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Revolution to Allow For Home Development?

Via the Guardian GamesBlog, a BoingBoing post with an interesting posit. Will the Revolution allow owners to run their own code on the machine? From the article: "...the world of consoles that only ran signed code was a nice racket while it lasted, but at the end of the day, needing to get permission to run software on your own device sucks and devices that let anyone write software for them get more valuable as more people write more code for them." A nice idea, but not too likely in my opinion.

59 comments

  1. Could be cool... by RM6f9 · · Score: 1

    Would-be writers write new games, or even mods for existing games, a savvy corporation can increase their codebase for the cost of a contest with a few cash prizes for the most popular works - what's not to love with this?

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    1. Re:Could be cool... by Anonymous Coward · · Score: 0

      All the calls that customer service is going to get when Larry04529's BongPong 3 crashes at the start menu and wipes your memory card.

    2. Re:Could be cool... by RM6f9 · · Score: 2, Insightful

      Funny (really), but I don't think they'd let any code go into widespread distribution without running through it with their army of lemmings (testers) first.

      --
      Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
    3. Re:Could be cool... by Austerity+Empowers · · Score: 1

      This is great, and could result in more fun games, BUT...

      The current business model for consoles is to sell HW at a loss, and cash in on royalties. The royalties come from the development licenses you MUST buy in order to develop software for the console.

      Eliminating that requires console vendors to make money on the hardware and ignore the more lucrative software market. The hardware on next gen boxes is expensive and not built for upgrades. Why have a console then when you could have a PC? You can already put a game on a CD with Knoppix if you want to ignore operating systems and userland software.

    4. Re:Could be cool... by Anonymous Coward · · Score: 0

      The current business model for consoles is to sell HW at a loss, and cash in on royalties.

      Not Nintendo's business model. They break even or turn a profit on their hardware. If the Rev is going to be as (relatively) cheap as some analysts suspect, they'll fly off the shelves and the profit margin will grow even faster.

    5. Re:Could be cool... by Chi+Hsuan+Men · · Score: 1

      what's not to love with this?

      Nothing. That is a great idea. That would add so much replay value to games that would normally be pawned back to vendors (which, interestingly enough, negatively impacts revenue streams for developers / distributors).

      You have to understand though, there are individuals who have the capacity to make project decisions who do not possess any knowledge that is ACTUALLY USEFUL. Unfortunately for us, they need to prove their worth to the company so they can collect their paycheck. Therefore, they will talk about general issues that will cause panic amongst other decision makers. For example:

      Project Dev: So, I have this idea: Would-be writers could write new games, or even mods for existing games and execute them on our system. This is a popular trend in modern gaming that has led to successes such as Counter-Strike. We could stand to make a great deal of revenue, as our console would have a feature that is normally only available through PCs. What's not to love about this?
      Empty Suit: OMG HAXORZ WILL WAREZ OUR GAMES! WTFBBQ!

      ...and with that, panic ensues.

      --
      Respect It.
    6. Re:Could be cool... by harrkev · · Score: 1

      And yet...
      This is definately a cool feature that might drive geeks (like me) to buy one. And more console sales = larger target audience.

      The assumption being that "hobby" games won't eat into commercial sales. I believe that to be a likely proposition. A hobby game will likely not have a budget of a million or two to blow. Hobby games might be good for an hour or two. But what do you do after that? Grand Theft Auto XXVI!

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    7. Re:Could be cool... by kyojin+the+clown · · Score: 1

      so, you've met my boss. what did you think of him? he won't be here much longer, hes taking a trip out of the window fairly soon.

  2. The only connection... by rokzy · · Score: 2, Insightful

    ...between the press release and the posit seems to be wishful thinking.

    Even "indie games" have a far larger license budget than an interested coder would be prepared to lay down just to play about with some ideas.

    1. Re:The only connection... by ZephyrXero · · Score: 1

      That's funny...I'm working on a game currently with a $0 budget, so license fees are important to me.

