PC games aren't as easy to "pick up and play" as consoles, not to mention the side-effects that come with the platform: unpatched bugs, driver issues, insufficient/incompatible hardware, etc. That's why most casual gamers don't play many PC games outside of blockbuster titles like Half-Life, Warcraft, and The Sims.
What's the likelihood that Intel will finally give its legacy x86 parts (including x87 and MMX) the axe in the near future? They waste valuable transistor space, and are essentially useless to Apple.
As for Windows, most versions of XP out there are 32-bit, so I guess it will still be necessary to keep legacy x86 around for at least a few more years.:\
In any case, it would be nice to just have a pure 64-bit RISC-like design, without the compatibility hardware piled on top. For one, it would help tone down the vehement anti-Intel sentiment.
That's because it's not an entirely new OS. All the new Longhorn technologies are still haunted by the archaic, quirky products from 20 years ago.
I agree with the GP: the one thing Microsoft needs to do before shipping Longhorn is put all support for the old APIs (DOS, Win32, GDI, ActiveX/COM/OLE) into a clean, separate virtual environment so it can't wreak havoc on Longhorn-native applications.
I think the Final Fantasy name has lost a lot of its prestige since the SNES/PS1 days, in that simply getting a game with "Final Fantasy" on your console doesn't necessarily mean it will be a blockbusting kill app. Case in point: Crystal Chronicles on GameCube.
The name also feels cheapened by the pseudo-sequels based on VII and X that Square has been churning out lately for the sole purpose of pleasing nostalgic fans and generating some much-needed revenue.
Besides, FFXI is a completely different game from any other iteration in the series, due to its massively multiplayer nature. It leads me to wonder who had the idea of naming it as such. A much more appropriate title would've been something like Final Fantasy Online.
I never said that. Nintendo has its own share of serious problems -- mainly their prolonged anachronistic means of doing business -- which is what's keeping them back in the leaderboards.
I don't know...maybe it's just the nostalgic NES-playing boy in me, but new Nintendo console unveilings are always kind of magical, because it feels like Nintendo really has something amazing up their sleeves. Of course, that something hasn't been done since Super Mario 64 debuted alongside the N64 back in 1996.
I also bought a GameCube on launch day after drooling over Rogue Leader, Smash Bros: Melee, Wind Waker, Metroid Prime, Mario Sunshine, and the prospect of online Mario Kart. Ultimately every Nintendo-produced GCN title I played was underwhelming, as they all felt like retreadings of previous titles with beefier graphics. Sometimes Nintendo came up with a hardware peripheral to go along with a game, but in the end those were just short-lived gimmicks (*cough*DS*cough*).
But with all the hype that they've been giving the Revolution over the past couple of years, especially with such an ambitious codename, I have a hunch that this time they reall will have something that will blow everyone's socks off. I'm just crossing my fingers.
Uhh, one of the points that made the PS1 successful from the beginning was that even the most novice programmers would write games for it. The dev kits came with preset C libraries FFS. Next to the multi-processor Saturn, it was a very appealing platform.
The PS2 is a different story. As a whole, it is an elegant architecture, but if you want to do multiplatform, forget about it.
(Score: +1, Spins "Better Graphics" Into a Negative)
I wouldn't stress this point so much if the games shown so far actually brought something new to the table. Instead, developers just seem intent on winning over gamers with shiny colors and smooth animation, hoping that they'll just gloss over the mediocre, rehashed gameplay.
Maybe I'll be more convinced once I see an Xbox 360 title that isn't a sports game, racing game, sci-fi/tactical realism shooter, GTA clone, or generic fantasy-based RPG.
...the PlayStation3 and Revolution will absolutely crush Microsoft's empty offerings of "better graphics = better games" and the Xbox 360 will be a miserable failure in the long-term (I only say "long-term" because it's inevitable that there will be hordes of MS fanboys and frat-boy MTV idiots lining up the night before launch date for their Xboxen).
Even in his Pretty Hate Machine days, Reznor's music was little more than a ripoff of the big EBM acts of the time (Front 242, Skinny Puppy, Front Line Assembly), only with more conventional song structures for greater mainstream accessibility.
It's one less proprietary format vendor to worry about.
Re:Still bloated, still based on dated ideas
on
X.Org 6.8.2 is Out
·
· Score: 0
Yeah, except that everything other than drawing the windows themselves is almost always done client-side nowadays (text, graphics, widgets, window management). What's the point of letting this "feature" continue to fester just because?
The only innovation that has come out of Nintendo this generation has been Pikmin and Animal Crossing.
You can count Metroid Prime but all it really did was pull off an immersive first-person experience in a Metroid setting with a control scheme that didn't make you want to throw the controller across the room.
Note that half of those titles are either multiplatform games or ports of titles previously released on PC.
