That itself discourages the action based audience (all adolescent guys or ones in their 20s).
How would a busty, sexy woman swinging around like Indiana Jones be unappealing to the action/adventure crowd? We are not that chauvinistic. We wanna see an empowered, intelligent woman. With a sexy British accent. And nice knockers. And legs that would snap you in two.
I find this akin to Hari Seldon's theory of psychohistory. A statistical measure of future trends in human behavior. This could be a vary primitive form of that science, or a key device in its theory. A very efficient way to model large, turbulent systems is to use a statistical representation of the system.
The problem is contaminating the with the notion of money. Bias such as a monetary gain will skew the results of this framework and make the statistics unreliable. If this were a purley academic persuit, I would jump at the chance to participate. I would love to work on a project like this.
Consider: How many times have you had a discussion with a group of people and either one person came up with an odd ball idea or as a group you decided on some conscensus on an idea. Say that idea was a speculation on a future innovation or maybe it was just a guess on the next person to kick off in a death pool (I think those are creepy.) That would be with maybe 10 people. Consider 1,000,000 people doing the same thing. But how for them to all communicate and what about the lone oddball idea that may never make it above the din? Give them a market in which to speculate.
A market is like a conglomeration of thoughts and ideas. It takes on a life of its own when people speak of the market. While individual investing schemes may seem choatic, the overall market has a general trend. In the 90s, a surge to tech stocks and telecom. Now, a trend away from those to more stable options. Here is the most important part. While the stock market is money driven, this prediction market would have to be idea driven. Make a good speculation and you have the satisfaction of supporting the system, getting it right and helping the DOD. A bad speculation only means you are still supporting the system.
Making this nebulous, allocating speculation points instead of dollars, removes the problems I have seen people sight so far. It is no longer betting, you cannot have terrorist insider trading and people on the inside will not sit on inside information (CIA) to turn a quick buck. Why is this like Psycho History? Its a statistical conglomeration of speculation on the future. If you think it will not work, you need to review how much the Stock Market has grown since its inception. Growth translates to correct predictions in the Stock Market. Its alteast worth a try.
Of course its not perfect. Otherwise, nobody would have fallen for inflated.COM IPOs and SCO stock would not be rising. A few years ago, the IRA would have had even stakes with the Middle East. You would have lost your shirt with a speculation on the Shamrock Isles. Of course, longterm speculators are still camping in the desert.
Most people can discriminate between a pro wrestler and a game character; the hypothetical "reasonable person" appealed to so often in court cases like this one certainly could.
You would think so, but people apparently cannot determine the difference between a buch of wrestlers and a bunch of
pandas.
Its not any different. If you develop a new algorithm as a part of the work conducted at a software company, the company has rights to that algorithm. If you are lucky, you work for a company that will share the wealth. This is generally a good practice by the company, because it promotes forward, innovative thinking. Maybe that's a problem with M$?
But I digress. It is the same situation for a software engineer.
As for the original question, the determining factor will end up being what product the company wishes to sell. If you are lucky, the OSS that you have developed will be a framework upon which some customized module the company sells wants to produce. As long as you have a separation, two pieces of software, then two software licenses are possible. Although Linux is OS, you could build a proprietary program that ran on top of it. A video game ported to Linux is not OSS, it is still proprietary eventhough it runs on an open source OS. Is this all that different?
Yet another example of rehashing a game. Yes, I know its an expansion. Yes, I know everyone does it. But Age of Mythology is basically Age of Empires with lightning bolts and now Titans. Woo-hoo. I think I will go read a book.
How can such grossly negligent design be produced by someone who wanted such a system to succeed. I do not know why someone would not want this type of system, I only proposed the possibility.
I must concur with this sentiment. I would like to see this type of story with experts in the Civil side of this issue. They do not have to be RIAA attourneys. Attourneys who would defend in this matter would be more than satisfactory. In fact, I would wager that many attourneys who would defend this matter got tired of representing plaintiffs in this arena. I am sure I would become sick at some of the tactics used by RIAA-like groups.
