and the shame this time is that it's a comment from a/. user - I thought we were supposed to be more informed and enlightened than knee-jerking idiots?
No no no...you've confused yourself with a Reddit user, or perhaps you confused the gp with a Digg user?
It's a VIA CPU -- clock speed isn't directly comparable with Intel/AMD models. Amusingly, it has SHA-1 hardware onboard, and some profiling work I did on KTorrent recently indicates that it spends most of its time hashing incoming data (at high bandwidths). Coincidence?
One of my friends is a huuuge Apple fanboy, but he's already turned down his Apple offer and is seriously debating between Microsoft and a local startup because, according to him, Microsoft's doing 3 cool things these days: Zune, Xbox, and.NET. I'm definitely inclined to agree with at least.NET...
1 server, all players connect to it: N connections.
All players connect to all other players: N * (N-1) / 2 connections, which is significantly more. If I *don't* talk directly to some other players (and thus have less connections and have to send less data over the network), I have to *wait* for traffic with them to go through some other node.
Disclaimer: I don't know shit about networking for games, I'm just a senior in CS.
If lawyers were actually paid what they are worth
Oh please. If you pay a price for a good or service, that is conclusive evidence that the good or service was, in fact, worth that price (i.e., you would rather have the good or service than the amount of money you paid for it). Therefore, lawyers are, in fact, paid at most what they are worth. Please note that if there are consequences associated with NOT having the good or service, part of the benefit you derive from having the good or service is avoiding those consequences.
No, division is repeated subtraction (at least over the natural numbers). "x/y" is "how many times can you subtract y from x without going below zero?" (for positive x and y; do appropriate gymnastics for negative numbers) and the remainder is the number that's left when you can't do that any more.
For the record, the Xbox's operating system isn't nearly as full-featured (in an operating system kernel sense) as that on your PC and it probably also doesn't support multiprogramming, which means things like "timer interrupts" and "context switches" aren't there to slow the game down, and it doesn't have to make pesky "system calls" either. Operating systems impose a lot of overhead. Google xbox "operating system" for more and see also http://www.openxdk.org/xbox.html
Ah, but they haven't looked at the source code for Microsoft Office (assuming that their actions are above board with respect to *copyright* law); they have only observed its behavior. I would call the method of implementation of a behavior "obvious" if it could be deduced as part of a day's work by a worker in the field from a description of that behavior (construing "a description of that behavior" as a specification for a product). This statement is pretty close to a tautology with software, since the source code of software amounts to a detailed description of its behavior. Thus the argument that software should not be patentable.
The more entries you have directly under root, the harder the system has to work to access any path.
Can you explain why, please? In the abstract visualization of the filesystem as a tree, the number of branches at the top has no reason to affect the work to follow any single path.
It was a terminal server, not a router, and the previously-published attack was shell injection, not SQL injection.
The cafe in the computer science building at the University of Michigan is called the Foo Bar.
blow, hookers and cocaine
One of these things is the same as another one...
and the shame this time is that it's a comment from a /. user - I thought we were supposed to be more informed and enlightened than knee-jerking idiots?
No no no...you've confused yourself with a Reddit user, or perhaps you confused the gp with a Digg user?
I seem to be able to propel sperm about 7 inches in the space of a few seconds.
It's a VIA CPU -- clock speed isn't directly comparable with Intel/AMD models. Amusingly, it has SHA-1 hardware onboard, and some profiling work I did on KTorrent recently indicates that it spends most of its time hashing incoming data (at high bandwidths). Coincidence?
Posting this to Slashdot made it absolutely useless. Thanks a lot, assholes.
One of my friends is a huuuge Apple fanboy, but he's already turned down his Apple offer and is seriously debating between Microsoft and a local startup because, according to him, Microsoft's doing 3 cool things these days: Zune, Xbox, and .NET. I'm definitely inclined to agree with at least .NET...
You must be confusing Facebook with Myspace.
Let N denote the number of players.
1 server, all players connect to it: N connections.
All players connect to all other players: N * (N-1) / 2 connections, which is significantly more. If I *don't* talk directly to some other players (and thus have less connections and have to send less data over the network), I have to *wait* for traffic with them to go through some other node.
Disclaimer: I don't know shit about networking for games, I'm just a senior in CS.
I got my Zune for free, so I think it's pretty weak.
IN SOVIET RUSSIA, the Cold War feels like you!
If lawyers were actually paid what they are worth
Oh please. If you pay a price for a good or service, that is conclusive evidence that the good or service was, in fact, worth that price (i.e., you would rather have the good or service than the amount of money you paid for it). Therefore, lawyers are, in fact, paid at most what they are worth. Please note that if there are consequences associated with NOT having the good or service, part of the benefit you derive from having the good or service is avoiding those consequences.
No, division is repeated subtraction (at least over the natural numbers). "x/y" is "how many times can you subtract y from x without going below zero?" (for positive x and y; do appropriate gymnastics for negative numbers) and the remainder is the number that's left when you can't do that any more.
For the record, the Xbox's operating system isn't nearly as full-featured (in an operating system kernel sense) as that on your PC and it probably also doesn't support multiprogramming, which means things like "timer interrupts" and "context switches" aren't there to slow the game down, and it doesn't have to make pesky "system calls" either. Operating systems impose a lot of overhead. Google xbox "operating system" for more and see also http://www.openxdk.org/xbox.html
Ah, but they haven't looked at the source code for Microsoft Office (assuming that their actions are above board with respect to *copyright* law); they have only observed its behavior. I would call the method of implementation of a behavior "obvious" if it could be deduced as part of a day's work by a worker in the field from a description of that behavior (construing "a description of that behavior" as a specification for a product). This statement is pretty close to a tautology with software, since the source code of software amounts to a detailed description of its behavior. Thus the argument that software should not be patentable.
Uhh, "/home/.." is "/". Why wouldn't it hose the whole system?
About those mods...why would you want to put MORE heat-generating stuff in your computer case?
EYESIGHT IMPROVES YOU!
VOIP ELEMENT INCLUDES YOU!
WEBMAIL USES YOU!
national security threatens you!
YOUR TELEVISION CONTROLS YOU!
TVS HANDOUT YOU!
The more entries you have directly under root, the harder the system has to work to access any path.
Can you explain why, please? In the abstract visualization of the filesystem as a tree, the number of branches at the top has no reason to affect the work to follow any single path.