A couple months ago, AndersCarlsson quickly touched upon deprecating age-old library cruft from GNOME and thus making the environment leaner and easier to understand. Unfortunately, he says that such a thing wouldn't be able to happen at least until GNOME 3.0 rolls out. This can't come soon enough.
Halo is about as cookie-cutter as you can get with a sci-fi shooter, and Ninja Gaiden plays like Devil May Cry in a different setting. I admit both titles are very polished, but at the core they don't offer anything new. The only reason the former has sold so well is because Microsoft dumped mountains of cash into marketing it.
- games that use GBAs as additional screens
- a card game that uses a GBA for scannable minigames
- a peripheral for playing GBA games on your TV
Gimmicks. Unlocking features by buying new hardware addons just SCREAMS marketing. Oh, and the last one is just a newer version of the Super Game Boy for SNES. Big whoop.
- bongos, for both a rhythm game and a platformer
Gimmick.
- voice input
This has been a goal by many companies for a long time. The N64 had it for Hey You, Pikachu! and the Dreamcast had it for Seaman. PS2 and Xbox also have it. Ironically, the only console that hasn't had it until very recently is *GASP* the GameCube!
The success of the Wavebird is a result of good engineering, NOT innovation. Wireless controllers have been around quite a while.
As for the games mentioned, I'll give you Animal Crossing and Wario Ware. Both are quite excellent. But what are you referring to in "a genre-busting combination of puzzle and RTS"?
FLUDD in Mario Sunshine was little more than a gimmick. You'll find that most people who played the game strogly preferred the mini-levels that didn't use FLUDD.
And there lies the rub. Nintendo doesn't innovate anymore. The best they can come up with are one-time gimmicks that have no enduring impact or effect. Hell, the last real innovation I can remember in a Nintendo console game was the lock-on combat system from Ocarina of Time.
Oh, and I just want to remind all the mindless drones that there is plenty of innovation outside of happy Nintendoland. As far as consoles go, Sony has well surpassed Nintendo this generation: ICO, Katamari Damacy, Frequency/Amplitude, Devil May Cry, and Metal Gear Solid 2, not to mention the multipurpose EyeToy peripheral.
I also wanted to add that a lot more attentive gamers on the Internet get easily turned off every time Nintendo makes a press release championing themselves as the last bastion of innovation against the evil, money-grubbing forces of the dominant corporate overlords. Nintendo isn't a company that listens to customers; it tells them how they should enjoy their games. At this point, it's really quite difficult for competitors to match the amount of hot air that it's been producing recently.
Ironically, I've seen much more creativity coming from the PlayStation camp in the past four years, but unlike with Nintendo, gamers get more than a tacky, one-game-use peripheral. Look at ICO, Katamari Damacy, Frequency/Amplitude, Devil May Cry, and Metal Gear Solid 2 (story- and gameplay-wise. With the exception of the last two, they've all gone to become cult classics, and for good reasons. On the GameCube, all we have is Animal Crossing and Eternal Darkness.
Personally, it all sounds like a really bad case of sour grapes from Nintendo for falling so far from their mid-80s stranglehold on the console market. And now that their 15-year dominance in portables is being challenged by Sony, they're growing increasingly cautious.
I love it when Nintendo tries to dictate the direction of the gaming industry, despite the fact that their influence on it is about a fourth of what it used to be 15 years ago.
What the hell is World of Warcraft anyway? No one is gonna buy that shit!
Ironically, my urge to go on a homocidal rampage isn't provoked while playing Doom 3, but rather while reading the consistent bullshit propagated by these ignorant, self-righteous soccer moms.
I can see Postal as a valid entry, since the whole premise of the game is rooted solely in bad taste. What was the result? Mediocre reviews and lukewarm reception from the crowd. I don't think anyone above the age of 13 played the game for more than ten minutes at a time.
Does Halo even involve shooting at any humans? And what the hell is some imported anime-based game doing there?
I'm just glad that my precious Metal Gear Solid 3 passed under their radars, what with its new "close quarters combat (CQC)" feature that lets you knock out a sentry with an anesthetic-soaked rag, use him as a human shield against other sentries, and then slit his throat once his usefulness has been exhausted. Not to mention Snake's smoking habit that Kojima has been quite open about since the first MSX title.
I always thought that the MGS series would finish in a trilogy. If anything, the next Metal Gear game (not counting Acid on the PSP) will hopefully be the start of a new series.
After watching the various trailers for MGS3 and playing the demo, there isn't a doubt in my mind that this will kick as much ass as Sons of Liberty (yes, it kicked ass. Fuck the haters.).
Not to knock on the developers, but how difficult can it be to implement some basic IRC features, like graphical commands for setting channel modes? Or being able to view the ban list for a channel? Or customizable part/quit messages? Or proper text formatting (this is a real big one)? Or an option for auto-rejoining channels when kicked? Or being able to see the time, date, and setter of a channel's topic?
