As an avid Puerto Rico player, I have to say that "No, I didn't think that at all"... where do rats come into Puerto Rico? Are you referring to goods spoilage after a captain round? I'd always put that down to oxidation/rotting, but I guess rats would do it too...
The clip is actually two takes cleverly edited together, because they had so much trouble trying to get the entire thing to work in one continuous take.
I can only recommend the games I own or have played a bit - good info on boardgamegeek.com for all of these:
Power Grid - good for 4 players (2 hours) Puerto Rico - good for 3-5 players (1.5 hours) Goa - involving 'solitaire' for 4 players (1.5 hours) Maharaja - better with 4 or 5 players, but I haven't played enough of this yet... Acquire - oldie but a goodie - 4 players+ Modern Art - good with 4 or 5, 1 hour max. Citadels - Card game. can support over 7 players. 1 hour per game, roughly.
I've also really enjoyed playing Princes of Florence and Tigris & Euphrates.
Settlers of Catan doesn't really compare to some of these games like Puerto Rico or Power Grid, it's too simplistic and random in my opinion.
There's a nice front-end called Codeviz that 'writes' the graphs for Graphviz to render, and lets you filter symbols based on regular expressions. I find it pretty useful on C source - can't comment on other languages.
I've used Octave for digital filter design and general purpose mathematics. As a previous Matlab user, it makes a nice alternative when price is an issue. With some care and practice, you can make nice plots using gnuplot too.
Emit? Are those active ultrasound ones? Why not just use a passive IR-detector? I don't think they emit anything at all, do they? Most home-security detectors are passive IR I believe.
Initially, and not too long ago, people made use of these sorts of things to do water cooling. It's only recently that 'kits' and purpose-built equipment has become available. The hobby hasn't matured enough for this to become 'old skool' yet...
Yes, you can cool below ambient. Haven't you heard of a peltier? However if you cool below ambient you need to make special provisions for condensation.
Perhaps I'm blind, or don't know how to use that thread interface properly, but I couldn't find any explanation from Linus why it's been rejected. There doesn't seem to be a single post in that thread from him at all. Only discussion amongst other prominent kernel hackers about complexity, size, conflicts with -mm patches, etc.
It's not an iPod knock-off - it's better in many ways. If it was a true knock-off, it would only run on battery for a few hours and be all touchy-feely.
I agree completely - H120 owners got completely shafted when this promised feature turned out to be the lemon that is in v1.60. It now seems development on new H120 firmware has been halted, so we're stuck with those small gaps. I sincerely hope the Rockbox project works out well for the H120 - as soon as my warranty expires I'll be all over it.
Ironic really, since I recall PowerMacs often had a paperclip hole to eject a stuck floppy disk, and the button near the floppy drive that *looked* like the disk eject button was really the power button. I'm sure everyone who used a PowerMac has been stung by that at least once!
I agree totally - I've had mine for 10 months and it's never locked up, never lost a file, never had a problem at all. Battery is still good as new. The only issue I have is the lack of true gapless playback, but I've got used to the micro-gaps between tracks so it's not a showstopper.
You might want to make sure you mount the H120 filesystem with the option 'shortname=win95' otherwise you'll have syncing issues with folders like 'U2', 'ABC' but not 'Abc' - weird eh? Took me ages to work that one out.
Also, the gapless playback in firmware version 1.60 is laughable. No need to explain why - see misticriver.com.
Probably not - realtime operating systems are primarily for embedded systems, not desktop systems. Think 'if this task doesn't run in the next NN microseconds then [hundreds of people will die]/[millions of dollars will be lost]/[the software will crash]/[bad things will happen]/[etc]'...
This isn't so bad - it might mean companies don't have to ban these devices outright if they have a way of preventing them from interfacing with their network. Implementation issues aside, I'd rather listen to music at work with my DAP, even if I can't hook it up to my workstation, than have to sit all day listening to the hum of fans blowing, the beeps from detected bit errors, inane colleague conversation and random cellphone activity.
Well, whenever I think of Half Life I think of 'mods' - or was there a game prior that really started the modding thing? HL was pre-UT wasn't it? Hmmm, not sure.
I didn't realise Deer Hunter sold so well - is that all that makes it a milestone?
Their timeline is odd. There's Deer Hunter but not Half Life? I'd be hard pressed to find anyone I know who would consider Deer Hunter to be a gaming 'milestone' but nobody would claim HL wasn't I'm sure.
I can't find any mention of Elite. How can this be a complete history if it doesn't include Braden and Bell's groundbreaking space combat and trading simulation? I'm not sure about the date but I think it was first published in 1984 on the Acorn BBC. Various ports and sequels as well as many games inspired by the original have been written, but none were as revolutionary. For the first time, players were able to invest 'progress' in their games. Rather than single (sometimes long) sessions shooting/running/collecting more and more points in an effort to beat their previous best, Elite pioneered the concept of a persistent session and the idea of the 'save game'.
As an avid Puerto Rico player, I have to say that "No, I didn't think that at all"... where do rats come into Puerto Rico? Are you referring to goods spoilage after a captain round? I'd always put that down to oxidation/rotting, but I guess rats would do it too...
The clip is actually two takes cleverly edited together, because they had so much trouble trying to get the entire thing to work in one continuous take.
