Typical to automatically assume the word citizen refers to American Citizens. The wording is a little off, but it is pretty clear they are referring to Canadian Citizens working for US-Owned corperations.
A favorite quote of mine:
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin
Maybe I should have said "A new recolutionary game". Granted I think it is self-implied that I don't think GW is the first revolutionary game to ever be made. That would be rediculous.
There are a number of other huge differences between GW and normal MMORPGs:
- Normal: Fragmented servers, and no way for groups to compete with each other between them. GuildWars: Everyone, in the entire world, is playing in the same enviroment allowing a truely world-wide competition ladder, if that is your fancy. Yet everying you do is instanced allowing you to play as if you and your friends are the only ones in the world, if you choose so.
- Normal: Lasting Death Penalties (lost items, lost experience, etc.. Discourages 'for fun' PVP). GuildWars: Temporary Death Penalties (a percent loss of health and life in your current mission, but regained as soon as you leave the mission.. Allows you to join a PVP zone and have some fun with some duels without worrying about having to work back to the point you used to be)
- Normal: Consecutive low-risk fights followed by a long period of down time (not very exciting, IMHO). GuildWars: Every fight is a near-death fight, but there is no downtime due to highly increased regeneration when not in combat (Makes everything much more exciting, IMHO)
- Normal: A higher level person will be stronger, have better skills, and in every way dominate a lower level person (thus eliminating playing skill as a factor in PVP). GuildWars: A higher level person will have a wider variety of skills to choose from, but they will be from the same pool that the lower level person chooses from (thus allowing a skilled player to win when they are the underdog.
- Normal: Waiting in line for quests, since there are many people all fighting over the same thing. GuildWars: Instanced quests mean no waiting in line, and you and your friends are free to enjoy the entire quest without any inturruptions.
The list goes on, but the post is getting long so I guess I will end it here. I guess the main point I am trying to convey is that GuildWars is, in many ways, a unique MMORPG that (IMHO) eliminated many of the problems that MMORPGs commonly face. You may find it objectionable that I have just clumped all the many MMORPG's into one 'normal' catagory, butlets be honest. Almost every single MMORPG since EQ has played just like an EQ clone with only micro-differences in gameplay. Isn't it time for a truely revolutionary game?
I'm definently going to be playing this Halloween Weekend. Join me.:P
The online distribution revolution is proceeding. I for one will not miss the days of brick and mortar stores having all the control. They were leeches on the gaming industry, a superfluous middle man that offered nothing and contributed nothing to the game you are enjoying.
I can only hope that this trend continues to the point that established studio's are able to break free from the publisher's leeching grasp. Publishers are still needed to fund start-ups, but for a company that is established and coming up with a smash sequel they are just another drain on the people who are making the game!
Of course I realize that this will all take a long time. No sane company, even if it had the biggest game of the year, would totally abandone selling through retail outlets...
I am wondering, if HL2 is banned from Australian stores what is to stop Australians from just buying it off of steam? I mean it is not like Australia has a nationwide firewall like China..
Very well written. This puts into words a lot of thoughts I have been having for quite some time.
More then anything I love your statement: " If your belief in God depends on a literal interpretation of the bible or other religious dogma, it's a tenous faith indeed."
The company that came out the worst was iFast, who forwarded all the personal details of the site owner to the sender of the fake takedown notice without even being asked to do so.
I was not surprised by the fact that most the ISPs took the sites down.. This article would hardly have made it onto/. if the results had been the opposite.
But this reaction is much worse then I could have imagined. I think the moral of this story is to be very cautious when picking an ISP.
Then I await the slashdot post of your hackjob, as soon as it (never) shows up.
What they are doing is not a simple thing, and $30 to be free of the shackles of that horride gamepad seems perfectly reasonable to me.
Mod my parent up to +99999 please
Seriously, the product is available for all. Just becuase some people insist on using such a retarded controll method doesn't mean I should have to!
I can't believe this was not even mentioned! I would say backwards compatibility with Xbox titles is going to be an extremely important thing that Sony has a great track record on.
Typical to automatically assume the word citizen refers to American Citizens. The wording is a little off, but it is pretty clear they are referring to Canadian Citizens working for US-Owned corperations.
A favorite quote of mine:
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin
I agree with this dead dude, btw
Maybe I should have said "A new recolutionary game". Granted I think it is self-implied that I don't think GW is the first revolutionary game to ever be made. That would be rediculous.
Ok the obvious differences, which have been mentioned in many posts already:
:P
- Normal: Monlthly fee.
GuildWars: No Monthly Fee.
- Normal: Fully Persistant world.
GuildWars: Instanced missions.
There are a number of other huge differences between GW and normal MMORPGs:
- Normal: Fragmented servers, and no way for groups to compete with each other between them.
GuildWars: Everyone, in the entire world, is playing in the same enviroment allowing a truely world-wide competition ladder, if that is your fancy. Yet everying you do is instanced allowing you to play as if you and your friends are the only ones in the world, if you choose so.
