That's a good point.
Having played on a few Marvel-based MUSH, one way to deal with it could be to have 'zones' or 'themes.' For instance, you'd have the Avengers area for Captain America, Thor, and Iron Man, the Cosmic area for Silver Surfer and Quasar, the 'Streets' area for Spider-Man and the Punisher. These could even be 'themed' servers.
I can't imagine doing any effective roleplaying across a MMORPG, certainly not to the level of MU*s. I've tried out Everquest and Dark Age of Camelot, and I felt they were about as much about roleplaying as, say, Half-Life.
On a MU*, you can actually have your own plotline, events affect you in very definite ways, you can tell the DM or plotmaster or whatnot "I want to do this" and it becomes reality (whether your actions are successful or not). You can't get any of that on a MMORPG.
I often get paid to provide tech support to friends and other people from my area (just a modest village) for a few bucks. Recently, our local ISP not only provided us with DSL, but also a special offer that includes a payment plan for a (cheap) Dell computer if you sign up for DSL for a year.
You would not believe the number of computers that went out of commission within the first month just from being overloaded with spyware/adware. I often feel the urge to tell them "Stop surfing pr0n sites. Stop clicking on everything in sight just because it tells you to click it."
But I don't. Because I know that as soon as I fix it, they'll just ask me to come over again within a few weeks. I seriously doubt they would listen anyway. As I said, easy money.
In all likelihood, in the distant future, Earth will be burned up by the expanding sun, so I doubt it'll look like that planet (i.e. frozen). It's also 20,000 light-years away, so good luck detecting any signs of life!
Then call me lame. I understood the implication of "Earth-like" just fine. Not understanding something doesn't make it "stupid." I'd argue that thinking along the lines of "Hey, they found an Earth-like planet that's orbiting a red dwarf about 20,000 light-years away; that must mean it's totally like the Earth! Because they used the word Earth!" is what should be called stupid.
How are they new? I recall cut-scenes in Final Fantasy II (US) on the SNES back in the early 90s. They weren't exactly lavish Hollywood productions, but there were definitely sequences in which you had to sit there and watch the story.
Because a planet we've never seen up close is more interesting than some random moon, that's why. Besides, if they are going to send a probe to Pluto, the time is now. Pluto will be too far away if we wait too long. We can send a probe to those moons anytime we want.
Animals don't have the intelligence or consciousness to ask themselves, "Why are we here? Where do we come from? What is our fate?"
Hubert Reeves has likened intelligence to the universe becoming self-aware. That the universe is a enormously long process of matter and energy organizing itself. And so, that intelligence is the result of billions upon billions of years of (for lack of a better word) evolution. FWIW, I agree. So I think we are entitled to have a little ego.
Wuh? At least two of the stars in that triple system are extremely distinct and, in fact, look rather far apart. It's just that the third star is so very close that it's very indistinct without a high resolution picture.
I've been playing D&D for about two years. I think that what you are looking for is a 'called shot.' In other words, "What happens when you hit a certain spot on a given creature?" D&D doesn't support that sort of thing. In fact, trying to do anything fancy like swinging from a rope to leap onto a creature's back is much more likely to get you massive penalties than anything that's actually helpful.
The closest thing to this sort of thing are feats and class features. If a ranger has dragons as favored enemies, he does more damage against them with his attacks. In the game world, this could be represented by the ranger performing special 'tricks' or knowing where the dragon's weak points are and striking at them. If a fighter has the power attack feat, which allows him to trade accuracy for damage, perhaps in the game world it just means that he swings his greatsword wildly and doesn't care what he hits, as long as he hits it hard.
Perhaps it's just the players I hang with, but I often find a feeling among them that trying to figure out how a human can effectively fight a dragon, or even what a critical hit exactly is (besides extra damage), is 'descriptive fluff' and has little to do with actual game mechanics.
I loved the 25th Anniversay adventure game produced by Interplay. And the follow-up, Judgement Rites. They often felt more like the 4th and 5th season of TOS than a game, and I mean that as a compliment.
I wonder if I can track down Final Unity...
Sounds like you'll buy Final Fantasy XII anyway, and then swear that you will NEVER BUY ANY FINAL FANTASY GAME, EVER.
And then buy Final Fantasy XIII anyway when it comes out.
Wash, rince, repeat.
If they had to put up with half the belly-aching about how this mod isn't going to be released soon enough, then I don't blame them.