      --
      "A truly wise man realizes he knows nothing."
    2. Re:The only connection... by cowscows · · Score: 1

      While it would certainly be fun to play around with, I think allowing any old code to run could hurt Nintendo's reputation. One of the biggest advantages of console gaming over PC's is everything working without a hassle. This requires stringent testing of games, and a lot of hard work. The saying goes that the last 10% of the project takes 90% of the work, and that's reflected in a majority of open source software. It's hard to buckle down and put in that extra layer of polish when you're not getting paid. Not to mention the threat of malware and whatnot that letting unsigned code run could pose. I'd be less than thrilled when something I tried went and erased my memory card without asking. Or messed up some of the old SuperNintendo games I downloaded off their new online dealie. There are steps that could be taken to make this less likely, but there are plenty of people who live to find their way around these things.

      It'd be fun for some people, but I don't think the whole idea of it makes that much sense. There's already a good system for hobbyists to make games for. It's called the PC. Or even the Mac. God knows we could use some more games over here in Apple land. There are lots more tools, lots more options, and lots of already written code to play with. Freelance gaming would not benefit that much from free access to the Revolution.

      --

      One time I threw a brick at a duck.

  3. Mis-evaluating the marketspeak by frikazoyd · · Score: 4, Informative

    The rest of the paragraph they got this "information" from is this:

    Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea. "Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "We're throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."

    Now, if you ask me, all this blathering from Nintendo's own is their way of saying "we made an accessible SDK that small teams can work with just as easily as large teams". That doesn't mean they won't charge to release the SDK, and that doesn't mean they won't make you sign certain rights over in order to develop for their console. It's a flimsy line, and it shows that Nintendo may finally be trying to woo third party support. That much is good. But I think the blog is reading wayyyy too much into this simple statement.

    1. Re:Mis-evaluating the marketspeak by BlueHands · · Score: 1

      You are likely right but it is such a nice though, can't we pretned for just a little bit??.... .....hmmmm, open consoles.....

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
  4. Actually... by sehryan · · Score: 1, Redundant

    Running home-brewed code is one thing that might not seem that amazing. But what it does is let smaller development shops enter the market fairly easily. This has some seriously huge implications, and from interviews with Nintendo execs, it seems like enticing the small fish as well as the big is exactly what they want to do.

    --
    The world moves for love. It kneels before it in awe.
  5. Too vague by Captain+Rotundo · · Score: 1

    reading something as radical as allowing home developement into nintendo's statements is a little stretch. I personally would love it and could see why they would allow it (homebrew is huge on thier portables) - but it seems to "revolutionary" an idea for console companies at this point, especially one that I think has historically been known as the most closed.

    Of course maybe this is the revolution they keep touting.

    1. Re:Too vague by forkazoo · · Score: 1

      I agree it is unlikely, but not completely impossible. They want to get money from licensed developers, so naturally, there will be some degree of closure.

      But, what if the when the console boots, if it detects it is trying to boot unsigned code, it declares:

      Warning : You are trying to run code not approved by Nintendo. Doing so will void your warranty, and may damage the system. For best experiences, only run software with the Nintendo seal of approval!

      Anybody trying to actually sell software would want to get the license in order to avoid panicking their market. Anybody doing homebrew won't care. Homebrew dev's get experience with the console, and maybe game design schools even adopt it. Lots of free software is avilable, people can run Linux web servers, so people buy Revolutions. Because lots of people have revolutions, some of them buy games.

      The big drawback of course, is making piracy so easy. If homebrewers can run their own code, they can run somebody else's, too.

  6. Innovation: Free of charge by white1827 · · Score: 0, Redundant

    I think that this would be a smart move for Nintendo. Especially if they follow the Apple model of offering a high quality free development environment for your system (xcode). End users make cool software at no cost to you. The more cool games you have for the system, the more incentives people have to buy your console. Especially if there is a lot of cool free content.

  7. Hmmm by doofusclam · · Score: 1

    I have a horrible feeling we're getting too excited over here.

    Isn't it going to be like the old Sony 'Yaroze' (or however it was spelt) system where you could develop for the Playstation, but with crappy limited libraries? I'm sure they'll still digitally sign stuff, so we won't be able to compile straight to it. It's a nice gesture though.

  8. Great risk for great reward by Anonymous Coward · · Score: 0

    The interesting thing about the revolution is that you can download previous platform's games; now if the same basic concept is followed with indi (or homebrew) games their is a fantastic opportunity for most indi developers. Basically, a developer could (simply by using Nintendo's SDK) have access to millions of potential users; if set-up corectly it would encourage interesting and unique games.

