Uh, what? Looking at RedTube, it's full of professionally produced porn. I had always assumed they were just pirating the materials they were streaming. Is this not the case?
The D-Pad on the PS3 really only succeeds because the 360 D-Pad fails. It's not half-bad on its own (it's actually usable), but what I wouldn't give for a Nintendo D-Pad on my 360 and PS3 controllers...
It doesn't work correctly anyhow. I can't get it to show full +4/+5 comments and at the same time show the comment titles for +1 to +3 comments. It's all or nothing: everything is either in full text or is hidden.
Do keep in mind however that the PSP was basically only a half-success in the Western markets. In terms of hardware units sold Japan is in 3rd place behind North America and Europe, but in terms of software sold the situation in the West is so bad that most 3rd parties pulled out of doing PSP development after 2008. As it stands there's something like 8 games due on the PSP in North America in the next 6 months; most of them are being published and/or developed by Sony. The only place PSP game development is still alive is Japan, where a number of games still come out every week.
It was the most successful non-Nintendo handheld to date, but it's not the kind of success you want to emulate in the West.
Comparing Zuckerberg to Case is an insult to Case. AOL wasn't the best internet service - what with being a kind of walled garden - but it was built on providing internet services to novice customers. Zuckerberg on the other hand built a service based on selling profiling data to advertisers. Zuckerberg would be lucky to be compared to John Sculley (or if you want scumbags, try Kenneth Lay), let alone Steve Case.
While processing power has increased over the years, the amount of memory that can be built in to a given amount of space has grown at a similar rate. So while it's easy to account for pure processing performance increases, what about algorithms that improved due to the space-time tradeoff, which would allow more complex algorithms that use more memory in return for requiring less processing time?
It seems disingenuous to say that algorithm improvements beat Moore's Law if they're really just benefiting from Moore's Law by being allowed more memory. There's a distinct difference between "we can use a better algorithm because we have more memory" and "we've discovered a novel new & faster approach".
So what you're saying is that there's not actually a remote kill switch that disables the processor, that it's a business feature that helps companies lock down stolen hardware, and that TFA and TFS got it completely and utterly wrong?
Negative. Kinect a regular camera and an IR range camera. The IR range camera can figure out the depth based on IR returns, but it can't see anything from any additional angles making it just as fixed as stereoscopy.
A bunch of angry idiots decide to have themselves a little riot, do some burning and head-cracking, and so far hardly a comment questioning whether this is in any way appropriate?
It's not appropriate, and I completely agree with you - when you dislike what someone a business you boycott them, you don't attempt to dictate what other people do by denying access to them. However Slashdot is for all practical purposes a stronghold of Wikileaks supporters, so anything that disagrees with the groupthink is quickly getting ignored and/or downmodded, which is why you aren't seeing many posts calling these actions inappropriate.
My understanding is that peering focuses more on what network is going to serve as the middle-man to transfer data from one part of the world to the other; this is distinctly different from the L3/Comcast situation where Comcast is the end-point(and the endpoint for an asymmetric network at that). The traffic is meant for Comcast users, so Comcast has to accept it so that their users can get what they're requesting. Why would L3 need to pay for traffic Comcast asked for in the first place?
While Western Union doesn't cover Somalia, it does cover practically everywhere else. Nigeria (or most of sub-Saharan Africa for that matter) is a good place to get lost.
Even this is not quite true. There are 2 different levels of signing: Ownership signing, and WHQL signing. Ownership signing establishes who the driver came from; unless a driver is ownership signed, 64bit versions of Windows will flat-out refuse to install it (unless you boot with signature enforcement disabled) and is what TFA is referencing. WHQL signing is a second layer where MS signs off on the drver; without a WHQL signature, Windows will throw up a scary warning advising you that the driver is not WHQL signed and that you should not install it, but it will still let you install the driver if you choose to. The only other non-WHQL limitation is that Windows won't use the driver automatically for newly installed devices.
In any case, drivers ultimately do not need to pass WHQL to be used. Ownership signing is sufficient to allow installation, however any serious vendor is going to want WHQL approval to avoid the scary warning.
Hey Soulskill, please file things under Idle where they belong. This is not News For Nerds nor is it Stuff That Matters, so it doesn't belong on the Slashdot frontpage.
Except that Apple allows programmable emulators as of last month, when they approved the C64 emulator with BASIC support. But hey, don't let that get in the way of a righteous story.
