maps? by sw33tjimmy · · Score: 1

      wow, yeah i was waaaay off. militia and seige... assault must have been the one with the warehouse, right?

      --
      Get Virtual.
    9. Re:Favorite CS:S Maps? by krudler · · Score: 0

      chateau is a great map, the best is cs_rio!!! It's a custom map, so not everyone has played it. Lots of places to hide, small so there's lots of killing. Rio is an old school map though. I know its possible, but does anyone know how to get the old maps to run on the new engine? I know they did it with all of halflife, for hl:source, and I played a bunch of maps that are the same as the old versions, (chateau, piranisi...)

  16. The hitboxes are still weird. by Polarism · · Score: 1

    I've gotten to a point where I can usually break even on kills/deaths and occasionally luck out with a 2:1 or 3:1 round.

    I've noticed though, that unless you've memorized every single possible camping position and all of the normal routes people take from point A to point B, most of the encounters are pure luck, where whoever snags the hitbox for a headshot first wins.

    There are people much more skilled than us of course, who know exactly how to aim and where to aim to produce those headshots much more often, as well as being much better at jumping all around and anticipating what semi-n00bs and n00bs are going to do in a firefight.

    Stuff is still a bit strange though, I cannot for the life of me figure out how some people can be nearly 100% accurate with the sniper rifles, VERY RARELY missing, while I can sit there all fucking day and never hit a damn thing.

    Shotgun at range is also a bit fucked up, as with the deagle, they're so accurate it's scary.

    --
    All your base are belong to Google.
    1. Re:The hitboxes are still weird. by Worminater · · Score: 1

      its easy to know just about every little spot someone will hide in in a map. especially in a pub. And alot of people just play waaaaay too much:)

  17. CS bites ass by pieisgood · · Score: 1

    This game is the same thing over and over and over again with a fanbase from hicksville USA and the KKK I can never go into a server and not hear someone say "queer" "fag" "gay" "nigger" "spic" "jew" What a shitty game. This is the most intellegent thing I have ever seen a bot say "Boom lol" that saying something?

    --
    Eat sleep die
    1. Re:CS bites ass by strikethree · · Score: 1

      I have run various Counter Strike servers for several years. It is true that keeping the riff raff off is tough, but if you have a dedicated clan with good admins running a server, you will find less of those KKK types hanging around. Feel free to drop by and visit on my servers. Clan ESREVER.

      strike

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    2. Re:CS bites ass by Anonymous Coward · · Score: 0
      intellegent uh...

      Just FYI : Admins can disallow certain words from being used (they are filtered out) : So if you are joining servers where this immature shit is happening ; Just leave, and go find yourself a another (monitored) server

    3. Re:CS bites ass by sw33tjimmy · · Score: 1

      I've always wondered, where exactly is Hicksville, USA? I am pretty sure it's just a few miles north of 'pretentious pricksville', but I was hoping for a little clarification.

      Also, it's nice to know that there are absolutely no racists in the metropolitan areas of the US. That makes it much easier to blame all of America's ugliness on a few people you've never met, nor ever will. Well, if only we could all aspire to live in a big city where there is no such thing as hatred...

      --
      Get Virtual.
  18. Ooh! by TitusC3v5 · · Score: 2, Funny

    Almost as good as the real thing...

    --
    And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
  19. crimony... by sw33tjimmy · · Score: 1

    these bots cheat worse than humans do. anyone else getting his/her ass handed to him/her on 'normal'? my best run was 5 kills total.

    --
    Get Virtual.
  20. Inter-bot competition? by lcllam · · Score: 1

    Has anyone ever hooked up an arena and invited a bunch of bot developers to go at each other, sort of like an AI-based deathmatch? Never mind the in-game bots, as they generally suck. I'm talking about fan built bots.

    1. Re:Inter-bot competition? by Anonymous Coward · · Score: 0

      I once had a duel with a friend programming starcraft AI scripts. It was rather fun, but we did a few hours of work only to find out that his crashed after building a supply depot and mine worked flawlessly for a 3 zelot rush and killed him.

  21. Why was this post flagged troll? Mod Parent Up by Sodade · · Score: 1

    Unless it is a blatant lie, I think that it is pretty interesting...

    1. Re:Why was this post flagged troll? Mod Parent Up by irc.goatse.cx+troll · · Score: 1
      ]developer 1
      ] mp_debug
      mp_debug:
      bot: off
      career: off
      tutor: off
      stats: off
      hostage: off
      Firing: (game_playerspawn)
      World triggered "Round_Start"

      ] version
      Protocol version 47
      Exe version 1.1.2.5/2.0.0.0 (cstrike)
      Exe build: 10:30:39 Jul 28 2004 (2834)
      I don't have my old copy of the cstrike leak, but check the nfo referencing bots at http://www.nforce.nl/index.php?m=nfo&id=77098

      screenshots of 1.6beta with bots in it:
      http://www.cstrike.co.nz/image.dyn?image=828, 2&des c=1.6+scoreboard
      http://www.cstrike.co.nz/image.d yn?image=825,2&des c=1.6+bot+options
      Or, just look at the CS update history; http://www.steampowered.com/platform/update_histor y/Counter-Strike.html
      Click on September 09, 2003 (The day CS1.6 went final)

      The mod downs arnt for disinformation, its because of my association with gnaa. Mods think that they can actually impact someone, not realising that anyone that wants to can ride the karma cap by just posting the most obvious comment people will agree with as soon as a story goes live.
      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx