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Sony Admits to PSP Button Flaws

Apparently despite the original company line, there are indeed problems with the buttons on the PSP handheld. Sony has announced that they will repair the small number of units affected for free, and Tech Japan has the details. From the article: "The defect occurs in part of the initial shipment of PSP units and is caused by excess plastic not being completely removed during the molding and manufacturing process of the outer cabinet. As a result, when a button is pressed, it can become caught on the excess plastic and not return fully to its default position."

77 comments

  1. Konami by b0bx13 · · Score: 1

    Now if only Konami would take the same stance regarding its Beatmania IIDX controllers.

    1. Re:Konami by scottind · · Score: 1

      just use the controller mod and youre all set. besides. the iidx controller is only 5900 yen retail and must cost much less to produce.

  2. Nip it in the bud by boohiss · · Score: 5, Insightful

    It's good to quash this kind of stuff as soon as possible. At the price they are selling, they need to take away any technical excuse to not buy a PSP in order to compete with Nintendo at the portable level.

    1. Re:Nip it in the bud by fwitness · · Score: 4, Insightful

      Yep. I own a DS, and I put a $10 deposit on a PSP on a 'what the hell' basis. However, the dead pixels and bad buttons make me uneasy.

      Luckily for Sony, the DS lineup isn't ramping up quite fast enough. As it gets closer to US launch, we'll see who has the stronger platform. This will be interesting. Perhaps it's time for the 'Portable Wars', something we haven't seen since Nintendo won the battle of the portable 8-bits and declared itself supreme ruler.

      --
      -- I have fans? Wow.
    2. Re:Nip it in the bud by Anonymous Coward · · Score: 0

      I bought a PSP from Japan. Just to help stop a few rumours, I'll provide a few findings of my own
      * for the first day, I thought I had a dead pixel - it now seems to have disappeared, and I cant find any dead pixels
      * i havent had any sticky buttons (said the actress to the bishop)
      * the disk has never decided to fly across the room by itself
      * the battery seems to last quite a while (usually longer that the psp menu screen seems to indicate)...I havent had any problems with battery life

      One other feature Id like to mention, which I havent read anywhere else, but is still a good feature ... in a game (Ridge Racer at least), I can switch the game off during a race ... a few days later I can switch the machine on again and it immediately presents me with the point at which I switched it off ... no waiting around for big load times!

    3. Re:Nip it in the bud by Jagasian · · Score: 1

      Actually, Nintendo's Gameboy line has had many would-be challengers:

      1. Atari Lynx
      2. Turbo Express
      3. Sega Game Gear
      4. Sega Nomad
      5. Wonderswan
      6. Neogeo Pocket ...and a few more I am forgetting about at the moment. However, I think Nintendo has strayed too far from the pack with the DS. The double-screen thing is lame and most games don't use it for anything worthwhile. Typically it is used for horrible huds or even worse, one screen is useful and the other could be completely forgotten. The DS screams Virtual Boy 2... Nintendo's biggest failure.

      It would have been more wise for Nintendo to refine the GBA SP. Keep the same size and battery life, but increase the processing power, screen size, add stereo speakers, and built-in wireless.

      Instead Nintendo made something big and heavy with tons of wasted space and a wasted screen.

    4. Re:Nip it in the bud by Anonymous Coward · · Score: 0

      Mod the above down as stupid, thanks.

    5. Re:Nip it in the bud by fwitness · · Score: 1

      Unfortunately I have to agree with you, for the moment. The bigger, better SP that you speak of, however, would simply be a PSP. So I support Nintendo in their efforts to innovate.

      The touch screen is a definite improvement for a lot of games. The second screen is pretty useless for now. However, there is a lot of *potential* for *completely new* types of games there. The problem is, I think Nintendo wasn't ready to release the DS, but had to release something to compete with the PSP. There will be another Game Boy, as Nintendo has said. It's just the timing is all screwy. We'll see what kind of damage the DS will due to the big N's handheld business.

      --
      -- I have fans? Wow.
    6. Re:Nip it in the bud by MyDixieWrecked · · Score: 1

      I've had a PSP since early January and aside from the iPod-like "it's so pristine I don't want to touch it, but I cant' stop touching it" problem, I've got no real complaints. I do, however, have one issue which only bothers me in one game- the square button isn't as sensitive as the other 3 buttons.

      In my Minna No Golf game (????GOLF) the square button is used to do a super-stroke and when you leisurely press it like that, it doesn't always register. It's not a huge deal, but it can be a little annoying sometimes.

