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Final Fantasy Creator Sakaguchi Joins Microsoft

Anonymous Coward writes " Microsoft today announced that Hironobu Sakaguchi, video game legend and president of Mistwalker game studio, has joined with Microsoft(R) Game Studios to develop role-playing game (RPG) video games exclusively for the next- generation Xbox(R) video game platform. Sakaguchi is best known as the creator of the "Final Fantasy" franchise, which has sold more than 60 million units worldwide, and was executive vice president in charge of game development at Square Enix Co. Ltd. until February 2001."

116 comments

  1. MS Buying up by joshsnow · · Score: 4, Funny

    Maybe MS should buy 3drealms, then Duke Nukem Forever might get released.
    Yeah, offtopic, but no one else seems interested.

    1. Re:MS Buying up by CrazyJim1 · · Score: 1

      3d realms is hiring! Check out gamasutra.com I applied. I figured my track record of spending half a decade on a video game and never finishing it would make me perfect material.

    2. Re:MS Buying up by Anonymous Coward · · Score: 0

      Gee, and that might work out for them just like their purchase of Rare!

      At least they released something, which was a crappy game called Grabed By The Goolys or something. But they can still give 3DR a run in terms of taking the longest time taken to complete things. It seems Rare is still working on some games they had planed for the gamecube/n64, and are still taking their time to finishing a remake of Conker BFD.

      Funny thing is I though the remake was planed for release, two years ago.

    3. Re:MS Buying up by Anonymous Coward · · Score: 0

      Yeah, they could bundle it with Longhorn for simultaneous release in 2015.

    4. Re:MS Buying up by lexiconographolologi · · Score: 0

      I wonder if they are losing money?

  2. OH no by mixtape5 · · Score: 0, Offtopic

    Does this mean that they will stop making final fantasy for PS2, or just that guy will stop working on the final fantasy series :-/. I was pretty upset that Plastation lost Oddworld to xbox I dont think I could deal with a Final Fantasy loss too!

    --
    WoW: Scheod 70 orc warlock on Shadowmoon
    1. Re:OH no by fluxrez · · Score: 1

      Final Fantasy belongs to Square-Enix. Microsoft did not purchase Square-Enix. They just have one of Final Fantasy's developers on their team.

    2. Re:OH no by Anonymous Coward · · Score: 0

      sakaguchi left square a long time ago.

    3. Re:OH no by Elranzer · · Score: 1

      I dont think I could deal with a Final Fantasy loss too

      Hmmm, I was pretty disdained when Nintendo lost Final Fantasy in 1996. Let's not all pretend Final Fantasy ever was a Sony-exclusive series.

    4. Re:OH no by Anonymous Coward · · Score: 0

      How is this offtopic? What kind of crack smoking filter is the meta-mod system using to select people these days?!

  3. aargh! by Rei · · Score: 4, Funny

    Wait a minute here. What is this I'm feeling? A love of the Final Fantasy series.... and yet, a pure disdain for Microsoft....

    Head exploding in 5, 4, 3.....

    (segmentation fault)

    --
    Don't take a knife to a gunfight, or even a knife to a knife fight. Take a gun to a knife fight.
    1. Re:aargh! by derdesh · · Score: 1

      What is this I'm feeling? A love of the Final Fantasy series.... and yet, a pure disdain for Microsoft....
      A familiar sensation for all the fans of Marathon back when Bungie made games for the Mac.
    2. Re:aargh! by Rob+T+Firefly · · Score: 0

      This is good... I've been looking for an opportunity to level up my FaceDesk skill.

    3. Re:aargh! by Anonymous Coward · · Score: 0

      Wrong company. This is Square-Enix.

      To get the FaceDesk skill, you need to find the Turquiose Pen. While you're holding it, you'll have the skill. Put it down and magically you can't do it any more. After writing 100 memos with it, you can use it without the pen.

      To get FaceDeska you must find the Aqua Pen, and write 200 memos. FaceDeskga requires the Saphire Pen and 500 memos.

  4. Before this gets blown out of proportion by zenintrude · · Score: 4, Insightful

    1. He'd already left Square

    2. Square still owns Final Fantasy

    3. Yes, Microsoft is still evil.

    --
    - colin
    1. Re:Before this gets blown out of proportion by tc · · Score: 1

      Yes, but he's a big name in the Japanese industry, and was the creative force behind FF.

      A Western equivalent might be Will Wright or Sid Meier. It's still big news if one of those guys says they're working on two exclusive titles for a next-gen console. The fact that it might not be The Sims or Civilisation (because those IPs are owned by a company they used to work for) doesn't really dimish the impact.

      I think given Xbox's lack of success in Japan, I can't really think of a better statement from Microsoft that they intend to get it right this time around.

    2. Re:Before this gets blown out of proportion by Alkaiser · · Score: 2, Insightful

      See, that's the comparison based on the pull he USED to have. A better Wetern equivalent to his current stature is Peter Molyneux, someone who had a good long moment of glory, and has started tumbling down the mountain with his recent works.

      As far as a better statement that they intend to get stuff right in the Japanese market, they should probably announce that they're going to make the NeX-Box smaller than the XBox.

