Slashdot really needs a +1 Scary, because I laughed at first, then thought you were serious and realized that Comcast might actually do some sort of shit like this.
If kids are at the point where they're looking up "autofellatio" on the Internet, then it's time for their parents to have a little chat with them about eggs, sperm, and how you shouldn't masturbate in your grandmothers hair.
OK, first off "it works in Counter-Strike" isn't a fair assessment. It's not a permadeath for a character that you've poured days/weeks/months of your life into.
it would prevent the game from getting stale - guess what? when your character dies you have to (*gasp*) PLAY THE SAME GAME OVER AGAIN! How is that NOT stale? In a permadeath situation you get to relevel in the same leveling spots, with the same quests, and grind the same bullshit you were grinding before.
solve the grind problem - do you even know what the "grind problem" is? Removing the grind is the only way to solve the grind problem. Permadeath is only going to cause characters to (*gasp*) grind to their original level AGAIN! That's just grind-tastic.
it works for Nethack - because Nethack is built around a game mechanic that makes it unique from World of Warcraft: the entire game is a random dungeon. World of Warcraft is a static world (aside from the expansion packs). If Nethack was the same dungeon, with the same monsters, the same story, the same items, the same skills, it would become very tedious to play.
it works for a variety of MUDs - people who play these MUDs are fucking psychotic.
it worked in almost all pencil-and-paper RPGs - because you didn't play the same campaign over and over and over again. If you did play the same campaign with different characters until you beat it, you a) missed the point of having multiple campaigns and b) have a serious OCD problem. Oh, and c) never experienced having your level 19 warlock die at the hands of a bastard GM.
Unless you change the core mechanics and introduce a random story generation algorithm, Permadeath would be the single most mind-numbingly annoying thing you could introduce into a modern game.
1984 called, they wanted to let you know that the gaming industry left you behind.
I was going to flame you about how permadeath is such a fucking stupid idea, but then I realized I don't give enough of a shit to type out a long reply.
what? since when?
PayPal keeps your money in various FDIC insured banks, but they themselves are not FDIC insured.
If a bank holding PayPals money goes down, you're safe. If PayPal goes under, you're fucked beyond belief.
Yeah, in the United States they're not a bank. They do not follow any regulations as the banking industry does, yet operate in the exact same way - the only difference is they're more web savvy and offer the ability to receive payments (like a merchant account) to every paypal account.
The "infrastructure" business seems like a hell of a niche to get in to. Rather then being a provider yourself, you provide the copper/fiber/whatever and lease it out to whoever.
If you agree to a few monopoly stipulations (like not competing with your third party vendors), you could probably suck on the government tit for generations to come.
Someone get me a VC on the line, I think I can take over Manhattan by Monday.
What I want to know is: why can't you "do no evil" AND turn a profit?
It seems to be a very hard concept for a lot of people to wrap their heads around.
Look, I'm all for keeping an eye out on Wikileaks. I think it serves a very important purpose in a time when a lot of governments - and their people - feel that the withholding of information is a good idea.
But Wikileaks simply succumbed to an overwhelming demand of visitors. This news story is like saying "Look! People are actually reading shit about the Tibetan protests rather than trying to find out who Paris Hilton's new best friend is going to be! Oh my god!"
I hope there's at least one incompetent janitor involved to save the universe when these photons morph into door to door insurance salesmen.
Or, at the very least, they remembered to take jockstrap from locker.
Slashdot really needs a +1 Scary, because I laughed at first, then thought you were serious and realized that Comcast might actually do some sort of shit like this.
No, I just cockpunch the people I want to take money from.
Media Defender ought to pay Revision 3 an undisclosed sum of money for the financial damage it caused the company.
But they're not going to do that.
Seriously, every single employee @ Media Defender needs to be anally raped with razor wire.
I'll see it because I want to see it, not because some reviewer did/didn't like it.
Get over yourself, shithead.
You do realize you're the uptight asshole everyone on Slashdot yells about, right?
What gives you the sick idea she was sexually exploited?
