There is absolutely nothing wrong with ICs. Only batshit insane woo-woo audiophiles insist on fully discrete designs.
An IC can have so much higher precision, tighter tolerances, higher efficiency and significantly better noise+distortion characteristics than even the best discrete designs, and at a fraction of the price.
All of that music you like to use when you're listening to your stereo? It passed through hundreds, if not thousands of ICs when it was recorded and produced, with absolutely no sonic degradation.
Yeah, a bottle-and-a-half of wine is definitely into "serious drinking problem" territory. Marginally increased appetite is the least of your worries in that situation.
And there's a really simple tactic to winning almost every game.
When you start building houses, never upgrade to hotels. Only build 4 houses on each lot. Soon the game will run out of houses (the game is designed to have a limited number of properties, 32 houses and 12 hotels) and no one will be able to build on their lots, since you cannot build hotels directly. Ta-daaa, monopoly achieved.
And hopefully no one will ever play this shitty game ever again.
The only upside to the coal rollers is the inevitable massive repair bill for their sooted-up and now-worthless engine.
Capitalism doesn't allocate resources by need, it allocates resources by who's willing (and able) to pay the most.
There is absolutely nothing wrong with ICs. Only batshit insane woo-woo audiophiles insist on fully discrete designs.
An IC can have so much higher precision, tighter tolerances, higher efficiency and significantly better noise+distortion characteristics than even the best discrete designs, and at a fraction of the price.
All of that music you like to use when you're listening to your stereo? It passed through hundreds, if not thousands of ICs when it was recorded and produced, with absolutely no sonic degradation.
Ooh, that's actually a good way to avoid that tactic, I don't think there's anything in the rules against giving gifts.
No, it was originally meant to be an educational aid, with two different sets of rules (monopoly and non-monopoly): https://en.wikipedia.org/wiki/...
You're probably right.
Nah, they'll still be around.
It will be the most offensively inoffensive show ever produced.
Oh yeah, it'll sell like hotcakes, obviously. No doubt about it.
It'll be the most vapid, insipid and bland garbage you'll ever see.
I think the Philips Fidelio M2BTs do that. They're actually quite nice, shame about the price, though.
Good luck getting literally every single hifi manufacturer to drop the 3.5mm and 6.35mm headphone jacks.
Fuck no. I refuse to buy a phone that doesn't have a 3.5mm headphone jack.
That's only true if you have unlimited resources.
I am actually European, but I used American notation to make a joke :-)
You gotta drink 8,437 glasses of water a day!
Alcohol is poison with a relatively high LD50, and a rather pleasant buzz at moderate doses.
Yeah, a bottle-and-a-half of wine is definitely into "serious drinking problem" territory. Marginally increased appetite is the least of your worries in that situation.
It does for me. I always have to stop by a kebab joint or a Burger King or whatever on my way home.
Monopoly was not designed to be an enjoyable game, it was designed to show the danger of unrestrained capitalism.
And there's a really simple tactic to winning almost every game.
When you start building houses, never upgrade to hotels. Only build 4 houses on each lot. Soon the game will run out of houses (the game is designed to have a limited number of properties, 32 houses and 12 hotels) and no one will be able to build on their lots, since you cannot build hotels directly. Ta-daaa, monopoly achieved.
And hopefully no one will ever play this shitty game ever again.
Down that way lies cancer, and lots of it.
You can't hear any difference between 320kbps MP3/Ogg Vorbis and lossless, anyway. So it doesn't matter.
There is literally no audible difference at all.
Because it's completely pointless. You can't hear any difference anyway.