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D&D Online Stress Beta Begins

kafka47 writes "Turbine's much-anticipated MMO, "Dungeons and Dragons Online: Stormreach", is now opening up its stress test to Fileplanet subscribers. The registration is free, and it is a great opportunity for MMO and D&D fans to sign up and try out the game! Paid subscribers get a higher-rez client, but if you're curious about what DDO has to offer (and by all accounts, it's a lot) this is your chance to see it early."

400 comments

  1. oh yay by eobanb · · Score: 4, Insightful

    Looks to be Windows-only. Gee thanks guys. Also I apparently have to be some member of IGN and/or FilePlanet, both ad-ridden slow over-commercialised scourges of the Internet. Does no one understand that this stuff is mainly a ploy to get users to sign up for the forums and buy subscriptions? Get me an actual freely available download and a Mac or Linux version, otherwise I think I'll pass on this one.

    --

    Take off every sig. For great justice.

    1. Re:oh yay by Chmarr · · Score: 5, Funny

      Us Mac users don't really play games. We're obviously too busy going "ooo ahhh" while moving the mouse over the icons in the doc with magnification turned on.

      </sarcasm>

    2. Re:oh yay by WinterSolstice · · Score: 1

      That, and playing WoW :)

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    3. Re:oh yay by Anonymous Coward · · Score: 5, Interesting

      Actually I'm a member of FilePlanet - didn't cost me a penny. I've never visited the forums, never received emails from them and only use the site to get game patches from. As a non paying FilePlanet user, I'm still eligible to play the DDO beta for free.
       
      I think you're being a little hasty in saying that it's to push more people to their forums, more likely that a ready-made, limited userbase was there to be tapped for something like this, especially for testing purposes.

    4. Re:oh yay by eobanb · · Score: 1

      Who says I wouldn't subscribe? If it's a really good game, then it could be worth it....too bad I can't even try it to see if I like it or not. More to the original point, I'm not going to buy a Windows machine just for a game, nor do I appreciate slashvertisements for IGN and Fileplanet.

      --

      Take off every sig. For great justice.

    5. Re:oh yay by dougmc · · Score: 4, Informative
      Looks to be Windows-only. Gee thanks guys.
      While I understand the sentiment, did you expect something else? Even NWN was supposed to support Windows, MacOS and Linux equally (and wasn't BeOS in there too?) but when it came out the reality was somewhat ... different. Even now, Linux is supported by NWN, but there's some issues, like no Bink video (of course, that's not really Bioware's fault, but either way, it's a limitation if you're actually playing the standard game.)

      Like it or not, Windows is what the vast majority of the gamers use, so that's who the developers develop for. How do we fix that? Well, we get more gamers to use Linux and to demand Linux support in their games. And these people need to be willing to pay for these Linux games -- wanting free versions won't cut it. So far, we're not doing very well in that front at all.

      And seriously, getting most of the commercial games that are available for Linux working in Linux is somewhat tricky. Getting OpenGL hardware support isn't difficult, but there's often other dependancies and such that have to be done before a certain game will work, and even when it does work it often doesn't work as well as the Windows version.

      Every time I have to defend Windows or explain why somebody chose Windows rather than Linux I feel like I'm in some sort of bizarro-world, since I'm a pretty serious Windows detractor. But ultimately, as things stand at the end of 2005, Windows is a better platform for gaming than Linux or MacOS -- the support is there, the games are there, and things generally work with little pain. The only platforms that can rival it are the various consoles (and in many ways, they do have it beat, and in many ways, Windows beats them.)

      Does no one understand that this stuff is mainly a ploy to get users to sign up for the forums and buy subscriptions?
      Sure, lots of people understand that. What's your point?
      Get me an actual freely available download and a Mac or Linux version, otherwise I think I'll pass on this one.
      OK, but lots of people will jump through their hoops, and a few actually will sign up for their forums and buy subscriptions, so I doubt that the creators of D&D Online and the IGN/Fileplanet people will really miss you that much.
    6. Re:oh yay by AviLazar · · Score: 2, Insightful

      Yes, that is exactly what they want to do. Give you a free copy of the game without having you register. Because you know, when they want beta testers, they don't want to be able to contact them.

      If you are that paranoid, use a bogus e-mail, and bogus home address/phone number.

      --

      I mod down so you can mod up. Your welcome.
    7. Re:oh yay by DogDude · · Score: 3, Funny

      I agree. Along those same lines, I happen to have a 1954 Alfa Romeo, and you can't get those plastic window rain gutter things to fit them. They don't make them to fit my car! Those stupid window rain gutter people are not going to get my business, or any other business from 1954 Alfa Romeo owners. Bastards!

      --
      I don't respond to AC's.
    8. Re:oh yay by Chmarr · · Score: 1

      Welcome to Slashdot :)

    9. Re:oh yay by ranton · · Score: 1

      Actually, I am very glad that these games do Stress Tests. Almost all MMORPGs have problems when the game is released, I cant imagine how bad it would be if they didnt do these tests.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    10. Re:oh yay by eobanb · · Score: 4, Insightful

      Hey, thanks for the comment. I do want to address something you said, though: But ultimately, as things stand at the end of 2005, Windows is a better platform for gaming than Linux or MacOS -- the support is there, the games are there, and things generally work with little pain. This doesn't really make sense except for the fact that Windows happens to have a greater userbase, which itself does not make the platform any better or worse for gaming than any other platform. It is just as easy or difficult to develop a game for other platforms, as Blizzard, id, Aspyr, Ambrosia, Shrapnel, etc. have demonstrated, as it is to develop for Windows.

      --

      Take off every sig. For great justice.

    11. Re:oh yay by Anonymous Coward · · Score: 0

      you have an "all your base" reference as your sig, thus nothing you say will ever be worth a damned thing. you are one of the many reasons i hate the internet

    12. Re:oh yay by zoomba · · Score: 1

      1. Windows is the dominant OS. Like it or not it's the big boy on the block. MMOs have to reach the largest block of users possible for the least amount of work possible. Developing for Windows makes economic sense. Linux is an unproven market for gamers. Look at Loki, they tried it and it never took off

      2. IGN/FilePlanet do these things because they provide bandwidth to ship out the files. Very few other places out there offer this service. This makes the stress test distribution process easier for the developer who wants to spend time on actually building the game instead of administering downloads. No one can offer up that much bandwidth for free, so of course there'll be ads. It's the trade-off for downloading a multi-gig file.

      3. This is to those who are pissy over this being a slashvertisement... Umm... it's news for nerds and there isn't much that's nerdier than Dungeons & Dragons. D&D was the holy grail license for MMOs since the idea of MMOs hit the mainstream. The ability to freely play the D&D MMO in some limited form is of course news for nerds.

    13. Re:oh yay by ranolen · · Score: 0

      Poor muffin... : ( God forbid they dont make a version for every operating system out there. They are a company that is out to make money, so which do you think they will make it for windows duh.

    14. Re:oh yay by aftk2 · · Score: 1

      Hey! Speak for yourself! I use Office on my Mac, and install UNIX packages with Fink. Oh, and I use it as a full-featured audio workstation. I play the Sims 2, also.

      I mean, where do you people get off thinking that...that...oh crap! I can't resist. *Shift-F9*

      Damn, that is cool. Now I'm off to drop more widgets into my Dashboard.

      --
      concrete5: a cms made for marketing, but strong enough for geeks.
    15. Re:oh yay by BushCheney08 · · Score: 0

      Well, your car is very obviously useless and not worth the space it takes up. I'll be glad to take it off your hands for you.

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    16. Re:oh yay by lymond01 · · Score: 1

      It's Dungeons and Dragons. There are only a few items that rank higher in the "News for Nerds" category than material that is Dungeons and Dragons related. DnD news supercedes the IGN/Fileplanet crossover issues.

    17. Re:oh yay by The+Locehiliosan · · Score: 1
      >>>>Looks to be Windows-only. Gee thanks guys.

      >>While I understand the sentiment, did you expect something else? Even NWN was supposed to support
      >>Windows, MacOS and Linux equally (and wasn't BeOS in there too?) but when it came out the reality was
      >>somewhat ... different. Even now, Linux is supported by NWN, but there's some issues, like no Bink
      >>video (of course, that's not really Bioware's fault, but either way, it's a limitation if you're
      >>actually playing the standard game.)
      >>
      >>Like it or not, Windows is what the vast majority of the gamers use, so that's who the developers
      >>develop for. How do we fix that? Well, we get more gamers to use Linux and to demand Linux support in
      >>their games. And these people need to be willing to pay for these Linux games -- wanting free versions
      >>won't cut it. So far, we're not doing very well in that front at all.

      If that's what you really think, then don't get down on someone who's demanding Linux support in their games!

      --
      http://www.missionfaces.com/
    18. Re:oh yay by koi88 · · Score: 1


      That, and playing WoW :)

      And fragging in UT 2004. (And not playing Halflife2)

      --

      I don't need a signature.
    19. Re:oh yay by jedie · · Score: 2, Insightful

      hey,

      if you need to get more linux gamers to attract more linux-support from game developers... you get a chicken-egg problem:

      gamers won't come to linux if it's not supported by dev companies
      dev companies won't support linux if gamers don't migrate

      a better solution would be:
      more quality open source/linux games that can equal the polished commercial counterparts.
      free-games usually lack decent artwork or decent menus or whatnot... they even lack decent stories.

      so the plan is:
      - get bunch of talented people together: writers, graphics, musicians, sound people, programmers, people to write documentation, offer support,...

      all in all I don't see this happening in a soon future... yay wintendo :)

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    20. Re:oh yay by Anonymous Coward · · Score: 0

      Yeah, because that 5% of the market is *really* worth the money spent in developing Mac and Linux versions....

      Why don't you people contact the company and offer to invest in them for the sole purpose of seeing a Mac / Linux version. If it succeeds, you profit. If it fails, you'll realize why most companies *aren't* doing this.

    21. Re:oh yay by david.given · · Score: 2, Interesting
      If you are that paranoid, use a bogus e-mail, and bogus home address/phone number.

      You might be interested in DodgeIt. It's a site that provides unsecured, public, read-only email inboxes. To use it, simply send an email to somerandomphrase@dodgeit.com... and then go the the website, enter 'somerandomphrase' into the box, and see your message. No setup required.

      The mail's kept for a short period of time, it's mostly anonymous (DodgeIt could theoretically record the IP address of incoming connections and track you that way), it's totally public, and no setup whatsoever is required. Very cool.

    22. Re:oh yay by aesiamun · · Score: 1

      Based on the current ability for WoW to release bugless patches, support unstable servers and keep their login server working...

      It's apparently not so simple to develop cross platform games :)

    23. Re:oh yay by GnuPooh · · Score: 1

      > Windows is what the vast majority of the gamers use, so that's who the developers develop for.

      Not to be pedantic, but I think Playstation has Windows beat on both these counts for games.

      Although, Sony is evil in it's own way, I'm still hoping for more progression of future game away from Windows and toward Playstation. I won't run Windows, but I will buy a Playstation. Mostly because all the security and stability issues of Windows. You pop a game in a console it just starts. On the other hand I won't buy XBox either, because I don't want to extend Microsoft's monopoly powers. The fact that PS3 is suppose to ship with Linux pre-installed has won lots of points for me as well. We'll see if it's true when it comes out.

    24. Re:oh yay by vertinox · · Score: 3, Insightful

      Windows is a better platform for gaming than Linux or MacOS

      Actually, from a developers standpoint, MacOS is the best choice because you generally know what the OS and hardware will always be. A Mac is closest thing in the computer world to a console. If you make a game that runs on Mac OS that year, you can generally assume most other Macs that run OS X will run it.

      With Windows and Linux you basically have to guess what most people might be using for processor, motherboard, sound card, video drivers etc... Direct X, OpenGL, and windows APIs generally help this by making all things universal but problems do arise for end users when they have some pretty whacked specs or quirky video drivers.

      However, from a publishers stanpoint, because of Mac OS small market penetration the Windows version makes more sense.

      Perhaps the x86 systems will change that, but that is pure speculation.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    25. Re:oh yay by Doug-W · · Score: 2, Informative
      While I understand the sentiment, did you expect something else? Even NWN was supposed to support Windows, MacOS and Linux equally (and wasn't BeOS in there too?) but when it came out the reality was somewhat ... different. Even now, Linux is supported by NWN, but there's some issues, like no Bink video (of course, that's not really Bioware's fault, but either way, it's a limitation if you're actually playing the standard game.)

      Actually that is Bioware's fault, from the rad game tools website:

      The Bink SDK supports the Nintendo DS, the Xbox 360 and the Xbox consoles (using pixel shaders!), the Sony PlayStation 2 console, all versions of 32-bit Windows, the Xbox console, the Nintendo GameCube console, MacOS, MacOS X and GNU/Linux. It supports pixel shaders, DirectDraw, DIBSections, DirectSound, waveOut, Sound Manager, NGC AX, NGC MusyX, SDL_mixer, and the Miles Sound System.

      I'm assuming that they didn't want to spend $6,000 to license the Bink Player on Linux or negotiate for a cross-platform SKU wide license...

    26. Re:oh yay by Anonymous Coward · · Score: 0

      > How do we fix that? Well, we get more gamers to use Linux and to demand Linux support in their games.

      Isn't that what eobanb was doing?

    27. Re:oh yay by dougmc · · Score: 1
      But ultimately, as things stand at the end of 2005, Windows is a better platform for gaming than Linux or MacOS -- the support is there, the games are there, and things generally work with little pain
      This doesn't really make sense except for the fact that Windows happens to have a greater userbase, which itself does not make the platform any better or worse for gaming than any other platform.
      And I completely disagree. What good is a platform for gaming if there's no games that work on it? Like it or not, most of the games out there work on Windows rather than Linux, so if you want to play one of those games, you'll need Windows rather than Linux.

      And for the few games that do work on Linux, in many cases they're much harder to install and lack certain features of the Windows versions. And like it or not, Windows does offer better support for things like gaming hardware than Linux does, and the graphics and sound APIs are generally more appropriate/efficient/faster for games than those in Linux.

      Fair or not, right now, if you want to play games, Windows is probably a better platform than Linux.

      It is just as easy or difficult to develop a game for other platforms, as Blizzard, id, Aspyr, Ambrosia, Shrapnel, etc. have demonstrated, as it is to develop for Windows.
      Well, all right. When you start your game company, you be sure to make your games just for Linux, and we'll see how long you stay in business. Why make a game that only 100,000 people can use, when you can make a game that 10,000,000 people can use (note: numbers are totally made up) with the same effort?
    28. Re:oh yay by dougmc · · Score: 1
      Not to be pedantic, but I think Playstation has Windows beat on both these counts for games.
      It's pretty pedantic. :)

      But really, I was talking about PC gamers. I touched consoles a tiny bit later in the post, but I could have been more clear in the beginning. Thanks for bringing it up.

      But really, are there more people playing games on Playstations than on PCs? I have my doubts. After all, even if you just play Minesweeper or Solitaire on your PC occasionally, you're still a `gamer', are you not?

      (Fortunately, both of these games are available for Linux, so obviously Linux already has the games needed to attact a large percentage of the gamers out there!)

    29. Re:oh yay by atriusofbricia · · Score: 1

      You point to WoW, I point to NWN. I don't really know of any huge issues for it. Or with UT200? (any of them). It can be done. It is not that hard. Most game companies just go the easy and sure way. In some ways I don't blame them, it is a gamble to put out a Linux game. However, since many have gone before them, it is not like they are walking into a complete unknown. Hell, they can just look at the sales numbers for Cedega to get a rough idea of their market.

      --
      I was raised on the command line, bitch

      "Nemo me impune lacesset"

    30. Re:oh yay by dougmc · · Score: 1
      If that's what you really think, then don't get down on someone who's demanding Linux support in their games!
      I wasn't exactly `down on him'. I was disagreeing with him. There's a difference.

      And really, if you want to `demand Linux support', you don't do it at the beta test when you're asking for a free download. (And you don't do it on /., for that matter.) You do it when the finished product is out -- you let the company know that `if you had a Linux version out, I'd buy it. But you don't, so I won't!' There needs to be a dollar figure next to your demand, or they'll totally ignore it. Few commercial companies are going to make a Linux version of something just so you can download it for free. (Though having it be a value-add to a product for Windows that you paid for, that's another matter.)

    31. Re:oh yay by atriusofbricia · · Score: 1
      Well, all right. When you start your game company, you be sure to make your games just for Linux, and we'll see how long you stay in business. Why make a game that only 100,000 people can use, when you can make a game that 10,000,000 people can use (note: numbers are totally made up) with the same effort?

      The answer is, you do both. If you do it right the first time, it shouldn't be that hard to write portable code. That is been proved time and again. The Linux market is not as large as the Windows market at this time, but it is arguably as large as the Mac market, if not larger. As such, it does not make sense to ignore it entirely and not capture that profit.

      --
      I was raised on the command line, bitch

      "Nemo me impune lacesset"

    32. Re:oh yay by Anonymous Coward · · Score: 0

      if you dont sell any copies, there is no profit to be made

    33. Re:oh yay by Anonymous Coward · · Score: 0

      *cheers* I fully agree w/ you except for one point, OpenGL support is a PITA in Linux. The common gamer isn't up for compiling modules and configuing thier Xserver. So, why are major Linux distros making this process more friendly? Since freaking Red Hat 6, this process still has yet to be updated. Drivers for anything require hours of work. :O

      Linux is going to lag in this market until drivers, installs, etc get -much- easier to employ. I am not going to spend an hour getting the thing configured so I can play my GW. Even then, welcome to billions of processes and heavy KDE/Gnome apps lagging it up for you. Nuts to that.

      Not all gamers are OS experts, which is seamingly a requirment to run a game on Linux.

      As for D&D...Lemme tell you how much I love D&D rules. Ok, I will attack you now.. I'm done, now you attack me. Repeat. Gee....how realistic. :P

    34. Re:oh yay by black6host · · Score: 1

      >Hell, they can just look at the sales numbers for Cedega to get a rough idea of their market.

      Actually, if the game developers worked with Cedaga developers I would think they could make it a much easier task to have Linux ports. It's usually the little quirks associated with copy protection and other oddities that cause compatiblity issues. Find away around the most common problems with Cedega by working with Cedaga (or just wine for that matter but Cedaga has a very good take on the gaming issues) and ports would be easier to do.

    35. Re:oh yay by schon · · Score: 1

      You wouldn't pay for the game even if you had it available under your stipulations

      Seeing as you're psychic, can you tell me next week's lottery numbers?

    36. Re:oh yay by 99BottlesOfBeerInMyF · · Score: 1

      free-games usually lack decent artwork or decent menus or whatnot... they even lack decent stories.

      There are two ways to solve this. One is to develop GUI dev environments that make it easy for non-programmers, like writers and artists to create good, playable games. The second is to recruit artists and writers for open source projects. This means going to forums for graphics and writing and asking for volunteers and then treating those people as first class citizens. Posting on a programming forum is not enough.

      One of the most talented graphic artists I know decided one day to put together some textures and models and donate them to an open source project he had heard about. He read some of the forums for a while and put together some material, which he then posted. He was flamed by no less than five people for posting textures in the wrong file format, none of whom bothered to mention or answer queries about what the desired format was and none of that information was available anywhere in the sparse documentation for the project. Aside from the flames, he was given no responses of any kind to his posting. After a few days of silence, he gave up and that project lost a valuable resource that might have solved one of the biggest hurdles for open source games.

      Artists and writers will have to be recruited and treated better than that if there is to be any hope for open source games. You can have a great game with a simple engine and rudimentary graphics, but even the best graphics and the most advanced engine is no fun without a good story, or gameplay.

    37. Re:oh yay by js3 · · Score: 1

      maybe there weren't enough mac users to stress test it.

      plz mail incoming bullets to my address in alaska

      --
      did you forget to take your meds?
    38. Re:oh yay by NetFu · · Score: 1

      Yet more justification for the developers to make a shitty game.

      Are you working on the game? :-)

      I have Macs and PC's with both Linux and Windows XP. I play WoW all the time primarily on Mac, but also on Windows XP (doesn't work well under Wine in Linux).

      I will pay for this game (yes, a subscription) if it's not shitty. If it only runs on one of my three operating environments (Windows), it's gonna have to be REALLY good for me to pay for it. So, by excluding two platforms, they're making their job tougher because the game's gonna have to be that much better.

      The whole reason they're doing it is probably because they already know it's a shitty game, so it's probably doomed anyway.

      I'll try it in Windows anyway. If it's as shitty as Matrix Online (I believe another Windows-only MMORPG), they'll get a few bucks out of me, but they'll quickly lose my business the same way both Matrix Online and EQ2 did.

      If it really is a good game, it'll make it to at least the Mac later (if not Linux using Wine), and I'll probably buy/play it then.

      It's the same with another disappointingly shitty game I bought recently: Civ 4. Can't play it on the Mac yet, and I'm not really concerned if it takes 6 months before I can. 2 days of disappointingly buggy play on two Windows PC's, and I'm back to playing WoW. On one PC, it was crashing literally every 15-20 minutes, while on the other PC it wasn't -- both had the latest version. On the one that wasn't crashing, it was surprisingly boring enough to lose my interest in 2-3 days.

      Oh well, you can't get money out of people if you either don't try to sell them anything or you continually try to sell them shit...

    39. Re:oh yay by fitten · · Score: 1

      It is not that hard. Most game companies just go the easy and sure way.

      When the non-easy and non-sure way can cost the company millions of dollars in losses (look up how much it takes to develop a game these days), the way is even easier and more sure. Cross-platform development isn't that easy. The consoles have it easy because they are fixed hardware and the various companies give out kits (or, like EA, develop their own libraries) to enable them to do so. Supporting cross platform is expensive. It's not just a "put the new guy on it for a week" thing. It's almost exponentially hard. I once worked on a product that worked on Windows NT, AIX, and another small special UNIX - client and server pieces, any/all pieces could be on any one of the platforms - and it was nasty. Not just three QAs - one for NT AIX and other - it was nine (server on each of the three had to interact with any of the three clients). That took time and money to do.

      Anyway, like the others said, you'll have to convince Linux users to pay for the stuff and to not "freely distribute" it for the game company to make money and convince the game companies themselves that they can make money making Linux ports of games before you'll see serious gaming on Linux.

    40. Re:oh yay by ranton · · Score: 3, Insightful

      Actually, in my experience Windows is FAR easier to develop for than the linux platform. I have to do some linux programming when I need cluster-like speeds, but it is much easier to program with Visual Studio or Borland Developers Studio than any linux developing environments I have ever used. KDevelop is very nice, but doesnt approach a Windows quality IDE enviornment.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    41. Re:oh yay by WinterSolstice · · Score: 1

      Actually, none of them really match yet. Perhaps someday :)

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    42. Re:oh yay by jedie · · Score: 1

      this is imho resuly of bad management.

      co-ordination lacks. each project needs also good managers to co-ordinate efforts and recognize talent so that he can guide the communication between the individual elements of the team too!

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    43. Re:oh yay by Clockwurk · · Score: 1

      People like you make up less than 3% of the PC market, why should they care about you?

    44. Re:oh yay by carninja · · Score: 1

      quit whining and live in the real world with the rest of us. shit don't always go the way you want.

    45. Re:oh yay by bad+jerkface · · Score: 0

      At least I'm not the only sucker that paid for MxO! But it sure did feel great when I cancelled my subscription and removed Windows from my machine entirely.

      --
      It's a hand twinkler, you dumbass! And I got a bag of whoopass for you!
    46. Re:oh yay by slashdotnickname · · Score: 1

      Actually, from a developers standpoint, MacOS is the best choice because you generally know what the OS and hardware will always be.
      Actually, from a developers standpoint, MacOS is the best choice because you generally know what the OS and hardware will always be.

      That's just plain retarded. No computer developer (especially on a multi-million dollar game project) is going to design software around a fixed hardware spec... that's on the same competence level as hardcoding paths. Mac might change video card types and then boom your code needs major re-writes. Good programmers learn early on to always have some layer of abstraction between functional components. This also leads to easier maintenance and better reusability, in the long run. Although one can't get carried away with abstraction, or the project will get too complex, so some basic decisions about OS and minimal hardware support will always be necessary.

    47. Re:oh yay by dougmc · · Score: 1
      *cheers* I fully agree w/ you except for one point, OpenGL support is a PITA in Linux.
      They used to be. Not anymore.

      wget http://download.nvidia.com/XFree86/Linux-x86/1.0-8 174/NVIDIA-Linux-x86-1.0-8174-pkg1.run
      sh NVIDIA-Linux-x86-1.0-8174-pkg1.run
      { answer the questions, mostly just hitting OK a lot }
      vi /etc/X11/xorg.conf
      { change Driver "nv" to Driver "nvidia" and comment out Load "dri" if it's set. }
      start X and enjoy your OpenGL goodness.
      I believe that the very latest version of the NVIDIA drivers even include a small program to edit xorg.conf for you (which makes sense, since it's so simple.)

      Perhaps it's harder if you have an ATI card or something else -- I don't know. I used to buy 3dfx exclusively because Linux had the best support for it, and when they went under I switched to Nvidia. (Translation: Nvidia is making money off of me because they support Linux well and have for a long time. If they didn't, I might be buying ATI cards now instead.)

      However, this is only a small part of the hassle involved in getting many games running under Linux. Some games require certain libraries and packages that probably aren't already installed, or permissions must be adjusted or new users created, for example. It's easy to fault Windows for many things, but `ease of getting stuff installed' is rarely one of them.

