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My Life As An Online Gamer

The BBC is running a story featuring several interviews with hard-core online gamers. The article is in response to China's time limit restriction it plans to put into effect for MMOGs. From a very confused man interviewed in the article: " I think I am addicted. I've got to the stage where I feel that without gaming, I have nothing interesting to do. On weekdays, I game for about five to seven hours a day and in the weekends I will spend 15 hours a day gaming online. I once spent 48 hours in one go at a game. It's crazy, I know. I was at university then and full of energy. "

113 comments

  1. 3 hour timelimit... by alta · · Score: 3, Insightful

    Wow, I just thought about the possible extra pain this would cause a gamer... Say you're approaching your 3 hour mark, then that super glowing all-powerful hatchet of mercyless death weidling gelatinious cube spawns... You start hacking away, get it down to 25% health, down a few more pots.... Link dead.

    Come back the next day and you're respawned back in qeynos, lost exp, lost $$$, lost your group and wasted 3 hours.

    Damn, that'll put a hurtin' on gamers awerite!

    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    1. Re:3 hour timelimit... by alta · · Score: 2, Informative

      Explination:
      pots, potions in diablo 2.
      qeynos = SonyEQ backwards (everquest)
      Gelatinous cube (some thing that lived under qeynos actually, but didn't have a good loot)
      And I recall some hatchet/tomahawk that rangers liked to camp somewhere around level 25-30. And it was 1 handed if I remember.

      I was actaully a wiz, so I camped staffs.

      I quit EQ 5.5 years ago.
      I got married 5 years ago. Quitting was a prerequisite.

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    2. Re:3 hour timelimit... by Datamonstar · · Score: 1

      Gelatinous cubes were your enemy in old school D&D dungeons, also.

      --
      The eternal struggle of good vs. evil begins within one's self.
    3. Re:3 hour timelimit... by Anonymous Coward · · Score: 4, Funny
      I quit EQ 5.5 years ago.
      I got married 5 years ago. Quitting was a prerequisite.
      **WHIP CRACK**
    4. Re:3 hour timelimit... by Impy+the+Impiuos+Imp · · Score: 1

      Yes. Pussy sucks compared to video games and your FUCKING PALM.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    5. Re:3 hour timelimit... by GravelordBocephus · · Score: 2, Funny

      You need to be married before getting pussy? Is this Slashdot, or church?

    6. Re:3 hour timelimit... by Mikail · · Score: 3, Funny

      Both seem to be woefully out of touch when it comes to sex...

      --
      If life is a waste of time and time is a waste of life, let's all get wasted and have the time of our lives.
    7. Re:3 hour timelimit... by Anonymous Coward · · Score: 2, Funny

      Avoiding sex before marriage increases the risk of accidentally marrying a transvestite. Which does Jesus hate more? Premarital sex, or marrying a man? Let me know, because my lady Oscar and I are about to get hitched.

      Thanks.

    8. Re:3 hour timelimit... by Patrik_AKA_RedX · · Score: 1

      Well, I think we better prepare the wall. The revolution must be coming!

      Well, I would revolt if our government would impose such inhuman laws. What's next? A limit on how much coke you can drink? Mandatory vegetables with each meal? Banning fastfood? Forced physical activity each day? Such laws would kill us all!

    9. Re:3 hour timelimit... by qurk · · Score: 1

      It'd be worse if you were /mudding/ and your mud had a "go into certain areas, if you get player killed they can loot you and you get more penalties like losing a level, losing certain eq, losing stats, etc. I've been *this* close to having this happen to me when my isp dropped on me like 4 years ago... and I didn't appreciate the "OK, lets go through the checklist. You don't run windows? The problem must be on your computer!" Then 3 days later when most people in town don't have a connection it's obvious they were bullshitting. If I had got chaotic player killed because of their retardedness and then had to put up with their lame attempts to accuse my computer of being configured wrong instead of reporting the outage...I would have been very mad.

    10. Re:3 hour timelimit... by Anonymous Coward · · Score: 0

      No, but it's a lot easier getting your wife to fuck you than it is to start from square 1 all the time.

  2. no more addictive than tv... by xenomouse · · Score: 1, Insightful

    "Brandon Hipsher, who lives in Indiana, says that gaming is no more addictive than watching television... Why is gaming considered addictive when other activities are not?"

    I don't think he's helping his argument with that one.

  3. We should ask instead... by Spy+der+Mann · · Score: 2, Insightful

    what personal problems do these people have that make them want to spend so much time in gaming?

    Want them to stop playing? Get them a psychologist. Addiction is only a symptom.

    1. Re:We should ask instead... by Anonymous Coward · · Score: 0

      blah coral cache! I wish people would stop using em. I only really read slashdot during work hours and port 8090 is closed here and no chance of it being opened.

    2. Re:We should ask instead... by chris_mahan · · Score: 3, Funny

      > what personal problems do these people have that make them want to spend so much time in gaming?

      They live in China?

      --

      "Piter, too, is dead."

    3. Re:We should ask instead... by Anonymous Coward · · Score: 2, Interesting

      How about this: Nothing better to do?

      Physical Activity is great in moderation. Doesn't appeal to me, though.

      Social Interaction is great as well, but I get "quiet" around people I don't know well (IE mild Anxiety).

      My aim, in real life, sucks. My coordination, bismal. My wit? Dry, but slow.

      Perhaps I should start drinking? Would that be healthier?

    4. Re:We should ask instead... by GravelordBocephus · · Score: 3, Insightful

      Definitely. Drinking is the one universal, healthy hobby. Unless you live in a part of the universe outside North America. When people say you should "get a life", what they really mean is you should put on a hawaiian shirt, go to a party, hold a bottle of booze in each hand and yell "eeeey!". Because that's way more productive than playing games, and the hangover is less severe.

    5. Re:We should ask instead... by Patrik_AKA_RedX · · Score: 1

      what personal problems do these people have that make them want to spend so much time watching TV?

      Want them to stop watching? Get them a psychologist. Addiction is only a symptom.

      People watch several hours a day TV. Every day. Most people don't even know what to do if they can't watch TV an evening. Now why is playing games an addiction and watching TV not? The social aspect of sitting silently next to each other staring at the same screen? Ever noticed how people complain that there is nothing on TV, but they still keep watching? TV is the number one addiction in the so called developed world.

    6. Re:We should ask instead... by Anonymous Coward · · Score: 1, Interesting

      How about instead of wasting all that time on imaginary achievements and interaction in a game, you spend that time improving yourself and exploring the real world. Maybe if you do that enough you'll one day reach the point where your sense of self-worth isn't so low that you justify shaving off the hours of your life in a game because of how worthless you say you are.

      Anyone who doesn't match their ideal image of themselves and isn't acting to change it is an animal. Stop living off instinct and start using your reason to take control of your life and to reshape it into whatever image you most desire.

    7. Re:We should ask instead... by grumpygrodyguy · · Score: 3, Interesting

      what personal problems do these people have that make them want to spend so much time in gaming?

      Want them to stop playing? Get them a psychologist. Addiction is only a symptom.


      OK, I'll be completely honest about my situation... though it will probably make for some unpleasant reading.

      I've been diagnosed as suffering from paranoid schizophrenia and social anxiety. Most of the time when I'm in public I'm so uncomfortable that I can only be in crowds for an hour or so. Throughout my life I've just naturally migrated towards computers because it allows me to socialize in very limited and safe ways...through forums like these, IRC, online games, etc. I can always bail out of the situation, noone can see my facial expression or body language.

      Unfortunately this is a physical problem that cannot be solved through counceling. I've tried a number of medications but they all produce horrible side-effects, feels like being perpetually sick with a cold. Many people suffer from this and other conditions which make face-to-face human interaction beyond challenging, and more like constant failure. I have the few friends and family who know me and still love me despite all of my problems, and prefer to go online when I need more social interaction than they can provide. I'm sure thousands of obese, disfigured, blind, and deaf people are online for similar reasons.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    8. Re:We should ask instead... by Anonymous Coward · · Score: 1, Insightful

      might sound strange now, but try puffin some chronic. Put me more in touch with the real world and other people and by being around stoners, i was then more comfortable around the normal, haha. Not for everyone though, but marijuana seems to be the drug of choice (besides alcohol which is just universal but not something i prefer) for the socially accepted and socially inept.

    9. Re:We should ask instead... by murdocj · · Score: 1

      The comparison to TV falls under the "bad slashdot analogy" dept. Most people don't feel absolutely compelled to watch TV. Just try dragging a gamer away from the game that they play 6 or 7 hours a day. Or even just interrupting them. It's pretty close to trying to pull the needle away from an addict. Believe me, having interrupted my wife when she's gaming, I know.

      I also question the "6-7 hours a day watching TV" because I don't know ANYBODY who spends that much time watching the tube. Not even my parents, who are in their 80s and physically can't get around that much. Yeah, I'm sure some people have the tube on all day as background, but they aren't sitting glued to the screen. For that matter, they probably don't have two or three TVs going so they can watch multiple programs at once, unlike the gamers who are simultaneously playing multiple characters.