      --
      Netjak.com independent reviews of domestic & import video ga
  5. May ensure the Japanese Market by suyashs · · Score: 4, Interesting

    This may help MS greatly in the Japanese market, where they have lagged behind both Nintendo and Sony. With a RPG industry veteran, they could make headway into the Japanese RPG market (extremely profitable). Good move on MS's part, a sign of brewing trouble for Sony, and an ever greater threat to Nintendo. In the battle for next-gen marketshare, it may all come down to exclusive deals and ease of developement. Nintendo does well in both areas, while Sony notably lacks in the second, MS has done well in the first (Halo etc.) and has done excellently in the second but never before had many genres in which their exclusive deals were of high quality and were seriously lacking in Japanese backing for the current Xbox.

    --
    http://chrono.posterous.com/
    1. Re:May ensure the Japanese Market by superpulpsicle · · Score: 1

      Hironobu Sakaguchi does not have the same creative control Shigeru Miyamoto has on Nintendo games. If this guy left, whoopie.

      The FF series peak was at Final Fantasy 7. All the other ones are good but not revolutionary. There are plenty of good RPGs out there to rival it now anyways.

    2. Re:May ensure the Japanese Market by NonSequor · · Score: 3, Insightful

      EXCUSE ME! The peak was at 6 thank you very much.

      --
      My only political goal is to see to it that no political party achieves its goals.
    3. Re:May ensure the Japanese Market by suyashs · · Score: 1

      Sure, but he knows the formula and has earned clout with the Japanese market. He also brings respect to the XBox franchise in Japan. It's more of a strategic move than a direct attempt to grab a chunk of the market.

      --
      http://chrono.posterous.com/
    4. Re:May ensure the Japanese Market by ZephyrXero · · Score: 1

      Amen.

      --
      "A truly wise man realizes he knows nothing."
    5. Re:May ensure the Japanese Market by Overdrive_SS · · Score: 1

      I would like to third that

    6. Re:May ensure the Japanese Market by chrisbeatty · · Score: 0

      MS have struggled a lot in the Japanese territory with Xbox sales (in some months hardware sales didn't surpass the PSOne).
      They've tried releasing Japan only special hardware bundles (they're a little mad on special editions over there, just look at all the different GBA/SP versions) & games but still they struggle, it seems the consumers prefer homegrown talent & back the "local" companies.

      This however seems to be a concerted effort to break in to a huge market for the Xbox 2 (or whatever it's called). I hope it works then we can have more games from Japanese developers on all next gen consoles worldwide!!

    7. Re:May ensure the Japanese Market by Anonymous Coward · · Score: 0

      Oh god.

      Dream on you fucking fanboy.

    8. Re:May ensure the Japanese Market by Anonymous Coward · · Score: 0

      The peak was at 6 thank you very much.

      Nonsense. It's all been downhill since 5, the last Final Fantasy with anything that could reasonably be described as "gameplay".

    9. Re:May ensure the Japanese Market by Anonymous Coward · · Score: 0

      Since when is personal opinion "Insightful"?

      6 is my favorite as well, but please...

    10. Re:May ensure the Japanese Market by NonSequor · · Score: 1

      It's not an opinion if it's verifiably true.

      --
      My only political goal is to see to it that no political party achieves its goals.
    11. Re:May ensure the Japanese Market by bitwiseNomad · · Score: 1

      Fourthed

      --

      Light is filtering down from above. Would you like to use DIVE?
    12. Re:May ensure the Japanese Market by mr_pollock · · Score: 1

      Quite right.

  6. What about Mistwalker's DS game? by Zigg · · Score: 1, Insightful

    So, wait a minute. With this news, what happens to Mistwalker's announced DS title? The press release is about as clear as to what's going on (beyond the creation of some titles for Xbox) as mud.

    1. Re:What about Mistwalker's DS game? by incom · · Score: 3, Informative

      The slashdot blurb is highly misleading. Mistwalker studio is still independant, they are merely making 2 xbox360 exclusive RPG's to be published through microsoft games. They aren't going xbox exclusive, they are still making the DS game, and they are free to other make games for PS3 and revolution.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    2. Re:What about Mistwalker's DS game? by Zigg · · Score: 1

      Yeah, that seems to be the case. Gamasutra's take on the story meshes perfectly with that.

      Thanks.

    3. Re:What about Mistwalker's DS game? by ZephyrXero · · Score: 1

      Wow....that article has me hoping. All three of them working on a new game together!? I just hope it doesn't end up being a let down. ::crosses fingers::

      --
      "A truly wise man realizes he knows nothing."
  7. I look on the bright side... by game+kid · · Score: 0

    When I'm stuck with Windows I can probably choose a Final Fantasy back for the Solitaire cards--no wait, that's Square's thing, not Sakaguchi-san's...NOOOOO!!! *turns red and fades into background after dying from shock*

    --
    You can hold down the "B" button for continuous firing.
  8. Dream Team? (OT) by kenthorvath · · Score: 1

    This brings up the question: what would an RPG dream team look like? Or rather, what aspects of each RPG would you splice and dice together to make the best overall experience?

    1. Re:Dream Team? (OT) by CrazyJim1 · · Score: 0, Offtopic

      My idea is: You start with Tekkenalike for gameplay. Add weapons. Add a huge world. Add MMORPG. Allow land control and warefare, RTS style(closest to explain is natural selection). So you want to control land to up your power and weapon/armor, but you need to defend it from others.

