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If You Resell Your Used Games, the Terrorists Win

MojoKid writes "Game designer Richard Browne has come out swinging in favor of the rumored antipiracy features in the next-gen PlayStation Orbis and Xbox Durango. 'The real cost of used games is the damage that is being wrought on the creativity and variety of games available to the consumer,' Browne writes. Browne's comments echo those of influential programmer and Raspberry Pi developer David Braben, who wrote last month that '...pre-owned has really killed core games. It's killing single player games in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk.' Both Browne and Braben conflate hating GameStop (a thoroughly reasonable life choice) with the supposed evils of the used games market. Braben goes so far as to claim that used games are actually responsible for high game prices and that 'prices would have come down long ago if the industry was getting a share of the resells.' Amazingly, no game publishers have stepped forward to publicly pledge themselves to lower game prices in exchange for a cut of used game sales. Publishers are hammering Gamestop (and recruiting developers to do the same) because it's easier than admitting that the current system is fundamentally broken."

423 comments

  1. used or bust by kimvette · · Score: 2, Insightful

    I buy ONLY used games for my XBox 360.

    --
    The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    1. Re:used or bust by XxtraLarGe · · Score: 5, Interesting

      I almost never buy used games PS3 games, but I almost always wait until a game is part of the "Greatest Hits" collection. That way I'm reasonably certain it's a good game. I'm too cheap to pay full price.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:used or bust by schwep · · Score: 2

      Or we can boycot the industry completely for a year. Make them feel the hurt & maybe they'll realize that they're not something important like, say, the food industry.

    3. Re:used or bust by Anonymous Coward · · Score: 2, Insightful

      Good luck with that...

    4. Re:used or bust by Beardo+the+Bearded · · Score: 4, Funny

      I borrow my games from the library. Fuck em all.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    5. Re:used or bust by desdinova+216 · · Score: 5, Insightful

      Or we can boycot the industry completely for a year. Make them feel the hurt & maybe they'll realize that they're not something important like, say, the food industry.

      the only problem with that is the game publishers won't see it that way, they'll blame piracy.

    6. Re:used or bust by danomac · · Score: 5, Insightful

      The problem here is price. Again.

      Most people don't have problems dropping $10-20 on a game. They do have problems with paying $60-70 for a game. It's not rocket science here.

      If new games cost a third of what they were now I would suspect the used market would not be nearly as big.

      They should take a hard look at themselves before whining. Honestly, if the new consoles are going to restrict used games, I won't buy one and find something else to do with my time.

    7. Re:used or bust by Beardo+the+Bearded · · Score: 2

      They must really hate me. I found my PS2 in the neighbour's trash and bought all my games used.

      I picked up God of War at a pawn shop last weekend.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    8. Re:used or bust by hairyfeet · · Score: 5, Insightful

      And this entire line of thinking is retarded! hey why don't I get a cut of every resale of every PC I have ever built? Why I could probably lower my price if that happened (but of course IRL I'd just pocket the extra profits) or why doesn't every carpenter get a cut every time a house he built gets resold?

      Because that isn't how reality works and only arrogant game designers and the MAFIAA would try to push that insane bullshit upon us. If you want to charge for MP because you need to pay the server costs? Not a problem but frankly i'd rather host my own so don't be surprised if I buy the one that lets me host instead of yours, but news flash game designers YOU ARE NOT SPECIAL and don't deserve to have the entire rules of commerce rewritten because you think everyone that views your precious IP should have to give you a cut even after you have sold it.

      Just remember everyime you support douchbags like this you are siding with those like Sony that think you should have to pay a nickel to play a song or give them the price of the CD over again if you want it in a different format. Your imaginary property rights don't and shouldn't trump ACTUAL property rights. the most ironic part is while douchenozzles like this rail for more American laws they then go to china to hire cheap coders. Our laws are good enough for these dicks but not our workers. fuck them and the horse they rode in on, if they block first sale I'll pirate every damned thing rather than give a cent to pricks like this!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:used or bust by _KiTA_ · · Score: 5, Insightful

      The problem here is price. Again.

      Most people don't have problems dropping $10-20 on a game. They do have problems with paying $60-70 for a game. It's not rocket science here.

      If new games cost a third of what they were now I would suspect the used market would not be nearly as big.

      They should take a hard look at themselves before whining. Honestly, if the new consoles are going to restrict used games, I won't buy one and find something else to do with my time.

      The funny thing is, not only are they $60-70, they honestly aren't of the quality that some $20-30 "indy" companies like Nippon Ichi or XSeed put out, to say nothing about true indy games out there.

      Seriously, I get that all that HD graphics and buying hookers and yachts for your CEO and the like are very, very expensive. But the $80 a game rumored price point for the Orbis and Durango titles is insane, and honestly, 99.9% of the titles for all 3 consoles are shovel-ware dressed up with marketing blitz.

      If they want to fix game sales, make better games. Fire the executives who keep making shitty decisions. Stop being so goddamned "safe" (read: bland as hell) with your companies. If Notch had been working for a major design studio, there's no way in hell Minecraft would have ever been released.

      We're going to hit a point very soon where it doesn't matter how much better the graphics get, the devs won't be able to develop for those, because we're not going to be willing to pay for $80-90 games with $50 of tacked on DLC.

    10. Re:used or bust by Anonymous Coward · · Score: 3, Insightful

      If you win and the system changes, sir, you are a patriot, but if you lose and the system remains, sir, you are a terrorist.

    11. Re:used or bust by Anonymous Coward · · Score: 0

      It's not hard buy good indie games to show that we consumers value creative games.

    12. Re:used or bust by Anonymous Coward · · Score: 5, Insightful

      The funnier thing is:

      Gamestop wouldn't exist without used game sales.
      Over 50% of first-day sales happen at Gamestop.

      By trying to kill gamestop (and defraud consumers of their rights of a purchase) they're fucking themselves over.

    13. Re:used or bust by gstrickler · · Score: 4, Insightful

      Agreed. While the games aren't as complex/expensive to develop, Apple's App Store is a great example of this. People are making hundreds of thousands, millions, and occasionally tens of millions off games selling for $0.99 to $4.99. When the potential market is 25M+ machines, there is the potential to sell many millions of copies, if the price is below the "take a chance" impulse buy threshold.

      Indeed, the App Store (and corresponding Android markets) may completely alter the way mass market software is priced and sold.

      --
      make imaginary.friends COUNT=100 VISIBLE=false
    14. Re:used or bust by Anthony+Mouse · · Score: 5, Insightful

      They're not going to blame piracy any more than they would regardless. You have to remember that they're dishonest, not stupid. They know perfectly well what they're doing, and why they're doing it: Their goal is not to reduce piracy, it's to control the market. Making noises about piracy is just their way of excusing customer-hostile behavior calculated to achieve a dominant market position and exclude competitors from the market. Higher actual piracy rates or lower sales rates are totally irrelevant, because they just fabricate all the numbers anyway.

      the only problem with that is the game publishers won't see it that way, they'll blame piracy.

      I declare this meme officially over.

      But there is a different problem. The problem is that boycotts don't work unless you're organized, and you're not. You and six of your friends staging a boycott is not going to make anyone care. A year from now when you're discontinuing your unsuccessful boycott having failed to modify their behavior, someone else will be announcing a new boycott that only they and their six friends will be ignored for participating in.

      There is, however, an easy way to deal with this: Don't buy games with DRM. Ever. Period.

      That isn't a boycott, it's a promise. And it's forever.

      It's also a lot easier to hold yourself to, because there are plenty of DRM-free games made by developers who don't disrespect their paying customers by assuming they're criminals. Adopting this policy is actually advantageous to you, regardless of its consequences on game developers, because you then never have to deal with the failures of DRM. And sooner or later, as more and more people discover how easy and satisfying it is to adopt and stick to a policy of never, ever buying games with DRM, the developers who use DRM will either abandon it or go out of business. Problem solved.

    15. Re:used or bust by Anonymous Coward · · Score: 1

      You're going to buy indie games for a locked-down console that requires the developers to buy a license? Like he said: good luck with that.

    16. Re:used or bust by ultranova · · Score: 5, Insightful

      The problem here is price. Again.

      Not for me. The hatred and fear I feel for people who try to keep me from reselling stuff I bought from them has far exceeded it. They want a future where I own nothing but merely "lease" things, for full price of course. They are public enemies and should be treated as such and stopped before this madness spreads to other industries.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    17. Re:used or bust by AngryDeuce · · Score: 4, Insightful

      To be fair, I know a fair number of people who have been boycotting the industry since the day they discovered Kazaa...

      Right or wrong, when game companies do shit like this, that is where they're driving their customer base. Why boycott when you can just rip the fucking game off and play it for free? Are people supposed to feel bad about doing that when the industry itself is treating them like they're doing it anyway? I mean, you keep calling your 12 year old daughter a whore, by the time she's 16, odds are, she's going to be a whore.

      The game industry treats it's customer base like an abusive parent treats their children, and they're shocked when the kids finally have had enough and disappear? Please. Not even these masters of the universe can be that fucking naive.

    18. Re:used or bust by AngryDeuce · · Score: 1

      So? Let them blame piracy. Let them cram so much fucking DRM into a game that the only way you can play it is to submit to retinal scans every 15 minutes. They'll just create more pirates, because the pirated copies don't have any of that shit. They're a superior product in almost every way.

      I stopped giving a shit about their whining long ago. "Oh, those dirty pirates, ripping off our games..." Meanwhile the industry is bringing in more money than it ever has in history and breaking profit records year after year? Give me a fucking break...

    19. Re:used or bust by Anonymous Coward · · Score: 1

      >why doesn't every carpenter get a cut every time a house he built gets resold?

      Ahem. http://www.nytimes.com/2010/09/12/business/12fees.html?pagewanted=all

    20. Re:used or bust by admdrew · · Score: 1

      It also makes it quite a bit easier to make a lot of money off of crapware.

    21. Re:used or bust by Algae_94 · · Score: 1

      That is a shyster really trying to reach to grab some cash. He's even trying to package the cash flow, securitize it and resell it on the open market. This idiot learned nothing from the securitization of sub-prime loans and is also doing what sounds to me like purely unethical behavior. No mention or notice to potential buyers at all? I don't see this one lasting too long.

    22. Re:used or bust by Scarletdown · · Score: 1

      I am me, and I approve of this rant. ;)

      That said, I believe that doing any end runs around First Sale and other fair use rights should be treated as a violation of copyright and other applicable imaginary property laws. And as such, these shenanigans should subject the perpetrators to the same penalties that those who violate copyright and other imaginary property rights in the more traditional sense have to undergo.

      --
      This space unintentionally left blank.
    23. Re:used or bust by chromas · · Score: 2

      Much like every other battle in the entire history of mankind.