      For the record, I've played EQ, EQ2, and WoW. I've gone thru periods when I really really wanted to advance my character and played way more than I should. It was nothing like watching TV.

  4. WORD! by Anonymous Coward · · Score: 0

    Zonk: My Life As An Online Gamer (or) Why I Am Such A Loser!

  5. Addiction by Reapy · · Score: 5, Insightful

    Everybody gets wrapped up in one thing or another. Sometimes people obsess over their jobs. Sometimes it is over a boyfriend or girlfriend. A new pet, a tv series, a sports game, cleaning the house, exercising, whatever.

    Sometimes the first time you try something you really like, you get addicted for a long while before it finally gets old for you. This is not exclusive to video games by any means.

    1. Re:Addiction by Taulin · · Score: 1

      I would mod up the parent if I had the points.

    2. Re:Addiction by SolarCanine · · Score: 1

      As would I.

      It doesn't matter *what* someone spends 75% of their life doing, if they do it to the exclusion of other, 'necessary to continue living' activities, it's horrible for them. But just labelling something an 'addiction' and saying that it defines the problem does no good - find something else to harp on if you want to make the world a better place.

    3. Re:Addiction by dshaw858 · · Score: 3, Informative

      I concur, with parent, grandparent, and most of all great-grandparent.

      There have been times when I've spent 40 hours a week gaming. So what? Okay, fine, that was a little bit obsessive (I had just gotten Counter-Strike, come on now), but the point remains that there are far more who watch 6-8hours of television daily, and more on weekends. There are people who are addicted to drugs (different entirely), exercising, betting (gambling), reading... gaming isn't addiction, it's entertainment. Everyone wants to have a good time, right?

      - dshaw

    4. Re:Addiction by Dogmatron · · Score: 1

      This is true, but you have to examine an addiction in a larger context. Exercising, reading, etc are productive activities; you actually gain something by doing them! What do you gain by playing a game? Though, I think the most disturbing thing about TV/MMORPGs etc is that often they are addicting largely because they can act as substitutes for reality. Really, I have no idea why games like Ragnarok Online are so popular. To me, these are not games in the traditional sense; I find them to be tedious, and boring since they rarely give me a taste of any gameplay. Games like those only exist because they are catered to those who are socially inept, rather than the typical videogame player. Welcome to the new age of chatrooms! Anyway, sure, we all need some entertainment now and then. But spending 15 (or even 5) hours a day on such an unrewarding activity is simply excess, and won't do you much good psychologically-- or physically, for that matter.

    5. Re:Addiction by Chosen+Reject · · Score: 1
      they are addicting largely because they can act as substitutes for reality

      And the point he was making, I think, is that some people do the same with reading and exercising.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    6. Re:Addiction by Seumas · · Score: 1

      I spend all of my time working (either on work or on my personal project, which I don't actually enjoy but am obligated to since I've been doing it for almost seven years) and I don't have a life, either. Just because you waste your time gaming doesn't mean you have less of a life than those of us who waste our time doing anything else.

      It seems people think that if you're pursuing money or anything other than "family" or "relationships" that you're "wasting time". If you spend all your time with your girlfriend or wife or kids or family, you're spending your time wisely. If you spend it learning, working, making money, creating something - you're somehow unhealthily addicted and blah blah blah.

      I say - fuck it. Do stuff you want to do. If you like doing it 24x7 - great - as long as it's not crack or booze, who the hell cares?

    7. Re:Addiction by snuf23 · · Score: 2, Insightful

      One of the key points of addiction is the inability to stop even when something is no longer fun. When the activity becomes a need just as much (sometimes more so) than eating or drinking. When someone continues to play a game for hours on end that they don't enjoy, it can become a problem. And yes it seems like shouting "just stop playing dumbass" should work, but in the case of addiction they can't. There are usually underlying reasons why they can't that are completely unrelated to the game. It could be avoidance of unpleasant responsibilities. Or it could be attempting to fill some void in their life (be it social or even goal related - as in "I see no progression in my life goals, but I get reward feedback from the leveling mechanism in the game"). There are tons of reasons.
      But it's not unique to gaming, anything can be used as an escape. Coming from personal experience it sure isn't usually as life destroying as good old hard drug addiction.

      --
      Sometimes my arms bend back.
    8. Re:Addiction by dshaw858 · · Score: 2, Interesting

      One of the key points of addiction is the inability to stop even when something is no longer fun.

      Right, I fully and utterly agree- however, 'gaming addiction' might be the most misdiagnosed addiction ever. Why? Because when I (for example) played 40 hours of Counter-Strike a week, it was very much a need to me to play: this is because it was fun for me. Eventually, the game lost the fun it once had, and I eventually stopped playing. Now, I play maybe 5 hours a week, because it's fun again.

      The point I'm trying to make here is that according to what you said, and what others have stated, I would have been 'addicted' to Counter-Strike for 2 weeks... but truthfully, I could have stopped whenever I wanted to; and, in fact, when the game lost it's gleam, I did stop.

      Maybe I'm wording this badly (I'm pretty tired). My point is that yeah, some poeple are addicted, but just because people play a lot because they have fun, it doesn't mean that they need psychological help!

      - dshaw

    9. Re:addiction by FruFox · · Score: 2, Insightful

      I agree that we live in spiritually desolate times. The baby boomers tore everything down, used everything up, then said to us, their children "Have fun. Clean up when you're done. " It means we have to make NEW VALUES.

      --
      Michael J. Bertrand, AKA Fruvous or FruFox My
    10. Re:addiction by nekoes · · Score: 1

      Wow that's some seriously deep stuff, man. Where do I subscribe to your xanga/livejournal?

      --
      Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
    11. Re:addiction by PeteDotNu · · Score: 1

      I think I recall having a conversation with you at a party once. If memory serves correctly, you were wearing black. That was you, right?

      --
      My other processor is big-endian.
    12. Re:addiction by philowar · · Score: 1

      Yeah, far be it from a geek to realize the reason for his own surrogate activities.

    13. Re:addiction by nekoes · · Score: 1

      Stunning troll, props for that. And I thought mine was good.

      --
      Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
    14. Re:addiction by philowar · · Score: 1

      Why am I a troll for coming across a post that prompted me to offer my own opinion?

    15. Re:Addiction by Dr.Opveter · · Score: 1

      Your examples are a bit weak. What do you gain by reading? Does it have to be an educational book or can it be mystery novels, and if so, what do I gain from reading those? I am reading slashdot, I don't think my boss would call that a productive activity.
      At least playing games trains my reflexes (FPS) and helps me be inventive (RPG/Adventure). TV doesn't have to be bad either, some shows are really educational.

      But looking at the larger context, as others have mentioned, it's really doing something exclusively because you feel you have to (at the cost of other things like socializing, reading, experiencing life outside your room/house, eating?!, etc.) when it becomes a problem.

      --
      Sample this!
    16. Re:addiction by PeteDotNu · · Score: 1

      I thought that nihilists weren't supposed to have opinions?

      --
      My other processor is big-endian.
    17. Re:addiction by Anonymous Coward · · Score: 0

      Nihilism, eh? Must be exhausting.

    18. Re:addiction by servognome · · Score: 1

      We live in a meaningless society: broken families, wage slavery, cubicles, lack of community, dead gods, no religion. What else is there to believe in?

      Humanity itself maybe?

      Times now are so tough, no wonder we all turn to our glowing boxes for salvation /sarcasm
      I'd take 50 hours a week of wage slavery in a cubicle so I can watch my plasma TV, over real slavery, or even 15 hours a day out in the fields so i have enough food to survive.

      Throughout history people have problems, and people like to be distracted from them. What do you think the gladiator games, olympics, chariot racing, or even religion were for?

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    19. Re:Addiction by arose · · Score: 1
      at the cost of other things like socializing, reading, experiencing life outside your room/house, eating?!, etc.
      Some of us just don't like socializing for the sake of it. Same for "outside", what should I do there?
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    20. Re:Addiction by Flunitrazepam · · Score: 1

      Just because a large part of America sits in front of the TV all day long doesn't mean that wasting your life waiting for King UberFuck's Magic Dildo to drop in WoW is acceptable.

      You shouldn't through excersizing in there between drugs and betting.. one promotes longer and healthier life, and socializing. Besides, 99% of TV wathers or gamers wouldn't even KNOW if they'd get addicted to some healthy social activity, becuase they are too busy staring at a box.

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    21. Re:Addiction by Flunitrazepam · · Score: 1

      lol.. I need to get "hooked on phonics", apparently

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    22. Re:addiction by philowar · · Score: 1

      You're confused. Nihilist are of one opinion: nothing means anything. Take some philosophy classes if you need a further explanation.