      I tried coding it, but I quit because I realized it'd take me 15 years to code... But I should start back up because the key factor to it working is that the lag in the game needs to be less than it currently is. You see we can play FPS now, but we can't play Street Fighter 2 or Tekken online because the latency is too much. I guess it would be nice sitting on a killer game even if it did take 15 years of difficult development.

    2. Re:Dream Team? (OT) by drxray · · Score: 3, Informative

      "we can't play Street Fighter 2 or Tekken online because the latency is too much"

      I refer you to

      Dead or Alive Ultimate, playable over Xbox Live.

      Street Fighter 2 for Matching Service. This used modems dialled into Capcom servers.

      There are others. I should also point out that allowing levelling up in a beat-em-up is a bad idea, their gameplay mechanics are intended to be balanced and the winner is the skilled (sometimes lucky) player.

      --
      Slashdot - Mutual Assured Discussion
    3. Re:Dream Team? (OT) by CrazyJim2 · · Score: 1

      Dude! Holy smack-a-ding-dong-dandy, CrazyJim1! I had a snowboard made out of Tekkenalike - that stuff is indestructible. I see your game has hand-to-hand style fighting but with weapons, and RPG and RTS gameplay, but is there any room for FPS or MMOFPRPGS gameplay? Maybe that's what "warefare" is? Or did you mean "warez fair?" Like a place where I can by pirated games and leet mods from carnies? That'd be awesome, too!

      --
      "But theres things mightier than a sword, and there are things mightier than pens. Guns and rap." - CrazyJim1
    4. Re:Dream Team? (OT) by NonSequor · · Score: 1
      First off, Tekken is vastly inferior to a certain weapons-based fighter series also made by Namco. I'll let you reflect on what that might be on your own.

      Second of all you can't just throw a bunch of shit together and just hope that it all sticks together. There are innumerable problems that you'll encounter if you try to put everything into your game. Here's a few of them:

      • Everything has to work. If any component of the gameplay is lacking, it will bring everything else down with it.
      • Even if the gameplay features work well separately, it will still be extremely difficult to make them work well together.
      • Complexity is not the same thing as sophistication
      • Given the length of time that such a project would take even with a sufficiently large team, it would look and feel extremely dated by the time it was released.
      • It's harder to get a bunch of different people to agree on everything with a big project than it is with a smaller project that has some sort of unifying concept.
      • Big ideas don't scale down as well. Eventually with a game like this you would have to make some compromises in order to finish it and when this happens you'll more than certainly end up with some hideous abortion of design.


      • For the most part, ideas for games are worthless anyway. It's the execution that matters most of all.
      --
      My only political goal is to see to it that no political party achieves its goals.
    5. Re:Dream Team? (OT) by BalbanesBeoulve · · Score: 5, Informative

      RPG dream team? it already happened back with Chrono Trigger.

      Akira Toriyama doing the characters, Yuji Horii of Dragon Quest doing the story, and Nobuo uematsu doing the music.

    6. Re:Dream Team? (OT) by Kyouryuu · · Score: 1

      Uematsu contributed only a couple themes to Chrono Trigger (I think the Tyranno Lair was one of them). The overwhelming majority were done by Yasunori Mitsuda (Chrono Cross, Xenogears).

    7. Re:Dream Team? (OT) by rsilvergun · · Score: 1

      John Romeo on level design, Derek Smart for lead programmer and George Broussard as Producer. Get 3DO to publish it and I think we have a winner!

      Sorry.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    8. Re:Dream Team? (OT) by Anonymous Coward · · Score: 0

      So my only choices for "Dream Team" character designers is someone who makes super-deformed characters with spiky hair and size 47 shoes or someone who makes everyone look like Goku?

      No thanks.

    9. Re:Dream Team? (OT) by king-manic · · Score: 1

      Yasunori Mitsuda makes soem pretty memorable themes. That xeno gears one is still stuck in my head so many years later.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:Dream Team? (OT) by Anonymous Coward · · Score: 0

      That would be the Nightmare Team. :)

    11. Re:Dream Team? (OT) by mink · · Score: 1

      Now thats not true, sure he made a boatload of cash from DB, DBZ, and it's ilk. If you bother (most never do) to look past that we have his character designs from things like Dragon Quest/Dragon Warrior (kick ass monster stuff), Dr. Slump, and a number of other items. Check out some of his non DB* related artwork.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  9. What took so long? by MBraynard · · Score: 2, Insightful
    This is the kind of move that should have been made in the ramp-up to the release of the first Xbox, not the second one.

    Still, at least it demonstrates one constant about MS: It learns.

    1. Re:What took so long? by Anonymous Coward · · Score: 0

      Uh, whatever, dumbshit.

  10. Slight addition. by game+kid · · Score: 0
    1. He'd already left Square
    2. Square still owns Final Fantasy
    3. Yes, Microsoft is still evil.
    4. Yes, Square is still greedy and angry that the Final Fantasy movie tanked (relative to its budget).