      I also just got Ridge Racers tonight, so I can't comment on the battery life for that, but for Kolon and Minna No Golf, the battery life is quite good (6 hours or so per charge).

      --



      ...spike
      Ewwwwww, coconut...
    7. Re:Nip it in the bud by Jagasian · · Score: 1
      The bigger, better SP that you speak of, however, would simply be a PSP

      Uhhh, no. I said that the same size, weight, and battery life of the SP should stay, with improvements in screen size, speakers, and processing. The PSP is significantly larger, heavier, and has terrible 1-2 hour battery life. The Gameboy Advance SP's battery life is around 15-20 hours. One has acceptable battery life, the other has unacceptable battery life.
    8. Re:Nip it in the bud by fwitness · · Score: 1

      Well, you can't keep the size the same if you want a bigger screen size. (I also own an SP, a beautiful piece of hardware). The SP is just barely bigger than it's screen. Increase screen = increase size. Speakers? Nah. I doubt most people care that much. My DS true stereo is nice, but not why I buy a handheld. Processing power? As I said, that'll be for the new game boy. Don't forget that increasing 'processing power' probably means 3D, which means you're going to need new controls due to the complexity of 3D environments. More controls = bigger size. Battery life? Well that's a major problem. One of the largest the PSP currently faces. Nintendo could have upgraded all of the above and still kept a fairly good battery life. I believe the PSP's battery is drained by an ineffeficient (but gorgeous) screen and trying to fit too much power into the thing. Spinning the disk has to take a helluva lot more energy than reading from a memory card.

      Just some more to think on.

      --
      -- I have fans? Wow.
    9. Re:Nip it in the bud by Jagasian · · Score: 1

      You said it yourself. The GBA's screen can get larger without increasing the size of the overall system. Sure it is not a huge increase, but it would significant when the screen is so small. The GBA SP has horrible sound and yes, it would be possible and important to improve it.

      Furthermore, improved processing does not necessarily necessitate new controls or 3D. Do all of the digitally controlled 2D games become not fun for some reason? Even with 3D graphics, a good control scheme can be accomlpished with a digital-direction pad.

      If the resultant system is much larger than a GBA SP or has far worse battery life, then it isn't very portable at all... and hence is a failure as a portable system.

  3. missing part of the quote by Fr05t · · Score: 4, Funny

    "The defect occurs in part of the initial shipment of PSP units and is caused by excess plastic not being completely removed during the molding and manufacturing process of the outer cabinet. As a result, when a button is pressed, it can become caught on the excess plastic and not return fully to its default position."

    "This is intentional, and in our oppinion a good design feature."

    1. Re:missing part of the quote by boarder8925 · · Score: 1

      "The parent's spelling of 'opinion' is wrong. This seems to be intentional, and in his opinion must be good."

  4. Sony get it right by superpulpsicle · · Score: 2, Insightful

    Sony has to get these little things right. The Nintendo handheld monopoly has got to go. It has had a firm hold in this market since the early 90s.

    It's funny that Nintendo released gameboy boy black and white lasting a decade, with zero motivation to improve. Then GB advanced, color and DS all launched in the span of 3 years under competition from Sony. It's not even real competition yet, just winding up.

    1. Re:Sony get it right by kryogen1x · · Score: 3, Informative

      There was competition. If I remember correctly, the GameGear/Nomad was around in the 90's. None of that was Sony's work. Yeah, yeah, there was also the Wonderswan, but I don't think it made as big a splash as the gamegear did.

    2. Re:Sony get it right by Anonymous Coward · · Score: 3, Informative

      Nintendo did not improve on the early gameboys because the technology either wasn't available or just cost prohibitive for the portable platform.(Remember the Gamegear? That was expensive and had horrible battery life.)

      Instead they made incremental improvements on the gameboy as new technologies became available.

      Also consider the fact that the console market was currently focused on the technological arms race of tv consoles. One would understand why a lack of innovation existed in the portable market.

    3. Re:Sony get it right by NanoGator · · Score: 5, Insightful

      "The Nintendo handheld monopoly has got to go."

      Why? It's there because the market decided it should be there, not because Nintendo has a gun put to everybody's head. Frankly, if Sony isn't getting things right, like YOU said, then why on Earth would you want THEM to be in a monopoly?

      "It's funny that Nintendo released gameboy boy black and white lasting a decade, with zero motivation to improve."