    24. Re:used or bust by Trogre · · Score: 4, Funny

      So... one might say that you were boycotting DRM games.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    25. Re:used or bust by thePowerOfGrayskull · · Score: 1

      Well, yes. I stand behind the publishers and devs here - because this is a completely unregulated free market.

      If devs/pubs think that tough console drm and expensive one-time-use DLC are the answer, they should do that.

      If they're right, they'll be happy with the results. If they're wrong, sales will tank.
      Personally I think that they're right. Today, millions of people buy overpriced locked-down games every day.. People have demonstrated that they're willing to put up with all manner of indignities to get their gaming fixes.

      But maybe I'm wrong. Maybe they'll find a way to restrict used games sales, and first-sales will plummet. But I'm not holding my breath.

    26. Re:used or bust by Anthony+Mouse · · Score: 3, Insightful

      No, boycotts end. If you choose not to buy products with asbestos because they're poison, you aren't boycotting asbestos. You're choosing not to buy it because it's harmful to you. That happens to provide a market signal to the companies making things with asbestos (or DRM) that they should probably stop including it in their products, but when you're making the purchasing decision, your goal is not to make them stop building products with asbestos. Your goal is to not have asbestos (or DRM) in your house.

    27. Re:used or bust by xyzzyman · · Score: 2

      There's thousands of good games between PC & all the consoles I haven't played over the last 10-20 years that it wouldn't be hard at all to never buy a new game again.

    28. Re:used or bust by Anonymous Coward · · Score: 0

      I bought my PS2 at a flea market for $10 back in 2005. About a year after that, I picked up a brand new copy of God of War at Target for $10.

      Now that my PC is powerful enough, I don't even use the PS2 any more. I just emulate it with PCSX2.

    29. Re:used or bust by Anonymous Coward · · Score: 0

      There are some forms of DRM that don't bother me, like Steam for instance. I have not bought a single Ubisoft game since the first Assassin's Creed, for exactly this reason, though. Their always-on internet connection requirement was going way too far. No Diablo 3 for me, either.

      I fear in 10 more years I'll be playing nothing but vintage games. Whatever, I refuse to pay money just for the permission to play a game in a way I find inconvenient and intrusive.

      CD Projekt, may you never die.

    30. Re:used or bust by Anonymous Coward · · Score: 0

      The problem here is price. Again.

      Most people don't have problems dropping $10-20 on a game. They do have problems with paying $60-70 for a game. It's not rocket science here.

      If new games cost a third of what they were now I would suspect the used market would not be nearly as big.

      I'm pretty sure that markets with a significant used market work as follows. Take used cars. The idea of planned obsolescence says that manufacturers should make cars that last only as long as the first owner typically keeps them and no more. The failure of this idea is in the resale value and the assumption that when the first owner sells a car, he gets to keep the resale money. The truth is, he's simply recouping money he already paid to the car manufacturer when he bought the thing. The upshot is, the higher the resale value, the more the manufacturer can charge which increases net profit.

      So if you have no used game market, then no resale, more customers, but also lower sale prices, multiply the two together and you'll find likely that profit and loss situation is worse for the game developer, because of costs associated with sale and support. And don't kid yourself

    31. Re:used or bust by crafty.munchkin · · Score: 4, Informative

      I don't have a problem with paying $60-70 for a game. Have been happy to purchase at that price point for quite a few years. The problem is that brand new games here in Australia come out at $100, often up to $180 for a collectors edition, and that, I do have a problem with paying.

      I also expect that a game I spend a decent amount of money on can be played by me, or my wife, or my kids. You have no idea how pissed off at Ubisoft I was when the DLC for Assassins Creed Brotherhood came out and was tied to the one xbox 360 account which initially downloaded it - my wife's account - and that I couldn't play the DLC without re-purchasing it.

      --
      ... wait, what?
    32. Re:used or bust by Anonymous Coward · · Score: 3, Funny

      I think just owning a Sony product makes you a terrorist.

    33. Re:used or bust by wvmarle · · Score: 1

      What may also help there, is that there is no second-hand market for apps (and that's what's being blamed for lackluster sales this time). Afaik there is no way to transfer your Google Play or Apple Store purchase to another person, so no resale possible. Besides the prices are so low that many people probably wouldn't bother even if that were an option... games/apps become disposable.

    34. Re:used or bust by PyroMosh · · Score: 0

      I have a policy of only buying new unless the title is out of print.

      I rarely buy games when they're brand new (mostly just Valve, and an occasional Nintendo or Blizzard title) and that's okay with me. I'm picky about games, and I want to make sure my money goes to support developers as much as possible.

      I also like to make sure my games are in good condition and that they remain complete. That's hard to do with used games. I'm a little bit of a collector.

      That said, I buy very few console games. Maybe 70% of what I buy is for the PC. And the idea of a console maker locking me into keeping the game, preventing me from resale... that's distasteful to me. I don't want to resell my games. But preventing it from being possible? Ugh.

      I have a bunch of Steam and WiiWare games, and while I think the lack of resales on pure digital content is reasonable, if they're proposing locking physical discs this way, I'm wary.

    35. Re:used or bust by aussie_a · · Score: 1

      I'm happy to buy DRM'd products (as long as they're reasonable. Unreasonable DRM such as requiring I always be online is going too far). I'll also happily download un-DRM'd copies of the games should my bought copy ever stop working.

      I feel this is ethical as I am supporting the company while ensuring I gain the entertainment I desire.

      If games are priced reasonably (in Australia I can get Mass Effect 3 for $79 for the PC. That might seem unreasonable to Americans, but in Australia $100 and below has been the standard price for years) I'm happy to buy the original. If they're unreasonable ($120+) I'll look for used copies.

      I've all but given up on consoles for 2 reasons. 1) I find it much easier to play modern games with a keyboard and mouse. This isn't the main reason though. I had initially given up on games completely before I discovered I could play them on PCs. The main reason is (2) I'm tired of the upgrade games Sony keeps playing. The PS2 was a worthy investment as it could play my PS1 games. The original PS3 was a worthy investment because it could play my PS1 and PS2 games. It's doubtful the PS4 will had backwards compatibility (based on the PS3 life-cycle) and so I'm getting off this roller-coaster while I'm still ahead.

      Also making legally owned backups of games that are playable on a PS4 will be quite difficult and even possibly illegal.

    36. Re:used or bust by Anonymous Coward · · Score: 1

      Games are $110RRP in Australia despite the AUD being at parity with the USD.

      The industry can fuck itself.

    37. Re:used or bust by kullnd · · Score: 1

      You realize that new games have been $60 for a very long time, and if you take into account the depreciation of our dollar, games are actually cheaper now than they have ever been. --- I buy 90% of my games new, and will continue to do so... I'm willing to pay because I find value with the product that justifies the price... According to sales numbers, I think a lot of people agree with me.

      --
      +++ATH0 NO CARRIER
    38. Re:used or bust by Anonymous Coward · · Score: 0

      I don't get why people buy consoles in the first place. PCs have come along enough that even a cheapie with an onboard Intel graphics chipset can run most games decently.

      No, one isn't going to get the latest Madden on Windows, but who cares. People need to vote with their dollars.

    39. Re:used or bust by PyroMosh · · Score: 1

      Just to clarify - in my second sentence, what I mean is I rarely buy new games when they're new releases. I may wait a month or more to pick up a title. If it's not around any more, it probably wasn't worth buying (with a few notable exceptions).

    40. Re:used or bust by MartinSchou · · Score: 3, Interesting

      There is, however, an easy way to deal with this: Don't buy games with DRM. Ever. Period.

      Why do that?

      Not buying a DRM'ed game doesn't tell the developer or studio anything.

      Buying a DRM'ed game, having the store gift wrap it, and then bringing it back (in pristine condition including the shrink wrap) the next week for a refund "due to not wanting DRM'ed games", is going to rack up issues for the retailer.

      If enough people do that, to the extent that a retailer thinks they've cleared their inventory of a particular game on or just after release day, only to get 50% of them back a week later, will make the retailers push back against the developers/studios.

      Hell, if you can organize it properly, it wouldn't take that big of a group to get the store to constantly have fairly large amount of money tied up in potential refunds.

      Suppose a store gets 100 units of game. At a retail price of 60 dollars, that's 6,000 dollars worth of inventory. If we say the mark-up is 50% (it isn't), that means they've paid 3,000 dollars for it. Not a huge amount, but it's still a dent.

      You and your group of accomplices get together and buy 50 of them. That's 3,000 dollars, 1,500 of which goes to the store, 1,500 of which goes to the game studio.

      The store is now up 1,500 dollars.

      A week later those 50 games are all returned in exchange for 3,000 dollars of in-store credit.

      Those 3,000 dollars are now spent buying 50 other games. 1,500 dollars of which goes to the store, 1,500 dollars goes to the game studio.

      Those 1,500 dollars the store earned are now going to the game studio.

      A week later, the same thing. Now the store is missing 1,500 dollars.

      Week five they're missing 3,000 dollars.

      Week six - 4,500 dollars.

      Week seven - 6,000 dollars, but they get their first refund from the game studio, so they're back to only missing 4,500 dollars.

      That would pretty much cover the monthly salary for two sales clerks.

      Keep it up for a year, and that constant outlay on products is going to tear a hole in the store's pocket.

      Once the store manager notices that their DRM'ed games have a massive return rate and outlay like that, they won't be inclined to buying that many of them. If they're corporate, it'll be pushed up the chain across many many stores.

      There are currently 275 cities in the US with more than 100,000 inhabitants. If each city can mange to get a group of 50 to participate in this, that's a constant 412,500 dollars outlay for the stores in those cities, assuming an insane mark-up of 50%.

      If it's a slightly more realistic 25% it's 618,750 dollars. At 10% it's 742,500 dollars, not to mention the useless stock the stores ends up with.

      And all it takes to participate in this fun task is something like twenty minutes a week, a one time fee of 60 dollars and some people you like hanging out with.

    41. Re:used or bust by rtb61 · · Score: 4, Insightful

      Nah, the real problem here, the actually truly factual problem is, 'REPLAY VALUE', most current games just don't fucken have it. Play it once, zip right through it, meh, same old same old, who the fuck want's to play it again, might as well dump it on the second hard market and get some of 'MY MONEY' back.

      Want to fix the problem in the second hand market start designing better games again, games that people want to keep and replay again and again and again. Stop the PR=B$ (lies for profit) of spending more on marketing and franchise licences, than on game development, to suck people in on first day game sales buying crappy games.

      This has nothing to do with game development and everything to do with the endless stream of bullshit corporate marketing. First day sales is all about marketing strategies and basically sucking people in to buy shit games that they won't ever want to play again. Of course once arsehole game publishers get into that kind of shithead thinking, game replay value becomes an anathema to them as well.

