$35 and pick it up in a store vs. $50-$60 and wait for the shipping... I'll wait a month, thanks:-)
Besides, I did get Pac-Pix and it's a lot of fun... plus I did also import Daigasso! Band Brothers (because the song list is gonna get changed radically, or it won't be released at all) and Electroplankton (because it won't be released here, I have no doubt)... I have plenty to keep me busy till then.
Microsoft's getting a Square game (rumors, I think. Has it been confirmed?) And if that's the case, it might be the coup of the century.
Actually, Microsoft is getting two Mist Walker games. Mist Walker is a new studio run by the guy who invented Final Fantasy.
Mist Walker is also working on a strategy RPG for DS. Frankly, they smell to me like a studio that rents the name of their famous founder... but we'll see how they perform.
Remember last year when Nintendo released pre-E3 images of the DS as a white and purple toy?
What the hell are you talking about? Nintendo never released any shots of the DS pre-E3 2004. Nobody was really even sure what the hell DS was until Steven Kent's article either the day of or day before E3 (I forget which, sorry.)
What did happen is a lot of people were making their own mockups in graphics programs etc. Some mags published mockups. None of them looked anything like the final model.
Also, what did happen at E3 is they put the rounded development model on display, which had its plastics redesigned for eventual release, but otherwise was the same machine.
At no point was there purple-and-white anything. God, I wish people would being so gullible when the latest speculation is forwarded around as "fact".
...Nintendo said they won't be using the four-directional analog pad and button configuration anymore.
No, they didn't. Media speculation.
What they did say at GDC 2005 is that Revo will be backwards-compat with Cube. How, precisely, would they do that without a D-pad and buttons, do you think?
Opening the PSP too much could shoot Sony in the foot.
It's well-accepted that at the price they're selling the PSP at, Sony's losing on every unit. Games and UMD movies are the route to profitability.
Now I'm not denying the attractive power of the extra features, provided they don't comprise an overpowering value proposition. Viewing media on a Memory Stick isn't worth $250 to anyone with half a brain, so Sony's pretty safe in assuming that a raft of people aren't going to bleeding them to death buying PSPs and never buying a game or a UMD movie.
Now, throw in open dev kits. Suddenly, the included 32MB stick can hold a web browser as well as games and software obtained freely off the Internet (or cheaply) that Sony doesn't see a dime off from. In fact, it may even serve to draw attention away from the games Sony does make money on in those people who would have bought them otherwise.
So. Explain to me how this idea is a good thing for Sony?
I don't know why I'm responding to this obvious troll, but Nintendo's consistently stretched and created genres with DS. Every title is unique. But if you want to play the same old shit over and over again, hey, it's your money.
Re:Sony still focusing on the wrong things
on
Inside the PSP
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· Score: 1
The square button feels the same as every other button. It was a problem in the Japanese consoles, but it's fixed in the 1001 revision.
It may feel the same to you, but it does not feel the same to everyone. How can it? Its contact is off-center.
I can't help but think that Sony really pulled off a PR coup by loudly announcing they'd fix the "square button problem" when what they really fixed was the top cover -- making it so that the square button wouldn't stick because its center was off.
They most certainly did not fix the sensor problem. To do so would require -- as Kutaragi admitted -- redesigning the system entirely. Shrinking the screen, making the system longer... something. It will not be fixed.
But that won't stop the PSP apologists from saying it already has been.
As for the rest? All fixable and probably fixed. I would be very surprised if they were still shipping units with defective UMD latches, for example. That would be pretty bad even for Sony.
Re:First line of the article
on
Inside the PSP
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· Score: 1
I have.
If it's "converting" anyone, they obviously had a suppressed desire for one anyway.
Me? I'm unimpressed.
Re:First line of the article
on
Inside the PSP
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· Score: 1
Sounds just like someone that hasn't seem the PSP in action.
Hey, I did!
For something that's reputedly the be-all and end-all of handheld graphics, I sure as hell didn't expect jagged-edged polygons, for one.
I also thought the analog "stick" was a bit off. It reminded me of something, couldn't remember what. Later that day I remembered that I owned a horrifically beat-up N64 controller whose stick had springs abused to hell and back. That's what the stick reminded me of.
Finally, there certainly wasn't anything on there that hadn't been done before. I think that's the defining factor.
All that said? It'll sell. There are plenty of angsty teenage boys with mothers who will give them anything they ask.