    There, now we can cue that Victory Track...no...must...not...type it out...DADADADADUUHDUUHDADUHDAAAAH*does Cloud Strife freakout*

    --
    You can hold down the "B" button for continuous firing.
    1. Re:Slight addition. by Elranzer · · Score: 0, Redundant
      1. He'd already left Square
      2. Square still owns Final Fantasy
      3. Yes, Microsoft is still evil.
      4. Yes, Square is still greedy and angry that the Final Fantasy movie tanked (relative to its budget)
      5. Profit!
    2. Re:Slight addition. by Anonymous Coward · · Score: 1, Interesting

      People have said that the plotline of an average Final Fantasy game can't be compressed into a movie. But I've been thinking, it could make a good opera. Or rather, a series of operas like Wagner's Ring cycle.

      I'm thinking that Final Fantasy 6 would be perfect for this. It had a great cast of characters, a melodramatic villain, an epic storyline, and having an opera scene within an opera would be just over the top enough.

  11. What are they gonna buy next? by Klak · · Score: 1

    my guess would be Santa Clause

    1. Re:What are they gonna buy next? by Anonymous Coward · · Score: 0

      The Tim Allen movie?

  12. If you don't know the history, RTFA. by Alkaiser · · Score: 4, Informative

    According to the article, Sakaguchi left in 2001. In that time period, FFXI, FF Crystal Chronicles, and FF:TA came out.

    He's only the guy who created FF, he has no rights to anything that Square makes. What he's bringing to Microsoft is a totally different priginal RPG thing.

    Whether or not that means he's totally abandoning his previously announced exclusive DS project, nobody knows.

    --
    Netjak.com independent reviews of domestic & import video ga
    1. Re:If you don't know the history, RTFA. by Anonymous Coward · · Score: 3, Insightful

      Hmm... and Square has released pure crap since then too. Now I know correlation is not the same as causation, but...

      At least now I think I understand it better...

    2. Re:If you don't know the history, RTFA. by Anonymous Coward · · Score: 0

      Front Mission 4 was fun, so was Kingdom Hearts, and so was Tactics Advance.

      Dragon Quest 8 is being received fairly well, though I haven't played it personally.

      Star Ocean is Enix's deal, so you can hardly blame them for that. FFX-2 is debatable.

    3. Re:If you don't know the history, RTFA. by Anonymous Coward · · Score: 2, Interesting

      Front Mission 4 was fun,

      Don't know, I don't like giant robot games.

      so was Kingdom Hearts

      No, it wasn't. It sucked. Two words: Gummi Ship. A lot of people claim to have liked it, but I've yet to have anyone explain why, other than it was a Square and Disney game. Guess what - that doesn't count.

      and so was Tactics Advance.

      No, it wasn't. One word: judge. The game play was long and boring and the "laws" only served to be confusing. For example, "Attack" wound up meaning using the "Attack" ability, not attacking via specials; "Sword" wound up meaning attacking (but not using special abilities) with a specific equipment type called "Sword" that was distinct from katanas, rapiers, and various other types of - well, swords. "Holy". WTF is considered "holy"? I don't know and the game won't mark what's considered illegal, leaving you always curious, but considering that breaking the law basically cost you a character made experimenting an effort in "test, then reload".

      Dragon Quest 8 is being received fairly well, though I haven't played it personally.

      Enix game. Enix makes a lot of good stuff, that never got released in the US. I had hoped that might change, but... nope. Instead we get Full Metal Suckage.

      Star Ocean is Enix's deal, so you can hardly blame them for that.

      Wanna bet? Who knows what it would have been like if Square had been kept out of it.

      FFX-2 is debatable.

      Well, here's my entry: pure, unadulterated, crap. Dress grid? WTF? There's really not much to say other than it sucked. The missions ensured a disjointed story line, the characters were simply annoying, and the combat was traditional "choose your cutscene" Square style.

      Sorry, but Square hasn't released a good game since FFVII, and that game merely mediocre.

    4. Re:If you don't know the history, RTFA. by SetupWeasel · · Score: 1

      There is a lot of hate for Final Fantasy Tactics Advance from self-proclaimed "hardcore" gamers. This probably why I thought it was awesome.

    5. Re:If you don't know the history, RTFA. by miu · · Score: 1

      I don't know if I qualify as "hardcore", but I play a lot of games. The gameplay of FFTA was fun, the only thing I disliked about it was how dumb the AI was - considering the memory and cpu limitations on the GBA that is not really surprising. Overall it was tons better than Ogre Tactics for the GBA.

      --

      [Set Cain on fire and steal his lute.]
    6. Re:If you don't know the history, RTFA. by miu · · Score: 1
      Agreed on Kingdom Hearts, that game sucked on more levels than I thought it was possible for a game to suck.

      The FFX-2 dress sphere system was fun in the same way the the job system, the materia system, the class sphere system, and every character development system of the FF series were fun. A big part of each FF is a mini-game to optimize your character advancement. You can only play the same level/skill based RPG system so many times before it gets boring.

      I agree that the story was disjointed and the characters annoying, but annoying characters are a FF tradition too.

      The laws system of FFTA was not as bad as you make it out to be, it actually made some combats more interesting - you had to figure out how to win a round with different tactics, otherwise there were very later few battles in that game that could not be won in two rounds with a pair of RDM/SUM doublecast summoning and a pair of moogles giving their turns to the casters.