      'We don't want them to play the same game over and over again. where's the profit in that, we want them to get sick of it and buy another one', so game re-playability often sucks on purpose as does length of single player games. The benefit of psychopaths in industry, nothing to do with providing customer service and everything is about how best to rip of the customer as much and as quickly as possible (a lot of this thinking was straight out of M$ and the ballmerites).

      --
      Chaos - everything, everywhere, everywhen
    42. Re:used or bust by Gorobei · · Score: 4, Insightful

      Most people don't have problems dropping $10-20 on a game. They do have problems with paying $60-70 for a game.

      Most people use the term "most people" as shorthand for "me and the people I associate with."

      In reality, in the USA, "most people" either have to make a hard choice to buy a $20 game or have no problem at all paying $70.

    43. Re:used or bust by Anonymous Coward · · Score: 0

      I believe the phrase is, "monkey fucking a football".

      I'll maybe buy a game a year after it has been out. Maybe.

    44. Re:used or bust by erroneus · · Score: 1

      Yeah, I have boycotted for a rather long time now... hasn't made a dent. What's this "we" thing you're talking about? Are you in some consumer's union? Are there any?

    45. Re:used or bust by Anthony+Mouse · · Score: 2

      Meh, same problem as the boycott. You've got a collective action problem. You're assuming you can get a group of people in every city to coordinate this. (And you're assuming that what you're proposing isn't either illegal or grounds for the stores to refuse the returns.)

      The solution is much simpler than that. Just don't buy games with DRM. Who cares whether they keep using it or not? There are prolific alternatives with no DRM; pay your money to people who don't treat you like a criminal.

    46. Re:used or bust by Nursie · · Score: 1

      Playing games on the couch, in front of the tv, with friends.

      That's why.

      It's not a technical limitation, PC games could use controllers and have single-screen multiplayer, but overwhelmingly do not.

    47. Re:used or bust by houghi · · Score: 2

      I get that all that HD graphics and buying hookers and yachts for your CEO and the like are very, very expensive.

      In fact, forget about the HD graphics. (Not sure if I am going for insightful or funny.)

      --
      Don't fight for your country, if your country does not fight for you.
    48. Re:used or bust by Teknikal69 · · Score: 1

      They really are it's already happened where I am, because of EA and Capcom basicly killing of the GAME uk stores I've been unable to buy games for the simple fact that I can't find them, at least the titles I want, it's pretty annoying because I have new Vita which just doesn't have the storage space to go digital (UK is limited to 16gb cards which is absolutely pathetic).

    49. Re:used or bust by mjwx · · Score: 3, Informative

      I don't have a problem with paying $60-70 for a game. Have been happy to purchase at that price point for quite a few years. The problem is that brand new games here in Australia come out at $100, often up to $180 for a collectors edition, and that, I do have a problem with paying.

      I also expect that a game I spend a decent amount of money on can be played by me, or my wife, or my kids. You have no idea how pissed off at Ubisoft I was when the DLC for Assassins Creed Brotherhood came out and was tied to the one xbox 360 account which initially downloaded it - my wife's account - and that I couldn't play the DLC without re-purchasing it.

      According to the license agreement one game purchase is one license so according to Ubisoft in order for your wife or children to play the game you have to buy a separate copy for them. The only defence you have in this is that they can't enforce this license agreement.

      But given Ubi's stance on DRM I won't be buying from them again.

      BTW PC games are a bit cheaper at only A$70-80 but from the UK they are £30 which is only A$40-50. Guess if I import or buy them locally.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    50. Re:used or bust by Bert64 · · Score: 4, Insightful

      You have a good point about "first day sales"...

      If a game is lousy, but heavily marketed it will sell well initially, but sales will soon taper off when people realise how bad it is...

      If a game is good, sales will actually increase as some people buy it, enjoy playing it and tell their friends about it, especially if the game is good enough that those people who bought it don't want to resell it so subsequent players also have to pay full price.

      Basically the industry is greedy, they want to do all these customer hostile things while not suffering the consequences that doing so in a free market should entail, and when such things happen its always pirates or used game sales to blame, and never the fact that they're treating their own customers with utter contempt.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    51. Re:used or bust by Bert64 · · Score: 1

      With the prevalence of small form factor computers which are easily connectable to a tv, perhaps some indie developers will try creating some games like this...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    52. Re:used or bust by dkf · · Score: 1

      They are public enemies and should be treated as such and stopped before this madness spreads to other industries.

      Too late. The music and film industries have been selling us the same old rubbish over and over for decades.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    53. Re:used or bust by thetoadwarrior · · Score: 1

      I prefer not to have a disk that some kid slobbered all over and scratched. So I buy new. All my used stuff is stuff you an't buy anymore.

      If developers are finding it hard then they're just making bad games. If Braben's development is as slow and uncoordinated as his hardware venture then he can't expect to be reeling in the money, imo.

    54. Re:used or bust by thetoadwarrior · · Score: 1

      The cost initial cost is not the problem. It's the fact games are getting shorter, they're most likely a sequel and then there's a good chance you got to pay to play online and you'll get charged for DLC.

      There is very little value in most games this generation. I'm not surprised that anyone would want to save money and buy used.

      They should stop selling hardware at a loss too so MS and Sony don't then need to bleed third parties to make up the loss.

    55. Re:used or bust by thexile · · Score: 0

      Just boycott Ubisoft.

    56. Re:used or bust by MartinSchou · · Score: 1

      On what grounds would the store refuse the returns?

      Person A buys the game as a gift, gets person B to return it a week later. Person B gives the money back to A.

      A buys another game as a gift, and C returns this a week later.

      Rinse and repeat.

    57. Re:used or bust by Tuan121 · · Score: 1

      Why do they need GameStop when they can deliver games directly to the console?
      PC gamers haven't needed anything else other than Steam / similar places. I haven't purchased a pc game game in stores for years now.

    58. Re:used or bust by Vintermann · · Score: 0

      You're not alone. But what I can't understand, is why otherwise smart people like David Braben don't understand the economics of Gamestop:

      The knowledge that they can sell (or trade in) the game at Gamestop when they're done with it, makes some customers buy games at full price who otherwise wouldn't. Gamestop effectively allows publishers to price discriminate, which is a very profitable thing to when you sell a product with near zero marginal cost of reproduction. True, Gamestop takes itself a big slice of that pie, but publishers could get into that business if they wanted to, or they could undercut it by reducing prices on used and less popular games.

      Gamestop also reveals so many of the other lies of game publishers. There's very little piracy on the Nintendo DS, so DS games should be cheaper than Windows games, right? After all, piracy makes games more expensive! But you can go see for yourself that DS games, even used, sell for as high or higher than PC titles.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    59. Re:used or bust by JohnBailey · · Score: 1

      So... one might say that you were boycotting DRM games.

      Yes.. In the same way one might say I have boycotted cigarettes for the best part of a year. I prefer to say I stopped smoking.

      Boycott = deliberately and publicly having nothing to do with specific person or company. Can only work if activity is engaged in by large groups.

      Quitting = rejecting the entire product line and all similar products. Works on an individual level.

      Quitting DRM can be hard or not, depending on how much you have invested in consumer hostile media and devices...

      Claiming nobody can quit however, is just the same self enabling co dependent bullshit that every smoker has used for decades...

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    60. Re:used or bust by John+Hasler · · Score: 1

      > The music and film industries have been selling us the
      > same old rubbish over and over for decades.

      And you have been buying it.

      Why?

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    61. Re:used or bust by GameboyRMH · · Score: 1

      Exactly. Consumers and developers are in a Mexican standoff over price. Consumers say they'll buy more and will have less incentive to buy used if the games are cheaper, developers say they'll drop the prices if you give them control over used sales via DRM.

      Which party do you think is more likely to go back on their word?

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    62. Re:used or bust by squiggleslash · · Score: 4, Insightful

      Do 50% of first day sales need to be at Gamestop however?

      To put it another way: would all those people who bought "EA's Banhammernorefunds" at Gamestop the day it came out have not gone to other retailers if Gamestop hadn't stocked it?

      I wonder if the problem here isn't Gamestop or used game sales, so much as the fact we're still using the same business model from the 1970s to sell games consoles and games despite the fact the world has drastically moved on since then. There's nothing good about a system that requires high game prices to fund development and cover the disadvantages of... having high game prices.

      Many Slashdotters argue that the problem is simply the high prices, and that people would not buy used games if the new games were cheaper than they are today. Is that actually realistic? If you were given the choice between a $5 used game and a $25 new game, would most people fork out $25? And would enough people spend $25 to make up for the fact that is isn't $50 any more (remember, also, that the fixed costs in each game, from the console maker's royalty to the cost of pressing a disc and the cost of manufacturing the box, means that you'd need considerably more than twice as many sales to get the same income)

      The arguments here are largely going on because we've reached a point where a high tech box that you plug "games" into that you buy at high cost has become unsustainable. People who argue it's all about the used market are missing the point. The used market will always exist in such an environment. People who feel that prices are too high will never buy new games, where used games are available or not. Prices are therefore going to continue to go up.

      And in the meantime, I'm sitting here paying (relatively) peanuts for games on Steam. I'm paying peanuts though, for the most part, because those games are two or three years old. I can't really judge whether the developers would be getting the money they spent on development if their new releases cost the same as their two or three year old prices.

      Something's going to give, and unfortunately, it's probably not going to be prices, but the crashing down of an industry that can no longer keep up with expectations while producing a product that will sell at any price high enough to recover its costs.

      --
      You are not alone. This is not normal. None of this is normal.
    63. Re:used or bust by Iggyhopper · · Score: 1

      With the current state of DLC, multiplayer access codes, and etc. ...

      Yes. In fact, I have a brother, and I can totally justify paying $50 for two brand new copies of a good game. No way in hell I'd do that for $120.

    64. Re:used or bust by Anonymous Coward · · Score: 0

      It'll never happen, but imagine if GameStop announced they wouldn't sell NEW games that couldn't be resold later to protect their consumers. Or had a "No New Games Sold" day. Yes, it would hurt them, but it could send a message.

    65. Re:used or bust by Anthony+Mouse · · Score: 1

      I'm not saying you're necessarily wrong about Steam, but it's worth keeping mind that today's minor inconvenience can easily turn into tomorrow's accursed blood-boiling permanent loss of every game you own.

      Let me give you an example: Suppose this app store model catches on in games, and Microsoft, Apple or Google creates a Steam competitor that really storms the market, and Valve and Steam go the way of the dinosaurs. Really, even regardless of the reason, this is bound to happen eventually: No company lasts forever. Maybe it goes the other way and DRM dies out entirely, and they ultimately decide they aren't even going to support the legacy ones anymore.

      One way or another there is going to come a day when they turn those servers off, and a day after that when you buy a new computer and can't install a single one of your games on it because the Steam servers are dead and gone. You have to make the decision today as to whether you want to have to tear your hair out on that future day or not.

