So the author of TFA knows nothing about web addresses, or else he would not pretend that they all start with "www", a subdomain that has been totally superfluous
"Subdomain" exactly is the opposite of what www is. It's the HOST part. FOLLOWED by subdomain. How else would you cope with multiple webservers in a single subdomain? Simplest best practice for load balanciong currently is having www listed in the foo.bar.example domain which redirects to www1.foo.bar.example, www2.foo.bar.example and so on.
Don't you think modern smartphones (with wifi) became a kind of PADD already? Whats missing for a tricorder? More sensors? Not included as most people don't need scientific equipment..... But take an existing sensor, hack it up to a bluetooth interface, put that into a saltshaker and wave around with it while reading the readouts on your cellphone.
the real question is whether or not it makes good TV, and the proof is in the pudding (especially for TNG). TV shows are, after all, entertainment and not great literary works. (Indeed, the two don't frequently go hand-in-hand...)
But TNG rather often managed to deliver both! (Well, not literaly literary works, of course...) Just remember episodes like "The inner light" (you may want to remove the Star-Trek-Bookends from that one) or "Chain of Command". Pure work of art every now and then.
With "averaging" you'll run into the problem that the average mob is too weak for 50% of the players and way too dangerous for the other 50%. You'd have to find a way to either even that out on player-side (as in finding a mechanism for hi- and lo-lvl chars to play together) or on the mob-side. (Areas with below and areas with above average enemies. Thus assigning "new" starting areas, but at least dynamicaly)
Or you could stick with the hi/lo-lvl Mob-Zones, but make them available to all player-lvls. Granted, that would only work with some hi-lvl char pulling a newbie through rougher waters, but that could be turned into a kind of mentoring system. Instead of punishing "kill-stealing", reward "assisting". Plus, this could be used as a new distribution method. Why would you want to let walmart and others have their cut of your game? Remember the hype around the gmail-invitations? To play the game, you have to go and find someone who is willing to give you a copy of the Install-CD (=invite; after all, piracy is a non-issue for subscription based games, so take advantage from people willing to distribute your software instead of paying for it.) When you sign up, that person will become your 'liege'. Your starting area will be your lieges hometown. He will be your mentor and main quest-giver.* It's up to him if he does so by pulling you quickly through hi-lvl areas, or sending you out alone on some erradns in a lo-lvl area. To cap the number of invitations, each vasall costs a certain amount of gold per day. In exchange, you're oblieged to support your lieges raiding partys. Add a system for mutany, and you have an intresting new system.
* Either by making up his own quests as "Hunt me 10 boars for tonights feast and I'll give you an item I've outgrown" or by assigning or hinting to availaibe stock quests "Why not go to Fooshire and see my old friend Generic NPC. I owe him a favour and he asked me to send someone out to hunt down the rats in his cellar"
Documentation: (1/10 There are is no inherent documentation and players must seek all such out themselves. Moreover game content seems to change during play so documentation is often totally out of date).
That would be kinda cool! After cleaning up the newbie areas, when you later return there, you enter a peaceful, mob-free instance with happy peasants waving towardsy you... sun is shining..... and so on..
What about removing the concept of "space" from the busy places at all?
I could imagine much more effective user interfaces for e.g. trading than a graphical reprensentation of a space stations interior. Espescially if you have to share it with x000 avatars at the same time. Sure, walking into different shops is a nice metaphore for acessing different buy/sell lists, but it's a ineffective way to do so. But x000 palyers simply doing their buissness with no interest in p2p-interaction are only clogging the server.
Why not even take it a step further? When you leave WoW inside an inn, make all the basic town-features (shops, mail, chat) acessible over a web interface (or modified IRC). Besides removing server load from the servers representing the busy "spaces", you're able to play a vital part of the game without any special client software.
They should probably do something like taking the "Level of Detail"-scheme to the client/server architecture. On the lower end like WoW, when your group enters a dungeon, it's a group-instance, espescially made for you 5-40 players. Those are depicted very detailed and accurate. Now on the other hand.. would you need the same graphical detail for shopping or doing your stuff at the auction house? Oh wow.. you're able to watch 1000 players standing in front of teh auctioneer... each minding his own buissness! Nice for the first few days, but then scren real-estate would better be used for the auction-Gui anyway.
So why not turn AH and the most popular shops into locally hosted 1-player instances connected with a big IRC-Server? If not even turning those trading-places completly into a text and icon based gui? Perhaps with the possibility to "warp" from shop to shop. I dont thinky anyone would miss the exciting fun of walking from the meat-merchant in the basement to the cook-equipment-merchant at the 2nd floor. Or having to wait for all 5000 players to load just for walking across the street from AH to your vault. It's not as if there would be much roleplaying happening there....
As long as it's clean, presentable, and isn't festooned with slogans promoting criminal acts or competitors' products, it's simply not their business.