      It's also a hassle having to rebuild the NVIDIA kernel module when you upgrade your kernel, but I've come up with this code that I've put into my /etc/rc.d/rc.local and now it's all automatic --

      # check the NVIDIA version, rebuild if needed.
      BIN=/usr/local/stow/src/NVIDIA-Linux-x86- 1.0-7174-pkg1.run
      MODDIR=/lib/modules/`uname -r`

      if [ ! -f ${MODDIR}/kernel/drivers/video/nvidia.ko ]; then
      echo ""
      echo "Looks like we need to rebuild the NVIDIA module."
      echo ""
      sh $BIN --accept-license --no-questions --kernel-module-only \
      --no-network --silent
      fi
      of course, the only thing I really use the OpenGL stuff on on my Linux box is for xscreensaver, but I have played with a few of the games that support Linux. But when I really want to play games, I have a Windows PC for that (and that's really all I do on that box.) If Linux gaming gets way better in the future, I may retire the concept of a seperate gaming computer, but for now, it's what I do.

      (bah! /. is messing up my sh shell code snippit. There's no space in the BIN= line.)

    48. Re:oh yay by Anonymous Coward · · Score: 0

      And you can get the bink video files to play, just needs a bit of work to do it.

    49. Re:oh yay by barefootgenius · · Score: 1

      Planeshift is in development if you want a Windows Linux MMORPG, its a little rough but looks to be getting better.
      http://www.planeshift.it/main_01.html

      --
      /. bug #926803 - Why I can post.
    50. Re:oh yay by FurryFeet · · Score: 1

      You will be missed. Except, yeah, you won't.

      It's a free pass to a cool new game. If you want to try it, you can follow some simple steps. If you don't, well, don't. It's not like they're forcing you. Whining about how you don't like the teeth on the gift horse makes you sound immature and stupid.

    51. Re:oh yay by Bendejo · · Score: 1

      Get with the program. Either buy a computer that supports these things or stop whining.

    52. Re:oh yay by macaddct1984 · · Score: 2, Funny

      What about Photoshop? That's a damn fun game.

    53. Re:oh yay by MBraynard · · Score: 1
      Actually, it doesn't seem to be free at all.

      Go to this page linked in the story: http://www.ddo.com/.

      This specifically says you do not have to be a paying member.

      Fill out the forms and them a popup appears that says, very clearly, "The Dungeons & Dragons Online: Stormreach Beta Stress Test is Open to Subscribers Only."

      What's the issue here?

    54. Re:oh yay by Anonymous Coward · · Score: 0

      "This doesn't really make sense except for the fact that Windows happens to have a greater userbase, which itself does not make the platform any better or worse for gaming than any other platform."

      No, but it makes it a more attractive platform for developers. Developers WILL write games primarily for windows since that's where the bulk of the market is. Some of them might look at other platforms and decide that porting the game over would provide a return on their investment, while others might not.

      It's all driven by profit. If they don't feel that they can make money by developing a game for a certain platform, they have no incentive.

    55. Re:oh yay by GotenXiao · · Score: 1

      Welcome to the world of Catch 22.

      Developers won't make games for Linux until there's a larger userbase.
      Users won't switch to Linux until there are more games.

      Solution? Developers. ID and Epic have taken the first steps.

      --
      Goten Xiao
    56. Re:oh yay by agraupe · · Score: 1

      You, good sir, are one of the few intelligent people I've seen wander in on this debate. I am an avid user of Linux, and of Free software in general, but even I have to concede that Windows is a better choice for commercial game developers. Linux certainly has all the necessary features to be a great operating system, and I would even go so far as to say that Linux is superior to Windows, but it is less usable and that's the truth. I have a Windows box for playing games, just like many people have a console for playing games; I simply do not find it abhorrant to do work on one system, and play on another. Also, we have to look at the obstacles in the way of developing a game on Linux, even assuming there is a sufficiently interested, and sufficiently large userbase to support such a development. First, hardware support isn't great; it's okay, it works if you purchase them with compatibility in mind, but you simply cannot guarantee that hardware will work, and that is a support nightmare. Secondly, the different distros are far too different to guarantee that all the required libraries, kernel modules, what-have you, will be available to the game. Third, there is the cost of getting developers with linux expertise and/or experience. There are more Windows programmers to choose from, therefore development for Windows is cheaper. Although one could argue that cross-platform libraries make this irrelevant, it does not negate the fact that there are still some linux quirks that require experience and know-how to solve. Once there is a large installed base of linux, greater consistency between distros, and more user-friendliness in your average linux distro, games will have a chance to thrive. Until then, it is a niche market that few commercial game producers are willing to satisfy. You could, of course, try using Cedega or WINE if you simply must have it now.

    57. Re:oh yay by Dwindlehop · · Score: 1
      And seriously, getting most of the commercial games that are available for Linux working in Linux is somewhat tricky. Getting OpenGL hardware support isn't difficult, but there's often other dependancies and such that have to be done before a certain game will work, and even when it does work it often doesn't work as well as the Windows version.

      I disagree with you that getting commercial Linux games to work is somewhat tricky. At least, it is no more tricky than getting commercial Windows games to work. I recently decided to stop dual-booting Windows just for the games and installed a lot of Linux games, both commercial and free, on my computer. The only problems I encountered were with Myth 2: Soulblighter: the cutscenes cause the game to segfault and the OpenGL acceleration does not work. The newer games I tried all worked as well as the Windows versions. None of them required esoteric dependency resolution or package management.

      --
      Jonathan Pearce jonathan@pearce.name
      3EAAFB2A http://www.jonathan.pearce.name/
    58. Re:oh yay by Impy+the+Impiuos+Imp · · Score: 1

      They will try to force you to buy a subscription. Go back to the main page, create a free account, then use that to login with as "already a subscriber".

      Of course, now I get to the download screen, I'm presented with "get a paid subscription and avoid the lines", or get in a 100 minute queue to download the client. So I get in the cue, a window opens briefly, and then closes. Where's the queue? What's going on? Terrible web programming, that's what.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    59. Re:oh yay by agraupe · · Score: 1

      Perhaps I'm just dumb, but I see no such "free account" option offered to me, even on the main page. Would you care to direct me to this page? The only options I see are "pay" and "pay more".

    60. Re:oh yay by elgatozorbas · · Score: 1

      that and pressing its one button...

    61. Re:oh yay by QuantumLeaper · · Score: 1

      I have played quite a few MMORPGs over the years, and I have yet to see a stress test help get rid of bugs at launch.

    62. Re:oh yay by Anonymous Coward · · Score: 0

      Yes - pay for the games. The problem is, Loki was a deathblow to that idea. Companies look at Loki and say, "They died horribly! Screw Linux!"

      The truth of the matter is, any real gamer dual boots already. And any real gamer was going to pick up the $10 bargain bin Windows version, rather than the months-later $50 Loki port.

      The few zealots out there who would do otherwise.. Well, they were far less of a market percentage than Linux users themselves - which are, for desktop use, a very, very, very small percentage.

      Top-rate games will not be available on Linux, until Linux is the desktop of choice for home users. It's got a very long way to go before it even draws near that point - it isn't even at the point where companies will even pause to think, "Well, double digit percentage of people out there use Linux, so, maybe we should try writing cross-platform code...?"

    63. Re:oh yay by dougmc · · Score: 1
      I disagree with you that getting commercial Linux games to work is somewhat tricky. At least, it is no more tricky than getting commercial Windows games to work. I recently decided to stop dual-booting Windows just for the games and installed a lot of Linux games, both commercial and free, on my computer. The only problems I encountered were with Myth 2: Soulblighter: the cutscenes cause the game to segfault and the OpenGL acceleration does not work.
      Did you even read your own web-log after you wrote it? Looking at your commercial games section (since that's what you're talking about) --

      Doom 3 -- no installer.
      UT2004 -- Trying to run these games exposed a problem with my NVidia driver installation.
      Myth 2 -- whole list of problems
      NWN -- a few problems

      Compare this to my experience with the same games under Windows :

      Doom 3 -- installed with a few clicks, worked fine.
      UT2004 -- never tried this one. But the original installed with a few clicks and worked fine.
      Myth 2 -- it's been a while, but I think it worked fine. (I think it was Myth 1 that required 3dfx hardware if I wanted acceleration. Which I had at the time.) I also tried Myth 2 under Linux and finally gave up on it, as I never got it working properly.
      NWN -- installed with a few clicks, worked fine. Actually, I also tried NWN under Linux. It worked OK after I jumped through a few of the same hoops that you had to jump through, but ultimately I went back to playing it under Windows because I wanted to actually be able to see the cut-scenes.

      Granted, `no installer' isn't such a big deal if they give you reasonable instructions about what goes where. That's fine for me, and I assume you, but for somebody who's new to *nix, it can be a big problem.

      I'm not sure why you're needing to create a custom kernel for your NVIDIA drivers -- I don't have to. The NVIDIA installer builds a kernel module that matches whatever kernel you've got, and you don't even need the kernel source to be installed, just the headers.

    64. Re:oh yay by aybiss · · Score: 0

      Here here. Thanks for the spam /. Lets all give our email addresses to unscrupulous (shit... sp?) mofos.

      Must be a slow news day: a story about fixing Windows and a link to your 'affiliates'...

      --
      It's OK Bender, there's no such thing as 2.
    65. Re:oh yay by The-Trav-Man · · Score: 1
      2. IGN/FilePlanet do these things because they provide bandwidth to ship out the files. Very few other places out there offer this service. This makes the stress test distribution process easier for the developer who wants to spend time on actually building the game instead of administering downloads. No one can offer up that much bandwidth for free, so of course there'll be ads. It's the trade-off for downloading a multi-gig file.

      Isn't the bandwidth issue largely avoidable using bit torrent or other p2p models?

    66. Re:oh yay by The-Trav-Man · · Score: 1

      yes, you are dumb. Sorry it's harsh but true. Click the login button on the file planet website, fill out the registration form on the right, click register. That gives you a file planet account that you can use to set up your DDO account. It took me about 3 minutes to figure it all out from the ddo home page to waiting in the queue for my dload. I'm not trying to blow my own horn either, I considered that to be a slow time to navigate through those pages. In your defence, no there are no big flashy lights around a button that says "CLICK HERE FOR FREE SERVICE THAT WE DON'T WANT YOU TO USE", perhaps the button would have been too big.

    67. Re:oh yay by levt · · Score: 1
      And you can get the bink video files to play, just needs a bit of work to do it.

      Yeah, but is it really worth the work?

    68. Re:oh yay by Chmarr · · Score: 1

      Completely missed the tag, eh? :) Well, fair enough, since I didn't put the opening tag in, and your browser might have rendered it without :)

      (JFYI, I'm a very happy G5, Powerbook, and MacMini owner)

  2. One guess at what they don't offer by dnoyeb · · Score: 1

    Bandwidth...

    1. Re:One guess at what they don't offer by ackthpt · · Score: 1
      Bandwidth...

      Guess you don't have the One Tolkein Ring network...

      What's with the overly dramatic names? 'Stormreach'

      C'mon, nobody calls anyplace by such names. How about Mulchburg, Fnord's Crossing or The Monks (Munchen/Munich).

      I can just see someone trucking around in these mythical worlds, assigning names to places:

      "Let's see, there's woods, lots of mud, some peasants, a mouldy old keep with a demented vassel and his family. What should it be called... hmm... Mulchburg? Nah... Les Deux Oaks? Nah... how about ... Thunder Valley. Yeah, that'll look nice on a brochure to attract adventurers. maybe we could build a theme park with rides and stuff..."

      --

      A feeling of having made the same mistake before: Deja Foobar
  3. Dice included? by TPJ-Basin · · Score: 3, Funny

    How do they deliver your 20-sided dice via snail mail?

    --
    TPJ - Founder, The Amazon Basin
    1. Re:Dice included? by Billosaur · · Score: 2, Funny

      New Product Alert: Dice Pad, the mouse pad for dice. Now you can play your favorite on-line role-playing game the way it was meant to be played: with dice!!! Our specially crafted 6-, 8-, 10-, and 20-sided dies contain special metallic compounds that react with sensors in the pad, sending roll information via USB 2.0 or FireWire directly to the game via our patented Die Master software.

      --
      GetOuttaMySpace - The Anti-Social Network
    2. Re:Dice included? by Anonymous Coward · · Score: 0

      You've rolled 4 20s and 3 1s, you have been deemed a cheater and are banned from playing. Have a nice day!
      Sorta like how i was playing an rpg back in school where if you roll a 10, you get to roll again. After rolling 5 tens, i rolled an 8. Looks like i dodged that nuke didn't I?

    3. Re:Dice included? by Mr.+Bad+Example · · Score: 4, Funny

      > How do they deliver your 20-sided dice via snail mail?

      By making their saving throw vs. shipping. Duh.

    4. Re:Dice included? by Beebos · · Score: 1

      No, they have guys named Phil and Thomas in Bangalore, India roll the dice for you.

    5. Re:Dice included? by AppyPappy · · Score: 1

      Roll the dice and see if I'm drunk

      Give me a FPS D&D and I might play it. "I'm going to cast a spell with this AK-47. 10ptdamage 10ptdamage 10ptdamage 10ptdamage 10ptdamage 10ptdamage 10ptdamage 10ptdamage 10ptdamage
      10ptdamage 10ptdamage 10ptdamage 10ptdamage..OK he's dead"

      --

      If you aren't part of the solution, there is good money to be made prolonging the problem

  4. hey slashdot ... by Anonymous Coward · · Score: 0, Flamebait

    I believe it is 'a lot'. two words. 'A' and 'LOT'.

    Thank you for your time,

    AC

    1. Re:hey slashdot ... by Anonymous Coward · · Score: 0
      And I think you sound like a 'zea lot'. two words. 'ZEA' and 'LOT'.

      Thank you for your time,

      AC

  5. Does a game like WoW hurt a game like DDO? by eldavojohn · · Score: 5, Insightful

    I'm curious as to what slashdotters really think about this subject.

    Here we have a possible new MMO and, trust me, I'd love to try it and be a paying customer. However, I'm deeply involved in another major MMO right now (WoW to be exact). I know many people who also will not try other MMOs because their current one is too infatuating.

    Furthermore, if the most popular MMO has most of the population of gamers (like WoW does), doesn't this hurt the industry?

    Yes, I know this has probably been covered in another thread but I was hoping someone could give me good reasons to stop trying to get to level 60 with my priest and spend my valuable free time trying to get into DDO. After browsing the site, I'm definitely going to go home and give this one a shot but what about all the MMOs that aren't slashdotted?

    I'm reminded of an old friend from high school who hated the game franchises on the older consoles (like Mario Bros) because he was certain that their high pricing and continuous rehashing of the same story line not only stifled creativity but turned off gamers looking for something fresh. What do you think?

    --
    My work here is dung.
    1. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      That may be the dumbest question ever. Does everyone having an ipod hurt companies who don't make ipods? Does everyone having a car hurt public transportation? Does everyone having a pc hurt apple? What do you think the answer is Sherlock? It is of course it does because they can't sell to people who already have one and are already happy. I don't know what the point is even of your post besides the fact that you fail to comprehend the fact that competitors entering a market with a dominant force will have a tougher time than someone entering a market with no clear winner. Thanks for wasting my time in both having to reply to and reading your post.

    2. Re:Does a game like WoW hurt a game like DDO? by Red+Flayer · · Score: 3, Insightful

      "Yes, I know this has probably been covered in another thread but I was hoping someone could give me good reasons to stop trying to get to level 60 with my priest and spend my valuable free time trying to get into DDO."

      For me, it's all about finding new things, having new experiences. And grinding to hit level 60 in WoW doesn't do that for me. I'd rather play the early & mid-game in twenty different titles than play through to the endgame in one.

      However, I don't know how DDO differs from WoW. Until you try it, you won't know either. So maybe a reason to try DDO is that it could be much more fun. A few hours trying it out would be worth the chance, right?

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      No, WoW doesn't hurt DDO. Just like normal pen and paper RPGs don't necessarily hurt other RPGs. There's nothing stopping anyone from simply stopping playing WoW, play DDO for a while, and then later go back to play WoW, or subscribe to both and play both. Whatever floats their boat.

      If you managed to convince a bunch of your online friends to play DDO, why wouldn't you go over and try it? Or maybe there's some aspect of WoW you don't like that maybe DDO advertises to be better.

      There are numerous reasons to leave WoW and try something else. The only thing that keeps you in WoW is you.

    4. Re:Does a game like WoW hurt a game like DDO? by eldavojohn · · Score: 1
      However, I don't know how DDO differs from WoW. Until you try it, you won't know either. So maybe a reason to try DDO is that it could be much more fun. A few hours trying it out would be worth the chance, right?
      That's precisely what I hope to evaluate upon my return home from the daily grind. Thanks for the suggestion!
      --
      My work here is dung.
    5. Re:Does a game like WoW hurt a game like DDO? by Manchot · · Score: 3, Funny

      I'm reminded of an old friend from high school who hated the game franchises on the older consoles (like Mario Bros) because he was certain that their high pricing and continuous rehashing of the same story line not only stifled creativity but turned off gamers looking for something fresh. What do you think?

      If you're playing Super Mario Bros. for the story, then you're playing it for the wrong reasons.

    6. Re:Does a game like WoW hurt a game like DDO? by algodon · · Score: 1

      I can relate. I play Guild Wars and recently I was talking to someone about WoW. He hyped it up and I got really pumped to play it. I went out and bought it and my reaction upon playing it was "Yup, this is a really nice game. I can see why a lot of people like it." Then I signed off and played Guild Wars the rest of the night.

    7. Re:Does a game like WoW hurt a game like DDO? by eldavojohn · · Score: 1
      The only thing that keeps you in WoW is you.
      A catchy saying but it isn't true for me. When I played Star Wars Galaxies, I held on to it for a long time. Not to the bitter end (some of my friends lasted longer than I) but close.

      And I loved that game.

      Wait, scratch that last statement, I loved the people I played with. Once they were gone, then the only thing keeping me at SWG was myself. There are still people who play WoW that keep me in WoW. DDO does not have these individuals to interact with ... yet.
      --
      My work here is dung.
    8. Re:Does a game like WoW hurt a game like DDO? by algodon · · Score: 1

      There's nothing stopping anyone from simply stopping playing WoW, play DDO for a while, and then later go back to play WoW, or subscribe to both and play both.

      If you think this, you probably play MMO games differently than most people. From what I've seen, most people's goals are to make their characters uber-1337 by spending hundreds of hours accumulating gold and treasure to buy cool or sexy armor/weapons.

    9. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      I'm with you, AC. How on earth does that drivel get rated +5 insightful. I wish I had mod points left...

    10. Re:Does a game like WoW hurt a game like DDO? by eldavojohn · · Score: 1
      Thanks for wasting my time in both having to reply to and reading your post.
      No problem, man, anytime! The pleasure was mine.

      Hey, uh anytime you want to study economics, let me know. Interesting things happen within specialized markets like MMO's, I was just asking a question about these trends.

      Jesus, I am one stupid idiot. Call me Sherlock because my post is re-tar-ded.

      Yeah, it's currently modded at:
      Moderation +4
      70% Insightful
      30% Interesting

      Oh man, am I embarrassed!
      --
      My work here is dung.
    11. Re:Does a game like WoW hurt a game like DDO? by Spazntwich · · Score: 0

      Given the average indicated intelligence of most people with modpoints, I propose we make defending a post by it's moderation a new Godwin's law.

      (How long will it take for this to get modded down as a troll? :o)

    12. Re:Does a game like WoW hurt a game like DDO? by IAstudent · · Score: 1

      ..continuous rehashing of the same story line not only stifled creativity but turned off gamers looking for something fresh

      *Cough* Dynasty Warriors *Cough*

    13. Re:Does a game like WoW hurt a game like DDO? by crashcodesdotcom · · Score: 1

      I was hoping someone could give me good reasons to stop trying to get to level 60 with my priest

      Because your would be level 60 priest isn't significantly different from any other level 60 priest. People don't think of you as InserCharNameHere. They think of you as that level X priest, and if your lucky they might think of which skill tree you spec'd in.

      Don't hate me for saying what you were thinking...

    14. Re:Does a game like WoW hurt a game like DDO? by eldavojohn · · Score: 1
      If you're playing Super Mario Bros. for the story, then you're playing it for the wrong reasons.
      Ok, some Mario games have had decent story lines. In fact, I actually enjoyed Super Mario World, Mario 64 and Sunshine Mario. *braces himself for the flames*

      But what I meant was that even games like Dragon Warrior or Legend of Zelda have the same basic plotline. For example,

      • Zelda's in trouble
      • Ganon bad
      • Need triforce

      Does that sound familiar? It should if you've played any of the games in the franchise.

      Let me further explain my friend to you. He once gave me the game Vagrant Story. I didn't have a playstation. He then borrowed me his playstation (!) and waited as I worked through the story. What was he trying to do? Show me that story lines can be complex and the game can be really enjoyable. It doesn't have to be the same predictable goals and twists for me to enjoy it.
      --
      My work here is dung.
    15. Re:Does a game like WoW hurt a game like DDO? by Bellum+Aeternus · · Score: 1
      DDO has nothing on WoW. Trust me, I've played both.

      Go download the stresstest and be as disappointed in DDO as I am. Then you won't have wonder much and you can just log as your Orc Hunter, or whatever.

      --
      - I voted for Nintendo and against Bush
    16. Re:Does a game like WoW hurt a game like DDO? by gvibes · · Score: 1

      Dynasty Warriors isn't even Koei's worst title in that regard. Romance of the Three Kingdoms 11, anyone?

    17. Re:Does a game like WoW hurt a game like DDO? by Photon+Ghoul · · Score: 1

      Breaking the NDA are we?

      Since we're on this, I have one thing to say: DDO and WoW are for completely different types of players. DDO will not be stealing away WoW's subscriber base.

    18. Re:Does a game like WoW hurt a game like DDO? by eldavojohn · · Score: 1
      Go download the stresstest and be as disappointed in DDO as I am.
      I will do this, except for being disappointed just because you are.

      Your statement instructs me to be disappointed, do you have a predisposition against DDO? Do you want me to have one also? You could have rephrased that to read, "Go download the stresstest I hope you're not as disappointed in DDO as I am."

      You've illustrated my point, though, in how a great game like WoW can automatically hurt a possibly great game like DDO. For christ's sake, man, it's not even off the ground and you've killed it.

      I just hope it doesn't turn out to be another Middle Earth Online ... I mean Lord of the Rings Online ... I mean ... I don't even know what that game is anymore ... :(
      --
      My work here is dung.
    19. Re:Does a game like WoW hurt a game like DDO? by HolyCrapSCOsux · · Score: 1

      I agree. I play a completely different MMORPG. http://www.eve-online.com/
      The game is fairly complex has a completely different style of interface, great graphics, but the reason I keep playing (and coughing up $20/mo) is the people in my Corporation (evespeak for guild). Upgrading ships and fitments to take on ever increasing scores of NPCs and the occasional pvp is fun, but the people make the game.
      19,000 simultaneous users in the same "world" is nice too rather than "shards" like in Ultima Online".
      this is starting to sound like an ad.

      D&D was about imagination and getting together with friends. Many said that Baldur's Gate was a good PC version of the D&D concept, but it fell drastically short because it was very scripted and you used graphics instead of imagination. Part of the reason I prefer the text based version of nethack.

      --
      0xB315AA8D852DCD3F3DCA578FD2E0BF88
    20. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      I would partially disagree with this, I am known to a fair number of people by my character name because of a combination of relative friendliness and playing my class well. I'm not just "Level 60 hunter" I'm someone who has a reputation (admittedly not a big one) and therefor, only some people think of me as "Level 60 hunter". This depends on your personal experience though. Some people will be more, or less identifible, there are people on our server that are very well known, others nameless faces in the crowd.

    21. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      For a while now the MMO market has stalled because their user base hasn't been growing with releases. The Sims Online and Star Wars Galaxies were supposed to bring in 'new users' instead of spreading the current users over more and more games, neither game did. A majority of your general populous probably isn't ready to commit to the time needed to play these games, the intimidation factor, the monthly payments, or even having the system specs needed to run a majority of these games. A lot of MMOs have come and gone over the years and the users usually try a new release and then go back to the very similiar game they've already invested time into.

      You'll play WoW until you get tired/bored of it (which can take years and probably a few character classes), and then you'll probably hop on another MMO game at that time. I've hoped from MMO to MMO over the years (EQ -> AO -> DaOC -> Horizons -> Earth & Beyond -> Galaxies -> CoH -> EQ2 -> WoW (and a few inbetween :)) and they are all more or less the same game with some slight differences. You get tired of one environment, you try another and it'll continue down that path for quite a while (as long as you enjoy the genre :).

      When D&D comes out, you'll see people disappear from WoW for a month and then probably about 90% will come back. In the past it's always been like that, unless the game comes out is really good/fun, and then your friends don't come back and you'll miss them after a bit and then join them in the new MMO. Rinse and repeat when the next big release comes out.

      As for expanding customer base, you'll probably see a lot of new pricing schemes and varying content over the next few years for players that can play different amounts of time, as the MMO marketing matures a little and tries to pull in some new customers instead of reusing their old ones, something it desperately needs to do to stay alive during these costly ventures.

    22. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      I just hope it doesn't turn out to be another Middle Earth Online ... I mean Lord of the Rings Online ... I mean ... I don't even know what that game is anymore ... :(

      Oh it is still LotRO, and Turbine is still making it. That shouldn't be a cause of too much worry though if you are pulling for LotRO, Turbine is also making DDO after all.

    23. Re:Does a game like WoW hurt a game like DDO? by SatanicPuppy · · Score: 1

      Free market forces. If DDO is better, people will flock to it, otherwise people will stay with WoW.