      --

      [Set Cain on fire and steal his lute.]
    7. Re:If you don't know the history, RTFA. by Anonymous Coward · · Score: 0

      I don't disagree that it made the combat more interesting or that it should have forced more interesting strategy.

      The problem was that the laws were very poorly explained (if at all) such that you never really knew if something you were going to do was randomly going to be against the law.

      All they needed to do to fix that was mark off abilities that were against the law. You'd still be free to use them, you'd just have to pay the penalty. The way they implemented the system was just lame.

    8. Re:If you don't know the history, RTFA. by miu · · Score: 1
      The problem was that the laws were very poorly explained (if at all) such that you never really knew if something you were going to do was randomly going to be against the law.

      I somewhat agree with that, but I don't think it was bad enough to destroy the game. That was basically an interface failing, they could have just added a little 'law' icon to ever ability that would violate a law and it would have been just fine.

      --

      [Set Cain on fire and steal his lute.]
    9. Re:If you don't know the history, RTFA. by Anonymous Coward · · Score: 0
      No, it wasn't. It sucked. Two words: Gummi Ship. A lot of people claim to have liked it, but I've yet to have anyone explain why, other than it was a Square and Disney game. Guess what - that doesn't count.

      What the hell? Let them like it for whatever reason they want, Captain Fun Police.

    10. Re:If you don't know the history, RTFA. by Anonymous Coward · · Score: 0

      No, it doesn't count because they didn't really like the game, they only claim to have liked it because it's Square and Disney, and *everyone* knows Square and Disney doesn't create crap.

    11. Re:If you don't know the history, RTFA. by C0rinthian · · Score: 1

      I find tetris enjoyable. I rally can't explain why putting bricks together is entertaining, but it is.

      Is my OPINION invalid because I can't qualify it to you?

    12. Re:If you don't know the history, RTFA. by Baikala · · Score: 1
      Blame the localization for that. In Japanese the relation between the Job Names and Action Names (menu names) is more clear, like Monster Tammer/Tamming instead of Beastmaster/Control.

      But even in the English version, with the exception of Holy/White Magic, all the action-ability related laws were named the same as the A-Ability menu for a particular job. The generic laws were a little more confusing I agree, but those were very rare. Coloring the forbidden actions different in the menus kind of misses the point of having you to remember the laws and plan ahead (like choosing your party) and it was kind of the point of the game to work the laws out.

      --
      16,777,216 comments ought to be enough for any forum!
    13. Re:If you don't know the history, RTFA. by Anonymous Coward · · Score: 0

      You remember the old Fun Police commercials with Kevin Garnett? Oh man, those were awesome.

    14. Re:If you don't know the history, RTFA. by bitwiseNomad · · Score: 1

      Not only did the AI suck, but eventually you got too powerful, and there was no way to sort of "dial-in" a random scenario suited to your skill level. That was what got me about that game.

      --

      Light is filtering down from above. Would you like to use DIVE?
    15. Re:If you don't know the history, RTFA. by bitwiseNomad · · Score: 1

      I think he was trying to point out that the people he talked to could qualify their good opinions of the game, but that their reasons had absolutely nothing to do with the game and everything to do with who made it.

      --

      Light is filtering down from above. Would you like to use DIVE?
    16. Re:If you don't know the history, RTFA. by bitwiseNomad · · Score: 1

      By pressing Select over an ability, weapon, etc, it would let you read a description. The descriptions would say things like "Heals HP with holy power" or "Sword great for cutting things. Katana: 2-hand".

      By doing so, it wasn't hard to figure out what was off-limits.

      Granted, it was annoying, but it's wasn't impossible.

      --

      Light is filtering down from above. Would you like to use DIVE?
    17. Re:If you don't know the history, RTFA. by tc · · Score: 1

      Star Ocean was developed by TriAce. Square-Enix is the publisher. TriAce is pretty well known in Japan, for titles such as Valkyrie Profile.

      (Although, to fair, even though TriAce is a separate company their offices are located in the same building as Square.)

  13. Re:Slapped in the face. by Anonymous Coward · · Score: 0

    Someone should kick you in the nuts not, just slap you in the face. It's Sakaguchi, NOT SQUARE OR SQUARESOFT.

    He's been out of work since Feb. 2001.

  14. One thing to keep in mind... by Bigthecat · · Score: 1

    Is that this may seem like a large coup, however just like their aquisition of Rare it may not pay off. It still remains to be seen if Rare will make a large impact on Microsoft's console(s), and this is under the same circumstances of an entity that has created great games in the past, but does not have the rights to many of those games so all bets are off. And just like Rare, it sounds impressive on paper right now, however we're talking about 2-4 years down the road, and then it's still only a maybe.

  15. Re:Slapped in the face. by tc · · Score: 3, Insightful

    Slapped in the face? Why?

    Since right now you own neither a PS3 nor a Xbox2 (or whatever it will be called), why is it a slap in the face that a developer announced they are working on titles for Xbox2? Doesn't it merely inform a future purchasing decision?

  16. Finally... by Wraithfighter · · Score: 1

    An Xbox RPG that isn't Star Wars or Hack and Slash. Not that I dislike KOTOR, hell I love it, but there is a certain draw to the PS2 for its vast RPG library. Hopefully the games released will actually be good :).