      0 motivation? I suppose you forgot Nintendo's innovation attempt called Virtual Boy. Tee hee giggle snort. Anyway, the main reason why Nintendo hasn't had a serious competitor is because the 'innovators' destroyed a key factor that made their units worth having. Usually it was battery life, although sometimes it was size. The Game Boy had the right balance to pleae a lot of customers, and the technology didn't allow much wiggle room here. It wasn't that Nintendo didn't have motivation to innovate, it was that Nintendo wasn't stupid enough to destroy the successful formula.

      "Then GB advanced, color and DS all launched in the span of 3 years under competition from Sony."

      The GB Advance (no d.) was out long before Sony was 'competition' in the handheld market. Additionally, it was in development long before Sony released the PS1. I don't think there's any doubt that Sony kicked Nintendo in the rear to innovate, and I agree that competition's good, but your impressions about Nintendo are a little skewed.

      --
      "Derp de derp."
    4. Re:Sony get it right by Anonymous Coward · · Score: 5, Informative

      Nintendo had a good solution for the time and they marketed it better than others. The Lynx, originally a creation of game publisher Epyx, came into Atari's hands when they ran out of money. Even though the Lynx debuted at almost the same time as the GB, and had great technology and decent battery life, Atari(once again) failed to market and distribute it successfully. Similarly, the Game Gear was good(not as good) tech but was marketed poorly, coming at the time when Sega was also dividing itself between the original Genesis/Megadrive, the 32x, the Sega CD, and finally the Saturn.

      Because cheap and small technology for portable devices didn't really advance until the late 90s(remember that's when cell phones took off), the Game Boy didn't. They did the Super Game Boy for the SNES but that was different. When portable tech finally improved, they opted first to slim it down with the GB Pocket. Then they made a few incremental steps in technology for processing power and graphics. But none of this was really provoked by competition.

      As soon as "real" competition appeared from the likes of Sony, they broke the mold of technological improvement and moved to the DS which is definitely very unique. They probably plan the same thing for the Revolution.

    5. Re:Sony get it right by Deliveranc3 · · Score: 1

      Gamboys monopoly was perpetrated by one thing, The U.S. market was too stupid to appreciate the wonderswan. End of Story.

    6. Re:Sony get it right by ivan256 · · Score: 1

      The GB Advance (no d.) was out long before Sony was 'competition' in the handheld market.

      You are correct. The GBA was a response to growing popularity of the NeoGeo pocket color in Japan.

      Incidentally, the NeoGeo pocket is notable for having the best handheld controller ever, a reflective color screen that you could actually see, and battery life that rivals the GBA, all in a similar form factor. That's in addition to getting Nintendo to realize it couldn't rest on it's Gameboy Color laurels for as long as it had with the Gameboy and Gameboy pocket. The introduction of the GBA in the US helped prevent the NeoGeo pocket color from ever taking off in the US as it did in Japan.

      I don't disagree that Nintendo is capable, indeed excelent at innovating. You're just plain wrong to assert that they push their technology to the limits without the pressure of competition though.

    7. Re:Sony get it right by NanoGator · · Score: 2, Insightful
      "Incidentally, the NeoGeo pocket is notable for having the best handheld controller ever, a reflective color screen that you could actually see, and battery life that rivals the GBA, all in a similar form factor."

      Not really an argument, but something to point out: The Neo Geo Pocket had inferior processing capaibilities to the GBA. SIGNIFICANTLY inferior. (Both audio and graphics.)

      "You're just plain wrong to assert that they push their technology to the limits without the pressure of competition though."

      I didn't say they did. Here's what I did say, though:

      " I don't think there's any doubt that Sony kicked Nintendo in the rear to innovate"


      What I 'asserted' was tha destroying Nintendo's monopoly is not necessarily a good move. Competition's fine, but when the market says "we like this", then taking it down just because of the big M word is not always the right approach. Nintendo's monopoly isn't due to lack of competition. It's due to making the best handheld. Bad bad bad?
      --
      "Derp de derp."
    8. Re:Sony get it right by aeoo · · Score: 2, Insightful
      "The Nintendo handheld monopoly has got to go."

      Why? It's there because the market decided it should be there, not because Nintendo has a gun put to everybody's head. Frankly, if Sony isn't getting things right, like YOU said, then why on Earth would you want THEM to be in a monopoly?


      The poster is simply asking the market to change its decision. From where I sit, the poster is free to ask, even 1000000 times, if the poster feels like it. Your kind of reply is not any more valid, or legitimate, or desirable, or anything like that.