Exactly! The first most frustrating thing about what Valve has done to the game over the last 3 years is adding the items. The second most frustrating thing is that server admins don't have the power to turn this stuff off. If you could run a "pure" server (to steal a term from Unreal Tournament) where it disables all purchased/unlocked items and makes it behave like the original 2007 game, then the vast majority of the complaints would stop.
As it stands Steam holds the game hostage. There's no way to revert the game - you have to play the latest version as Valve intends it. For the traditional MP FPS crowd, being unable to control the game like this is simply mind-boggling.
Agreed. "You can get it through grinding" is usually a cop-out for microtransaction systems, and it's no different here. The new item sets (which confer a bonus for having the complete set) make this especially silly - the odds of obtaining all of the items directly through the game's anemic drop rate are virtually nil, and crafting doesn't make this a lot better because you need to melt down dozens of items (including already extremely rare hats) when the results of crafting are a random class/slot weapon.
Just to put this in perspective, Valve is charging $20 for any one of the new item sets. Items that can more easily be obtained through achievement unlocks are $0.50. And that's not inappropriately priced - that's a really good representation of just how much grinding is necessary on average to acquire all the parts of a single set. You can't reasonably do it, especially if you're not an unemployed 14 year old (keeping in mind this is an M game).
Ultimately Valve is going to argue that all of this is balanced, but that's not the case. There are already items that are better than other items, and the item sets infer additional bonuses above and beyond that which make the item sets must-haves for most situations. Items never fully replace skill, but after today they sure as hell make it secondary; for equally skilled opponents it's now a pay-2-win game. And that's a shame, as it used to be the best non-military multiplayer FPS on the market.
Perhaps I'm missing something, but isn't this effectively a survey of people who are undecided? After all, isn't that why they're using a cross-platform kit rather than writing right to Android/iOS?
I would think looking at the developers who have firmly committed themselves to a platform as a better metric. The uncommitted developers have nothing to lose.
Uh, what? Looking at RedTube, it's full of professionally produced porn. I had always assumed they were just pirating the materials they were streaming. Is this not the case?
Sweet crested myna of China! Someone find the Professor before they steal him too!
That's actually funnier than you realize. The PSP's primary encryption is called Kirk (and the secondary is Spock).
The D-Pad on the PS3 really only succeeds because the 360 D-Pad fails. It's not half-bad on its own (it's actually usable), but what I wouldn't give for a Nintendo D-Pad on my 360 and PS3 controllers...
I'm not sure if my description is very clear, but in my mind I described how Slashdot used to do things.
This is what I'm used to seeing: Old Slashdot
Try the following:
http://slashdot.org/users.pl?op=editcomm
That's the D1 preferences page. As far as I can tell, there's not actually a link to it anywhere on the site.
Much better. Thanks!
It doesn't work correctly anyhow. I can't get it to show full +4/+5 comments and at the same time show the comment titles for +1 to +3 comments. It's all or nothing: everything is either in full text or is hidden.
Do keep in mind however that the PSP was basically only a half-success in the Western markets. In terms of hardware units sold Japan is in 3rd place behind North America and Europe, but in terms of software sold the situation in the West is so bad that most 3rd parties pulled out of doing PSP development after 2008. As it stands there's something like 8 games due on the PSP in North America in the next 6 months; most of them are being published and/or developed by Sony. The only place PSP game development is still alive is Japan, where a number of games still come out every week.
It was the most successful non-Nintendo handheld to date, but it's not the kind of success you want to emulate in the West.
Comparing Zuckerberg to Case is an insult to Case. AOL wasn't the best internet service - what with being a kind of walled garden - but it was built on providing internet services to novice customers. Zuckerberg on the other hand built a service based on selling profiling data to advertisers. Zuckerberg would be lucky to be compared to John Sculley (or if you want scumbags, try Kenneth Lay), let alone Steve Case.
Should be:
Seeing as how this is a Nintendo story and if you read TFA the warning was in fact posted on Nintendo's site.
While processing power has increased over the years, the amount of memory that can be built in to a given amount of space has grown at a similar rate. So while it's easy to account for pure processing performance increases, what about algorithms that improved due to the space-time tradeoff, which would allow more complex algorithms that use more memory in return for requiring less processing time?
It seems disingenuous to say that algorithm improvements beat Moore's Law if they're really just benefiting from Moore's Law by being allowed more memory. There's a distinct difference between "we can use a better algorithm because we have more memory" and "we've discovered a novel new & faster approach".