While listening to lectures, I generally take extensive notes to keep my mind on the lecture topic and attention on the lecturer. Something like this would just be too distracting.
And really, like people are only going to chat about the lecture. Everybody I knew with a laptop in class was playing Quake.
This is not a new thing, guys. Atari had a trillion games released for it from krap developers. Result? Krap and Bugs. This is what happens when you let everyone and their mother license your product.
A buddy and I are playing through GTA3 right now, switching off for different missions and such. I have never played through the game before. I was amazed by the open endedness of the game. And how it seemlessly transistions from one mode to another while you explore the city. Walking around and exploring is not as polished as Zelda, the fighting interface is nothing compared to SoulCalibur and the driving is not on par with GT #, but all three gaming types are incorporated into the game. I came to the conclusion that the next truly innovative game would combine all those elements with the high quality that stand alones of those types of games can provide. Nice to see someone else agrees with this idea. Here is a nice big ME TOO for you and another example (maybe a better one) for your idea.
So what I want now is a game with the spirt of Dragon Quest built in the GTA game engine. I want that gameplay with dragons, wizards and slimes.
No, no, no, no, no, no, no. The meteor was the market crash in the '80s. Atari, being the fat, lazy, unadaptable dinosaur that it was, could not stand the ensuing cold. The NES and SEGA were the small mammals of the time, and that's why they survived. PS1 was an offshoot of SNES, a direct decendant of the NES. I am not sure even nature is as fickle as the videogame market, though.
You are right, this article is a big, steaming pile.
I never had a problem with the d-pad. In fact, I much prefer it over an atari style joystick. The buttons, on the other hand, were murder. When I got my SNES, I was overjoyed at the convex buttons. That was a well designed gamepad. Something I never appreciated was the convex and concave buttons and how I always new exactly where I was on the pad by the feel. I still have trouble with a PS* controller today. All the buttons are exactly the same!
I just got my GCN the other day (and promptly stayed up till 10 AM on Zelda) and was instantly hooked on that controller. Well, I guess 20 years of console building experience will do that for you. If Ninetendo ever goes the way of the SEGA, not only will they be able to continue on as a software designer, they could make some kick-ass peripherals as well.
Gamecube was designed with this issue in mind. It has excellent disk spanning capability, darned if I can find a reference to it at this time. I'm sure if you looked though this you would be able to find some reference somewhere. They may be small, but Resident Evil on two disks works fine for me.
That's what you get for releasing it on the Xbox. C'mon, 'Cube is beggin' for it! Bring me your nichey, your innovative, your non-mainstream. This is just the sort of thing that could push the little purple/black/silver 'cube past the big, ugly box.
SCO will hold harmless commercial Linux customers that purchase a UnixWare license against any past copyright violations, and for any future use of Linux in a run-only, binary format.
That's extortion...or some other form of legalese.
The articles for Ninetendo and Sqare-Enix may be toungue and cheek, but I think its more important to look at the entire section as a whole. Too put Capcom, Nintendo and Square-Enix in the
same context as 3DO and Acclaim...now that's just wrong. I find 3DO and Acclaim seriously embarassing as a gameplayer. They put out some real steaming piles, and lets not talk about tombstones. I just think its bad journalism in a way, to put those companies in the same context.
He deffinately has a pair for critcizing Capcom, Nintendo and Spuare-Enix in this way, though. I just think he might have had a blood flow problem at the time.
I think we've been seeing the conservative manner of game production a great deal lately. I would have to call the latest wave of game production to be, at best, uninspired. There are the occasional gems in the PS2 library, Halo deffinately kicks (for an FPS) and, as far as I am concerned, just about anything from Nintendo's camp is gold. That's Nintendo, not GCN.
As the videogame market has overtaken the movie industry in profits, it has taken on more and more of that industries characteristics.
-Games are now extremely expensive to produce. Enter the Matrix at est. 31.2 million
-Games now have much more style than substance. BMX XXX, depending upon your opinion of style. Or the majority of the XBox library
-Games are becoming formulaic. how many more Tony Hawk sequels can we have?