      Just because someone expresses a desire for change doesn't mean they express a sense of entitlement, tyrany, communism, or anything like that. It doesn't mean the person is speaking out against the "free market". The market is made of people, and the poster is free to try to get these people to change their minds, by any means deemed appropriate (and we're free to respond in kind).
    9. Re:Sony get it right by Anonymous Coward · · Score: 0

      You left out the raping of third party developers, the refusal to give gamers more (DVD playback, multimedia features) the refusal to get with the times (Optical mediums) their stance on innovation (DS, connectivity, N64/cubes dumbass controller) their comments on the competition (The most ironic of which, being the one where they said PSP has no games, when it has more than 4 times the qamount of DS's launch) wind waker (ok, they made up for it with the new zelda)

    10. Re:Sony get it right by NanoGator · · Score: 1

      " The anti-online stance."

      Never mind that the DS has built in 802.11, Nintendo's not anti-online. They are anti-negative profit, however.

      "The, gamers dont want graphics or plot stance."

      Huh?

      "The lack of voice acting. "

      Huh?

      Is this a real rebuttal or a "I hate Nintendo today" rant? I mean, if we were talking about GameCube too, I wouldn't accuse you of that. But, still...

      --
      "Derp de derp."
    11. Re:Sony get it right by Anonymous Coward · · Score: 0

      What does any of this have to do with Nintendo's PORTABLE monopoly?

    12. Re:Sony get it right by Anonymous Coward · · Score: 0

      I've never seen or even heard of the wonderswan until I started reading about the PSP and DSes. I wonder why I never bought one.

    13. Re:Sony get it right by Phudman · · Score: 1

      I thought the Wonderswan was only released in Japan and didn't do all that well there.

    14. Re:Sony get it right by ziggy_zero · · Score: 1

      And remember game.coms?! Those were awesome!

      /hangs head in shame

      --
      I belong to the ______ generation.
    15. Re:Sony get it right by cgenman · · Score: 2, Insightful

      Don't forget, the Game Boy focused on Cheap, Rugged, Lasting. The Lynx was more expensive than the game boy, and the battery life was pretty poor. The Game Gear had a color screen with about 1 degree of LCD visibility, and it ate batteries like nobody's business. The Turbo Express Portable was great, but also sucked down batteries and cost a mint.

      The Nomad was quietly released post Genesis. I was always sad that system didn't make more of a splash. Now you can emulate a Genesis pretty easily on a GBA.

      After the Game Boy, and several years of cheaper-cheaper-cheaper, Nintendo released the Game Boy Pocket, then the Game Boy Pocket Color, and finally the GBA. The Game Boy Pocket Color was not supposed to be a full Game Boy, but rather a stopgap between the GB and the GBA. In the same way Nintendo claims that the DS is not a GBDS, but rather a stopgap between the last official Game Boy and the next. Or something.

      In the interem, there has been the Neo Geo Pocket, the Neo Geo Pocket Color, the Wonderswan (which scored a Coup landing Square), the Game.com (chuckle), and a whole host of other lesser immitators. Nintendo just knows their market pretty well, always releasing somewhat underpowered Game Boys with excellent battery life and a rugged housing.

    16. Re:Sony get it right by Doomstalk · · Score: 2, Interesting

      The, gamers dont want graphics or plot stance.

      Uh, if you compare the Gamecube and the Playstation 2 in graphical capabilities, the GC beats the pants off of it. Sony is the one lagging on the power front of the current generation. As for plot, I for one am growing weary of your typical over-wrought video game plot. My friends and I have been having a lot of discussions lately of how sick of the "These X (where X is a number of 3 or greater) people are the only ones capable of saving the world/universe/creation at large" plot structure we've become. I'm not saying that a good game plot isn't possible, just that a bad one can be a significant impediment to enjoyment. If you don't have a grandiose plot in mind, and your game doesn't need it, don't try and shoehorn one in.

      The lack of voice acting.

      With the low quality typical of today's video game voiceovers, I personally take this as a blessing. Even some of my absolute favorite games ever have problems with voice acting quality (some of the NPCs in Deus Ex... *shudder*). If they can afford quality voice talent and direction, I'm all for it. But if they can't, I'm more than happy to let my imagination do the job.

    17. Re:Sony get it right by Doomstalk · · Score: 1

      oops, typo correction time: I meant to say "These X (where X is a number of 3 or greater) people are the only ones capable of saving the world/universe/creation at large" plot structure we've become so used to."

    18. Re:Sony get it right by NeMon'ess · · Score: 3, Insightful

      Aside from the fact that the CEO of Sega America made some incredibly retarded decisions, by far the biggest mistake Sega made was releasing the 32X. Support for the Sega CD declined. Then a few games that used the Sega CD and 32X came out. Then only a year after the 32X came out, the Saturn was released. Gamers and publishers got burned all around. The Saturn was hard to program, but potentially more powerful than the Playstation. If gamers and publishers hadn't sworn off Sega, the console would have had higher sales and games available.

