Ninja Gaiden was difficult primarily from what could be considered a "bug," depend on your viewpoint. Enemies would be queued by Ryu standing at a certain position along the path. Therefore, if you stood right where an enemy was spawned, and destroyed it, then it would respawn endlessly. So, even if you killed the bat flying towards you right in front a jump, the bat may respawn right after you begin your hop. Whether this is hard or not depends on what you think NG is all about... I always tried to think of it as focusing on speed rather than precise jumps, as many parts of the game required you to jump and then very quickly kill something, lest you get hit by one of their projectiles and fall backwards into a hole. This seems like the sort of thing a ninja would be good at anyways. Seems like the developers made up for this steep difficulty curve by having infinite continues and levels only a couple of minutes long.
Ninja Gaiden's tough, but it can't possibly be the hardest game on the NES. Zelda II was very difficult, but maybe it's because I started it when I was five.
"A first person shooter game in which marketers hunt for clients in cities, airports and hotels around the world [and shoot 'idea' projectiles at them.]"
...
Really, I don't know what to say. This is the worst idea for a game ever. If it's not meant to entertain, then how the hell can you call it a "game?" These programs will have no "Social Impact" because they were clearly designed by people who don't understand what makes a game a game. I don't want my stupid marketing class infecting Half-Life! Health care debates do not belong in some "activity" erroneous labeled as a game, but rather amongst citizens and politicians in the real world. Some things were simply not meant to be made into a video game.
There's a place for philosophical and moral issues in video games. In my opinion, Metal Gear Solid made that clear and handled it well. However, most of this stuff is the "crossover" genre gone nuts.
Exactly how long ago did this release come out? AFter booting off the cd, my usb keyboard and mouse won't work. The drivers library can't be that bad...
How could they have left out Bowser from Super Mario Bros. 3?? He wasn't incredibly difficult, but it was certainly a departure from the norm for the series.
Mario had no way he could actually harm Koopa, so you had to use his attack against him. After spitting a few fireballs at you, he'd jump up into the air and try to smash you. His impact would destroy the row of bricks beneath him. The "trick" was to get him to keep smashing at the same spot in order to make him fall to his death. Good stuff...
Yeah, I agree with you that the ads are quite bad, but I wouldn't call it necessarily selling out. McDonald's clearly hasn't influenced their journalistic integrity. In addition, I know how expensive it can be to run a large website, and IGN has very few means by which they can make money. If I have to deal with some silly McGriddles ad in order to read quality content, then so be it.
Sadly, Tecmo took the unfortunate route of promoting the girls in the game over the gameplay itself. This gave many people (ya know, those sort of people who love to complain) reason to bitch "graphics over gameplay blah blah blah" again, completely overlooking the fact that DOA2 & 3 were amongst the most well balanced fighters ever released. Both of them managed to keep a smooth graphical style, while at the same time a solid fighting engine (two things, I feel, every Tekken and VF game lacks.) Button mashers? Bah!
I know you're being either facetious or ranty, but I feel compelled to respond. IGN is, IMHO, about as good as impartial reviews get. Recently, they responded to criticism of their "Head-to-Head" features:
"GameCube wins. We're biased. Xbox wins. Biased. PS2. Biased. We're paid. We're sell-outs. We're clueless. Look, your favorite console didn't win. Too bad. This is exactly why people like you could never write this kind of feature, because you would actually be biased about it.
It's a very hard task to turn a blind eye to things like your favorite controller or even the way Xbox's anti-aliasing compares to GameCubes. We do our best. Take in the info, absorb it, and choose the version you like best. Which obviously won't always be the same as ours..."
One can really tell that their writers take games quite seriously. Nearly all their stories ooze the sort of smart analysis that Gamespy lacks. As for Gamespot.. well, I've never been able to find any real "articles" on their mess of a site.
Hehe, I remember Tiger Direct selling some "biofeedback" device to play games. The silly little thing slipped over your finger, and somehow this allowed you to control some skier going down a hill. Mumbo-jumbo, I say.
If nothing else, it's going to inject some new life into a product niche that until very recently had just started to look boring and short on new ideas.
Man, if that isn't the understatement of the century, I don't know what is. In context, he's referring specifically to the Palm platform, but I think the same can be said about handheld gaming. While several of the games coming out for this system are remakes, the GBA is the Queen of the Ports.
Ninja Gaiden was difficult primarily from what could be considered a "bug," depend on your viewpoint. Enemies would be queued by Ryu standing at a certain position along the path. Therefore, if you stood right where an enemy was spawned, and destroyed it, then it would respawn endlessly. So, even if you killed the bat flying towards you right in front a jump, the bat may respawn right after you begin your hop. Whether this is hard or not depends on what you think NG is all about... I always tried to think of it as focusing on speed rather than precise jumps, as many parts of the game required you to jump and then very quickly kill something, lest you get hit by one of their projectiles and fall backwards into a hole. This seems like the sort of thing a ninja would be good at anyways. Seems like the developers made up for this steep difficulty curve by having infinite continues and levels only a couple of minutes long.
