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User: iannn

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Comments · 35

  1. Re:Quake Physics on Quakeworld Physics Captured in Quake3 · · Score: 1

    to me bunnyhopping has always felt more like actually running in the game than +forward ever has. when you run for REAL (a funny idea for /.ers) you aren't almost perfectly level, just swaying side to side a little bit. the height changes of someone actually running much more closely resemble strafe jumping and bunnyhopping than the creeping along currently implemented. and for anyone who plays much quake 2 or 3 NOW, strafe jumping completely makes the game, just as much as the weapons and maps do.

    as for making strafe jumping look cool/regular, all they have to do is make the maximum jump height waist - chest high and then sync up the player's feet so they run instead of hopping.. easy.

    on another note strafe jumping makes the game more realistic in another way.. it's harder to shoot while strafe jumping, while just running regular makes no difference.

  2. Re:"Not Good"? on Foam Shot Causes Damage to Shuttle Mockup · · Score: 0, Redundant

    i would hate to be sitting in the international space station right now.

  3. Re:How was this I,M. sent? on RIAA Chats With Song Swappers · · Score: 1

    Does anyone know the username the RIAA used? Would it be possible to pre-emptively block them?

  4. Re:3D, not desktop on Women Need Larger Screens for Desktop Navigation? · · Score: 1

    bleh, people look around in fps games because there are usually a number of different ways people could attack them. everyone who plays a lot knows the levels by heart anyway. and no one could ever use a fov of 180, or even anything close because it makes it soo much harder to aim. your target becomes half as large. a lot of people do use 100-115 though. also many people lower fov's to get better aim, at least in ut and ut2003 where you always hear people before you see them anyway. that tactic never became popular in quake.

  5. Re:lets be more acurate on Women Need Larger Screens for Desktop Navigation? · · Score: 1

    this should be modded up, it's an important point

  6. Re:A little bit ironic on Hacker Leaks Unreleased CERT Reports · · Score: 1

    no, cause then they'd get slashdotted.

  7. Re:Starcraft still R0x0rs! on PC Baangs In America · · Score: 1

    you think cs doesn't take strategy? so what if played from beta 3 - 1.1, you probably sucked.

  8. Re:Surely it depends if the game is playable on Can Independent Game Developers Survive? · · Score: 2, Interesting

    iD software only has 17 employees, and only 2 work on the engine. that's almost small enough to be "independent", and look at them.

  9. Re:Finally, a decent frame rate. on GeforceFX (vs. Radeon 9700 Pro) Benchmarks · · Score: 1

    no, framerate makes a difference for jump height. it has to do with rounding error accumulation. in quake 3 92, 120, 140, and 170 are around the best framerates. here's the post i ripped this from: http://www.quake3world.com/ubb/Archives/Archive-00 0001/HTML/20000822-3-015173.html he posted the C++ program to read his heights. with one of these new cards you could r_picmap the graphics down and get 400 fps, you could get around 300 with the geforce 3

  10. Re:Will life survive again? on Magnetic Poles May Be About To Flip · · Score: 1

    die?