Other than Halo, Project Gotham, MechAssault, Ninja Gaiden (itself a rip-off of Devil May Cry), the first KotOR, and a couple of low-key Sega games, there has yet to be any other worthwhile Xbox exclusive.
you are my new hero. my stomach turns every time i see a babbling nintendo fanboy talk about how the horrible evil corporate forces at sony have turned the gaming industry into the new hollywood, when all we get from nintendo are either repetitive sequels with some stupid attempt to dress it up as new (mario sunshine, wind waker) or flat-out inane bullshit like donkey konga, zelda: four swords adventure, and mario tennis.
i find it funny how fanboys also love shitting on square for final fantasy titles, but then jizz all over themselves when they get some mediocre gimmick game that is part of the franchise in name only.
the only truly good things to come out of nintendo this generation have been metroid prime, pikmin, and animal crossing (and indirectly, eternal darkness). wario ware was also excellent in its original GBA incarnation, but all they do now is port it to every other system with a few new minigames to take advantage of their expanded capabilities.
speaking of which, how much of nintendo's mascot games are actually developed in-house anymore? seems to me everything is outsourced to second- and third-party teams at sega, namco, hudson, camelot, intellisys, retro, etc.
The official GNOME audiovisual media player is Totem (using Gstreamer by now, I hope, though I'm not sure). Customization and flexibility are not big priorities for Ubuntu, so you're probably better off with Debian in this case.
So have they nixed all those useless apps from the core installation (ie, postfix, "dive into python" docs, xsane, xchat, gthumb, cups, ppp drivers and interfaces)?
I also wonder whether or not they've totally migrated their GUI to freedesktop.org standards (GStreamer for all multimedia and no more Xfree).
All we've gotten so far is yet another port of an old Mario platformer and yet another port of Wario Ware with added DS-focused minigames. And it's already been over two months!
Man, it used to be that when a company released a new system, at least one killer app at launch was mandatory or else it was doomed to failure. How sad it is now.
It doesn't help that that clueless buffoon Uwe Boll is tarnishing the industry's image by churning out one abysmal videogame film adaptation after another. It seems to further drive home the idea to the ignorant that videogames are just as bland and soulless as your average Hollywood flick.
I think you're referring to Sony/Toshiba's EE+GS architecture in the PS2.
I think a great competitive feature would be support for audio streams (ie, Internet radio) via the built-in Wi-Fi.
I, for one, welcome our new 3D unicellular overlords.
PC games aren't as easy to "pick up and play" as consoles, not to mention the side-effects that come with the platform: unpatched bugs, driver issues, insufficient/incompatible hardware, etc. That's why most casual gamers don't play many PC games outside of blockbuster titles like Half-Life, Warcraft, and The Sims.
What's the likelihood that Intel will finally give its legacy x86 parts (including x87 and MMX) the axe in the near future? They waste valuable transistor space, and are essentially useless to Apple.
:\
As for Windows, most versions of XP out there are 32-bit, so I guess it will still be necessary to keep legacy x86 around for at least a few more years.
In any case, it would be nice to just have a pure 64-bit RISC-like design, without the compatibility hardware piled on top. For one, it would help tone down the vehement anti-Intel sentiment.
Almost forgot good ol' Microsoft Agent aka Clippy.
That's because it's not an entirely new OS. All the new Longhorn technologies are still haunted by the archaic, quirky products from 20 years ago.
I agree with the GP: the one thing Microsoft needs to do before shipping Longhorn is put all support for the old APIs (DOS, Win32, GDI, ActiveX/COM/OLE) into a clean, separate virtual environment so it can't wreak havoc on Longhorn-native applications.
I think the Final Fantasy name has lost a lot of its prestige since the SNES/PS1 days, in that simply getting a game with "Final Fantasy" on your console doesn't necessarily mean it will be a blockbusting kill app. Case in point: Crystal Chronicles on GameCube.
The name also feels cheapened by the pseudo-sequels based on VII and X that Square has been churning out lately for the sole purpose of pleasing nostalgic fans and generating some much-needed revenue.
Besides, FFXI is a completely different game from any other iteration in the series, due to its massively multiplayer nature. It leads me to wonder who had the idea of naming it as such. A much more appropriate title would've been something like Final Fantasy Online.
in short:
Microsoft fucked
a company dumping PS2 ports on to the xbox. EA?
I never said that. Nintendo has its own share of serious problems -- mainly their prolonged anachronistic means of doing business -- which is what's keeping them back in the leaderboards.
I don't know...maybe it's just the nostalgic NES-playing boy in me, but new Nintendo console unveilings are always kind of magical, because it feels like Nintendo really has something amazing up their sleeves. Of course, that something hasn't been done since Super Mario 64 debuted alongside the N64 back in 1996.