      As for me, I won't be buying any game with DRM. Ever.

    66. Re:used or bust by Anonymous Coward · · Score: 1

      Yeah, replay value is huge. Games that are too linear are usually the "Play once and throw away" types unless they just happen to have a good multiplayer mode to save its ass and sustain it once everyone gets quickly sick of single player mode (If CoD didn't have a multiplayer mode, I doubt it would be nearly as popular as it is).

      If you want to develop a good singleplayer game, a dynamic campaign or sandbox is the best way to milk re-play out of it. I know I played the living hell out of Microprose's Falcon 4.0 throughout the years as you could play the Korea Campaign hundreds of times and something different would occur each time. Speaking of Falcon 4.0, it also illustrates how a game can live for years when the community is able to modernize it. Now... Atari attempted to create a ton of legal obstacles by threatening to litigate the hell out of anyone doing executable modifications, but the community ended up prevailing. Falcon 4.0 of 1998 is vastly different from Falcon 4.0 (BMS4) of 2012. In 1998, it was Glide 3D, now it uses DX9. A game doesnt simply last 14+ years without having superior replay value and community support.

    67. Re: used or bust by Summitlake · · Score: 1

      The post stopped short of saying what should be done about used sales cutting into new-sale profits. Would it be immoral to buy used products? Or just used games? Should we then shut down used book stores? - oh, wait a minute ...

    68. Re:used or bust by Anonymous Coward · · Score: 0

      i will never pay 80$ for a game. most of my consoles have been collecting dust at the current price point because the risk goes both ways. you know what system has been getting games its my psp. and i will probably upgrade eventually to a vita because the price point is between 30 and 40$.

    69. Re:used or bust by Anonymous Coward · · Score: 0

      Why do you assume he's been buying it?

    70. Re:used or bust by Anonymous Coward · · Score: 0

      especially when it's the same engine with some new graphics and layout but no real innovation. Lower price can = more revenue

    71. Re:used or bust by jseale · · Score: 1

      Exactly! Sony's PSP, and purportedly its PlayStation 3 as well, seem to require constant system software updates. Most of these seem to be for good reason but every once in a while there comes a 'security-related bug fix'. How many of these are REALLY weeding out bugs and making the system more secure as opposed to kicking out home-brew hacks?

    72. Re:used or bust by bryan1945 · · Score: 1

      Also, don't forget the current popularity of multiplayer team games, like all the war games. I sizable fraction of games are not sold for individual (and especially replay) play value. I'm sure it's fun if you have a group of friends to go fragging with, but there is less incentive to make a good individual story with replay value. I guess that's why the Mass Effect series was so popular, replaying it in different ways would affect outcomes.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    73. Re:used or bust by Elldallan · · Score: 1

      Correction, once the store manager noticed the massive return rate he's gonna ask his clerks what the hell is happening and they will probably have noticed you and your relatively small group of people with this repeating behavior or they will at least have noticed several recurring faces.
      His response would be to post pictures of these people at the counter and tell the clerks to deny sale to any and all of these people.

      As long as it's just a relatively small group with reoccurring habits it would be easier to target and exclude them than to start causing troubles further up the chain.

    74. Re:used or bust by Anonymous Coward · · Score: 0

      I keep hearing this as a solution. "Don't buy games with DRM". I'm up for that, but determining whether a game has DRM is an endeavour laborious and boring enough that I either don't bother with the game, or don't bother with the research.

      Give me a link with a games DRM database (kind of what Wine does with its AppDB to find out Wine compatibility) and I promise to consult that database before any purchase.

    75. Re:used or bust by Anonymous Coward · · Score: 0

      Boycotting would work instantly and it would be recognized for what it is. The consumer standing up and saying enough. If we could actually get the entire population of gamers worldwide to stop buying new games for a year, Game devs would start knocking on our doors begging us what they could do to bring us back to their stores.

    76. Re:used or bust by Anonymous Coward · · Score: 0

      Also, just so you know, markup is actually around 300%

    77. Re:used or bust by Anonymous Coward · · Score: 0

      Which means that game you are buying for 60-70 dollars, the store bought for about 10-20 dollars and the company itself probably shelled out around.. 5-10 dollars per game maybe

    78. Re:used or bust by Dusty101 · · Score: 1

      Regarding Braben's software development and release background, I present Exhibit A:

      https://en.wikipedia.org/wiki/Frontier:_First_Encounters#History

    79. Re:used or bust by Anonymous Coward · · Score: 0

      Of course, game companies these days don't want games to last longer than one playthrough - that gives you less incentive to buy another game.

  2. So.... by bobwrit · · Score: 5, Insightful

    How is a broken retail model related to terrorism? I don't see the connection. And I have RTFA.... still says nothing.

    --
    -- (this is a sig) My Computer Programming Forumhttp://www.programers.co.nr/
    1. Re:So.... by CanHasDIY · · Score: 1

      Methinks submitter was attempting to be clever.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:So.... by billcopc · · Score: 4, Informative

      *whoosh*, as they say.

      Appending "the terrorists win" to a sentence implies it's a load of bullshit, as popularized by countless anti-terrorism pundits since 9/11.

      --
      -Billco, Fnarg.com
    3. Re:So.... by jhoegl · · Score: 1

      Perhaps it was a play on that commercial which claimed SUVs support terrorism because gas profits in part go towards terrorists?
      Although, I love the in article statement that games would be cheaper had resellers never ventured to sell used games... BAHAHAHAHA.
      These guys are just money grubbing assholes, which I equate to the RIAA and MPAA.

    4. Re:So.... by Anonymous Coward · · Score: 0

      Perhaps it was a play on that commercial which claimed SUVs support terrorism because gas profits in part go towards terrorists?

      I think Bush started that meme in 2002.

      If you quit drugs, you join the fight against terror in America.

    5. Re:So.... by Jeremy+Erwin · · Score: 3, Interesting

      Are you old enough to have grown up with a pre-nine-eleven mindset?

    6. Re:So.... by chispito · · Score: 4, Insightful

      *whoosh*, as they say.

      Appending "the terrorists win" to a sentence implies it's a load of bullshit, as popularized by countless anti-terrorism pundits since 9/11.

      That doesn't make it any less stupid.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    7. Re:So.... by desdinova+216 · · Score: 1

      it's almost like "terrorist" is the new Godwn.

    8. Re:So.... by SonofSmog · · Score: 3, Interesting

      Yesterday the RIAA-produced video In Trial, which covers the societal dangers of music piracy, made its way out to torrent sites, and among its contents are instructions on how to get RIAA investigators qualified as expert witnesses, a guide to identifying pirated CDs, and the above bit, about the links between people who profit from pirated music and people who deal weapons, populate terror cells, and murder their fellow man for sport. Here: http://idolator.com/359196/riaa-murderers-terrorists-and-other-criminal-minds-may-be-graduating-to-pirating-music

    9. Re:So.... by Hentes · · Score: 1

      The title of RTFA does refer to terrorists, but there is nothing in the actual quotes even remotely suggesting it. If it was an attempt at humour, it's crap; if it was an attempt to steer the opinion of its readers: likewise. We have enough reason to hate publishers without making shit up.

    10. Re:So.... by Samantha+Wright · · Score: 2

      It is. Right now. I'm calling it Desdinova's Law.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    11. Re:So.... by Samantha+Wright · · Score: 4, Funny

      That sounds like something a communist sympathizer would say!

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    12. Re:So.... by davester666 · · Score: 1

      Yes, he should have related it to child molesters instead.

      --
      Sleep your way to a whiter smile...date a dentist!
    13. Re:So.... by Anonymous Coward · · Score: 0

      IIRC, the price of games has gone down. (Compare $50 in the mid-late 80s to $60 now)

    14. Re:So.... by Qzukk · · Score: 2

      How is a broken retail model related to terrorism?

      I hear that when you buy a new game, the counter-terrorists win.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    15. Re:So.... by Anthony+Mouse · · Score: 5, Funny

      Interesting tidbit: The argument that piracy funds terrorism is based on the idea that terrorists sell counterfeit CDs and DVDs to raise money. The thing is, all of those people have pretty much been put out of business by The Pirate Bay and co., because nobody is going to pay actual money for a pirated DVD when it's free on the internet.

      In other words, internet piracy fights terrorism.

    16. Re:So.... by Anonymous Coward · · Score: 0

      That sounds like something a communist sympathizer would say!

      And we HATE them evil Communist/Socialists! That's why we say the Pledge of Allegiance every morning. Right before we drive down to Wal-Mart.

    17. Re:So.... by Scarletdown · · Score: 1

      It is. Right now. I'm calling it Desdinova's Law.

      Damn, scooped again. I was going to propose calling it Scarlet's Law:

      Comparison of any activity that you don't of approve of to supporting terrorism or kiddie porn ends the discussion and results in a permanent loss of any credibility in any future discussions."

      --
      This space unintentionally left blank.
    18. Re:So.... by hairyfeet · · Score: 1

      Uhhh that's kinda the point. Its a classic appeal to emotion to cover up the fact their position is complete and total horseshit that even the tiniest bit of thought would destroy because its the complete opposite of how capitalism has functioned since the beginning. after all classic Henry Ford style is sell it cheap, get economies of scale, make assloads o' cash. what these fucknuts want to do is charge assraping prices while making themselves monopolies and then when their sales naturally go down blame it on (insert terrorists, communists, pirates and pedos) and the laws twisted even more in their favor.

      We've seen this same lame ploy so many times it isn't funny, hell look at the F35 which is having fricking rock videos made for it trying to pull a "Top Gun" rah rah appeal to emotion to get people to ignore the fact its a trillion dollar turkey, or remember how the MAFIAA was pushing that "P2P is full of kiddie fiddlers!" while just glossing over that most large software and MMO companies had switched to BT to save bandwidth? that's the essence of the appeal to emotion, to push the right buttons so that logic doesn't get in the way because as i pointed out in my earlier post carried to its logical conclusion system builders should get a cut every time a PC is resold, carpenters and electricians should get a cut every time a house is resold, the only way their argument works is if IP is somehow "magical" and deserves more rights than even property law which is just ludicrous hence the appeal to emotion.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:So.... by Anonymous Coward · · Score: 0

      If SOPA passes, Obama and his Hollywood cronies win.

    20. Re:So.... by Anonymous Coward · · Score: 1

      Wow are you ever ignorant.

      Look up "Bali" "Hong Kong Silver", etc

      The market for pirated games outnumbers that of legitimate games, particularly in Australia, South Korea and Hong Kong and all the asian countries EXCEPT Japan. Pirated media is the rule everywhere in eastern europe, russia, china, etc. Just because you can only find this garbage in chinatown doesn't mean it doesn't exist.