    --
    Beyond the Polygons : Because 50,000 polygo
    1. Re:Finally... by Cheapy · · Score: 1

      Yeah, who cares about Morrowind and Fable!

      --
      Would you kindly mod me +1 insightful?
    2. Re:Finally... by SetupWeasel · · Score: 1

      I know you are being sarcastic, but I agree with your post entirely!

  17. Re:Slapped in the face. by Anonymous Coward · · Score: 0

    Duh, 'cause Square and Squaresoft are gone, you mean Square-Penis. Sorry, typo, Square-Enix.

  18. Can't Wait by nightski · · Score: 1

    I can't wait to see the result of this. The Xbox just keeps getting better and better. Xbox Live kicks ass. Can't wait to add some more great RPG titles.

    --
    "Ideas without action are worthless."
  19. Re:Slapped in the face. by WaterBreath · · Score: 4, Insightful
    FF has never been console exclusive

    The series as a whole maybe, but that does not apply to the games themselves. Name one FF game that was simultaneously released for more than one system. Note that even the collections of old SNES games that were re-released were still only released for PS1.

    this is 10 times worst than when RARE went to MS

    This is not Square going to MS. This is just one guy, who was far from embodying the spirit of FF, except maybe in the first few games, where he was both planner and director. Anyway, this guy did have a hand in capturing the hearts of millions of Japanese gamers, and so MS's motivation is quite clear. You've got to hand to them, this is an extremely smart strategic move on their part. Just having Sakaguchi's name attached to MS could really help break the XBox into the Japanese market for real.

  20. this ... might not be bad by blacklite001 · · Score: 2, Insightful

    Considering the wild back-and-forth direction that the Final Fantasy series has taken after the completely insane success of FF VII (PS1), from 'back to the roots' in FFIX, to the confusing X2, to the online experiments, I think there may have been too much attempted intervention by the upper management at Square. I think Sakaguchi definitely needs more room, and less fan outcry when he tries something new with a brand that they think can't be touched, and I think that is probably why he started the new development company.

    Microsoft's Xbox division seems a lot more intelligently managed than the rest of their company is, and I hope to hell that they treat him right and he can come up with some good stuff there. I think it's definitely possible, and he certainly sounds positive about the whole thing. Here's to hope.

    And, yeah, I'll be buying the successor to the Xbox.

    1. Re:this ... might not be bad by Anonymous Coward · · Score: 0

      Why do xbox fanboys always sound like complete idiots?

    2. Re:this ... might not be bad by Anonymous Coward · · Score: 0

      If it walks like a duck and quacks like a duck... then it must be an idiot.

  21. Re:Slapped in the face. by Elranzer · · Score: 1

    Name one FF game that was simultaneously released for more than one system.

    Final Fantasy XI Online (PC and PS2)

  22. Mistwalker by Elranzer · · Score: 4, Insightful

    A lot of people here don't seem to understand that Sakaguchi left Square a while ago to form his own development company, Mistwalker. As Mistwalker is just a developer (not a publisher) all this means is that some Mistwalker-developed games are going to be published under Micrsoft Game Studios. This doesn't mean M$ is Mistwalker's only publisher.

    This doesn't mean at all that a Final Fantasy game will appear on (another) Microsoft system (not counting Windows PC). More likely though is the Final Fantasy series jumping to Nintendo's Revolution if the PlayStation3's Cell processor Assembly code proves more trouble than its worth (Square already knows PowerPC Assembly well, which is what Gamecube games are coded in, and PPC ASM is not the same as Cell ASM).

    Heck, even Nintendo published some of Square's developed games (Final Fantasy I/NES, Sword of Mana, Crystal Chronicles).

    Interesting to note is that Nobuo Uematasu (the music composer for Final Fantasy's 1 - 10) is now working for Mistwalker. This means some diehard game music buffs are going to have to buy an Xbox Next when it comes out.

    1. Re:Mistwalker by SetupWeasel · · Score: 1

      Heck, even Nintendo published some of Square's developed games (Final Fantasy I/NES, Sword of Mana, Crystal Chronicles).

      Don't forget FF 1 and 2: Dawn of Souls.

    2. Re:Mistwalker by mrseigen · · Score: 1

      I'd be surprised if console games had enough of them written in assembly these days to justify switching platforms just because the assembly language is slightly harder to work with.

    3. Re:Mistwalker by Anonymous Coward · · Score: 0
      Citing a shared vision with Microsoft for the next generation of video games, Sakaguchi will lead the creation of two upcoming Xbox-exclusive RPG titles to be published by Microsoft Game Studios.

      What does this mean then?

  23. Re:Slapped in the face. by Anonymous Coward · · Score: 0

    You lose. FFXI was released on the PS2 first, then ported to the PC MUCH later. Of course, then even later it came out for the Americans on the PC, then later on the PS2. Six months later it finally got off it's only simultaneous release in Europe, which hardly counts.

    Besides, if you count PC releases, you're missing FFVII and FFVIII. But those were late ports, too.

  24. Fanboy Battle Royale by AcidLacedPenguiN · · Score: 1

    Does this really have to become a Fanboy battle royale? Why can't we just all get along and say, "Hey cool, more video games!"