    23. Re:addiction by philowar · · Score: 1
      Humanity itself maybe?

      Humanity? Go visit ogrish.com. The brutality videos are my favorite. Then tell me what you think about the human race.

      I'd take 50 hours a week of wage slavery in a cubicle so I can watch my plasma TV, over real slavery, or even 15 hours a day out in the fields so i have enough food to survive.

      But I hear the average hunter-gatherer only had to work about 3 hours a day to provide himself with the necessities of life.

      Throughout history people have problems, and people like to be distracted from them. What do you think the gladiator games, olympics, chariot racing, or even religion were for?

      True enough. I guess it's always sucked, period.

    24. Re:addiction by PeteDotNu · · Score: 1

      Hang on, I detect a contradiction. If a nihilist's only opinion is that nothing means anything, and it is also your opinion that we are all rodents blah blah blah, then that means that "nothing means anything" is NOT your only opinion, and hence you are not a nihilist.

      Is this right?

      --
      My other processor is big-endian.
    25. Re:addiction by servognome · · Score: 1

      Humanity? Go visit ogrish.com. The brutality videos are my favorite. Then tell me what you think about the human race.

      And belief in God results in something different? Plenty of brutality has been done in the name of religion.

      But I hear the average hunter-gatherer only had to work about 3 hours a day to provide himself with the necessities of life.

      I could work a part time job 20 hours a week and get a much better lifestyle.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  6. Mental Disorders by slughead · · Score: 2, Insightful

    I don't think there's a psychologist alive that wouldn't say this is unhealthy, and probably a sign of a mental disorder.

    My older brother got kicked out of the military for high blood pressure in February. Since then he's not found a job and he's not even considering going back to school.

    He's 26, lives at my parent's house, and he plays computer games for about 14 hours a day (15 if you count the breaks for eating and such), 7 days a week.

    I'm so freak jealous.

    1. Re:Mental Disorders by Otter · · Score: 2, Insightful

      I'd strongly recommend that your parents drag your brother over to the VA and get him some medical attention ASAP...

    2. Re:Mental Disorders by swatoa · · Score: 1

      The military doesn't allow soldiers to take any blood pressure medication?

    3. Re:Mental Disorders by Anonymous Coward · · Score: 0

      Probably some soldiers aren't allowed to take that type of medication, since it may get lost (I'm thinking grunts, etc, a sonar operator or a semi-office job is probably ok).

    4. Re:Mental Disorders by slughead · · Score: 1

      very good, he was in infantry

    5. Re:Mental Disorders by Anonymous Coward · · Score: 0

      I left a job after three years and thought that my agitation and bad mood were just burnout, well it ends up that my blood pressure had gone through the roof. I did not find that out until I had to take a physical to be a truck driver. I had left that job to be a truck driver. Well, with the high BP I got from my job, I was unable to take my physical until my BP dropped.

      I popped myself down and started playing video games and coding websites for 3 months. My BP dropped 50 points top end and 30 points low end, and that was without medication. The stress relief I was getting from playing a lot of MOH:SP online was excellent.

      Weird thing is, I started playing Star Wars Galaxies while at the job that gave me the high BP. I would play all the time. While I was subscribed to that game, I had no issues at work, outside of wanting to get out of there so I could go play some more.

      Now before I started playing SWG, I would sit around watching television all night long. No one at work worried about me then. However, within one month of playing SWG, people all started worrying about me, saying I should not be playing a game all the time. They actually invited me out with them after work. They never invited me out or worried about me before I started playing a MMORPG, but I guess they have some bad images in their head when they hear video games.

      Only good thing that came out of this, is that in the three months I could not find a job, three of which with good BP, I ended up re-learning enough about coding websites, that I got a new job as a Graphics/Web Designer for a magazine. Not bad I guess. Although I don't have time for MOH:SP that much anymore. I need to get back and take down some of the great people I met on there.

  7. Avatars Offline by Satorian · · Score: 4, Informative
    There is an interesting documentary called Avatars Offline which mainly deals with Everquest but applies to all MMORPGs, where they let developers, gamers and psychologists talk about the games and it's quite interesting. Chances are that if you've been interested in MMORPGs and are still wondering about trying one you don't want to anymore after watching this.

    I know, basically every enjoyable activity (with a slight twist of mind even every non-enjoyable one) can be addictive. But there are some modificators to apply for MMORPGS:

    1. The +1 Syndrome (aka carrot-on-a-stick)
    There is always an desirable item, either in game or social terms, about to be gained by you if you just invest 'a couple of minutes'. Over and over again. And the hunters and gatherers in us love accumulating anything of value, perceived or real.

    2. Teamwork
    There was a story once, I think even on Slashdot, about the brain and some glands releasing neurotransmitters similar in structure to cocaine, which can be quite physically addictive. Hence the cooperative PvE game is so popular and the lovely term 'Evercrack' isn't too far off.

    3. Freedom of aesthetics and personality
    The distraction from personal deficits and choice of visual appeal and, within limits, personality. Only few of us are really self-confident in all aspects or ignorant or arrogant enough to not care about our deficits. Online worlds are a welcome escape. And the more immersive they are, the better the escape they provide.

    4. Community
    People having a hard time communicating and bonding in RL can take advatage of 3. and built some kind of bond online, which as substitutes for a difficult and/or flawed real life can become subjectively important to the playing person, driving them to spend even more time online. There are other factors playing into it, but I think these are among the most important ones.

    1. Re:Avatars Offline by servognome · · Score: 3, Insightful

      I know, basically every enjoyable activity (with a slight twist of mind even every non-enjoyable one) can be addictive. But there are some modificators to apply for MMORPGS:

      The modifiers apply to other activites as well. Playing an MMO isn't that much different than sports, movies, gambling, etc. If a particular activity doesn't explicitly try to take advantage of a modifier your brain will make it up all by itself

      1. The +1 Syndrome (aka carrot-on-a-stick)

      Like a runner pushing themselves for "just one more mile", or a gambler with 1 more coin, playing football for 1 more hour, shopping at just 1 more store, 1 more drink at the bar, sleeping for just 15 more minutes, etc. Basically your mind just convinces itself that the marginal investment will be made up for with some sort of reward.

      2. Teamwork
      4. Community


      I would lump these two together. People are social creatures, we tend to gravitate to those who share something in common with us.
      Teamwork lets us define ourselves by the accomplishments of a group, while competition lets us define ourselves relative to others who share similar goals.
      Both fall under the umbrella of a community, where we are able to interact with those who are similar to us. Whether its the bartender, store clerk, or the player on the other team, you feel like they are part of the same group as you. Like the show "Cheers," you want to go where others know your name. Even the gambler in the dark corner of the casino will feel a sense of community through familiarity with the machines, with the waiting staff, getting a feeling of home when they play.

      3. Freedom of aesthetics and personality

      Often times people take on different personas even in without the anonymity of a computer. At the bar you're no longer "Bob the accountant," you are "Bob the guy who predicted the superbowl". You may not even have a name, and are just known as "the guy who chugged a 12 pack in an hour, or that guy who never missed a shot, or the guy who won the illegal street race in his old Honda"

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:Avatars Offline by Satorian · · Score: 1
      1. Try running for 15 hours or playing football for 15 hours.
      Besides, most people, even the runners among them, are not likely to be impressed when I show them the abused soles of my running shoes. These are enjoyable processes but they don't yield results the way games do. No shiny armor, no sword of pwnage, no boots of asskicking.

      2. and 4. happen on a different scale. You could consider one the microscale and the other the macroscale. While both are similar in their psychological drive, they happen on different levels. The one is having fun to be out with the pack running and hunting, which was probably favored by natural selection, and the other is having a support long(er)-term support group and peers. One aspect to identity is being a social construct, which means you need peers and a frame of reference to find yourself. If no real life people are around, people might fall back onto online communities for that.

      As for 3.: In real life not all people are willing to go along with your story and there is no shared suspension of disbelief. Chances are you'll get a swift reality check. And you can't suddenly be a handsome, 2m tall, muscled Barabrian in real life. Nor can you be a busty female hotbod with an elfin face.
      And online communication is easier to control and a lot more forgiving. You don't have to respond all the time. You can /ignore people and don't generally have to deal with people you don't want to deal with. Or can easily cop out if things get difficult after a promising start.
      Things can get awkward very easily in real life communication and if you don't have the experience, aptitude or attitude to deal with it you probably avoid anything that could be potentially difficult.

      I think there is a general profile to MMORPG players. It's just that the numbers have been underestimated and I think it reveals how subjectively difficult life for many people is. And I suspect that it shows how fundamentally afraid people are.

      Just my opinion of course.

    3. Re:Avatars Offline by Kazzahdrane · · Score: 1

      I play World of Warcraft, and since it's the summer and I'm not at uni I've been playing it a LOT lately, some days 10 hours perhaps. I have friends. I have a girlfriend. I love games, and I'm not ashamed. If I was an amateur artist and painted for hours every day to make paintings for myself and my own personal pleasure you wouldn't say I had problems, you'd say I was spending time doing something I love. I honestly believe that playing MMORPGs can broaden people's horizons and make them fuller people. I've made at least two friends in WoW from countries I've never been to that I expect to still be in contact after the point in the future where one of us leaves the game. However, I'll agree that some people seem to love being dicks in these games precisely because they wouldn't get away with it in real life.

