Re:Why don't you prove us wrong then?
on
Cyan Worlds Closes
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· Score: 1
One of the images from the page you provide is simply a rotation of the image I linked to: the Myst garden.
You are either blind or trolling./hyperbole
If ever ever want to rise above the simplistic pictures you make now you have to train yourself to see the details. It's clear to me that the images are different the first I saw them, actually it was clear the moment I saw the image you linked though I hadn't seen the scene in Myst for years. Let me try to list the obvious differences, for simplicity I call them real and fake:
the fake image isn't even anti-aliased...
in the fake the mountain has blue shadows in contrast to the rest of the scene, implies primitive montage
the marble texture an the columns--the fake image has a procedural texture that isn't anywhere near marble, it also uses an ugly green-gray color
the texture on the building--in the fake the texture is too small, also has the ugly green-gray
the trees in the fake are notheing like the slender trees in the real one, the tree stums have compleatly different textures
the fake completely lacks the path
also seems to be missing the builing seen on the right in the real picture, I think it should be seen through the trees the fakes point
the mountains are nothing alike
the terrain is nothing alike, especially obvius through the huge bump in front of the camera of the fake that is nowhere to be seen in the real
the fake has brown spots in the 'grass'
the building in the real image has more complex geometry
the columns in the real one aren't cylinders
in myst you couldn't see clouds
the sky colour differs
in the fake the base of the switch has a primitive noise texture
If that is not enough for you, you can just read the page the fake is linked from: "Below are some cool pics I've made with Terragen" and "Myst (This one actually isn't pure Terragen; I utilized POVRay and Forester as well.)"
I don't get how my example image was an insult while yours was a compliment.
The Myst artists made beautiful images despite technical limitations, presenting people with a badly done imitation and saying it's from Myst is an insult to them
In any case, story, animation, sound effects, atmospheric music and a whole lot of polish COULD be done - nowhere did I say that we are all Myst artists, only that the EQUIPMENT that the average desktop user has rivals a whole studio from 15 years ago.
From your initial post: "These days, any one of us could crank out Myst classic inside a month on our desktop." This impies both not that we are all Myst artists, but very fast ones at that. Either way the fact that we have the raw computing power doesn't do much to speed up the time people need to make things for the computer to process: even the creators of Myst couldn't create the game from scratch in month on modern hardware.
See dictionary definition that I provide downthread.
A bad attempt to backpedal from your initial statement.
OOo puts the images together with the XML into an archive (a simple zip in fact), this not only gives you a self-contained document, but also saves space.
Why don't you go to
http://www.econym.demon.co.uk/ and explain to this guy that the sea-shells he makes with a single object and a well-chosen formula are impossible?
Sea-shells, trees and landscapes can be made using well chosen formula, making a game that only contains such objects wouldn't be a good idea though. Also they all need good textures and lightning...
And go to this page:
http://www.f-lohmueller.de/pov_tut/pov__eng.htm and tell the guy writing these tutorials that show complex rendered scenes in just a dozen lines of code are impossible?
Not really all that complex. Also just because it's just a few lines does not mean it's easy or fast to write.
You know that these people spend a lot of time on their stills, a month for one picture in the hall of fame wouldn't be too far off. As for the supposed Myst image... Have you actually played the game? Telling us that that image comes from Myst is an insult to the artists who worked on the game. Some actual images from Myst.
And then go to hell so the rest of us can have a decent conversation for a change.
Why don't you start working on your game so we can have a decent conversation for a month or 10 years as it may turn out. You know aside from a few hundred quality images of which you have yet to show one you also need a story, animation, sound effects, atmospheric music and a whole lot of polish.
There is nothing mystical about correctly using a one time pad: use a random key, don't reuse keys. The one time pad is dead simple, it's just not very practical.
The biggest one I've seen is that the developers are super focused on everything being GPL all the way down to the driver level. Here's an example I have a SiS 650 it uses the SiS 315 chipset. Currently there is no 3D driver available in X.
I want everything to be free software to the driver level too. Its not all that long ago that nVidia released a Linux driver that broke old and low-end cards and didn't bother to release a fix for months.
Is he the one locking old books, music and movies away so that they don't interfere with the current hot thing, only to be brought out when it's similar to the current hot thing?
The thing is I'm willing to learn better ways more than most people, but I'm pointing out that if you were to use me as a litmus test for someone starting out then there has got to be a better way of getting things installed... Or at least more intuitive.