      I've played most of the new MMORPGs to come out in the last 5 years...All of them that had a free trial, and a few others to boot. I stuck with the ones I liked for a while, and the ones I didn't like, I tossed.

      I'm pretty big into WoW right now, but if a new MMORPG came along that I like better, I'll play it. Why not? Nobody owns my business, I haven't sold my soul to any MMO company, though I can't really bear to pass any money toward Sony, so I've been giving their products the big pass, even though I'm itching to play Planetside again to see if the 14 yr olds have left.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    24. Re:Does a game like WoW hurt a game like DDO? by chrismcdirty · · Score: 1

      I'm fairly sure Link's Awakening made no mention of Zelda, Ganon, or the Triforce. ;)
      But I could be wrong.

      And Majora's Mask had no mention of Gan[n]on or the Triforce.

      --
      It's like sex, except I'm having it!
    25. Re:Does a game like WoW hurt a game like DDO? by Surt · · Score: 1

      Yep, that's exactly what held WOW back from success. EverQuest had a completely dominant position in the world of MMORPGs, had pretty much locked up the customer base. When a superior product (WOW) came along, they just couldn't get people to try it, given their commitment to EQ. That's why WOW was such a sad failure in the marketplace. Now that WOW is in the dominant position that EQ used to hold, DDO is similarly doomed.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    26. Re:Does a game like WoW hurt a game like DDO? by C0rinthian · · Score: 1

      If you're not going to give ANY useful information as to WHY you were disappointed, then most of us will just write you off as a fanboy and ignore you.

      RIght now I expect your next comment to be:
      DDO Sucks! Discuss.

    27. Re:Does a game like WoW hurt a game like DDO? by vertinox · · Score: 1

      Furthermore, if the most popular MMO has most of the population of gamers (like WoW does), doesn't this hurt the industry?

      It only hurts the developers pockets.

      In theory, a 100,000 MMO vs a 1,000 MMO isn't much different for the player experience if they keep their population concentration on an even server load. Instead of the 100 servers the 100,000 MMO has the 1,000 player game just puts everyone on a single server.

      On most MMORPGS, the most one can technically interact with is around 64 players at once at a given time without bandwidth and cpu lag (on most people's boxes and even that is pushing it...) and most groups range on average on the standard 8 players (more or less depending on the situation) and the only interaction you have for the rest of the night tend to be those players.

      Don't forget server separation... If 50,000 players play on one server and 50,000 players play on another you are really only playing with 50,000 other players (sans their extra accounts)

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    28. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      You're not all that intelligent yourself if you make the elementary mistake of putting "it's" instead of "its".

    29. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      huge download (high res version)
      horrible graphics (i'd hate to see the low res version)
      instanced towns (hey meet me in town x instance 322)
      clickity click click to fight (yay diablo 2 with bad graphics)
      i didn't play past the training level so there could be more reasons why its horrible

    30. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      WoW isnt really an MMO...it's more of an MMO-lite.

    31. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      Yes, the people are what are keeping you in WoW, but not WoW itself. If all of your friends moved to DDO, you'd move too. You'd pretty much move anywhere you could keep your community, but the community (ideally) is beholden to itself, and not the game.

    32. Re:Does a game like WoW hurt a game like DDO? by kgcurrie · · Score: 1

      Yes, I know this has probably been covered in another thread but I was hoping someone could give me good reasons to stop trying to get to level 60 with my priest and spend my valuable free time trying to get into DDO.

      I know this isn't exactly the response you may be looking for, but from one level 60 priest to an aspiring level 60 priest: the best reason to stop leveling is because you are playing a priest. The priest class is not fun at level 60 because of some game dynamics that are better documented elsewhere.

      The best reason to stop is because you, and I, picked the wrong character class in the game.

      This is from a priest who rolled a priest to be a healer, FWIW.

    33. Re:Does a game like WoW hurt a game like DDO? by NetFu · · Score: 3, Insightful

      MMO's are like running restaurants or establishments that occupy people's time fairly exclusively (can't simultaneously eat in 3 different restaurants). They have to work to hang on to their customers. They don't and they'll lose them to an upstart.

      That's what I saw happen with WoW and EQ2. I didn't start playing WoW from the beginning, I got into it 4 months after launch -- something like March 2005. I started playing EQ2 in November to December of 2004. Mainly because it looked really cool, and I played EQ years ago.

      After 4 months of EQ2, I started hating to play it like I was going to work. I was going to sit down one weeknight to play it for an hour or so before going to bed -- to keep working on my character -- and at the end of the 60-90 minutes I realized I had just thrown away those 60-90 minutes just trying to recover my body after dying repeatedly.

      I realized that I seriously felt like I was *paying* someone to abuse me. (S&M, anyone?)

      I heard someone mention World of Warcraft and how it's like EQ2 but better, so I checked out a few reviews. After reading reviews, I decided to try it, and liked the (almost) complete lack of punishment. I felt like I was appreciated as a customer, and not being mugged on a daily basis.

      Sure, I make stupid mistakes in WoW and waste some of my time, but I have never gotten up from playing it feeling like I just completely wasted my time on frustration.

      Sure, WoW isn't perfect and people complain about various aspects of the gaming experience, but it's still the best overall experience out there right now, which is why it reigns supreme. It's kind of like a restaurant or dining experience.

      This doesn't hurt the industry, it just guarantees competition and better quality. Like a restaurant, if the latest MMO is way better than any other, everyone will flock to it and the crappy ones will be forced to change to compete or die.

    34. Re:Does a game like WoW hurt a game like DDO? by geekoid · · Score: 1

      A) This isnt being released right now, by the time it is released many WoW player will be ready for something new. As far as I can tell, the expansion is just like being level 60 i.e. in order toimget anywhere, you must devote 6+ hours to an instance, no quick 5 man raids, almost no solo stuff.

      Many people are starting to get burned out on the high end stuff.

      B) Never underestimate the power of the dark,,, errr of DnD. Many DnD player will jump just because it's DnD. Don't believe me? how many people paid for 3.0, and then again for 3.5?

      C) It might be more interesting then WoW.

      D) Wouldn't rehashing old title make gamers want to find something new?

      You can have a franchise on a products, and still create new things.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    35. Re:Does a game like WoW hurt a game like DDO? by thoth · · Score: 1
      and at the end of the 60-90 minutes I realized I had just thrown away those 60-90 minutes just trying to recover my body after dying repeatedly.


      I used to play Asheron's Call, a game that also had death penalties - loss of items, percentage weakness on your stats. I would also spend a lot of time recovering my body. People might say, don't die, but then the most fun thing is to take on an even challenge and work through it. I could have killed rabbits or whatever, but that isn't any fun. So fun = risk = chance of death = massive tedium recovering your body to get items back.


      Now I play Guild Wars, which hardly punishes at all on death. Yeah, you get weaker (which works off as you gain more xp), but you don't lose any items, so no need for body recovery, and even better - when you zone back to a city, the death penalty is erased. Of course, everything is instanced except cities, so all you lose is the progress towards a quest.


      I've never played WoW, but it sounds like it doesn't waste your time on death either. The fact is this makes for more fun/enjoyment for these two games since you wind up playing the game more and taking risk, rather than being actively punished.

    36. Re:Does a game like WoW hurt a game like DDO? by Paladin84 · · Score: 1

      For me, WoW feels more like working in a restaurant. Sure, for the first few weeks it's great. Meet new people, make new friends, etc. But after a month or so you realize you're essentially flipping burgers for endless hours and being rewarded with more or less nothing. All the work is essentially the same, no matter what you're trying to make (get).

      Just like working in a restaurant, it requires you to put in endless hours, having no evenings, weekends, or holidays free - because that's when the rest of the guild can get together for instances.

      WoW began to feel too much like grinding for loot regardless of the quest after a few months.

    37. Re:Does a game like WoW hurt a game like DDO? by Chabo · · Score: 1

      Honestly, I've played WoW, and while I love it, I'm too poor to play it (I played for about 3 weeks on a friend's account, and got to about Lv.24 with my Troll Shammie). The $15/month held me from getting an account of my own. I liked the idea of Guild Wars (MMO without a monthly fee, so it has the same costs as any other online game), but I held off until I read reviews. A level cap of 20 kinda sucks in the first place, and having an instanced world definitely turned me away from it. I like being able to meet up with people at random when I'm outside of cities, especially if they're going for the same quest as I am. Forming groups ad-hoc is more like a real adventure would be, anyway. You WILL meet people in the wilderness on occasion, even though you see many more in towns and cities. So my point with this paragraph is that although WoW nearly has a monopoly on MMOs right now, it kinda deserves to have one. It's one of the best implementations out there, and many people like it as a whole much more than EQ, DAOC, or GW. I'm not looking for a free game, what I'd like to see is a no-monthly-fee MMO that is as well-made as WoW is. I would buy such a game if one existed.

      --
      Convert FLACs to a portable format with FlacSquisher
    38. Re:Does a game like WoW hurt a game like DDO? by MilenCent · · Score: 1

      Link's Awakening:

      - At the beginning, Link seems to mistake Marin for Zelda when he wakes up.
      - The game has Pieces of Power as a temporary powerup that double attack strength, and they're pretty obviously modeled after Triforce pieces.
      - One of the forms the the final boss Nightmare takes is fairly close to Gannon at the end of Link to the Past.

      I noticed you stopped short of saying Zelda wasn't in Majora's Mask, since she was... although only in flashback form.

    39. Re:Does a game like WoW hurt a game like DDO? by Anonymous Coward · · Score: 0

      Like a restaurant, if the latest MMO is way better than any other, everyone will flock to it and the crappy ones will be forced to change to compete or die.

      Like M*D*****'s?

    40. Re:Does a game like WoW hurt a game like DDO? by C0rinthian · · Score: 1

      Another up and coming priest here. (lvl 51) Trust me, there are worse class decisions.

      My first char was a lvl 60 hunter. My time as a priest has been a dream compared to that...

    41. Re:Does a game like WoW hurt a game like DDO? by blair1q · · Score: 1

      Good point.

      I have a job...and a girlfriend.

      I believe I may also have little time for DD0.

      Choosing between MMOs is hard.

    42. Re:Does a game like WoW hurt a game like DDO? by chrismcdirty · · Score: 1

      Majora's Mask is much more fresh in my mind. Last time I played LA was shortly after it came out with a friend's Game Boy. Sadly, I never owned the game myself.

      --
      It's like sex, except I'm having it!
    43. Re:Does a game like WoW hurt a game like DDO? by pthisis · · Score: 1
      Yeah, you get weaker (which works off as you gain more xp), but you don't lose any items, so no need for body recovery, and even better - when you zone back to a city, the death penalty is erased.


      This is the major reason I don't play online games. If there were a severe death penalty, the PvP culture would function better (ie far fewer people attacking randomly without cause, and far more social interaction, banding together in groups, etc), and without PvP there's not a huge incentive for me to play online.

      My favorite dungeon crawl remains Nethack, where if you die you start a new level 1 character. A comprimise a la Henry Melton's Catacomb, where you don't lose the character but are locked out of the game for a day or so if you die, would be a reasonable mid-point (http://www.io.com/~hmelton/stories/h10.html -- a great take on MMORPGs from 1985). Or something like Autoduel, where you could buy a clone with massive financial investment (but even then, the clone was limited to you as you were at the time you bought it, and you lost any equipment you had out in the wild when you bought it).

      Without steep death penalties, MMORPGs just turn into endless grinding with no risk and far less strategy than they'd have otherwise.
      --
      rage, rage against the dying of the light
    44. Re:Does a game like WoW hurt a game like DDO? by MilenCent · · Score: 1

      Ah, memories....

      Majora's Mask is interesting because of all the differences in the basic Zelda formula it contained. It showed just how willing Nintendo was to play with the archetypes and structure of the game. Despite how some people complain that Zelda games are all alike, MM three-day system makes it fundamentally different, and those people tend to overlook that.

    45. Re:Does a game like WoW hurt a game like DDO? by Voltageaav · · Score: 1

      How was WOW doomed if they're now on top?!

      --
      Someone save me from this sanity.
    46. Re:Does a game like WoW hurt a game like DDO? by Surt · · Score: 1

      Thank you, that was exactly the point. I don't think anyone got it (or at least no mods).

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  6. I think it's a great chance... by OakDragon · · Score: 3, Insightful

    I think it's a great chance for non-gamers like me (well, pretty much) to see what all the MMORPG fuss is about, especially under the D&D banner. I think I might do it.

    1. Re:I think it's a great chance... by RingDev · · Score: 1

      I'd say just the opposite. As a non-gamer, betas and stress tests are the WORST way to find out what's up with the game. If you are not a fanatic, wait 3 months from launch before buying, that way you can catch some decent reviews, miss the inevitable launch issues and initial down time, and there will be more experienced players that can help you in game.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    2. Re:I think it's a great chance... by Duncan3 · · Score: 1

      Yea, because what you want is to play with all the kids too young to have a credit card. It's well known that the freaks all disappear once the credit card is needed, happens in all MMORPG.

      Avoid "stress test" time like the plague.

      --
      - Adam L. Beberg - The Cosm Project - http://www.mithral.com/
    3. Re:I think it's a great chance... by Shihar · · Score: 5, Insightful

      Non-Gamer kills the skeleton for the 100th times:
      "Uh, why am I killing skeletons again?"

      Gamer:
      "To get to level 5!"

      Non-Gamer:
      "What do I get at level 5?"

      Gamer:
      "Improved fireball man!"

      Non-Gamer:
      "What do I do with the improved fireball?"

      Gamer:
      "Shit, man, you need improved fireball if you want to get to level 6."

      Non-Gamer:
      "So I am getting to level 5 so I can get to level 6?"

      Yeah... better you just not show non-gamers what MMORPGs are all about. Unless they addict easily, they are probably just going to think you are insane and need to get out more.

      MMORPGs are a bad habit that I kicked a while ago. Wake me up when someone grows a pair and offers something new... and by new I don't mean prettier graphics or a refinement of the old formula. If you can stip the core game play down to "killing stuff to get to the next level", count me out.

    4. Re:I think it's a great chance... by TychoCelchuuu · · Score: 1

      Except DDO isn't exactly like that. Try out the stress test then get back to me.

      --
      Against stupidity the Gods themselves contend in vain.
    5. Re:I think it's a great chance... by Anonymous Coward · · Score: 0

      Well, in D&D Online you don't actually gain xp for killing monsters, only for completing quests.

      Just one of many things that make the game not at all like D&D.

    6. Re:I think it's a great chance... by vinohradska · · Score: 1

      Just use google, man. You can check out a MMORPG for free right away here: here. It runs in your browser - no need for a download.

    7. Re:I think it's a great chance... by phalse+phace · · Score: 1

      If you want to check out another MMORPG, you can get a 10-day free trial of World of Warcraft from File Planet, or a 14-day trial from the current issue of Maxim Magazine (with Cindy Crawford on the cover). I did the 10-day trial from File Planet and ended up buying the game.

    8. Re:I think it's a great chance... by Anonymous Coward · · Score: 0

      Too bad DDO is nothing like that. Try knowing what you're talking about, -then- posting a flame.

    9. Re:I think it's a great chance... by C0rinthian · · Score: 1

      I suppose that depends on how your D+D group played. My group was focused on group cooperation, achieving goals, and creative roleplay/gameplay. You could go an entire session without killing a damn thing and still maker progress.

    10. Re:I think it's a great chance... by PantsWearer · · Score: 1
      Just one of many things that make the game not at all like D&D.

      Wow, if your D&D campaigns have been that hack and slash, they must be a PnP version of treadmilling. Hell, even the 3rd edition rules don't just give you XP for killing things, they give you XP for beating an encounter, which may not involve killing at all. In fact, you can get XP for an encounter by completely avoiding it. And that's the "do it by the book" standard, not just some house rules.

      I enjoy a good hack and slash adventure as well as anyone, but "kick the door in, kill the monsters, take the treasure" hasn't been the standard idea of an adventure for ages. And this is from someone who really enjoys playing fighters of various sorts.

      I do agree that DDO seems to be quest level, rather than encounter level, but they're definitely following the spirit.

      --
      Be glad life is unfair, otherwise we'd deserve all this.
    11. Re:I think it's a great chance... by NickeB · · Score: 1

      I wouldn't put to much weight on the D&D-banner. The game "Dragonshard" for instance bragged about the same thing, without having one single thing to do with the D&D ruleset.

      I can of course not speak for the rest of you, but what I really want is another game with the quality of the Baldurs Gate series.

    12. Re:I think it's a great chance... by vinohradska · · Score: 1

      Er... a highly simplistic MMORPG (so not much RP) - more like a MMOG

    13. Re:I think it's a great chance... by Anonymous Coward · · Score: 0

      His example was mindlessly killing skeletons for xp to advance. I refuted such.

      Besides, D&D Online is just one big hack fest. Your example of campaigns doesn't exist in the game.

      It's like a medieval version of planetside merged with guild wars. And not in a good way.

    14. Re:I think it's a great chance... by Kvan · · Score: 3, Interesting

      Seed is promising to be something new entirely, with combat completely missing from the gameplay.

      --

      "A *person* is smart. People are dumb, panicky, dangerous animals and you know it."
      - 'K' in Men in Black.

    15. Re:I think it's a great chance... by Anonymous Coward · · Score: 0

      There are two kind of people. Ones that play video games and those that don't. MMORPG's are just a rehash of the same principle behind every single other game - do these things to "beat the game." When you play any single other game the point of doing something is to get one step closer to the end of the game. In MMORPG's the end just never comes.

    16. Re:I think it's a great chance... by barefootgenius · · Score: 1

      According to the forums, DnD Online will be quest completion and group based(it will probably be near impossible to complete as a loner). For instance, if you can get the giant gaurding the door to chase your thief down the corridor so the rest of the party can get through then at the end of the quest you won't lose xp because you didn't kill the giant.

      --
      /. bug #926803 - Why I can post.
    17. Re:I think it's a great chance... by vertinox · · Score: 1

      If you can stip the core game play down to "killing stuff to get to the next level", count me out.

      This is why I played Ultima Online long after EQ was released... Until they fucked up UO to be more like EQ. Oh well...

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    18. Re:I think it's a great chance... by Mantees+de+Tara · · Score: 1

      There is so many MMORPGs in the market very different from what you described. A Tale in The Desert http://www.atitd.com/ for example, or EVE-Online http://www.eve-online.com/

    19. Re:I think it's a great chance... by Shihar · · Score: 1

      You are right, there are some alternatives. ATOD and EVE are both good examples of MMORPGs that have broken the mold. You could also throw in Second Life, Puzzle Pirates, and a few others to the grab bag of 'not games where you sit around trying to level up'. None of those really reach for the holy grail of MMORPGs though.

      The closest game to reach for the holy grail of MMORPGs was the original Ultima Online. I doubt many people remember, but the original game design of UO called for a completely dynamic and open world. They wanted to make it so that if you killed all the wolves in a forest, the bunny population would explode. If you cut down all the trees too quickly, they wouldn't grow back. If you wanted to stop a lawless band, you were supposed to form up a posy and go take them out. They wanted to see governments naturally form, cities created, and in general create an online WORLD. It was a miserable failure of course. That isn't to say UO failed to be a good game. On the contrary, UO was a massive success. Hell, I think it is still marching forward today. They just had to set the Holy Grail down and realize that they didn't yet have the capability to do what they wanted. They drastically watered down the original game design and have continued to move away from that original design ever since they opened.

      The challenge of building an open world is that you are trying to set in place a few basic rules that eventually lead to a stable system. UO failed to achieve an open and free world because their original base rules led to a chaotic system that ran out of control. What is sad is that even with our superior computing power and massive amount of insight as to how people operate online, no one has even tried to create something approaching an open world that generates its own content since UO's failed attempt. Hell, it appears that no one has been able even develop a stable economy, much less a stable online society with hard coding a set of absolute rules which everyone must follow (IE, don't kill each other).

      That said, there is some hope that we are learning lessons. WoW for instance has managed to produce the closest thing to a stable economy yet. Granted, the economy is mind numbingly simple, but even EQ with its simple economy couldn't keep inflation down, so there are some signs of slow progress.

      My biggest issue with the current MMORPG industry is their fear of even trying to take some tentative steps forward. When they do attempt to step forward they do it through the most bumbling and incompetent methods. Any economist could have looked at the SWG economy and told the designers that it was going to implode. I wish MMORPGs would be a little more daring and talk to more experts on human behavior. When you have geeks try and code an economy or social system, you get broken economies like SWG and EQ, PvP gank-fests like early UO.

      Combine daring and the willingness to consult true experts, and I think someone could produce a more open an interesting world then the current crap out there.

  7. site seems to be quite slow... by msh104 · · Score: 2, Interesting

    but you could still take a look at the movies ;)
    http://www.gametrailers.com/gamepage.php?id=1869

    In general the game looks pretty good, I watched a few of them and in general it looks like "yet another hack and slash" party.

    In other words: I don't think it will really offer anything more about other MMORPG other then a different set of terrain...

    to bad..

    1. Re:site seems to be quite slow... by msh104 · · Score: 1

      mmm... I looked at my own post see how stupid it looks,

      I of course ment: the graphics look good, but it is just another hack and slash party, and if you ask me, we already have to many of those games.

  8. Mac .... gamers? by everphilski · · Score: 0, Troll

    How can you play a video game with only 1 mouse button?

    -everphilski-

    1. Re:Mac .... gamers? by azav · · Score: 1

      it's called the control key. Control click = right mouse button.

      In the old days, option click did it.

      Not a terribly hard concept.

      I actually started playing doom on the pc and never used the right mouse.

      got a 3 button logitec for my mac and never needed to use anything but the left mouse button.

      So, I guess the answer to your question is "easily".

      --
      - Zav - Imagine a Beowulf cluster of insensitive clods...
    2. Re:Mac .... gamers? by michrech · · Score: 1

      "So, I guess the answer to your question is "easily"."

      Too bad it's not as "easy" are you are claiming.

      City of Heroes/Villains BOTH make use of the right button. In another game I'm helping beta, I'm constantly using the left button to aim my attacks at the ever-moving target while smashing away on the right button to attack them.

      Add in the fact that you, yourself, need to be moving around (to keep up with the thing you are attacking) and your 'holding the control key' or whatever quickly fall apart.

      --
      bork bork bork!
    3. Re:Mac .... gamers? by admdrew · · Score: 1

      One is certainly able to play games without a mouse. I mean, I played Doom and Doom II just fine with just the keyboard... But having a multi-button mouse is invaluable to every gamer out there, so I'm guessing you're not really into computer games. I have both the Logitech MX510 and MX900, (510 for gaming and 900 for 'everything else') and I use all 8 buttons on each mouse quite often. Even in a non-game situation I frequently use forward/back while browsing (computer and internet), right-click, and the up and down buttons for next song/previous song in winamp (I tend to listen to music most of the time when not gaming). The oft-overlooked 'quickswitch' button on the MX mice chassis is also awesome, especially when dealing with multiple windows (which happens quite often, many of us would agree).

      In gaming, I often wish I had *more* buttons in shooters: left-click for fire, right-click for reload/secondary fire, forward and back buttons for things like flashlights, zooming, crouching, etc, but as games get more complex controls, it's nice to have everything there on one's fingertips (without being forced to use combos, like youre ctrl-click). Plus, switching between weapons with the scroll wheel (something that's been standard in everything since Quake) is terribly unnatural with a wheel that doesn't click (ie, the new IntelliMice and the MightyMouse).

      I used a standard 3-button Logitech for ages before getting a 510 about 2 years ago, and I don't think (as a gamer and experienced computer user) I could ever go back to anything fewer than 6 buttons for my own personal use.

    4. Re:Mac .... gamers? by Lemmy+Caution · · Score: 1

      How do you type with boxing gloves on your hands?

  9. Printable dice by everphilski · · Score: 1

    No, you print it out... carefully cut and glue it together. No weighting it!!!

    -everphilski-

  10. Spam for Nerds, Adverts that matter by Anonymous Coward · · Score: 0


    its just another slashvertisment, press the backbutton and carry on
    this site becomes more irrelevant everyday while commercial companies get even more desperate for your cash, where exactly is society going ? perhaps collapse couldnt come soon enough

  11. Another cyber-drug by Ixne · · Score: 5, Funny


    Looking at those screenshots, it looks like EverCrack on steroids. I dare not try it. Must... not... try...

    1. Re:Another cyber-drug by TubeSteak · · Score: 1

      "We wants it, we needs it. Must have the Precious." /Gollum

      --
      [Fuck Beta]
      o0t!
  12. Care factor by Anonymous Coward · · Score: 0

    Nil in old Europe FB!!!

  13. Re:WWIV says Ctrl-A by Psykechan · · Score: 1
  14. Re:+5 Fist of the Bachelor! by elmerf9001 · · Score: 0, Offtopic

    You sir are a dumbfuck! Crawl back under your rock please

  15. OFFTOPIC WARNING by Anonymous Coward · · Score: 0

    Does anyone know how to alt-tab out of WoW on Mac?

    1. Re:OFFTOPIC WARNING by Anonymous Coward · · Score: 0

      Hit Command-M (or Apple-M) to switch to windowed mode, at which point you can switch programs and browse in the background all you want :)

  16. No by everphilski · · Score: 0, Troll

    Here we have a possible new MMO

    Its not possibly a MMO, it is a MMO

    I know many people who also will not try other MMOs because their current one is too infatuating.

    Dude, you probably aren't their target then. If WoW is your life you probably arent "deep" enough to get into a true D&D MMO. WoW is the most simplistic MMO I ever played... its very point to point, the classes are very simple, the quests are very simple. D&D mechanics are far more in depth and a lot more complicated.