-Games are produced by large development houses that are in it for the profit derived from the "safe bet" and not "risky innovation." i lost count on what SSX(EA), Dave Mirra(Acclaim), Tony Hawk (Activision), and Pokemon (Nintendo) we were on
Don't get me wrong, there are some real gems out now. GTA, MetalGear and Metroid Prime are all standouts. I personally feel a lot of "nitch" games are the most entertaining because they break the molds that are becoming more prominent today. Pikmin, Eternal Darkness, Super Monkey Ball, ICO, the reimerging Rygar and Maximo (you know its Ghosts n' Goblins/Ghouls n Ghosts) are all different from what's out there. But, as long as we are sheep, this is the way video games will be made. If you are not willing to risk buying a non-formulaic game, why should one be produced? Nintendo is still pumping out some great stuff, but they do not have the market share anymore. (Nintendo is to video games what Sundance was to movies at one point in time.) I already have a DVD player for movies. I wanna play video games. Animal Crossing and ICO not the next 5 Devil May Cry clones that are a shadow of the original.
They are accusing 8700 people and settling for $3500 a piece, which rounds out to $30,450,000 if they get everybody to fold. So people get out of it, but some people end up paying more. Their business model is working. From the article:
...Hughes Electronics reported strong second quarter results, with $2.4 million in revenue, driven by DirecTV's subscriber growth.
Now consider this. If they only get half of the amount they are seeking, $15,225,000, that's still more than five times that quarters reported earnings of $2.4 million.
I cannot wait for the X-Price Special Olympics. I got thrust, I got thrust, I got thrust...do you have thrust? I got thrust, I got thrust, I got thrust, I got thrust!
That itself discourages the action based audience (all adolescent guys or ones in their 20s).
How would a busty, sexy woman swinging around like Indiana Jones be unappealing to the action/adventure crowd? We are not that chauvinistic. We wanna see an empowered, intelligent woman.
With a sexy British accent.
And nice knockers.
And legs that would snap you in two.
I find this akin to Hari Seldon's theory of psychohistory. A statistical measure of future trends in human behavior. This could be a vary primitive form of that science, or a key device in its theory. A very efficient way to model large, turbulent systems is to use a statistical representation of the system.
.COM IPOs and SCO stock would not be rising. A few years ago, the IRA would have had even stakes with the Middle East. You would have lost your shirt with a speculation on the Shamrock Isles. Of course, longterm speculators are still camping in the desert.
The problem is contaminating the with the notion of money. Bias such as a monetary gain will skew the results of this framework and make the statistics unreliable. If this were a purley academic persuit, I would jump at the chance to participate. I would love to work on a project like this.
Consider: How many times have you had a discussion with a group of people and either one person came up with an odd ball idea or as a group you decided on some conscensus on an idea. Say that idea was a speculation on a future innovation or maybe it was just a guess on the next person to kick off in a death pool (I think those are creepy.) That would be with maybe 10 people. Consider 1,000,000 people doing the same thing. But how for them to all communicate and what about the lone oddball idea that may never make it above the din? Give them a market in which to speculate.
A market is like a conglomeration of thoughts and ideas. It takes on a life of its own when people speak of the market. While individual investing schemes may seem choatic, the overall market has a general trend. In the 90s, a surge to tech stocks and telecom. Now, a trend away from those to more stable options. Here is the most important part. While the stock market is money driven, this prediction market would have to be idea driven. Make a good speculation and you have the satisfaction of supporting the system, getting it right and helping the DOD. A bad speculation only means you are still supporting the system.
Making this nebulous, allocating speculation points instead of dollars, removes the problems I have seen people sight so far. It is no longer betting, you cannot have terrorist insider trading and people on the inside will not sit on inside information (CIA) to turn a quick buck. Why is this like Psycho History? Its a statistical conglomeration of speculation on the future. If you think it will not work, you need to review how much the Stock Market has grown since its inception. Growth translates to correct predictions in the Stock Market. Its alteast worth a try.