      The Game Gear was released in 1990. The Sega CD was 1991, but the 32X wasn't until 1993. The Game Gear failed because of poor battery life and a higher price. Solving those would have increased sales and publisher support, which would have raised sales. Also, I don't think the Game Gear was a failure. Games were made for it for at least three years. The Jungle Book and The Lion King were some of the last games for it in 1994. It didn't unseat the GameBoy, but I'm sure it made money for Sega and the publishers who released quality games.

    19. Re:Sony get it right by Anonymous Coward · · Score: 0
      " The anti-online stance."

      Never mind that the DS has built in 802.11,

      And yet no online games, remind me how many of PSPs are online at launch?

      "The, gamers dont want graphics or plot stance."

      Huh?

      Missed the latest issue of Iwata's Funniest Comments I take it?

      The lack of voice acting. "

      Huh?

      They are against voice acting, how is that hard to understand? Its like Nintendo wants to keep us in the silent movie era

    20. Re:Sony get it right by Anonymous Coward · · Score: 0
      Uh, if you compare the Gamecube and the Playstation 2 in graphical capabilities, the GC beats the pants off of it.

      No, it doesnt. Hell, Gran Turismo 4 has even been said to have better graphics than Forza for XBOX. Despite what the fanboys want you to beleive, Cube doesn't beat the pants off PS2. They more like have sex with each other, taking turns who's on top.

    21. Re:Sony get it right by Anonymous Coward · · Score: 0

      Come on, surely you aren't the n00b you're portraying here.

      The GBC and GBA were released back _before_ Sony even started partnering with Bandai for WonderSwan/PlayStation cross-promotions, not to mention (or should I say announce?) PSP. Sony was a true non-player until PSP, which was not announced as early as you seem to think.

      GBA SP and Nitro were in development by the time Sony formally announced PSP. Sure, DS and PSP may have played the one-up war during development, but it's not as if Nintendo was resting on their laurels here. Nintendo fought off wholehearted supplantation attempts from Atari (at least here), Sega, SNK, Bandai, even the various Japanese telcos (keitai), etc. I don't even have to mention Nokia (though I just did), who would have failed even in the absence of GBA thanks to their unparalleled misunderstanding of the gaming industry.

      I agree with you only as far as the understanding that competition accelerates product improvement. But you give Nintendo too little credit and Sony too much. King of the playground isn't King of the castle, and vice versa. Sony still has a lot to prove, and (not to point fingers) some people do everyone a disservice, even Sony, in assuming that PSP will allow Sony to overtake Nintendo before anyone knows if it will happen. The ones who doubt that Sony will do it aren't stupid.

    22. Re:Sony get it right by Anonymous Coward · · Score: 1, Informative

      I happen to own a big-type NGPC, and have played with NGPs.

      The controller is prone to breaking, just like the NGCD pad. That's the price of the tactile click that people calim to love so much. Personally, I prefer real d-pads and good analog sticks like the GCN's left analog stick.

      But, as someone else mentioned, the NGPC was barely better than GBC, and was nowhere near GBA in terms of power or capabilities. Just compare the graphics of fighting games on both systems and you'll see it right away; even Sonic, one of the best looking games on NGPC, looks like trash compared to the original Sonic Advance. So yes, GBA does wonders given the battery life it has, compared to NGPC. As for screens, the NGPC was just as susceptible to glare/washout problems as the wide GBA. Don't forget about all those NGPC Worm Lights that Nyko was able to sell, even in the U.S.

    23. Re:Sony get it right by Anonymous Coward · · Score: 0

      It doesn't, but hell, plenty of Nintendo haters have too much imaginary stuff to think about and not enough mental capacity. If you don't leave them alone to vent their rants once in a while, they explode and leave a terrible mess.

    24. Re:Sony get it right by Anonymous Coward · · Score: 0

      How smart would you like the American market to be, when WonderSwan, WSC, and SC were never released here? And are you not aware that the GameBoy line stomped the WonderSwan line even in Japan?

      The GameBoy product line is a good product that earned its market leading position. End of story.

    25. Re:Sony get it right by kereira · · Score: 1

      I actually prefer the Playstation over all other gaming platforms, the games have an excellent plot most of the time... Nintendo lack but I have no problems, but the gamers don't want graphics or plot stance?

      That's bollocks.