That IS a dresscode already.
A reasonable one. And I don't mind a reasonable dresscode. ("Reasonable" might vary from buissness to buissness)
I remember that guy from my last job. Company lore went that he is still proud of beeing the reason for dress code similar to the above was formaly introduced. The only company so far where I've seen the the rule to wash and shower from time to time in the employee handbook.
I guess thats why so often upper managment makes terrible, right out stupid management decissions - besides when it's about what "clothes to wear". If that is the key skill to get into managment in any buissness (outside the fashion industry), you're doing it *wrong*.
No wonder economy got driven into a crises when you put it into the hands of the best dressed people instead of the best people.
That said, I find ties uncomfortable and a rather stupid idea in warm environments/climates.
Engineers should even consider them as death hazards!
I don't think it's to unusual in that field to rapidly switch between office work or a meeting with customers, where a tie might be appropriate, and five minutes later standing next to some f**ing big machine trying to strange you with your own tie.
But most big companys don't act as if they had understood that.
You're replaceble. thats what middle managment tells you all the time. You wouldn't call them liars, would you? Company doesn't make any money anymore... So how can they still afford to pay dividends?
The picture above shows the archetypal example, whence the trope gets its name. For the unfamiliar: The character is female. She is named Ed. And she is a supporting character at best. Cowboy Bebop is the show's name, where "cowboy" is a slang term for bounty hunter, and Bebop is the name of the main characters' ship. Also, for some reason, they capitalized the second "B" in Bebop. At least she's at a computer.
* A computer that appears to be seven feet tall.
* They wrote it as BeBop, with the second capital B, because that's the way it's written on the ship itself. Since the title only appears in all caps elsewhere, that's the official lower-case spelling. So Yeah...
So the author of TFA knows nothing about web addresses, or else he would not pretend that they all start with "www", a subdomain that has been totally superfluous
"Subdomain" exactly is the opposite of what www is. It's the HOST part. FOLLOWED by subdomain. How else would you cope with multiple webservers in a single subdomain? Simplest best practice for load balanciong currently is having www listed in the foo.bar.example domain which redirects to www1.foo.bar.example, www2.foo.bar.example and so on.
Yep. In english speaking countries you're SOL!
I can pronounce wwww faster than a single Double-U.
review from cdweggbuy (yes, that's a full URL because people thought it was ok to remove gTLDs and also got rid of that pesky http:///
(spooky voice) Prepare for "The Return Of AOL Keywords !!"
Still no transporter, warp drive, phasers, human like androids, or even a Tricorder yet.
But as close as you might get
Don't you think modern smartphones (with wifi) became a kind of PADD already? Whats missing for a tricorder? More sensors? Not included as most people don't need scientific equipment..... But take an existing sensor, hack it up to a bluetooth interface, put that into a saltshaker and wave around with it while reading the readouts on your cellphone.
the real question is whether or not it makes good TV, and the proof is in the pudding (especially for TNG). TV shows are, after all, entertainment and not great literary works. (Indeed, the two don't frequently go hand-in-hand...)
But TNG rather often managed to deliver both! (Well, not literaly literary works, of course...) Just remember episodes like "The inner light" (you may want to remove the Star-Trek-Bookends from that one) or "Chain of Command". Pure work of art every now and then.
oh great!
Ruining a movie just for his trademark-ego-trip.
I'm glad hitchcock had a more modesttrademark.
I don't want to get a reward for playing well, I want to get a reward for my 60Eur I paid!
I, for one, didnt dare to scroll out and find it out!
Afterthought:
With "averaging" you'll run into the problem that the average mob is too weak for 50% of the players and way too dangerous for the other 50%. You'd have to find a way to either even that out on player-side (as in finding a mechanism for hi- and lo-lvl chars to play together) or on the mob-side. (Areas with below and areas with above average enemies. Thus assigning "new" starting areas, but at least dynamicaly)
Why not... Sounds feasible.
Or you could stick with the hi/lo-lvl Mob-Zones, but make them available to all player-lvls. Granted, that would only work with some hi-lvl char pulling a newbie through rougher waters, but that could be turned into a kind of mentoring system. Instead of punishing "kill-stealing", reward "assisting". Plus, this could be used as a new distribution method. Why would you want to let walmart and others have their cut of your game? Remember the hype around the gmail-invitations? To play the game, you have to go and find someone who is willing to give you a copy of the Install-CD (=invite; after all, piracy is a non-issue for subscription based games, so take advantage from people willing to distribute your software instead of paying for it.) When you sign up, that person will become your 'liege'. Your starting area will be your lieges hometown. He will be your mentor and main quest-giver.* It's up to him if he does so by pulling you quickly through hi-lvl areas, or sending you out alone on some erradns in a lo-lvl area. To cap the number of invitations, each vasall costs a certain amount of gold per day. In exchange, you're oblieged to support your lieges raiding partys. Add a system for mutany, and you have an intresting new system.
