Well, concievably they could build streaming software for games, a la psoload -- but that would keep you tethered to your download play host. I'm not really convinced it will work all that well.
There are a lot of leaps to piracy that can be made from download play being hacked; but I doubt any of them will realistically lead to the ease of play of illegally copied games that the GBA has. Nintendo locked things down fairly tight this time around.
While I believe it is indeed easier to develop a bog-standard game on PSP than current PlayStation consoles -- rumors pegged it having a GL-alike API as opposed to the horrid PS API -- your statement does not follow. As a more powerful console, it will generally require more work to make the pretty things that buyers demand.
It's probably more accurate to say that it's easier to come up with a PSP concept, simply because it's an extension of what folks have been doing all along. Developing a concept for DS requires more creative people. And frankly, as a DS enthusiast, I wouldn't have it any other way.
It's true, Sony has pulled out all the stops for the US release. With the possible exception of Lumines, nothing on that list interests me personally, but it's a damned good list for appealing to the "mainstream" gamer.
It's a sad fact that the US DS lineup is growing too slowly, primarily because games are taking so long to cross the Pacific. In a few days, Japan will have Meteos -- arguably a killer game -- in addition to highly-rated titles such as Another Code. NOA needs to push those titles over here fast, but (i.e.) Another Code isn't even announced for US release yet.
Depends on whether you mean the problem with it sticking, or the problem with it being designed with an off-center sensor. #1: yes. #2: not on your life; it's the most beautiful thing in the world!
the UMD ejection problem never existed
Like hell it didn't. The latches didn't hold under stress. The disc didn't fly across the room on its own, but it certainly ejected without being told to.
Whoops, I misspoke. You don't unlock everything, exactly, by clearing the last stage. There are score challenges on each game (generally 30, I think) and also score challenges on most minigames that will further unlock, as well as the album.
But yeah, none of the unlocking is really all that difficult.
Touched! really isn't a game that you "beat". You've unlocked it all when you've cleared the last stage, but it's really all about playing and getting better scores and such.
Truth be told, as a fan of the original WarioWare, I was a bit disappointed myself in the length of the unlocking, but I'm having ridiculous amounts of fun just playing the different game mixes to see if I can beat my old score. That and the minigames, like Orbit Ball or Pyoro T.
The use of force is the critically important point here. If I were a resident of a city with stupid plans like these, I would be paying for the city government's little antennas whether I wanted to or not. Even if, you know, I fell inside their borders but not inside their networks.
I pray every day the city I work in (but not live in, isn't that interesting? I often wonder why they won't let me vote, since they tax me) doesn't catch this phenomenally stupid bug.
So, wait a minute. With this news, what happens to Mistwalker's announced DS title? The press release is about as clear as to what's going on (beyond the creation of some titles for Xbox) as mud.
In this case, though, this comes as kind of sour news to me after Sony decreed that this wasn't a problem but an intentional feature and that the users have to get used to it.
Except they're offering here to fix the few models that have sticking buttons due to a manufacturing defect, not the problem you're referring to. The "most beautiful thing in the world" line -- referring to the fact that the sensor is placed off to the right of the button instead of in the center where it belongs -- remains a problem Sony will not address.
This, in fact, could be one of the biggest things working against them. Since they make their own sellers, that tends to mean they don't need to worry about giving third-parties a good deal, which means fewer overall games, which leads to a perception that there are not a lot of titles for the system.
You're right, but I think your conclusion is a bit off. The real problem seems to be rather that except in the case of some phenomenal exclusive, Nintendo console owners routinely send Nintendo releases through the roof in sales while ignoring third-party games, regardless of how good they are.
Case in point: Arguably the best US DS launch title was Sega's Feel the Magic, but despite positive impressions almost everywhere you went, it was criminally undersold compared to Super Mario 64 DS, a remake of an old game that really wasn't all that suited for the DS to begin with.
There is a *huge* difference here. If I come into your house I'm invading your private domain. I agree I have no right to do so.
That being said, I think a company storing creditcard transactions (or other privacy-sensitive data) is something else. It's not their data. If they don't secure it properly, it's their fault if it ends up "on the street". They have the duty to protect the data their clients trust them with.