Commonwealth readers may be more familiar with Heath Robinson (1872-1944) than Rube Goldberg (1883-1970).
I can only recommend the games I own or have played a bit - good info on boardgamegeek.com for all of these:
Power Grid - good for 4 players (2 hours)
Puerto Rico - good for 3-5 players (1.5 hours)
Goa - involving 'solitaire' for 4 players (1.5 hours)
Maharaja - better with 4 or 5 players, but I haven't played enough of this yet...
Acquire - oldie but a goodie - 4 players+
Modern Art - good with 4 or 5, 1 hour max.
Citadels - Card game. can support over 7 players. 1 hour per game, roughly.
I've also really enjoyed playing Princes of Florence and Tigris & Euphrates.
Settlers of Catan doesn't really compare to some of these games like Puerto Rico or Power Grid, it's too simplistic and random in my opinion.
There's a nice front-end called Codeviz that 'writes' the graphs for Graphviz to render, and lets you filter symbols based on regular expressions. I find it pretty useful on C source - can't comment on other languages.
Yeah, the continuity person really stuffed up big time.
I've used Octave for digital filter design and general purpose mathematics. As a previous Matlab user, it makes a nice alternative when price is an issue. With some care and practice, you can make nice plots using gnuplot too.
I'm just curious (not trolling or being obnoxious) to know what you mean by a 'clean language'? Few exceptions to the syntax? Looks tidy?
Emit? Are those active ultrasound ones? Why not just use a passive IR-detector? I don't think they emit anything at all, do they? Most home-security detectors are passive IR I believe.
Much like how metacrawler work(s|ed?). I found that quite powerful in it's time.
"Everything that can be invented has been invented." Charles H. Duell, Commissioner, US Patent Office, 1899.
Initially, and not too long ago, people made use of these sorts of things to do water cooling. It's only recently that 'kits' and purpose-built equipment has become available. The hobby hasn't matured enough for this to become 'old skool' yet...
Yes, you can cool below ambient. Haven't you heard of a peltier? However if you cool below ambient you need to make special provisions for condensation.
Perhaps I'm blind, or don't know how to use that thread interface properly, but I couldn't find any explanation from Linus why it's been rejected. There doesn't seem to be a single post in that thread from him at all. Only discussion amongst other prominent kernel hackers about complexity, size, conflicts with -mm patches, etc.
It's not an iPod knock-off - it's better in many ways. If it was a true knock-off, it would only run on battery for a few hours and be all touchy-feely.
I agree completely - H120 owners got completely shafted when this promised feature turned out to be the lemon that is in v1.60. It now seems development on new H120 firmware has been halted, so we're stuck with those small gaps. I sincerely hope the Rockbox project works out well for the H120 - as soon as my warranty expires I'll be all over it.
Ironic really, since I recall PowerMacs often had a paperclip hole to eject a stuck floppy disk, and the button near the floppy drive that *looked* like the disk eject button was really the power button. I'm sure everyone who used a PowerMac has been stung by that at least once!
I agree totally - I've had mine for 10 months and it's never locked up, never lost a file, never had a problem at all. Battery is still good as new. The only issue I have is the lack of true gapless playback, but I've got used to the micro-gaps between tracks so it's not a showstopper.
You might want to make sure you mount the H120 filesystem with the option 'shortname=win95' otherwise you'll have syncing issues with folders like 'U2', 'ABC' but not 'Abc' - weird eh? Took me ages to work that one out.
Also, the gapless playback in firmware version 1.60 is laughable. No need to explain why - see misticriver.com.
FYI, There's currently an (early) effort to support Rockbox for the iRiver H120 DAP.
Probably not - realtime operating systems are primarily for embedded systems, not desktop systems. Think 'if this task doesn't run in the next NN microseconds then [hundreds of people will die]/[millions of dollars will be lost]/[the software will crash]/[bad things will happen]/[etc]'...
This isn't so bad - it might mean companies don't have to ban these devices outright if they have a way of preventing them from interfacing with their network. Implementation issues aside, I'd rather listen to music at work with my DAP, even if I can't hook it up to my workstation, than have to sit all day listening to the hum of fans blowing, the beeps from detected bit errors, inane colleague conversation and random cellphone activity.
Well, whenever I think of Half Life I think of 'mods' - or was there a game prior that really started the modding thing? HL was pre-UT wasn't it? Hmmm, not sure.
I didn't realise Deer Hunter sold so well - is that all that makes it a milestone?
Their timeline is odd. There's Deer Hunter but not Half Life? I'd be hard pressed to find anyone I know who would consider Deer Hunter to be a gaming 'milestone' but nobody would claim HL wasn't I'm sure.
I can't find any mention of Elite. How can this be a complete history if it doesn't include Braden and Bell's groundbreaking space combat and trading simulation? I'm not sure about the date but I think it was first published in 1984 on the Acorn BBC. Various ports and sequels as well as many games inspired by the original have been written, but none were as revolutionary. For the first time, players were able to invest 'progress' in their games. Rather than single (sometimes long) sessions shooting/running/collecting more and more points in an effort to beat their previous best, Elite pioneered the concept of a persistent session and the idea of the 'save game'.