    There is always the risk that someone could exploit this set up to enable people to pirate games though...

  9. really? I'd be very suprised... by AnObfuscator · · Score: 0

    As I understand, console manufacturers lose some cash on console hardware sales, and try to recoup their losses with game sales and licensing. So wouldn't a free licensing strategy undercut Nintendo's main revenue stream?

    If they did this, they'd probably raise the markup on their hardware by a lot to compensate. But console competition is getting ridiculously stiff -- and having the highest-priced and (what will probably be considered) the lowest-powered console on the market would be a very tricky marketing spot.

    Or, perhaps they hope that the open-licensing will generate more Revolution sales (albeit at a loss), and then that the greater Revolution sales will generate more game-sales revenue. Perhaps, but this is a serious gamble, IMHO. This would be betting the farm that Nintendo's games are more popular than Indie games -- and if Indie games are generating a substantial number of the console's sales, that's not a very safe bet.


    Of course, this analysis could be completely off-base, as I don't know how much money is lost, if any, on console hardware. I'm hoping Nintendo's number-crunchers show this to be feasible -- but I'm not holding my breath.

    --
    multifariam.net -- yet another nerd blog
    1. Re:really? I'd be very suprised... by Ondo · · Score: 2, Informative

      As I understand, console manufacturers lose some cash on console hardware sales, and try to recoup their losses with game sales and licensing. So wouldn't a free licensing strategy undercut Nintendo's main revenue stream?

      Not really. Reportedly Nintendo makes a profit on it's consoles, unlike Sony and Microsoft. Also, Nintendo is the #2 game publishing company in the world, behind only EA; I don't think hardware is their main revenue stream.

    2. Re:really? I'd be very suprised... by Anonymous Coward · · Score: 0

      I believe the parent to your reply is referring to licensing sales, not hardware sales, being undercut by such a scheme.

      While Nintendo does turn a profit (or break even) on its hardware, the real money is in licensing.

    3. Re:really? I'd be very suprised... by -kertrats- · · Score: 1

      Well, hardware is their main revenue stream, but that's in Game Boys, not Gamecubes. Nintendo does sell hardware at a profit, but the main cash cow is in their portables, not in their consoles.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    4. Re:really? I'd be very suprised... by Anonymous Coward · · Score: 0

      Ah no, sorry - software publishing earns Nintendo orders of magnitude more money than hardware. If they sell 2 million copies of a game (e.g. Wind Waker sold more than this world wide) they make in the order of tens of millions of dollars. If they sell 2 million GBAs they make (if they make any profit at all) a few million dollars.

      Don't forget that Nintendo has sold over 2 billion games worldwide.

    5. Re:really? I'd be very suprised... by Anonymous Coward · · Score: 0

      Funny, I don't see many Nintendo games for my PC or Xbox or PS2. OH, that's right, they make them for THEIR own hardware which they sell.

    6. Re:really? I'd be very suprised... by Anonymous Coward · · Score: 0

      That doesn't mean they make more from the hardware than the software.

  10. Revolutionize by Anonymous Coward · · Score: 0

    Putting game-making power in the hands of the people -- well, the people who are both inclined and talented enough to do something with it -- would really be a revolution in itself.

    Think of the possibilities and remember, Nintendo, software sells the hardware.

    This could easily be tied into the retro nostalgia push: imagine being able to mod or skin your favourite NES and SNES titles, or make alternative versions of Ice Climber or your own custom Link to the Past. It's just a step away from what the PC crowd has been doing for years.

    Fear of piracy (using the dev kit as a backdoor) and malicious coding are something Nintendo will have to take seriously anyway, with their online plans. Mario Porn Stars and the like could be dealt with by a simple disclaimer (Nintendo does not blah blah the following game, characters, or blah blah, at your own risk.)

  11. Nail on the head...? by Anonymous Coward · · Score: 0

    I know that I would be much more likely to go Nintendo this time around if this were true. My gaming budget really only allows for one system per generation, and I usually rent games for it at that. Rumors put X360 and PS3 past the $300 dollar mark, and frankly, that's too much money for something as trivial as playing rented games. But $300-500 even $600 for a console I can create and distribute games for in my spare time... Sign me up!