I also bought a GameCube on launch day after drooling over Rogue Leader, Smash Bros: Melee, Wind Waker, Metroid Prime, Mario Sunshine, and the prospect of online Mario Kart. Ultimately every Nintendo-produced GCN title I played was underwhelming, as they all felt like retreadings of previous titles with beefier graphics. Sometimes Nintendo came up with a hardware peripheral to go along with a game, but in the end those were just short-lived gimmicks (*cough*DS*cough*).
But with all the hype that they've been giving the Revolution over the past couple of years, especially with such an ambitious codename, I have a hunch that this time they reall will have something that will blow everyone's socks off. I'm just crossing my fingers.
Uhh, one of the points that made the PS1 successful from the beginning was that even the most novice programmers would write games for it. The dev kits came with preset C libraries FFS. Next to the multi-processor Saturn, it was a very appealing platform.
The PS2 is a different story. As a whole, it is an elegant architecture, but if you want to do multiplatform, forget about it.
(Score: +1, Spins "Better Graphics" Into a Negative)
I wouldn't stress this point so much if the games shown so far actually brought something new to the table. Instead, developers just seem intent on winning over gamers with shiny colors and smooth animation, hoping that they'll just gloss over the mediocre, rehashed gameplay.
Maybe I'll be more convinced once I see an Xbox 360 title that isn't a sports game, racing game, sci-fi/tactical realism shooter, GTA clone, or generic fantasy-based RPG.
...the PlayStation3 and Revolution will absolutely crush Microsoft's empty offerings of "better graphics = better games" and the Xbox 360 will be a miserable failure in the long-term (I only say "long-term" because it's inevitable that there will be hordes of MS fanboys and frat-boy MTV idiots lining up the night before launch date for their Xboxen).
NIN is as far from industrial as you can get.
Even in his Pretty Hate Machine days, Reznor's music was little more than a ripoff of the big EBM acts of the time (Front 242, Skinny Puppy, Front Line Assembly), only with more conventional song structures for greater mainstream accessibility.
It's one less proprietary format vendor to worry about.
Yeah, except that everything other than drawing the windows themselves is almost always done client-side nowadays (text, graphics, widgets, window management). What's the point of letting this "feature" continue to fester just because?
The only innovation that has come out of Nintendo this generation has been Pikmin and Animal Crossing.
You can count Metroid Prime but all it really did was pull off an immersive first-person experience in a Metroid setting with a control scheme that didn't make you want to throw the controller across the room.
Slashdot stories seem to be getting exponentially poorer by the day. What the hell is going on with the editors?
Note that half of those titles are either multiplatform games or ports of titles previously released on PC.
Other than Halo, Project Gotham, MechAssault, Ninja Gaiden (itself a rip-off of Devil May Cry), the first KotOR, and a couple of low-key Sega games, there has yet to be any other worthwhile Xbox exclusive.
you are my new hero. my stomach turns every time i see a babbling nintendo fanboy talk about how the horrible evil corporate forces at sony have turned the gaming industry into the new hollywood, when all we get from nintendo are either repetitive sequels with some stupid attempt to dress it up as new (mario sunshine, wind waker) or flat-out inane bullshit like donkey konga, zelda: four swords adventure, and mario tennis.
i find it funny how fanboys also love shitting on square for final fantasy titles, but then jizz all over themselves when they get some mediocre gimmick game that is part of the franchise in name only.
the only truly good things to come out of nintendo this generation have been metroid prime, pikmin, and animal crossing (and indirectly, eternal darkness). wario ware was also excellent in its original GBA incarnation, but all they do now is port it to every other system with a few new minigames to take advantage of their expanded capabilities.
speaking of which, how much of nintendo's mascot games are actually developed in-house anymore? seems to me everything is outsourced to second- and third-party teams at sega, namco, hudson, camelot, intellisys, retro, etc.
The official GNOME audiovisual media player is Totem (using Gstreamer by now, I hope, though I'm not sure). Customization and flexibility are not big priorities for Ubuntu, so you're probably better off with Debian in this case.
So have they nixed all those useless apps from the core installation (ie, postfix, "dive into python" docs, xsane, xchat, gthumb, cups, ppp drivers and interfaces)?
I also wonder whether or not they've totally migrated their GUI to freedesktop.org standards (GStreamer for all multimedia and no more Xfree).
All we've gotten so far is yet another port of an old Mario platformer and yet another port of Wario Ware with added DS-focused minigames. And it's already been over two months!
Man, it used to be that when a company released a new system, at least one killer app at launch was mandatory or else it was doomed to failure. How sad it is now.
It doesn't help that that clueless buffoon Uwe Boll is tarnishing the industry's image by churning out one abysmal videogame film adaptation after another. It seems to further drive home the idea to the ignorant that videogames are just as bland and soulless as your average Hollywood flick.