Of course its not perfect. Otherwise, nobody would have fallen for inflated
Color me redundant but it is about damn time! Hallelulah and pass the hand grenades!
Most people can discriminate between a pro wrestler and a game character; the hypothetical "reasonable person" appealed to so often in court cases like this one certainly could.
You would think so, but people apparently cannot determine the difference between a buch of wrestlers and a bunch of pandas.
Its not any different. If you develop a new algorithm as a part of the work conducted at a software company, the company has rights to that algorithm. If you are lucky, you work for a company that will share the wealth. This is generally a good practice by the company, because it promotes forward, innovative thinking. Maybe that's a problem with M$?
But I digress. It is the same situation for a software engineer.
As for the original question, the determining factor will end up being what product the company wishes to sell. If you are lucky, the OSS that you have developed will be a framework upon which some customized module the company sells wants to produce. As long as you have a separation, two pieces of software, then two software licenses are possible. Although Linux is OS, you could build a proprietary program that ran on top of it. A video game ported to Linux is not OSS, it is still proprietary eventhough it runs on an open source OS. Is this all that different?
Yet another example of rehashing a game. Yes, I know its an expansion. Yes, I know everyone does it. But Age of Mythology is basically Age of Empires with lightning bolts and now Titans. Woo-hoo. I think I will go read a book.
How can such grossly negligent design be produced by someone who wanted such a system to succeed. I do not know why someone would not want this type of system, I only proposed the possibility.
I must concur with this sentiment. I would like to see this type of story with experts in the Civil side of this issue. They do not have to be RIAA attourneys. Attourneys who would defend in this matter would be more than satisfactory. In fact, I would wager that many attourneys who would defend this matter got tired of representing plaintiffs in this arena. I am sure I would become sick at some of the tactics used by RIAA-like groups.
But then again, I am not a lawyer.
While listening to lectures, I generally take extensive notes to keep my mind on the lecture topic and attention on the lecturer. Something like this would just be too distracting.
And really, like people are only going to chat about the lecture. Everybody I knew with a laptop in class was playing Quake.
Exactly. With a 400 to 21 vote in the House, Georgey Porgey would be an idiot to consider...oh, wait.
Well, we will just have to see what the senate says.
This is not a new thing, guys. Atari had a trillion games released for it from krap developers. Result? Krap and Bugs. This is what happens when you let everyone and their mother license your product.
A buddy and I are playing through GTA3 right now, switching off for different missions and such. I have never played through the game before. I was amazed by the open endedness of the game. And how it seemlessly transistions from one mode to another while you explore the city. Walking around and exploring is not as polished as Zelda, the fighting interface is nothing compared to SoulCalibur and the driving is not on par with GT #, but all three gaming types are incorporated into the game. I came to the conclusion that the next truly innovative game would combine all those elements with the high quality that stand alones of those types of games can provide. Nice to see someone else agrees with this idea. Here is a nice big ME TOO for you and another example (maybe a better one) for your idea.
So what I want now is a game with the spirt of Dragon Quest built in the GTA game engine. I want that gameplay with dragons, wizards and slimes.
No, no, no, no, no, no, no. The meteor was the market crash in the '80s. Atari, being the fat, lazy, unadaptable dinosaur that it was, could not stand the ensuing cold. The NES and SEGA were the small mammals of the time, and that's why they survived. PS1 was an offshoot of SNES, a direct decendant of the NES. I am not sure even nature is as fickle as the videogame market, though.
You are right, this article is a big, steaming pile.
I never had a problem with the d-pad. In fact, I much prefer it over an atari style joystick. The buttons, on the other hand, were murder. When I got my SNES, I was overjoyed at the convex buttons. That was a well designed gamepad. Something I never appreciated was the convex and concave buttons and how I always new exactly where I was on the pad by the feel. I still have trouble with a PS* controller today. All the buttons are exactly the same!
I just got my GCN the other day (and promptly stayed up till 10 AM on Zelda) and was instantly hooked on that controller. Well, I guess 20 years of console building experience will do that for you. If Ninetendo ever goes the way of the SEGA, not only will they be able to continue on as a software designer, they could make some kick-ass peripherals as well.