    Something warm and fuzzy happens when I can say, "Oh yeah, I made a Nintendo game last week!"

  12. Not bloody likely by geders · · Score: 1

    This think put it best I believe.

    ...it was clear from the talk that Nintendo--the company so afraid of piracy that they shut down emulator sites and made their game discs in the Gamecube spin backwards--has no intention of letting fledgling developers copy their own content to the Revolution and play it.

    1. Re:Not bloody likely by Anonymous Coward · · Score: 0

      To my knowledge, they never shut down emulation sites, but rom sites. There is a rather large differnce, seeing one is illegal.

      Not allowing unsigned code simply isn't copy protection, it's content control. Atari, and others, murdered the market because they could not control the content being released for their system, it grew as cancer.

      Though famicom did not have any protection, the NES had the CIC chip, which aside from Tengen's Rabbit chip (created from illegaly obtained documents), has never been broken.

      This chip, despite large amounts of company's attempting to copy or work around it (none with lasting success), may of saved the game industry.

  13. See Mods for a PC example by theclam159 · · Score: 3, Interesting

    Nintendo would be doing a very good thing if they released their SDK for free. Look at the modding community for an example of what free SDKs can do. Half-Life was released in 1998. 7 years later, people are still playing it, thanks to the dozens of mods that keep it going. As I write this, there are 87,348 people playing Counter-Strike. How many tens of thousands of copies of Half-Life did Valve sell because of third party mods?

    Frankly, if Nintendo does this, everyone wins. Nintendo gets cash from extra Revolution sales and the extra game sales that extra Revolution sales would bring. Modders and Indie developers get easy access to the largest gaming market (consoles), get experience working with that market (something that is difficult to do when you aren't part of a large corporation), get their names out there, and make money. Gamers get a large number of new games, mods, maps, and other extras, some of them even for free.

  14. No Way. by J_Meller · · Score: 3, Insightful

    Never going to happen, Nintendo is all about quality control, most 3rd party developers dropped the various Nintendo systems because of Nintendo's aggressive nature when it comes to content and distribution control. Because most Nintendo systems are marketed to be idiot proof, they will never allow code to be compiled and distributed without thorough in house testing, the possibility for disaster is too great especially if people start developing and privately distributing games with copyright and trademark infringements

    1. Re:No Way. by theclam159 · · Score: 1

      So why would they mention indie developers in their press release or emphasize easy development at their E3 presentation? I think Nintendo learned a lesson from the weak 3rd party support for the Gamecube.

    2. Re:No Way. by tepples · · Score: 1

      I think the press release means "indie" as in "at least one profitable published title for the Microsoft Windows platform".

    3. Re:No Way. by Lehk228 · · Score: 1

      if the console had two modes one being the super fast unrestricted access mode that signed binaries would run at, and another where user data was protected from damage homebrew games could still go up to the quality in graphics as the GCN without the risk of people losing their stored data.

      --
      Snowden and Manning are heroes.
  15. GameCube disks don't spin backwards.. by JMZero · · Score: 1

    How does this kind of rumor still exist? It's not like it's difficult to confirm this kind of thing. You can research this yourself - for example by opening the lid of a GameCube while the disk is spinning.

    --
    Let's not stir that bag of worms...
    1. Re:GameCube disks don't spin backwards.. by rider_prider · · Score: 1

      Rumour is sort of half right, don't the gamecube disks put track zero opposite edge of the disk than usual, ie. outer instead of inner...

    2. Re:GameCube disks don't spin backwards.. by tepples · · Score: 1

      don't the gamecube disks put track zero opposite edge of the disk than usual, ie. outer instead of inner...

      So does the second layer of standard DVD-ROM. There are deeper copy prevention measures on that 8cm GameCube disc.

  16. Viruses? by FriedTurkey · · Score: 1

    You would need to build security into the system if you did. How easy would it be to write a simple program masquerading as a game that would erase all your flash memory?

  17. Amazing by GrassMunk · · Score: 1

    What would really be amazing is all the little homebrew application that could be built using the hardware. Mediaplayer is about the only thing i can think of but there must be others.

  18. Unlikely, but... by Anonymous Coward · · Score: 0

    I agree with most of the sentiments here:

    1.) Would be way cool, and if they did I'd buy it immediately.

