You're overgeneralizing. They're insensitive jerks, but many of them do, in fact, give a damn about other people. They see themselves as enterprising businessmen.
Hitler saw himself as Germany's (and eventually the world's) hero. How they see themselves has little to do with it.
The only thing more pathetic than a clown is a clown riding up Mount Washington on a Segway
Don't forget that this was a retired clown riding up Mount Washington on a Segway. Too arthritic to make balloon animals, too slow to be funny. And yet the years of clown makeup have left their cruel stain... he'll be smiling forever, crying on the inside.
Re:Yes, I posted this story yesterday
on
SCO Roundup
·
· Score: 4, Informative
and it was rejected.
When they do roundup postings, they'll typically reject all of the original articles (or all but one) and save a few lines out of each submission.
Borland had something similar with Borland C++. In a point release upgrade (I believe it was 3.0 to 3.1), they added a clause that they had the right to collect royalties for programs generated with their suite.
Borland sold a whoooooole lot of copies of Microsoft's and Watcom's C++ products that month.:/
Please refer to "copyrights," "trade secrets," and "patents" when talking about the SCO case -- not "IP."
The three have very different laws, and IP is a bad umbrella term for this reason. Part of SCO's rationale for this ludicrous public campaign seems to be an attempt to further blur the distinction:
SCO have a copyright case against IBM, nothing more. But by making more and more lofty "IP" claims, they are trying (and succeeding) at convincing press and investors that the few lines which some company allegedly contributed to SCO before IBM bought them somehow "taint" the surrounding code and concepts.
More to it, even if SCO does collect damages from IBM, there's no reason to believe that this money wouldn't be used for similar acquisitions. I'd be surprised if the folks buying into the SCOX stock lottery saw any real dividend.
Presumably they were interested in statistical analysis, not just line-by-line comparison. Statisticians might think of tricks for finding common constructs even when they aren't copied verbatim. Then again, taken to a liberal extreme, those techniques would allow one to "prove" that Notepad was derived from WordPerfect.
It is official; Netcraft confirms: Duplicate stories are dying
One more crippling bombshell hit the already beleaguered Slashdot community when IDC confirmed that duplicate story count has dropped yet again, now down to less than a fraction of 1 percent of all stories. Coming on the heels of a recent Netcraft survey which plainly states that duplicate stories have lost more Slashdot share, this news serves to reinforce what we've known all along. Duplicate stories are collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent Slashdot poll.
You don't need to be a Kreskin to predict duplicate stories' future. The hand writing is on the wall: Duplicate stories face a bleak future. In fact there won't be any future at all for duplicate stories because duplicate stories are dying. Things are looking very bad for duplicate stories. As many of us are already aware, duplicate stories continue to lose article share. Red ink and cancellations flow like a river of blood.
Slashdot duplicate stories are the most endangered of them all, having lost 93% of its editor acceptances. The sudden and unpleasant departures of long time topics Saran Wrap Laptop Filters and Ear on the Back of a Mouse only serve to underscore the point more clearly. There can no longer be any doubt: Duplicate stories are dying.
Let's keep to the facts and look at the numbers.
Slashdot editor Timothy states that there are 7000 duplicate story posters on Slashdot. How many duplicate story posters on K5 are there? Let's see. The number of Slashdot versus K5 posts is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 K5 duplicate stories. Duplicate story posts on Slashdot are about half of the volume of K5 posts. Therefore there are about 700 users of K5 submitting dupes. A recent article put Slashdot duplicate stories at about 80 percent of the Slashdot story pool. Therefore there are (7000+1400+700)*4 = 36400 Slashdot users. This is consistent with the number of Slashdot posts.
Due to the troubles of Ear on a Mouse stories' abysmal duplicate posting rate, duplicate stories are going out of style and will probably be taken over by Natalie Portman trolls who post another type of story. Now duplicate stories are also dead, their corpse turned over to yet another charnel house.
All major surveys show that duplicate stories have steadily declined in market share. Duplicate stories are very sick and their long term survival prospects are very dim. If duplicate stories are to survive at all it will be among trolling dilettante dabblers. Duplicate stories continue to decay. Nothing short of a miracle could save them at this point in time. For all practical purposes, duplicate stories are dead.
the results augur well for Apple G5 performance in technical and scientific computing environments and for playing games.
On the PC, very very few games take advantage of SMP. DirectX itself seems to make zero effort, and games seem to be starting the draw from the same thread that runs the rest of the game logic. At best, you benefit a little (almost immeasurably) on I/O handling or some of the audio processing.
Since SMP is more pervasive on Mac than on PC, do Mac games take more advantage of SMP? Does GL on the Mac render retained mode data outside of the calling thread or otherwise significantly distribute game-related work in the OS itself?
No, but I wish I had -- built in Ethernet and USB 2.0 -- that's the shit!
This one is 40g, 10g more than the iPod, and at the same price. My iPod is still en route -- I may well return it if the Karma is shipping soon and I can verify Linux support.
I died!!! :D
Darl McBride is standing here.
Darl McBride glowers at you.
Darl McBride takes a swing - miss!
Nothing happens.
Darl McBride glowers at you.
Nothing happens.
Nothing happens.