Here's hoping for another 20 years!
Gamecube was designed with this issue in mind. It has excellent disk spanning capability, darned if I can find a reference to it at this time. I'm sure if you looked though this you would be able to find some reference somewhere. They may be small, but Resident Evil on two disks works fine for me.
That's what you get for releasing it on the Xbox. C'mon, 'Cube is beggin' for it! Bring me your nichey, your innovative, your non-mainstream. This is just the sort of thing that could push the little purple/black/silver 'cube past the big, ugly box.
SCO will hold harmless commercial Linux customers that purchase a UnixWare license against any past copyright violations, and for any future use of Linux in a run-only, binary format.
That's extortion...or some other form of legalese.
The articles for Ninetendo and Sqare-Enix may be toungue and cheek, but I think its more important to look at the entire section as a whole. Too put Capcom, Nintendo and Square-Enix in the same context as 3DO and Acclaim...now that's just wrong. I find 3DO and Acclaim seriously embarassing as a gameplayer. They put out some real steaming piles, and lets not talk about tombstones. I just think its bad journalism in a way, to put those companies in the same context.
He deffinately has a pair for critcizing Capcom, Nintendo and Spuare-Enix in this way, though. I just think he might have had a blood flow problem at the time.
I think we've been seeing the conservative manner of game production a great deal lately. I would have to call the latest wave of game production to be, at best, uninspired. There are the occasional gems in the PS2 library, Halo deffinately kicks (for an FPS) and, as far as I am concerned, just about anything from Nintendo's camp is gold. That's Nintendo, not GCN.
As the videogame market has overtaken the movie industry in profits, it has taken on more and more of that industries characteristics.
-Games are now extremely expensive to produce. Enter the Matrix at est. 31.2 million
-Games now have much more style than substance. BMX XXX, depending upon your opinion of style. Or the majority of the XBox library
-Games are becoming formulaic. how many more Tony Hawk sequels can we have?
-Games are produced by large development houses that are in it for the profit derived from the "safe bet" and not "risky innovation." i lost count on what SSX(EA), Dave Mirra(Acclaim), Tony Hawk (Activision), and Pokemon (Nintendo) we were on
Don't get me wrong, there are some real gems out now. GTA, MetalGear and Metroid Prime are all standouts. I personally feel a lot of "nitch" games are the most entertaining because they break the molds that are becoming more prominent today. Pikmin, Eternal Darkness, Super Monkey Ball, ICO, the reimerging Rygar and Maximo (you know its Ghosts n' Goblins/Ghouls n Ghosts) are all different from what's out there. But, as long as we are sheep, this is the way video games will be made. If you are not willing to risk buying a non-formulaic game, why should one be produced? Nintendo is still pumping out some great stuff, but they do not have the market share anymore. (Nintendo is to video games what Sundance was to movies at one point in time.) I already have a DVD player for movies. I wanna play video games. Animal Crossing and ICO not the next 5 Devil May Cry clones that are a shadow of the original.
Yeah, ramping up the power a bit would be a good thing. But I guess Shot can crash bottle or pierce tin.[sic] is as good a place as any to start.
it would be Acclaim and then Activision.
It sucks.
Just wanted to wish the Famicom a happy birthday. I blistered many a thumb on mine.
They are accusing 8700 people and settling for $3500 a piece, which rounds out to $30,450,000 if they get everybody to fold. So people get out of it, but some people end up paying more. Their business model is working. From the article:
...Hughes Electronics reported strong second quarter results, with $2.4 million in revenue, driven by DirecTV's subscriber growth.
Now consider this. If they only get half of the amount they are seeking, $15,225,000, that's still more than five times that quarters reported earnings of $2.4 million.
Just some food for squat.
I cannot wait for the X-Price Special Olympics. I got thrust, I got thrust, I got thrust...do you have thrust? I got thrust, I got thrust, I got thrust, I got thrust!