Dysfunctional Console Industry Struggles For New Profit Centers
MojoKid writes "The rumor mill is still churning out quite a bit of information on new consoles this week, including new data on Nintendo's upcoming Wii U. According to unnamed developers, the Wii U actually isn't as powerful as the Xbox 360 or PS3, despite boasting HD graphics and significantly improved hardware. Meanwhile, the Xbox 720, codenamed Durango, is reportedly targeting the holiday season of 2013 as a launch window. Rumors are floating about of a required always-on internet connection and of locking out the used game market. What this discussion truly highlights is just how dysfunctional the entire console industry is and how skewed its profits are. Profits on hardware sales are so small, game shops can't survive on console sales alone. $60 MSRPs are subsidized by exchange and trade-in programs. Kicking Gamestop in the teeth may occasionally sound like fun, but the idea of killing the used games market doesn't make much sense. If used title values collapse and MSRPs stay the same or rise, the entire industry could hamstring itself in the name of higher profits."
All three consoles have an online store for downloadable games, apps, etc.
Microsoft charges for XBox Live Gold. They've had other avenues for profit during this entire generation.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
They damn well better lower the prices on new games. Or my new gaming platform just may be an iPad buying games off the the app store.
Killing used sales doesn't mean higher profits for console makers. Those who are only willing to spend $20 on a used title aren't suddenly going to drop $400+ for a new console and then start paying $60 for new games. They'll likely just spend $20 on used games for current gen titles like they do. Console makers will hurt the adoption of their consoles and lower profits. And some gamers will be less likely to spend $60 on games that already currently do so, if there is no longer an option to sell the game back and make back some of their money.
I don't understand how Microsoft and Sony think this will lead to higher profits. And frankly if Microsoft or Sony does this, but the other does not, then it will just drive business to that console.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Or, how about...um...I don't know...make better, replayable games that people would want to play and keep for years?
Captcha: nonsense
This is why I don't own *ANY* of the new consoles. Between Sony's credit card fiasco and the "we need more money so screw over the consumer" attitude, no thank you. I'll stay on my PC.
Specifically, back to 1983. It's a big step in that direction. Don't think for a moment that it can't happen again. It can.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
the idea of killing the used games market doesn't make much sense
It does if you're looking to appease developers. And if you think that killing the used console game market is going to hurt developer profits, I would like to submit exhibit A: The PC game industry.
Unfortunately, the consumer suffers. But what's new, huh?
What political party do you join when you don't like Bible-thumpers *or* hippies?
That pretty much guarantees I won't buy the next XBox.
I have no interest in having my XBox being required to always be connected so they can implement annoying features like ads in my XBox and other nuisances.
I don't play on-line, and I mostly view a console as a stand-alone, mostly off-line game. So, if it truly does require a constant internet connection, it's not going to get bought by me.
Lost at C:>. Found at C.
I believe the console market is in the same position as the arcade halls were back in the early '90: filled with 'mature companies', struggling to provide added value to their product over the then relatively new home consoles. If the console market wants to survive, they really need to move away from copying the success factors from the PC market, and provide added value to their product that the PC industry can't easily copy, just like surviving arcade manufacturers are doing nowadays. And, while I agree it is hard to find such elements, they certainly exists. The wii-type thing was a good start. Just adding a faster internet modem and high end graphics card isn't going to do it this time.
the Wii U actually isn't as powerful as the Xbox 360 or PS3
This shouldn't be a surprise to anyone.
Rumors are floating about of a required always-on internet connection and of locking out the used game market.
I'm almost positive if these rumors prove to be true, the receptive companies will take a huge hit in sales.
I'm not huge on the "I hate company X because of this, this, and this" mentality that most of slashdot has, but if I buy a game? I expect it to be mine.
And in these difficult economic times? I expect a lot of people think similarly to this, being able to sell games you're not using for extra cash is great.
The ONLY reason I'd go along with this was if game prices dropped. Dramatically.
I'm talking maybe $20-$25 a game, at most.
What do I know, I'm just an idiot, right?
Yeah, I thought people bought consoles instead of gaming on a PC precisely because their Internet connection sucked, such as farmers and their children who have to live in a rural area. At least games for consoles are historically more likely to support multiplayer with one machine and one monitor, especially on Wii.
While the Wii was very successful, even tough technologically as advanced as its nearest competitors as the PS3 and the Xbox 360. However with the new version, you would expect it to be at least a little more powerful the their aging competitors. It not like I am expecting the Wii U to have superior graphics over the PS4 or the Xbox 720 but... It should be at least a little better then these old systems.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
effectively using the touchscreen means finding a way to make it uniquely useful without giving the player who possesses it an overwhelming advantage. There are some multiplayer games that will map very effectively to this concept--but most won't.
Isn't this a case where players 2, 3, and 4 can use a DS Lite, DSi, or 3DS with DS Download Play?