And why do you keep hiding from the two facts that both she, and her parents, agreed to the shoot?
If kids are at the point where they're looking up "autofellatio" on the Internet, then it's time for their parents to have a little chat with them about eggs, sperm, and how you shouldn't masturbate in your grandmothers hair.
Of all of the "Meaning of Life" responses, was I the only one that thought of Monkey Island?
Anyone else find it funny that the Neanderthal sounds oddly familiar.
MMO's suck donkey nuts.
It's why I stick to popcap games.
Oh boy.
OK, first off "it works in Counter-Strike" isn't a fair assessment. It's not a permadeath for a character that you've poured days/weeks/months of your life into.
it would prevent the game from getting stale - guess what? when your character dies you have to (*gasp*) PLAY THE SAME GAME OVER AGAIN! How is that NOT stale? In a permadeath situation you get to relevel in the same leveling spots, with the same quests, and grind the same bullshit you were grinding before.
solve the grind problem - do you even know what the "grind problem" is? Removing the grind is the only way to solve the grind problem. Permadeath is only going to cause characters to (*gasp*) grind to their original level AGAIN! That's just grind-tastic.
it works for Nethack - because Nethack is built around a game mechanic that makes it unique from World of Warcraft: the entire game is a random dungeon. World of Warcraft is a static world (aside from the expansion packs). If Nethack was the same dungeon, with the same monsters, the same story, the same items, the same skills, it would become very tedious to play.
it works for a variety of MUDs - people who play these MUDs are fucking psychotic.
it worked in almost all pencil-and-paper RPGs - because you didn't play the same campaign over and over and over again. If you did play the same campaign with different characters until you beat it, you a) missed the point of having multiple campaigns and b) have a serious OCD problem. Oh, and c) never experienced having your level 19 warlock die at the hands of a bastard GM.
Unless you change the core mechanics and introduce a random story generation algorithm, Permadeath would be the single most mind-numbingly annoying thing you could introduce into a modern game.
1984 called, they wanted to let you know that the gaming industry left you behind.
You made it to 62? Holy shit. I lost interest at 14.
I was going to flame you about how permadeath is such a fucking stupid idea, but then I realized I don't give enough of a shit to type out a long reply.
what? since when? PayPal keeps your money in various FDIC insured banks, but they themselves are not FDIC insured. If a bank holding PayPals money goes down, you're safe. If PayPal goes under, you're fucked beyond belief.
Yeah, in the United States they're not a bank. They do not follow any regulations as the banking industry does, yet operate in the exact same way - the only difference is they're more web savvy and offer the ability to receive payments (like a merchant account) to every paypal account.
Yikes. Glad I made a joke about it instead of actually doing it.
The "infrastructure" business seems like a hell of a niche to get in to. Rather then being a provider yourself, you provide the copper/fiber/whatever and lease it out to whoever. If you agree to a few monopoly stipulations (like not competing with your third party vendors), you could probably suck on the government tit for generations to come. Someone get me a VC on the line, I think I can take over Manhattan by Monday.
What I want to know is: why can't you "do no evil" AND turn a profit? It seems to be a very hard concept for a lot of people to wrap their heads around.
Look, I'm all for keeping an eye out on Wikileaks. I think it serves a very important purpose in a time when a lot of governments - and their people - feel that the withholding of information is a good idea.
But Wikileaks simply succumbed to an overwhelming demand of visitors. This news story is like saying "Look! People are actually reading shit about the Tibetan protests rather than trying to find out who Paris Hilton's new best friend is going to be! Oh my god!"
Wikileaks is back up. Can anyone say "slow news day?"
I think you've got that a little mixed up.
If the band you're publishing OWNS THE RIGHTS to the song, then they would get that cut.
Most of the time, they don't own the rights to the songs.
Either go file your own copyright suit and get your damages
or
Shut the fuck up, you whining pile of horse shit.
You'd better apologize for that terrible bastardization, or Mel Brooks will kick your ass. He knows jew-jitsu.