    -everphilski-

    1. Re:No by everphilski · · Score: 1

      gah. f'n mismatched tags.

      -everphilski-

    2. Re:No by eldavojohn · · Score: 1
      If WoW is your life you probably arent "deep" enough to get into a true D&D MMO.
      You sound rather aloof. What made you an expert on evaluating how "deep" a game is? What makes one so sage in this respect?

      I've played many MMOs and I would ask that you tell me how DDO mechanics are "deeper" than WoWs. Please. That's why I wrote the initial post, forgive me if I don't "see the light."

      Its not possibly a MMO, it is a MMO...
      I think that one of those Ms stands for "massive" which refers to the number of people playing it. Tell me what the subscription rate is for DDO and then we can talk as to whether it is "massive" yet.
      --
      My work here is dung.
    3. Re:No by Anonymous Coward · · Score: 0

      "I think that one of those Ms stands for "massive" which refers to the number of people playing it. Tell me what the subscription rate is for DDO and then we can talk as to whether it is "massive" yet."

      Well currently it is 0 as it is still in beta.

    4. Re:No by eldavojohn · · Score: 1
      Well currently it is 0 as it is still in beta.
      When I asked for the subscription number for DDO, I was being rhetorical. But thank you for illustrating my point. It is intended to be an MMO but if I log on and I'm the only avatar standing there, is it really an MMO?
      --
      My work here is dung.
    5. Re:No by everphilski · · Score: 2, Interesting

      I don't think all that highly of myself. My point is that amoung MMO's, WoW is probably the most watered down. The mechanics are damn simple compared to its predecessors, like Everquest or ... well prettymuch any of them. I played WoW for 2 months. Hit 60 in less than that (on a PVP server), with a full time job and a pregnant wife. Wasn't hard. I'm not bragging - a lot of people on my server did. The game mechanics are easy to figure out. Everquest on the other hand will keep you busy longer trying to grind out 70 (if you are legit and don't power level) with much more complex character builds and game mechanics. And then you still have AA's (extra abilities that become unlocked when you funnel experiance into them).

      Ever played D&D? Its based off the D&D core ruleset. Go get yourself a book. 3.5 is the current ruleset. It'll blow your mind away. The rules are way more complex than WoW. Thats all I was sayin'

      -everphilski-

    6. Re:No by eldavojohn · · Score: 1
      Ever played D&D? Its based off the D&D core ruleset. Go get yourself a book. 3.5 is the current ruleset. It'll blow your mind away. The rules are way more complex than WoW. Thats all I was sayin'
      Fair enough. I've never played D&D. I didn't know there was a "core ruleset." I don't have said book. It takes a lot to blow my mind away.

      If the rules are more complex, does this require more rules and more memorizing? Keep in mind I'm an American and I think that puts my attention span at 11 seconds (give or take a few).

      Ironically, I'm not looking for complexity in rules or ease of play. I'm looking for a good crafting and trading system (which, in my opinion, SWG has one that no one has come close to).
      --
      My work here is dung.
    7. Re:No by everphilski · · Score: 1

      Havent looked into the tradeskilling yet. Too bad Sony broke SWG :(

      -everphilski-

    8. Re:No by Damvan · · Score: 1

      Gee, you think you could be a little more insulting?

      We are talking about video GAMES here. Who cares how simplistic or complex it is. Is it FUN? That is all we should be talking about. I have played almost every MMORPG out there, and WoW is the most FUN. Sure it is less complex than EQ, but I consider that a good thing. Tetris is less complex than pretty much any game out there, does that make it less fun?

    9. Re:No by eldavojohn · · Score: 1

      *breaks into a fit of rage and carves "DIE SONY DIE" into his chest with a knife*

      *composes himself*

      Don't forget that Lucas Arts had something to do with that also. As you can see in that article, Lucas Arts constantly got involved on what the professions should be and how they should be played.

      Oh, that tattoo on my chest? No no, that's German for "the Sony, the."

      --
      My work here is dung.
    10. Re:No by Quikah · · Score: 2, Informative

      D&D isn't particularly complex. The most complex stuff is all the background stuff, like saving throws, to hit rolls, damage calculation. Even that is pretty simple, roll a die and look up the result on a table.

      If you want a complex RPG look at rolemaster, I only played it once but it was kind of ridiculous, took like 10 minutes to kill an orc because of all the dice rolls and lookups.

      --
      Q.
    11. Re:No by everphilski · · Score: 1

      I could never bring myself to play SWG. I love Star Wars way too much, I knew SOE/Lucas/someone would break it someday and break my heart.

      -everphilski-

    12. Re:No by virg_mattes · · Score: 1

      > I think that one of those Ms stands for "massive" which refers to the number of people playing it.

      Actually, the "M" stands for "Massively", which refers to the number of people that can play it, not just the number who are. It's an MMO game, just not yet old enough to tell whether it'll be a successful MMO game.

      Virg

    13. Re:No by SatanicPuppy · · Score: 1

      For me it all depends on the implementation. I loved NWN, can't wait for NWN 2. But there have been a lot of D&D games I absolutely couldn't stand, and there are a lot of places where I think they're going to run into issues.

      WoW is simple, but it is also pretty elegant and well balanced. It's the best MMO I've ever played for that, and they've continued to do a lot of work on it. DDO is goign to have to do a lot of work to better that.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    14. Re:No by Da_Weasel · · Score: 1

      I completely agree with you except on your "is it massive yet" comment. The Massive in MMO refers to the gaming style of allowing Massive amounts of people to play, and is not a reference to how many people actually play at any given time or how many people subscribe to it at any given time.

      --
      If you must!
    15. Re:No by Da_Weasel · · Score: 1

      If a tree falls in the wood...and no one is there to hear it, does it make a noise?

      (The answer is yes BTW)

      --
      If you must!
    16. Re:No by Corbu+Mulak · · Score: 1

      The answer is no, because the tree doesn't exist!

    17. Re:No by QuantumLeaper · · Score: 1

      Sony didn't break SWG, since it was never fixed to begin with, I played the game for over a year.

  17. Re:remove this story... by Anonymous Coward · · Score: 0

    go away and take your religious bullshit with you

  18. Comment removed by account_deleted · · Score: 0, Troll

    Comment removed based on user account deletion

  19. Bah by PyroX_Pro · · Score: 0

    From the looks of the video it's graphics are WoW`style cartoony for char/npc models. Bah, well looks like it is Vanguard or bust!

  20. Arrg. Why not Torrent??? by Maxo-Texas · · Score: 4, Insightful

    All they had to do was torrent af few copies out- no need to blow their own bandwidth or force people to use IGN file networks.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  21. A.K.A. "Monty Haul" Online by Anonymous Coward · · Score: 2, Funny

    Sign up early, see what's behind door #3. Ah, a +5 broadsword. Haul it over to eBay for some nice coinage.

  22. DDO Already Nerfed by ranton · · Score: 2, Interesting

    I have played dungeons and dragons most of my life, but somehow I just knew that I shouldnt get my hopes up for this game. Instead of being a fun and competetive game they seam to have catered to only the carebears. With a lack of real PvP, I know that I will probably never play this game. I guess I can understand why this is, since the D&D game system is not very well balanced. They probably just couldnt make a balanced online game so they just made it so you couldnt compete with other humans.

    I just hope they provide at least some sort of interesting high level content to the game. In most games you have PvP to interest you at your maxed out level, since killing random computer controlled mobs gets very boring.

    --
    -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    1. Re:DDO Already Nerfed by ArcheKlaine · · Score: 1

      Eh, I'm glad they haven't implemented PvP. If improperly implemented, it ruins games. I mean, I'd much rather kill computer controlled mobs than AOLer controlled players. Maybe that's just me though.

    2. Re:DDO Already Nerfed by C0rinthian · · Score: 1

      If you are complaining about the PvP in DDO, I question how much you played Dungeons and Dragons in the first place. The entire focus of the game is on cooperative play. If your play is focused on PvP, then Dungeons and Dragons in ANY format is not a good game for you. I recommend Guild Wars...

    3. Re:DDO Already Nerfed by AArmadillo · · Score: 1

      Why do you need "high-level content?" If the game was fun to play while you trained to your max level, why not just start up a new character and do it again? If the game was not fun to play while you trained to your max level, how is adding PvP worth the enormous amount of time spent bored while you trained your character? There are already plenty of games out there that are boring, tedious journeys where at the end you just compare e-penises with other players for "fun."

    4. Re:DDO Already Nerfed by ranton · · Score: 1

      In real Dungeons and Dragons you have the Dungeon Master to give you conflict. It isnt that you are competing with the DM, but a good DM can make your conflicts have the feel that you are competing against real people. If you are just playing the game by going through boring modules and have a DM that doesnt make the NPCs come alive, then you really arent enjoying some of the best parts of roleplaying.

      In an online game, the NPCs do not have a human person playing them. They are pure AI and no MMO has done a very good job with the AI of NPCs. You need humans to give you conflict in an online game. There are some GMs but not nearly enough to give you the feeling of competing against humans.

      It is true that DnD is about cooperating, but the fun comes in cooperating against an enemy. And I cannot imagine anyone actually feeling like they are competing against anything when they are killing random mobs. Without some kind of decent PvP any MMORP is doomed to be filled with nothing by juvenile carebears.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    5. Re:DDO Already Nerfed by C0rinthian · · Score: 1
      Without some kind of decent PvP any MMORP is doomed to be filled with nothing by juvenile carebears
      Ironically, most carebears peg PvP'ers as juvenile...

      IMHO, PvP play is not a substitute for PvE. They are two different game types. I agree that the PvE for MMO's is not very good. However, adding a PvP element to the game is not a solution, it's just distracting your playerbase from the weak PvE. (WoW's battlegrounds are a prime example of this) Making the PvE NOT SUCK is the solution.

      Part of the reason that MMO PvE is so boring is because of the basic game design. You have thousands of people interacting in the same world, but all at different points in their own progression. To accomodate everyone, the content has to be very simple and homogonized. Having a quest where you need to destroy a bridge to keep the opposing faction from re-supplying would be interesting, but it would break immersion to see that bridge brought down only to re-spawn for the next questing group. "Bring me 10 bear asses" type quests are easy to accomodate in a persistent enviroment.

      This is the one facet of MMO games that instancing really comes in handy. You can have complex, dynamic PvE encounters without breaking the game for other people in the area. From what I have read of DDO so far, they are focusing heavily on instanced dungeon crawls for smaller parties, instead of static world content. I think this will be a good thing for the PvE content, as it is a much more controlled enviroment for the content producers to work with. They have more freedom and can make more interesting stuff for us to do.

      Removing kill XP in favor of questing XP is another idea that I REALLY like.
    6. Re:DDO Already Nerfed by C0rinthian · · Score: 1

      Oh, and one more thing I wish MMO developers would realize:

      Making encounters require more people is NOT a good way to increase difficulty. It just shows that you can't figure out new ways to challenge a normal group, and just made numbers bigger to compensate. Raids are cool and all, but they should not be the be-all end-all of endgame content.

    7. Re:DDO Already Nerfed by ranton · · Score: 1

      However, adding a PvP element to the game is not a solution, it's just distracting your playerbase from the weak PvE.

      IMHO, PvP does not distract people from weak PvE, it is the other way around. PvE distracts people from the fact that there is no good PvP built into the game. When people do not have any other people to fight or compete with, then they just decide to kill computer opponents instead. It is unrealistic to think that a game can be pure PvP since it is tough to create enough tention between players without making the game too competitive. But the better job a game does of giving the players as much PvP conflict as possible without making it too tough on new players, the better the game will be.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    8. Re:DDO Already Nerfed by C0rinthian · · Score: 1
      But the better job a game does of giving the players as much PvP conflict as possible without making it too tough on new players, the better the game will be.
      Correction: The better the PvP aspect of the game will be. The PvE will still suck. And contrary to popular belief, there are actually people out there who would appreciate a game with a high quality PvE element. Don't get me wrong, I like PvP as much as the next guy. But it is not the ONLY aspiration in the genre. People need to lose the 'PvP > all' tunnel-vision that is so prevalent these days.
    9. Re:DDO Already Nerfed by ranton · · Score: 1

      But the better job a game does of giving the players as much PvP conflict as possible without making it too tough on new players, the better the game will be.

      Correction: The better the PvP aspect of the game will be.


      Actually, I do not think that correction is needed. At their heart PvP and PvE are the same thing: conflict. One is conflict against an actual person (such as in basketball or football), and one is conflict against a ruleset (such as solitaire). I know very few people who honestly like playing games like solitaire over games like football or baseball, except maybe for people who are just bad at most games. PvP is actual conflict, while PvE is manufactured conflict. It is the difference between real Beef and Spam. Since games cannot offer enough PvP conflict for their players, they add some PvE content to fill in the gaps.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    10. Re:DDO Already Nerfed by C0rinthian · · Score: 1

      I guess this is just a differing of opinions at this point. Personally I think both game types are 'seperate but equal' and enjoy them both. I like a good PvP game (Eve Online) and I like a good PvE game (WoW) In my experience, it is very difficult to get both types of gameplay working together in the same game without diminishing one or the other.

      Again, I don't think that PvE is just filler in an MMO. But then I think that people who bitched about the multiplayer in HL2 and Doom3 (single player games FFS) are idiots. I say enjoy it for what it is intended to be, not bitch about what it isn't. DDO is a cooperative PvE game. I hope they make it a GOOD cooperative PvE game. If you want a good PvP game play DaoC, Eve, or Guild Wars. If every game in existance were focused on providing the exact same gameplay, it would get pretty damn boring.

    11. Re:DDO Already Nerfed by The-Trav-Man · · Score: 1
      PvP and PvE are different.

      Your focus is on conflict, D&D tends to focus on story with conflict as a spice/highlight. If you've played lots of pen and paper D&D where you just roll up two characters and go at it in an arena, then I'm surprised, but I am pretty sure that you're in a minority there.

      Most games involve, background, environment, clues, puzzles, some conflict, ethical dilemmas, and most of all, a cohesive story line. Ideally you could keep a log of everythign that happens in a D&D game and end up with a journal that reads like a reasonably interesting fantasy novel.

      C0rinthian seems to be talking about improving the elements which the game creaters can use to create a better story.
      You seem to be talking about improving the arena mechanics so players can have better fights between each other.

      both things are improvements, and I don't think I would ever ask anyone not to improve these things, but surely you can see how they are different.

      As for my personal opinion, I am more interested in the story part than I am in a fight against other player characters.
      I would rather work out how to cross a chasm in a dungeon using a rope woven from the hairs of my party members than enjoy a good duel with each member.
      I'd even rather travel with my group from villageB to CityA to deliver some agricultural products, talking/fighting our way out of any bandit encounters along the way than take part in a battle between CityA and CityC.

      we get you're point about the PvP, but I think you're pushing it too hard and not listening to ours or accepting that ours is different and largely unrelated

    12. Re:DDO Already Nerfed by ranton · · Score: 1

      Very good points, and I guess I have to clarify exactly what I mean by PvP. Player vs player does not mean just killing other players. It can mean competing economically, competing for the same PvE quest, or competing on any other level. The problem is that the second you take away combat between players, all other forms of conflict become meaningless. A valid way to compete for a quest would be to kill your opponent, but that option wouldnt be there. One way of competing in business would be to interupt their business in some way, but that wouldnt be possible.

      I have almost never played DnD by rolling up two characters and fighting them. Usually there is a large storyline and many (many) other sideplots in a campaign against opponents that your human DM creates for you. Each enemy is played by an actual person, even if it is always the same person. An MMORPG that has 1 GM for every 10 online players would actually come close to providing PvE conflict that is as fun and involved as PvP conflict, but I doubt many people to pay $50 a month for a game that offers this. (I would, but I am probably the minority)

      Most games involve, background, environment, clues, puzzles, some conflict, ethical dilemmas, and most of all, a cohesive story line

      Most of the items you detailed above are conflict. Backround causes conflict, by giving reasons to have conflict. Environment gives conflict, but this time against non-sentient factors. Puzzles are definetly a form of conflict, as are ethical dilemmas. And every story line I have ever heard of has a certain conflict at its center. In Dungeons and Dragons, all of these conflicts are controlled by a human. While the DM isnt technically the players' opponent, he plays their opponents in a way that makes it seam like you are fighting actual people.

      C0rinthian seems to be talking about improving the elements which the game creaters can use to create a better story.
      You seem to be talking about improving the arena mechanics so players can have better fights between each other.


      I hate arena mechanics. It is a very contrived way to have PvP fights. In fact, I hardly even consider that PvP, it is more like a modified PvE / PvP hybrid. Actual PvP comes from players actually having conflict between them that is not artificial. Your guild having access to hunting grounds where very high level dragons spawn is a very real reason for having conflict between players. That is far more fun, and provides much more replayability, than the actual act of killing those dragons. No computer controlled AI NPC has ever been created that comes close to providing the same gameplay as competing against actual humans.

      Even though I definetly believe that I understand your points, I still stand by the fact that PvE and PvP are not very different. They both do the same thing - give players something to fight. In fact, building a storyline for PvE and PvP fighting is exactly the same, the only difference is whether or not you are fighting against random number generators or actual people.

      I would rather work out how to cross a chasm in a dungeon using a rope woven from the hairs of my party members than enjoy a good duel with each member.

      This actually isnt PvE or PvP. You arent fighting against anything except for an obstacle. You could be on your way to kill a computer spawned dragon or on your way to raid an opposing faction's adamantine mines.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    13. Re:DDO Already Nerfed by The-Trav-Man · · Score: 1
      Ok, so you're not talking about PvP without anything else, you're just talking about letting people fight each other as well as everythign else.

      This is actually something I used to think was a good idea, however I've never seen an example of it working well. The ideal is good, however griefing seems to outweigh the benefits.

  23. Only paying fileplanet subscribers need to bother by Jarnis · · Score: 1, Flamebait
    I logged in and got the key.

    Then noticed that they only offered the 1.5GB 'low res' client for DL. You need to pay for subscription of Fileplanet to DL the 'high res' version (2.5GB)

    Sorry. If you don't want me to see your game in the maximum shiny version (yes, my system can take it, thankyouverymuch), without making me pay for it to Fileplanet, I'm not interested. Turbine's karma is already pretty much busted - they canned AC2, and have not published anything worth two cents since.. umm... sometime last century. Sure, AC2 sucked and was ripe to be canned, as nobody played it, but it tells everyone they'll drop an MMO in an instant if it makes sense financially, and they can't be bothered to fix their messups if they do one. So why bother even seeing how they fouled up this one? They are already fouling their 'preview' (aka 'Stress Test') royally.

    So, since they don't want me to check the game out ('give Fileplanet $$$, plz'), I see no reason to be interested in the slightest in this crap. There's plenty of competiting MMOs out there - ones that offer straight up free tryouts, without crippled clients or other strings attached. I hope this one crashes and burns.

    Turbine and EA - two fucked up MMO developers/publishers that have already burned the bridges with most 'hardcore' MMO players. SOE is rapidly going down the same route (See: SWG).

    Thankfully there are other companies out there with bit more clue. The joys of free market...

  24. My Hat of D02 No No Limit! by Bazzalisk · · Score: 1

    Because someone has to say it!

    --
    James P. Barrett
    1. Re:My Hat of D02 No No Limit! by Impeesa · · Score: 1

      It fails in just about every aspect of a game,and it is more of a rule playign game than role playing game. :/

      And by that I mean everyone should really give d02 a try. Truly, it know no limit.

  25. Re:Only paying fileplanet subscribers need to both by Anonymous Coward · · Score: 0

    I am in total agreement with you. I dont need to subscribe to download files, I dont mind waiting the 20 minutes or so while I do something else. Same with fileshack and any of the others which offer premium download speeds etc. It's a waste unless all I do is download files all day, which I dont. I know plenty of people do subscribe and that's fine. It's also not an issue of money, I could afford it, but hell I also could afford a 7800GTX but choose not to. Turbine has burned its bridges and I for one will not play ball.

  26. Bloody Marketing.... by Volanin · · Score: 4, Insightful

    From the FAQ:

    Q: How are participants for the Stress Test Event selected?

    We are offering a limited number of Stress Test Event slots as an exclusive to FilePlanet members. Stress Test Event access will be offered on a first-come first-served basis until the total number of Stress Test Event accounts has run out.

    Q: I was accepted into the Stress Test Event. Does this mean I'm in the Beta now?

    No. The Stress Test Event is separate from the Beta. Acceptance into the Stress Test Event will grant you access to special servers for three days only.

    Q: If I am a FilePlanet member, where do I go to get signed up?

    http://www.fileplanet.com/promotions/ddo_stormreac h/stresstest/


    Come on...
    Looks like FilePlanet just want boost its members numbers... again.
    Nothing to see here, move along.

    --
    If I clone myself, can I call it a thread?
    If a girl winks to us, can I call it a race condition?
    1. Re:Bloody Marketing.... by greysky · · Score: 1

      We are offering a limited number of Stress Test Event slots as an exclusive to FilePlanet members. Stress Test Event access will be offered on a first-come first-served basis until the total number of Stress Test Event accounts has run out.

      Let me get this straight. They're LIMITING the number of people that will take part in the STRESS TEST. Does this make sense? Wouldn't you want to test what ACTUAL demand would be like? I realize that you don't want to just dump a ton of users on your servers all at once, but this sounds like the load would never come close to real world levels.

    2. Re:Bloody Marketing.... by Anonymous Coward · · Score: 0

      Fileplanet is a complete rip-off, I personally will never use there sevice again. If you ever see fileplanet involved... Just drop it and walk away. They will screw you!

  27. Didn't like this game. by Sirfrummel · · Score: 2, Interesting

    I played the beta for about 2 weeks... In my opinion it wasn't that fun.

    I just remember this one part in the game where I was in a room and there were easily at least 50 barrels to destroy for items. After 5 minutes of clicking on barrels to attack & destroy them to see if one of them supposedly had this key I was looking for, I decided that this game definitely wasn't for me.

    Now I only played D&D (the table-top RPG) for a few months on the weekend with a group of friends. I didn't really get into that either (they took it WAY too slow, all had characters in levels 3-4 after playing this certain campaign for easily 3 years), but I don't remember any instances where we had to break into a room, and destroy tons of barrels to find this "hidden" key.

    1. Re:Didn't like this game. by Anonymous Coward · · Score: 0

      As someone who also played the beta, I have to agree. The game isn't that good at all.

    2. Re:Didn't like this game. by oracleofbargth · · Score: 5, Funny

      Now I only played D&D (the table-top RPG) for a few months on the weekend with a group of friends. I didn't really get into that either (they took it WAY too slow, all had characters in levels 3-4 after playing this certain campaign for easily 3 years), but I don't remember any instances where we had to break into a room, and destroy tons of barrels to find this "hidden" key.


      In pen&paper, that's the kind of thing that gets glossed over with a "search check". Or just say that you destroy every barrel in the room untill you find it. It's as simple as the player maybe saying one sentence, and perhaps having to roll the dice once or twice.

      If your tabletop DM were to try to run a game like an MMO does, he would have set down miniatures of their characters and each barrel, and the conversation might have gone something like this:

      Player1: I destroy all the barrels untill I find the key.
      DM: Ok, which barrel do you destroy?
      Player1: All of them.
      DM: No, which one do you bash in first?
      Player1: Alright, I'll play along, the one on the left.
      DM: Ok, make an attack roll.
      Player2: It's a barrel, it ain't going anywhere!
      DM: I have to know how much damage you do to the barrel.
      Player1: I'm just beating on it untill it's destroyed!
      DM: But you didn't roll to attack, how can you know if you really hit it?
      Player3: I fireball all the barrels. Does that destroy them?
      DM checks his notes, measures the room for radius of effect of the fireball, then replaces mini barrels with mini piles of ash.
      DM: Yes, that destroys them.
      Player1: Ok, so we have the key now. I just dug around in the ash untill I found it.
      DM: No, which pile of ash are you going to search?
      Players all stuff the pile of minis down the DM's throat.
    3. Re:Didn't like this game. by Pxtl · · Score: 2, Informative

      I always wonder why people fixate on D&D as the only PnP RPG? I mean, it's a solid game, but it seems to be stuck in the past. I played a fair number of Steve Jackson, White Wolf, West End, and Palladium titles, and D&D seems to be stuck in the past like the Palladium ones.

      I wanna see a Fading Suns MMO. Or even better, Paranoia.

    4. Re:Didn't like this game. by C0deM0nkey · · Score: 1
      I always wonder why people fixate on D&D as the only PnP RPG?

      I no longer play D&D - did a lot of D&D gaming back in the 80's and early 90's before I completely switched over to Steve Jackson's GURPS - but the reason I think people fixate on D&D is twofold:

      1. It is the granddaddy of all modern RPGs - descending from Chainmail (which was more of a mini's game)
      2. At one point, it was the game just about everyone started with because it was comparatively simple with its well-defined archetypes and level-based advancement in comparison to skills-based games like GURPS or hybrid games like Palladium

      A tertiary argument *might* be that the developers of DDO hope to bring in new blood to the MMO market - they hope to bring home the classic "gamer" who may not be interested in the level grind.