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:Fanboy Battle Royale by wheany · · Score: 2, Funny

      You must be new to this console gaming thing. You're supposed to pick one console and love it with fiery passion. You're also supposed to hate the other systems and their users with equal zeal.

    2. Re:Fanboy Battle Royale by Anonymous Coward · · Score: 0

      You must be new to this console gaming thing. You're supposed to pick one console and love it with fiery passion. You're also supposed to hate the other systems and their users with equal zeal.

      Another reason why PC gaming is superior to console gaming, it is less like joining a cult.

    3. Re:Fanboy Battle Royale by wheany · · Score: 1

      Or... You could just be a gamer, and play games on the three consoles, PC, and the three hand consoles.

    4. Re:Fanboy Battle Royale by Anonymous Coward · · Score: 0

      Or... You could just be a gamer, and play games on the three consoles, PC, and the three hand consoles.

      That is fine as well, but system specific console zealots make OS zealots look reasonable by comparison.

  25. The reason why is obvious. by cgenman · · Score: 1

    http://www.imdb.com/title/tt0173840/

    Sakaguchi staked his reputation on The Spirits Within, driving it through the company and going as far as writing and directing it himself. And it tanked, big time, nearly taking Square with it. Just tanking might not have been enough to sink Sakaguchi if the movie was great, but it was really terrible. The writing was bad, the editing left much to be desired, and the story was ripped from the dull parts of a videogame. Collect 12 plants to open the doorway? Who wrote this? Oh, right, Sakaguchi.

    I'm not saying that he deserves to have his career hamstrung for the rest of his life. I would hope that going through such an experience would make him more aware of the realities of what making games means, and more able to judge market forces. While in Japan someone has to take the fall for such a mistake, by US culture that's downright good experience, so long as they don't make a habit of it. Which Sakaguchi doesn't appear to have. I'd hire him.

    As a side note, I love how Microsoft slips into the press release how the Xbox was the only console to show year-to-year growth in the US this year. That's right, while the Xbox is still being outsold nearly 4-1 in the US, and has an installed userbase one tenth of the leader, it's the only console to get closer to catching up!

  26. Is this an exclusive arrangement? by likewowandstuff · · Score: 1
    "Microsoft's cutting-edge technologies in the next-generation platform will allow me to bring to life an array of ideas that I have had for many years," Sakaguchi said.
    How much leeway does anyone think Microsoft will give him? If his ideas aren't Final Fantasy-ish enough, they may become vaporware.
    1. Re:Is this an exclusive arrangement? by shepuk · · Score: 1
      I think, if anything, MS seems to have a trend to overindulge their japanese signings. Take the Steel Batallion series for example - the mecha games with the *insane* cockpit-sized peripheral (it's as if the developers were deliberately trying to pitch their "dream" game that no sane company would fund when they came up with that one!) - or the limited edition themed hardware releases for the likes of panza dragoon & the DOA series.

      MS _do_ seem to be prepared to invest heavily when it comes to fluffing the egos of their japanese developers. I'm optimistic.

    2. Re:Is this an exclusive arrangement? by Bluetick · · Score: 1

      JRPGs typically do not stray from the cookie cutter mold. I don't see any reason to assume that this one would be any different. MS bought a JRPG maker, they know what they're getting so why would they have to clamp down the restraints?

  27. Where RPGs go, so goes my $$$ by miyako · · Score: 3, Interesting

    It'll be interesting to see how this turns the tides of next generation consoles. There seems to be a correlation where the system with the largest number of decent RPGs tends to take the lead in the console wars for any given generation of consoles (the SNES seems to be the first real example of this, with it's large library of RPGs it continued to dominate even against the Saturn, and held on for a long while until the Playstation started to get good RPGs, something the N64 never really had, and the PS2 continued the tradition by being THE RPG console).
    I'm not really sure why this correlation exists, perhaps it's because RPGs tend to start comming out after the console wars have pretty much been won, or maybe it's because hardcore gamers tend to go with consols that have lots of RPGs, and they make the recommendations to other buyers.
    Even if it brings one really good RPG to the XBox2 then I'll probably buy it, if the XBox2 gets a lot of good RPGs, then it could win the next console war.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:Where RPGs go, so goes my $$$ by damien_kane · · Score: 1

      Not so much 'hardcore' gamers, but more mature gamers (coincidentally enough the ones with money, as we tend to be older, in stable careers instead of highschool, etc).

      Think about it like this:
      Streetfighter, Mortal Kombat, Doom, Quake, Halflife, UT; all great games in their own right, but all lack a plot that will last you more than a week (I beat the top guy, I beat the game, I collected everything, yay me).
      These games are largely played by a younger crowd, as less strategy is required to get to a level where you can cry "OMGWTFBBQ!!11!1!1oneone!! 1 jU$7 p\/\/n3d j00r @$$0r... ph34r m33". These games also (IMO) give much less back.

      The RPG worlds, however, if well written, provide many more hours of constantly changing entertainment. It is a much better ratio of money/time put in:satisfaction received.
      Add in the MMORPG games, where the kids can still scream how 1337 they are, but the adults can have decent inter-personal interaction, the need for strategy (some of the HNMs in FFXI take a lot of preparation and planning), etc, and you have a recipie for something people are willing to continue paying for. If they weren't paying to play this, then they would be buying a new game a week (I know, I used to) purely out of boredom.