Also, I get encoding errors with noticeable frequency when I'm on IRC ("There was an error converting this message. Check the 'Encoding' option in the Account Editor"). I currently use UTF-8, but at one point also tried ISO-8859-1 with no success. I never had a problem with this in X-Chat. Anyone have an idea on how to solve this?
I was under the impression that monolithic kernels, like micro-kernels, do the same job, which is simply to interface with hardware via assorted interfaces and their corresponding drivers (CPU, power management, peripheral buses, block device interfaces, networking, sound, video, etc.). The difference being that monolithic kernels can either have certain (non-critical) interfaces and drivers compiled into the kernel itself or externally as a module, whereas ie, Hurd has fixed modular interfaces to everything that isn't absolutely vital to the OS's basic functionality.
Of course, Linux also has its unclean, rigid scheduler/security model integration, but with Bossa's modular redesign, hopefully that will change.
Personally, I'm psyched for a Silent Hill movie. As a videogame series, it seems to be running a bit dry (although I hope SH4 will dispel that idea), but I can't even begin to imagine the potential atmospheric terror if it is correctly adapted to the big screen. Yes, you can say that it blatantly rips off ideas from other well-known horror pieces like Jacob's Ladder, but it's still well-founded enough to stand on its own. If they were to base it on one of the games, right now the best candidate without a doubt is SH2, seeing as how it manages to stay coherent even if the player hasn't gone through the first game, and the "love story" can make for a great melancholy angle. But the best reason by far is Pyramid Head.
An MGS movie would also be great, but in the end, it just wouldn't work, seeing as how half of the game's plot and character development happens through codec conversation, and there's no effective way to translate that into a film. In any event, if such a thing does happen, only David Hayter can be allowed to play Snake (live action or animated/CG), and hopefully as much of the rest of the cast as possible.
A couple months ago, Anders Carlsson quickly touched upon deprecating age-old library cruft from GNOME and thus making the environment leaner and easier to understand. Unfortunately, he says that such a thing wouldn't be able to happen at least until GNOME 3.0 rolls out. This can't come soon enough.
gentoo-dev-sources-2.6.10-r3 is now in Portage, and includes a patch for this exploit among other things.
Halo is about as cookie-cutter as you can get with a sci-fi shooter, and Ninja Gaiden plays like Devil May Cry in a different setting. I admit both titles are very polished, but at the core they don't offer anything new. The only reason the former has sold so well is because Microsoft dumped mountains of cash into marketing it.
As if Molyneux really needed any more of an ego boost.
You, sir, are an idiot.
- games that use GBAs as additional screens
- a card game that uses a GBA for scannable minigames
- a peripheral for playing GBA games on your TV
Gimmicks. Unlocking features by buying new hardware addons just SCREAMS marketing. Oh, and the last one is just a newer version of the Super Game Boy for SNES. Big whoop.
- bongos, for both a rhythm game and a platformer
Gimmick.
- voice input
This has been a goal by many companies for a long time. The N64 had it for Hey You, Pikachu! and the Dreamcast had it for Seaman. PS2 and Xbox also have it. Ironically, the only console that hasn't had it until very recently is *GASP* the GameCube!
- touch screen
Oh really?
- first party wireless controllers
The success of the Wavebird is a result of good engineering, NOT innovation. Wireless controllers have been around quite a while.
As for the games mentioned, I'll give you Animal Crossing and Wario Ware. Both are quite excellent. But what are you referring to in "a genre-busting combination of puzzle and RTS"?
This type of pretentious, uneducated spew gets rated "Insightful"? Oh wait, it's Slashdot.
Hell, for all the flak it gets, GTA3 was also very innovative in its free-roaming non-linearity.
FLUDD in Mario Sunshine was little more than a gimmick. You'll find that most people who played the game strogly preferred the mini-levels that didn't use FLUDD.
And there lies the rub. Nintendo doesn't innovate anymore. The best they can come up with are one-time gimmicks that have no enduring impact or effect. Hell, the last real innovation I can remember in a Nintendo console game was the lock-on combat system from Ocarina of Time.
Oh, and I just want to remind all the mindless drones that there is plenty of innovation outside of happy Nintendoland. As far as consoles go, Sony has well surpassed Nintendo this generation: ICO, Katamari Damacy, Frequency/Amplitude, Devil May Cry, and Metal Gear Solid 2, not to mention the multipurpose EyeToy peripheral.
Mod parent up.
I also wanted to add that a lot more attentive gamers on the Internet get easily turned off every time Nintendo makes a press release championing themselves as the last bastion of innovation against the evil, money-grubbing forces of the dominant corporate overlords. Nintendo isn't a company that listens to customers; it tells them how they should enjoy their games. At this point, it's really quite difficult for competitors to match the amount of hot air that it's been producing recently.