      I'll use myself as a case-in-point: I don't play MMOs. I don't understand the fascination with them and I have only been tempted once, when Star Wars Galaxies first came out, to even consider trying them. I do not want to pay a monthly fee, after having already bought the game, in order to go online and interact with a bunch of people who are breaking character with anachronistic sayings and a ridiculous focus on levels, experience and items/gold/credits. I've been a tabletop gamer for over 20 years; to attract me to an MMO you must feature a game that is rich in content, absent of PVP (or enables me to ignore it completely), and features a rich system of mechanics that allow characters to be nuanced and individualized. The fact that I am a Rogue should tell you very little about me other than the fact that I focus on agility and style versus strength and force. You should not be able to tell that I am a rogue just by looking at my avatar; I should be able to pick up any item I choose to - but may not be able to use it, etc. yadda, yadda, yadda. In other words, recreate, as closely as possible, the tabletop gaming experience without the smelly compatriots. :). This is what SWG seemed to promise - but ultimately failed to deliver on - once again, from various things I've read.

      There are players who want to be part of an epic story - not just one of many X-level Rogues/Fighters/Insert your archetype here. I am one of them.

      The developers behind DDO probably recognize that D&D has a large player-base and an even larger, untapped, player-base in the classic, tabletop, holdout gamers like myself. WoW has a stranglehold on the gaming market - the only way to break that stranglehold, or to avoid it, is to attract gamers who want something different than what WoW currently has to offer; everything I've heard about WoW indicates that the content is rich - people love the WoW environment - but everything I've heard also says the mechanics are, perhaps, too simple. DDO's strategy might be to blend familiar, yet rich, tabletop mechanics with rich content and a healthy dose of nostalgia. They don't need to be the biggest boy on the block, they just need to be profitable.

    5. Re:Didn't like this game. by C0deM0nkey · · Score: 1
      hey took it WAY too slow, all had characters in levels 3-4 after playing this certain campaign for easily 3 years)

      Too bad you didn't stick it out with them; that kind of gaming is *very* fun. Threats and challenges remain threats and challenges without delving deeply into the absurd ("Yep. Just got back from killing Odin and Zeus. Which god is on my list next?" "What Farmer Joe? Your kingdom is besieged by 15 Red Dragons? Never fear; I should have them cleared out by lunch time.")

      Not sure if you know who Ed Greenwood is but he was the Father of the Forgotten Realms. I sat in on a seminar he gave at Gen Con many years ago where he discussed his real-life Forgotten Realms campaign and he talked about the levels of the characters. After 9 or 10 years of gaming, the players in his group had reached between 9th and 11th level. That's about a level a year - just like the group you left.

      I ran a group for a few years and at the end of the campaign, the highest level character was around 9th. We played about 12-hours a week (6 hours Saturday and Sunday - this was many years ago when I could do that kind of thing) - based on an average session of 4-5 hours, we figure we gamed about a 5 year campaign in about a 1 1/2 years. That group of players still talks about that game - and they only averaged about 1-2 levels per "gaming" year.

      Groups that level slowly are often emphasizing story and depth over mechanics. If you ever get a chance to game, long-term, with a group like that again, you should take it. Stick it out, focus on the story and you'll probably have a very good time.

    6. Re:Didn't like this game. by sgant · · Score: 4, Funny

      Well, doing the PnP version you could also do a form of this that drives the DM crazy.

      DM: Ok, you're in a room with 3 barrels inside of it, what do you do?

      Player1: My character does what is appropriate to find whatever clues are inside the room and discovers them if there are any.

      DM: Um...what are you talking about?

      Player1: Well, I'm role playing.

      DM: what?

      Player1: I'm role playing. I'm role playing a character that is smarter than I am. Since he would know what to do and I wouldn't, the only way I can say it is to tell you that he does the appropriate thing.

      DM: Um, why don't you just tell me what he does.

      Player1: Because I have no idea what he does. But that doesn't mean he wouldn't know what to do. Don't penalize my character just because the person playing him is dumber than he is.

      DM: Ok, I quit...is there any Mountain Dew left?

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    7. Re:Didn't like this game. by NetFu · · Score: 1

      Your experience is exactly why I stopped playing EQ2 -- it was a little too much like punishment for me when I'm paying a monthly fee. Not the same when you buy the game and that's it.

      I know people who still play EQ2 regardless, but I think most people feel like you do -- what you described is NOT good gameplay and won't be rewarded with much success.

      I don't think you can make a classic D&D style MMO today and be successful in the mainstream. Blizzard pretty much proved that MMO's can appeal to the mainstream if done right.

      If not done right, it'll only appeal to closet D&D geeks...

    8. Re:Didn't like this game. by DarthVain · · Score: 1

      Thats your DM's fault then... unless you hardly got together to play at all, there is no way you should have level 3-4 players after 3 years of playing. If anything DM's have to watch players leveling too quickly and too powerful items, than the oppsite. Was he the stingyest xp DM ever, after killing 10 beholders did he give you like 100xp total to split among your 10 party group or something!

      I know after I played for 3 years I had a level 49 Necromancer/Mindslayer who had a multibarreled wand of mega-death...

      Well not quite that bad, but I did have multiple players, one of which was pretty retardedly powerful, near the end of my gaming days it got pretty silly (Level 20 Fire Wizard with BOTH the Staff of Magi, and Staff of Power, and I constructed a level 9 spell that let me cast an enhanced fireball spell as well as discharge both staffs at the same time triangulating it all into one great big thermonuclear fireball where I essientially took all the d6 dice I had (it was like 30 or 40), and kill just about anything. I was, fortunatly immune to fire, but unfortunatly for the rest of my party they were not :) We also got into tons of fights together. My favorite was my buddy was a Paladin and he would smite me all the time, knowing that I couldn't do anything about it as he was immune up to a certain level Wizard. One day he smote me but forgot what level I was and reduced him to ash (well he had a life amulate so he was ok in the end). We also had two scheeming thieves, that would be constanting passing notes to each other, and to the DM, stealing our treasure, and trying to position them selves to backstab the rest of us, nasty buggers those.

      Anyway the long story short about D&D is the game is made by the DM, so if you have a good on the game can be great, but if you have a poor one it can be a big waste of time.

      Wow its amazing how much of this crap I remember, I am so so ashamed! :( (Maybe I shoudl post Anon? Nah!)

    9. Re:Didn't like this game. by Sirfrummel · · Score: 1

      Very interesting post. You brought up a lot of good points too.

      As far as Ed Greenwood, I have read his books on Elminster (except the one about Elminster's daughter, haven't got to that one yet).

      But anyway, back to the topic. I'm sure everyone else in the group (3ppl) were happy with the progress (must have been to stick with it for so long), and they were ALL really into the storyline and environment. There was SO MUCH information that they had/knew that it was quite overwhelming. Example, I asked about how the magic-system worked in the world (being genuinely interested) and they talked for at least 45 minutes describing the Weave, and how different types of magic worked, and THEN about how different worlds have different magic systems. It was so much information on the subject that there was no way I could comprehend it all, it was like sitting in an intense History class.

      Then, the key time that really made my decision (that it wasn't for me) was when we were in a cave and there was this runed door with a few handles on it, and my friend Jim (who was a co-worker and the one who got me into the group) was the mage/summoner and so we literally spent close to an hour sitting there trying to figure out what to do while Jim experimented with trying to unlock the "code" to this door. I guess it was just un-fun, and way too long and in-depth for me.

      Not to say that I didn't enjoy my time overall though. Half the time we were RPing, but the other half we were just talking about interesting subjects and having debates (It was also interesting how these guys' could make Politics an interesting subject... normally I can't stand hearing about it).

      So overall, the group was very interesting and fun, but I just kept on thinking that it would be so much better if we could be meeting over some other game than D&D (I was hooked on DDR at the time, haha). So I'm not sure if it's just how the group implmented D&D, or if my problem is with D&D it's self... I've enjoyed computer games based off of D&D such as Baldurs Gate 2, Neverwinter Nights, and Nethack, so I dunno.

      Thanks for your post again though.

    10. Re:Didn't like this game. by Anonymous Coward · · Score: 0

      I wanna see a Fading Suns MMO. Or even better, Paranoia.

      Either of these would be wonderful, if done right. In many ways if you took the non-combat mechanics from SW:G (I'd not use that games combat though) would be a good fit for either of those universes. Both had much more to do then just combat.

      Of course, it is quite possible to screw-up even gold plated licenses, with SW:G being a good example. I guess I would be leery of any Fading Suns MMORPG that didn't have direct involvement of Holistic, at least during the development. By "direct involvement" I mean more than just a Holistic PR person on the team, there would have to be some of the actual writers and other content creators helping out with the development. Otherwise, it would be very easy to loose the core essence of the game; and quite frankly I think having some people who have written some PnP sourcebooks and campaigns would likely help make the quests more interesting.

      Sadly, West End Games is no longer with us so that isn't an option for Paranoia. Unless of course you could round-up some of the people that used to work on that game.

    11. Re:Didn't like this game. by glenrm · · Score: 1

      Champions or TORG would be the best by for a MMO IMHO.
      And yes a play City of Heroes/Villians and love it just would like to geek out even more on character creation.

    12. Re:Didn't like this game. by Pxtl · · Score: 1

      Torg - God, that would be perfect. Forgot about that one. Let the fantasy nuts, the superhero nuts, the sci-fi nuts, and so on all duke it out.

  28. Re:+5 Fist of the Bachelor! by Red+Flayer · · Score: 2, Informative

    Ack! Don't feed the trolls!

    It only makes them stronger.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  29. Where is Loki Games when you need them? by mcguyver · · Score: 1

    Loki Games agrees with you. Unfortunately they shut down their business that was porting games to Linux.

    All irony aside, you have the right idea but Linux has a lot of room to grow before it can be a competitive platform in the gaming market.

    1. Re:Where is Loki Games when you need them? by Anonymous Coward · · Score: 0

      I disagree. Linux is a perfectly suitable platform for gaming. Lots of great games have been developed/ported for/to it. They play great, and are easy to install. There are thousands of great games for Linux. The big name games are not generally developed for Linux because the developers don't feel that the return the Linux sales would generate would justify the development time. And they are correct for the most part. If however the various rendering engines are properly seperated from the rest of the code, then porting their game becomes a simple task and thus be worth while. And since they generally stick with the same engines for multiple games a single port of the rendering portion (of a properly coded game) should allow all of the games that use that engine to work with little change.

  30. Comment removed by account_deleted · · Score: 0, Troll

    Comment removed based on user account deletion

  31. No PvP !=Bad GAme by Anonymous Coward · · Score: 1, Insightful

    Since when does D&D have anything to do with PvP? Have you ever tried PvPing using the D&D ruleset? It doesn't work. Wizards annihilate everything in their path and fighters don't have a chance. D&D is about party teamwork not pwning noobs.

        I like PvP in MMOG's. I played UO back in the 90's before they turned it into medevil sims online and really enjoyed Shadowbane. I'm currently on a WOW pvp server and having fun with that as well.

        But D&D 3.5 and D20 isn't a balanced pvp ruleset and therefore if they want to make D&D online I'd prefer they stick as close to the pen and paper ruleset as possible instead of messing with it to accomodate l33t doods.

        I'm currently in the DDO beta and my high level, generic, non NDA breaking opinion on the game right now is there still is testing to be done.

    1. Re:No PvP !=Bad GAme by ranton · · Score: 1

      Since when does D&D have anything to do with PvP? Have you ever tried PvPing using the D&D ruleset? It doesn't work. Wizards annihilate everything in their path and fighters don't have a chance

      This is simply not true, you can have good PvP in Dungeons and Dragons. In fact I do not think there is anything more fun that having multiple PCs fighting against eachother. I may agree that 1v1 fighting is pretty bad, but MMORPGs are not about dueling, they are about groups fighting eachother. Fighters can do a damn good job against wizards, they just need the right equipment. A set a bracers that can do an anti-magic field 3 times a day followed by grappling is going to down any wizard. And a fighter can afford those items since he isnt spending thousands copying spells into his spellbook. There are probably some minor rule adjustments needed, but nothing more than any decent DM would be expected to do.

      D&D is about party teamwork not pwning noobs.

      Since when is PvP about "pwning noobs"? Sure it does happen, but the real fun of PvP is about large groups of people fighting eachother. It is what makes MMORPGs so great, since nothing like it exists in any other type of game. FPSs come close, but still cannot reach the same scale. And it has a great deal to do with cooperation, but cooperation against other people not just computers.

      But D&D 3.5 and D20 isn't a balanced pvp ruleset and therefore if they want to make D&D online I'd prefer they stick as close to the pen and paper ruleset as possible instead of messing with it to accomodate l33t doods

      The 3.5 ruleset is the closest to balanced that DnD has produced yet, although I do agree that most d20 is crap. I love the new ideas, but they almost never balance anything that they produce. Any good DM can balance his or her world, so why cant the makers of this game? It is just lazy.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
  32. Re:Arrg. Why not Torrent??? by Gibsnag · · Score: 2, Insightful

    How much do you think IGN/Fileplanet paid for them to release the stress test exclusively over their site(s)? The D&D name carries alot of weight, so I'm guessing quite alot.

  33. 1.5GB?! by Perseid · · Score: 1

    So, let me get this straight. They want me to spend the time on a 1,644.5MB download for a demo that's going to expire on Saturday?

    Right.

    1. Re:1.5GB?! by hapwned · · Score: 1

      Which do you think they are REALLY stress testing? The server load, or the amount of crap we will take to play the game?

    2. Re:1.5GB?! by Anonymous Coward · · Score: 0

      I'm tempted to sign up and download it just to waste fileplanet's bandwidth.

      Maybe I'll download it twice.

  34. No More Social Life by ehaggis · · Score: 1

    I can sequester myself for days on end with Soda and Pizza. I won't even have to see the other geeks I am campaigning with (or against). It's a win-win!

    --
    One ring to bind them - should probably have more fiber and less rings in their diet.
  35. Re:Looks like this game SUCKS - here is why: by Red+Flayer · · Score: 3, Insightful

    "Bottom line:
    NO crafting.
    NO housing.
    NO PvP."


    Sweet. This means I can just play without having to grind for days? This means that I don't have to worry about griefers screwing with my fun by engaging me in PvP when I don't want to?

    Why does every MMORPG need to be the all-and-everything? Let this game specialize in hack-n-slash, while some other game can specialize in a crafting economy.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  36. Re:Only paying fileplanet subscribers need to both by Life2Short · · Score: 1

    I'd agree with all that you said, but I would point out some things that Turbine has done right. Turbine continues to add content to the original Asheron's Call. That game has been obsolete for quite some time now, but there are still a few people who hang on... I never played AC2, but AC had amazing seamless "one world" technology. Yes there were dungeons to be entered, but one could essentially run all over the huge AC landscape without artificial gates or barriers to different portions of the world. It provided for a very unique experience. I would advise others to look into Turbine's background for themselves. What made AC2 such a horrendous flop? They tried at least once with a major update to bring it back to life, but no luck. Have they learned anything from that fiasco? Customer service is rarely the high point of any online game, but Turbine had a moderately successful system based on volunteers in AC. They abruptly pulled the plug on the volunteer system some years ago. Will they bring it back? AC is a 6(?) year-old game, I'd like to think that Turbine had some institutional memory and was learning from its successes and failures, but right now I don't see a lot of evidence to support that wish.

  37. er.. how many of these things do we need? by EvilCabbage · · Score: 2, Insightful

    seriously, how many fucking MMORPG's do we really need? I got into WoW for a month before I got sick of the grinding, I fire up Guild Wars every now and then for a quick 'fix' of gaming with a few close friends (that I actually know on this physical realm we inhabit..), but then what? How many alterations on hack/slash/walk/repeat can there really be?

    Am I in the minority of gamers when my real life is far more important than spending 5+ hours a day wandering aimlessly through someone elses fantasy world?

    1. Re:er.. how many of these things do we need? by Red+Flayer · · Score: 1

      " seriously, how many fucking MMORPG's do we really need?"

      None. But just because it's not your thing, or you had a bad experience with one or two, doesn't mean that there aren't plenty of people who enjoy MMORPGs, and actually look forward to variety.

      You think the games will ever get better if there isn't constant competition from new games?

      "Am I in the minority of gamers when my real life is far more important than spending 5+ hours a day wandering aimlessly through someone elses fantasy world?"

      Troll. Go back under your bridge. If you're not into MMORPGs, then don't bother commenting in the thread.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:er.. how many of these things do we need? by vodkamattvt · · Score: 1
      Escapism is better than real life. Everyone is doing it ... games, TV, movies, books, vacations, etc etc.

      Which begs the question .. what is this real life you speak of? What is inherintly better about going out with friends, say for a few hours, than playing a game with other people for a few hours? There is a contemporary debate as to the merit of the old "gamers and online socializing is not really socializing" issue.

      Of course I quit playing these games because in the end you are a slave to WoW, having to spend 20+ hours a week in instances to accumulate loot that in the end doesnt matter. I played religiously for a few months, accumulating the best of everything, then new stuff is released and you repeat the process over again. There was nothing fun about running MC for the 100th time, or running BWL for the 50th. More work than play, IMO. The only thing holding me there were friends .. which quite honestly since I didnt like the game anymore were better replaced with either 1) "real life" friends 2) another game

    3. Re:er.. how many of these things do we need? by EvilCabbage · · Score: 1

      "None. But just because it's not your thing, or you had a bad experience with one or two, doesn't mean that there aren't plenty of people who enjoy MMORPGs, and actually look forward to variety."

      Where's the variety though? Hack and slash with a different colour pallete and someone elses character set? Thrilling, I'm sure.

      "You think the games will ever get better if there isn't constant competition from new games?"

      Honestly? Nope. I'm fairly certain they're well aware that they only need to keep a moderate level of new material (which generally just means some more areas to.. erm.. do the same damn things in..) trickling slowly through and the lion share of consumers will just keep chugging through it. Same reason shite like Friends got so many damn seasons. People are generally quite akin to sloths. We get into comfortable ruts and sit there.

      Something ground breaking would be great, but I don't think all these online games flooding the market are going to be that earth shattering game revolution. Competition from new games in the same genre isn't going to give us much at all, take a look at the recent hard on that FPS developers have had with WWII material to see just how fresh this stuff feels after a year or two.

      "Troll. Go back under your bridge. If you're not into MMORPGs, then don't bother commenting in the thread."

      Fuck me son, you're quick with the troll label. I ask a question and get that? I guess I could sit here and continue to wax lyrical about the downsides of wasting good time climbing pointless level trees, but instead I'm going to go and spend some quality time with my wife. I'd suggest giving it a shot sometime, sir.

    4. Re:er.. how many of these things do we need? by physman_wiu · · Score: 1

      I totally agree with ya'. After playing MMORPG's for hte last few years, buying the new games that came out, just to find they: 1. looked better (sometimes) 2. Didn't really require a lot of skill (slah, hack, run around, and pick stuff up) 3. wasted my money 4. was the same shit in different shit surroundings. Oh some of them you can only fire a gun, and others you get magic attacks. I personally am a fan of FF series of games, only for the story though. I woud personnally like to see a ground breaking game come out, something I've never seen before. Don't think that will happen for about another generation though. wait until these kids playing all these games now grow up, that's when we will start getting the new shit.

      --
      Physics is imagination in a straight jacket. ~John Moffat
    5. Re:er.. how many of these things do we need? by Newton's+Alchemy · · Score: 1

      You're right, we only need one board game as well, one card game, one arcade game, one way to play pool... The point is that the more games that are out there, the more ideas get put out in the ether for people to share. MMORPG's ARE virtual reality. There are no clunky helmets to put on or funky gloves to wear, instead it's just interface though a monitor. But these games are virtual reality, and soon enough NPC's in the games will seem to have the same level of intelligence of the average gamer. (probably not terribly hard. LFMOMGPNWED!)

    6. Re:er.. how many of these things do we need? by vertinox · · Score: 1

      Of course I quit playing these games because in the end you are a slave to WoW, having to spend 20+ hours a week in instances to accumulate loot that in the end doesnt matter.

      Kind of like my real life job. In the end after all the money I accumalate in life for putting up with the corporate world will mean nothing when I die. (unless of course the singularity happens in my life time)

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  38. Preview from the beta by Anonymous Coward · · Score: 0
    As a current full version beta tester of the game, it is actually looking far better than one would expect it to be. After reading the forums for the game, you will learn that the game is designed solely to mimic the PnP game "feel".

    It has the feel. Down to the little d20 rolling for every attack down in the corner of the GUI. The DMText, has all the typical descriptions that I or any of my DMs have used.

    It is far from perfect, but perhaps its due to the fact that it is in early beta stages. Currently the game is in v 3.15, final game I expect to be v 5 to 7 or so.

    The game is currently not geared well for solo play, which makes it tough for me, as I rarely group in games with anyone I don't know in RL. I see a lot of potential for a good RP environment which is lacking in most other games of its type. The combat is fast even after the slowdown they just put in. The combat is also somewhat unbalanced at the moment as melee combat DPS is far greater than ranged and magic attacks.

    I guess thats all I have thus far, but I have been away from testing due to holiday ruckus.

    1. Re:Preview from the beta by C0rinthian · · Score: 2, Informative
      The combat is also somewhat unbalanced at the moment as melee combat DPS is far greater than ranged and magic attacks.
      Are you dealing with low level characters, or max? If you're dealing with lower levels, this makes sense. IIRC from my PnP DnD days, the melees had a distinct advantage over casters at first, but as characters progressed the balance shifted decidedly in the casters favor...
  39. Comment removed by account_deleted · · Score: 0, Troll

    Comment removed based on user account deletion

  40. Flowers by umbrellasd · · Score: 1
    Plenty of people in the gaming community explored WoW for a while and are no longer playing. I am one of those people and most of the gamers I play with in other games have also explored what WoW had to offer. For various reasons, WoW was not where they wanted to spend time.

    I typically play for content, so I stay long enough to cap a character out content-wise (if I like the game in the first place), and then I either hibernate until a significant content update or I move on. That's just me, though. Guild Wars is slightly different because it is more like an FPS for me, in that I periodically pop on for a few hours of guild combat just as I do with Fear.

    As far as your question about why you should try something else. Are you at the Flowers, Diamond Ring, or Gold Band stage of your relationship with WoW? You decide when to stop playing the field, and it is probably best if you listen to your own feelings on the matter. I'd be more interested in why you are even considering a different game and what that says about your gaming goals. I think you might have a bit of a "grass is greener" going on there, but there is nothing wrong with that in the Flowers stage.

    Why not just continue playing WoW, and then spend a portion of your time exploring DDO or whatever else interests you? In a month or less, you will probably have your own good reasons for preferring one or the other.

  41. Not cartoony at all! by Anonymous Coward · · Score: 0

    It's not. The game looks much more serious than WOW. I'm curious as to which video you watched to get such an oddball impression...

  42. Re:Only paying fileplanet subscribers need to both by Anonymous Coward · · Score: 0

    No game company in existance will spend extensive periods of time trying to save a MMORPG that isn't profitable. Why? because they are a BUSINESS and they are there to make money. Is it that hard to understand? Foolish posts like this give slashdot a bad name, think before you post people.

  43. With turbine shutting down their MMORPGs.... by Anonymous Coward · · Score: 1, Insightful

    Who wants to invest time and money into a game that is run by a company that shuts down their servers?

    turbine is closing AC2 shortly. AC1 never had any rules against macroing, but now they're banning people left and right for macroing, while at the same time putting in almost no effort into the monthly patches. It's like a backdoor way of closing down the game without taking the heat that they did with AC2's announcement.

  44. Re:Looks like this game SUCKS - here is why: by Anonymous Coward · · Score: 0

    DAoC did PvP right - those who wanted it could go get it in the Frontiers.

    Those who didn't like having their play experience ruined by someone who randomly PKd (ask someone on WoW's PvP servers how easy it is to grind out levels when you're getting ganked in teh wetlands or barrens...)

    I don't need PvP in my MMORPGs. Crafting is a nice sideline, but not essential. I want to go out and slay the dragon.

    And the lack of a player market will hopefully ensure that farming by companies is kept to a minimum.

  45. Don't bother unless you like being alone ;) by denjin · · Score: 1

    Seriously, freaking EVERYTHING is either instanced, or you have to unlock something to continue on. There is no 'exploring' you can do in the world, unfortunately. The city feels like a prison to me.

    I did find it fun for a bit, though. If you have a group of people you can play with I bet it is more enjoyable as well.

  46. Ankle-biting Giants? by lawpoop · · Score: 1

    I was just browsing through the screenshots and I saw a sword-wrangler taking a swipe at a giant's shins. Does this kind of kill the suspension of belief that is to easy to make when playing with paper & pencil?

    So how realistic is the fighting anyway? I think in 'real life', if you managed to strike a sword across a naked shin *just once*, you have a disabled giant. Do you have to make 40 hacks and then the giant vaporizes? Or do the D&D rules already cover this?

    --
    Computers are useless. They can only give you answers.
    -- Pablo Picasso
    1. Re:Ankle-biting Giants? by Anonymous Coward · · Score: 0

      D&D rules cover this extensively. First, you have to worry if you can even break its skin (Armor Class), because it probably has tougher skin than humans do. The Armor Class of a creature also combines what armor its wearing, any other devensive items/spells (Ring of Protection +2, Large Steel Shield, etc.). After making a To-Hit roll against their armor class, if you beat the armor class you hurt the creature. In some rulesets, a critical hit means you hit a critical part of their body, for example you pierced their leather armor and got a good puncture wound on the lung. Otherwise, you put a nice gash on their skin that isn't necessarily fatal. Process repeats. In PnP, you are usually allowed to describe how you hit the creature, using the surroundings as you see fit. If theres a rope nearby your target, perhaps you climb the rope before combat opens and decide to swing down on it and get a nice swing at their skull. Everything changes by your location, what you're fighting, and how your DM runs a game.

      Soooo, to answer your question, yes the D&D rules cover this, but that pretty much only happens on critical hits, or hits that do massive damage.

