The problem with stopmo is that you need multiple people to pull it off.
First, the stop mo equipment is about $60k right now for the good stuff, but it is coming down.
So you spend 60K, and hire an actor to do the motions, then hire a technical guy to capture the data, then hire an animator to clean up the key frame data because it's too big.
Now what's the one thing an animator doesn't want to do? That's right, fix up somebody else's shit. So they don't, most animators *hate* stop mo, and rightly so as it's basically taking food out of their mouths.
So you're looking at about $70k for doing some basic stop mo, and it probably wouldn't have taken nearly as long or much to do it by hand.
As to why things don't sync up? Well, blame marketing. They outsourced all the asset creation, and than at the last minute made the character go slower so the game took longer. I assure you, when the animator did the original animation, it was perfect. Either marketing/management, or the game engine itself fucked it all up.
I'd say it's more possible than an invisible, all powerful, vengeful, and spiteful god that created us out of thin air. Oh and He has 10 very special rules that you must follow or he will make sure you are tortured all day, every day, for ETERNITY. Oh and he's all about forgiveness and he *LOVES* you! But he might have to torture you anyway....
Back before the dotcom bubble burst, the company I worked for gave out stock options. It was clear to everyone there that they were circling the drain, and it seemed like the stock options were a way of getting the money back from employees.
I didn't buy a single one, and was laid off in the first round (of 3) of layoffs on the company. The went out of business a little over a year later.
Have you looked at the ingredients for "healthy pure fruit juice" from the majority of vendors out there? There's just as much HFCS as a soda. You have maybe 2 brands that don't use it, and they are not available in all locations.
Here's an idea... mandatory time and a half for all hours over 40 regardless of managerial status. That oughta do it, and solve any unemployment problems that they have to boot.
I'm a bigger guy these days due to all the hours. When I work 40 hours a week, within a year I'm at my target weight and I don't do anything special. But if I have to do 80-100 hour weeks all the time, I just blow up because there's no time to do anything else. I've see similar results with friends I work with.
I might not buy a big gulp if I know I don't have to work for 20 hours straight and need it to stay awake. I tend to get grapefruit juice if I just want a beverage, but soda if I need artificial alertness.
Except we don't etch out the small details in a 3D model, we just use a normal, bump, or displacement map. Usually created from a photo, or at least using parts of photos.
As a 3d artist in both games and high end, I can attest to what you just posted.
Deadlines? Shorter. Workload? Higher. Hours? 80-100 weeks for the past 10 years. Overtime? Ha! Benefits? Nope. Software? Autodesk puts out worse and worse releases every year, making things take *longer*, but our deadlines just get shorter.
It's a mess, it's not sustainable, and soon it'll implode.
But from my experience it's not the majority of users that demand the super high end 3d graphics, it's the marketing team. It's like all they understand is superficial glitz.
To be fair, even the games with supposedly "great story" are mostly tripe. Compared to real literature game stories are basic and childlike, with the exception of Half Life 2. Even Mass Effect (which everyone rages about) has some pretty crappy story.
Life was much easier back in the day with my zip drive, voodoo 3, and Pentium 2 MMX overdrive. That thing had loads of EDO RAM. Adding the Kittyhawk was just overkill, but I'd like to think the Diamond Stealth 64 ensured that "outside" was just a concept. Poor bastard down the street had an Audrey 2000, and my brother got my old Sinclair 1000! (lol!)
This has nothing to do with saving hundreds of thousands of lives, get real pal. This is because of the billions of dollars in advertising, marketing, and swag associated with the event. The biggest advertisers in the world have spent tens of millions just getting ready for it.
If there was a terrorist attack during the event, it would hurt the economy very deeply for years to come as people avoided the event.
Additionally it isn't a few tens of millions, the Iraq war is already in the trillions, we have scanners that cost hundreds of millions, the shredding of our founding document, the list goes on and on. All in the name of fighting terrorism to hide the failed foreign policy of the past 60 years.
A few tens of million.... that's some funny fucking shit right there.
One can't help but wonder why they would ever have opened up these channels of communication. What did they expect to get as concerns? Technically the Executive has no power to do anything about any of this, so why bother with the dialogue? Every issue has to be resolved in the other two branches, so what did they hope to accomplish?
No extra love for the people that made them what they are. (And with them buying id, well you can put it all together...) Though one could argue mods, though they claim mods will work for consoles I seriously doubt it will work correctly.