Allright, let's stretch this analogy to its breaking point.
If I run a storage rental joint, accidentally leaving the main gate unlocked, someone breaks in, empties a couple lockers out, leaves helpful notes, etc., are they then immune from prosecution simply because they're helping expose lax security somehow?
Okay. Now that you've done a good job of pointing out the sometimes circular referencing of online reporting, how about you set that brilliant analytical mind of yours to actually offering some proof that these reports are scams?
Actually, by many accounts, the PSP wouldn't have even come out this year if it weren't for Sony being afraid of DS stealing its thunder. With the PSP looming, Satoru Iwata's Nintendo saw the opportunity and brought the DS from research concept to production in a year, something Yamauichi's Nintendo would never have done. Nintendo may have actually helped to seal the PSP's fate.
Just in the interests of correctness: the SP retails for $70 less than the DS right now, not $50. And you do lose out on Game Boy/Game Boy Color compatibility and the link port if you go DS. Still, if you reasonably only expect to play single-player GBA games, the DS is not a bad choice. The whole package will be much more compelling come March, though.
Nobody I know will actually buy anything made by Sony beyond the PS2s, and that's only because they have no choice.
I must not have recieved my government-issued packet detailing its requirement of me to purchase a PlayStation 2. Could you send me a copy, or at least let me know who issued these instructions, so I can get in touch with them before they lock me up?
(Actually, I wouldn't be surprised if Congress passed a law mandating Xbox purchases in the interests of the American economy...)
What are these "load times" you speak of? Sorry, I'm a GameCube owner... oh, wait, those must be those silly screens that come up on the poor ports that I occasionally am tricked into playing. They go by so fast, I'm not sure why anyone would complain about them.
I just showed this to a coworker and he was wondering -- where on the PSP is the eject button? Admittedly it's not supposed to be flying out like that, but might there be a little more than meets the eye with those two videos?
Hilarious, though. I love the "3, 2, 1, go!" lead-in.
Well, concievably they could build streaming software for games, a la psoload -- but that would keep you tethered to your download play host. I'm not really convinced it will work all that well.
There are a lot of leaps to piracy that can be made from download play being hacked; but I doubt any of them will realistically lead to the ease of play of illegally copied games that the GBA has. Nintendo locked things down fairly tight this time around.
While I believe it is indeed easier to develop a bog-standard game on PSP than current PlayStation consoles -- rumors pegged it having a GL-alike API as opposed to the horrid PS API -- your statement does not follow. As a more powerful console, it will generally require more work to make the pretty things that buyers demand.
It's probably more accurate to say that it's easier to come up with a PSP concept, simply because it's an extension of what folks have been doing all along. Developing a concept for DS requires more creative people. And frankly, as a DS enthusiast, I wouldn't have it any other way.
It's true, Sony has pulled out all the stops for the US release. With the possible exception of Lumines, nothing on that list interests me personally, but it's a damned good list for appealing to the "mainstream" gamer.
It's a sad fact that the US DS lineup is growing too slowly, primarily because games are taking so long to cross the Pacific. In a few days, Japan will have Meteos -- arguably a killer game -- in addition to highly-rated titles such as Another Code. NOA needs to push those titles over here fast, but (i.e.) Another Code isn't even announced for US release yet.
Depends on whether you mean the problem with it sticking, or the problem with it being designed with an off-center sensor. #1: yes. #2: not on your life; it's the most beautiful thing in the world!
Like hell it didn't. The latches didn't hold under stress. The disc didn't fly across the room on its own, but it certainly ejected without being told to.
Whoops, I misspoke. You don't unlock everything, exactly, by clearing the last stage. There are score challenges on each game (generally 30, I think) and also score challenges on most minigames that will further unlock, as well as the album.
But yeah, none of the unlocking is really all that difficult.
Touched! really isn't a game that you "beat". You've unlocked it all when you've cleared the last stage, but it's really all about playing and getting better scores and such.