    2.) Not likely given Nintendo's long, LONG history of iron fisted rule over their games and hardware

    But,

    1.) We were already told that the Revolution is going to play old Nintendo games. Its already going to have a framework for downloading and running non-Revolution code (most likely via emulation). Perhaps Nintendo will release DevKits that produce code that'll run on those emulators. I guess that would be like releasing NES/SNES/N64 DevKits (which they couldn't sell to developers anymore anyways).

    2.) Saturo Iwata is not Hiroshi Yamauchi. We really haven't seen what his influence on Nintendo is going to be like - he may push for something, well, revolutionary like this.

    I'd also like to point out that home brew is not without precedent on the consoles http://assembler.roarvgm.com/Yarouze/yarouze.html

  19. Here's why this probably won't happen by MilenCent · · Score: 1

    1. Someone said that Nintendo makes a profit on their consoles. I don't think this is always the case, I'm not sure the N64 or Gamecube were like that when released. They probably cost Nintendo less than the PS2 or X-box hardware upon release, however. By now, with the advancement of technology and economies of scale fully in force, and with game systems not dropping in price as rapidly as they usually do by this time in a hardware generation, it's possible that all three manufacturers are making profits from console sales (though Microsoft might be making less than the others, since the X-box already benefitted from tremendous economies of scale by using stock personal computer parts).

    2. Even if Nintendo is making profit from the sale of consoles, it would still pale before the royalties from licensing for games. That requires a lockout system in order to force people to buy licenses. If homebrew code were possible, then whatever hole allows users to run that code could also, very likely, be utilized by game developers. Of course, piracy is also a problem, but this is the real issue console manufacturers have to worry about -- piracy will never become a mainstream alternative to buying the games in stores, but if the general lockout fails to the extent that anyone can make games for the system, then the manufacturer's business model breaks down completely.

    This is the price we pay for ultra-cheap game consoles, most of which are sold for way below the cost of manufacturing. There's no way in hell a PSP costs less than $250 to make, so Sony has to sell many games to make up for the cost to produce. It's a bit of a gamble, as Sony themselves discovered with the early days of the PS2 in Japan, when many people bought them to use as DVD players and not for playing games. Sony only gets money from DVD sales if those DVDs are made by Sony.

    In the long run, these kinds of economic systems tend to break down. It's unlikely that console manufacturers will be able to get away with selling their hardware this cheap indefinitely. Eventually, a combination of manufacturer insight and economic circumstance will intersect, a system with true, official homebrew capability will be made, and if it takes off really well, just once, it'll be almost impossible to put the genie back into its bottle. The effects of this: software licensing will practically vanish, cross-compatibility between competing systems might begin to appear, and the resulting consoles will probably look a lot more like home computers than before....

  20. I think its possible they will allow home dev... by Tanmi-Daiow · · Score: 1

    Nintendo has already broken many molds in the Revolution that they were very set to keep. Backwards compatibility is a first for Nintendo. They were very set against it. Also Internet usage. They specifically said that Nintendo will not use the Internet in the Revolution. And here they are using it. So I think its possible that they might relax their content control too and allow home development.

    --
    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  21. Different licensing for different data media? by speedfreak_5 · · Score: 1

    Maybe what they could do is tier the licensing so that people can use the sdk free but only burn to CD-Rs and RWs, then charge more for DVD/R/RW/RAM and regular pricing for the Blu-Ray or whatever they plan on using.

    --
    Why yes I am paranoid! Thanks for asking!
    1. Re:Different licensing for different data media? by tepples · · Score: 1

      Maybe what they could do is tier the licensing so that people can use the sdk free but only burn to CD-Rs and RWs, then charge more for DVD/R/RW/RAM and regular pricing for the Blu-Ray or whatever they plan on using.

      If you're suggesting limiting homebrews to 700 MB, then it wouldn't be hard for publishers to circumvent that. GBA games are no larger than 32 MB, and a lot of current GameCube and even PS2 and Xbox games use far less than 700 MB if you strip out the FMVs.

    2. Re:Different licensing for different data media? by speedfreak_5 · · Score: 1

      Well, some reasonable limitation to homebrew devs that they can get by with but larger publishers can't (or have extreme difficulty) getting around. Maybe the mini-cds instead of the full CD-Rs.