    2. Re:Where RPGs go, so goes my $$$ by Bluetick · · Score: 1

      I actually find just the opposite. When I was young I had less disposable income, I cared about how long a game lasted. I liked a lot of JRPG games back then (back in the NES and SNES days). I didn't care much for most other styles.

      Now that I'm a bit older, I have more disposable income. It doesn't really matter if I can beat a game in 10 hours or 40, as long as it is a good game. Most older gamers have less time and more money, I don't think they look at a game and say "Oh, this looks like a lot of fun, but it's not a 60 hour epic RPG, screw it." Some of my favorite games are also the shortest. Even for RPGs, I just can't stand the sophomoric storylines, cookie cutter characters, and inane dialog in JRPGs anymore, the only RPGs I still play are the Troika, Bethesda and Bioware ones.

      I really have a hard time understand how a game like Final Fantasy can require more strategy than something like Streetfighter. Any bozo with two brain cells to rub together can beat a FF game. I'm not saying the games you mentioned are very cerebral (but then JRPGs certainly aren't either), but the twitch factor gives them the edge to me. I hate fighter games, and most shooters. But I have to say I feel a lot more challenged when I play something like Halo than when I play a Final Fantasy. Of course, if I really wanted a challenge I'd play a multiplayer strategy game.

    3. Re:Where RPGs go, so goes my $$$ by damien_kane · · Score: 1

      Not any FF, but particularly FFXI. There is a fair bit more strategy. Some of the larger HNMs (dragons, gods) can take anywhere from 15 minutes to literally hours to kill, swapping people in and out of your alliance (as only 18 people at any given time can perform actions against the claimed mob). XP fights, normal ones at least, require very little skill (there are many really shitty players at level 75), but add in links, longer chains, better MP conservation, etc, and you do have to actually think. Some jobs have it easier than others, and some levels are easier from some jobs than other jobs. As for the disposable income, I used to throw it away on a game a week. I found it stupid, but continued to do it as games wouldn't keep my attention any longer than that. YMMV, though.

  28. In other news... by Taulin · · Score: 1

    It was also announced that Romero joined MS...yet nothing changed.

  29. Re:Slapped in the face. by Mortanius · · Score: 1

    Incorrect. I don't know for sure about the timing of the JP launch, but in North America the PC version came out about six months prior to the PS2 launch, as I recall. (For some reason I think it was swapped in Japan, PS2 came first, then PC, but I have no idea why I think that.)

  30. considering franchise naming aptitude by talaphid · · Score: 1

    Since "Final" Fantasy has 20 or so iterations of the franchise, and everyone loves Microsoft here, here's to hoping they release the only iteration ever of "Prodigous" Fantasy soon...

  31. Like anyone on this site is only going to buy one by agtwilight · · Score: 1

    LOL I have a PS2 and a XBOX, and a GBSP, and a GBDS and am going to buy a PSP oh AND the PS3 and XBOX2...and upgrade my PCs!

    RPGs for the XBOX have stunk it up except KOTOR...if they get more title and quality then it will be great for everyone...JRPG are releasing at a clip of about 10 a month and XBOX2 wont challenge this at all, but at least after you pop out a good racing game you have some options on the XBOX2 besides racing and spots.

    MS just needs to buy Nintendo and get it over with.

  32. How to jump the shark in 12 easy steps by Anonymous Coward · · Score: 0

    As far as I'm concerned, Square was beginning to jump the shark way back at FF8. I liked FF8, but even then it seemed like they were reaching for interesting scenarios and developed characters. FF9 was a diamond in the rough in my opinion, but the fact that this guy seems to have forgotten how to be creative really dampens the impact of this announcement quite a bit.

  33. This won't mean squat in Japanm like DOA & NG by Anonymous Coward · · Score: 0

    Team Ninja, Dead or Alive, DOA XBV, Ninja Gaiden were all Xbox exculsives. Ninja Gaiden was probably the best action fighter ever. Those games hardly made a dent in the Japanese market.

    The Japanese buy Japanese products. I don't think it matters what they would put on the Xbox2, they still wouldn't buy it.

  34. Re: PPC vs Cell by Anonymous Coward · · Score: 0

    Need we remind you that Cell and PPC are designed by the same chip design team at IBM? And I do mean it's the exact same people. And that the Cell is actually a PPC core with miniature helper cores? Lets not forget that Xbox++ is going to use PPC as well.

    I have a feeling the next gen middleware will be nicely tuned and the hardware will have enough headroom that ASM would be ludicrous to use. And even if it wasn't, we are probably going to see some similarities.

    (On a personal note, PPC ASM is a pain in the ass. It's not for humans, optimizing compilers only. Writing code in PPC is like writing a paper in XML.)

  35. Re:Heh. How lame by almost-empty · · Score: 0

    you want to have sex with a girl? find a bar, you'd probably be rejected less there...

  36. Re:Heh. How lame by almost-empty · · Score: 1

    best of luck to you. lol.

  37. Re:Slapped in the face. by Elranzer · · Score: 1

    It wasn't a port. Not minding the different JP and USA release dates, keep in mind the PS2 and PC versions were developed at exactly the same time. They planned on a simultanous release. FF7 and FF8 were ports they weren't planning on at the time of the PS1 version's development.