1) This is a slow news day 2) Researchers need to go out a little, stretch out their legs, breath some fresh air and start thinking about USEFULL things?
Well I don't really know, but didn't Nintendo do their own stuff up until the GameCube? So Sony could have wanted to do that.
But anyway, Sony has been telling everyone until their ears bleed that they're making the Cell processors/technology/thingy for almost two years now, so someone would have to be pretty clueless if he or she thought that Sony would ask nVidia for a whole GPU.
As I said in another post, Sony may be interrested in knowing more about how to implement vertex and fragment shading efficiently in a GPU, since they probably never have done it themselves. But thinking that they would have nVidia make the whole GPU is just wishfull thinking.
can you imagine the outcry if Little Billy saw a game with a holographic image of a girl's breasts bouncing <sarcasm>Yeah, it's sooooo much worse than seeing some guy with gun pointed at someone else.</sarcasm>
I just don't get it. What's more harmfull? Breasts or guns? Last time I checked, nobody got hurt from a pair of breasts.
While Sony is developping their own GPU for the PS3, there was no doubt of that in my mind, they may be asking nVidia some sort of insights on vertex and fragment shading, since Sony has probably never implemented that kind of feature into hardware. So maybe they would ask nVidia to design some hardware to stick vertex and fragment shading to their cell processor. Sony may have deep pockets and a big workforce, if they realize that they don't have the resource of competences to deliver fast and cheap vertex and fragment shading hardware, they might turn to some people who do that for a living. Whether nVidia is a good company to turn to is another debate.
... or the problem with the xbox over Japan is exactly that, western games? I don't think that this method of throwing more money at the problem will resolve it, especially with games like Outlaw Volleyball. Since the Japanase are suckers for special editions (see all the incarnations and skins for GBA), why not re-release DOA:Extreme Volleyball in Japan, since it's the most popular Xbox title over there, in a silver box with a hologram of one of the girls breasts bouncing up and down? I'm sure the Japanese will be all over it like Ben Affleck on a stripper.
Maybe the Segway uses 2 AAs every half an hour. So bringing the batteries around wouldn't be too heavy. Look how much power it can give to a Gameboy advance. I wouldn't be surprised.;)</just kidding>
You start doing things you didn't know you could do This is exactly what obcessive gamblers have been doing for years. They pull off bold moves, INCLUDING selling their house, car and clothes to fuel their gambing habit.
Interresting points you provide here. Of course, that works only if you own a wireless keyboard and mouse. I don't understand what you mean by HTPC tough.
By cumbersome I meant that you have to move the whole computer when you want to play games on your TV (unless your computer is in the same room as the home theater).
I'm not sure what you mean by HTPC, but I suppose you mean a PC with wireless keyboard and mouse which work via a reciever powerfull enough to be used over long distances. The thing is, what you're mentionning is interresting only if you have a computer with wireless connections. Unfortunately, and I'm sure most of people have a setup similar to mine, my computer doesn't have wireless inputs, and when I want to bring it to the living room, I have to unplug mouse, keyboard, screen, network, TV cable, speakers, etc. I then bring the mouse and the keyboard back to the living room, plug them back in. When I decide that i've played enough, I bring everything back and have to go behind my desk and plug everything back in.
But again, if you're computer is in the same room as the home theater, good for you.:) Pesonnaly, I move my Xbox from my bedroom to the home theater sometimes and find it great since I only have to bring the box, power cord and controller. No adapter needed, since the HDTV adapter is hooked-up to the home theater and I have a SVHS adapter to plug the box on my PC. (and still waiting for an official VGA adapter that's not only doing field doubling of the SVHS signal, but produces a real 480P signal and higher)
I get your point. The picture is bound to be of higher resolution on a PC. But I prefer the "console experience" to PC gaming. I prefer gaming via a gamepad, sitting on my couch in front of a screen 6 to 10 feet away from me then playing with a keyboard and mouse looking at a picture about two feet. Sure, you can plug you computer of a TV, or even better, a projector or 50 inch HDTV, but it's pretty cumbersome compared to the simplicity of a console. And don't forget that after playing, you'll have to bring back that computer to your room or wherever you use it normally. Also, it's fun to have a few friends over your house and play games together. Sure you can do that on the net, but personnaly I prefer having the person next to me then a few blocks away.
(yes, they are... remember that most games are still interlaced, so you have an effective resolution of ~250 lines, versus 768 (1024x768) - 1200 (1600x1200) lines on a PC You obviously haven't played on the Xbox. The only game I know of that is not at least in 480P is Splinter Cell, and that's pretty understandable since their lighting is the best I have ever seen in a game, console or PC, (except for Doom3) and since they must be using shadow maps to produce this level of realism it must take a LOT of GPU power.
Otherwise, Xbox games all look stunning in 480p goodness (okay, maybe not Robocop). Couple that with a home theater and an 80 inch screen (screw flatscreen HDTVs, HD projectors are the best for home theaters and cheapter than HDTVs), and you'll have an experience you're very unlikely to reproduce with a computer. That's why I don't play games on my PC anymore.