They WILL hamstring themselves. Even with the overall apathetic appearance of a large portion of the United States, if they attempt to kill off the secondary or used game market they will, in effect, be killing the console game market. The only people who can afford to throw $60+ at a game every time they turn around does not constitute the overall gaming market. I would be willing to bet that those people with large enough bank accounts to buy games AT WILL amounts to less than 10% of the overall gaming market. The VAST majority of the gaming market depends on being able to play a game and then turn it in to lessen the cost of the next game, specially when you can run through the majority of the games on the market in under, what? -- 20 hours per game?
Their need for control and their greed will be their undoing. A lot of people say that voting with your dollars doesn't work. I say that it will work when at least 50% of the market rises up against the corporate overlords who are producing this crap. Who want us, the gamers, to continually pay them for the privilege of using their game - not owning OUR game. As these rumors become fact, I hope that each of you who despises this will begin educating those fellow gamers who may not be following the information. Educate them that the cool thing to do is not to buy that uber new shiny, but to reject the new paradigm that the corporations want to foist upon all of us. Actually vote with your dollars this time and not just pay it lip service. All it takes is enough of us protesting in forums, in direct mails to the companies, in e-mails to the companies, and DO NOT BUY ANY NEW CONSOLES. Make it plain and clear, without resorting to cursing and ranting, that you nor anyone in your family or circle of friends will be purchasing any gaming console that removes the rights of the people* to First Sale Doctrine or the ability to trade it in so you can afford to purchase another new game.
Make them understand they will pay for their hubris by us, the gamers, simply saying "No."
* Do NOT, under any circumstance, call yourself a consumer. We should always remind them that even if we act as a group, we are individuals who are much more than just a consumer.
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
These damned MBAs out there seeing only what they want to see and not understanding the whole picture is a problem. For one, the used market is actually vital to the game industry. Without it, people are less inclined to buy new things as they [rightly] feel that the ability to sell something they bought for a rather high price is a way to lessen the sting of the high prices and the high risk when some games end up being rather disappointing. After all, there are no returns on most of these which is a huge risk for the buyer.
But beyond this, it's clear that the technology of games has just about plateaued for now. Things aren't getting any better or more exciting until the next earth-shattering invention. The Wii and Kinect and whatever the PS3 has are fun and all, but when it comes to long-play games, I'm sorry, but endurance shouldn't be a requirement. The gimmick has already worn off on me. I do like sword fighting games though... just not enough good ones and anything for Kinect will just suck.
But what's wrong with keeping things as they are for a while?! The PC market "matured" from always wanting to upgrade. The gaming market is there right now, I believe. Let's just sit on our laurels for a while and let the innovation in game creativity run on its own for a while. The greed and unrealistic perspective of change and control and getting people to buy new things every 5 minutes needs to fade.
There's no gameplay in games anymore. They're just the same kinds of fx-fests that overpriced Hollywood "blockbusters" are. Trite plot, no imagination, no interactivity, no fun.
Games haven't been fun for 15 years or more at this point, and knowledge of how to actually make a fun game seems to have disappeared from the earth. Stop developing new consoles with more shiny parts, you don't need all that hardware and nobody wants to buy it.
Just make more games, and spend less on each one of them, since game cost seems to be positively correlated with game boringness.
Remember the days when every single arcade game in the room was fun, even though they were all platformers with silly-simple graphics? Remember the days of the Atari consoles, the Nintendo NES, or even the early 16-bit era with SNES and Genesis? 80% of all the games were fun, and none of them tried to be overwrought world-shattering hyperrealistic blockbusters.
They were games. Games are meant to be simple and fun. Everything else is bullshit.
STOP . AMERICA . NOW
My old wii seems to output decent 480p at refresh rate. I suppose 1080p would be nice although it would obviously have no effect on gameplay
With more pixels, you can see smaller objects farther away. This translates into, for example, more enjoyable sniping in a first-person shooter. And with more pixels, you can give each of four players his or her own 480p window, which I admit might not be valuable to you given your preference for a single-player computer role-playing game.
And if I didn't care at all about graphics at all (lets play scrabble!) I'd be playing on my cheapie cellphone.
The cheapest cellphones don't even support apps. On Virgin Mobile USA, for example, you have to go up to a $35/mo cellphone to get Android app support; Virgin won't activate Android phones on, say, a $7/mo voice-only plan designed for occasional use. A lot of parents aren't willing to part with that much money for each member of the household.
As someone who buys all his games new, I have no problem with the death of the used game industry. I'm just hoping it helps out niche titles like Radiant Historia and BlazBlue.
"Killing" the console with these particular problems would really just mean their market shrinks to its natural size, as opposed to the current state in which more people want in because of artificially low console prices.
Net effect: PC gaming no longer screwed up by megacorps chasing fratfucks and other casuals. Players having higher barrier to entry causes more devs to consider risk taking, returning artistic credibility to the medium. Bobby Kotick switches to making staplers. The Mona Lisa takes her top off, and everybody gets a free husky puppy.
Bring that shit.
(yes he wants to move, but the economy is in the shitter).