    2. Re:Ankle-biting Giants? by lawpoop · · Score: 1

      What about size differentials? If you have a human with a sword going up against a dragon, how is that human going to hit anything other than a toe or foot? From your response, it sounds like this is not codified at all, it's just left up to the discretion of the GM. With some creatures, it seems like you could never logically get a critical hit, unless you had some kind of prop to use, like a nearby rope.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    3. Re:Ankle-biting Giants? by chris411 · · Score: 1
      I've been playing D&D for about two years. I think that what you are looking for is a 'called shot.' In other words, "What happens when you hit a certain spot on a given creature?" D&D doesn't support that sort of thing. In fact, trying to do anything fancy like swinging from a rope to leap onto a creature's back is much more likely to get you massive penalties than anything that's actually helpful.

      The closest thing to this sort of thing are feats and class features. If a ranger has dragons as favored enemies, he does more damage against them with his attacks. In the game world, this could be represented by the ranger performing special 'tricks' or knowing where the dragon's weak points are and striking at them. If a fighter has the power attack feat, which allows him to trade accuracy for damage, perhaps in the game world it just means that he swings his greatsword wildly and doesn't care what he hits, as long as he hits it hard.

      Perhaps it's just the players I hang with, but I often find a feeling among them that trying to figure out how a human can effectively fight a dragon, or even what a critical hit exactly is (besides extra damage), is 'descriptive fluff' and has little to do with actual game mechanics.

  47. Re:Looks like this game SUCKS - here is why: by Red+Flayer · · Score: 3, Insightful

    "And when someone talks shit about yer mom, what are you going to do?"

    Put them on the ignore list. Not stoop to their level. If it's an all-ages game, report them to the mods for abusive behavior.

    "And when someone steals your loot?"

    This is avoidable if the game is designed properly. I remember from Runescape, ages ago, they used to have a time period when only the killer could pick up the loot. Or instancing, if camping is your problem.

    This problem can easily be addressed by means other than PvP.

    "What's the point of these games? Just seems tedious to fight against stupid AI."

    Again, it depends on game design. Quests can be designed well, cooperative play can be required/encouraged. The AI deosn't necessarily have to be stupid. It could be challenging.

    What's the point of all the PvP games? Just to run around ganking people, and to fight massive battles that might as well be PvE?

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  48. Don't think this one is trying to compete with WoW by SmallFurryCreature · · Score: 1, Insightful

    To be nice, WoW is advertised as a simple action MMORPG. Basically RPG Light. To be nasty, WoW is for leet kiddies who think numbers are part of the alphabet.

    DDO from so far as I have it followed is going to be bearded. NWN/Baldur Gate rather then Diablo. If anything it is going to be even more anal the Everquest (although hopefully in depth not endless grinding) so your typical WoW gamer is NOT the kind of customer they want.

    Everquest 2 is more of a target and trust me on this, getting people away from EQ2 is easy. It is just that at the moment nothing else is available. Not everyone hates EQ2 because of its heavyness. It is more the constant bugs and huge level gap that forms the problem. Both EQ2 and WoW suffer badly from the fact that a majority of its players shoot to the highest level and are then left wondering what to do.

    DDO aims (or claims too) to make the journey the goal not reaching your destination. Less focus on levelling up and more on having fun. Or to put it another way. Less people running around 'Looking for XP group'.

    One of the things that still amazes me in EQ2 that I a relative new and in-frequent player can still point out fun quests to complete to players who already got characters at the highest level. DDO hopefully will be more about completing story based quests then in getting to the next level as fast as possible. Nothing ruins an MMO for me faster then being in a fun group and then allowing a new person in only to get them to wine that we could get XP so much faster if only we did X. I can only imagine they must all be teenage boys who need to be thought by their girls, sometimes the price does not go to he who finishes first. Slowdown and take your time, you may find that it is more fun that way.

    So you want a reason to stop trying to get your char to level 60? Well okay how about this. Why do you want to be level 60? What is going to happen then? Are you not now enjoying yourselve at your current level? Will your char at level 60 suddenly be fun and challenging to play?

    If you set yourselve a goal at least ask yourselve why you set that goal. That is my answer. How you answer it determines wether you should stick with WoW or go on the new hunting grounds. Just that DDO is hopefully not going to be about levelling up.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  49. Re:+5 Fist of the Bachelor! by Anonymous Coward · · Score: 0, Offtopic

    I like how someone registers on Slashdot to call other people nerds.

  50. Not Quite D&D by Anonymous Coward · · Score: 0

    I'm in the beta, and while I won't discuss anything too specific (NDA and all that crap), I can tell you that this isn't exactly Dungeons and Dragons on tabletop. That would, of course, be difficult to replicate, but I don't think they've managed to get enough of the feeling across.

    As far as MMO's go, they had a better grouping idea here. Most of the quests are set to require a party, but this is more out of monster difficulty then anything else. Rogues are good for traps, secret doors, etc, but players can easily avoid the traps, and secret doors can be found. Locked doors can sometimes be a nuisance. Combat moves so fast that spellcasters barely have time to get off spells before it's all done. Most of the mages I've seen simply use their spells to buff up others. Clerics of course do that healing thing, making them handy.

    The Dungeons are something of a disappointment too: Light in the Ebberron campaign is very common, so low light/darkvision is negated. No torches or light spells needed. The designs of them do not force players to move cautiously or stick together as a group. Many quests involve smashing lots of things. Whack whack whack! (There is no 'speed limit' or weight restrictions , so a dwarf in platemail can run as fast as that human rogue in light armor (They increase the amount of weight someone can carry, a person with a str of 12 could carry about 500 pounds))

    Whoever designed the user interface needs to be taken out back and beaten. It's ugly...very difficult to tell what things are and annoying to manage.

    They've made some serious efforts to make things better then other MMO's out there, but they're still lacking far, far behind tabletop games. You don't feel the need to work together, nor is there any real RPG element to it. Just hack and slash :/

  51. PVP can be done even w/o enabling probably by WillAdams · · Score: 1

    The original AD&D on-line Multi-player role-playing game, the ``Gold Box'' Neverwinter Nights on AOL wouldn't allow one to hit other players with melee weapons, but one was subject to spell effects, so PVP was the province of magic-users and clerics (with most people using a dual-classed human cleric/MU --- min-maxing at its finest).

    They eventually set aside certain areas as okay for PvP, while in others it was forbidden.

    William

    --
    Sphinx of black quartz, judge my vow.
  52. She's gonna be pissed ... by eldavojohn · · Score: 1
    Are you at the Flowers, Diamond Ring, or Gold Band stage of your relationship with WoW?
    Oh crap, I totally forgot about our half year anniversary. I'm not even going to make it past the log on screen when I get home.

    When did our love die?



    Lol, your paragraph nearly killed me.
    --
    My work here is dung.
  53. Stress Hah! Try RPGing for 24 hours ... by joelsanda · · Score: 4, Funny

    These kids have it easy. Why, in my day, we'd start White Plume Mountain or Temple of Elemental Evil on a Friday at 4pm (enough time to get off the bus, grab the backpack with books and dice and pedal over to someone's house) and game straight through until Sunday morning.

    --
    The Luddites were ahead of their time.
    1. Re:Stress Hah! Try RPGing for 24 hours ... by Anonymous Coward · · Score: 0

      How is friday afternoon to saturday morning 24 hours?

    2. Re:Stress Hah! Try RPGing for 24 hours ... by alexjohns · · Score: 1

      You too, eh? God I miss those days.

    3. Re:Stress Hah! Try RPGing for 24 hours ... by Sabalon · · Score: 1

      Used to do that. One of the late night sessions ended up with a misread of Elven cloaks and boots as ELEVEN cloaks and boots. Kept finding that as treasure. At one point my character had like 88 cloaks and boots (yeah...to hell with the encumberance rules)

  54. Re:Don't think this one is trying to compete with by Delphiki · · Score: 0

    Usually posts that are so condescending at least have better grammar and aren't so rambling. Why do I never have mod points when I need them.

    --

    Feel free to mod me "-1 - Angry Jerk".

  55. not for the casual gamer by Grimwiz · · Score: 2, Insightful

    Well, having read the Gaminggod synopsis the thing that struck me most was that you were REQUIRED to have a balanced party to progress.

    The high end game in Everquest became like this, and this triggered a lot of casual players to leave. I've known LDoN (Lost Dungeons of Norrath) groups take so long to get together that by the time you have a quorum, it is so late in the evening that players have not got long enough left online to actually finish the adventure properly. Some players have families, or work in the morning. (BTW this was the main reason my entire guild left EQ for WoW).

    Casual gamers in DDO who are only online for a short period will find themselves locked out from being able to progress unless someone has a revolutionarily good way for people to quickly find a suitable group. Hanging around waiting for tank/healer/thief combinations who have the right levels and also speak the same language and aren't on any of their blacklists will quickly become frustrating. If I were cynical I'd suspect that they can push advertising at these people waiting and pay for the servers that way.

    I wouldnt miss PvP, crafting or housing. If you want PvP play halflife :-)

    World of Warcraft has this solved - you can still solo meaningfully at even the higest level, letting you enjoy yourself whist a group slowly comes together. If the group doesnt pan out, well, that isnt the end of the world.

    --
    -- Don't believe everything you read, hear or think
    1. Re:not for the casual gamer by Telepathetic+Man · · Score: 1

      A balanced party is most definately [i][b]not[/b][/i] required. A solo party is tough but a simple duo is usually perfect for all missions, even if they are of the same class. Within the classes, characters can vary so much that you wouldn't be able to tell what class they really are without the examine button.

      --
      Just because you can, does not mean you should.
    2. Re:not for the casual gamer by dolphinlover · · Score: 1

      "World of Warcraft has this solved - you can still solo meaningfully at even the higest level, letting you enjoy yourself whist a group slowly comes together. If the group doesnt pan out, well, that isnt the end of the world."

      I would agree that the soloing to 60 is quite enjoyable, but I have to say that with all the instances for the end game that are available at 60, a proper feature to search for people who could tag themselves as looking for a group is long overdue to avoid having to huddle in Orgrimmar or Ironforge scanning the LookingForGroup channel while doing nothing or trying to keep track of guild chat comments while farming reputation or gold. It's one of the features I sorely missed when moving from FFXI.

    3. Re:not for the casual gamer by Anonymous Coward · · Score: 0

      WOW only partially solved this issue. Soloing to 60 is viable. Once you get to 60 the group grind rears it's ugly head. Now it's a race for gear and the only way to get gear is to a) get in increasingly larger PVE groups directly proportional to the quality of gear (5,10,15,20,40 members respectively) or b) enter pvp zones and grind up reputation or honor points which technically should be soloable but unfortunately you are forced to wait in a queue until enough players join your particular zone before you can start playing (please read, this is the equivalent of waiting around for a "group").

            So the moral of the story is you still have to group, you just don't have to do it until you reach the level cap. Better than most games, but still not optimal.

    4. Re:not for the casual gamer by thoth · · Score: 1
      World of Warcraft has this solved


      I'd like to plug Guild Wars, which also solves this by providing AI controlled henchman. Yeah, real players are smarter, but I've done 95% of the quests so far (I am about midway through the storyline missions) with henchies and have done just fine. I'm not forced to wait for a PUG to form.

    5. Re:not for the casual gamer by geekoid · · Score: 1

      "...you can still solo meaningfully at even the higest level,"
      no, you can not. you can solo, but not in any meaningfull way. You want to progress? you need 'da phat 100tz'. Try soloing Molten Core, UBRS, etc. . .

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  56. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  57. D&D Online == Pay to Play Guild Wars by Anonymous Coward · · Score: 0

    Why pay when you can play for free via *established* Guild Wars?

    1. Re:D&D Online == Pay to Play Guild Wars by pl1ght · · Score: 1

      Valid Point. I am a huge D&D person. But the fact that it is basically the same concept as Guild Wars, only you have to pay is the main turnoff for me. Sure its not "linear" as GW is, and there will probably be more content added faster. I just dont like the idea of a MMO game that is completely instanced...kinda keeps the MMO feeling out of it.

    2. Re:D&D Online == Pay to Play Guild Wars by Churla · · Score: 1

      EXACTLY! I have been in the beta playing some and have realized that as pretty as the game is, and as much as I love the traditional D&D world/concept I will probably remain in WoW for the time being.

      Not only are all the adventures instanced, you can't go into an instance unless you have been given the particular quest for that instance.

      Then you get outside, and the town areas are instanced too (ala Guild Wars)

      On the other hand, it has great eye candy (already had FilePlanet access so I have the hi res client)
      An annoying bug I hit was that some vendors would have multiples of the same item for sale for different prices, and inevitably you would only be able to purchase the highest priced version of the item, although you could see the cheaper version (makes me understand the partnering with FilePlanet)

      --
      I'm a fiscal conservative, it's a pity we don't have a political party anymore
  58. Re:Arrg. Why not Torrent??? by Minwee · · Score: 1
    They could, however, let the files go out freely as long as F***planet remains the only holder of the registration keys.

    That would give them all the exclusivity they want and let them encourage people to register for their service without making it impossible to get the download.

    On the other hand that would undermine their image as _the_ place to download games from, so it's probably not a good idea at all.

  59. Stress Testing by Anonymous Coward · · Score: 0

    I played the first stress test, and now the second. I can agree a bit with some of the comments, but I'm not a huge fan of the MMO genre. It's basically Baldur's or NWN in an MMO format, at least from what I can see, which IS fun, but not something I have to buy outright. PLayed the trial of WoW... got insanely bored. And no one should be allowed to create an elven fighter called "Holagurl".

    So my thought is if you like DND at all, and like experiencing it with other people, it's a good time. IF you're actually looking for a true DND experience, or a game like WoW, you're going to be disappointed.

  60. My 2 cents! And notes... by antdude · · Score: 5, Informative

    I played it last night for an hour. It looks pretty especially the indoor places, but for some reason the engine wasn't smooth like WoW. I thought it was lags, but it was still not smooth even at 6 AM PST. Taverns (those are cool -- better than WoW's inns) are so laggy for me. Solo instances(?) are smoother, but not that smooth. Outdoor areas lag too for me. I had turn things down like use billinear, distance view lowered, etc.

    I did not like its GUI. I think it was just too big especially when my maximum screen resolution is 1152x864. I prefer WoW's.

    I loved the character setup. I made a hot chick with red long hair [grin]. Its setup reminds me of City of Heroes and City of Villain's. I also like the video clips (I wonder how much disk space these took up) showing each player class. I played as a barbarian since I like meelee fightings. I only got off the second boat after training. I will play more later hopefully. A lot of commands are similiar if you know WoW like: /laugh, /dance, /p for party talk, etc.

    Note that it it is only until THIS Saturday! Yep, it's a short test! Then, it's over. Downloading takes a while (1.6 GB for the standard client). You can apply for an account before installing. Note you need to be subscriber on those download sites to get the high quality package. The game was choppy for me with everything ON and without antialias on my XFX NVIDIA GeForce 6800 (128 MB), Athlon 64 3200+, and 1.5 GB of RAM.

    Other notes/FYI:

    FYI from FAQ:
    # Monday at 9:00am PST registration servers go live
    # Tuesday at 11:59am PST game servers go live. If you received a key and created your stress test event account you can begin playing the game
    # Friday night player event starting at 3:00pm PST and ending at 7:00pm PST. Everyone in the stress test will have the opportunity to win a closed beta account
    # Saturday at 11:59pm PST game servers close

    To compare, I still like WoW more so far. Check out other posters' comments on Blue's News.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:My 2 cents! And notes... by spacemky · · Score: 1

      I had almost that exact same setup, except I had 2GB RAM. A lot of newer games (BF2, Doom3, Quake4) were choppy, even at low resolutions with features turned off. That 128MB XFX GF6800 is probably to blame. I upgraded to a PCI-E motherboard, and installed a different video card, and all my lagging/jumpy problems went away.

      --
      640YB ought to be enough for anybody.
    2. Re:My 2 cents! And notes... by antdude · · Score: 1

      Ahh, it was worse before I had an ATI Radeon 9800 All-In-Wonder (128 MB; AGP). I will upgrade big time next year after summer 2006.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  61. Re:+5 Fist of the Bachelor! by Anonymous Coward · · Score: 0

    no, we're talking about the dirty man we wish would rape you

  62. No Windows 2000! by antdude · · Score: 1

    I noticed no Windows 2000 in this stress test! See the requirements.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:No Windows 2000! by Original+Buddha · · Score: 1

      That's going to be the norm soon. Age of Empires 3 also isn't supported on Win2k.

    2. Re:No Windows 2000! by antdude · · Score: 1

      Wow. I didn't know that. I can understand of not supporting 9x anymore, but 2K? 2K is a good OS.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:No Windows 2000! by crabpeople · · Score: 1

      Yeah with AOE you have to do this funny business with a "network install" to get it going. Its not like it doesnt run, but someone (who could it be?) doesnt want people running older versions of their products anymore, so it throws up a dialogue box to stop you.

      Im pretty sure all MS games have a network install switch but its still a pain in the ass, and probably just an oversite by them.

      its funny because i remember when win2k came out, a bunch of games had a warning box that said "windows 2000 is not a gaming OS" or "only tested on win98 and windows ME". Of course the games all ran finee. You gotta fight em comming AND going these days.

      --
      I'll just use my special getting high powers one more time...
  63. Wow.. fileplanet slashdotted! by Sp00nMan · · Score: 1

    I never thought I'd see the day. The site seems dead now. This is great. Even their massive bandwidth cannot handle the iron fist of the SLASHDOT!

  64. How about the HQ version? by antdude · · Score: 1

    How big is that one? Standard one looks good for me, but my computer choked. :(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  65. Stop the Presses! by fujiman · · Score: 1
    News Flash: Mac User passes on playing game

    Next Up: Linux user won't pay for programs, Windows user runs one program at a time.

  66. Short answer: it depends by Moraelin · · Score: 4, Interesting

    It depends on whether it'll actually be a better game than WoW, or just another "we've got a great franchise, so we can release any crap" exercise.

    WoW itself also faced bigger franchises and established market leaders and won by being the better designed game, at least at lower levels. Whatever (legitimate) gripes you might have with the end-game grind, if you took someone new and gave him a level 1 account to every single MMO, chances are he'd find WoW the most fun.

    That's what put WoW ahead, not franchise name, not "but everyone already plays EQ, so why would they even try a new MMO?", not anything else. The better designed game won.

    And it had plenty of established competition. E.g., _the_ MMO at the time was EQ. All your MMO playing friends played it, your guild was on EQ, etc. Why would you move to move to WoW.

    And EQ2 was just being released. For all other fame it might have had among gamers, _the_ name in the MMO market was Sony. (Think by comparison of another market. For all the fame and market Microsoft or Sony have, if you're into, say, platform games, then you think "Nintendo". Between a release by Microsoft or Sony and one from Nintendo, the platform fan will instinctively be more interested in the Nintendo release. Now you might be more interested in MS or Sony for other genres, but for platformers Nintendo is _the_ big name in the market. The same held for Sony and MMOs.)

    Yet WoW handily won. Why? Because it was the better game.

    Again, I stress that it wasn't just Blizzard's name or the Warcraft franchise. Bigger franchises, backed by bigger names, went down the garbage bin of the MMO market. E.g.,

    - The Sims Online was based on _the_ bestselling PC game of all time. You know, the one that outsold any of Id's or Epic's or Blizzard's games, or a few of them combined. (And that's without even counting the sales for the 7 expansion packs.) For every single die-hard Warcraft player, the Koreans included, there were several of us TS gamers just waiting to move our virtual lives online. Yet for all the franchise name, and EA's marketting, TSO peaked around 100,000 subscribers and stayed there.

    - SWG. Now that game was based on probably _the_ biggest franchise in history. Every single SW fan had waited for it like it was the second coming of Obi-wa... err... of Christ. If you have the patience to dig through the archive at PvP Online, Scott has a strip in which he captures the very essence of that expectation: one in which a character says goodbye to his friends, and says that having been a SW die-hard for all this time, he expects to never leave the SWG world once it's launched. That's how every single SW maniac felt about it.

    Yet we ended up going back to other games, or later to WoW. Go figure.

    What this huge rant is getting to is: the same applies to any other game. If DDO will be the better game, it _will_ unseat WoW, just like WoW has unseated the established names and franchises before it. If it will be the more traditional kind of "let's release some crap now and worry about balance or bugs later" MMO, it won't.

    And I don't think this kind of Darwinism hurts the industry at all. The net result is that the good games and design elements survive (just look how much EQ2 rushed to copy from WoW for example), and the crap shrivels and dies. On the whole, we gamers are better off for it.

    And maybe, just maybe, it will also force the industry to realize that quality _does_ sell. It's good and fine to have better screenshots (EQ2 has much better ones), or franchise names (SWG), or be the sequel to the best selling game (TSO), but at the end of the day, the higher quality game is the one that gets more of the market. And in the end that was the upper hand that Blizzard had all the time, even with their previous games.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Short answer: it depends by JohnSearle · · Score: 1

      I'm not sure you're right in saying that EQ had a better established name than Warcraft. What Warcraft accomplished was to draw in a crowd of players that were not a part of the MMO scene, thus have no idea of EQ. Warcraft had a ubquitious name amongst the casual gamers, EQ did not.

      In fact, if you compare the WoW system to the original EQ system you have very little difference. Blizzard has produced a game with little depth, and, due to this fact, they have reduced the learning curve to nothing. Plus their engine require only base settings, whereas EQ2 has pretty hefty requirements.

      To go through your comparisons-

      The Sims is a different type of game entirely. Perhaps it WILL have a chance to overtake the other MMO's, but I doubt the time was right for it now. It is a well established life-sim game, which is not an established flavour of MMO (e.g. fantasy). I think your comparing different catagories here, like comparing Planetside to Everquest.

      Star Wars Galaxies you are correct... It was just poorly made. Sony tried to change their tried and true system (EQ) and failed. The name drew a crowd, but the crowd left soon after.

      EQ2 was, at least when I was playing it, a far superior game to WoW. They had the original EQ type system in place, and they made a progression from it - which also unfortunately increased the learning curve. This sytem I would argue is far better than WoW's bland system. EQ2's engine is far superior in terms of appearance, but unfortunately wasn't right for the time. Causual gamers aren't carrying around the spec necessary to run it efficiently. WoW had the basics, which is an appealing factor for the ppl who want to test out the MMO phenomena without having to upgrade.

      Overall, WoW is a poor game if we're discussing progression... It isn't a step forward from what has been produced, but it does seem that a polished version of the old is what the MMO noobs are looking for. They didn't win because it's the better system, but because it's the better system for the time. Plus the amount of people and word of mouth certainly help (fads don't have to make sense).

      - John

    2. Re:Short answer: it depends by Moraelin · · Score: 1

      "EQ2's engine is far superior in terms of appearance, but unfortunately wasn't right for the time. Causual gamers aren't carrying around the spec necessary to run it efficiently."

      You're talking to someone on an A64 4000+, GeForce 7800 GTX and 2 GB RAM, so I like to think I have the system to run EQ2 at pretty good graphics settings. It looks higher res and higher polygon count, but at the same time it looks disturbingly _wrong_. Actually, I've highlighted the wrong word. The keyword should have been "disturbingly".

      EQ2's world is higher polycount, higher res, and pixel-shaded to ludicrious extents, yes. E.g., it uses pixel-shaders even instead of detail textures, apparently just for the sake of being the most idiotically inefficient engine. It pretty much guarantees that anyone with a lower end system will see it looking like crap, yes.

      But at the same time, even with all details turned on, it still looks disturbingly wrong. Fish that float _above_ the water and chase you floating over the land, cats that don't even freaking look like a cat (check out the pets on their site), detailed hair-physics animations... that clip through my body and whip around in unnatural ways, weird and inconsistent world in which I can run up one nearly-vertical cliff face but I'm stopped by a gentle hill a bit further down the road, etc, etc, etc. All in all, I find it _much_ easier to suspend disbelief in WoW's cartoonish world than in EQ2's supposedly photorealistic one, which, in the end, means that WoW's graphics are better (at doing their job.)

      Even nastier said: Sony tried to substitute polygon counts and pixel shaders for talent. A quick-and-dirty "let's make a cat out of some ellipsoids in 3DSMax" hack works ok when you do that in 300 polygons, and people know not to expect details there. But when you aim for photorealism, it just looks bad.

      "It isn't a step forward from what has been produced, but it does seem that a polished version of the old is what the MMO noobs are looking for."

      Which is what Blizzard quality always meant. Diablo wasn't a revolutionary game either, and since we're talking WoW, Warcraft didn't create a new genre either. But they did take what existed and polished it like a gem. They polished not only the quality in the sense of extremely few bugs, but also the balance, the learning curve, the difficulty curve, the interface, etc.

      Among other things, yes, it made their games very friendly and intuitive to new players. Compared to other games where even I, after 20 years of hardcore gaming, need a month to figure it out, any Blizzard game was such that you could put your grandma in front of it and have it clicking like a pro in no time. That's quality design too. Other games needed a horribly complicated, convoluted and inconsistent interface to offer the exact same depth (or lack of it, depending on how you want to look at it.)

      And the same thing happened in WoW. They polished every single aspect of the genre to an extent that Sony never even considered. (And again, that Sony thereafter rushed to copy WoW's design in wholesale, says they too think Blizzard's version was better.)

      And frankly, that's the kind of quality I'd like to see more of. If that makes me a "noob", so be it.