    4. Re:Avatars Offline by Satorian · · Score: 1
      Well, then this is obviously not about you. Not all people are afflicted, probably not even a majority. Nonetheless there are still some aspects to MMORPGs that can make them addictive, more than TV and books. And this was about the 'hardcore' players. Some can handle it, some not.

      Lots of people drink alcohol. Only a few get addicted. It is still considered a drug.

    5. Re:Avatars Offline by servognome · · Score: 1

      1. Try running for 15 hours or playing football for 15 hours.

      You don't necessarily have to quantify the "+1 effect" purely in terms of time. In physical activites you can push yourself to the point of heat exhaustion, dehydration, or injury. One more hand gambling can cost you your rent payment, one more store can make you late for appointments, etc.

      Besides, most people, even the runners among them, are not likely to be impressed when I show them the abused soles of my running shoes. These are enjoyable processes but they don't yield results the way games do. No shiny armor, no sword of pwnage, no boots of asskicking.

      I'm sure most people in the world wouldn't be impressed if you told them "I got +5 boots of gnome punting." Maybe you shave a few seconds off your marathon time, maybe you find an awesome sale at the store. There is a payoff of somekind, even if is just the sense of accomplishment in your mind or recognition by others in the activity.

      One aspect to identity is being a social construct, which means you need peers and a frame of reference to find yourself. If no real life people are around, people might fall back onto online communities for that.

      Same as any other activity. MMOs don't necessarily provide a special sense of community. If you go to rally races you'll find other racers there, same as if you go on an MMO you'll find other MMO players.

      In real life not all people are willing to go along with your story and there is no shared suspension of disbelief. Chances are you'll get a swift reality check. And you can't suddenly be a handsome, 2m tall, muscled Barabrian in real life. Nor can you be a busty female hotbod with an elfin face.

      When involving yourself in an activity, physical appearance is one of the least important features. Beyond the first few seconds do you think anybody cares if you are a half-elf female or a barbarian male? Similarly if you go to one of those motorcycle conventions, you see a wide array of people. It isn't just the Hell's Angels people, its the balding accountant and his wife riding their Harley's. Social awkwardness is minimized once there is an initial framework to begin talking. In MMOs it's the game, in real life it could be talking about mountain trails you've biked down. Ultimately your personality will come through, online or in real life.

      Ultimately my point is, MMOs aren't something especially addictive. Just like any other activity, it addictive for those who have social issues and cannot function outside of a particular space. The 40 hour MMO player, is not too different from the guy who lives at the bar because he has no friends, or the girl who is always at the gym because she's uncomfortable with her body.

      I think there is a general profile to MMORPG players. It's just that the numbers have been underestimated and I think it reveals how subjectively difficult life for many people is. And I suspect that it shows how fundamentally afraid people are.

      I don't think there really is a profile for MMO players. Everybody has the picture of the "comic book guy" type person. While there may be a slightly higher % of technical folks, its generally because of familiarity. The people who try and actually stay playing includes professional athletes, singers, engineers, artists, all races, all religions, men, women, pretty much anybody.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  8. Umm.... by telstar · · Score: 4, Insightful

    "I think I am addicted."

    I think you're in denial. The fact that you included the words "I think" in there was the first clue. Dude, 5-7 hours of gaming a day? 15 on the weekend? Seriously ... get some help.

    1. Re:Umm.... by KillShill · · Score: 2, Insightful

      how many hours do you do something that others don't approve of?

      unless it's impacting his health, just leave him be.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:Umm.... by Anonymous Coward · · Score: 0

      Same could be said for whatever you do. Don't know different people's styles just because you don't like them.

    3. Re:Umm.... by Anonymous Coward · · Score: 0

      My schedule is pretty similar to this guy, I game for about 5 hours on weekdays and 12 hours on weekends. I also work 40 hours a week to support myself. I'm happy with this lifestyle. I'm not hurting anybody, why should I change?

    4. Re:Umm.... by Patrik_AKA_RedX · · Score: 1

      I know, 5-7 hours a day means he's not playing for 17-19 hours. At worst he wastes 11 hours each day on trivial matters like eating, sleeping, school/work and stuff. A healthy person could easily play twice as long each day. And 15 hours on the weekend? What the beep is he doing for the remaining 18 hours? Talking about some lack of attention span.

    5. Re:Umm.... by telstar · · Score: 1

      "I've got to the stage where I feel that without gaming, I have nothing interesting to do."

      I think that quote basically says it all. I don't have any problem with gaming ... it's fun. Lots of people love to do it. I do it sometimes too. But the fact that this guy games so much that he has detached from the rest of life to the point that he feels there's nothing else to do tells me that he's probably missing out on some other great things in life. Is it his perogative to do so? Sure. I'm just glad it's not me.

  9. life/gamer by subl33t · · Score: 4, Funny

    ... is it legal to use these two words in the same sentence?

    1. Re:life/gamer by Anonymous Coward · · Score: 0

      stop posting

    2. Re:life/gamer by Anonymous Coward · · Score: 0

      Your mom stopped posting.

  10. What about basic action-reward? by Ieshan · · Score: 2, Interesting

    Diablo II is a good example of a game which has always reminded me of the VI reinforcement schedule. You click, mostly mindlessly, but not so mindlessly as to not be entertained, and then are rewarded incrementally on a either highly variable schedule with very high rewards in the form of new pretty special effects or weapons, or a very consistent schedule with lower rewards in the form of experience and gold.

    Eventually, the chances of finding a new item that's usable or gaining a level become few and far between, but by that time, behavior will persist for quite a long time. Think about it. Would you ever keep playing if you immediately had a level in duration like level 30 is? It's just basic reinforcement.

    Just a thought.

  11. Hardly an Addiction by matthewcraig · · Score: 4, Insightful

    The articles and replies are dropping the word addition around like they are armchair psychologists. Perhaps critics see a computer resembling a television, and they don't bother understanding the underlying functions. While there are some people who might use gaming to escape from their other responsibilities (like any other form of escape), the choice to participate is just that -- a choice.

    What are some reasons people would choose to participate in these online activities? Communication - no other mechanism allows people around the world to work together in-real-time to accomplish goals. Players improve communication skills to improve their game and interact with people of all different backgrounds. Teamwork - Getting involved with an epic quest that involves 5-40 other people is exhillarating. Leadership - Forming groups, clans, guilds, and partnerships is easy and fun. Players learn how to direct others while keeping the groups together. Entertainment - Games are the top-of-the-line graphical and technical achievements. Movies and many books cannot compare to the cinematics and story lines in popular games. Expenses - For as much as $50 up-front cost and $15 a month, you are allowed unlimited participation in ever-changing entertainment. Organization and Critical Thinking - Games require fast reactions, understanding complex rule-sets, and using and even creating websites. After an intense game session, you might even feel mentally exhausted.

    Comparing this to addictions like smoking is ludicrous. Smoking not only has no personal value, but it is are detrimental to one's health. Gaming is safe and cheap, and there are many qualities that can improve a player's lifestyle.

    I know of someone who was involved with a three month in-game leadership program. Their clan used voice communications and protocols so that twenty or more players could be lead effectively. The conclusion of this training was an epic battle where the student would lead three groups of twenty at once (60 players) and coordinate strategies for each group. This is clearly an activity that improved the gamer's well-being, while others of his age were out in smoky bars drinking each night away. Gaming, in this case, generated life-long skills.

    People who would force someone, causing no problems for anyone -- including their own self, to seek psychological attention, should themselves get some immediate psychological attention.