      When I worked for eBay, taking this shit down was done by one or two people, usually at the request of the MPAA, but sometimes Nintendo, Sony, even MAME would request this shit to be removed because assholes buy the pirate stuff in bulk and have it shipped to Australia, USA, Canada, UK, and then sell it as the authentic media with "Region Zero" coding. Smart people realize that all Region zero stuff on DVD is pirate. Dumb people just don't care why it's cheap. 110 Disney movies in a box for 100$, hell yes the rednecks will buy it once they learn how to plug a chinese dvd player into their chinese television. This is no different for games.

      In areas of the world where the internet is still in the single megabit's or less (like people confined to AT&T or Verizon caps, but mostly just Australia, China and the Middle East) and difficult to have things downloaded, it's cheaper to pay someone inside the country to pirate it and mail it than it would be to order it at 100 times the price after shipping.

      A solution to pollution is to stop making physical media that needs to be shipped. If cities have pathetic internet, then there should just be burn kiosks where you select the type of item (eg from amazon.com) and it burns the disc in 30 seconds right in front of you. Or better yet, bring your USB drive or iPad and touch it to the screen to save it.

    21. Re:So.... by Jah-Wren+Ryel · · Score: 2

      In other words, internet piracy fights terrorism.

      Which would be better fight?

      Pirates versus Terrorists
      or
      Pirates versus Ninjas

      --
      When information is power, privacy is freedom.
    22. Re:So.... by Jeremy+Erwin · · Score: 1

      both "pre-nine-eleven mindset" and "if X, then the terrorists have won" are cliches dating from shortly after the September 11th 2001 terrorist attacks. At the time, they were well-nigh inescapable.

    23. Re:So.... by Samantha+Wright · · Score: 1

      Kiddie porn, you say? Well, that's a new law entirely. Maybe the Desdinova–Scarlet Law?

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    24. Re:So.... by wvmarle · · Score: 1

      In a way I do hope this phrase "the terrorists win" is misused over and over again.

      That way it'll lose all it's original bite, and those "anti-terrorism" people lose out as no-one is afraid of it anymore. They'll only sound incredibly stupid when the general population starts thinking "oh, they're talking about terrorists winning again, yawn".

    25. Re:So.... by MartinSchou · · Score: 1

      One of the better things I've heard, was that supposedly piracy supported the drug trade.

      Because it's rather obvious that if you can't make money off of drugs, you can definitely make money off of pirated music, movies and games.

    26. Re:So.... by wvmarle · · Score: 1

      I suspect your answer is the long version of "no" and implying "I just finished primary school".

    27. Re:So.... by wvmarle · · Score: 1

      In other words, internet piracy fights terrorism.

      Well then it's not a far stretch to argue that the RIAA et. al. are the ones supporting terrorism as they are fighting Internet piracy, which is an enemy of the terrorists.

    28. Re:So.... by guttentag · · Score: 2

      Actually, I heard Osama Bin Laden was pretty heavy into buying used SNES games on eBay after he went into hiding in Pakistan. He'd sit in his room for hours playing UN Squadron on that little TV, plotting new ways to lose the game. He was also a frequent user of the disaster feature in Sim City. There are reports that he was trying to build a weapon of mass destruction out of a Beowulf cluster of SNESes, because he couldn't get enough PS3s due to export restrictions, but nothing ever really came of it because the shape of the SNES power adapters prevented him from using all of his available outlets at the same time.

    29. Re:So.... by Bert64 · · Score: 2

      So the solution is better internet connectivity, so that people can download their media for free rather than buying it from organised crime gangs.

      In places where internet connectivity is affordable and widely available, paying actual money for pirate copies is extremely rare because even the low prices offered by pirates cannot trump free and the convenience of not even having to leave your home.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    30. Re:So.... by noodler · · Score: 1

      You need to read the RTFA article.
      In the article referenced by this story is a link to the actual story as told by Richard Browne...

      Let me quote a key section from Richard Brownes that will shine light on this issue (and crap all over TFA).

      "I've been in this industry for 25 years, I've run development (internal and external) for seven different publishers. Used games were never, have never, been an issue to any of them. Today that actually still holds true; publishers don't hate used games, but they do hate the practices of GameStop and those that followed to force used games upon their customers - if you want to hear about nuclear options, GameStop fired theirs first. A colleague of mine brought to light how bad this has become just the other week. He went into his local GameStop and was point blank REFUSED the option of buying the game he went to get new. After pressuring the sales assistant for a few minutes he finally got his new game - but only after the assistant got his manager's approval to sell it to him. That's the state of retail today, and it's not healthy for the consumer at all. "

      Now THAT is a different story.
      Supposedly GameStop doesn't allow you to buy new games when they have second hand copies around.
      Makes me wonder.

    31. Re:So.... by DeeEff · · Score: 1

      Get it right! I'm an atheist gay who wants to take god out of our constitution and country. I'm a soulless fascist with the determination and power to take down all god-fearing citizens (despite being a working class). For Allah!

      Just read my description, I am the 1%. And if you buy used games, I'll be winning (like Charlie Sheen). Can't touch this.

    32. Re:So.... by jhoegl · · Score: 1, Funny

      I love it, Im the one being trolled, yet I am marked as a troll.
      Fuckin internet.

    33. Re:So.... by bryan1945 · · Score: 1

      Yup. (To the fucking internet part- I just popped over after looking at some porn)

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    34. Re:So.... by bryan1945 · · Score: 1

      Hi Mr. **IA troll person-thing. Now drink your warm milk and go to bed.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    35. Re:So.... by bryan1945 · · Score: 1

      FSM versus Cthulhu

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
  3. yes, Braben by Anonymous Coward · · Score: 1

    If you can re-sell games then they may cost more initially.

    But people are more likely to buy them because they know they can re-sell them.

    See also Apple.

    And Apple are doing rather well, aren't they?

    1. Re:yes, Braben by Grishnakh · · Score: 5, Insightful

      Completely wrong. Used items should be illegal. For instance, used cars should be banned; everyone should instead buy brand-new cars, keep them for 2-3 years, then drive them straight to the junkyard to be crushed, and go buy a new car. There's no reason to think all present car owners can't afford that. Used car sales are bad for the market.

      [/sarcasm in case it wasn't obvious]

    2. Re:yes, Braben by dead_cthulhu · · Score: 1

      Sarcasm aside, I'm sure that the auto industry would do that if they had the power. Unfortunately for the content industry, modern technology basically gives an analogue to Star Trek replicators. Any media can be copied for no cost except for the bandwidth and electricity needed. Yet they fail to understand the reality of the market, and that people will probably pay more for convenience than the actual content.

    3. Re:yes, Braben by Grishnakh · · Score: 3, Interesting

      Sarcasm aside, I'm sure that the auto industry would do that if they had the power.

      Surely they're not that stupid. The whole reason cars sell as well as they do is because people are able to "trade up" to a newer model every few years, and the reason they're able to do that affordably is because they're able to resell their 3+ year old vehicle on the used market for a significant fraction of its new price. If they couldn't do that, they'd buy cheaper cars, and they'd keep them for much longer. Middle class people aren't going to buy a $50k luxury car if they're stuck with it for 25 years or have to junk it when they get tired of it; they don't usually have that much money available anyway, and are able to afford it because they've traded in their previous car for for $10-20k (plus the financing).

      Unfortunately for the content industry, modern technology basically gives an analogue to Star Trek replicators. Any media can be copied for no cost except for the bandwidth and electricity needed.

      Actually, it's even worse than replicators. It's probably safe to assume that the amount of energy needed for replicators would be quite high (and much higher if they transmuted elements, but still a lot just to rearrange molecules). The amount of energy needed for copying digital media is puny, and constantly shrinking. You could rig a generator to an exercise bike and power today's low-power computers. I imagine the exertion needed to power a smartphone would be quite small, and those can store tens of gigabytes of media now.

      But yes, basically the media companies now exist in a post-scarcity market, and are trying to act like they're still in a market where scarcity exists. It's not going to turn out well for them.

    4. Re:yes, Braben by ProfBooty · · Score: 1

      so just like they do in japan, except their old cars just get sold overseas

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      Bring back the old version of slashdot.
    5. Re:yes, Braben by Doctor_Jest · · Score: 1

      Good points... and quite frankly we see analogies of this as progress marches on in many industries. I don't think the oft-cited "buggy whip cartel" is in a tizzy since we went to those new-fangled horseless carriages. :) I do remember from history class vast swaths of those in power who wanted to suppress the printing press. It ruined their hold on the masses if moveable type got the message out. :) Of course parallels can be drawn today regarding the content industry's loosening grip on society and the democratization of technology. Is it always clean and neat? No, the printing press had the European book producers in a tizzy.... with knockoff versions of their books appearing on street corners.... It's not always pretty either. We've seen the lengths to which Big Content will go to keep their status quo, but like every other industry that has tried (even with government help sometimes)... they have all either adapted or died.

      These dinosaurs are at a crossroads, though. Adaptation or oblivion. They have the power to choose. They do not however have the power to keep things as they are. Trying to stop progress is like trying to stop the earth from rotating. Best of luck with that, even with all the draconian laws and attempts to silence the future...

      --
      It's the Stay-Puft Marshmallow Man.
    6. Re:yes, Braben by dead_cthulhu · · Score: 1

      Funny thing is that even if I drove, I'd never buy a new car. Damned things lose about half their value as soon as you drive 'em off the lot. I'd much rather buy something second-hand that is in good condition and preferably still under warranty.

    7. Re:yes, Braben by houghi · · Score: 1

      I take your car analogy and raise you a house. Buying a per-owned house should be illegal.

      In fact, owning a house should be illegal. You are not a company, you should not be able to own anything.

      --
      Don't fight for your country, if your country does not fight for you.
    8. Re:yes, Braben by Waccoon · · Score: 1

      For instance, used cars should be banned; everyone should instead buy brand-new cars, keep them for 2-3 years, then drive them straight to the junkyard to be crushed, and go buy a new car.

      Thankfully, what happened to the Saturn EV-1 didn't become a trend.

    9. Re:yes, Braben by Grishnakh · · Score: 1

      The problem with the house analogy is that houses are tied to the land they're on, and real estate is a very scarce resource, and not all the same (i.e., an acre in a large city downtown area is not equivalent to an acre in the middle of the Mojave Desert). You could certainly make a law banning the purchase of used houses, requiring houses to be demolished every time the land changed ownership, but this analogy doesn't apply very well to the idea of banning the resale of games, where the games aren't tied to such a limited resource that must be reused out of necessity. Maybe if the games were still on cartridges and the carts could be erased, but the hardware even back in the N64 days or NES days was a small fraction of the total price of the system with games; the software was the vast majority.

