TES3 was published by Bethesda in a solo effort. I really don't get why they need Take Two to help them out with TES4 or CoC. I am glad that Bethesda is keeping all of its creative control for TES4, though.
Hopefully, this doesn't mean that TES4 will be distributed with intrusive copy protection (such as Starforce, which installs device drivers on your machine). However, having Take Two rather than Bethesda as publisher makes me worry about this a bit more.
One other possible explanation for at least part of the shortchange of dark matter is that raised by some string theorists. The concept is that our universe is a "brane" (think of a membrane or a sheet in a higher dimensional space) where the various particles are strings whose endpoints must remain attached to the brane.
That is, except for gravitons. Gravitons are closed strings - they connect to themselves in a loop - and so they aren't constrained to remain connected to the brane. They can instead leak out of our universe. This leads to an explanation of why the gravitational force is so much weaker than the other forces - because most gravitons leak off of the brane and don't interact with other matter on the brane.
The other implication of this is that other branes in the higher dimensional space may also be releasing gravitons, and these gravitons can cross our brane and interact with matter on it. This inward leakage would then act much as dark matter does.
Of course, it's just theory and all, but I hadn't seen it mentioned in the/. comments, so I figured I would bring it up.
Er, no. We paid that for what that photo op represents, among other things - namely, a better future for the Iraqi people. Not only that, but it's a future that involves the United States being an ally rather than an adversary.
Then right after I had quit, the game,the weight of the world felt like it was gone.
I've had that happen in MMOGs twice. The first time was when I quit the EQ Guide Program in disgust at what SOE was starting to do to it back in 2000. The second time was when retired as an officer of my EQ guild, quit playing EQ altogether, and went to WoW.
When I played SWG when it first went live, I never got very far in the game, but the pressures to check on crap like you mentioned were still already very strong, which is a big reason why I didn't stick with it.
Do I still play online a lot? Sure, sometimes. But the difference is that I'm no longer mixing responsibilities in with my play time, and so I never *have* to log in anymore.
On the other hand, Stargate: SG-1 and Babylon 5 have both been tremendously popular arc-based shows. Even ST:DS9 tried to emulate B5 with the Dominion War arc once it became clear how popular the concept was.
This is almost unfortunate. Last week's episode, involving the Romulans scheming against the possibility of Earth brokering an alliance between the Andorians and Tellarites, was the first one in a long time to really get at the meat of what I think most Star Trek fans wanted to see from Enterprise. If B&B hadn't filled the series with all that time travelling alien nazi crap, they might not have lost the faith of the true believers, and Manny Coto would have a much easier time bringing people back to the Altar of Roddenberry.
Nearly six years ago, Sierra cancelled production on their "Babylon 5: Into the Fire" game. (They booted numerous employees as part of a facility consolidation that resulted in the death of other games as well.) Most of the head developers expressed an interest in finishing the game they had put so much work into, and so they approached Sierra/Vivendi with an offer to purchase the work they had already finished. Sierra refused.
In the time since then, the rights to develop the B5 license into a computer game reverted to Warner Brothers, leaving WB with a license but no game, Sierra with a half-done game (and a crapload of voice acting and original music) but no license and no designers, and a bunch of designers without their old jobs. The inertia was gone, the designers had moved on to other companies, and the game is pretty much officially dead.
(Fortunately, the mod community is pretty strong for the B5 universe, and there's a team of Russian programmers who have come up with a nice rendition of the universe, sans license. http://www.firstones.com/)
The moral of the story: Just because a company refuses to sell you something doesn't mean they plan to do jack with it themselves.
I don't see where there's a huge issue with DVD sales, at least from my perspective, because as long as the series I like (such as Stargate SG-1 and Futurama) continue to be released on DVD in high quality and with good special features (Matt Groening and David Cohen participating in the commentary for every single Futurama episode is an example) I will be more than willing to pay their exorbitant per-season prices for DVDs.
Hell, I have all of Futurama on DVD already, and I still record it to my Myth box off of CN Adult Swim for some strange reason. And yes, I watch every episode, too.
If only the aggregate data were of interest, then the stores would respect the customer's privacy and not retain information linking individual purchased items to a particular customer. This store kept that linking information.
I'm talking about negligence here, not malice. A glass window manufacturer isn't negligent for their product being breakable - it's widely understood that glass will break when you hit it with a rock. But Microsoft purports their software to be reasonably secure, when it's actually not; and they often don't take sufficient measures to ensure that the flaws in their product aren't exploited, to the detriment of people too technologically unsophisticated to protect their own computers from tampering. (Or, to the detriment of people who can't get Windows Update to run quickly enough after a fresh install before their box gets owned.)
To continue the slightly offtopic theme, I'm a fan of Jeremy Soule, who did music for (among others) Icewind Dale: Heart of Winter, Giants: Citizen Kabuto, and my personal favorite, TES3: Morrowind.
Well, it's not a stretch (er... no pun intended) to consider that the perturbation caused by a prey item landing on the flytrap leaves pushes the system past the latching mechanism, releasing the stored energy.
It's the exact same concept, except instead of the perturbation being generated internally via neural impulse (as in my examples), it's produced externally. No surprise there.
TES3 was published by Bethesda in a solo effort. I really don't get why they need Take Two to help them out with TES4 or CoC. I am glad that Bethesda is keeping all of its creative control for TES4, though.
Hopefully, this doesn't mean that TES4 will be distributed with intrusive copy protection (such as Starforce, which installs device drivers on your machine). However, having Take Two rather than Bethesda as publisher makes me worry about this a bit more.
One other possible explanation for at least part of the shortchange of dark matter is that raised by some string theorists. The concept is that our universe is a "brane" (think of a membrane or a sheet in a higher dimensional space) where the various particles are strings whose endpoints must remain attached to the brane.