      --
      I don't not believe there isn't a God.
    26. Re:Sony get it right by NanoGator · · Score: 1

      "Missed the latest issue of Iwata's Funniest Comments I take it?"

      You mean the one where people took out of context blurbs and won't let go of it?

      "They are against voice acting, how is that hard to understand?"

      Depends on how little context you attach to your complaint, really. In other words, you'd be better understood if you were a better communicator.

      --
      "Derp de derp."
    27. Re:Sony get it right by DeadScreenSky · · Score: 1

      Not really an argument, but something to point out: The Neo Geo Pocket had inferior processing capaibilities to the GBA. SIGNIFICANTLY inferior. (Both audio and graphics.)

      Something also to point out is that the NGP was released 3 years earlier than the GBA, of course.

      What I 'asserted' was tha destroying Nintendo's monopoly is not necessarily a good move. Competition's fine, but when the market says "we like this", then taking it down just because of the big M word is not always the right approach. Nintendo's monopoly isn't due to lack of competition. It's due to making the best handheld. Bad bad bad?

      Yes, because there is still a sizable audience that isn't interested in the GBA. Breaking the 'Nintendo portable monopoly' might help get a portable release for the rest of us...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    28. Re:Sony get it right by Anonymous Coward · · Score: 0

      Thank you for clarifying that, Captain Obvious.

    29. Re:Sony get it right by stonecypher · · Score: 1

      Uh, I'm sorry, Mars Base, your signal is breaking up.

      The GameBoy went through three black and white iterations, two color iterations and three SNES console iterations before the GBA was released. It faced competition from the Jaguar, Lynx, Game Gear, Nomad, NeoGeo Pocket, NeoGeo Pocket Color, WonderSwan/WS Color/WS Crystal, TurboExpress, Game.Com (tiger electronics, not a web site,) NEC TurboExpress, GamePark/GamePark32, etc. This is the least competition in the handheld market Nintendo has ever had.

      The GBA was released in early 2001, which if you check is more than four and a half years ago. Since then it has gone through only one refactoring, which allowed a backlit screen and a rechargable battery. This is the least alteration Nintendo has made to any console system they have ever made in four and a half years.

      Nintendo has competition from many other sources than Sony at the moment, such as Gizmodo, Zodiac, Tiger again, Bandai again, and now Creative. The PSP is certainly their largest competitor, but with a brief look at Asian sales rates outside of Japan, you'll quickly realize that Sony isn't the largest of Nintendo's competition by much; the Koreans have a shocking number of consoles, considering how rarely we hear about them in the US. Furthermore, cellular phones are becoming a significant threat; Civilization 3 has been ported to a cell phone in Korea, for example. Yes, Civilization 3. No, I'm not joking.

      And, well, okay, I can't even bring myself to joke that the N-Gage matters.

      Zero motivation to improve? The PSP is not the first console to hold any real technical threat for Nintendo. The DMG maintained black and white graphics and a lack of rechargable battery, radio/tv tuning or other features prominent in the Atari and Sega machines of the day. Don't mistake stolid behavior for lack of motivation; Nintendo was keeping their prices down and the prices of batteries down for kids.

      They did the right thing, and as a result, they won the last five generations of portable gaming hardware with three systems.

      Now, you want us to believe that a system from early '01 and one from late 1998 are less than three years old, that a market they've held since 1983 with the game and watch was theirs from the early 90s because of the gameboy (when the gameboy is from the 80s,) and that the least developmental period in the history of any of their console lines is their development ramping up in response to the least competition they've ever had?

      Get a history book. Mod parent subterranean.

      --
      StoneCypher is Full of BS
  5. CALS by Anonymous Coward · · Score: 0

    Even though this affects very few people (3000 of .5 mil) and the problem is being 'resolved', I can predict a Class Action Law Suit in 5,4,3...

  6. [] button? by redpawn · · Score: 4, Insightful

    This doesn't seem to affect the fact that the square button is not right over the sensor. Are gamers still expected to "have to deal with it" or is this being addressed as well?

    1. Re:[] button? by rhpot1991 · · Score: 4, Informative

      They are seperate problems. Sony has said that the sensor problem cannot be fixed w/o making the screen smaller or making the frame bigger. Apparently part of the screen is in the area where the sensor should be, so the quick fix was to just move the sensor over a bit.

    2. Re:[] button? by Toddarooski · · Score: 2, Interesting

      Is it possible that the "square button not over the sensor" thing is just a big red herring? As far as I understand it, the off-center sensor was being blamed for the button stickiness. If, in fact, that problem is due to extra plastic (or, more likely, can be fixed by altering the plastic without moving the sensor), then is there anything wrong with the off-center sensor?