Sort of depressing. I've been playing since Arena. I suffered through the quest-items-stuck-in-walls Daggerfall, the interesting openness and towns of Morrowind, to the bland homogeneity of Oblivion. It's a shame there are not many PC purist companies left. Things are starting to get a little too cookie cutter and the bugs just get worse and worse. Meanwhile one of the omega developers of an entire genre got sucked into a company that's losing touch with it's roots. Sad, sad times...
I thought the whole point of abandonia was that all the games were licensed or owned by companies that are now no longer in business, thus there is no copyright. I don't think it's illegal is it?
I don't know that actually sounds pretty damn fun. I'm pretty sure I could fly it if the spawn point wasn't too far away. First thing I'd do is buzz the space station and give the astronauts in there something to talk about besides dried strawberries and Nintendo at 0 gravity.
I'm on the fence about Netflix these days, but it's not because of price. I can't navigate the site quickly anymore, and I usually end up watching something totally lame because I don't want to wait for the crap to scroll and there is no list view that I can find. It's like a giant picturebook for kids. Really annoying. I realize I was losing interest when Hulu became easier to use and navigate... : /
Regardless to what you think (are are ashamed to own up to...AC) the fact you are this passionate about shooters means that what he did worked. Shooters were *defined* by id, they very well might not be what they are today without them. It's a shame you are too childish to see this.
So basically what you are saying is that it's just like your phone service, internet service, apartment lease, insurance, etc etc.
Did you give those things up? Didn't think so.
I don't see how you arrived at your conclusion.
PCs are still cheaper than Macs (or even iPads), so they aren't going anywhere for business, which is MS's main market.
Apples main market seems to be consumer, so I'm not sure how these two things are related.
The problem with stopmo is that you need multiple people to pull it off.
First, the stop mo equipment is about $60k right now for the good stuff, but it is coming down.
So you spend 60K, and hire an actor to do the motions, then hire a technical guy to capture the data, then hire an animator to clean up the key frame data because it's too big.
Now what's the one thing an animator doesn't want to do? That's right, fix up somebody else's shit. So they don't, most animators *hate* stop mo, and rightly so as it's basically taking food out of their mouths.
So you're looking at about $70k for doing some basic stop mo, and it probably wouldn't have taken nearly as long or much to do it by hand.
As to why things don't sync up? Well, blame marketing. They outsourced all the asset creation, and than at the last minute made the character go slower so the game took longer. I assure you, when the animator did the original animation, it was perfect. Either marketing/management, or the game engine itself fucked it all up.
Would this include YouTube?
Personally I think he's right.
Bottom line, when they break schools aren't going to be able to afford to replace them. They'll be out of classrooms in less than 10 years.
I'd say it's more possible than an invisible, all powerful, vengeful, and spiteful god that created us out of thin air. Oh and He has 10 very special rules that you must follow or he will make sure you are tortured all day, every day, for ETERNITY. Oh and he's all about forgiveness and he *LOVES* you! But he might have to torture you anyway....
Back before the dotcom bubble burst, the company I worked for gave out stock options. It was clear to everyone there that they were circling the drain, and it seemed like the stock options were a way of getting the money back from employees.
I didn't buy a single one, and was laid off in the first round (of 3) of layoffs on the company. The went out of business a little over a year later.
Have you looked at the ingredients for "healthy pure fruit juice" from the majority of vendors out there? There's just as much HFCS as a soda. You have maybe 2 brands that don't use it, and they are not available in all locations.
Here's an idea... mandatory time and a half for all hours over 40 regardless of managerial status. That oughta do it, and solve any unemployment problems that they have to boot.
I'm a bigger guy these days due to all the hours. When I work 40 hours a week, within a year I'm at my target weight and I don't do anything special. But if I have to do 80-100 hour weeks all the time, I just blow up because there's no time to do anything else. I've see similar results with friends I work with.
I might not buy a big gulp if I know I don't have to work for 20 hours straight and need it to stay awake. I tend to get grapefruit juice if I just want a beverage, but soda if I need artificial alertness.
Except we don't etch out the small details in a 3D model, we just use a normal, bump, or displacement map. Usually created from a photo, or at least using parts of photos.
It was invented by Disney during WW2 to help train soldiers to fight nazis. yes, they were trained by cartoons.