    1. Re:Hardly an Addiction by maggoty · · Score: 2, Interesting

      You may point out all the supposed positives from playing these games, but my housemate, who plays hours upon hours of World of Warcraft, never ever comes out of his room to do anything, but eat and sleep. And even then he has lost appetite and would eat a minimum of 1 meal a day on the weekends sometimes, which is clear unhealthy. He has been sick more and more lately, from colds to sore aching muscles and bones, obviously from sitting in the one place and not moving for hours at a time. I hardly ever see him at all now, and he lives in the same freakin house as me. My other housemate and I joke about brushing the dust off him when he leaves his room, cause its so rare. Although he might be making lots of aquaintences in the online world, he has become hugely anti social in the real world, and I do mean massively anti social. He is one of my best mates and its rather worrying about how bad he has become all because of a video game. Paying money every month to sit on your arse in your bedroom is something that really just doesn't interest me honestly, but each to their own I say. I can sit in my bedroom for free without paying anyone... :-)

    2. Re:Hardly an Addiction by snuf23 · · Score: 1

      Hmmm. I guess his guild is raiding Molten Core. :D
      Honestly in WoW, you don't need to play this way until you get the stupid insanely rough end game.
      I don't mind 2 hours, or even 4 hours of gaming, but 5+ starts to put my ass to sleep and make me irritable. The gameplay curve is so whacked in WoW, you basically go from everything being accessible and doable without excessive time commitment smack into endless repitition and huge time commitment to make a trivial progression.
      I have a few in game guildies that were pretty die hard like that over the summer, but now they are back in school and can't do it anymore. To be honest when I was a kid on summer break I would put crazy hours into RPGs such as Ultima and the like. I would probably do the same with WoW if I were 13 or 14 today (discovered girls at 15, RPG use declined massively). But to do it for months on end just starts becoming work. Even more so if you have in game responsibilities to guild mates. After I hit 60 playing casually that's when I just decided those last parts of the game aren't for me, and too bad, I'll never get to see them but who really cares because the rewards are minimal for the effort required

      --
      Sometimes my arms bend back.
    3. Re:Hardly an Addiction by basics · · Score: 1

      " Hmmm. I guess his guild is raiding Molten Core. :D
      Honestly in WoW, you don't need to play this way until you get the stupid insanely rough end game."

      Spendnig tha tmuch time is only required if you are trying to be the cutting-edge guild, getting all the "first kills" on your server. Most big raiding guilds with experiance clear molten core relitively quickly now. We do it in 2 4 hour runs a week. Throw in another 1-2 hours for Onyxia, and a 4 hour attempt at BWL, and you are talking 14 hours a week. With a set schedule, we have about 25 people who make all the raids, and another 25 or so who usually miss one. That gives us a pool of 50 players for a 40 man raid, without everyone being forced to make a huge time commitment.

      Note that we are not, however, the most hardcore guild on our server. We don't punish people for missing raids (other than the fact that you can not receive an item in a raid you do not attend, btu that is inherint to the system). We could probably clear MC faster, but we generally spend some time screwing around on vent or whatever, or we get distracted by a horde raid on our way in, ect.

      The main point of my post is that there is no need to play super hardcore. You can be competitive with a much more limited schedule. However, your options are a bit mroe limited (ie, I have time to farm MC weekly for tier 1 epics, and down the line BWL, but I do not really have time to PvP up to rank 14 and get the PvP epic sets/weapons).

  12. Escape? by AutopsyReport · · Score: 3, Interesting
    Gaming helps me escape from whatever happens to be bothering me. It's a great stress reliever, a safe outlet to pursue some of my more aggressive tendencies.

    This is something I've never understood. I've heard many people refer to their need to play games as a means to release from life, but I've never experienced this. I seriously do not think people play games to escape the hardships of life. In fact, if you can play a videogame for fifteen hours a day, it's pretty apparent there's no such things as hardships in your life. But beyond this, I've been playing games off and on for years, but never once used it to relieve stress. No, I played for fun.

    I'm tending to think that people call their gaming needs as an avenue of relief, probably as a justification to them spending so much time playing. Instead of wasting so much time playing, a better suggestion would be to work on the problems that are apparantely 'causing' you to play so much. If the brutalities of life are weighing in, then a videogame is no substitute for paying attention to your issues.

    --

    For he today that sheds his blood with me shall be my brother.

    1. Re:Escape? by snuf23 · · Score: 4, Insightful

      Well, games are fun, fun is play, play = stress relief. No big science there. Plenty of people use gaming (not just videogames) as a stress reliever. In a sense this is an escape, you are taking your mind off of the object of stress, perhaps as a rough day at work.
      We all have day to day stress of one type or another and "serious work", whether you are a baby or an adult. Using entertainment as an escape to get your mind off of stressful events or circumstances, is normal. It's part of what play is about.

      --
      Sometimes my arms bend back.
    2. Re:Escape? by toad3k · · Score: 2, Interesting

      Actually you are saying 15 hours a day is not a stress reliever, and I suppose I can understand that point of view.

      When I was in high school I got addicted to mudding and during summer vacations, 10 hour stints were not unheard of. I still mud, but as a coder now.

      I'm kind of on the fence about this issue. I realize some people really do shut off their lives, but at the same time, if someone had banned me from playing videogames, I think I would have lost something valuable.

      The skills I gained through those pursuits have turned into a lucrative career. I doubt as many of my mates would be able to claim the same of their own.

    3. Re:Escape? by EvilCowzGoMoo · · Score: 1
      I was literaly addicted to Everquest for 3 years. In highschool wasn't much of a problem I was (am) very smart and never needed to study much to pass. I played every day from when I got home at 3:05 till midnight. I played literaly ALL day saterdays and sundays. I once went on a 28 hour raid. On my main character alone (I had 3 total)I loged over 368 _DAYS_ of online time. In college I got bored of the game and quit, there were much more interesting things to do.


      This is something I've never understood. I've heard many people refer to their need to play games as a means to release from life, but I've never experienced this. I seriously do not think people play games to escape the hardships of life.


      I can give a wonderfull example to help you understand how/why this can be a relief from real life. This past spring I was laid off from my job when the company merged. I tried my best for 3 weeks to get another job but even with a CS major and a Math minor there was just nothing for me. I felt worthless, I couldn't provide for myself and my fiencee who I was living with at the time. However in Everquest I played a very powerfull character who was much needed on raids. My guild relied on me to the point of not being able to take on some raids without me (thus is the nature of teamwork oriented environments.) In one world I couldn't even pay my living expenses, in the other I was needed. Thats some powerfull psychological stuff there. I easily sunk back into my old habbits. Who would want to worry about the next bill that you don't have the money to pay when its easier to log online and take on the role of someone who is respected, and needed?


      I have since found a job and once again have my playing under controll.

  13. What about... by eviljolly · · Score: 1

    ...people who read books in their spare time? I know some people who read as much as I play video games, yet they are considered "studious" and we are considered addicts.

    It's not that I don't enjoy engaging in social activity, because that's what I do all the time when I'm playing games. I'm talking on teamspeak to my friends, some of which I know in real life. The fact is, gaming is cheap. I can sit in my room and play a game for 100 hours a month for 6 months and only pay that initial $30-40 for the purchase. That's like what, less than 10 cents an hour? While other people might enjoy going out and getting drunk and playing pool, I would rather enjoy my time off from work sitting at home fragging. I still go out with friends sometimes, and I can get along with people as well as the next person at work, if not better after dealing with all the assholes you meet online. It's not really a problem the way I see it. It's just a different way of spending your time. Because of it, my reflexes are uncanny. At work I'll catch a box falling off a shelf before someone even realizes what's happening. They think I'm some sort of ninja sometimes. This "addiction" is only a problem when you can't live a normal life because all you want to do is play video games. We want to get to the next level just like an avid reader wants to get to the next chapter in their book. Maybe some of these addicts are actually just agorabphobics which use gaming as their outlet? It's probably better for them to be online talking to people and interacting with players than sitting at home watching TV, worrying about what will happen to them next time they leave the house.

    1. Re:What about... by superpulpsicle · · Score: 1

      About that reflex thing, when I was at the peak of pumping insane hours into Wolfenstein Enemy Territory my reflex was unbelieveable too. Feels like you are in speed mode all day.

      I hardly play any FPS nowadays, and my reaction time feel really slow. I keep telling my relatives there is something to gain when you play 40 hrs of RTCW. But no one believe me.

  14. Sounds good here. by TAGspawn · · Score: 0

    Maybe this will even out the playing field. Making rare items less easily achievable. It may suck rocks with a time ban, but it may cut down on buisnesses mining items and gold for profit. Either way, I don't mind.

    --
    Media Artist - 3dhansen.com
  15. Employable by Bellum+Aeternus · · Score: 2, Interesting
    I own a small Internet company, and I play games. At one time my guild's leader was effective as a leader, that I thought he'd be very valuable for my company. When I approached him about it - he informed me that he was 17 and living in Asia (maening I cannot employ him), and couldn't actually speak English (just read and write it well).

    I was just amazed. It seems that games can and do teach valuable leadership skills. And, as an American business person, I'm glad to see the competition (China) limit its own resources. What I'm afraid of, is our government doing the same thing - with gaming or otherwise.

    --
    - I voted for Nintendo and against Bush
    1. Re:Employable by @madeus · · Score: 0

      I really agree with you on this one. I know people use arguments like 'playing games improves hand eye co-ordination' and 'playing games teaches you about software' to defend video games against the barrage of undue criticism the media sling at it, but I feel these are fairly weak arguments.

      The benefits they have in this area true only to a limited extent and there are certainly far better ways of improving hand eye co-ordination (such as sports, which incorporates exercise) and learning about software (though I do think the level to which gaming can act as a doorway to software development and/or a career working with computers is often underestimated - if someone can learn the ins and outs of a more complex MMO that's certainly a positive indicator in my book).