One of my favorite parts of console gaming has always been the multiplayer aspect - like sports and racing games where four (or more) people can plug in a controller, and everyone is part of the action on a big TV.
Well, DRM and online have killed the (modern) console party. Split-screen games have been greatly reduced in the 360/PS3 generation, and you can expect more of the same next time around.
My brother is very specific on the reason why. If you force people to play online, that's potentially extra sales for EA. There's no technical reason to exclude split-screen from recent titles, just a financial reason.
A game night used to be a memorable occasion, now it's something you might do if you're a bit bored. EA and their cronies, diluting our quality of life for some short-term bucks.
the era of the walk/run kill a few enemies, scour for crap and repeat is over. the market is now after casual kiddie games. angry birds made more money than most "hardcore" violent games. i love Mass Effect and other games like this, but this is the new era of gaming.
farmville/cityville were just sim city clones with a social aspect and publishers have noticed. if you don't like any kinect games its because you aren't the target market for them. the market just became a lot bigger and the run/kill games are now a tiny part of it. anyone who won't get it will be run out of business.
my wife games more than i do, but she never touches the PS3 or the xbox and never shoots anything or anyone
for years gamers have screamed for innovation and new genres. now you got it, finally
We want an updated Xbox. I want an Xbox that can compete fairly well with modern PCs. I want to run games at 1080p and have them look good with high frame rate. I want it to be quiet. I want it to have a good online gaming experience, which honestly I think Live has done. I want good first party games. The problem is that the current consoles are old. They are outdated. My gaming has dropped off over time as the games and quality are lagging. Don't try to reinvent everything...I'm trying to make it easy for you. Give me a modern capable console.
i played black ops after it came out. play it once and its useless to replay. same with gears of war.
Mass effect and other RPG/shooter combos can be replayed a lot of times with different strategies each time
if you want people to buy your games new and not sell them, make games with replay value
does this mean that consoles may eventually stop undercutting pc's? if they stop taking losses on sales it may even the playing field.
Microsoft already has an ARM-powered Xbox Lite, called a "cell phone running Windows Phone 7". Microsoft outsources manufacturing to Nokia and other companies. It has two practical problems: First, instead of physical buttons, it has a completely flat touch screen, and one can't find the on-screen buttons by feel. Second, in Microsoft's home country, it appears to be sold only in a bundle with a commitment to buy $1,440 of cellular voice and data service. This commitment is not something a parent is likely to buy several of the way parents have bought a DS for each child.
Looks like the console industry will join with companies that already have people set up in kiosks at local malls offering to jail-break consoles, as well as cell phones and iPads.
Then you can play used games, and won't need an always-on internet connection that checks all your activities with Big Brother (Unless, of course, you're an online addict of MMORPGs, then you're out of luck)
Who knows? Maybe there will be someone that starts up a 'Liberation' server, so people can register their system on That server, and even play online with their friends without paying the manufacturer for the 'Right to Play' their games? (StarCraft, anyone?)
New field of Lawsuits and Claims: Unlicensed Online Services that Break an already broken system! Terror Ensues!
All this push for "Cloud Computing", and still Big Brother does not get the fact that people don't actually Trust him!
More push = less trust!
My theory is that if the console makers don't change strategy that tablet gaming will replace console games. tablets will soon have enough capability to be functionally equivalent in every way that matters to the user. just add a control device like a kinect or something to interface. That will actually be good for game makers since it will expand the number of consumers in general but bad for block buster game makers that require concentration of high sales in a few expensive games.
Adding more and more features and unneeded power to consoles just drives this convergence point sooner because as soon as tablets are good enough for more people than consoles thats where the market for games will go.
The direction consoles need to go is to become cheap appliances that do a few specific jobs really well. toasters for gaming and netflix viewing. If you want them to do other things then they need to do those more conveniently than a tablet. Responding to my e-mail from across the room sitting in my chair staring at a plasma screen is not likely to ever be convenient. Even if you add a keyboard, I do don't want to look up from the keyboard at a screen far away.
When I first saw the wii U I thought that as industrial design goes it was but ugly and clumsy looking. It looks like a chubby leapster or other kiddie console. something from the old days. a flop for sure.
But since then I started to think that maybe the wii U is the right way to go if you want consoles to be useful living room appliances. You need a tablet like interface for too many things. the Wii u will give you both. and with all Nintendo stuff it's going to be less expensive than the Xbox and ps3, which makes it more useful as a low cost appliance. Something that is at the right price point to be worth getting for its reduced functionality but better suitability for specific tasks.
It still is ugly. But it is probably the right way to go.
Some drink at the fountain of knowledge. Others just gargle.
Nintendo knows where the money is.
Microsoft and Sony need to upsell their existing customer base in order to succeed, just like the last time around.
#DeleteChrome
Remember the days of the Atari consoles, the Nintendo NES, or even the early 16-bit era with SNES and Genesis? 80% of all the games were fun
How much of this is due to rose-colored glasses? If you played then, you thought the games you happened to receive as gifts were fun because you had little to compare them to. If you play now through emulators, you remember only the fun games, not Theodore Sturgeon's 90% of crud in the "full ROM set" that people tend to torrent. Among the crud are the games reviewed in Something Awful's ROM Pit.