Have you seen the videos from someone solving it? The link is in one of the posts. She looks at the cube before solving it and them flips the faces really quickly. She is almost not looking at the cube. So I imagine some people go the extra step and memorizes the positions of the colors.
including solving the cube with one hand and blindfolded. Too easy. Let's see how they do blinfolded with their hands crossed behing their back wearing boxing gloves.
The problem with this, or course, you see in games like Splinter Cell; Sam's running, or jumping, or rolling, or shooting. But he can't really run into a jump, miss, land, roll into a shooting stance and start peeling off rounds. Sorry to burst your bubble, but in the article they clearly mention that Sam was hand animated, not motion captured.
Kaydara makes an animation package supporting all the major file formats (Maya, 3ds, XSI, Lightwave) and is meant to do only one thing, which it does really well : animating your characters. It's also one of the really good motion capture packages. It has motion blenders, inverse kinematics, the works. I've seen this software run and it's really amazing. You can take the skeleton of a 4 foot monkey with long arms and map it to a tyranosaurus rex who has little arms for example and the animaton will scale realisticly and with minimal effort. You can even put your own keyframes over the motion captured data and the when you have finished keyframing a small portion of the animation you can have it blend back with the original motion captured data, so the animation is never disjoint.
I think those kind of deals are being done to revive the interest in a game that has sold many copy but doesn't anymore. It has to have sold at least a million copies tough, according to Microsoft. Since games like Splinter Cell and Halo are still selling like hot cakes, there's no need to lower the price in order to raise the consumer interrest in these games. I for one wasn't interrested in buying Splinter Cell since there are so many games I want for my Xbox that are coming in the next months (Sudeki, Halo 2, Project Gotham Racing 2, Half-Life 2, X-Files : Resist or Serve (fan boy of that show and proud of it:D )....). Now paying 49.99$ for Splinter Cell doesn't really interrest me, but if it was platinum, I'd buy it. Well, I WOULD HAVE bought it, since I got my used copy off eBay for 20.51 with shipping anyway and it's working as new.:)
... with the fact the Office 2003 files should be in XML format and be parsable by anyone who wants to. What's the point if the file is encrypted?
1) This is a slow news day
2) Researchers need to go out a little, stretch out their legs, breath some fresh air and start thinking about USEFULL things?
Damn, you beat me at doing the necessary DNF joke. :)
Well I don't really know, but didn't Nintendo do their own stuff up until the GameCube? So Sony could have wanted to do that.
But anyway, Sony has been telling everyone until their ears bleed that they're making the Cell processors/technology/thingy for almost two years now, so someone would have to be pretty clueless if he or she thought that Sony would ask nVidia for a whole GPU.
As I said in another post, Sony may be interrested in knowing more about how to implement vertex and fragment shading efficiently in a GPU, since they probably never have done it themselves. But thinking that they would have nVidia make the whole GPU is just wishfull thinking.
can you imagine the outcry if Little Billy saw a game with a holographic image of a girl's breasts bouncing
<sarcasm>Yeah, it's sooooo much worse than seeing some guy with gun pointed at someone else.</sarcasm>
I just don't get it. What's more harmfull? Breasts or guns? Last time I checked, nobody got hurt from a pair of breasts.
While Sony is developping their own GPU for the PS3, there was no doubt of that in my mind, they may be asking nVidia some sort of insights on vertex and fragment shading, since Sony has probably never implemented that kind of feature into hardware. So maybe they would ask nVidia to design some hardware to stick vertex and fragment shading to their cell processor. Sony may have deep pockets and a big workforce, if they realize that they don't have the resource of competences to deliver fast and cheap vertex and fragment shading hardware, they might turn to some people who do that for a living. Whether nVidia is a good company to turn to is another debate.
... or the problem with the xbox over Japan is exactly that, western games? I don't think that this method of throwing more money at the problem will resolve it, especially with games like Outlaw Volleyball. Since the Japanase are suckers for special editions (see all the incarnations and skins for GBA), why not re-release DOA:Extreme Volleyball in Japan, since it's the most popular Xbox title over there, in a silver box with a hologram of one of the girls breasts bouncing up and down? I'm sure the Japanese will be all over it like Ben Affleck on a stripper.
Maybe the Segway uses 2 AAs every half an hour. So bringing the batteries around wouldn't be too heavy. Look how much power it can give to a Gameboy advance. I wouldn't be surprised. ;)</just kidding>
I meant a Slashdot poll. :)
Not a story. :)
You start doing things you didn't know you could do
This is exactly what obcessive gamblers have been doing for years. They pull off bold moves, INCLUDING selling their house, car and clothes to fuel their gambing habit.
Bad analogy.
...but since I played video games with the TV volume so loud in just negated the effects.
You mean like Windows Media Center? I imagine you that you don't necesseraly need Window Media Center to operate a HTPC.
Anyway, thanks, I'll look into that. Seems interresting. And I'll go on the forum you talked about.