Ironically, I've seen much more creativity coming from the PlayStation camp in the past four years, but unlike with Nintendo, gamers get more than a tacky, one-game-use peripheral. Look at ICO, Katamari Damacy, Frequency/Amplitude, Devil May Cry, and Metal Gear Solid 2 (story- and gameplay-wise. With the exception of the last two, they've all gone to become cult classics, and for good reasons. On the GameCube, all we have is Animal Crossing and Eternal Darkness.
Personally, it all sounds like a really bad case of sour grapes from Nintendo for falling so far from their mid-80s stranglehold on the console market. And now that their 15-year dominance in portables is being challenged by Sony, they're growing increasingly cautious.
Don't forget fighting games.
I bet the audiences would love the 30-minute codec conversations.
I love it when Nintendo tries to dictate the direction of the gaming industry, despite the fact that their influence on it is about a fourth of what it used to be 15 years ago.
What the hell is World of Warcraft anyway? No one is gonna buy that shit!
Ironically, my urge to go on a homocidal rampage isn't provoked while playing Doom 3, but rather while reading the consistent bullshit propagated by these ignorant, self-righteous soccer moms.
I can see Postal as a valid entry, since the whole premise of the game is rooted solely in bad taste. What was the result? Mediocre reviews and lukewarm reception from the crowd. I don't think anyone above the age of 13 played the game for more than ten minutes at a time.
Does Halo even involve shooting at any humans? And what the hell is some imported anime-based game doing there?
I'm just glad that my precious Metal Gear Solid 3 passed under their radars, what with its new "close quarters combat (CQC)" feature that lets you knock out a sentry with an anesthetic-soaked rag, use him as a human shield against other sentries, and then slit his throat once his usefulness has been exhausted. Not to mention Snake's smoking habit that Kojima has been quite open about since the first MSX title.
Talk about timing. I bet the poor guy felt a bit disheartened when the announcement for the redesigned PS2 was made.
It's about goddamn time.
I always thought that the MGS series would finish in a trilogy. If anything, the next Metal Gear game (not counting Acid on the PSP) will hopefully be the start of a new series.
After watching the various trailers for MGS3 and playing the demo, there isn't a doubt in my mind that this will kick as much ass as Sons of Liberty (yes, it kicked ass. Fuck the haters.).
I guess they finally took a hint from the modding and homebrew software community.
Microsoft is to Europop as Linux is to Goa.
Since when did huge multinational corporations ever prioritize honesty and integrity?
"We will be releasing another update in the near future that will include Punk Busters cheat protection functionality for DOOM III."
:(
Not to knock on the developers, but how difficult can it be to implement some basic IRC features, like graphical commands for setting channel modes? Or being able to view the ban list for a channel? Or customizable part/quit messages? Or proper text formatting (this is a real big one)? Or an option for auto-rejoining channels when kicked? Or being able to see the time, date, and setter of a channel's topic?
Also, I get encoding errors with noticeable frequency when I'm on IRC ("There was an error converting this message. Check the 'Encoding' option in the Account Editor"). I currently use UTF-8, but at one point also tried ISO-8859-1 with no success. I never had a problem with this in X-Chat. Anyone have an idea on how to solve this?
Oh, you didn't want a serious reply? ;)
I was under the impression that monolithic kernels, like micro-kernels, do the same job, which is simply to interface with hardware via assorted interfaces and their corresponding drivers (CPU, power management, peripheral buses, block device interfaces, networking, sound, video, etc.). The difference being that monolithic kernels can either have certain (non-critical) interfaces and drivers compiled into the kernel itself or externally as a module, whereas ie, Hurd has fixed modular interfaces to everything that isn't absolutely vital to the OS's basic functionality.
Of course, Linux also has its unclean, rigid scheduler/security model integration, but with Bossa's modular redesign, hopefully that will change.
Personally, I'm psyched for a Silent Hill movie. As a videogame series, it seems to be running a bit dry (although I hope SH4 will dispel that idea), but I can't even begin to imagine the potential atmospheric terror if it is correctly adapted to the big screen. Yes, you can say that it blatantly rips off ideas from other well-known horror pieces like Jacob's Ladder, but it's still well-founded enough to stand on its own. If they were to base it on one of the games, right now the best candidate without a doubt is SH2, seeing as how it manages to stay coherent even if the player hasn't gone through the first game, and the "love story" can make for a great melancholy angle. But the best reason by far is Pyramid Head. An MGS movie would also be great, but in the end, it just wouldn't work, seeing as how half of the game's plot and character development happens through codec conversation, and there's no effective way to translate that into a film. In any event, if such a thing does happen, only David Hayter can be allowed to play Snake (live action or animated/CG), and hopefully as much of the rest of the cast as possible.
Hello, sarcasm. Have we met before?