      What did EQ2 have by comparison... let's see, in no particular order:

      Bad graphics _and_ system requirements, huge load times, bad balance, a broken economy, various inconsistent quirks, a load of bugs, exploits, etc. Add launching it with the typical Sony lack of concern for what the market wants: e.g., that as launched it was non-soloable when your friends/guild/whatever are not online or not the right level. Now also add a completely broken internationalization for the non-english markets. Now add some Sony-class talent for pissing off their customers. Etc, etc, etc.

      So, dunno, I don't have to assume any "fad" or "noob" conspiracies to see why EQ2 fared worse than WoW. So a POS fared worse than a polished game. Now that's a big surprise.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Short answer: it depends by JohnSearle · · Score: 1

      Bad graphics _and_ system requirements, huge load times, bad balance, a broken economy, various inconsistent quirks, a load of bugs, exploits, etc. Add launching it with the typical Sony lack of concern for what the market wants: e.g., that as launched it was non-soloable when your friends/guild/whatever are not online or not the right level. Now also add a completely broken internationalization for the non-english markets. Now add some Sony-class talent for pissing off their customers. Etc, etc, etc.

      A couple points here- EQ2's economy was far from broken, and if you want to argue that we can also argue for WoW's economy being a broken system. They both need improvements IMO, and I would suggest that, from what I played, EQ2 was superior due to its improved crafting implementations. Solo'ing I did constantly at it's launch, plus I excelled at it.. So I would argue against you there. And you would have to agree that the game, aside from its engine (which I will concede is buggy), had many improvements over EQ. Since WoW is nothing but a polished EQ, EQ2 has improvements over WoW. Given both time and money both games work out their bugs.

      Same as any other "better game" at any point in time, eh? Back when EQ was in the lead, it too wasn't the best MMO that will ever be produced, it was the best MMO at that time. And that was enough.

      I'm refering to it being better in terms of its marketing role (latching onto the casual gamers), not better in terms of its gameplay (improved crafting system, level system, etc), which I believe EQ2 exceeds in.

      The problem with that is that it's a "begging the question" fallacy. It begs (as in, circularly argues) the question of how it got those numbers in the first place. It started at 0 people for WoW, and half a million for EQ, so the amount of people and word of mouth factor was definitely slanted in Sony's favour. Winning by sheer amout of people and word of mouth would have kept Sony in the lead. Yet WoW quickly grabbed 7 times more people than EQ ever had. Go figure.

      I don't believe I'm begging the question here. I said that Blizzard had quite the reputation amongst the casual gamers, or the untapped market. Everquest had a hardcore gaming fanbase. I would argue that the number of casual gamers over the entire Warcraft series was much larger than the number of gamers involved in EQ. Therefore, if my pure speculations are right, Blizzard had the larger numbers. Plus, hardcore gamers are not the gems of the social community. So you can do the math.

      My apologies for not making myself clear in certain areas...
      -- John

  67. Re:WWIV says Ctrl-A by admdrew · · Score: 1

    So... $50 for a three-button mouse that emulates one extra button? That's corded? I hate to fall back on some "overpriced Mac crap" argument, but come on. Heaven forbid one wants to press both a right and left button at the same time, or possibly use more than forward and back buttons, or (gasp!) go wireless.

    Now, I won't put too much weight on it being corded (I use a Logitech MX510), but still. This is $50 for a mouse that fits right into the previous generation MS Intellimouse or generic Logitech 3-button.

    Hopefully USB really is universal in that one could use a high end non-Mac mouse in their Mac machine.

  68. Support macroing like Asheron's Call? by ip_freely_2000 · · Score: 1

    IIRC, Turbine has been the only vendor to support/ignore player based 3rd party applications. Many, many AC 'players' max out characters by pressing the 'Start' button and then come back 5 days later to see how their character is doing.

    If DDO supports macroing ( like Decal ), then this game is screwed.

    Note to Turbine: For the love of God, please hire some QA people to check updates before you launch them.

    1. Re:Support macroing like Asheron's Call? by BigRare · · Score: 1

      Unattended Combat Macroing is against the Code of Conduct for Asheron's Call. Those discovered or reported tend to have their accounts revoked.

      As far as the QA comment, they haven't had a patch rollback in a while. So, their QA team has been doing better.

  69. Os X by talornin · · Score: 1

    Where is the Mac version? WoW was fun for a few months, but I want choises! Common!

    --
    When in danger, whewn in doubt! Run in circles, scream and shout!
    1. Re:Os X by Anonymous Coward · · Score: 0

      "but I want choises! Common!"

      Maybe work on spelling first, then we'll move on to economics, like supply, demand, and market share.

  70. Re:Looks like this game SUCKS - here is why: by Red+Flayer · · Score: 1

    "Well, I'm certainly not going to argue that any of these games are a productive use of time. But I must say I gain more enjoyment from besting another human than a computer program. Same reason Yahoo chess is more fun than Chessmaster."

    Well, that's fine for you, but not fine for everyone. I get more enjoyment about teaming up with friends to take on a boss, than I ever do from PvP. Sometimes cooperation is just as much fun as direct competition.

    Also, direct combat is not the only form of competition in MMOs. How about friendly rivalries? You can best a player by getting more kills, etc. This would work even better if people had an award page, with awards given for specific accomplishments in multiplayer instances.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  71. Re:Try a REAL game by Red+Flayer · · Score: 1

    "Why waste your time "grinding" your way up level trees, when you could play a game that is actually competitive and fun, where you compete with more than just AI mobs.."

    You're not competing with AI mobs. Your competing with other players by killing AI mobs.

    Direct combat is not the only means of competition.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  72. You must be new here, eh to MMORPG's by SmallFurryCreature · · Score: 0, Troll
    Every single MMO game MUST have PvP. It is a rule. If it doesn't it sucks and the PvP fans will flood the forums demanding the inclusion of PvP and they will do it so loudly that the 4 or 5 who want can drown out the 100.000 PvE players who are to busy playing the games to troll the forums.

    You know why The Sims Online failed? No PvP. Oh and don't forget PvP doesn't mean simply including the option to engage in duels or even staged arena fights with you know balanced teams and everyone having the same equipment to balance things out.

    No proper PvP is allowing level 10000 players to form groups and attack solo new players. And don't you dare call that unfair it is their fault for not been 133t enough.

    IF, that is IF, ddo delivers what it promises it could be great. It all depends on how much they succeed in keeping the people like the parent poster out. DDO for the bearded PnP orhpans who couldn't give a toss about PvP or having the latest gear. Just fun.

    I don't suppose anyone got a fileplanet subscription to spare?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:You must be new here, eh to MMORPG's by Red+Flayer · · Score: 1

      I agree 100%.

      The other problem is that PvP denigrates the rest of the game. No one will do the hard co-op quests if they can just gank the uberloot from someone who already did.

      Again, though, I'm reminded of Runscape, which though graphically challenged and simple, has decent gameplay. Free players don't have access to all the content, a lot of which is hosted on members-only servers. But other than that, every server is open to everyone. The game world is split into PvP areas and non-PvP areas, which means that everybody can have a bit of what they like.

      Endgame content requires countless hours of grinding, though. I mean, there is no skill tree, but there are 27 skills, and maxing out at any one skill would take you at least 500 hours, probably two or three times that. No joke. And some skills dependent on each other, or require vast amounts of cash to train.

      The other problem is that PvP detracts from what I think could be really great aspects of the game. There is little demand for good PvE, so most of it is grinding.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:You must be new here, eh to MMORPG's by Chris+Mattern · · Score: 1

      > Every single MMO game MUST have PvP. It is a rule.

      Gee, me and the hundreds of thousands of other people who play Final Fantasy XI must not have gotten the memo...

      Chris Mattern

    3. Re:You must be new here, eh to MMORPG's by Red+Flayer · · Score: 1

      Erm, no. It's been back-and-forth since the days of the first MUDs. Some people like one, some like the other. Some like both (not that there's anything wrong with that). The first MUDs were strictly PvE, however.

      Hopefully, there will be enough high-quality MMOs out there that everyone can be happy.

      Which means, that if you don't like DDO because it doesn't have PvP, then don't play it -- go play another game that has it.

      Ditto for the people (like me) who can't stand the juvenile attitude of gankers in PvE games. I just don't play games with persistent PvE.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  73. A member of FP with no subscription? how?? by 4D6963 · · Score: 1
    "Members without a paid subscription will have access to the standard client."

    OK, no, I'd like to understand once for all, how do you become a member of FilePlanet without a subscription? Because whenever I want to be a member of FP, I click on "Join Today" and it only leaves me options of choosing how much I want to pay...

    --
    You just got troll'd!
    1. Re:A member of FP with no subscription? how?? by Zertron · · Score: 1

      BugMeNot got me logged in...on the first try.

    2. Re:A member of FP with no subscription? how?? by 4D6963 · · Score: 1

      oh damn, just had to try login in... why didn't i ever try that... why...

      --
      You just got troll'd!
  74. Re:Don't think this one is trying to compete with by oneils · · Score: 2, Insightful

    I understand your point, but somedays when I take the bus from Ottawa to Montreal I just really fucking want to get to Montreal. Other days, I want to just take a ride and enjoy the scenery. Either way, the 'fun' is in getting to Montreal...I just have a different attitude about it. I don't think either game will be mutually exclusive. You can play both and find what you need.

  75. Confused by Avik · · Score: 1

    The game has NO pvp, NO housing, NO crafting .... the graphics look unimpressive ..... doesn't seem to have a storyline of sorts ..

    Is slashdot getting kickback from this blatant add of a really soddy game?? I am starting wonder why pretty much every poor review by anyone is modded so low even flamebait ...

    1. Re:Confused by geekoid · · Score: 1

      News for Nerd, DnD. News for nerds, DnD.

      See the connection?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  76. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  77. Actual RPGs online by jiawen · · Score: 1
    CRPGs are great fun. I've played Morrowind far more than I probably should've. But CRPGs aren't really RPGs; you simply can't have the same kind of non-scripted, creative interaction with the gameworld that is possible in traditional RPGs.

    For those who want to play traditional RPGs but can't find players, I've listed a few ways to do so on my site. Included are several IRC or other chat-based systems to play actual RPGs online. Not as beautiful as some of the MMORPGs out there, but infinitely more freeform and open-ended.

  78. DDO isn't for everyone. by MaWeiTao · · Score: 5, Informative

    I've been in the DDO beta for about a week. It looks better than I expect from what I had seen of the most recent screenshots. Although, while the females look very attractive the males are rather ugly. Not to mention that they look out of too shape considering they're adventurers. The graphics, however, are a lot better than I had expected from what I had seen in screenshots. It isn't quite on the scale of EQ2, especially as far as character detail is concerned, but the water effects look great and the lighting and bloom is nice. It also runs quite well. I have a 3ghz P4 with a 128mb Radeon 9800 Pro and I play the game at full detail getting roughly 25fps to 30fps. Maybe not perfect, but very playable. As for the game itself, I was underwhelmed. It's extremely tedious. The whole game seems to be designed around making progress as slow as possible. It also takes a little bit of time before you get the hang of how to fight and I cant say I like having to double-click on everything. The previous week I had tried the WoW 10-day trial and found that game very easy to get into and enjoy. Levelling is excruciatingly slow, right from the start. It took me hours to fill up my first XP bar and when I finally did I discovered I was still level 1. There are 4 or 5 ranks per level. And there are 10 levels total. I predict a casual gamer will take a month to reach level 2. The highest level character I found online was level 7. A friend mention that the game currently doesn't have any endgame content, but I can't confirm that either way. And the problem with that is that your progression is limited by your level and the quests you complete. You're restricted to the docks until you complete a few quests. Then you're stuck outside the main city walls until you complete another set of quests. You can't move on to another city until level two. At least there seem to be a lot of quests available, but the environments tend to all feel the same despite changing tilesets. The puzzles are neat, and quests don't consist of defeating everything in an instance. But it's still a grind. You don't get XP for defeating anything other than some bosses. XP is earned for completing the quest. Fairly early on I also realized that the game is heavily geared towards grouping. While there are benefits to instancing it tends to isolate you from the greater world, especially since the rest of the world is nothing but cities. While there's no travelling to deal with, for me it makes the experience less immersive. It seems like it follows a model similar to Guild Wars except that game is free. I don't think your average gamer is going to find DDO particularly appealling, especially those drawn to MMOs like WoW. If you're a big fan of Dungeons & Dragons you might enjoy this game immensely. It seems this game is a bit more demanding than others, which means it may lure some from EQ/EQ2. However, not having an open world to explore and no crafting may make it a turnoff. If the developers were expecting DDO to have broad appeal I think they're going to be disappointed. I expect this game will attract a select group of gamers.

    1. Re:DDO isn't for everyone. by MaWeiTao · · Score: 1

      Damn...

      I hate when people cram everything into one giant paragraph and somehow, even though I had everything nicely seperated Slashdot goes and crams it all into one giant block of text. Good job!

    2. Re:DDO isn't for everyone. by Fortress · · Score: 1

      Either post it as plain old text or learn a few HTML tags. A <br> at the end of each paragraph is probably enough for what you need.

    3. Re:DDO isn't for everyone. by The-Trav-Man · · Score: 1
      The lack of travel is dissapointing to hear.

      I think instancing is a good idea as d&d is geared towards grouping, and questing, however there should still be a world to explore on the way to your dungeon where you can encounter other parties and have random npc encounters.

      The slow leveling thing is only a problem if they lack good content. I believe they're trying to go for a campaign sort of game, where it's not really about having a character with a high level so much as going through a story.
      I know with my P&P D&D characters I usually stop playing them after they hit level 15 or so. I'm far more interested in developing the character and getting into the stories.

      I can see your points are all fairly valid and well thought out, but I think you're approaching the game from the perspective of a WoW/EQ/AO/MostOtherMMO player.
      Hopefully those are different games trying to deliver a different experience.

      What I want out of DDO is an experience similar to Baldurs Gate 2 multiplayer, except with more quests and people to meet in the cities, villages and on the way to my dungeons.

  79. Re:WWIV says Ctrl-A by Johnny+Mnemonic · · Score: 0, Offtopic

    Hopefully USB really is universal in that one could use a high end non-Mac mouse in their Mac machine.

    Indeed you can. You can always get at least the wheel and two buttons working; the ability to map the other buttons is not as given, but usually works too.

    Personally, I use a Microsoft BlueTooth Intellimouse--and Mac users don't even need the BlueTooth dongle that comes with the mouse, as BT is now built into every Mac. Although it's not officially supported, I use all 5 buttons fine. The only sad thing is that there is no warning for when the batteries are going to die, like with the Apple BT keyboard.

    In fact, I wouldn't be really surprised at all if Mac users made up a huge percentage of BT mice users (including eg the Microsoft mice, regardless of there being no support)--if you have to use a dongle with a PC, you may as well use an RF mouse. And I think most PCs still require a dongle for BT support.

    --

    --
    $tar -xvf .sig.tar
  80. Wotta lotta hooey by Urusai · · Score: 0, Offtopic

    Grammer notsies our awl ouvre are nutzax liek teh buncha loosers theyre is.

  81. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  82. Re:Try a REAL game by Bacon+Bits · · Score: 1

    Other people are idiots. They get far too much enjoyment out of ruining my game experience. With single player, you get a consistent and enjoyable game.

    Then again, I don't equate "competitive" with "fun".

    --
    The road to tyranny has always been paved with claims of necessity.
  83. NO, developer problem NOT platform problem by Secret+Rabbit · · Score: 2, Insightful

    But ultimately, as things stand at the end of 2005, Windows is a better platform for gaming than Linux or MacOS -- the support is there, the games are there, and things generally work with little pain.


    Arguably, no you are wrong.

    The only points that you have brought up, basically state that the reason why Windows is a better platform is because the developers develop for it. Please note that this is *very* different from Windows actually being the better platform.

    If the developers have actually developed cross-platform in mind, the world would be a different place. http://vegastrike.sourceforge.net/ is a good example of this. It supports OSX, Win and Linux no problem.

    So, it isn't a platform problem, it a *developer* problem.
    1. Re:NO, developer problem NOT platform problem by GuildPort · · Score: 0

      It's a better platform for the game development company because more people use it, so they can sell more copies of the game. Tell us how choosing the biggest potential segment and concentrating on developing the best possible game for that segment, bypassing the added cost of cross-platform, is a "problem" for the company developing the product?

    2. Re:NO, developer problem NOT platform problem by fistynuts · · Score: 2, Insightful

      > If the developers have actually developed cross-platform in mind, the world would be a different place.

      Unfortunately, developing cross-platform solutions takes more time and therefore more budget than just sticking to a single platform. This wouldn't be a problem if the returns for doing so would make up for it - however the Linux and Mac gaming market is tiny in comparison to the Windows world. Also, few commercially-available middleware solutions support Linux and the Mac (but they do support the lucrative PS2, XBox etc.)

      Of course (as someone already said) this is a chicken-and-egg situation - there aren't many gamers using MacOS exclusively (for example), so not many games get made for it, so not many gamers switch to MacOS, etc. etc. The problem is that (from a non-Linux/Mac user's point of view) there's no good reason to switch. If the other OSes want the gamer's vote, they need the killer app - be that a kickass game exclusive or a radically faster way of accessing 3D hardware for example - to convince people to take the time and effort to switch operating systems.

      I hope this happens. The world of desktop OSes could do with some serious competition.

      --
      "You heard the man, Tubbs.. get undressed."
    3. Re:NO, developer problem NOT platform problem by dougmc · · Score: 1
      Please note that this is *very* different from Windows actually being the better platform.
      Let me be a little more specific, so you don't misunderstand what I'm trying to say.

      From the end-user's perspective, Windows is a better platform for gaming (I put it in italics and bold so you don't miss it again) than Linux (or MacOS.) And this is mostly because most of the games out there are available for Windows and not Linux or MacOS. (Yes, there are exceptions, and there are games available for Linux or MacOS and not Windows, but those are rare.)

      Also note that I said for gaming (as in actually playing games), not game development or game publishing, as those are different issues that I'm not discussing here.

      If the developers have actually developed cross-platform in mind, the world would be a different place.
      If. My comments were about the world that we live in, not some alternate reality. I was even careful to qualify them with a specific date, because things may change in the future.

      In this reality that we live in, right now, if you want to play games on your PC, you're going to find a lot more variety in games to play (and generally higher quality games, though that's more debatable) if you chose Windows as your OS rather than Linux.

      So, it isn't a platform problem, it a *developer* problem.
      My point was never that Linux (or Windows, or MacOS, or BeOS) was a better overall platform, or that it was better to develop on. It was just that if you just want to play games, you're likely to be happier with Windows than Linux.

      Of course, it may be that you'd be even happier with a PS2 or an Xbox or a Gamecube than a Windows box for games, but that's another issue entirely, another issue that I'm not covering here.

    4. Re:NO, developer problem NOT platform problem by Secret+Rabbit · · Score: 1

      With the autotools, libsdl, opengl and many other cross-platform tools/libs, it doesn't take much to create cross-platform games or any other application for that matter. One would just have to start with that mind set from the beginning.

      I think (as a developer) that cross-platform games aren't there because people start thinking of developing for one platform and then try to thunk it into another one. Which is clearly a bad idea in which problems will abound.

    5. Re:NO, developer problem NOT platform problem by Secret+Rabbit · · Score: 1

      I think you have missed my point entirely.

      What I did /not/ say was that Windows was not as good for /playing/ games /today/ as any other platform. As you say, there are tonnes of games out there for Windows. The other platforms (sticking to the PC), not so much.

      What I /did/ say, is that the /platform/ Windows is not inherently a better platform for gaming. It is arguably on par with MacOSX and Linux and... /as/ /a/ /platform/.

      These are two /very/ separate things. The former says something about the current state of the market, while the latter says something about the what could/should be.

      Similarly, if one would talk about which is better, the GameCube or the PS2 /as/ /a/ /platform/, one would talk about specs, api's, etc. /NOT/ the games available.

      So, in summary, Windows isn't necessarily a better /platform/ for gaming. It just has more games available for it. Again, two very different things.

      You used poor wording which resulted in a mis-communication of your opinion. That is a problem from you, not me. So, you don't have the right to be condescending to me your arrogant prat.

      Thus \begin{ignore}

    6. Re:NO, developer problem NOT platform problem by dougmc · · Score: 1
      So, in summary, Windows isn't necessarily a better /platform/ for gaming. It just has more games available for it. Again, two very different things.
      And I categorically disagree. If you're going to be gaming, i.e. playing games, you'll want the platform where the games work, and if you're using a PC, that platform is currently ... Windows.

      Now sure, there are a few games for other OSs, and you may very well find some fine Linux games or games that work under Linux that you like, but ultimately, if you watch TV and see commercials for computer games and go `ooh, I want to play that!' ... it's quite likely that game is not going to work on Linux.

  84. Ugh by Lord_Dweomer · · Score: 3, Insightful
    You know, its one thing to offer exclusive tickets to a stress test through a sponsor like Fileplanet. Everybody knows its scummy, but its pretty much accepted at this point (unfortunately). But to actually REDUCE THE QUALITY OF THE GAME to people who don't want to pay these corporate whores is mind boggling. They really must have a set of Adamantine Balls +5.

    Betatests are an excellent opportunity to find bugs and game issues and fix them, as well as give your testers a taste of what the game will be like.

    In this day and age where the MMORPG market is completely saturated and the only way to actually get players is to hook em early and hope you're good enough to topple the current titan (WoW), it is NOT a good idea to be putting an intentionally crippled product into the hands of potential customers, no matter how much IGN/Fileplanet may be paying you.

    Not to mention it is a complete slap in the face to every gamer out there who is damn well aware of how easy it is to release a client via bittorrent for a simple stress test.

    This isn't a betatest folks, this is a sponsored marketing campaign for IGN and Fileplanet that you have to pay to truly enjoy. I for one won't be playing this game ever, although it is a shame because I'm a longtime player/DM and love NWN. Guess I'll just stick to that game.

    --
    Buy Steampunk Clothing Online!
    1. Re:Ugh by random256 · · Score: 1

      Um, hi, Warcraft did it's stress test nearly exactly the same way. They released it to paid fileplanet subscribers only also. This is strictly for a stress test, not their normal beta. All they're after is warm bodies to flood and crash their servers.

    2. Re:Ugh by Lord_Dweomer · · Score: 1
      There's a HUGE difference between releasing it to paid fileplanet subscribers first, then everybody, and releasing a HIGHER QUALITY version to fileplanet subscribers and crap to the rest. I'll give you a hint, one of them can be said to be just another step in testing...the other is a pure slap in the face of gamers.

      --
      Buy Steampunk Clothing Online!
    3. Re:Ugh by The-Trav-Man · · Score: 1
      I signed up for a free fileplanet account and saw a link to both the high quality version and the low quality version. Both free...

      I agree with everyone's hate for FP and complaints about lack of bit-torrent, but I think people are hurting their cause by flying off the handle a bit.

      I was under the impression that the high and low quality versions were released to make the download size a little more tollerable. My system isn't going to handle the high res version, so I'm quite happy that I can still grab the client without those extra detailed textures that I'll never see.

  85. Instanced or Not Massive Multiplayer? by Anonymous Coward · · Score: 0

    Am I missing something? Where's the world? All I see are instanced dungeons? Isn't this massive multiplayer? And if it's all single group instances like Guild Wars, why is there a subscription? What's next, paying subscriptions for single player games?

  86. Re:WWIV says Ctrl-A by hunterx11 · · Score: 1

    Actually, new Macs ship with Mighty Mouses, though by default they behave as one-button mice.

    --
    English is easier said than done.
  87. Re:Don't think this one is trying to compete with by Anonymous Coward · · Score: 0
    DDO from so far as I have it followed is going to be bearded. NWN/Baldur Gate rather then Diablo. If anything it is going to be even more anal the Everquest (although hopefully in depth not endless grinding) so your typical WoW gamer is NOT the kind of customer they want.

    Endless, bearded in-depth anal grinding! HOT!!
  88. Comment removed by account_deleted · · Score: 0, Flamebait

    Comment removed based on user account deletion

  89. Second Fileplanet Stress Test by Sulihin · · Score: 1

    Note, the is actually the second fileplanet DDO Stress test. The first ran from November 11th to November 18th (for limited definitions of "ran" as the servers were down most of the time.) Here's the original DDO news article.

  90. D&D is not PvP by Bacon+Bits · · Score: 1

    The core of D&D has always been to get together with friends and cooperatively complete adventures.

    If you want h4rdc0r3 PvP, go play Counterstrike or Quake.

    --
    The road to tyranny has always been paved with claims of necessity.
  91. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  92. Re:+5 Fist of the Bachelor! by yndrd1984 · · Score: 3, Funny
    You dirty

    Hey, I took a bath last week!

    fuckin

    In my dreams!

    nerds should be out of harms way for another 18 months once this gem hits the newsgroups.

    I never leave the basement anyway, so HA!

  93. That's not how it works by djtopper · · Score: 1

    Remember, before WoW, EQ was the most popular MMORPG. I played it. Loved my lvl 70 Shadowknight. Then got bored, but played anyway. Then EQ2 came along. I tried that and loved it. Then WoW came along. I tried that and loved it. Eventually I decided to keep just one account ... and am now once again getting bored of my lvl 60 Druid.

    So DDO may represent the next "best MMORPG" out there. If so, good for us! EQ2 was too stale and not enough fun. EQ1 was dated. WoW is rapidly becoming World of Raidcraft. So there's always room for the new guy.

    Remember, WoW just celebrated their 1 year anniversary!

    Stay buffed. Kill the badguys. Have fun.

    DT

  94. Re:Looks like this game SUCKS - here is why: by Kaa · · Score: 1

    The AI deosn't necessarily have to be stupid. It could be challenging.