      However, one thing that games - specifically multiplayer games and MMO's - are superb at doing is teaching people skills - how to get along with very difficult people, how to manage people and groups ranging from small 6 man teams (in games like Battle Field) to large raid parties of over a hundred people (in games such as Lineage 2, EVE and PlanetSide).

      It's particularly challenging given you often have no control over the people you have on your team (who are there primarily to have fun and typically care far more about that than whether their team 'wins' or not), and the only tool you have to make them perform as needed to win, is your ability to persuade them through sheer force of personality.

      As an example, the vast majority of the time, the commander in any game of Battle Field 2 doesn't help the teams achieve victory, doesn't give orders or support the team and just joins in the melee fighting (to the frustration of the squad leaders usually).

      Though I'm much happier on the ground driving around and shooting things in game (like most people), I took over a game as commander on a 64 player map after everyone getting sick of this happening every round (and our side losing massively to a much more co-rdinated side who were playing tactically). I spent the entire time staring at the map and hiding back at our starting point guarding the radar and UAV trailer in case they were damaged (so I could repair them for team myself, rather than pulling someone else out of the fight to do it). I was constantly on voice comms talking to and re-assuring the squad leaders, letting them know when supply drops were available, when the enemy were moving in on their position (according to the commander map) and giving appropriate orders to secure as many points as possible as quickly as possible (rather than "everyone charge towards the most heavily defended flag" which is exactly what happens if people are left to their own devices, not least because it's fun).

      I had some tactical knowledge of how to play that map well which helped a bit, but it was primarily by being supportive and staying in constant contact the squad leaders warmed up quickly and we smashed home to an overwhelming victory (after a couple of ours or so of continuous rounds of massive defeats). Although I don't regard myself as good people manager I learned some important lessons about the importance of effective communication. I also got some fantastic feedback, just because people were so happy to have someone deliver what they needed (supply drops, enemy activity reports, meaningful orders and most importantly feedback and co-ordination via voice comms - much underused IMO).

      It's true I've seen teams and alliances run primarily by ego's or by the very inexperienced (who are trying to run before they can walk), but I've been really impressed by some of the squad / team leaders I've seen in games, it's not easy to get 32, 64 or even 300+ people (in games like PlanetSide) to do what you want them to and persuade them it's in their best interest.

  16. China's Three-Hour Law by Babbster · · Score: 1
    I watch, and participate in, a few gaming fora around the web and one of the things I've found disturbing since China's announced three-hour rule for MMORPGs is how gamers in "free" (in quotes because the word is so loaded for some folks) countries have responded. I've seen many people say that it's a good idea and very few taking issue with the limitation in freedom. I thought of this again upon reading the BBC article here where a young man in the UK supports the law and says "Some people need to be compelled to stop." That's certainly true, but do we really want governments doing the compelling?

    Personally, I found the news of the Chinese law to be unsurprising because that's what those scumbags do all the time: Take control from individuals and transfer it to the government for "the common good" - well, that and imprison/execute their citizens who disagree with them...

    The idea that people in the "western" world would be on board with this concept freaks me out a bit. But, maybe I'm over-reacting. Maybe it would be a good thing if the government got some more legislation out there to control our free time. After all, we can never have too much government intervention in our lives, right?

  17. Why the comparison is apt by DoctaWatson · · Score: 1

    The sedentary lifestyle that comes from multi-hour gaming sessions IS detrimental to your health.

    If people could get away with playing these games only a few hours a week, you might have a point. But these games are specifically tailored to reward those who spend UNHEALTHY amounts of time playing them.

    Comparing vice to vice ("others of his age were out drinking")is pointless. Yeah drinking is unhealthy. That doesn't magically make gaming addiction healthy.

    Don't go around claiming the online game lifestyle is healthy and that its detractors are "Armchair Psychologists" unless you yourself are willing to back up your claims with some evidence. Just because psychological attention shouldn't be forced on someone doesn't mean they wouldn't benefit greatly from it.

    1. Re:Why the comparison is apt by GravelordBocephus · · Score: 2, Interesting

      Believe it or not, gaming is not unique in the sense that it leads to a sedentary lifestyle. TV, chess, playing guitar, cooking, socializing, and reading are all rather non-physical pursuits. Furthermore, one could game for 20 hours on a weekend, and exercise for 4. Also, you may have been unaware of this, but there a great many people out there who have no obsessive tendancies whatsoever, and live a sedentary lifestyle anyway, simply because they don't enjoy exercise. Gaming is no more harmful than sleeping. You can game for any length of time and not suffer any harm as a result of gaming (as opposed to as a result of neglecting to do something else), but this is not true with drinking. Maybe carpal tunnel, depending on your physiology, your keyboard/mouse setup, and the game you play. Maybe. Yes, being obsessed with gaming is definitely not a good thing, but obsession in any of its forms is a dangerous state to be in. Blame the sickness, not the patient nor the subject.

    2. Re:Why the comparison is apt by matthewcraig · · Score: 1

      Pointless to compare it to drinking? Read the article, "Naveed Khan from London says that gaming can be as serious an addiction as alcoholism."

    3. Re:Why the comparison is apt by birder · · Score: 1

      "Naveed Khan from London says" well shut my mouth. It must be true. KHAAAANNNN!!!!

  18. Online Social Interaction by dshaw858 · · Score: 1

    Let me briefly talk about friends online. I've made some posts about gaming addiction in other places, but this is something that really deserves it's own special place.

    You can make friends online. Yeah. You can. As I type this, I'm listening to six people talk to each other-- about everything, Counter-Strike among topics, on TeamSpeak, a VoIP chat software. One of those people go to school with me. All of them, I'd consider a true friend.

    Yeah, it started with a (now defunct) CS team. But we're friends. Even when I'm not gaming, I'm on TeamSpeak, and I talk to my friends. I love these guys.

    It's not all about gaming, but the friends you can make through gaming*.

    - dshaw

    *: Yeah, I know this isn't the case for everyone, and there are "real" addicts. However, it's true that for a lot of online gamers, this is part of the cause of 'addiction'.

  19. Well, here's the actual issue by Moraelin · · Score: 4, Insightful

    The thing is, people simply need to do something with their time. You can't just sit and look at the walls.

    That's one thing that needs to be understood first. In the 1600's, you needed to spend 16 hours on the fields to even have enough to eat, then one or more of the following, depending on gender: hack your own firewood, patch your own roof, cook, spin and weave, patch clothes, spend hours washing clothes by hand, make your own soap, etc.

    There wasn't that much of a need for daily entertainment, since you didn't actually have any time left to fill in an average day.

    Since the 1900's, and especially since the mid-1900's, however, less and less of that is actually needed. You buy your clothes, not spin, weave and tailor your own crude shirts. You don't spend hours scrubbing the clothes by hand, you just chuck them in the washing machine. Heck, you don't even really need to cook if you don't want to.

    There is a gradient that's very perceptible. When you listen to someone's stories along the lines of "back in my day, we had to walk to school 4 miles through snow, and we only got 6 hours of sleep after feeding the cows and chicken", they're probably not exaggerating. They actually had to. But we don't.

    This, however, leaves us with more free time that we just have to fill with something. That's one thing that all those "back in my day we'd milk the cows instead of sitting on our arses and watching TV" nostalgics just don't seem to understand. Yes, they had to milk the cows and do all sorts of other tasks. I don't. It would cost me more to actually have a cow in my flat, than the milk is worth. This leaves me with time to fill with _something_ or I'd go nuts.

    Some people fill it with hours after hours of tinkering on their car, some people fish, some people spend it at the pub, some people waste hours and money making digital photos, etc. And some of us use computer games. That's all.

    Yes, some of them are waved around as inherently better ways, or more socially acceptable ways, to spend your time. But guess what? They're all nevertheless just ways to keep yourself busy. Don't kid yourself that going out fishing or spending hours on your car gets you some l33t survival skills or saves you this huge heap of money or whatever. They're skills that have exactly the same use as my button mashing skills: to keep you busy and entertained.

    It's not decadence or some mental deffect or whatever other bullshit being waved around, it's just that humans weren't made to sit and stare at the walls. That's all.

    The gradient is even more visible in countries that didn't get a head start, and had/have a faster evolution there. E.g., China. This just creates bigger generation conflicts between the granddad who still remembers manually planting rice in the swamp all day long, and the "lazy, addicted" grandson who just watches TV for hours.

    And the result are such lame attempts to "protect" the youth from this newfangled waste of time. I don't think it's some evil Chinese government plot, but just a bunch of 80 year old nostalgics who just don't understand the issue.

    Guess what? There's nothing to "protect" them from. They'll still have X hours a day to fill, and they won't go milk the cows like in the good ol' days in those hours. So they'll find some other entertainment, but still spend those hours on entertainment.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, here's the actual issue by geminidomino · · Score: 1

      Don't kid yourself that going out fishing or spending hours on your car gets you some l33t survival skills or saves you this huge heap of money or whatever.