Ninja Gaiden's tough, but it can't possibly be the hardest game on the NES. Zelda II was very difficult, but maybe it's because I started it when I was five.
Really, I'm not a huge fans of ninjas, but I love DOA and I love Ninja Gaiden, and I am SO excited about this game!
Normally I don't get worked up like this, but Itagaki hasn't let me down yet.
Actually, the Soviets pioneered that technology back in the 80's.
"A first person shooter game in which marketers hunt for clients in cities, airports and hotels around the world [and shoot 'idea' projectiles at them.]"
...
Really, I don't know what to say. This is the worst idea for a game ever. If it's not meant to entertain, then how the hell can you call it a "game?" These programs will have no "Social Impact" because they were clearly designed by people who don't understand what makes a game a game. I don't want my stupid marketing class infecting Half-Life! Health care debates do not belong in some "activity" erroneous labeled as a game, but rather amongst citizens and politicians in the real world. Some things were simply not meant to be made into a video game.
There's a place for philosophical and moral issues in video games. In my opinion, Metal Gear Solid made that clear and handled it well. However, most of this stuff is the "crossover" genre gone nuts.
Ok, give me the keys, computer, and the ring... turn around... and count to 30... then it will all be over.
No peaking!
a cordless mouse plugged into a USB port
wha?
Too...much...good...news...! Can't...handle...it...!
:::head explodes:::
It's painted orange... Is that supposed to be like toy guns; painted orange == not real?
technology offers robust performance with a high-speed data rate
I thought that the GBAs data port was limited to an extremely slow transfer rate. (2kb/s?) Is it faster on the sp? Does anyone have info on this?
Oh no! What a conundrum!
Exactly how long ago did this release come out? AFter booting off the cd, my usb keyboard and mouse won't work. The drivers library can't be that bad...
Er, um, *claim.
Games only came to be one thing and one thing only: GAMES!
I have a project now.
I know it's lame to reply to my own post, but I gotta apologize to all the kiddies 'cause I just ruined the ending to Super Mario Advance 4.
Woohoo! Finally a relevant story from Gamespy!
How could they have left out Bowser from Super Mario Bros. 3?? He wasn't incredibly difficult, but it was certainly a departure from the norm for the series.
Mario had no way he could actually harm Koopa, so you had to use his attack against him. After spitting a few fireballs at you, he'd jump up into the air and try to smash you. His impact would destroy the row of bricks beneath him. The "trick" was to get him to keep smashing at the same spot in order to make him fall to his death. Good stuff...
Hehe, I know I already replied, but I just saw this and I know you'll like it.
g 09162003/Droopy-Goines3.jpg
http://images.somethingawful.com/mjolnir/images/c
LOL!
Yeah, I agree with you that the ads are quite bad, but I wouldn't call it necessarily selling out. McDonald's clearly hasn't influenced their journalistic integrity. In addition, I know how expensive it can be to run a large website, and IGN has very few means by which they can make money. If I have to deal with some silly McGriddles ad in order to read quality content, then so be it.
Sadly, Tecmo took the unfortunate route of promoting the girls in the game over the gameplay itself. This gave many people (ya know, those sort of people who love to complain) reason to bitch "graphics over gameplay blah blah blah" again, completely overlooking the fact that DOA2 & 3 were amongst the most well balanced fighters ever released. Both of them managed to keep a smooth graphical style, while at the same time a solid fighting engine (two things, I feel, every Tekken and VF game lacks.) Button mashers? Bah!
Ok, sorry, dunno where that came from.
I know you're being either facetious or ranty, but I feel compelled to respond. IGN is, IMHO, about as good as impartial reviews get. Recently, they responded to criticism of their "Head-to-Head" features:
"GameCube wins. We're biased. Xbox wins. Biased. PS2. Biased. We're paid. We're sell-outs. We're clueless. Look, your favorite console didn't win. Too bad. This is exactly why people like you could never write this kind of feature, because you would actually be biased about it.
It's a very hard task to turn a blind eye to things like your favorite controller or even the way Xbox's anti-aliasing compares to GameCubes. We do our best. Take in the info, absorb it, and choose the version you like best. Which obviously won't always be the same as ours..."
One can really tell that their writers take games quite seriously. Nearly all their stories ooze the sort of smart analysis that Gamespy lacks. As for Gamespot.. well, I've never been able to find any real "articles" on their mess of a site.
Imagine how much power they could generate with "theze nutz"
Come on, you all know you were thinking the same thing
Hehe, I remember Tiger Direct selling some "biofeedback" device to play games. The silly little thing slipped over your finger, and somehow this allowed you to control some skier going down a hill. Mumbo-jumbo, I say.
If nothing else, it's going to inject some new life into a product niche that until very recently had just started to look boring and short on new ideas.
Man, if that isn't the understatement of the century, I don't know what is. In context, he's referring specifically to the Palm platform, but I think the same can be said about handheld gaming. While several of the games coming out for this system are remakes, the GBA is the Queen of the Ports.