      But yes, the idea is about as ridiculous as not being allowed to resell a game. However, there's been a lot of success in banning the resale of software effectively: try reselling a copy of Windows on Ebay and see what happens. It's not "illegal" per se, but it is hard to do in practice.

    10. Re:yes, Braben by Grishnakh · · Score: 1

      To be fair, what happened to the EV-1 wasn't like this exactly: those cars were never owned by anyone except for GM. They were leased to their users, not sold. They were always GM's property, to crush as they pleased.

      That debacle just shows how utterly stupid the idea of leasing a car is, especially if you really like the car and intend to keep it for a long time. It might make a little sense if you're one of these fools that refuses to drive anything older than 2 years, but for everyone else it's just dumb. It's like renting a house when you plan to live there for 20 years; only a moron would do that. The EV-1 owners didn't buy their cars, and then they complained when their 'landlord' didn't renew the leases and did something else with them.

    11. Re:yes, Braben by Grishnakh · · Score: 1

      Buying a used car is a risk; that's one big reason people do buy new. You can get really lucky and get a car that was driven only 20k miles by a granny who babied it, or you can get unlucky and get one that was abused and not maintained right, but they did a good job of hiding this fact and you can't tell without doing an engine teardown. It does pay to have a good mechanic look over a car before buying it though, to tell you what they can find, but that's not a guarantee.

      Also, you can usually get better financing terms on new vehicles than used ones. From what I've seen at my local credit union, they give you progressively higher interest rates for a used vehicle, getting higher the older the vehicle is, and the very lowest rates reserved for brand-new cars. So unless you're paying cash (which many people don't), it frequently doesn't pay to buy used for this reason.

      This doesn't mean it's a bad idea to buy used; obviously you can save a ton of money, but it involves more risk and takes more work and savvy.

      Also, not all of them lose "half their value" when you drive them off the lot. Some brands have extremely high resale values, making it so you really won't save very much by buying a 1-year-old or 2-year-old model. I've seen that a lot with Hondas some years ago (don't know about these days; seems like Honda's lost a lot of its luster lately).

    12. Re:yes, Braben by luther349 · · Score: 1

      or keep driving the car you own. my 1996 isuzu hombre has 230,000 miles on it. i did dump 3 grand on rebuilding the drive train new tires brakes etc. but for what people want for used cars in far worse condition it was well worth it.

    13. Re:yes, Braben by Waccoon · · Score: 1

      Yeah, that's what I meant. People weren't allowed to own it, because that's the only way the company will sell it to you.

      Thankfully, some of the cars were spared from the crusher and ended up in museums.

    14. Re:yes, Braben by Grishnakh · · Score: 1

      Maybe this is what the game companies need to do: stop selling games altogether, and only lease them.

      Of course, keeping track of $60 games would be a lot more difficult than keeping track of $25,000 cars and when people don't abide by the lease terms, and resell their games anyway, suing them would cost far more than the value of the game.

  4. TLDR by Anonymous Coward · · Score: 0

    "no game publishers have stepped forward to publicly pledge themselves to lower game prices in exchange for a cut of used game sales"

    Nuff said.

    1. Re:TLDR by Sir_Sri · · Score: 3, Insightful

      Other than for steam sales, Origin sales, Gamersgate, and GoG sales where they see massive spikes in unit turnover. They're willing to let that happen (and, admittedly, with Steam they just sort of do it, and if that means you now get 59 cents per copy of your game sold rather than 3.50 well tough shit for you, and if steam didn't you they were doing this sale, so they ran out of keys and delisted your game, well, tough shit for you, even if you get them new keys in two hours they may not relist your game for weeks, tough shit for you). Publishers are quite agreeable to significant reductions in sales prices generally, as long as they know they can actually sell at that price.

      Retail is a whole other problem because you really can't do retail for much less than 30 bucks a copy, you're losing to much to fixed costs and distribution at anything less than that. Unlike movies where publishers are happy to print a million discs for something that will barely sell 50k units, and if it doesn't sell they can repurpose the jewel cases (the expensive part) for another title with a game the box and manual are game specific and you can't afford to eat 40k in inventory that doesn't sell let alone a million units in inventory. Notice game manuals are next to non existent except in collectors editions now? That'd be why.

      With gamestop it doesn't matter what your price is. Their price is always lower. Always. That's how used works after all. Unfortunately this starts 1 day after release, whereas we wouldn't mind so much if this happened day 21 or preferably day 90. Whether or not people would pay 30 bucks for your game when one was available used for 25, versus 60/55 is hard to say, but it used to be that gamestop was *the* place to have your game, have launch agreements etc. Now it's downright toxic, and you only do business with them because they're still about 25% of gaming retail. If you could could make money without ever giving them a box and only selling through a digital distribution service you will, because gamestop isn't in this to make games, they're in this to fuck you and take your money. Customer or supplier. EA has gone so far as to build their own store because they figure (probably correctly) that in the long run they'll be better off without gamestop, who were ~25 of their total business, and without losing 30% to steam and just distribute through their own store, than to have to deal with both of those hassles.

      The PSN and XBL are slightly different animals, because you may have to pay them to push out patches or the like. That makes part of the pricing a matter of guessing just how much money this will cost you if you need to patch it vs how many copies will sell, and for example the Wii U won't give you a cut of sales until you hit 6k copies (which can be tough for an indie dev).

      The first major iteration on how to deal with this has been DLC. Which ranges from 5 dollar horse armour to full blown expansions that you download for cash. With DLC the publisher and developer definitely get something, so it can that the only money you make on your game is from a 10 dollar DLC, and the 40-50 dollar release basically just puts the DLC store in the hands of players. Which is a sad way to think about your lovingly crafted game. The next step has been full on online distribution channels (steam, origin, gamersgate, GoG, direct2drive, impulse - now owned by gamestop etc.).

      And yes, both the mentioned steam scenario and the thousands of copies in a warehouse happened to companies I worked with recently. Well the thousands of retail copies not that recently, that was 4 or so years ago. Printing all of those copies what a significant chunk of the total development budget (~15%), and they ended up in a warehouse, where, as far as I know they still are.

      Publishers aren't stupid. Well, ok, they are. But not entirely as stupid as we portray them to be. They aren't going to commit to lowering prices when they don't know what the licencing fees will be (which by the way, m

    2. Re:TLDR by wvmarle · · Score: 1

      Retail is a whole other problem because you really can't do retail for much less than 30 bucks a copy, you're losing to much to fixed costs and distribution at anything less than that. Unlike movies where publishers are happy to print a million discs for something that will barely sell 50k units, and if it doesn't sell they can repurpose the jewel cases (the expensive part) for another title with a game the box and manual are game specific and you can't afford to eat 40k in inventory that doesn't sell let alone a million units in inventory.

      OK stopped reading here. You don't know what you're talking about.

      First of all, jewel cases are never repurposed, way too much labour involved. Just scrap the lot if needs be and send it off to the recyclers.

      Secondly movie DVDs retail for well under US$10 a piece. Often half price. Books are similar, printing is cheap. Package of DVD+book shouldn't cost more than about US$10 retail, unless publisher is greedy. And 50k pcs is enough to have a good economy of scale on manufacturing. Distribution doesn't matter too much, it's usually piecewise or boxwise anyway, and shipping to the shop goes combined with other orders.

    3. Re:TLDR by Pentium100 · · Score: 1

      Notice game manuals are next to non existent except in collectors editions now?

      Good, less paper to take up space. You can also advertise this as "saving the trees". A digital manual does not take up much space, it usually fits on the same disc as the game - great. If only hardware manufacturers did that ... though I think they do, other than a quick setup guide (which you may need to read before the computer is operational enough to read a pdf) the rest of the manual is on the driver disc. TV/audio equipment still comes with full manuals - instead the manuals should be on a CD, so they take up less space and can be found more easily (I would copy all of them to one CD or just keep on a hard drive - that way I could find the manual quickly and not need to keep it near the device).

      I haven't seen game in boxes locally too, just the disc in a DVD case, pretty much like movies. I have no problem with that - less paper to take up space or throw out.

      With gamestop it doesn't matter what your price is. Their price is always lower. Always. That's how used works after all.

      I bought used monitors, tape decks, servers, UPSs and other equipment because of the price (and some devices are not made anymore). The manufacturers are for the most part still in business. If your games is so short that it can be finished quickly and has no replay value or is just bad, then of course people will want to sell it. I can return broken equipment (or even if it works as intended, but for some reason I do not like it, as long as I decide than in 14 days) for a full refund. Can I return a game? Oh, right, I can't. If your game is good then people will play it instead of reselling it immediately.

      Maybe this is why used games are so popular - no returns. When I buy a used device, I cannot return it, even the warranty given is a few days, useful only if the device stops working when I bring it home. When I buy a new device, I get 1-5 year warranty and the ability to return it for any reason in 14 days. Games are sold without warranty (and without even the promise that it will work, even if the game disc was blank, I couldn't do anything) and no way to return them (and most games are bad), so the "new" has no advantage over "used". Of course, I could pirate the game, see if it is any good then buy it, but by pirating it I make the developer lose at least a billion dollars, so me buying the game afterward will still result in almost $1G loss.

      I buy games on steam for up to 10EUR. Anything more expensive and I just wait for the price to drop or a Christmas sale or whatever. If the game is bad, well, I lost 10EUR, a bit much, but survivable. OTOH, if I want to buy some device that is more expensive, I study it really carefully - read reviews, get the user manual to find out if it has all the features I assume it does (I once bought a VCR that cannot output the tape trough the RF port, while it wasn't a deal breaker, it is an annoyance) and sometimes may even download the service manual to see if something is as I assume it to be (and nothing is written in the user manual) - older devices are easier, since the schematic is easier to trace to find out. This may take me a few days to choose between various options or to see if a particular device is useful to me.

    4. Re:TLDR by Sir_Sri · · Score: 1

      You can either dump the sales for 2 or 3 dollars for dvd's and get your materials cost back, or ship them to china and re purpose the jewel cases. Seriously. We can do this in markets where you use standard jewel cases (notably the middle east) as game developers, but they are small enough its not worth the bother. Console games can though because Xbox/PS3 use standard cases now, so you can have 500k units to re purpose for a few cents a case (which is less than their production cost).

      The box for a game runs us about 3 dollars with another dollar or 2 for distribution, depending on from where to where (european publisher to north american for example will be up in the 2 dollar range). Gamestop won't touch your game if they aren't getting 7 or 8 dollars a copy, and much below that your inventory vs units sold becomes cost prohibitive if you're only moving 50k copies to 15-20k retail outlets. At least from a developer perspective, the publisher remember is taking some (something like a 50/50 split). Take a 30 dollar game, write of 10 bucks for getting it into a retail location and it you have to move a lot of wasted copies into the retail chain that you can't really afford to make.