      I dunno about you, but between knowing how to fix cars and computers, I've saved myself hundreds of dollars (not including the money I've MADE applying those skills for others' benefit)

    2. Re:Well, here's the actual issue by Phyvo · · Score: 1

      I don't completely agree with this, at least about the harmlessness of timewasters like fishing and gaming. Sometimes those timewasters get in the way of the real work (i.e. playing WoW instead of doing homework) and that is bad, and parents need to make sure their children are on the right track.

      Moreover, at least if you're tinkering with your car you learn more about the car and can possibly fix problems that you'd usually have a mechanic do. A teenager could use his free time to explore his different intrests, such as drawing, music, 3d modelling, or programming in order to see which he'd like best to have a career in. Granted, you aren't going to save a million bucks doing this, but at least you're doing something that has a real impact that gaming (perhaps fishing too) doesn't have.

      Now if only I could take my own advice...

    3. Re:Well, here's the actual issue by Anonymous Coward · · Score: 0

      Are you talking about car repair or computer? Both can save or create money. Even gaming can make money. I've made about $2500 selling items in EQ and I've done it to clear my bank space and excess coin.

      Not to mention I already make enough money that I don't need to spend time on a second job or using up my leisure time so others can have more of their time off. They can take their car/computer to the shop on their dime.

    4. Re:Well, here's the actual issue by vjmurphy · · Score: 1

      This, however, leaves us with more free time that we just have to fill with something. That's one thing that all those "back in my day we'd milk the cows instead of sitting on our arses and watching TV" nostalgics just don't seem to understand. Yes, they had to milk the cows and do all sorts of other tasks. I don't. It would cost me more to actually have a cow in my flat, than the milk is worth. This leaves me with time to fill with _something_ or I'd go nuts.

      All this talk about milking cows is giving me an idea for a great video-game! Perhaps a MMORPG where the currency is cow-milk and the only way to get it is to milk cows.

      I think I might be onto something. Or on something.

      --
      Vincent J. Murphy
      Spandex Justice
    5. Re:Well, here's the actual issue by Striikerr · · Score: 1

      I just want to play that game that Peter was playing on Family Guy where he's driving a car and he's stuck behind a slow moving bus. I think it was called "Virtual Stuck Bhind a Bus". That would be a great break from reality...

    6. Re:Well, here's the actual issue by arose · · Score: 1

      Homework is real work? What fantasy world are you living in?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    7. Re:Well, here's the actual issue by Phyvo · · Score: 1

      The secluded, maddening, fantasy world of a homeschooler. Nearly everything I do is "homework". But I used the homework example because it's a common thing. Let me be clearer: Learning new things is hard work.

      That covers just about everything, doesn't it? Oh well, it's still true.

  20. addiction by philowar · · Score: 3, Insightful

    The real problem is the root cause, not the symptom. We live in a meaningless society: broken families, wage slavery, cubicles, lack of community, dead gods, no religion. What else is there to believe in? We are all desperate rodents, clinging to anything that might grant us brief solace from the meaningless of life. In modern times, nihilism is the only truth. Beyond your computer there is nothing, only death.

  21. Bad article by RaggieRags · · Score: 1

    I would have expected more from BBC. Four people have been selected to represent "gamers" to talk about online games, and all of them are clearly hardcore, addicted gamers. Most people who play online games are not addicted and dont spend nearly as much time on games as these people. How can an article give a fair impression on online gamers when they have interviews only from the extreme types?

  22. Oh, goodie, yet another armchair shrink by Moraelin · · Score: 2, Insightful

    "For every complex problem, there is a solution that is simple, neat and wrong." H.L. Mencken

    What I'm trying to say is that usually when you feel a need to reach for the usual universal nerd explanations like "because they're all idiots" or "because they all have some major mental problem", that ought to be your clue that you're talking out the ass and most likely haven't even _begun_ to understand what's really going on.

    It's getting kinda tiresome to read the same rehashed pseudo-psychological BS, like (rephrased for brevity sake):

    - "but you only play a muscled barbarian because you're ashamed/insecure/affraid of your body"

    I'll call bullshit on that. I'm a munchkin, I play whatever has the best bonuses for my intended class. Yes, I play a Barbarian as my monk, but I also play a Dwarf as my paladin, a nerdy Erudite as my mage, and a thoroughly effeminate High Elf as my priest. I'd play a fat pimple-faced couch-potato, if that gave me better bonuses.

    And, you know, there are games where your appearance doesn't give you any bonuses. E.g., City Of Heroes. Virtually all my characters there are simply variants of a nerd in jeans, a sweater or t-shirt, glasses and (for males) an unkempt beard. One of them even wears a suit and tie, just for gag's sake. But generally, none are anything I couldn't look like IRL with _very_ minimal effort. (E.g., going to the shop and actually buying a suit like that.)

    - "buy you're in online games only because noone knows you there, and can't give you a reality check."

    Well how's this for a reality check: probably the majority of people play online with some RL friends or at least aquaintances. E.g., every co-worker that plays EQ2 are members of the same guild and we all know who's behind which character. E.g., that that barbarian female with big breasts is a (male) coleague I see every day at work. He even jokes about us letting him win the "lottery" for loot because he's a woman.

    And generally, I've been on MUDs, I've been on MMOs, I've been in FPS clans, and before all that I was on FidoNet. Knowing each other and/or occasionally meeting for a pint at the pub is rather the expected norm, not the rare exception.

    - "but you prefer online communication because you're affraid of dealing with people in person."

    Nope, I just prefer talking to people I share some interests with. There used to be a time when I'd take any boring (for me) topic, like the weather or football, simply because that was what was available in the immediate geographic proximity. The Internet, and FidoNet before it, allow me to skip those boring talks, and find a pool of people whose topics I'm actually interested in.

    E.g., if I'd rather talk about siberian cats or ancient Egyptian history than about the neighbour's kids, or the other neighbour's football obsession, on the Internet I can immediately find enough people interested in the same thing. I can join a board, an IRC channel, a newsgroup, or whatever else dedicated to siberian cats or ancient egyptian history.

    MMOs and generally online games are just such a "filter". There's a topic which you already know that people there will be interested in: that game itself. E.g., if I'm on EQ 2, chances are both me and the other guys/gals there are interested in it. That's a common interest to talk about.

    And incidentally, it's not that different from the RL filters. E.g., if you go to a Metallica concert, you chances are most people there are interested in that genre. The Internet just enlarges the pool you can choose from.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  23. Well, because it "solves" a real problem by Moraelin · · Score: 1

    There are games which you can play on your reflexes alone. E.g., when I moved between UT to Quake 3 and then back to UT, I didn't lose my own reflexes in the process. You can be someone who just bought bought the game, and compete successfully with people who've played it for a year.

    MMOs basically have this system where your character's "power" is simply a measure of how much time you've dumped into it. A character that's been played for 1000 hours is inherently more powerful than a character who's been played for 10 hours.

    E.g., back when I've played COH, by the time I've reached level 35, some people I used to group with were just hitting level 20, while others were already level 50. E.g., in COH, two co-workers which started at the same time are respectively level 20 and 50. E.g., in WoW I had fun grouping with someone, but then she was level 30+ by the time I was level 15, on account of being a housewife with nothing better to do all day long.

    I'm not even getting into the PvP aspect, but you just go out of sync with even people you liked cooperating with. You're not supposed to even be in the same area any more, because what's a "grey" enemy to one and gives no xp any more, is "red" for someone else and means instant one-hit death.

    It's a race that only the most addicted, those who play 16 hours a day, can really keep up with. And it's turning off everyone else.

    It's not that happy a situation for the game companies, either, because they have to provide enough content for the addicts. They have to have enough in that world so the 16-hour-a-day gamers don't plough through it all in a month and start whining that there's nothing left to do.

    It's not even just the race itself, it's that when you have 50 levels and people playing 16 hours a day, you _have_ to stretch it all with those in mind. When you want those 50 levels to last for, oh, say at least 2 months for those, they'll take some 16 months for someone who only plays 2 hours a day. In the final levels they'll be faced with the discouraging task of needing another 2-3 weeks for the next level. Which feels very much like you stopped getting any rewards any more.

    So here's a gamer's point of view. Could I live with a 3 hours a day per character time limit? Well, yes, in fact. It would keep the group within a more reasonable level range in the long run.

    Also consider that what the Chinese did is just the heavy-handed typically-totalitarian version of what's already being done about it in the West. E.g., World Of Warcraft's "rested" bonus doesn't halve your stats, but halves your xp if you play more than 1-2 hours a day. People actually liked that kind of thing, judging by WoW's runaway popularity.

    So while I don't support heavy-handed government intervention, I would like to see more done about the current MMO setup.

    It doesn't even have to involve preventing people from playing. It can just as well be a re-thinking of how levels work.