/. comments, so I figured I would bring it up.
That is, except for gravitons. Gravitons are closed strings - they connect to themselves in a loop - and so they aren't constrained to remain connected to the brane. They can instead leak out of our universe. This leads to an explanation of why the gravitational force is so much weaker than the other forces - because most gravitons leak off of the brane and don't interact with other matter on the brane.
The other implication of this is that other branes in the higher dimensional space may also be releasing gravitons, and these gravitons can cross our brane and interact with matter on it. This inward leakage would then act much as dark matter does.
Of course, it's just theory and all, but I hadn't seen it mentioned in the
Er, no. We paid that for what that photo op represents, among other things - namely, a better future for the Iraqi people. Not only that, but it's a future that involves the United States being an ally rather than an adversary.
Then right after I had quit, the game ,the weight of the world felt like it was gone.
I've had that happen in MMOGs twice. The first time was when I quit the EQ Guide Program in disgust at what SOE was starting to do to it back in 2000. The second time was when retired as an officer of my EQ guild, quit playing EQ altogether, and went to WoW.
When I played SWG when it first went live, I never got very far in the game, but the pressures to check on crap like you mentioned were still already very strong, which is a big reason why I didn't stick with it.
Do I still play online a lot? Sure, sometimes. But the difference is that I'm no longer mixing responsibilities in with my play time, and so I never *have* to log in anymore.
So how can any of this be justified?
l
http://www.foxnews.com/story/0,2933,146250,00.htm
That's funny. I was about to use that same line concerning /. moderators' use of the word "Informative".
Now that you mention omnipotent beings.... B5's Sheridan did tell the Vorlons and Shadows, "Now get the hell out of our galaxy! Both of you!"
And they did.
Bah. Sisko was the best captain.
Moving it to Friday kiled it. That's the spot for zombie TV shows, which are dead but don't know it yet.
Sci-Fi Channel has their self-proclaimed biggest night of TV on Friday night, and pulled SG-1 an hour earlier to compete directly against Enterprise.
On the other hand, Stargate: SG-1 and Babylon 5 have both been tremendously popular arc-based shows. Even ST:DS9 tried to emulate B5 with the Dominion War arc once it became clear how popular the concept was.
This is almost unfortunate. Last week's episode, involving the Romulans scheming against the possibility of Earth brokering an alliance between the Andorians and Tellarites, was the first one in a long time to really get at the meat of what I think most Star Trek fans wanted to see from Enterprise. If B&B hadn't filled the series with all that time travelling alien nazi crap, they might not have lost the faith of the true believers, and Manny Coto would have a much easier time bringing people back to the Altar of Roddenberry.
Prolog.
Sorry, dude. You missed that boat.
Need input!
The article wasn't bad, you should try reading it.
Advice that the original poster might want to take to heart as well.
I don't see it as a positive sign at all.
Nearly six years ago, Sierra cancelled production on their "Babylon 5: Into the Fire" game. (They booted numerous employees as part of a facility consolidation that resulted in the death of other games as well.) Most of the head developers expressed an interest in finishing the game they had put so much work into, and so they approached Sierra/Vivendi with an offer to purchase the work they had already finished. Sierra refused.
In the time since then, the rights to develop the B5 license into a computer game reverted to Warner Brothers, leaving WB with a license but no game, Sierra with a half-done game (and a crapload of voice acting and original music) but no license and no designers, and a bunch of designers without their old jobs. The inertia was gone, the designers had moved on to other companies, and the game is pretty much officially dead.
(Fortunately, the mod community is pretty strong for the B5 universe, and there's a team of Russian programmers who have come up with a nice rendition of the universe, sans license. http://www.firstones.com/)
The moral of the story: Just because a company refuses to sell you something doesn't mean they plan to do jack with it themselves.
Doom: The Boardgame - now with the Big Fucking Pop-o-matic Bubble 9000!
I don't see where there's a huge issue with DVD sales, at least from my perspective, because as long as the series I like (such as Stargate SG-1 and Futurama) continue to be released on DVD in high quality and with good special features (Matt Groening and David Cohen participating in the commentary for every single Futurama episode is an example) I will be more than willing to pay their exorbitant per-season prices for DVDs.
Hell, I have all of Futurama on DVD already, and I still record it to my Myth box off of CN Adult Swim for some strange reason. And yes, I watch every episode, too.
Part of the problem is that you can't really fit two buttons on one of Apple's "Hulk SMASH!!!" mice.
I thought tigers were at the top of the food chain?
Not since 1984.
We need all our u's to stay pristine, for use in text messaging.
If only the aggregate data were of interest, then the stores would respect the customer's privacy and not retain information linking individual purchased items to a particular customer. This store kept that linking information.
I'm talking about negligence here, not malice. A glass window manufacturer isn't negligent for their product being breakable - it's widely understood that glass will break when you hit it with a rock. But Microsoft purports their software to be reasonably secure, when it's actually not; and they often don't take sufficient measures to ensure that the flaws in their product aren't exploited, to the detriment of people too technologically unsophisticated to protect their own computers from tampering. (Or, to the detriment of people who can't get Windows Update to run quickly enough after a fresh install before their box gets owned.)
To continue the slightly offtopic theme, I'm a fan of Jeremy Soule, who did music for (among others) Icewind Dale: Heart of Winter, Giants: Citizen Kabuto, and my personal favorite, TES3: Morrowind.
Well, it's not a stretch (er... no pun intended) to consider that the perturbation caused by a prey item landing on the flytrap leaves pushes the system past the latching mechanism, releasing the stored energy.
It's the exact same concept, except instead of the perturbation being generated internally via neural impulse (as in my examples), it's produced externally. No surprise there.