      For five bonus points, say "off-center sensor" 10 times fast.

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    3. Re:[] button? by wheany · · Score: 1

      making the frame bigger.

      By whole 2 millimeters. I think this is an appropriate time to use the phrase "oh noes!"

    4. Re:[] button? by rhpot1991 · · Score: 1

      More or less they thought it wouldn't be a problem, but now it is and they have x number of psp's already produced. Its cheaper to make up a lame excuse than to scrap the already made psp's and make new ones.

  7. If you'd read the previous articles... by neura · · Score: 3, Funny

    .. you'd know that was a design feature and you should never criticize a renowned architect when he puts a gate in the wrong place!

    1. Re:If you'd read the previous articles... by Zigg · · Score: 1

      It's the most beautiful thing in the world!

    2. Re:If you'd read the previous articles... by Anonymous Coward · · Score: 0

      I will not question you, because Sony told me not to.

  8. Free repair by FidelCatsro · · Score: 2, Insightful

    " Sony has announced that they will repair the small number of units affected for free, "

    Reading that part of it , it seems to me sony are trying to dress this up as a small favour they are doing for the people who bought those units, Ive seen many companys using this aproch .Trying to make people Feel lucky because
    *Company* has said they are kind enough to repair a faulty product they sold you.
    Its a right in most countrys , i would have alot more respect for these companys if they just said "Sorry , we screwed up " and not a free repair program as really it dosnt need to exist .They have sold a product that is not fit for sale and by most civil commerce laws im aware of Repair these or reimburse the customer

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Free repair by Ayaress · · Score: 1

      Normally I'd say that that's pretty much how business works, and I'll settle for getting my stuff fixed (If I had one anyway). In this case, though, this comes as kind of sour news to me after Sony decreed that this wasn't a problem but an intentional feature and that the users have to get used to it. I've yet to see Sony say anything about the shuriken drive. It seems to me that that could cause a lot more damage to the device than a stuck key. I pried the A button back up on my NES controller with a screwdriver when it had the same problem the PSP buttons are having and it worked just fine (until it was destroyed during a 4 AM fight with Gannon with no recent saves, but that's another story).

    2. Re:Free repair by Zigg · · Score: 1

      In this case, though, this comes as kind of sour news to me after Sony decreed that this wasn't a problem but an intentional feature and that the users have to get used to it.

      Except they're offering here to fix the few models that have sticking buttons due to a manufacturing defect, not the problem you're referring to. The "most beautiful thing in the world" line -- referring to the fact that the sensor is placed off to the right of the button instead of in the center where it belongs -- remains a problem Sony will not address.

    3. Re:Free repair by MaineCoon · · Score: 2, Informative

      I believe the "Shuriken drive" is a hoax. For one, the disc ACCELERATES in the video... and appears to be falling straight downwards. Second, my friend bought a PSP and brought it into work, and we examined it:

      1. Theres a bar in place to keep it from just popping out
      2. It has no spring mechanism to push the disc outwards; it has a spring to move the disc slot outwards from the unit (it doesnt insert into the top, it inserts into a slot which then pushes into the PSP)
      3. He couldn't get it to eject without pressing the eject button, even by applying as much twisting torque to the unit as he felt comfortable without risking breaking the thing.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  9. it's actually a big cover-up by drunken+dash · · Score: 2, Funny

    the actual reason the buttons stick is because of a sloppy worker at the assembly line working while eating fast food on his lunch...

    if you lick the buttons, you can almost take the burger king secret sauce

    --
    Enjoy an e-piphany
  10. Square Button by Elranzer · · Score: 2, Insightful

    So this has nothing to do with the Square button being too close to the LCD inside so that the pressure point it sort of off center? Hmmm. I think Sony (and president Ken in particular) are way too full of themselves with this one. They think they're going to take down Nintendo DS as well as the iPod, and in reality it's not even going to take down the Gameboy Advance.

    1. Re:Square Button by jolande · · Score: 1

      Taking down the DS would be ALOT eaiser then taking down the GBA

    2. Re:Square Button by Quobobo · · Score: 1

      I take it you haven't used both of them. Speaking of the hardware (and there's really nothing very good software-wise on either at the moment):

      DS: Crappy-looking screens that are pretty much the same as the one on the GBA SP. Expect washed-out colours all the time. Using the stylus to control most games is iffy at best.
      PSP: Beautiful, huge screen, and better graphics as well. Controls are natural, and the system feels pretty good in your hands.