    5. Re:TLDR by Sir_Sri · · Score: 2

      Notice game manuals are next to non existent except in collectors editions now?

      Good, less paper to take up space. You can also advertise this as "saving the trees". A digital manual does not take up much space, it usually fits on the same disc as the game - great. If only hardware manufacturers did that ... though I think they do, other than a quick setup guide (which you may need to read before the computer is operational enough to read a pdf) the rest of the manual is on the driver disc. TV/audio equipment still comes with full manuals - instead the manuals should be on a CD, so they take up less space and can be found more easily (I would copy all of them to one CD or just keep on a hard drive - that way I could find the manual quickly and not need to keep it near the device).

      I haven't seen game in boxes locally too, just the disc in a DVD case, pretty much like movies. I have no problem with that - less paper to take up space or throw out.

      Yes, and it's not like people read manuals anyway. Though you're wrong on the advertising. No one, not customers, not distributors care, in the slightest. But the removal of manuals was precipitated by costs (having to print and ship manual costs a lot of money for what is today no value). But collectors editions still have manuals or art books or the like because those customers want them.

      With gamestop it doesn't matter what your price is. Their price is always lower. Always. That's how used works after all.

      I bought used monitors, tape decks, servers, UPSs and other equipment because of the price (and some devices are not made anymore). The manufacturers are for the most part still in business. If your games is so short that it can be finished quickly and has no replay value or is just bad, then of course people will want to sell it. I can return broken equipment (or even if it works as intended, but for some reason I do not like it, as long as I decide than in 14 days) for a full refund. Can I return a game? Oh, right, I can't. If your game is good then people will play it instead of reselling it immediately.

      Maybe this is why used games are so popular - no returns. When I buy a used device, I cannot return it, even the warranty given is a few days, useful only if the device stops working when I bring it home. When I buy a new device, I get 1-5 year warranty and the ability to return it for any reason in 14 days. Games are sold without warranty (and without even the promise that it will work, even if the game disc was blank, I couldn't do anything) and no way to return them (and most games are bad), so the "new" has no advantage over "used". Of course, I could pirate the game, see if it is any good then buy it, but by pirating it I make the developer lose at least a billion dollars, so me buying the game afterward will still result in almost $1G loss.

      I buy games on steam for up to 10EUR. Anything more expensive and I just wait for the price to drop or a Christmas sale or whatever. If the game is bad, well, I lost 10EUR, a bit much, but survivable. OTOH, if I want to buy some device that is more expensive, I study it really carefully - read reviews, get the user manual to find out if it has all the features I assume it does (I once bought a VCR that cannot output the tape trough the RF port, while it wasn't a deal breaker, it is an annoyance) and sometimes may even download the service manual to see if something is as I assume it to be (and nothing is written in the user manual) - older devices are easier, since the schematic is easier to trace to find out. This may take me a few days to choose between various options or to see if a particular device is useful to me.

      Yes, exactly, but when you buy for 10 euro 7 euro goes to the publisher, which means 3.5 goes to me. (hence my 3.5 dollar example....). When gamestop resells, I get nothing. When they resell 10x over I get nothing x10. I migh

    6. Re:TLDR by Pentium100 · · Score: 1

      Imagine if movies sold were watched once, returned, and resold over and over. That's essentially what happened to the games business. But movies have special rental licencing arrangements games that never really worked with.

      But that's the thing - if I want to watch a movie only once, I can rent it much cheaper than buying new, watch it and then return it. Some years ago I watched a lot of movies this way.
      If I want to try out a game legally, there are not a lot of options. The licensing arrangements (or lack thereof) are not really my concern as a customer. Also, I think it is legal to resell movies (I bought some on laserdisc a few years ago), however, the rentals are providing the service quite well, so people do not need to "rent" movies by buying them with intent to resell the next day, so there are few stores that specialize in buying/selling used movies. So, the only people who sell movies are those who bought them with the intention to keep (otherwise they would have rented them) and sell them a long time later (selling the DVD to buy the Bluray, need the space/money). Still, eBay is full of used movies (on any format), and music.
      Also, the majority of music I buy is in the form of used records. The reasons are price and the fact that even if there is a CD release of the music, it is usually remastered to make it sound modern, but I like the originals more. I also borrow records and tape them. Or tape music off the radio (even if I wanted to, I cannot buy most of the songs that play on the radio, because my favorite station does not announce the song title).

      New game: 60. Gamestop pays 40. Resells used for 55. If you drop your price to 50 they buy at 30-35 resell at 45.

      On the other hand, maybe more people would buy the game initially when there are no/few used games returned. Or more people would buy the used games so there would not be enough of them for everyone, so some would be forced to buy new.

      When gamestop resells, I get nothing.

      When the guy sold his Sony GDM-FW900 to me, I'm pretty sure Sony didn't get a penny.

      So I'd rather sell to you on steam for 10 than to you through gamestop for 50.

      So how about making the Steam price 10 instead of keeping it pretty much same as the retail? I'm sure that would pull a lot of people away from buying used games. It would also drastically reduce the new retail sales, but, as you say, you get more money from Steam. So why are you not doing it?
      Actually, this is one of the things that I have been thinking - with retail, you need to make the disc, box, ship them to the store, that has to cost something. So why download prices are the same as retail, even though I do not get the disc/box/etc when buying a download.

    7. Re:TLDR by Anonymous Coward · · Score: 0

      the Wii U won't give you a cut of sales until you hit 6k copies (which can be tough for an indie dev)

      Any indie dev that publishes for Wii U and Wii U only can go fuck themselves as far as I'm concerned. Off all people in the
      industry, you'd expect indie devs to be least cretinous - at least they have a choice, unlike their enslaved colleagues - but no, it still happens
      their shit is X only. And if I don't own/use/like X? I can go fuck myself, right? Well, it cuts both ways - yeah, I don't get your game, but you don't
      get your money. And please don't tell me you don't care about the $$$ after making it a Xbox exclusive.

    8. Re:TLDR by Brannoncyll · · Score: 1

      Does it really cost $30 per copy just to get a game into the stores? That sounds like a ludicrous amount considering we can ship bananas from South Africa for fractions of a dollar per unit. Also, games never used to cost anywhere near the amount they currently do (even adjusting for inflation), and that was in the day you got full manuals and custom boxes, not just a printed sleeve in a generic black plastic case. Why has the cost increased so drastically, and why, if this is indeed the case, is this not the thing the industry are devoting their time to solving, rather than increasing the prices on the consumers in the middle of a damned recession!

    9. Re:TLDR by wvmarle · · Score: 1

      You can either dump the sales for 2 or 3 dollars for dvd's and get your materials cost back, or ship them to china and re purpose the jewel cases. Seriously.

      No.

      You can trust me on this - it's my trade. Well, maybe I should say "was" as over the past decade the volume of CD/DVD and related material has gone down by at least 80% so I rarely deal with it nowadays. That includes the disks (mainly rejects from production) and complete sets (with casing; mainly surplus stock).

      Complete disks are rarely exported due to copyright restrictions. These are usually ground up before selling to the recyclers.

      The same for completed sets: these are either shredded, baled, or saw cut to make them unusable as product. Re-using the jewel case, or the DVD box? Forget it.

  5. At this point, I support the terrorists by Anonymous Coward · · Score: 0

    I'm sure the black helicopters will be after me soon.

  6. Horse hockey... by raydobbs · · Score: 4, Insightful

    The real secret for cutting down on reselling used games (can't eliminate it entirely) is to provide an incentive for the customer to retain it. New content, re-playability, tie in with future products that open new avenues of gameplay, rewards for brand loyalty, etc. You make a nice single player franchise, have there be some sort of in-game reward for owning other products, having played them, or even still having the original disc and manual.

    Oh, and don't shit in your own sandbox when you go werewolf on the series - destroying everything and everyone just because you want it to be 'though provoking' when it all comes crashing down (looking at you Bioware / EA...).

    You continue to make another Call of Duty / Battlefield clone with a crappy five hours of single player action to make a quick buck - your game will get resold to Gamestop, that's just a fact. Multiplayer 'passes' prevent resell of a multiplayer game, but it won't do donkey dick to prevent those who are tired of owning your product from selling it off. Just accept that this will happen if you make shitty games.

    1. Re:Horse hockey... by Beardo+the+Bearded · · Score: 1

      Whoooo MAAAADENNNN!!!!

      I love you BRO!

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:Horse hockey... by HairyNevus · · Score: 2

      I like the idea of tying in with future products, right now the farthest that's gone is MW3 showing your multiplayer rank since CoD4 in your profile. The problem is, the real way developers try to make people keep playing single-player games is shovelware. Fallout 3 & NV did it, and NV got more and more glitches the more you bought, essentially leaving you with a $100 broken product they have no intention of fixing. The other way to make people keep the game, of course, is continuing multiplayer experience. But CoD's new "Elite membership" seems to be trying to bleed all of that dry as well.
      Game makers are tired of people selling off their games after a while/not buying 'til they can get it used for cheap? More like gamers are tired of financially backing these people without getting an acceptable return.

      --
      You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
    3. Re:Horse hockey... by Anonymous Coward · · Score: 0

      As I see it, the howls are more about unnecessarily downloaded content.

      Parts of the game intentionally left out or even on the disk requiring a special unlock code or which break the balance.

      What they need is actual new parts of the game, similar to the old style "expansion pack", which just "expand" the game rather than break it.

      New units should either be restricted to certain game types or such to prevent people from having to buy the units simply to have a fair fight.
      New maps or levels should not interfere with the core story - similar to how "enter the matrix" had scenes that enhanced understanding of scenes in "The matrix reloaded" but the original movie was still watchable.

      Of course things such as server support cannot be free unless they can be hosted by gamers - professional personnel and equipment require money (salary, power fees, upgrade and maintenance) but if a gamer can host a server on their own computer, the game is cheaper to maintain.

    4. Re:Horse hockey... by Grishnakh · · Score: 2

      Of course they should do it gratis. Or else, they should accept the fact that people are going to resell the game. The OP had a good suggestion: if they don't want people reselling old games, they have to provide an incentive for the customer to keep it. Obviously, these extra bonuses are going to cost extra money, but you don't get something for nothing. If they want people to keep the games longer, they have to provide more value. If they don't want to do that, then people are going to resell them faster, increasing the supply of used games.

    5. Re:Horse hockey... by Anonymous Coward · · Score: 0

      But that's not fair. Used content has totally destroyed every industry out there. Used cars. Houses. Used clothing. Used furniture. Antiques. Used appliances. Used books. Used movies. Used albums. Oh -- wait -- no, ONLY GAMING is bitching about this and can't find its fucking way to its asshole with both hands.

      captcha: sarcasm (wow!)

