I'd also like to know the criteria used to determine the age of the gamer. Is it based on who purchased the game? I'd imagine that many video games that kids play are purchased by parents.
but they do want to raise awarness in the general population that these games are not for kids.
The problem is that their outcries seem to first make the assumption that all video games are primarily intended for kids. Unfortunately, as you also mention, there are a lot of parents with the same misconceptions. While I admire your optimism that these campaigns might at least raise awareness in uninformed parents, I find it difficult to believe that by this point there are parents that aren't yet aware of the presence of potentially objectionable content in some games.
Mine's a white one on the top screen. I haven't noticed it much at all while playing Mario 64, but I figure it might become annoying in darker games. I'll probably wait a while if I decide to return it, too.
Re:Buy a VCR... Now! -- Boot sales
on
The VHS is Dead
·
· Score: 1, Interesting
I suppose this isn't exactly on topic (read: complete tangent), but you mention a "car boot sale," which I assume means someone selling used junk from the trunk (US vernacular) of their car. Are such boot sales common? I don't recall ever seeing one in Tennessee, though yard sales/garage (carhole) sales are common around here. Is it a UK peculiarity, or maybe just more common in areas more densely populated than TN suburbs?
I figure it's worth noting that comic books often consist largely of fast cuts. Roger Ebert's commentary track on the Dark City DVD mentions the use of fast cuts early in the movie to be very reminiscent of a comic book.
Unless you're talking about fast pans, or unless I'm thinking entirely of the wrong terms.
If the GBA functionality is done just through emulation, I could see that working. What I fear might be the case, though, is that the GBA slot on the DS is limited to GBA-type performance and capabilities, which would prevent it from accessing any of the neat DS features like wireless, microphone, touch screen, etc.
Or failing the USB connection, sell a USB dongle that uses whatever protocol the DS uses for its wireless communication. I know there are phones that have sync functions via bluetooth, which would I guess be an analogous setup. I have a Nokia 3660, and its only connection options are bluetooth and infrared--no wires beyond charger and headset. I have a laptop with IR, but that line-of-sight requirement always feels so precarious. Whee, tangent!
I'd very much like to see a DS PDA card to give it PDA/PIM type capabilities and web browsing and email.
As for functioning as a repeater, there's been a lot of speculation on this, with nothing definitive, except that there doesn't seem to be any functionality for that in the built-in software. I'm still eager to see what kinds of applications can be developed for it in games or otherwise. I hope developers aren't completely limited to games, though it is ostensibly a gaming platform.
You could ask the same question of diamond. It's all about the structure. If I remember a little piece from high school chemistry correctly, graphite's molecular structure is one of weakly bonded layers (I want to say that the layers are a hexagonal lattice, but I don't recall exactly) that are essentiallly scraped off in applications such as pencils.
And I guess you were trying to be funny, which you were, but sometimes sarcastic tone doesn't travel well through text. Ah, well. Gave me a chance to flaunt my high school education.
I've played some of HL2, and what most reviews say about its lack of gameplay innovation does seem to hold true. Even the story I can see being fairly standard, and definitely reminiscent of HL1. What the game accomplishes, though, is immersion in the environment beyond what I've seen in any other game. The physics system, amazing graphics, detailed and unique environments, and lifelike character models and animations combine to form the most convincing game environment I've yet experienced in a game. I guess even though the game is evolutionary rather than revolutionary, it evolved past a threshold of believability that's been pretty much uncrossed until now.
Fair enough, though even then there will be significant costs involved with making the scans available, including the obvious bandwidth, servers, backup storage, etc. That said, though, if it's not in their plans now, I do hope it will be sometime in the near future.
I'd imagine the text of a newspaper would take up much less storage space and bandwidth than would a picture of the newspaper. Plus the ability to be searched.
I thought it was confirmed recently that the US price would be $199. Which is still considerably lower than many people were assuming. I can't help but think that they lowered it to compete with the DS. At that price, I might even end up with one in a few months.
Yes, Preview is your friend. None shall resist its siren song.
Hm. I was hoping to be able to make some kind of "Submit to the will Preview" type pun, but I, too, apparently am in need of inspiration from the caffeine muse.
just remember that the entire Renaissance got along just fine without copyright laws
Wasn't the Renaissance all about patrons supporting the artists so they didn't starve? I don't think there was much marketing done once an artist found someone to feed him. Add to that the fact that Gutenberg didn't make his printing press until the Italian Renaissance was apparently underway, and copyrights didn't seem all that necessary. Even the later northern European renaissance wasn't exactly the deluge of popular media that exists today. Much of that was either rich guys with time to ponder things trading ideas or, again, people with patrons/sponsors suporting them while they thought about things.
