Doom 3 Deathmatch At QuakeCon 2003
SifuDave54 writes "There's a press release via Yahoo! reporting that id will bring DOOM 3 to QuakeCon 2003! - 'QuakeCon attendees will have the chance to play DOOM 3's four-player Deathmatch on a level co-developed by id Software and U.K.-based developer Splash Damage, Ltd. Splash Damage has most recently worked with id Software on Wolfenstein: Enemy Territory, and will be co-developing DOOM 3's multiplayer levels.' I wish I could go..."
have u even tried RTCW: ET. its more than running round shooting baddies, you have different classes with differnet roles and abilities. You need teamwork and skill to win a level. It blows crap like UT2k3 out of the water.
There is no god
[...] on a level co-developed by id Software and U.K.-based developer Splash Damage, Ltd. Splash Damage has most recently worked with id Software on Wolfenstein: Enemy Territory [...]
So it looks like Doom 3 will have buggy multiplayer with blatant imbalances while never being patched. Hopefully the single-player game is a little better.
"God is a comedian playing to an audience too afraid to laugh." -Voltaire
The games not out yet and I'm already owned
-"The early bird catches the worm, but the late bird sleeps the most"
The longer you wait the higher the expectation is going to be, call me mr 'glass-half-empty' but i have this weird feeling in the pit of my stomach that this game will definatly not own all my base.
It will be wicked to actually see a level and see what all the hype and build up has been but at the end of the day we will all buy it just becuase it is doom3 no matter how it plays.
For gut never lies, and at the moment it is saying, leave work, kill the database and go home.
I know this will be trolled but i just know it will suck after all this time
Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
UT2K3 may not be the greatest game, but it spawned deathball ( http://www.deathball.net ) , which takes the fps to a fpsg (first person sports game) , i know it may not be everyones cup of tea (its very socceresque) but its a much more absorbing game for the gamer whos fed up of the usual shoot shoot win, shot shoot die monotomy of first person games.
My current experience with these guys leads me to believe they are the reason Doom3 has been delayed I play their mod Q3F (quake3 fortress) and they only update their site every 7 months or so and it takes them about a year or two to come out with a patch. They make maps that are pretty but suck for gameplay and have bad fps i hope they are getting wiser i havent played ET since i have 56k at home but i just hoped they had learned something
This also leads me to believe that the game might launch earlier than reports have said. If Carmack is willing to let kids play it in a sanctioned event, it must be near ready to ship. Could this mean that they will also be releasing a demo at the event? Perhaps only to attendees?
its all speculation, but who cares, its fun to.
I want 2D games back.
I'm going to name my company Strafe Jump
A chance to play 4 player deathmatch? Wow! Seriously vanilla dm is pretty much dead these days because most people have grown tired of the rehashed gameplay. I think most people are looking forward to D3 on a new engine/atmosphere level. I think when D3 finally comes out it'll be hot at first but once the newness wears off and if it's only vanilla dm/ctf people will tire of it quickly.
If the mod community comes out with the normal quake type mods then it will extend the life of D3. Rocket Arena D3, Instagib D3, and the like. ID would really do themselves a favor by putting vehicles in D3 because these days it's become the norm and makes for better gameplay. I still say Q2 is their best game to date.
You aren't free to do anything, until you've lost everything.
I have a feeling that the 4 player Doom 3 multiplayer is not going to be anything like the fast paced action of Wolfenstein: ET. If Doom 3 is about atmosphere, lurking down hallways, being scared out of your head, and since the multiplayer is limited to 4 players, I think that means it's going to be a very different experience.
And in anycase, it's all BS until you actually play the damn game!
Deathball, is, like everything else in UT2K3, unoriginal. AFAIK, it was originally in TFC for half-life. I am unsure if the original Team Fortress for Quake 1 had it, but it wouldn't surprise me, as all things good cometh from quake.
Is that anything like Murderball? I'm pretty sure that came out of QuakeTF, but it was more recent than the vast majority of things most people think of as coming from QuakeTF (though not so much more recent that UT2k3 could've beaten it).
-PainKilleR-[CE]
Off-topic, but, is there any good new FPS that has multiplayer-cooperative? I miss those Doom/Duke Nukem days where we were on a mission together...
I'm not the devil.. just his advocate.
try serious sam 2, or sven coop mod for HL. zquake even supports coop single player quake
Remember good old Doom II deathmatch? On many, many maps, the game was more of a "cat and mouse" game, with only 4 players max and some really huge maps once you got past level 10 or so. I don't think that kind of multiplayer would be very popular with most people though.
Axis static defense strategies can nearly always be defeated by the proper Allied class mix and proper teamwork.
Medics (after they get enough XP) are too powerful. Likewise for panzerfaust wielders. Weapons like the machinegun, mortar, and flamethrower are only useful in a few situations.
High-rank medics are quite powerful, and a popular class choice, but medics alone cannot win a map. Their self-healing and adrenaline abilities make them no more powerful in a short sharp firefight than a top-rank engineer, who has bonus grenades and a flak jacket.
Panzerfaust soldiers are limited in several ways: the heavy weapons server cap, the low number of pf tubes issued per ammo box, slowness in moving with a heavy weapon equipped, and the class-specific-skill recharge rate. The latter two disadvantages are somewhat reduced as XP is gained, but only heavy weapons XP counts toward those. There's also the 2-second firing delay with the panzerfaust, during which the firer is quite vulnerable.
The machinegun is the cornerstone of playing defense, if you have some backup. The panzerfaust (or an engineer with rifle grenades) is how you defeat a well-placed machinegunner. The mortar is great if you have good field ops spotting, or if you have worked out bearings and elevations for your favorite firing points and targets in advance.
But more importantly is the bullshit XP system they've implemented. If you're playing a three-map campaign and you join towards the end, you're faced with opponents who have skills much higher than you. Don't even bother playing a six-map campaign unless you start from the beginning.
See, what you are missing is this: it's a team game. So you have opponents who are pumped up? You also have teammates that are buffed. You can make a valuable contribution to the team's success regardless of your current XP level, once you know the map well.
-- Jeff Paulsen
First of all Carmack is still fuming PISSED that
an ATI tech let that e3 demo get loose on the net.
They have been very friendly towards NVidia since.
Second of all, they ALWAYS release a demo before
the retail game comes out. Remember Doom3? How
about RTCW ET? They'll release a Doom3 multiplayer
demo, and probably a single player demo that they'll
watch like hawks for a good long time. That's how
they ALWAYS do it. Because it works. You get
millions of unpaid betatesters that way who don't
mind because they are playing the absolute best
FPS games made for free.
For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
An excellent team based shooter that I've been playing a lot of is Battlefield 1942. While it's really nothing like the Team-Deathmatch days of Duke Nukem or anything, it's certainly a lot of fun and with the right people there's a genuine feeling comraderie and teamwork.