Re Zoo Keeper: I can't imagine playing that game without a touch screen, or at least a pointing device of some kind. Why would anyone in their right mind want that on PSP?
Speaking of pre-orders, WindWaker is on record to this date as the most pre-orders of any video game to date.
As much as I loved Wind Waker, and think it was probably the best Cube game I ever bought, the reason it kicked ass on preorders was because it came with the freakin' Master Quest from Ocarina of Time as a preorder bonus. No self-respecting Zelda fan could ever turn that down.
I've had a DS since launch. Currently have seven cards in my DS case, one of which is third-party (Zoo Keeper), another is an import (Daigasso! Band Brothers).
I've been having more fun with my DS than I ever remember having with the GBA, and have frankly left the raft of console games I got for Christmas to be slowly worked into.
If there is any problem with Nintendo's lineup, it's that some folks have a terribly narrow definition of "game" that the DS's first four months haven't delivered on.
Ditto. I think Wind Waker needed more baking time, but there seemed to be pressure to meet a release date. Two dungeons were also rumored missing, and the combat could have been tuned much better.
Funny that we're talking about Zelda II (Adventure of Link), because Zelda 2K5 gives me the same vibe. A great game molded into something else because it's cool at the time. Zelda II, it's rumored, was transformed into the decent but decidedly non-Zelda RPG-style outing because RPGs were really hot in Japan at the time.
Four Swords Adventures came out over a year after the GBA "remake" of LTTP, and it was so expanded beyond the original game that was really more of a sequel than a simple port.
FSA was a sequel. It had entirely different levels, story, etc. than FS, not to mention that it was played in an entirely different way (GC-GBA connectivity vs. linked GBAs). Good game, BTW, if you have the cost of entry already taken care of.
Well, that's certainly not an unbelievable
argument, but the GBC was really more of an
upgrade to the existing GB platform than an
entirely new platform. Same instruction set,
same base, same UI... the GBA, OTOH, was an
entirely new platform.
Not to mention the DS really isn't an upgrade
to the GB. The GBA slot is really more to give
it a wider software range to choose from until DS
software takes off, and for unannounced
peripherals to attach to.
Has anyone done two generations of backwards compatibility yet? Also, it's been ages since GB/GBC games have been on any shelf. There's very little to gain, unfortunately.
$35 and pick it up in a store vs. $50-$60 and wait for the shipping... I'll wait a month, thanks :-)
Besides, I did get Pac-Pix and it's a lot of fun... plus I did also import Daigasso! Band Brothers (because the song list is gonna get changed radically, or it won't be released at all) and Electroplankton (because it won't be released here, I have no doubt)... I have plenty to keep me busy till then.
Just one note:
Actually, Microsoft is getting two Mist Walker games. Mist Walker is a new studio run by the guy who invented Final Fantasy.
Mist Walker is also working on a strategy RPG for DS. Frankly, they smell to me like a studio that rents the name of their famous founder... but we'll see how they perform.
Real dogs stink.
Real dogs leave real shit on the ground.
Real dogs slobber all over your face.
Advantage: Nintendogs.
Can you link that please? I'm interested.
I think it's frankly bland and uninspired. Wind Waker's style was perfect for Zelda.
What the hell are you talking about? Nintendo never released any shots of the DS pre-E3 2004. Nobody was really even sure what the hell DS was until Steven Kent's article either the day of or day before E3 (I forget which, sorry.)
What did happen is a lot of people were making their own mockups in graphics programs etc. Some mags published mockups. None of them looked anything like the final model.
Also, what did happen at E3 is they put the rounded development model on display, which had its plastics redesigned for eventual release, but otherwise was the same machine.
At no point was there purple-and-white anything. God, I wish people would being so gullible when the latest speculation is forwarded around as "fact".
No, they didn't. Media speculation.
What they did say at GDC 2005 is that Revo will be backwards-compat with Cube. How, precisely, would they do that without a D-pad and buttons, do you think?
But Microsoft doesn't lose money on every copy of Windows sold -- quite the opposite, in fact.
The situation is not analogous.
Opening the PSP too much could shoot Sony in the foot.
It's well-accepted that at the price they're selling the PSP at, Sony's losing on every unit. Games and UMD movies are the route to profitability.
Now I'm not denying the attractive power of the extra features, provided they don't comprise an overpowering value proposition. Viewing media on a Memory Stick isn't worth $250 to anyone with half a brain, so Sony's pretty safe in assuming that a raft of people aren't going to bleeding them to death buying PSPs and never buying a game or a UMD movie.