      --
      Why yes I am paranoid! Thanks for asking!
    3. Re:Different licensing for different data media? by tepples · · Score: 1

      Maybe the mini-cds instead of the full CD-Rs.

      The 180 MB of an 8cm CD-R is still a shitload compared to even Nintendo DS cartridges, which are currently at 16 MB to 32 MB and which Nintendo plans to enlarge to 128 MB over the system's lifetime.

  22. mabie Sony will release a linux kit for PS3 by jonwil · · Score: 1

    If they do, I can see the single-core 3.2GHz PPC in the thing being great for things like MAME and other emulators.

  23. Download service by drwiii · · Score: 2, Informative
    At the Xbox 360 conference, there was talk about users designing and selling game content for a profit.. New levels, player models, clothing, etc.

    With the Internet and the online community thing being central to Nintendo's strategy this time around, perhaps they'll allow limited independent minigame development. Indie developers would submit the final source code to Nintendo for approval and QA, and, if approved, the encrypted executable would appear in the minigame download section of Revolution's download portal for purchase. Nintendo and the developer split the cash both ways, and everyone's happy.

    And if the developer shows enough promise, Nintendo possibly gets them into a contract, invests in their talent, and gets the next big underground hit to debut exclusively on Revolution.

    It's worth noting that the Revolution prototype box at E3 has two USB ports on the back next to the video and power ports, which marks the first time an industry-standard port has appeared on a Nintendo console. Of course, this doesn't mean they'll still be there at launch. Until people have the thing in their hands, anything's possible.

    But, wow. Not only would Nintendo be redefining "backward compatibility", they'd also be redefining the industry accepted norm of the "third party". Or, it could be just yet another box that only plays discs. Guess we'll find out in about a year.

    1. Re:Download service by Anonymous Coward · · Score: 0

      Good one. Now explain to me how they will leverage wireless technology and internet access to allow you to control robotic gophers on real golf courses! that and mechobots deployed in iraq.

  24. Piracy through cheap dev kits? I think not... by Anonymous Coward · · Score: 0

    Judging from Nintendo's use of DVDs for the Revolution, I think they realize that someone will, given time, make a mod-chip for the Revolution. Eventually, that mod chip will drop from $100 to $40 per chip. What does that mean? It means that eventually, down the road, if someone wants to burn/buy/play pirated games, they will (I'm not saying that people who use mod chips are necessarily pirates. I'm only arguing about pirating at the moment.).

    This brings me to my point: Nintendo can very well offer their dev kits to developers for, say, $1000 each. Slap that together with some basic form of DRM protection on the Revolution (so it won't become a repeat of the Dreamcast), and I think this will divide the developers from the pirates. Think about it. Why would a pirate buy a $1000 dev kit when they could easily wait a year and get a mod chip for $100? Afterall, one would have to pirate about 18 games just to "make up" for the cost of the dev kit to pirate those games. I don't know about others, but there certainly weren't 18 games that appealed to me the first 12 months of GameCube's release. And in case someone's going to say "but those developers can also pirate!", I'd like to respond by saying that the number of those would-be developers pales in comparison to the number of comsumers (i.e. it wouldn't make much of a difference in the long run).

    So, would offering cheap dev kits be a good thing? Definitely. Does Nintendo have to worry about crap games being published? Of course not -- Nintendo can just make it mandatory for developers to get licenses before the developers try to sell the games. And to get the licenses, the game in question would have to first be evaluated by Nintendo and subsequently passed through Nintendo's own QA team. The only question that remains is how to differentiate between the few good games and the hordes of crappy games.

    1. Re:Piracy through cheap dev kits? I think not... by Anonymous Coward · · Score: 0

      There is no use of DVDs on the Revolution. Games will ship on a proprietary disc which is the physical size of a CD/DVD. Users can purchase an optional attachment that will allow use viewing of DVD-Video content.

  25. GAME BOY backwards compatibility by tepples · · Score: 1

    Backwards compatibility is a first for Nintendo.

    Not exactly: GBC plays GB games. GBA plays GBC and GB games. Nintendo DS plays GBA games. And with adapters, Super NES plays GB games, and GameCube plays GBA games.