... is run by morons anyway, and a lot of the developers are just as stupid. Game development costs from the late 90's onwards have just been going up exponentially and killed a lot of smaller B and C level game developers so now we're stuck with game companies that are risk averse because the costs to make a game who's graphics are at the current GPU level is just too costly. Yet a 2D game like New super mario bros. Wii sells millions. Publishers/developers were too quick to kill 2D games when 3D arrived and basically did it to themselves financially, but they never got the message and DRM and all sorts of scam artistry is now the norm to try to capture every dollar they can. The industry over the last 10 years has been pretty bad, the worst part about this is the large segment of the population that pays for MMO's and DLC which feeds the completely corrupt game industry.
(unless the special purpose device *is* just a DS in a slightly different case)
Photos make the Wii U controller look almost like a cut-down 3DS. Compare this illustration to this photo. It just has a bigger touch screen, a second Circle Pad on the right, no top screen, no GPU, no Game Card or SD slot, and probably only enough CPU to display rendered images that the console streams to it.
I expect to be able to sit down and enjoy a game from minute one, with no learning curve, no research, and no commitment. And then to walk away again.
I'm a busy person. I'm not wasting my time or my cognitive resources on "learning how to play a game" or "developing enough coordination to manage 150 different controls" so that sometime dozens and dozens of hours down the road I get the satisfaction of being an elitist that can claim to be good at something no-one else is good at.
I still have a Genesis system sitting here and basically every single game offers at least nominal fun, even if it's not the sort of thing that will last for days. I can't say the same for the "big name" games I've played over the last decade. They're all basically the same game: steep learning curve, fiddly 3D play, no fun.
Some will just put it down to price, but I think there's something to the fact that Angry Birds is a runaway hit while console makers (and big game companies in mobile space) suffer. People want to play stuff that's accessible, immediately entertaining, and that is a break from your job. Most people do not care to play games that require the game to become the job itself in order for you to enjoy it and/or have success at it, and there are a good many people that would not enjoy current games even if they made it their job.
STOP . AMERICA . NOW
I may be odd-man out on here, but I don't find $60 a particularly large amount of money to spend on something I get 10-20 hours of enjoyment out of. And there are plenty of games that I've gotten 10x that out of for the same $60. I happen to like the big, detailed, long games that require teams of 250 people a couple of years to make. I don't expect to pay $5 for a game like that, nor do I feel its right to thank them for their hard work by buying the game from someone else used.
Hell, I even like having authors of books I happen to like actually being paid for the work they did for me.
Here's the reality: If you don't value your entertainment to that level, don't buy it. The game makers will get the hint. Maybe the market really has shifted to $5 throw-away casual games, with companies like Zynga shooting for quantity, not quality. Maybe the market can only really sustain a dozen or two games with mid-eight-figure development budgets a year.
I do find it baffling how little people value the efforts of those who are providing entertainment to them. I'm not so poor that paying $10 to see a movie I'm excited about is a problem, nor am I so poor or easily amused that I value my entertainment at $1 an hour.
My brother is very specific on the reason why. If you force people to play online, that's potentially extra sales for EA. There's no technical reason to exclude split-screen from recent titles, just a financial reason.
Quoted for emphasis. Here's what Cracked's David Wong has to say about the subject.
I see a few issues with this always connected / no 2nd hand games resale issue.
Not everyone is made of money. I know a lot of kids from single parent families that play on the Xbox360 quite happily at the moment. Also they don't have & can't
afford to have the internet. So this will be a lost market for the majors if they push this crap through. These same kids swap games they can't afford to buy every
game that comes out. They for a long time have done what gamers have done before them. Since they days of the great & humble Spectrum's, Commodore 64's,
NES, SEGA Master System, SNES, Megadrive's, Neo-Geo, N-64, Atari Jaguar, Playstation and whatever else gamers have been able to swap/lend sell their
Tapes ( soz i know we started pirating around here.. tape to tape decks FTW! ) Cartridges, CD's & DVD's. This is what sells a console in the end. Its how big
a selection of games a gamer thinks he might be able to get with his friends that decides the one with the largest market share. If I know my friends all have
Machine-A I'll get Machine-A so I can play their game when they've finished with it, thus they could borrow one of mine. If a gamer without money has this way of
'Gamer Life' stolen by a greedy company that waists £££ on frivolous Execs, Lawyers & Shareholders & stupid titles he'll walk away from Consoles or go out
& find a way around the restrictions that doesn't feel like he's kicking is own head in every time he spends money on a game - i.e- Hacked/chippery or cracked
PC games all swappable &/or downloadable.
All the majors have to do is make an always on internet connection mandatory for online internet multi-player, simple.