    Planetside, for example, did a wonderful job there: more levels give you more flexibility in your choice of equipment, but don't move you in a whole other range of power. It is certainly possible to either compete or cooperate with a level 25 (the max level there) when you're level 1. You can actually be a valuable member of that group, not just a useless newbie tagging along for the xp.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, because it "solves" a real problem by Babbster · · Score: 1
      So while I don't support heavy-handed government intervention, I would like to see more done about the current MMO setup.

      Good for you, but your rant on MMOG design had zero to do with my point. Glad you could get it off your chest, though.

    2. Re:Well, because it "solves" a real problem by Moraelin · · Score: 1

      Actually, it does.

      The current MMO rat race and grind to keep up sucks. The point wasn't just to rant about it. The point is: that's why even most of us actually playing MMOs wouldn't really be bothered by such a law. You asked why. Well, that's why. Now you know.

      Yes, it's heavy-handed and all, but noone's violating any of your human rights. Your right to spend 16 hours a day in WoW isn't in the constitution.

      Even by chinese law standards, it's a pretty mild one. In fact, it's not even a "law" as such, it's just an aggreement that the government bullied the publishers into signing. (And probably didn't even need to bully them too hard. It's something that actually works to their advantage.) It doesn't say that the secret police will come to your house and give you 20 to life in maximum security prisons, if you play too much WoW. It just says that after 3 hours your character's stats will start decaying.

      How would such an oppressive law affect me? Well, not at all. Even as an addicted gamer, I'd go play some offline stuff, or chat on IRC/ICQ/whatever, or spend some time on my clan's/guild's/whatever board, or various other stuff. Heck, you don't even have to log out of that MMO: you can craft or hang around and chat to your guild mates and not be bothered about those decreased stats.

      Heck, even those publishers have plenty of room to basically circumvent it, if they wanted to. They can just give you something to do that fits those decreased stats. E.g., treat it as a level drop, and allow you to get xp off lower level NPCs and quests.

      So the major human-rights violation is...?

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Well, because it "solves" a real problem by GravelordBocephus · · Score: 1

      Actually, the constitution does mention your right to play WoW 16 hours a day: "The enumeration in the Constitution, of certain rights, shall not be construed to deny or disparage others retained by the people." Furthermore, the constitution only very roundaboutly addresses human rights, which are different. In addition, China doesn't have the US constitution, but I'm sure you know that. Also, I doubt you speak for "most" MMO players. Original poster has a good point: we cry foul because the RIAA sues you into oblivion for downloading Britney Spears, but we cheer them on when access to MMOs are limited? What gives? I can't buy it's "the current mmo rat race...sucks", it's beside the point. Most of the people cheering probably don't even play MMOs anyway.

  24. IMHO this is the real issue by Moraelin · · Score: 1

    The human brains just isn't supposed to sit idle. You can't just sit there with an empty mind, or you'd go insane with boredom.

    So you start thinking about stuff. Some good, some bad. Invariably some bad. Humans just aren't built to be happy all the time. I'm talking biologically: your mood is, basically, like on a spring or rubberband that tends to bring it back to the centre.

    So if you just sit there bored, you'll start thinking of various stuff, a lot of it bad stuff. Boredom itself being a bad stimulus, also doesn't help there.

    Basically that's IMHO what gaming "saves" you from, or allows you to "escape" from. It's not that any of us have such an awful life we need to run away from. All that we're "escaping" from is merely the alternative of sitting there bored and remembering all the bad parts of our lives.

    Again, not "bad parts" as in "boo hoo, I'm a failure and my life is in complete shambles", but rather mundane every-day stuff, not much different from anyone elses occasional stressful incidents. Just bad as in, well, you'd rather do something entertaining than sit there and think about that crap out of sheer boredom.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  25. Prefer it to watching TV by Ice+Tiger · · Score: 1

    Simple as that, I enjoy the mental challenge and the thought of doing something to just sitting down and passivly watching TV.

    --
    "Because we are not employing at entry level, offshoring will kill our industry stone dead."
  26. It's All About Power by blueZhift · · Score: 3, Insightful

    Historically, the Chinese Communist government has always taken action against any group or anything that gains a significant following. Anything that can compell thousands, if not millions of people to do something is a threat to government power. Online games currently have such a following in China. Not only that, as mentioned by one person in the article, they also provide an avenue for contact with people outside of China. Together, these things are a serious problem for the government. The recent uproar over GTA and the death of the South Korean player gave perfect cover to the government to crack down on something that might be a threat to their authority.

  27. Ok, let's put it like this by Moraelin · · Score: 1

    "I don't completely agree with this, at least about the harmlessness of timewasters like fishing and gaming. Sometimes those timewasters get in the way of the real work (i.e. playing WoW instead of doing homework) and that is bad, and parents need to make sure their children are on the right track."

    You are, of course, right there. But as you've said, it applies to all the timewastes, not just gaming. (E.g., I preferred playing with the cat instead of doing homework, if I had half a choice.) And, yeah, that's what parents are for.

    I'm just saying that, to some extent, we all actually _need_ such time wastes. I'm not saying that it's good to end up doing those instead of going to work, or doing homework, or whatever. But at some point, after work, after homework, after the household chores, you're left with some hours that you have to fill somehow. And gaming isn't some biblical plague, it's just one of the many many things that people can use to that end. That's all I'm saying.

    "Moreover, at least if you're tinkering with your car you learn more about the car and can possibly fix problems that you'd usually have a mechanic do."

    I'll grant that, for a select few (very few) number of hobbies. Most don't fall in that category, though.

    A lot of the skills waved around as "but it's a RL skill" or "but it's a money-making skill" are rarely actually used to make money. E.g., mom is quick to point out that she made 40 Euro with her digital photos, but tends to skip over the thousands invested in the same hobby. Between the camera (and it's a top end one), lenses, a 1000 Euro MVA TFT monitor (ok, so I paid for that one), a high end PC to run Photoshop on, and the Photoshop license itself, it was if anything a money-sink skill so far.

    And even for fixing cars or computers,

    1. Well, let's do some maths. Let's say you saved a whole 100$ per month by fixing your car. (Most people don't get that high, but let's be generous.) Well, it's sorta like this: if you spend more than 20 hours a month on your car, that puts you at less than 5$ per hour, "gained" from that skill. (And I know people who practically live in the garage.)

    If you also include all the tools, spare parts, etc, involved, even less.

    I.e., if you actually did that for the money, I'd have to say that it's a piss-poor way to achieve that. You could get a second job that pays _much_ better than that, pay a mechanic for the repairs, and still end up better off.

    So I'm still thinking it's mostly entertainment, rather than "money-making/money-saving skill". Maybe a less expensive entertainment than others, but still, it's mostly something to keep yourself busy with.

    2. You probably realize that we're past the point where that's actually _needed_. The whole mentality that it's that important to do something directly productive, is the residue of a culture based on an economy of scarcity.

    For millenia, the economy was such that a lot of people actually starved to death. Taking one hobby instead of another could hit you in the bare necessities, and even make an actual difference for survival. E.g., going fishing instead of going to the pub, made an actual difference in feeding your family. In one of the cases even if you didn't starve over the winter, you might still be malnourished enough to be felled by the first disease. E.g., fixing your own wagon instead of paying someone to do it, same deal: those money came out of the funds you had for buying bare necessities.

    Nowadays, we're living in a fundamentally different kind of economy. We're at the point where even "poverty" is a metric that's about keeping up with the Joneses, rather than being the point where you actually starve.

    I'm willing to bet that most of your money is going not on bare necessities like food and the most minimal shelter. It's going on convenience stuff like getting a bigger TV or a bigger car, or outright conspicuous-consumption luxuries.

    Basically where I'm getting is that even if you save

    --
    A polar bear is a cartesian bear after a coordinate transform.
  28. Someone's finally at the truth of the matter by dmauro · · Score: 1
    While everyone is going back and forth about whether or not games are addicting (the implied argument being if they are not, China should not have the three hour limit), it's nice to see someone here knows where the contention actually lies.

    mod parent up.

  29. Actually, it's been done already by Moraelin · · Score: 1

    It's not a MMO, but try Harvest Moon. It's just that. A game about planting cabbage in the garden, milking your cow(s), shearing your sheep, and brushing your pony.

    Also, most MMOs have some crafting skills to make money. (And at least one, "A Tale In The Desert", is _all_ about crafting.) Most of my money in EQ 2 or WoW so far comes from gathering resources (e.g., digging for ore), crafting, and selling both finished products and raw materials I don't need. E.g., if you dug some rare bronze ore (yeah, I know, bronze is actually an alloy, but tell that to Sony;) in the newbie woods in EQ2, it sells for anything between 2 and 3 gold real quick.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  30. More Religion != Better by Anonymous Coward · · Score: 0
    "We live in a meaningless society: broken families, wage slavery, cubicles, lack of community, dead gods, no religion"

    You seem to be suggesting that society would have more meaning if it was more religious. I couldn't disagree more. Religion is a destructive force in society that leads to intolerance, prejudice, and violence. It doesn't contribute any real meaning to life, just the illusion of meaning.