So what you're saying is that there's not actually a remote kill switch that disables the processor, that it's a business feature that helps companies lock down stolen hardware, and that TFA and TFS got it completely and utterly wrong?
Yep. It's a normal day at Slashdot.
Negative. Kinect a regular camera and an IR range camera. The IR range camera can figure out the depth based on IR returns, but it can't see anything from any additional angles making it just as fixed as stereoscopy.
It's not appropriate, and I completely agree with you - when you dislike what someone a business you boycott them, you don't attempt to dictate what other people do by denying access to them. However Slashdot is for all practical purposes a stronghold of Wikileaks supporters, so anything that disagrees with the groupthink is quickly getting ignored and/or downmodded, which is why you aren't seeing many posts calling these actions inappropriate.
IANACCIE, but how can this just be about peering?
My understanding is that peering focuses more on what network is going to serve as the middle-man to transfer data from one part of the world to the other; this is distinctly different from the L3/Comcast situation where Comcast is the end-point(and the endpoint for an asymmetric network at that). The traffic is meant for Comcast users, so Comcast has to accept it so that their users can get what they're requesting. Why would L3 need to pay for traffic Comcast asked for in the first place?
While Western Union doesn't cover Somalia, it does cover practically everywhere else. Nigeria (or most of sub-Saharan Africa for that matter) is a good place to get lost.
Even this is not quite true. There are 2 different levels of signing: Ownership signing, and WHQL signing. Ownership signing establishes who the driver came from; unless a driver is ownership signed, 64bit versions of Windows will flat-out refuse to install it (unless you boot with signature enforcement disabled) and is what TFA is referencing. WHQL signing is a second layer where MS signs off on the drver; without a WHQL signature, Windows will throw up a scary warning advising you that the driver is not WHQL signed and that you should not install it, but it will still let you install the driver if you choose to. The only other non-WHQL limitation is that Windows won't use the driver automatically for newly installed devices.
In any case, drivers ultimately do not need to pass WHQL to be used. Ownership signing is sufficient to allow installation, however any serious vendor is going to want WHQL approval to avoid the scary warning.
Hey Soulskill, please file things under Idle where they belong. This is not News For Nerds nor is it Stuff That Matters, so it doesn't belong on the Slashdot frontpage.
Except that Apple allows programmable emulators as of last month, when they approved the C64 emulator with BASIC support. But hey, don't let that get in the way of a righteous story.
Exactly! The first most frustrating thing about what Valve has done to the game over the last 3 years is adding the items. The second most frustrating thing is that server admins don't have the power to turn this stuff off. If you could run a "pure" server (to steal a term from Unreal Tournament) where it disables all purchased/unlocked items and makes it behave like the original 2007 game, then the vast majority of the complaints would stop.
As it stands Steam holds the game hostage. There's no way to revert the game - you have to play the latest version as Valve intends it. For the traditional MP FPS crowd, being unable to control the game like this is simply mind-boggling.
Agreed. "You can get it through grinding" is usually a cop-out for microtransaction systems, and it's no different here. The new item sets (which confer a bonus for having the complete set) make this especially silly - the odds of obtaining all of the items directly through the game's anemic drop rate are virtually nil, and crafting doesn't make this a lot better because you need to melt down dozens of items (including already extremely rare hats) when the results of crafting are a random class/slot weapon.
Just to put this in perspective, Valve is charging $20 for any one of the new item sets. Items that can more easily be obtained through achievement unlocks are $0.50. And that's not inappropriately priced - that's a really good representation of just how much grinding is necessary on average to acquire all the parts of a single set. You can't reasonably do it, especially if you're not an unemployed 14 year old (keeping in mind this is an M game).
Ultimately Valve is going to argue that all of this is balanced, but that's not the case. There are already items that are better than other items, and the item sets infer additional bonuses above and beyond that which make the item sets must-haves for most situations. Items never fully replace skill, but after today they sure as hell make it secondary; for equally skilled opponents it's now a pay-2-win game. And that's a shame, as it used to be the best non-military multiplayer FPS on the market.
As a casual, free-to-play MMO set in the darkest of the Star Trek series? Yes, it absolutely can.
Perhaps I'm missing something, but isn't this effectively a survey of people who are undecided? After all, isn't that why they're using a cross-platform kit rather than writing right to Android/iOS?
I would think looking at the developers who have firmly committed themselves to a platform as a better metric. The uncommitted developers have nothing to lose.
This is Slashdot: Kdawson will probably post it with a completely screwed up summary in a couple of weeks. (And I really wish I was kidding)