- Normal: Lasting Death Penalties (lost items, lost experience, etc.. Discourages 'for fun' PVP).
GuildWars: Temporary Death Penalties (a percent loss of health and life in your current mission, but regained as soon as you leave the mission.. Allows you to join a PVP zone and have some fun with some duels without worrying about having to work back to the point you used to be)
- Normal: Consecutive low-risk fights followed by a long period of down time (not very exciting, IMHO).
GuildWars: Every fight is a near-death fight, but there is no downtime due to highly increased regeneration when not in combat (Makes everything much more exciting, IMHO)
- Normal: A higher level person will be stronger, have better skills, and in every way dominate a lower level person (thus eliminating playing skill as a factor in PVP).
GuildWars: A higher level person will have a wider variety of skills to choose from, but they will be from the same pool that the lower level person chooses from (thus allowing a skilled player to win when they are the underdog.
- Normal: Waiting in line for quests, since there are many people all fighting over the same thing.
GuildWars: Instanced quests mean no waiting in line, and you and your friends are free to enjoy the entire quest without any inturruptions.
The list goes on, but the post is getting long so I guess I will end it here. I guess the main point I am trying to convey is that GuildWars is, in many ways, a unique MMORPG that (IMHO) eliminated many of the problems that MMORPGs commonly face.
You may find it objectionable that I have just clumped all the many MMORPG's into one 'normal' catagory, butlets be honest. Almost every single MMORPG since EQ has played just like an EQ clone with only micro-differences in gameplay. Isn't it time for a truely revolutionary game?
I'm definently going to be playing this Halloween Weekend. Join me.
The online distribution revolution is proceeding. I for one will not miss the days of brick and mortar stores having all the control. They were leeches on the gaming industry, a superfluous middle man that offered nothing and contributed nothing to the game you are enjoying.
I can only hope that this trend continues to the point that established studio's are able to break free from the publisher's leeching grasp. Publishers are still needed to fund start-ups, but for a company that is established and coming up with a smash sequel they are just another drain on the people who are making the game!
Of course I realize that this will all take a long time. No sane company, even if it had the biggest game of the year, would totally abandone selling through retail outlets...
Yet..
I am wondering, if HL2 is banned from Australian stores what is to stop Australians from just buying it off of steam? I mean it is not like Australia has a nationwide firewall like China..
Does it?
PMP? Come on, take a gander at that thing. Surely they missed an 'I' in there somewhere!!
In cities, this kind of "decide the destination" driving without the hassle of actually driving the vehicle would be really useful, I think.
Great idea! We could call it Taxi!
I can see the obvious saftey benefit from this, but perhaps the possible privacy conerns should be considered.
Suppose this follows a logical step and they add a link to a centralized server that monitored traffic volume to help the results be more accurate.
Suppose insurance companies were able to gain access to data this could produce, and started factoring your on-road alertness into their rate
Yano on second thought, that doesn't sound that bad at all.
ROFL!!!
I mean, really... I read that and it is funny, but the fact that they are actually using that as a slogan is just... It is just too freaking funny!!!
Very well written. This puts into words a lot of thoughts I have been having for quite some time.
More then anything I love your statement: " If your belief in God depends on a literal interpretation of the bible or other religious dogma, it's a tenous faith indeed."
You really hit the nail on the head my friend.
Regardless of your opinion on Black and White, or (more recently) Fable, Lion Head's games are selling quite well.
Forget it, the AGP band has not been close to filled.. It will take years before we even approach a performance boost from PCI-E.
for the love of frosted flakes
Every sci-fi dystopian movie I've ever seen is coming true
And being proven wrong before your very eyes.
Spoken like a true Anonymous Coward.
I agree 100%
Simple question. I don't see anything sad about it.
Of course not, he is a game designer not a programmer.
The company that came out the worst was iFast, who forwarded all the personal details of the site owner to the sender of the fake takedown notice without even being asked to do so.
/. if the results had been the opposite.
I was not surprised by the fact that most the ISPs took the sites down.. This article would hardly have made it onto
But this reaction is much worse then I could have imagined. I think the moral of this story is to be very cautious when picking an ISP.
*pull string* The consumer says: "MOOOOOOOOOOOOOOOOOOOOO!" Keep milking.. >_
Then I await the slashdot post of your hackjob, as soon as it (never) shows up. What they are doing is not a simple thing, and $30 to be free of the shackles of that horride gamepad seems perfectly reasonable to me.
Mod my parent up to +99999 please Seriously, the product is available for all. Just becuase some people insist on using such a retarded controll method doesn't mean I should have to!
Woe to the players connecting to the resurrected old laptop for a game of UT2k4... Yikes!
I can't believe this was not even mentioned! I would say backwards compatibility with Xbox titles is going to be an extremely important thing that Sony has a great track record on.