If they are worried about Piracy on the consoles just lock the mainboard & DVD/Blueray drive down to make copies non-viable (HINT = SEGA Dreamcast)
Make gamers register with a phone call to activate a game. Codes can be generated from a combination of system properties/user info & ask the gamers
on activation if they'd like to be able to lend the gameout up to 5 friends. This last bit could have a dual use. Point out that if they say 'No' then there's no point
in anyone stealing their game media (discs) as it wont reactivate again without the owners INFO being used (could use Kinect here for voice recording or picture
snapping to make key for code) to activate.. possibly use a tone signal from tv speakers to send code through phone mic. Activation would require a code from a
text message or a sequence tone from the phone held near the console. (Ok last one's a bit much but possible)
If they choose to allow the friends up to 5 different systems route then the company could monitor the application & clients using the facility. both methods
would activate in the same way. They just have to allow the first account to be the only one to have multiplayer access if needed.
I just think its sad & wrong to see the always on internet idea pushed on these entertainment devices as a lot of it's current user base can't afford an internet or
to buy games brand new all the time without being able to do what their elders have done before them.
All just ideas & musings
P Aurilen
They went for Steam.
In fact, they're downright aggressive in defending and promoting always-on-internet, lockout of online play beyond the original owner and all the other schemes that Steam can implement to ensure that nobody other than the original purchase can use either the digital or physical media.
They KNOW people will not only go for it, but will DEMAND that anyone who doesn't must be a tinfoil hat wearing crazy.
They know it because Steam has shown them.
When you analyze the price of a game, you ahve to look at more than the total price. You have to look at :
1) the development & test price
2) assets / art price
3) the distribution price
4) the "cut" the intermediary pays
5) breakage
Whereas assets (2) rose in price paradoxically due to the fact that firm don't reinvent the wheel and reuse engine , (1) has dropped and the quality rose in parallel. (3) actually slightly dropped as channel got better and new channel came in (amazon , and now digital download). (4) even disappear totally in some case (own Digital distribution by EA) as well as (5).
Without knowing the weight in price of all those you can't compare 1985 price to 2012 price. Heck look at breakage (5) it is actually incredibly low now compared to when magnetic disk or tape had a lot of breakage.
Why wait? get an "iControlPad" (or similar) for your Android or iPhone now.
First, do all games support it? What incentive do developers have to support a $62 device that very few people will already have? What single killer app is worth $62? Second, an Android phone still costs bucks per month for cellular voice and data service, unlike a DSi or 3DS.
Used games are affordable. Most (smartphone/tablet) games are also rather affordable.
Additionally, they're transferable between your devices (with the same account)
The hassle of transferring $5 app ownership is greater than the cost of just buying the app for $5 straight-out.
If it's a $60 app, then things might well be different.
They should allow the in-store tryout and purchase of the cheap *-Network-only games. Those are games people don't see anywhere else, can't rent, and they're cheap enough to be impulse buys. Tack a dollar or two on, specify login name as a "Buy For" option, all the payment goes through Microsoft/Sony/whatever, and ends up on the user's machine at home when they turn it on.
It's a whole area that isn't available to any retailers that they should be clamoring for the ability to sell to. Provide all of them as playable demos on the special demo boxes, or with store credentials. The people can play for 5 minutes or something before a game over or level end, maybe. Instantly switchable between games, with no downloads required in-store -- it can already be there.
The summary made sure to clarify the constant online connection for Durango were just rumors, yet no problem stating the anonymous "developer" claims against the Wii U hardware as factual when it is indeed also a rumor. In contrast:
These were all even early statements from them when fiddling with the old dev kits given to them. Certainly does not give the "anonymous devs" claims any credence, but regardless of this people love slurping up this sensationalist swill. Same goes for the Durango mess.
Actually, it is quite simple why $35 twenty years ago was ok and $60 today is not; the basis for calculating inflation is on the "cost" and has no correlation to take home pay; which has been stagnant for over 30 years... Therefore, although the cost, according to inflation should be higher, the amount of money people have for entertainment is the same as twenty years ago. A better way to look at the cost/pay would be as a ratio in which the buying power of the general public is the same as it was 20 years ago but the costs are twice as much; effectively meaning people have half the amount of money of twenty years ago to spend on entertainment.
The article linked in the summary fails to provide any evidense or content. Why is the console industry dysfunctional? Not in the article. Instead we get old rumors about the specs for new consoles. Big waste of time and space.
The definition of Tetris changed in 2001 with the introduction of infinite spin (explanation) and T-spin triples (explanation), among other changes that "actually break[] Tetris" according to a review by Ryan Davis of GameSpot. So have you been playing old Tetris or modern Tetris for the past decade?
Rumors are floating about of a required always-on internet connection ...
If the next generation of consoles require an internet connection for offline processes, the current generation of consoles is the last generation of consoles I will be purchasing. This is coming from a person who spends a significant amount of time playing video games.