Snafu was actually Private Snafu, who just fucked up everything he touched. Don't be like Private Snafu.
It does mean "Situation normal all fucked up"
That's a bit extreme, but I smell what you're stepping in.
I've been only buying games that are on sale at steam. I picked up some 50-60 dollar games for 10-20 bucks that way, and they aren't used at all!
If *that* isn't sticking it to the man, well then it's the closest I can come without giving them up entirely.
As a 3d artist in both games and high end, I can attest to what you just posted.
Deadlines? Shorter. Workload? Higher. Hours? 80-100 weeks for the past 10 years. Overtime? Ha! Benefits? Nope. Software? Autodesk puts out worse and worse releases every year, making things take *longer*, but our deadlines just get shorter.
It's a mess, it's not sustainable, and soon it'll implode.
But from my experience it's not the majority of users that demand the super high end 3d graphics, it's the marketing team. It's like all they understand is superficial glitz.
To be fair, even the games with supposedly "great story" are mostly tripe. Compared to real literature game stories are basic and childlike, with the exception of Half Life 2. Even Mass Effect (which everyone rages about) has some pretty crappy story.
Life was much easier back in the day with my zip drive, voodoo 3, and Pentium 2 MMX overdrive. That thing had loads of EDO RAM. Adding the Kittyhawk was just overkill, but I'd like to think the Diamond Stealth 64 ensured that "outside" was just a concept. Poor bastard down the street had an Audrey 2000, and my brother got my old Sinclair 1000! (lol!)
Still far superior to the Adam though....
This has nothing to do with saving hundreds of thousands of lives, get real pal. This is because of the billions of dollars in advertising, marketing, and swag associated with the event. The biggest advertisers in the world have spent tens of millions just getting ready for it.
If there was a terrorist attack during the event, it would hurt the economy very deeply for years to come as people avoided the event.
Additionally it isn't a few tens of millions, the Iraq war is already in the trillions, we have scanners that cost hundreds of millions, the shredding of our founding document, the list goes on and on. All in the name of fighting terrorism to hide the failed foreign policy of the past 60 years.
A few tens of million.... that's some funny fucking shit right there.
One can't help but wonder why they would ever have opened up these channels of communication. What did they expect to get as concerns? Technically the Executive has no power to do anything about any of this, so why bother with the dialogue? Every issue has to be resolved in the other two branches, so what did they hope to accomplish?
Unless of course they're just compiling a list...
You took the blue pill didn't you.
http://www.rockpapershotgun.com/2010/08/12/id-not-licensing-id-tech-5/
Bethesda is starting to depress me between this, the state of Brink and Rage, and they aren't really targeting pc anymore either.
http://www.computerandvideogames.com/298610/skyrim-looks-the-same-when-playing-on-pc-and-console-bethesda/
No extra love for the people that made them what they are. (And with them buying id, well you can put it all together...) Though one could argue mods, though they claim mods will work for consoles I seriously doubt it will work correctly.
Sort of depressing. I've been playing since Arena. I suffered through the quest-items-stuck-in-walls Daggerfall, the interesting openness and towns of Morrowind, to the bland homogeneity of Oblivion. It's a shame there are not many PC purist companies left. Things are starting to get a little too cookie cutter and the bugs just get worse and worse. Meanwhile one of the omega developers of an entire genre got sucked into a company that's losing touch with it's roots. Sad, sad times...
I thought the whole point of abandonia was that all the games were licensed or owned by companies that are now no longer in business, thus there is no copyright. I don't think it's illegal is it?
I don't know that actually sounds pretty damn fun. I'm pretty sure I could fly it if the spawn point wasn't too far away. First thing I'd do is buzz the space station and give the astronauts in there something to talk about besides dried strawberries and Nintendo at 0 gravity.
Hopefully easier than Lunar Lander...
Er, other way around. Bah...
You're confusing Total Recall with Short Circuit.
I'm on the fence about Netflix these days, but it's not because of price. I can't navigate the site quickly anymore, and I usually end up watching something totally lame because I don't want to wait for the crap to scroll and there is no list view that I can find. It's like a giant picturebook for kids. Really annoying. I realize I was losing interest when Hulu became easier to use and navigate... : /
Regardless to what you think (are are ashamed to own up to...AC) the fact you are this passionate about shooters means that what he did worked. Shooters were *defined* by id, they very well might not be what they are today without them. It's a shame you are too childish to see this.