Nothing happens.
> _
hughalughlugh lughlughlugh
Sure they are... just try finding the order page for one if you're not a business customer, however.
My school loan just went from $70k to 2.6 million... and that Metallica CD didn't even turn out to be that good. :-(
Hitler saw himself as Germany's (and eventually the world's) hero. How they see themselves has little to do with it.
Goodwin's law! I win!
Oh, but come on... everybody does it.
You aren't the only one but the new NGages have a looser plug. Borrow a game and try again.
"But it's supposed to be for online game play!"
Then why are the few polished titles (Sonic, etc) still carts for it?
I bet you're loads of laughs at parties, too.
Don't forget that this was a retired clown riding up Mount Washington on a Segway. Too arthritic to make balloon animals, too slow to be funny. And yet the years of clown makeup have left their cruel stain... he'll be smiling forever, crying on the inside.
When they do roundup postings, they'll typically reject all of the original articles (or all but one) and save a few lines out of each submission.
Borland sold a whoooooole lot of copies of Microsoft's and Watcom's C++ products that month. :/
A++!!! You're my hero!!! =D
x10 compatible? Does this mean I can finally watch those supermodels breaking into my basement, or does it just mean more popups?
Does it ever bother you that you're not like everyone else? That being pleasant to be around is so easy for them and so difficult fo ryou?
And feel free to click "timothy" if you're tired of all those "as previously reported on Slashdot" stories. :-)
The three have very different laws, and IP is a bad umbrella term for this reason. Part of SCO's rationale for this ludicrous public campaign seems to be an attempt to further blur the distinction:
SCO have a copyright case against IBM, nothing more. But by making more and more lofty "IP" claims, they are trying (and succeeding) at convincing press and investors that the few lines which some company allegedly contributed to SCO before IBM bought them somehow "taint" the surrounding code and concepts.
More to it, even if SCO does collect damages from IBM, there's no reason to believe that this money wouldn't be used for similar acquisitions. I'd be surprised if the folks buying into the SCOX stock lottery saw any real dividend.
Presumably they were interested in statistical analysis, not just line-by-line comparison. Statisticians might think of tricks for finding common constructs even when they aren't copied verbatim. Then again, taken to a liberal extreme, those techniques would allow one to "prove" that Notepad was derived from WordPerfect.
One more crippling bombshell hit the already beleaguered Slashdot community when IDC confirmed that duplicate story count has dropped yet again, now down to less than a fraction of 1 percent of all stories. Coming on the heels of a recent Netcraft survey which plainly states that duplicate stories have lost more Slashdot share, this news serves to reinforce what we've known all along. Duplicate stories are collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent Slashdot poll.
You don't need to be a Kreskin to predict duplicate stories' future. The hand writing is on the wall: Duplicate stories face a bleak future. In fact there won't be any future at all for duplicate stories because duplicate stories are dying. Things are looking very bad for duplicate stories. As many of us are already aware, duplicate stories continue to lose article share. Red ink and cancellations flow like a river of blood.
Slashdot duplicate stories are the most endangered of them all, having lost 93% of its editor acceptances. The sudden and unpleasant departures of long time topics Saran Wrap Laptop Filters and Ear on the Back of a Mouse only serve to underscore the point more clearly. There can no longer be any doubt: Duplicate stories are dying.
Let's keep to the facts and look at the numbers.
Slashdot editor Timothy states that there are 7000 duplicate story posters on Slashdot. How many duplicate story posters on K5 are there? Let's see. The number of Slashdot versus K5 posts is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 K5 duplicate stories. Duplicate story posts on Slashdot are about half of the volume of K5 posts. Therefore there are about 700 users of K5 submitting dupes. A recent article put Slashdot duplicate stories at about 80 percent of the Slashdot story pool. Therefore there are (7000+1400+700)*4 = 36400 Slashdot users. This is consistent with the number of Slashdot posts.
Due to the troubles of Ear on a Mouse stories' abysmal duplicate posting rate, duplicate stories are going out of style and will probably be taken over by Natalie Portman trolls who post another type of story. Now duplicate stories are also dead, their corpse turned over to yet another charnel house.
All major surveys show that duplicate stories have steadily declined in market share. Duplicate stories are very sick and their long term survival prospects are very dim. If duplicate stories are to survive at all it will be among trolling dilettante dabblers. Duplicate stories continue to decay. Nothing short of a miracle could save them at this point in time. For all practical purposes, duplicate stories are dead.
Fact: Duplicate stories are dying
Am I the only one who was worried that "Cellophane wonders" would be a not-safe-for-work link?
On the PC, very very few games take advantage of SMP. DirectX itself seems to make zero effort, and games seem to be starting the draw from the same thread that runs the rest of the game logic. At best, you benefit a little (almost immeasurably) on I/O handling or some of the audio processing.
Since SMP is more pervasive on Mac than on PC, do Mac games take more advantage of SMP? Does GL on the Mac render retained mode data outside of the calling thread or otherwise significantly distribute game-related work in the OS itself?
This one is 40g, 10g more than the iPod, and at the same price. My iPod is still en route -- I may well return it if the Karma is shipping soon and I can verify Linux support.
You can find some info on Amazon and the one-click patent here.