The same goes for the games themselves.
the Wii U actually isn't as powerful as the Xbox 360 or PS3
Oh for crying out loud, Nintendo has gone completely niche at this point. Their platform is so much like a lesser version of Apple's, gimped software features, walled garden environment but you don't even get the cutting edge highly polished hardware. Just some decent first party software
The underspec'ed hardware is going to be a huge failure for Nintendo. The Wii version of any game is significantly hampered compared to any other platform. The hardware investment is not worth the payoff of a handful of good first-party titles, of which there are far too few.
Finally, the Internet-o-phobia present in all online Wii games makes their multiplayer modes worthless. I do not want to exchange 16 digit PIN codes for every new game that I want to play with the same old friends.
Japanese console makers don't get it, and Microsoft's platform doesn't appeal to me. I've known for awhile now that my current set of video game consoles will be the last that I ever purchase for myself.
I went to eat some animal crackers and the box said, "Do not eat if seal is broken." I opened the box and sure enough..
Over the air free TV getting replaced by mandatory cable, used game market going away, internet becoming more and more censored... pretty soon people will no longer be able to afford cheap entertainment.
Do you know what happens when you take away cheap entertainment? For one crime goes up. Second the apathetic general masses are no longer placated by their cheap entertainment. They might actually start to care more about what's going on in this country. More protests, revolts... revolution.
You know in a way this might be a good thing. When people no longer distracted by cheap entertainment we may actually see change happen in this country.
Not entirely true. While I don't doubt that EA will do everything in their power to bolster sales, there *IS* a technical limitation as well. Have you ever played 2-player split screen on a modern widescreen TV? The aspect ratio is absurd either way you split it.
This signature is false.
What this sounds like to me is a combination of two things: fighting the impending irrelevancy and threat of the iPhone and Android, and trying to lock in another profit center to deal with the fact that they're not the only game in town anymore (literally).
Irrelevancy: Look, what these next gen consoles are up against is the cheapest of the cheap: we're at a point where you can get a $100 device running Android, hook it to your TV, and play any number of games off Google Play for free or near free. They're not up against their old consoles, particularly with how mature and well featured some of the Android games are getting. (There are FPS games on Play which rival the original Counterstrike in features and surpass it on graphics by quite a bit, all playable on your phone...)
Profit center: Again, $50-60 games which might suck on a $400 console you might buy if there are a couple games on it you like does not hold a candle to the $4 and under games. Since most people probably buy a console (due to the cost) once there are games they want to play available, and only buy a handful of games (what parent wants to regularly 'feed' their kids' console at $50/game or who wants to risk $50 on something that's horrible?).
Hollywood accounting: I suspect that the game industry has succumbed to Hollywood accounting. They claim a loss on the games or that they're not making a profit for accounting reasons, making it look like everyone's "losing" money. I'm sorry, but as popular as even the worst games are, they're selling them for $50+ each. I understand development costs are higher now than they used to be due to the epic nature of many movies, but there's little reason (IMO) for the disproportionate claims.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
i own roughly 80 xbox360 games. i rarely sell back my games (i think i've turned in a total of 5), because i'm usually careful enough to buy games i'm confident i'll enjoy, and it's refreshing to go back to a game i haven't played in years. i'm also a collector, and yeah i shell out extra cash for the limited editions. i upgraded my console to the 320GB hard drive because i was running out of space just for the DLC. there's no way in hell i can store all the games i want to keep on the hard drive alone -- the discs themselves are quite useful as a means to store and organize games.
are they going to release 500PB hard drives for me store all my games and DLC for a reasonable amount of time? what happens to the collectibles in an era where games are download only?
insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
Unfortunately for consoles, split-screen multiplayer is a dying breed.
What advantage does Internet multiplayer have over shared-screen multiplayer for, say, a fighting game? Fighting games are very sensitive to latency, even more so than, say, military first-person shooters because a fighting game can't use dead reckoning to predict short-term trajectories. And a fighting game like Street Fighter series or Smash Bros. series doesn't need to split the screen; it can just zoom out to show the part of the arena where the player characters are fighting.
I want something more computer like, yet dirt simple to hook up to the TV
Any high-definition TV that isn't an early-adopter 1080i CRT supports HDMI in, which works with any PC that has DVI-D or HDMI out. Most high-definition TVs also support VGA in, which works with any PC that has VGA or DVI-I out. Even standard-definition TVs need only a $30 cable from SewellDirect.com to convert VGA signals to composite or S-Video.
why would one need more gaming power than what the Wii offers already, ever?
Perhaps for titles that you can't get through Nintendo for some reason. Have you ever heard of Bob's Game?
waiting means you get more when you finally plop down your money.
Unless, say, a flood takes out all the hard drive factories.
Since when are there enough deployed Bluetooth gamepads to make a game designed for Bluetooth gamepads commercially viable? Otherwise, your $4 game is suddenly a $66 game when the player realizes he needs an iControlPad.
Yea, Sony tried to tackle the problem with their 3D display that claims to allow 2 people to share the same screen using special glasses. From what I hear it's not 100% success, and I know /. loves to hate Sony, but it's an interesting idea.