Now, throw in open dev kits. Suddenly, the included 32MB stick can hold a web browser as well as games and software obtained freely off the Internet (or cheaply) that Sony doesn't see a dime off from. In fact, it may even serve to draw attention away from the games Sony does make money on in those people who would have bought them otherwise.
So. Explain to me how this idea is a good thing for Sony?
I don't know why I'm responding to this obvious troll, but Nintendo's consistently stretched and created genres with DS. Every title is unique. But if you want to play the same old shit over and over again, hey, it's your money.
It may feel the same to you, but it does not feel the same to everyone. How can it? Its contact is off-center.
I can't help but think that Sony really pulled off a PR coup by loudly announcing they'd fix the "square button problem" when what they really fixed was the top cover -- making it so that the square button wouldn't stick because its center was off.
They most certainly did not fix the sensor problem. To do so would require -- as Kutaragi admitted -- redesigning the system entirely. Shrinking the screen, making the system longer... something. It will not be fixed.
But that won't stop the PSP apologists from saying it already has been.
As for the rest? All fixable and probably fixed. I would be very surprised if they were still shipping units with defective UMD latches, for example. That would be pretty bad even for Sony.
I have.
If it's "converting" anyone, they obviously had a suppressed desire for one anyway.
Me? I'm unimpressed.
Hey, I did!
For something that's reputedly the be-all and end-all of handheld graphics, I sure as hell didn't expect jagged-edged polygons, for one.
I also thought the analog "stick" was a bit off. It reminded me of something, couldn't remember what. Later that day I remembered that I owned a horrifically beat-up N64 controller whose stick had springs abused to hell and back. That's what the stick reminded me of.
Finally, there certainly wasn't anything on there that hadn't been done before. I think that's the defining factor.
All that said? It'll sell. There are plenty of angsty teenage boys with mothers who will give them anything they ask.
Simple. Because it's the most beautiful thing in the world!
Re Zoo Keeper: I can't imagine playing that game without a touch screen, or at least a pointing device of some kind. Why would anyone in their right mind want that on PSP?
As much as I loved Wind Waker, and think it was probably the best Cube game I ever bought, the reason it kicked ass on preorders was because it came with the freakin' Master Quest from Ocarina of Time as a preorder bonus. No self-respecting Zelda fan could ever turn that down.
I've had a DS since launch. Currently have seven cards in my DS case, one of which is third-party (Zoo Keeper), another is an import (Daigasso! Band Brothers).
I've been having more fun with my DS than I ever remember having with the GBA, and have frankly left the raft of console games I got for Christmas to be slowly worked into.
If there is any problem with Nintendo's lineup, it's that some folks have a terribly narrow definition of "game" that the DS's first four months haven't delivered on.
Japan's already got that killer puzzle game. Meteos. Supposedly headed stateside shortly.
Right, because your little circle-jerk represents the entirety of humanity.
Sorry to break it to you, but many people are disappointed, including some of us who have played every Zelda game in existence.
Ditto. I think Wind Waker needed more baking time, but there seemed to be pressure to meet a release date. Two dungeons were also rumored missing, and the combat could have been tuned much better.
Funny that we're talking about Zelda II (Adventure of Link), because Zelda 2K5 gives me the same vibe. A great game molded into something else because it's cool at the time. Zelda II, it's rumored, was transformed into the decent but decidedly non-Zelda RPG-style outing because RPGs were really hot in Japan at the time.
FSA was a sequel. It had entirely different levels, story, etc. than FS, not to mention that it was played in an entirely different way (GC-GBA connectivity vs. linked GBAs). Good game, BTW, if you have the cost of entry already taken care of.
Well, that's certainly not an unbelievable argument, but the GBC was really more of an upgrade to the existing GB platform than an entirely new platform. Same instruction set, same base, same UI... the GBA, OTOH, was an entirely new platform.
Not to mention the DS really isn't an upgrade to the GB. The GBA slot is really more to give it a wider software range to choose from until DS software takes off, and for unannounced peripherals to attach to.
Has anyone done two generations of backwards compatibility yet? Also, it's been ages since GB/GBC games have been on any shelf. There's very little to gain, unfortunately.
You still have to solder your Hunters card to the passme, correct?
I'm rather happy that I didn't sell mine on half.com like I wanted to some time ago, now...