      If Sony gets the quality problems fixed, I know which one I want. The DS just doesn't cut it for me; the hardware isn't good enough to justify replacing my GBA SP.

  11. It's the end of the world. by r00td43m0n · · Score: 3, Funny

    Looks like the end of the world is coming. Sony ACTUALLY admitted to a design flaw before the US release and they will FIX the problem as opposed to releasing it anyway.

    1. Re:It's the end of the world. by Zigg · · Score: 2, Informative

      Read the links, not the incorrect slashdot summary. The design flaw part of it isn't a design flaw. They're offering to repair manufacturing defects.

  12. News for nerds? by hey! · · Score: 1, Insightful

    Seriously, what kind of nerd would return a device for replacement if it had a fault like that, instead of taking it apart, filing off the excess plastic, then posting pictures and a rant to his blog?

    For shame.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:News for nerds? by blueZhift · · Score: 1

      Absolutely! And I'm sure someone will post a link to just that in a couple of days! Heck, why just stop at repair? I'll bet we'll soon be treated to some sweet PSP button mods!

    2. Re:News for nerds? by ikkonoishi · · Score: 1

      Or keeping it as-is for 10 years and then selling it for big money on e-bay.

    3. Re:News for nerds? by Zorilla · · Score: 1

      Seriously, what kind of nerd would return a device for replacement if it had a fault like that, instead of taking it apart, filing off the excess plastic, then posting pictures and a rant to his blog?

      Those who wish to maintain their warranty.

      --

      It would be cool if it didn't suck.
  13. blame it on the controller by thebra · · Score: 2, Funny

    Finally when I mess I can say the button stuck and I won't be lying!

  14. No. It's not a red herring by Anonymous Coward · · Score: 2, Informative
    1. Re:No. It's not a red herring by Toddarooski · · Score: 1

      Oh, I don't doubt that the sensor is off-center. I'm just wondering whether it actually means anything. I've had a little bit of hands-on time with the PSP, and the square button seemed responsive. My question is, if it's not the cause of the stickiness, then should we care that it's off center?

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    2. Re:No. It's not a red herring by SetupWeasel · · Score: 3, Informative

      Sony appears to have admitted that the square button even when not sticky is still less responsive than the other buttons.

      It says so here.

      The buttons that completely broke needed to be fixed. I had thought that Sony was fixing the buttons that jammed for free as that was a defect whether the misaligned sensor was or not.

  15. that's not what the real problem is! by neilyos · · Score: 1

    the real problem is that the button is positioned too close to the screen, and therefore can not be pushed squarely down! also, what about the problem with when you are playing and the disk randomly ejects and goes flying across the room? Sony seems a little silent on this one, unless it is an unsubstantiated internet rumor like most of this stuff usually is.

  16. NOT the major of the two button flaws by Anonymous Coward · · Score: 1, Informative

    Hi folks,

    As I understand it, there are two problems with the square button on PSP:

    1. It sticks.
    2. It does not register easily when pressed.

    This fix that everyone is talking about now only solves problem number one. It does nothing for the fact that the square button is not properly aligned with the contact beneath it. (And also note that it is only the _second_ of these two problems thet Sony has tried to write off as an intentional feature of the design). As a matter of fact, both of these issues were adressed at the same time in Japan: http://netafull.net/archives/007079.html

    To tell the truth, I own a Japanese PSP, and I have never had the square button stick during play (though I have been able to make it stick when not playing). However, the button's poor response rate IS noticeable during play (especially with something like, say, Dynasty Warriors) and can be quite frustrating.

    Again, this fix only solves the button-sticking problem. Ergo, square buttons on American PSPs will likely be just as weak and unresponsive as their Japanese counterparts.

  17. Psp button...im out of luck by cmdrSaKo · · Score: 1

    am i out of luck since i bought mine on the black market.........hey at 89 american dollars it sounded quite dandy ....

  18. Re:NOT the major of the two button flaws by TobyWong · · Score: 1

    The square button placement is a design consolation or design tradeoff not "an intentional feature" as you call it.

    It was _designed_ to be different than the other buttons to allow them to to fit it all within that form factor and still manage to get the LCD in there. If they had expanded the button area so the square button was built the same way the others were, either the overall PSP size would have to be bigger or the LCD screen would have to be smaller to accomodate. This was the tradeoff and yes it was intentional not by accident like some people like to think. You think they were placing the square button in CAD and their mouse slipped and that's why the button placement exists as it does today?

    I am a PSP owner too and I've never had the square button stick or misbehave. It does feel different than the others and I can certainly tell the physical difference but it hand't been an issue for me.

    --
    - Toby