That said, I think the answer lies in developing new forms of gameplay to recreate that "have buddies over and game" feel, instead of trying to bring back to split screen
"Party" games (i.e. Mario Party) bring people together by letting them take turns.
I played Tales of Symphonia on the GameCube with my friends, as we can each control one of the characters in combat. Fun times.
Also played PacMan Vs and Zelda 4 Swords on the cube together, but those require GBAs as well to function
So it's not that you can't make games which allow for people to play together on the same console/in the same room, it's just that... well, IMNSHO, we're obsessed with the 1st/3rd person perspective in multiplayer games (I'm looking at you, FPS). Under 1st/3rd person, you're limited to what you can do
Also right out of the gate PC games are $10 cheaper
What you say is true in the case of one gamer per household but not so much for households with more than one gamer. A lot of PC games won't activate for more than one e-mail address.
Economic Theory tells us that it's better to be a monopolist than to compete in a free market. The only thing better than a monopolist is to be able to exercise price discrimination. That means you can charge lower prices for the same goods to capture more revenue. Video game companies are among the few who can do that. They charge more for pre-release, full-price at release, and then scale it down afterward depending on the sales volume and time from release. In mathematical terms, they capture more of the demand curve, and thus, higher profits.
So they're already sitting in the catbird seat, yet still grasping for more.
Greed knows no limits.
Do what you can, with what you have, where you are.
Might be granny and auntie christmas purchase marketing. "the $60 game must be better than the $30 game... I'll buy junior the $30 game"
This is what is known as the Verblen effect [1]. Thing is, it doesn't just do to price it higher. The overall packaging needs to be better, and to look "richer" (curiously this likely leads to bullshot [2]). Playability (and replayability) are relegated to the bottom of the list, along with meaningful plot.
Funny thing, the verblen effect is likely altered by App Stores where there isn't any physical packaging, and lots of word-of-mouth. Of course, even in this genre, depth of game and complexity are diminished in order to give instant satisfaction to the buyer (note: the buyer is likely NOT purchasing for someone else - so again even digital packaging isn't nearly as important). In this space, reviews are king, and are already gamed.
[1] http://en.wikipedia.org/wiki/Veblen_good
[2] http://www.penny-arcade.com/comic/2005/09/12
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Personally I wish that every game was available to be bought online for consoles. I am actually pretty shocked that there are quite a few games that I can't buy online, especially new releases. When the closest game store is at least a half hour away in traffic, I would just rather not buy the game. It also encourages more impulse buying from me. When I end up with some free time and read about an interesting game... I want to play it now. If I can't play it now, I will just find a good book to read, which I can easily find online.
Is that something like Amazon? Or do you refer to the $5 bin at Wal-Mart or Best Buy?
Or is this some sort of arcane thing where you have brick walls surrounding the sales of one type of product (like bargain shoes or VCR tapes?) In other words, a business model that no longer seems to work effectively (when it works at all.)
Laptop. That is where you are making your mistake. Using a laptop for PC gaming is, frankly, like trying to ice skate uphill.
Since when are there enough deployed Bluetooth gamepads to make a game designed for Bluetooth gamepads commercially viable?
But what if every game is controllable using the gamepad?
My point appears to have missed you, for which I apologize. If the gamepad isn't bundled with the system or at the very least sold in the same brick and mortar store that sells the system, there has to be a first game that's good enough to inspire people to go online and buy a gamepad sight unseen. That's enough to deter some developers from taking the effort to support even one gamepad because it's not likely to be the brand that everyone already owns. And then you get into fragmentation when different games support different gamepads. Or what am I still missing?
We are not going to see 3 players next console round, but rather 6 or 10.
The last time this happened, there were the Jaguar, 3DO, NEC PC-FX, Amiga CD32, Pippin, Saturn, PlayStation, and N64. How many of those made money? Let's assume the next console round will involve at least Microsoft (Xbox Durango and docked Lumia), Nintendo (Wii U), Sony (PS4), Apple (docked iPad), and Motoogle (docked Xyboard). How many console makers can be viable at once?
Console makers have just abused their customers too much. The sun is setting on the console industry while mobile and indie gaming are rising.
Have you got your LWN subscription yet?
The only expansion motion controller for Xbox 360 is Kinect. If an Xbox 360 game supports Kinect, it supports all expansion motion controllers for the platform. Likewise with PlayStation Move for PlayStation 3 and Wii MotionPlus for Wii. Is it the same way with Bluetooth game controllers? If I buy an iControlPad, an iCade 8-Bitty, or a Dual Shock 3, can I be sure it'll work with all Android games that claim to support "a gamepad", or do I need to look for games that specifically support each model of Bluetooth game controller?
Please consider the following proposition: Someone with an idea for a new video game that works better with gamepads than with a mouse and keyboard, even someone with a working prototype for PC, MUST first move to Austin, Boston, or Seattle so that he can gain experience working for a company that already has a license to publish on consoles. Is this true or false?