Interresting points you provide here. Of course, that works only if you own a wireless keyboard and mouse. I don't understand what you mean by HTPC tough.
:)
By cumbersome I meant that you have to move the whole computer when you want to play games on your TV (unless your computer is in the same room as the home theater).
I'm not sure what you mean by HTPC, but I suppose you mean a PC with wireless keyboard and mouse which work via a reciever powerfull enough to be used over long distances. The thing is, what you're mentionning is interresting only if you have a computer with wireless connections. Unfortunately, and I'm sure most of people have a setup similar to mine, my computer doesn't have wireless inputs, and when I want to bring it to the living room, I have to unplug mouse, keyboard, screen, network, TV cable, speakers, etc. I then bring the mouse and the keyboard back to the living room, plug them back in. When I decide that i've played enough, I bring everything back and have to go behind my desk and plug everything back in.
But again, if you're computer is in the same room as the home theater, good for you.
Pesonnaly, I move my Xbox from my bedroom to the home theater sometimes and find it great since I only have to bring the box, power cord and controller. No adapter needed, since the HDTV adapter is hooked-up to the home theater and I have a SVHS adapter to plug the box on my PC. (and still waiting for an official VGA adapter that's not only doing field doubling of the SVHS signal, but produces a real 480P signal and higher)
I get your point. The picture is bound to be of higher resolution on a PC. But I prefer the "console experience" to PC gaming. I prefer gaming via a gamepad, sitting on my couch in front of a screen 6 to 10 feet away from me then playing with a keyboard and mouse looking at a picture about two feet. Sure, you can plug you computer of a TV, or even better, a projector or 50 inch HDTV, but it's pretty cumbersome compared to the simplicity of a console. And don't forget that after playing, you'll have to bring back that computer to your room or wherever you use it normally. Also, it's fun to have a few friends over your house and play games together. Sure you can do that on the net, but personnaly I prefer having the person next to me then a few blocks away.
It was the god in the game, sending Behemoths to eliminate all the infidels!
(yes, they are... remember that most games are still interlaced, so you have an effective resolution of ~250 lines, versus 768 (1024x768) - 1200 (1600x1200) lines on a PC
You obviously haven't played on the Xbox. The only game I know of that is not at least in 480P is Splinter Cell, and that's pretty understandable since their lighting is the best I have ever seen in a game, console or PC, (except for Doom3) and since they must be using shadow maps to produce this level of realism it must take a LOT of GPU power.
Otherwise, Xbox games all look stunning in 480p goodness (okay, maybe not Robocop). Couple that with a home theater and an 80 inch screen (screw flatscreen HDTVs, HD projectors are the best for home theaters and cheapter than HDTVs), and you'll have an experience you're very unlikely to reproduce with a computer. That's why I don't play games on my PC anymore.
Have you seen the videos from someone solving it? The link is in one of the posts. She looks at the cube before solving it and them flips the faces really quickly. She is almost not looking at the cube. So I imagine some people go the extra step and memorizes the positions of the colors.
including solving the cube with one hand and blindfolded.
Too easy. Let's see how they do blinfolded with their hands crossed behing their back wearing boxing gloves.
... then it means it's really forever.
The problem with this, or course, you see in games like Splinter Cell; Sam's running, or jumping, or rolling, or shooting. But he can't really run into a jump, miss, land, roll into a shooting stance and start peeling off rounds.
Sorry to burst your bubble, but in the article they clearly mention that Sam was hand animated, not motion captured.
Kaydara makes an animation package supporting all the major file formats (Maya, 3ds, XSI, Lightwave) and is meant to do only one thing, which it does really well : animating your characters. It's also one of the really good motion capture packages. It has motion blenders, inverse kinematics, the works. I've seen this software run and it's really amazing. You can take the skeleton of a 4 foot monkey with long arms and map it to a tyranosaurus rex who has little arms for example and the animaton will scale realisticly and with minimal effort. You can even put your own keyframes over the motion captured data and the when you have finished keyframing a small portion of the animation you can have it blend back with the original motion captured data, so the animation is never disjoint.
... I just want GOOD games. I don't care if the character is an andrygenous shark or Mario! If the game is good, I'll play.
I think those kind of deals are being done to revive the interest in a game that has sold many copy but doesn't anymore. It has to have sold at least a million copies tough, according to Microsoft. Since games like Splinter Cell and Halo are still selling like hot cakes, there's no need to lower the price in order to raise the consumer interrest in these games. I for one wasn't interrested in buying Splinter Cell since there are so many games I want for my Xbox that are coming in the next months (Sudeki, Halo 2, Project Gotham Racing 2, Half-Life 2, X-Files : Resist or Serve (fan boy of that show and proud of it :D )....). Now paying 49.99$ for Splinter Cell doesn't really interrest me, but if it was platinum, I'd buy it. Well, I WOULD HAVE bought it, since I got my used copy off eBay for 20.51 with shipping anyway and it's working as new. :)
Exactly. It's a shame that since this was posted as an AC is was modded a zero.