Works during the Renaissance tended to be either hard to reproduce or of severely limited interest to most people.
Re:Getters/setters bad?
on
Holub on Patterns
·
· Score: 2, Interesting
I was recently reading up on.net stuff and came across a description of properties. My previous exposure to design patterns was pretty much exclusively C++ based. I agree that addressing simple actuator and mutator functionality would do well to be treated at a lower level than method calls, but I had never come across the concept of properties like that. The examples in what I was reading used C# but apparently properties are also usable in the other.net languages. Is such an implementation fairly new, or at least not introduced widely to C++ until.net?
I wonder how much of Toy Story Disney owns. Do they own all of the software Pixar developed to make the movie? Can they insist that Pixar hand over all of their models, animations, etc.? Admittedly, even with all that it would be hard for a new team to develop, but I just wonder how far Disney's ownership of all things Toy Story-related extends.
In addition, the Senate Judiciary Committee chairmanship of Sen. Orrin Hatch (R-Utah) will expire next year, with Sen. Arlen Specter (R-Pennsylvania) in line to take over the committee. Bill opponents hope Specter would take a different approach to copyright law than Hatch, who has been an advocate of several bills that have rankled public-interest, technology and consumer-electronics camps.
I knew it was oddly phrased, and after typing it I figured I'd let it read that way, as if Nintendo's selection of date were inviolate, and that the calendar should be expected to accommodate the mandate.
I'm looking forward to the DS game more (already out I believe). Multiplayer!
This new GC game also has multiplayer, though I think limited to 4 players on a single TV instead of the DS short-range wireless connection. The upside of the GC one is that only one system is needed, whereas you have to know others with a DS to play that one multiplayer.
And the DS one is not out yet. There's a demo of it that comes with the DS, which will be released on Nov 21, which seems to be a Sunday for some reason.
I'd also like to know the criteria used to determine the age of the gamer. Is it based on who purchased the game? I'd imagine that many video games that kids play are purchased by parents.
but they do want to raise awarness in the general population that these games are not for kids.
The problem is that their outcries seem to first make the assumption that all video games are primarily intended for kids. Unfortunately, as you also mention, there are a lot of parents with the same misconceptions. While I admire your optimism that these campaigns might at least raise awareness in uninformed parents, I find it difficult to believe that by this point there are parents that aren't yet aware of the presence of potentially objectionable content in some games.
Mine's a white one on the top screen. I haven't noticed it much at all while playing Mario 64, but I figure it might become annoying in darker games. I'll probably wait a while if I decide to return it, too.
I suppose this isn't exactly on topic (read: complete tangent), but you mention a "car boot sale," which I assume means someone selling used junk from the trunk (US vernacular) of their car. Are such boot sales common? I don't recall ever seeing one in Tennessee, though yard sales/garage (carhole) sales are common around here. Is it a UK peculiarity, or maybe just more common in areas more densely populated than TN suburbs?
I figure it's worth noting that comic books often consist largely of fast cuts. Roger Ebert's commentary track on the Dark City DVD mentions the use of fast cuts early in the movie to be very reminiscent of a comic book.
Unless you're talking about fast pans, or unless I'm thinking entirely of the wrong terms.
If the GBA functionality is done just through emulation, I could see that working. What I fear might be the case, though, is that the GBA slot on the DS is limited to GBA-type performance and capabilities, which would prevent it from accessing any of the neat DS features like wireless, microphone, touch screen, etc.
Or failing the USB connection, sell a USB dongle that uses whatever protocol the DS uses for its wireless communication. I know there are phones that have sync functions via bluetooth, which would I guess be an analogous setup. I have a Nokia 3660, and its only connection options are bluetooth and infrared--no wires beyond charger and headset. I have a laptop with IR, but that line-of-sight requirement always feels so precarious. Whee, tangent!
I'd very much like to see a DS PDA card to give it PDA/PIM type capabilities and web browsing and email.
As for functioning as a repeater, there's been a lot of speculation on this, with nothing definitive, except that there doesn't seem to be any functionality for that in the built-in software. I'm still eager to see what kinds of applications can be developed for it in games or otherwise. I hope developers aren't completely limited to games, though it is ostensibly a gaming platform.
Mxyzptlk! Or do i need to say it backwards? Kltpzyxm!
Wrong story? Crap.
Fur is murder! Oh, wait, nevermind.