* Either by making up his own quests as "Hunt me 10 boars for tonights feast and I'll give you an item I've outgrown" or by assigning or hinting to availaibe stock quests "Why not go to Fooshire and see my old friend Generic NPC. I owe him a favour and he asked me to send someone out to hunt down the rats in his cellar"
Shards/INstances ARE a MMORPGs load balancing systems!
Documentation: (1/10 There are is no inherent documentation and players must seek all such out themselves. Moreover game content seems to change during play so documentation is often totally out of date).
Hint: you can find the ingame-documentation at http://www.wikipedia.org/
That would be kinda cool! After cleaning up the newbie areas, when you later return there, you enter a peaceful, mob-free instance with happy peasants waving towardsy you... sun is shining..... and so on..
What about removing the concept of "space" from the busy places at all?
I could imagine much more effective user interfaces for e.g. trading than a graphical reprensentation of a space stations interior. Espescially if you have to share it with x000 avatars at the same time. Sure, walking into different shops is a nice metaphore for acessing different buy/sell lists, but it's a ineffective way to do so. But x000 palyers simply doing their buissness with no interest in p2p-interaction are only clogging the server.
Why not even take it a step further? When you leave WoW inside an inn, make all the basic town-features (shops, mail, chat) acessible over a web interface (or modified IRC). Besides removing server load from the servers representing the busy "spaces", you're able to play a vital part of the game without any special client software.
They should probably do something like taking the "Level of Detail"-scheme to the client/server architecture. On the lower end like WoW, when your group enters a dungeon, it's a group-instance, espescially made for you 5-40 players. Those are depicted very detailed and accurate. Now on the other hand.. would you need the same graphical detail for shopping or doing your stuff at the auction house? Oh wow.. you're able to watch 1000 players standing in front of teh auctioneer... each minding his own buissness! Nice for the first few days, but then scren real-estate would better be used for the auction-Gui anyway.
So why not turn AH and the most popular shops into locally hosted 1-player instances connected with a big IRC-Server? If not even turning those trading-places completly into a text and icon based gui? Perhaps with the possibility to "warp" from shop to shop. I dont thinky anyone would miss the exciting fun of walking from the meat-merchant in the basement to the cook-equipment-merchant at the 2nd floor. Or having to wait for all 5000 players to load just for walking across the street from AH to your vault. It's not as if there would be much roleplaying happening there....
As long as it's clean, presentable, and isn't festooned with slogans promoting criminal acts or competitors' products, it's simply not their business.
That IS a dresscode already.
A reasonable one. And I don't mind a reasonable dresscode. ("Reasonable" might vary from buissness to buissness)
I remember that guy from my last job. Company lore went that he is still proud of beeing the reason for dress code similar to the above was formaly introduced. The only company so far where I've seen the the rule to wash and shower from time to time in the employee handbook.
Don't you dare sending any links, but where is the *viewer* able to decide what avatar he gets to see?
You're right.
I guess thats why so often upper managment makes terrible, right out stupid management decissions - besides when it's about what "clothes to wear". If that is the key skill to get into managment in any buissness (outside the fashion industry), you're doing it *wrong*.
No wonder economy got driven into a crises when you put it into the hands of the best dressed people instead of the best people.
That said, I find ties uncomfortable and a rather stupid idea in warm environments/climates.
Engineers should even consider them as death hazards!
I don't think it's to unusual in that field to rapidly switch between office work or a meeting with customers, where a tie might be appropriate, and five minutes later standing next to some f**ing big machine trying to strange you with your own tie.
See? Technology catching up with peoples' dreams and expectations.
Cool.
I'm still waiting for this (page 2)
because he's missing the liminal and superliminal messages?
You're right.
But most big companys don't act as if they had understood that.
You're replaceble. thats what middle managment tells you all the time. You wouldn't call them liars, would you?
Company doesn't make any money anymore... So how can they still afford to pay dividends?
I enjoyed most that TNG was like a box of chocolates...
When watching a new episode, everything was possible. Comedy, crimestory, sometimes even science fiction :-)
Stupid Add-On?
Me neither. But I scrolled down.
First example:
The picture above shows the archetypal example, whence the trope gets its name. For the unfamiliar: The character is female. She is named Ed. And she is a supporting character at best. Cowboy Bebop is the show's name, where "cowboy" is a slang term for bounty hunter, and Bebop is the name of the main characters' ship. Also, for some reason, they capitalized the second "B" in Bebop. At least she's at a computer.
* A computer that appears to be seven feet tall.
* They wrote it as BeBop, with the second capital B, because that's the way it's written on the ship itself. Since the title only appears in all caps elsewhere, that's the official lower-case spelling. So Yeah...