And I'm pointing out that the problem isn't GNU/Linux nor the user, it's the programers of UT2k4 that screwed up here. This is the kind of problem why more Windows boxes have Administrator as the default account then should, most do not want to clone this "feature" so you run into problems.
OS X is a good role model for good user interface designs. Every now and then you'll notice that many linux desktops will use aspects of OS X.
As long as no one starts to think it's without flaws that is good.
I had downloaded the Unreal Tournament 2k4 to my desktop and not only did Ubuntu warn me about running it, but would not let me run it until I actually set the properties of the file to execute. Rarw!
What's your solution? Make everything that somone downloads executable? Try to detect executables? Look at extensions? Neither of those sounds appealing to me.
Secondly, I found that to get UT2k4 to run I had to run root console and then install.
What the fuck does UT2k4 need root access for? It should install in your home directory and explain that you need root pemisions to install systemwide. If they need to know where to put executables so the system can see them they should work on making a standard, shouldn't be too difficult.
And to install Flash on an out of the box Ubuntu install on Firefox? It wasn't a problem for me since it only took 10 minutes of looking on Ubuntu's forums (which I will say are pretty extensive in getting information on how to do this), but I couldn't just open Firefox and install missing plugin like on OS X or Winxp. I had to actually edit my repository list and then run "sudo apt-get install flashplayer-mozilla" from command line...
Had to? It can be done through Synaptic. The situation isn't all that good however, but it wouldn't be to dificult to inform the user why Flash isn't there by default and to give an option to install it when a Flash object is first ecountered. Hopefully a free software player will become usable soon.
If ever ever want to rise above the simplistic pictures you make now you have to train yourself to see the details. It's clear to me that the images are different the first I saw them, actually it was clear the moment I saw the image you linked though I hadn't seen the scene in Myst for years. Let me try to list the obvious differences, for simplicity I call them real and fake:
- the fake image isn't even anti-aliased...
- in the fake the mountain has blue shadows in contrast to the rest of the scene, implies primitive montage
- the marble texture an the columns--the fake image has a procedural texture that isn't anywhere near marble, it also uses an ugly green-gray color
- the texture on the building--in the fake the texture is too small, also has the ugly green-gray
- the trees in the fake are notheing like the slender trees in the real one, the tree stums have compleatly different textures
- the fake completely lacks the path
- also seems to be missing the builing seen on the right in the real picture, I think it should be seen through the trees the fakes point
- the mountains are nothing alike
- the terrain is nothing alike, especially obvius through the huge bump in front of the camera of the fake that is nowhere to be seen in the real
- the fake has brown spots in the 'grass'
- the building in the real image has more complex geometry
- the columns in the real one aren't cylinders
- in myst you couldn't see clouds
- the sky colour differs
- in the fake the base of the switch has a primitive noise texture
If that is not enough for you, you can just read the page the fake is linked from: "Below are some cool pics I've made with Terragen" and "Myst (This one actually isn't pure Terragen; I utilized POVRay and Forester as well.)" The Myst artists made beautiful images despite technical limitations, presenting people with a badly done imitation and saying it's from Myst is an insult to them From your initial post: "These days, any one of us could crank out Myst classic inside a month on our desktop." This impies both not that we are all Myst artists, but very fast ones at that. Either way the fact that we have the raw computing power doesn't do much to speed up the time people need to make things for the computer to process: even the creators of Myst couldn't create the game from scratch in month on modern hardware. A bad attempt to backpedal from your initial statement.Easy, they saw that they can get away with software so they will press along with hardware as far as they can get.
OOo puts the images together with the XML into an archive (a simple zip in fact), this not only gives you a self-contained document, but also saves space.
Sony vs. Microsoft... There is no way we can win here.
There is nothing mystical about correctly using a one time pad: use a random key, don't reuse keys. The one time pad is dead simple, it's just not very practical.
Homework is real work? What fantasy world are you living in?
Not a fix per-se, they just released a version that works (it cerainly works on Ubuntu 5.04 which apparently has version 7174)
A few months ago, my MX4000 works with Ubuntu 5.04.
If the guys coding drivers get the specs they need it's open enough.
Whoever touted Bittorrent to you as less centralized was an idiot, same for aeveryone who believed him.
Is he the one locking old books, music and movies away so that they don't interfere with the current hot thing, only to be brought out when it's similar to the current hot thing?
And the difference as far as implentation (the patentable part) concerned is?
No power bills? Are the servers powered by the RDF?