You could ask the same question of diamond. It's all about the structure. If I remember a little piece from high school chemistry correctly, graphite's molecular structure is one of weakly bonded layers (I want to say that the layers are a hexagonal lattice, but I don't recall exactly) that are essentiallly scraped off in applications such as pencils.
And I guess you were trying to be funny, which you were, but sometimes sarcastic tone doesn't travel well through text. Ah, well. Gave me a chance to flaunt my high school education.
Maybe Lenard Nimoy is available for the opening
Lenard Nimoy? Is this some crazy fusion of Sarek and Spock?
Yeah, I took your semi-geeky Simpsons reference typo and pulled it into full-on Trekkie territory. BAM!
(Explanation for the potentially confused: Mark Lenard played Sarek, Spock's father. And I should hope everyone knows of Leonard Nimoy)
I've played some of HL2, and what most reviews say about its lack of gameplay innovation does seem to hold true. Even the story I can see being fairly standard, and definitely reminiscent of HL1. What the game accomplishes, though, is immersion in the environment beyond what I've seen in any other game. The physics system, amazing graphics, detailed and unique environments, and lifelike character models and animations combine to form the most convincing game environment I've yet experienced in a game. I guess even though the game is evolutionary rather than revolutionary, it evolved past a threshold of believability that's been pretty much uncrossed until now.
Fair enough, though even then there will be significant costs involved with making the scans available, including the obvious bandwidth, servers, backup storage, etc. That said, though, if it's not in their plans now, I do hope it will be sometime in the near future.
I'd imagine the text of a newspaper would take up much less storage space and bandwidth than would a picture of the newspaper. Plus the ability to be searched.
I thought it was confirmed recently that the US price would be $199. Which is still considerably lower than many people were assuming. I can't help but think that they lowered it to compete with the DS. At that price, I might even end up with one in a few months.
Yes, Preview is your friend. None shall resist its siren song.
Hm. I was hoping to be able to make some kind of "Submit to the will Preview" type pun, but I, too, apparently am in need of inspiration from the caffeine muse.
I just thought you'd like to know that a hundred centuries is somewhere in the vicinity of ten thousand years.
I do recall some small mentions of a hundred year war in various history texts, though...
just remember that the entire Renaissance got along just fine without copyright laws
Wasn't the Renaissance all about patrons supporting the artists so they didn't starve? I don't think there was much marketing done once an artist found someone to feed him. Add to that the fact that Gutenberg didn't make his printing press until the Italian Renaissance was apparently underway, and copyrights didn't seem all that necessary. Even the later northern European renaissance wasn't exactly the deluge of popular media that exists today. Much of that was either rich guys with time to ponder things trading ideas or, again, people with patrons/sponsors suporting them while they thought about things.
Works during the Renaissance tended to be either hard to reproduce or of severely limited interest to most people.
I was recently reading up on .net stuff and came across a description of properties. My previous exposure to design patterns was pretty much exclusively C++ based. I agree that addressing simple actuator and mutator functionality would do well to be treated at a lower level than method calls, but I had never come across the concept of properties like that. The examples in what I was reading used C# but apparently properties are also usable in the other .net languages. Is such an implementation fairly new, or at least not introduced widely to C++ until .net?
I wonder how much of Toy Story Disney owns. Do they own all of the software Pixar developed to make the movie? Can they insist that Pixar hand over all of their models, animations, etc.? Admittedly, even with all that it would be hard for a new team to develop, but I just wonder how far Disney's ownership of all things Toy Story-related extends.
"And then the Cyborgs came."
I just realized how many movies and books could be greatly improved by adding that line to the end narration.
From the Wired article:
In addition, the Senate Judiciary Committee chairmanship of Sen. Orrin Hatch (R-Utah) will expire next year, with Sen. Arlen Specter (R-Pennsylvania) in line to take over the committee. Bill opponents hope Specter would take a different approach to copyright law than Hatch, who has been an advocate of several bills that have rankled public-interest, technology and consumer-electronics camps.
I knew it was oddly phrased, and after typing it I figured I'd let it read that way, as if Nintendo's selection of date were inviolate, and that the calendar should be expected to accommodate the mandate.
I'm looking forward to the DS game more (already out I believe). Multiplayer!
This new GC game also has multiplayer, though I think limited to 4 players on a single TV instead of the DS short-range wireless connection. The upside of the GC one is that only one system is needed, whereas you have to know others with a DS to play that one multiplayer.
And the DS one is not out yet. There's a demo of it that comes with the DS, which will be released on Nov 21, which seems to be a Sunday for some reason.