  26. On the GameCube by tepples · · Score: 1

    Revolution prototype box at E3 has two USB ports on the back next to the video and power ports, which marks the first time an industry-standard port has appeared on a Nintendo console.

    Not the first time. The GameCube broadband adapter has a standard RJ jack for a cat5e Ethernet cable.

    1. Re:On the GameCube by drwiii · · Score: 1

      Not out of the box.

  27. Mac Mini by tepples · · Score: 1

    Sony only gets money from DVD sales if those DVDs are made by Sony.

    But now that Sony owns both Columbia Tristar and MGM, it becomes even more likely that a given person will buy Sony's DVD Video titles.

    Eventually, a combination of manufacturer insight and economic circumstance will intersect, a system with true, official homebrew capability will be made

    It's already here, and it's called a Mac Mini (520 USD with TV output option).

  28. More likely that the devkit will be cheap.. by NekoXP · · Score: 1


    Nintendo, Sony and Microsoft all have ways of getting you to develop for their
    console - all of which include some kind of "developer console". The black
    original Playstation, Microsoft's big XNA kit, Nintendo's "Dolphin" boxes etc.
    with Codewarrior, DivX, Musyx with Dolby licenses and so on. and all this stuff
    costs hundreds of thousands of dollars BEFORE you start coding the game on it.

    Maybe Nintendo are going to drop the price of entry into the console market? Given
    the easier production of their new media (DVD + DRM) compared to cartridges and
    so on, perhaps they will lower the licensing/production fees too, and the VERY
    strange system of forcing developers to predict sales, and pay Nintendo for every
    copy unsold.

  29. I don't think Nintendo needs to worry... by Izhido · · Score: 1

    I sincerely doubt an open development licensing model is gonna hurt Nintendo. They learned A LOT with the GC and the DS. Until now, AFAIK, nobody did succesfully copy any game from these systems for piracy purposes. Also, lets remember that: 1 - Revolution comes with a SD card expansion slot; 2 - Revolution will be able to read standard 12 cm discs (CD, DVD?) So, as I see it, they will actually let you develop your applications such that they will be stored and played in a CD, DVD, or SD card. Piracy? I doubt it. For large corporations, they will probably use their own disk format, similar to the one used in GC, which will probably not be readable with the standard, free SDK. They will even be protecting it's own media with RSA, like they did with the DS. See now? They will certify AND protect his own business model, while at the same time making us homebrew developers VERY happy. Until this year's E3, I believed Nintendo was the same as Sony: a company looking only for money while offering "so-so" quality products. BUT, if this thing really comes into reality, then I'll have to say it: I LOVE NINTENDO! :)

  30. The Future? Not this revolution. by Frogmanalien · · Score: 1

    Yeah- this strikes me as "we wish it would be true" territory.

    First off- Nintendo are notoriously tight on letting other wares running on their systems (come on, the disc spins backwards on the GC if I remember rightly!).

    Secondly, whilst the games industry really needs this revolution to occur, the revolution isn't going to be the one to make it happen.

    I have looked into my dark crystal ball, and I have seen what I believe to be the future- this generation of consoles will suck the blood (money) from the big players- both hardware and software developers - and all will suffer. But it won't be a problem because no one will care- you see we'll all being playing a different type of game- either something on mobile devices (the success of the PSP and DS show the strength of this- and mobile phone gaming will completely take over the traditional game market very quickly, particularly in the UK and Japan where non-hardcore games will pick up the latest games quickly for fashion reasons) or we will be getting them from set-top boxes.

    Now I know that last one seems crazy, but the Cell architecture Sony's hinting towards with the PS3 is a step in this direction already, networked architecture will mean that games will be distributed online and power across networks distributed in the home. Xbox360 also shows how this may work- a central powerhouse PC in the cupboard (more than capable of throwing polygons around) and a set-top box to play them through.
    Online distribution will cut out the middle man in a sector that desperately needs to maximise returns on expensive projects, TV cash-ins will grow... it's a scary, but interesting future.

    (PS- my crystal ball also told me to buy minidiscs and DDC tapes- it's not always right- but in a world of uncertainty, magic crystal balls are cheap to buy and are nice coffee table decorations).

    --
    The only thing that saves us from the bureaucracy is its inefficiency (Eugene McCarthy)