Dysfunctional Console Industry Struggles For New Profit Centers
And the beauty of the consoles is that more games support two to four gamepads because people actually have their consoles hooked up to big enough monitors, unlike their PCs.
And that has what, exactly, to do with this discussion?
No matter how dysfunctional the console industry becomes, as long as the consoles have an oligopoly on games in genres that work best with gamepads, they'll still have at least some profit centers.
My price point for game is $10, and this is only for full games on disk. For download games I won't pay more than $5. I mostly buy games used (GameFly is great), but every once in a while I will run across a great sale, or something and I can pick up a new game for $10 or less. For example, just a couple weeks ago I bought Batman Arkham city ($10), Rage($5), and BulletStorm($5) new for $20 total at Best buy. I always wait for the Xbox live games to go one sale before I purchase them. If the console makers force out used game sales I will either not buy a new console, or I will wait a couple years until there are enough old games that have come down in price to keep me busy.
There is nothing like a crash to get a system rebooted
Here's an idea for a new profit center: console industry executive salaries. The CEO of Electronic Arts, Larry Probst, is overpaid by at least $12 million dollars annually. And that's just one executive. There's easily hundreds of millions of dollars in the untapped profit source of console industry executive salaries.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
You are making a mountain out of a molehill, there is a lot of desire for tablet as console to occur. Controller support is there already, built into the most modern systems. Any tablet console scheme will support the full range of traditional controllers that current gen consoles do. ( wireless, dbl sticks, 4 buttons, 8 way POV, analog and digital triggers). If you think Win 8 tablets and Win 7/8 phone/tablets wont support an Xbox controller natively then you really aren't paying attn. Android has controller support baked in, you KNOW Apple has a scheme ready to go. Its going to happen.
Good-bye
Gamestop have also taken a perfectly good download based games portal (Impulse) and removed any semblance of customer service and putting the customer first. Have been having massive problems trying to buy ONE title from their service, and they have been of zero help trying to resolve it. I have now given up and have resolved to never give Impulse any more money. Way to take a smallish games portal and trash it's customer base Gamestop!
They go out of business.
I fail to see the dysfunction.
Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
The underspec'ed hardware is going to be a huge failure for Nintendo. The Wii version of any game is significantly hampered compared to any other platform. The hardware investment is not worth the payoff of a handful of good first-party titles, of which there are far too few.
I think you're greatly underestimating the Wii's appeal to casual gamers. Niche or not, if it sells well then it is hardly a failure, and the current Wii has sold remarkably well. I agree that good specs, or something at least on par with the aging PS3, for the new Wii U would make sense and would be very nice, but that is not the end-all goal for console makers or the people buying them.
Also, I would argue that each person would need to make their own judgement about whether or not it is worth the cost. For example, I happen to own a Wii console and, by and large, the main reason I bought one was precisely for those first party games because, at least in the case of Nintendo, they have a long history of being very good games and a lot of fun to play.
In the end, it all comes down to your personal balance of the costs and benefits. For the price I bought the Wii at and knowing that I would mostly (though not entirely) be playing a handful of first party games, the balance was acceptable. If the Wii had cost more, say in the range the PS3 sells for, then the cost/benefits definitely wouldn't have worked out.
To somebody else, that balance wouldn't work. Maybe they don't like the first party games, or maybe they find even the Wii to be too expensive. Or whatever else. Clearly that person shouldn't make the purchase.
Will I buy a Wii U? I really don't know. I can reasonably count on continued first party games of very high quality and enjoyment, but I'll have to balance that with the cost of the new console. Because its specs aren't state-of-the-art I imagine that the cost won't be astronomical. Other factors, like the rumored always-on Internet connection requirement, must also be taken into consideration. *That* possible requirement would, for me, weigh far more heavily against the console than its hardware specs.
Elrond, Duke of URL
"This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
I need to apparently post twice in order for people to see it, but the rumours that the Wii U is underpowered compared to todays consoles is rubbish.
Quick Googling reveals that this rumour about the Wii U's lack of power, from 'an anonymous developer' (probably one with a vested interest in the Wii U failing), is complete BS.
Crytek founder Avni Yerli: The hardware is "very good". "Our guys in Nottingham, they are very happy with their tests on the dev kits and they're excited about it."
Tekken designer Katsuhiro Harada: Very 'impressed by the 60fps running of the game (Tekken) on the Wii U'
Vigil Games: “We had the game at the same level as high end pc version in a matter of days and a few lines of code got the game up and running on tablet in 5 mins.”
Gearbox: "The Wii U version (of Aliens: Colonial Marines) has so much more to offer... no other platform can do what the Wii U can do. The machine itself will be one of the best looking versions of the game [sic] because they’ve got more RAM than some of the other things [platforms]“, says Martel. “...they’ve got this really great processor.”
Epic Games: “It will do things current HD consoles simply cant do its going to be a powerful box.”
”EA: “Wii U is not a transitional platform, it is a true next generation system.”
THQ: “WiiU is just alot more powerful than current HD consoles it does 1080p very easy.”
Born to Play