Truth be told, as a fan of the original WarioWare, I was a bit disappointed myself in the length of the unlocking, but I'm having ridiculous amounts of fun just playing the different game mixes to see if I can beat my old score. That and the minigames, like Orbit Ball or Pyoro T.
I'm convinced. You're either an idiot, or an astroturfer.
So basically, you're spreading your guesses around as fact.
Bravo. I think you've got a job as a gaming sycophan^H^H^H^H^H^H^H^Hjournalist!
The use of force is the critically important point here. If I were a resident of a city with stupid plans like these, I would be paying for the city government's little antennas whether I wanted to or not. Even if, you know, I fell inside their borders but not inside their networks.
I pray every day the city I work in (but not live in, isn't that interesting? I often wonder why they won't let me vote, since they tax me) doesn't catch this phenomenally stupid bug.
Wow... that was random. Nobody was even talking about the PSP. Insecure, are we?
At E3, when they unveiled the DS, Nintendo claimed over 500 GBA titles. I'm not sure what the precise number is, though.
Yeah, that seems to be the case. Gamasutra's take on the story meshes perfectly with that.
Thanks.
So, wait a minute. With this news, what happens to Mistwalker's announced DS title? The press release is about as clear as to what's going on (beyond the creation of some titles for Xbox) as mud.
Read the links, not the incorrect slashdot summary. The design flaw part of it isn't a design flaw. They're offering to repair manufacturing defects.
Except they're offering here to fix the few models that have sticking buttons due to a manufacturing defect, not the problem you're referring to. The "most beautiful thing in the world" line -- referring to the fact that the sensor is placed off to the right of the button instead of in the center where it belongs -- remains a problem Sony will not address.
It's the most beautiful thing in the world!
You're right, but I think your conclusion is a bit off. The real problem seems to be rather that except in the case of some phenomenal exclusive, Nintendo console owners routinely send Nintendo releases through the roof in sales while ignoring third-party games, regardless of how good they are.
Case in point: Arguably the best US DS launch title was Sega's Feel the Magic, but despite positive impressions almost everywhere you went, it was criminally undersold compared to Super Mario 64 DS, a remake of an old game that really wasn't all that suited for the DS to begin with.
Allright, let's stretch this analogy to its breaking point.
If I run a storage rental joint, accidentally leaving the main gate unlocked, someone breaks in, empties a couple lockers out, leaves helpful notes, etc., are they then immune from prosecution simply because they're helping expose lax security somehow?
I'm sorry. That just doesn't fly.
Okay. Now that you've done a good job of pointing out the sometimes circular referencing of online reporting, how about you set that brilliant analytical mind of yours to actually offering some proof that these reports are scams?
Actually, by many accounts, the PSP wouldn't have even come out this year if it weren't for Sony being afraid of DS stealing its thunder. With the PSP looming, Satoru Iwata's Nintendo saw the opportunity and brought the DS from research concept to production in a year, something Yamauichi's Nintendo would never have done. Nintendo may have actually helped to seal the PSP's fate.
Just in the interests of correctness: the SP retails for $70 less than the DS right now, not $50. And you do lose out on Game Boy/Game Boy Color compatibility and the link port if you go DS. Still, if you reasonably only expect to play single-player GBA games, the DS is not a bad choice. The whole package will be much more compelling come March, though.
I must not have recieved my government-issued packet detailing its requirement of me to purchase a PlayStation 2. Could you send me a copy, or at least let me know who issued these instructions, so I can get in touch with them before they lock me up?
(Actually, I wouldn't be surprised if Congress passed a law mandating Xbox purchases in the interests of the American economy...)
What are these "load times" you speak of? Sorry, I'm a GameCube owner... oh, wait, those must be those silly screens that come up on the poor ports that I occasionally am tricked into playing. They go by so fast, I'm not sure why anyone would complain about them.
Come again? The DS has a one-year warranty, like practically all other Nintendo hardware.
I just showed this to a coworker and he was wondering -- where on the PSP is the eject button? Admittedly it's not supposed to be flying out like that, but might there be a little more than meets the eye with those two videos?
Hilarious, though. I love the "3, 2, 1, go!" lead-in.