Or maybe not... sigh.
That's a good point. Having played on a few Marvel-based MUSH, one way to deal with it could be to have 'zones' or 'themes.' For instance, you'd have the Avengers area for Captain America, Thor, and Iron Man, the Cosmic area for Silver Surfer and Quasar, the 'Streets' area for Spider-Man and the Punisher. These could even be 'themed' servers.
Granted, the summary wasn't exactly clear, but it was more like Turbine trying to take credit for Eberron's Warforged race, not the other way around.
Especially after I installed all those emulators, such as MAME!
On a MU*, you can actually have your own plotline, events affect you in very definite ways, you can tell the DM or plotmaster or whatnot "I want to do this" and it becomes reality (whether your actions are successful or not). You can't get any of that on a MMORPG.
You would not believe the number of computers that went out of commission within the first month just from being overloaded with spyware/adware. I often feel the urge to tell them "Stop surfing pr0n sites. Stop clicking on everything in sight just because it tells you to click it."
But I don't. Because I know that as soon as I fix it, they'll just ask me to come over again within a few weeks. I seriously doubt they would listen anyway. As I said, easy money.
In all likelihood, in the distant future, Earth will be burned up by the expanding sun, so I doubt it'll look like that planet (i.e. frozen). It's also 20,000 light-years away, so good luck detecting any signs of life!
Then call me lame. I understood the implication of "Earth-like" just fine. Not understanding something doesn't make it "stupid." I'd argue that thinking along the lines of "Hey, they found an Earth-like planet that's orbiting a red dwarf about 20,000 light-years away; that must mean it's totally like the Earth! Because they used the word Earth!" is what should be called stupid.
How are they new? I recall cut-scenes in Final Fantasy II (US) on the SNES back in the early 90s. They weren't exactly lavish Hollywood productions, but there were definitely sequences in which you had to sit there and watch the story.
Because a planet we've never seen up close is more interesting than some random moon, that's why. Besides, if they are going to send a probe to Pluto, the time is now. Pluto will be too far away if we wait too long. We can send a probe to those moons anytime we want.
The Hot Coffee mod, licking the PSP, and Jack Thompson's hard-on for GTA had nothing to do with console/portable gaming?
Animals don't have the intelligence or consciousness to ask themselves, "Why are we here? Where do we come from? What is our fate?" Hubert Reeves has likened intelligence to the universe becoming self-aware. That the universe is a enormously long process of matter and energy organizing itself. And so, that intelligence is the result of billions upon billions of years of (for lack of a better word) evolution. FWIW, I agree. So I think we are entitled to have a little ego.
Wuh? At least two of the stars in that triple system are extremely distinct and, in fact, look rather far apart. It's just that the third star is so very close that it's very indistinct without a high resolution picture.
The closest thing to this sort of thing are feats and class features. If a ranger has dragons as favored enemies, he does more damage against them with his attacks. In the game world, this could be represented by the ranger performing special 'tricks' or knowing where the dragon's weak points are and striking at them. If a fighter has the power attack feat, which allows him to trade accuracy for damage, perhaps in the game world it just means that he swings his greatsword wildly and doesn't care what he hits, as long as he hits it hard.
Perhaps it's just the players I hang with, but I often find a feeling among them that trying to figure out how a human can effectively fight a dragon, or even what a critical hit exactly is (besides extra damage), is 'descriptive fluff' and has little to do with actual game mechanics.
PST is my favorite CRPG of all time. But the box art. The box art. What were they thinking? That had to contribute to the relatively low sales.
And here I thought NGE was about Shinji hating his father.
It's a disguised spaceship?!
In 60 years, I'll be famous! Hurray!
Bitter much?
Yeah! Stop posting on Slashdot!
I loved the 25th Anniversay adventure game produced by Interplay. And the follow-up, Judgement Rites. They often felt more like the 4th and 5th season of TOS than a game, and I mean that as a compliment. I wonder if I can track down Final Unity...
This news story was in the "It's funny. Laugh." category. Why the uproar over how Slashdot should be a "reliable" source of news?
Sounds like you'll buy Final Fantasy XII anyway, and then swear that you will NEVER BUY ANY FINAL FANTASY GAME, EVER. And then buy Final Fantasy XIII anyway when it comes out. Wash, rince, repeat.
How much education does one require to understand that the grandparent was joking? I mean, really.