    Yeah. In theory it COULD be. But it practice it WILL be mind-bogglingly stupid operating in perfectly predictable and thus boring fashion.

    What's the point of all the PvP games?

    The point of PvP is to pit one's skill (not twitch skill, but rather combat tactics) against other humans who are unpredictable, inventive, and generally fun to fight.

    --

    Kaa
    Kaa's Law: In any sufficiently large group of people most are idiots.
  95. Been playing for weeks and... by llZENll · · Score: 2, Informative

    I have been in the beta since the beginning and I must say I am very unimpressed. I have played AC2, EQ2, WOW, and several other RPGs, this is by far the worst of them all, not because its really terrible in any aspect, it just isn't great in any either. When first playing I was seriously lost in an MMO for the first time, there are hardly any instructions, tutorials, and the dialog is very boring and uninspired, granted it is a beta.

    I thought this game would be awesome as I absolutely loved AC2 and still hold it in high regard, the same team making a D&D game, now this can't miss, well it did. I don't know if its just the fact that I've been spoiled by WOW and EQ2, but this game seems like a step backward from AC2 even.

    If you are thinking of taking your first plunge into the MMO world, I would highly suggest you do it with WOW instead of this game, as you will probably be lost. Pretty much every aspect of this game is sub-par when compared to EQ2 and WOW, graphics, gameplay, features, sound, music, quests, weapons, armor.

    There are a few features and things that are very cool about it, like the way you move your character around, climbing ladders, hanging on to cliffs, etc. Also the games community will probably be better than any of the others, because only hardcore D&D fans will put up with all of the games shortcomings, so that could be a huge bonus.

    1. Re:Been playing for weeks and... by Anonymous Coward · · Score: 0
      I believe that in the NDA agreement for the beta, it explicitly states that you will not only not let others know that you are participating (or have participated) in the beta, but that you will not divulge information about the beta to others. And especially not post in a public forum your impressions to the detriment of the game.

      "5. Protection of Confidential Information. During the course of the Preview Program, you will have access to non-public information concerning the Game, including, but not limited to, the game design, look and feel, computer software, game concepts, storylines, features, screen shots, characters, graphics, audio, visual images, any information, discussions or postings of Turbine or other participants in Preview, any and all Feedback, business methods or other technical or business information which is not generally known and which is proprietary to Turbine and/or its publishing partners or licensors (and their affiliates) ("Confidential Information"). All of the foregoing is confidential and proprietary to Turbine or Atari (or their respective affiliates, publishing partners, licensors or licensees). You agree to treat as confidential all Confidential Information (including your password) of which you become or are made aware in connection with your participation in Preview, regardless of whether it is specifically designated as confidential and regardless of whether it is in written, oral, electronic, or other form. The Confidential Information may include, without limitation, trade secrets, know-how, inventions, game interfaces, technical data or specifications, testing methods, business or financial information, research and development activities, product and marketing plans, and customer and supplier information. You agree that you shall maintain all Confidential Information in strict confidence; you will not disclose or permit access to Confidential Information to anyone other than Turbine employees or contractors (or those of its affiliates, publishing partners, licensors and/or licensees), or discuss Confidential Information with anyone except within the Game itself or on the Preview boards accessible by logging in with a username and password on http://beta.turbine.com/ and will use all Confidential Information only for the purposes of your participation in Preview or playing the Game after commercial release. Your obligations and Turbine's rights under this Paragraph 5 will continue and survive any termination of this Agreement.

      6. Ownership. You agree that all right, title, and interest in and to the Feedback, and any inventions relating to an improvement of or other change or addition to the Game conceived or made as a result of your Preview participation, shall be owned solely and exclusively by Turbine and may be used, disclosed, copied, modified or distributed by Turbine for any purpose. To the extent that any portion of your Feedback is protectable by copyright, patent, trade secret, trademark or other intellectual property rights, you hereby assign all right, title and interest in and to the Feedback and such related rights to Turbine. All right, title, and interest in and to the Game remains the property of Turbine and/or Atari (or their licensors), and is protected by copyright, patent, trade secret, trademark and/or other intellectual property laws.

      7. No Alterations/Return of Material. You shall not alter or remove any proprietary legend or notice from any Confidential Information, the Game, or any other material supplied to you by Turbine, or attempt to copy, modify, transfer, decompile or reverse engineer any Confidential Information, the Game, or other such material. Upon Turbine's request during the term of this Agreement, and upon termination of this Agreement, you agree to turn over to Turbine all copies of the Feedback and all copies of documents or other media in any form, written or electronic, which contain Confidential Information, whether created by you or furnished to y

  96. Turbine is horrible by Beer+Moon · · Score: 2, Informative

    Turbine has never impressed me, and this game didn't change that. The sad part is that they have LOTR Online too. Two outstanding franchises RUINED by one lousy game company. SO LAME.

  97. Re:Only paying fileplanet subscribers need to both by Jarnis · · Score: 1

    Yes, but Turbine NEVER tried.

    They basically dumped out a turd, and then mostly gave up on it.

  98. SDL, DirectX by Foktip · · Score: 2, Insightful

    Yeah exactly - windows has been tweaking Direct X for games, and video cards have been tweaking for directx for so long, theres no question.

    NWN on Linux had no Antialiasing or anything advanced that current cards use - it basically supports what directx 7 or mayby 8 support. Either that or its the video card drivers... which also need improvement. Also all the programming teams are quite experienced in doing what they do now, programming for Windows.

    DOnt get me wrong, ive been wanting linux games for years, but the best way to do so at this point is to either emulate windows+directx, or to advance drivers and SDL in linux to do the same tasks as direct X so that the APIs can either be easily converted over to or remapped efficiently (straightforward emulation). I dont know much about wine, but whenever ive tried it, it feels like its trying to remap apples to oranges then back to apples (DirectX -> SDL -> DirectX videocard).

  99. World of Warcraft anyone? by richever · · Score: 1

    I'm not sure if anyone has mentioned this yet, but Blizzard did a fine job of crafting a Mac version of World of Warcraft. In fact, the Windows and Mac versions are available on the same CDs. So, having a good MMORPG is possible on a Mac, you just need a developer willing to take the time to do it.

    Honestly though, I bought a Mac knowing there aren't that many games written for it. That way I could at least curtail my gaming somewhat. Well, damn it, then Blizz had to come along with a Mac version of WoW and I'm back to getting nothing done at all.

    -r

    1. Re:World of Warcraft anyone? by SilverJets · · Score: 1

      Good point. I think this is the way developers are going to break into the Linux market. Developers need to release the Windows and Linux versions of their games on the same CDs. That way the game sells and the OS doesn't matter. Stores won't be left with extra stock of Linux CDs kicking around because there are only 4 avid linux users in the area. Game companies won't be left holding the bag wondering how many copies of the linux version to press....it will all be on the same CDs.

      Gaming is the only thing holding me to Windows. If I could get the games I now play on Linux (yes I would gladly pay for them), Windows would be gone.

  100. Re:Only paying fileplanet subscribers need to both by Anonymous Coward · · Score: 0

    Jackass... this is NOT a preview or demo version! It's a stress test. They just want as many people on at one time. Doesn't matter if you have the best graphics available.

  101. Re:Looks like this game SUCKS - here is why: by NetFu · · Score: 1

    Man, the PVP has to be controlled, of course! Nobody said, "We want shitty PVP!"

    Have you played WoW? Have you tried PvP in WoW? It's mostly done right.

    I played in WoW for 7 months before even getting involved in PvP in any way. You can't just be attacked/mugged and have items stolen unless you flag yourself as being open to PvP. Even then, they don't get shit from killing you, just honor (if you are within 4-5 levels of them). You could be killed 50 times and lose no armor durability or anything else -- and recovering your body in WoW is not painful like in games like EQ2.

    The bottom line is PvP can be implemented so it doesn't bother people like me who mostly like PvE. And it can be available so people like me can try it out if we want.

    Every MMORPG doesn't have to be the all-and-everything, but without competing on all major features with other MMORPG's, it will never be in the same class. If it doesn't compete on the major features, it's doomed to a niche. Nothing wrong with that, but don't even try to compare this game to other MMORPG's like WoW if it doesn't even offer the same major features.

  102. Cool! by Hits_B · · Score: 2, Funny

    I put on my robe and wizard's hat...

  103. Re:Only paying fileplanet subscribers need to both by Jarnis · · Score: 1

    Its a preview/demo. Mostly designed to build up launch hype.

    They call it a stress test, but these 'open' beta events are 95% PR/publicity and 5% seeing if the servers blow up. They have been like that for a few years already for MMOs. MXO had one, COV had one... and I'm most likely forgetting half dozen others. And they were so close to launch that, at best, they provided some pre-warning if their infrastructure would blow up on launch day or not.

    Heck, AC2 'stress test' (aka 'free demo/sneak peek') almost single handedly doomed that game as everyone could see that there was no game to speak of. Yet they didn't deviate from the launch plan by a single day.

    In fact, it's beyond hilarious that their open stress test still has an NDA, yet anyone can sign up and see for themselves.

    Only MMO I've seen so far to deviate from launch plans based on beta tests is Auto Assault. Their beta testers told the devs in no uncertain terms there was no game (and the visuals looked dated), and launch was postponed by at least 6 months. For every other game so far, betas are just a tool to drum up hype for as big launch day sellout of boxes as possible.

  104. Hack //.sign by DarthVain · · Score: 1

    I am just waiting for a version of hack (or Moria, or rogue, or whatever you want to call it) to go MMORPG. I bet the overhead would be a lot less. :You kill helpless begger :you rob helpless begger :you eat moldy slime...MOre... :Moldy slime is posion, you die.

    ah memories....

    I can just see the menu screen....
    Pick your avatar:

    K: Knight
    T: Thief
    P: Priest
    W: Wizard

    gold I tell you. GOLD!

    1. Re:Hack //.sign by Kiffer · · Score: 1
      Multiplayer Rogue like ?
      Mangband, I never got in to it but there you go.

      http://www.mangband.org/

      from http://www.mangband.org/whatis.html

      MAngband is a free online multiplayer real-time roguelike game, derived from the single player game Angband.
              To win the game you must build up a character, selected from any one of 10 races and 6 classes, to be powerful enough to defeat Morgoth, Lord of Darkness, who lives in the dungeon 5000 feet below the surface of the town. As you work towards this near-impossible goal, you will chart unexplored dungeon passageways, do battle with legendary creatures, and find lost artifacts. And of course throughout your journeys you will encounter many other adventurers -- whether they be friend or foe is up to you to decide!


      Basicaly it's multiplayer rogue, all it needs is to be scalled up a little...

    2. Re:Hack //.sign by Spaceman40 · · Score: 1

      You know, there are games like that... Take a look at RetroMUD, for example.

      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
  105. Re:Looks like this game SUCKS - here is why: by Red+Flayer · · Score: 1

    "Yeah. In theory it COULD be. But it practice it WILL be mind-bogglingly stupid operating in perfectly predictable and thus boring fashion."

    How hard would it be to have a one-time boss that uses different tactics that previous mobs? Not very. Adding unique enemies could help an AI be challenging.

    "The point of PvP is to pit one's skill (not twitch skill, but rather combat tactics) against other humans who are unpredictable, inventive, and generally fun to fight."

    Yeah, I know. The wording of my response was meant to mirror the wording of GGP, since that post was pretty snide about PvE. I was trying to make the point that just because he didn't feel rewarded by PvE doesn't mean others can't feel differently. Also, that some people feel the same way about PvP as he does about PvE.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  106. There's nothing to macro. by Anonymous Coward · · Score: 0

    The only way to get XP is to complete Quests.

  107. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  108. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  109. Re:Looks like this game SUCKS - here is why: by Anonymous Coward · · Score: 0

    "Sweet. This means I can just play without having to grind for days? This means that I don't have to worry about griefers screwing with my fun by engaging me in PvP when I don't want to?"

    No, this means you can *only* grind, and you can only grind by killing things, not by crafting.

    And if you're really afraid of PVP, virtually most games with PVP offer non-PVP servers or have only consentual PVP (you turn on a PVP flag or enter an "arena" area).

  110. Comment removed by account_deleted · · Score: 0, Offtopic

    Comment removed based on user account deletion

  111. just wondering by eudas · · Score: 1

    is it possible, just once, to have an article related to D&D show up without the Beavis and Butthead "huh, huh, huhhuh, huh, he said pole" and "lol, D&D is for NERDS!" crowd chiming in their worthless $0.02?

    eudas

    --
    Blessed is he who expects the worst, for he shall not be disappointed.
  112. Re:Gaming for adrenalin by uop · · Score: 1

    Immersive RPGs provide the adrenalin rush that many people seek these days. I played some AmericasArmy. It's an online game, although I wouldn't call it an MMO. At some point it was all about getting to the next level. However, that was not the initial nor the continuing appeal of the game. It was all about the suspense and adrenalin of a truly immersive gaming environment. Either being a noob, hiding behind a rock, remaining alone from your team and waiting for the last opponent... Or being an experienced player and still enjoying the suspense of combat and the rush of victory. If all the game has to offer is competitiveness on the way to the next level, it won't endure long, because there's no real reward. If the game does offer you that immersive experience that you're looking for, you can keep playing it for years.

  113. Oh. My. God... by Impy+the+Impiuos+Imp · · Score: 1

    Oh my god.

    Has any story ever as perfectly fit in with the purpose of this website?

    News for Nerds. Stuff that matters.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  114. Unfortunately it will hurt DDO by SilverJets · · Score: 1

    Ever played D&D? Its based off the D&D core ruleset. Go get yourself a book. 3.5 is the current ruleset. It'll blow your mind away. The rules are way more complex than WoW.

    This is what is going to hurt DDO, the rules. Most MMORPG players have been spoiled by the simplicity of games like WoW. Throw in the D&D rules and it is going to turn a lot of people off.

  115. Re:Try a REAL game by zwei2stein · · Score: 1

    "l0lz ypou no0bzor, my l33t axe d3als 10 tim3s d4mage th4n your does."

    --
    -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
  116. It doesn't have to unseat WoW by snuf23 · · Score: 1

    "What this huge rant is getting to is: the same applies to any other game. If DDO will be the better game, it _will_ unseat WoW, just like WoW has unseated the established names and franchises before it."

    Yes, WoW is the biggest. Yes, WoW booted EQ out of the top spot as EQ did to Ultima Online earlier. Yes, WoW has had a far larger subscriber base than EQ ever did.
    But an MMO doesn't need 4 million subscribers to be profitable. The greatest thing about WoW is that it has achieved a very broad range of appeal with lots of gamers who have never played an MMO before jumping in.
    WoW is the second MMO I've ever seriously played, having spent close to a year on City of Heroes before. Yet City of Heroes/City of Villains was not put out of business by WoW. Different gamers want different experiences. Someone who loved Eve Online may not think WoW is the greatest game of all time.
    I think that you may see a lot of ex-WoW players in 2006 trying out new MMOs. Not everyone wants to be raiding Molten Core in hopes of getting a purple item. Not everyone wants to run the same dungeons over an over again. Some people love it, and for others it gets boring.
    The decision to leave an MMO can be a bit difficult as well. You have your guildmates and friends, you have the character(s) you've spent endless hours building up to the highest levels. But there comes a time when you just need to do something else.
    I know I'll be taking a break from WoW soon to check out City of Villains. I don't think I will spend a year with CoV having grinded City of Heroes to level cap though. The thing is, there are a lot of new MMOs hitting the market in 2006, DDO, Lord of the Rings online, the Conan one, Auto Assault, Pirates of the Burning Seas etc. I think I'm likely to find myself a year from now exploring yet another MMO world.

    --
    Sometimes my arms bend back.
  117. simple=even dogs play it by slaida1 · · Score: 1
    I care a lot. WoW is so simple that it's a teenager hell where even a dog could level and grind itself to a lv60 and get good gear.

    It's not complex enough to be of any challenge to anyone, all it takes is time time time. Blizzard could've made it require ALL the steps to make even simple armors and equipment and teach people something useful. Instead there are readymade thread, cloth, wood, salt and whatnot and creating a leatherarmor takes two steps: skinning and making it using some thread.

    It's stupid stupid stupid.

    --
    Preserve old classics: copy your collection onto all hard drives.
    1. Re:simple=even dogs play it by schon · · Score: 1

      it's a teenager hell where even a dog could level and grind itself to a lv60

      I will thank you for not referring to my sister that way! :o)

  118. Been in since Alpha..this is a do not buy by Anonymous Coward · · Score: 0

    This game plain sucks. It's an MMO with all the fun sucked out of it.

    The game is doomed to fail since they insist on taloring it to the PnP crowd.

    THAT DOES NOT TRANSLATE WELL TO A COMPUTER GAME.

    Trust me, it blows and it blows hardcore, if they can keep the servers running for a year I'd be surprised.

    It bored me to tears after 2 weeks, and no amount of updates from alpha thru beta ever put any fun in.

    AC

  119. Inadvisable. by PCM2 · · Score: 1

    That would be inadvisable.

    --
    Breakfast served all day!
  120. Beta DDO by Anonymous Coward · · Score: 0

    I got into the Alpha for DDO. I was very excited. I have been playing DnD for a year and a half and love Table Top. I was very unimpresed by this game. Too much instances, graphics are bad, UI is frustrating and lvling is soooooo sllll...oowww. I think hardcore DnD peeps will like it. The MMO follows the rule sets pretty well.

    I will stick with WoW until i ether get into Vanguard beta or it goes live.

  121. Upgrade! by Anonymous Coward · · Score: 0

    ...to a whole new world.

    Limited time offer. While supplies last! Only $5.15!! (3 Day Shipping only $4.99!!!)

  122. Re:Looks like this game SUCKS - here is why: by vertinox · · Score: 1

    This problem can easily be addressed by means other than PvP.

    But when they beg for their life, it is much more fun.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  123. Impressions from a tester by Anonymous Coward · · Score: 0
    Posting as Anon because of the NDA, obviously, but I've been in the game since Beta 1, and, it pains me to say, underwhelmed.

    On the beta forums, particularly early on, the game was compared to Guild Wars, largely due to its instancing, and this is not a wholly invalid view. Quests are all instances, and they are ALL geared towards parties. There is, really, nothing in the way of solo content, particularly if you chose a "squishy" class like an arcane spellcaster or rogue.

    Combat is real time, which means that it can rapidly become a click-fest, a la Diablo, but without the balance that Diablo achieved. If you're playing a level 1 wizard, expect to get regularly slain by kobolds with a CR of 1/2.

    The UI is non-intuitive, and somewhat ugly. The healing process is poorly thought out. Lag is an issue even on an Athlon 3000 with a gig of RAM, a pretty recent video card (I can play Doom 3 or Quake 4 without too many issues) and a 5.1Mbps cable connection. Finding random pickup groups can be a large hassle, particularly since the game seems to be splitting along the lines of casual players and heavy role-players, with both groups hating each other and obnoxiously dropping each other during dungeons. If you're considering trying it out, make sure that you get some friends to sign up, too, to have a solid party. The overarching storyline doesn't seem to be present yet and the world is largely non-interactive.

    All that said, the game has the feel of classic DnD, although not really of Eberron (which is a source of more strife in the player base), and the graphics are good enough to convey the feeling of a homegrown campaign set in someone's den. It's worth checking out for its uniqueness in flavor, but you definately want to try this one before you buy it.

    1. Re:Impressions from a tester by briancarnell · · Score: 1

      I don't get this approach at all. Everytime I read about this game its all about grouping, grouping, and more grouping. On WoW, I usually group with my wife, and occasioally with guildies. But grouping in PUGs is a complete waste of time. But this game will force me to do this if I want to get anywhere and none of my friends/guildies are online? Stupid, stupid, stupid.

  124. Re:Only paying fileplanet subscribers need to both by Frank+T.+Lofaro+Jr. · · Score: 1

    A business that creates tons of ill-will will lose customers and find it hard to get new ones and lose money as a result.

    Pissing people off is not good business.

    Unless you control 90+% of the world's desktops and 50+% of its servers and can get away with it.

    --
    Just because it CAN be done, doesn't mean it should!
  125. Re:Looks like this game SUCKS - here is why: by briancarnell · · Score: 1

    "Those who didn't like having their play experience ruined by someone who randomly PKd (ask someone on WoW's PvP servers how easy it is to grind out levels when you're getting ganked in teh wetlands or barrens."

    If someone gets ganked in Wetlands on a PVP server, they have not had their experience ruined. That's the frigging point of a PVP server. Re-roll on PVE server and problem goes away completely.

  126. You orgot one important thing by geekoid · · Score: 1

    Game companies like to make money, hence Windows.
    Other platforms support and dev costs cut to far into the the small number of gamers.

    Chicken, meet egg. egg, chicken.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  127. 100 ± 10 % by Anonymous Coward · · Score: 0

    How about first of all making sure that we can add up to 100%

    30% + 10% + 50% doesn't quite do it

    Oh well, 2005 has been a shit year anyway

    Maybe 2006 will be better

  128. hah, loser, a real gamer by geekoid · · Score: 1

    "(enough time to get off the bus, grab the backpack with books and dice and pedal over to someone's house)"

    takes his stuff with him.

    "through until Sunday morning."

    Are you mad? that losses the rest of sundays!

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:hah, loser, a real gamer by joelsanda · · Score: 1
      takes his stuff with him.

      Oh, but I learned my lesson early. I once saw a pack of football players/goons/rednecks tear into someone they tripped in the hall. The poor kid tripped and spilled his books - which included a Player's Handbook tucked into his stack of school books. You would have thought the gates of righteous hell had opened on that kid. Damn punks will eventually get their comeupance - I hope.

      --
      The Luddites were ahead of their time.
  129. Well by umbrellasd · · Score: 1

    If the paragraph didn't, the wife surely will. :-)

  130. Re:Arrg. Why not Torrent??? by Archwyrm · · Score: 1

    As much as I love bittorrent, I am always reminded of a quote I once heard when complaining about nearly the same thing:

    "Some people are not communist."

    --
    Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
  131. Re:WWIV says Ctrl-A by Anonymous Coward · · Score: 0

    So... $50 for a three-button mouse that emulates one extra button? That's corded? I hate to fall back on some "overpriced Mac crap" argument, but come on. Heaven forbid one wants to press both a right and left button at the same time, or possibly use more than forward and back buttons, or (gasp!) go wireless.

    Any USB or Bluetooth mouse works.

  132. High-rez client available to everyone by kafka47 · · Score: 1

    I mentioned in the story that the high-resolution version of the client is only available to paid subscribers of Fileplanet. The good news is that they've lifted that restriction and its now available to all Fileplanet members, paid or unpaid:

    http://www.fileplanet.com/158497/download/Dungeons -&-Dragons-Online:-Stormreach-Client-%5BHigh-Resol ution%5D

    /K

  133. What changed? by Vthornheart · · Score: 1

    Maybe I quit too long ago, but back when I used to play AC, Decal had nothing to do with macroing: it allowed people to make similar UI mods like World of Warcraft has (map enhancements, monster statistics etc...). Unless they did a complete 180 of what Decal used to do (and why even CALL it Decal still if it did something so completely different?), Decal is not a "level up to 128" macro program. It doesn't do anything automatically in terms of combat... again, unless they totally changed what the program does since last I saw.

    --
    -Vendal Thornheart
  134. Re:Does Wow hurt your life? by cerebralpc · · Score: 1
    http://eqdailygrind.blogspot.com/

    I found this web site yesterday and reading it made me incredibly sad.

    Maybe all you WoW players should delete your silly characters and live in the real world

    YOUR FRIENDS AND FAMILY NEED YOU!!

  135. Re:Looks like this game SUCKS - here is why: by Pollardito · · Score: 1

    what is the deal with "housing" that has everyone so infatuated? for years it was "player mounts and housing", and every new game was supposed to have them. now games actually have mounts, but in a lot of ways it seems like their introduction was balanced by making things farther apart so that we're back where we started. now every new MMO is supposed to have housing, and i wonder if the only difference will be that you store your items in a house rather than a bank and instead of buying more bank space you buy a bigger house. so tell me, if i had a house in a game, what would i do with this house that was fun or interesting?

  136. Re:Looks like this game SUCKS - here is why: by Red+Flayer · · Score: 1

    "What I don't understand is the anti-PvP majority getting pissed off at the existance of the PvP crowd. Seems like a lot of em feel that they are entitled to enjoy every game on the market. I won't be surprised if they all start playing DarkFall and then start whining to the developers about how they got killed by those mean PKs."

    That's their right, and both sides make that complaint. The problem is the game publishers, who are still learning about the market. As the MMO market develops, I'm sure we'll see healthy representation for both PvE and PvP.

    Re: trolls, it's usually not about people disagreeing -- most of the time, it's the tone of the comment. The wikipedia section on trolls is pretty good. To me, it's about intent -- did the poster make a comment just to incite a reaction, or was it to further a discussion? Usually when people flame or use an insulting tone in a post, it's because they are just trying to incite a reaction.

    I've gotten into some heated discussions, but they were not filled with troll posts IMO, because despite all the swearing etc, the intent was to discuss an issue.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  137. Parent is incorrect by @madeus · · Score: 1

    You need to pay for subscription of Fileplanet to DL the 'high res' version (2.5GB)

    I don't have a paid subscription, waited 30 min in the queue, registered for my key and downloaded and played the high resolution version.

    (Though if you you've ever played GW I can't say I recommend bothering as it seemed like poor imitation, with an awkward control system, some bugged animations and a limited interface).

    1. Re:Parent is incorrect by Jarnis · · Score: 1

      The post was correct at the time of posting. I'm aware it is no longer so.

      They changed it approximately 20 hours after I posted that. Maybe, possibly, after reading the feedback..?