    6. Re:Horse hockey... by EdZ · · Score: 2

      This would be an incredible disincentive for me to buy your single-player game. I do not want a bunch of extraneous shit that requires me to buy your other shit in order to unlock parts of the game, I just want to buy the damn game. If I enjoy the game, I will retain it to play again. If the game is no good, it gets sold.

      The trick to preventing single-player game resales is to make good games.

    7. Re:Horse hockey... by b4dc0d3r · · Score: 2

      I would have disagreed with you. But I just bought the 4 expansion packs for Fallout 3, despite having spent nearly 3 months wandering the wastes in the original game. I swore to everyone not to buy any new Fallout related things for me.

      I could have gotten the $20 GOTY edition, but it was sold out. Did not exist on the shelf, just sold. So I got two expansion packs for $16, both re-owned, when I could have bought GOTY for $20, and gotten Mothership Alpha (which I really did want), new, and the publisher would have gotten the percentage.

      It was not available, so I bought used. I buy old but new when I can, right around $20. Many $20 PS2 new titles that I still am playing through, and I get the $20 XBOX game when I can.

      I totally have an incentive to keep Fallout 3, and I will one day have the GOTY edition, used or not. Preferably new. I have an incentive, and I admit I am addicted. I can't wait for dedicated time next week to start broken steel, you won't even read posts from me most likely unless I get frustrated.

      Point is, this game is going nowhere. BioShock 1/2, Bionic Commando, ME2, Fallout 3, Orange Box, Portal 2. These games will never be sold. GTA IV maybe. Fear, Prey, a few others, yeah they are on the slab. Good games, I'll keep *even if they have no more content*. Average games with extensions, I'll keep.

      Bad games, or average games with nowhere else to go, screw it, it's getting redboxed and if I bought it I'm going to be pissed at myself and it's going back to GameStop.

    8. Re:Horse hockey... by Anonymous Coward · · Score: 0

      Precisely my thinking.

      I used to get games at full price on the day of release. Then I'd either recoup part of the price by re-selling a week later (I can do my math just as well as marketing), or if there was good replay value I'd just keep it. On rare occasions of nostalgia I got a copy back from the bargain bin.

      Dollars out minus dollars in is part of the decision whether to buy a game that did not get top ratings. If I cannot resell, I am going to leave more boxes on the shelf.

      That said, I no longer feel the need to ride the wave. I'll probably drop to one, one and a half years behind the release curve. That means I don't need a top-of-the range PC to play the games under $20. Which will save me hundreds a year.

      I'm watching developments at gog.com. I very nearly bought their DRM-free Assassin's Creed before I remembered where most of my money would go.

    9. Re:Horse hockey... by AmiMoJo · · Score: 1

      The trick to preventing single-player game resales is to make good games.

      If only that was a realistic option for most studios.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    10. Re:Horse hockey... by Anonymous Coward · · Score: 0

      don't forget the Mass Effect series. They reward you for past game files.

  7. Ever bought a used car? by Zaphod-AVA · · Score: 5, Insightful

    If Mr. Browne has ever purchased a used car, borrowed a book, DVD, or CD, then he is a hypocritical schmuck.

    1. Re:Ever bought a used car? by fatalGlory · · Score: 2

      Sweet merciful crudcakes, I wish I had modpoints. +1million

      --
      Censorship is the opposite of education. If neo-darwinism were defensible, people would not need to try and censor ID.
    2. Re:Ever bought a used car? by dufachi · · Score: 2

      If Mr. Browne has ever purchased a used car, borrowed a book, DVD, or CD, then he is a hypocritical schmuck.

      To be fair here, the Movie Industry and the Recording Industry BOTH want dib dollars on resells of those product. Car manufacturers get money from parts (even the off-brand ones).

      I will however agree on books. Publishers aren't going all crazy-talk about how used book stores are ruining the industry and a reason to sell the first-day hardcovers for double the price they should be.

      I still call shenanigans.

      --
      -Kinsey
    3. Re:Ever bought a used car? by Anonymous Coward · · Score: 0

      To be fair here, the Movie Industry and the Recording Industry BOTH want dib dollars on resells of those product.

      Then perhaps they should provide a way for people to earn some money returning used products for resale.

      If they don't, then someone else will.

    4. Re:Ever bought a used car? by Anonymous Coward · · Score: 1

      I will however agree on books. Publishers aren't going all crazy-talk about how used book stores are ruining the industry and a reason to sell the first-day hardcovers for double the price they should be.

      I still call shenanigans.

      That's because they're already selling first-day hardcovers for double the price they should be. Ever compared a hardcover price to a paperback price?

    5. Re:Ever bought a used car? by interkin3tic · · Score: 2, Funny

      Or, going the other way with this, I don't like the fact that I only get paid one salary for my job. If producers can claim resales as well as the first sale, they're getting paid multiple times for the same product. I should be able to do the same thing and get paid multiple times my current salary for doing the same job.

    6. Re:Ever bought a used car? by Dracophile · · Score: 3, Insightful

      When I buy a car I expect it to wear down and need repair from time to time. I do not expect the same of a right to watch a movie / listen to music / play a game.

      Car manufacturers do not get anything on resells. Nobody should. First sale doctrine and all that. And yes, I know that publishers claim that they license a right to use software instead of selling that right. But I rather suspect that all falls over when you want to exchange a scratched CD/DVD; you'll have to pay for the license all over again.

      --
      Athy, athier, athiest.
    7. Re:Ever bought a used car? by Anonymous Coward · · Score: 0

      That's different. Mostly because there's no way to stop you from reselling cars.

      Don't worry, they'll fix DVDs and "CD"s soon.

    8. Re:Ever bought a used car? by sbryant · · Score: 1

      To be fair here, the Movie Industry and the Recording Industry BOTH want dib dollars on resells of those product. Car manufacturers get money from parts (even the off-brand ones).

      That's true eventually, but pretty much everybody who buys a new car every year would not do so if there wasn't somebody buying the old one.

      It is therefore reasonable to assume that a lot of people who regularly buy new games do so using money from sales of their old ones; without those used-game sales, they would not buy as many new games.

      The result is that forcing people to only buy new games will result in them buying less games, which will push the price of games up (reducing sales numbers further). Used-game sales enable game companies to shift more units at their original high release price.

      I think David Braben is wrong: used game purchases don't force game prices up - not by any significant amount - for the simple reason that those people generally wouldn't be buying the game at its high release price anyway. They will either wait for the price to drop or they won't buy it at all. I do suspect that removing people's ability to legitimately buy second-hand games will increase people's willingness to pirate them.

      Didn't Valve release some stats about how game sales shot through the roof when the prices were dropped? Found it: Do video games cost too much?

      I still call shenanigans.

      Quite rightly... although it's been about 4 years since he posted anything here.

      -- Steve

    9. Re:Ever bought a used car? by Grishnakh · · Score: 1

      Car manufacturers get money from parts (even the off-brand ones).

      Citation needed. I've never heard of carmakers getting jack from off-brand parts; that's the whole reason they're constantly pestering people to buy "genuine OEM parts". Off-brand parts, unless there's some sort of patent protection (not likely in cars; most of the technology is quite mature), carry no licensing fees or anything of the sort; they're frequently made in Asia and cost a fraction as much. In addition to knock-off parts, there's also refurbished parts, which of course also don't make any money for the carmakers.

      Generally, the only time carmakers are able to restrict the activity of 3rd-party parts makers is when it's something that carries the manufacturer's logo. For instance, on my car, the rear bumper has the car's name inset in it. Only official factory parts are like this, so if you have a fender bender and replace the bumper, and get a 3rd-party version, it'll be identical, except the car's name won't be molded into the bumper like that. Only the genuine factory part will have that. Of course, there's not many parts on a car like this (and even on this one, how many people care?).

    10. Re:Ever bought a used car? by jsepeta · · Score: 1

      If he's ever used a library, or photocopied a newspaper article for a school report, he's also full of shit.

      --
      Remember kids, if you're not paying for the service, YOU ARE THE PRODUCT THAT IS BEING SOLD.
    11. Re:Ever bought a used car? by elashish14 · · Score: 1

      When I buy a car I expect it to wear down and need repair from time to time. I do not expect the same of a right to watch a movie / listen to music / play a game.

      Yes, what we're differentiating between here are physical goods (cars) vs ideas (software, books, music). Anyone who thinks you can sell the latter as if it's the former is barking up a tree.

      --
      I have left slashdot and am now on Soylent News. FUCK YOU DICE.
    12. Re:Ever bought a used car? by drinkypoo · · Score: 1

      Generally, the only time carmakers are able to restrict the activity of 3rd-party parts makers is when it's something that carries the manufacturer's logo.

      There's also the times when it carries the manufacturer's patent. You can take apart an oil pump and measure it and make one just like it and sell it unless someone manages to get a patent on a slightly different kind of oil pump in which case you can rebuild them but you need to license the patent to make rebuild parts covered by the patent.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Ever bought a used car? by Grishnakh · · Score: 1

      Yes, I think I mentioned patents as an exception. However, I'm dubious that there's much stuff covered by patents in a modern automobile; auto technology hasn't changed that much in the last 20 years, except for some things like hybrid drivetrains, electric steering, etc. For large systems like that, there are no 3rd-party part makers, just like, for instance, there's no third-party steering racks I've ever heard of (when you need a new one, you either buy a new one or more likely a refurbished one), nor third-party engine blocks (excepting a very small number of engines that are popular in racing circles, e.g. Chevy smallblock). The things that 3rd party makers clone are simpler things like oil filters, body panels, alternators, distributors (for older cars that use them), radiators, and other things that are likely to break. For things that are likely to be patented, such as an ABS system or an EPS controller (electric power steering), these things are never cloned.

      No one's going to patent an oil pump. Those things haven't changed in decades.

    14. Re:Ever bought a used car? by wvmarle · · Score: 1

      In my world, books are pretty physical.

    15. Re:Ever bought a used car? by Jane+Q.+Public · · Score: 2, Interesting

      "And yes, I know that publishers claim that they license a right to use software instead of selling that right."

      There was a recent court ruling that the First Sale Doctrine applies to software as well.

      And the courts in general have long held that if you walk into a retail outlet and plunk down your money, you have BOUGHT the product, not licensed it, regardless of any written restrictions that are on or in the product.

      A lot of people are not aware of this, but restrictions on the after-purchase use of products has been tried for just about everything under the sun, including hammers and shovels. Courts have consistently held that the manufacturer or supplier has no right to restrict the use of a product after it is purchased. Zero. Even if it is on the front of the package in bold print.

    16. Re:Ever bought a used car? by elashish14 · · Score: 1

      No, they're just words.

      --
      I have left slashdot and am now on Soylent News. FUCK YOU DICE.
    17. Re:Ever bought a used car? by tlhIngan · · Score: 1

      I will however agree on books. Publishers aren't going all crazy-talk about how used book stores are ruining the industry and a reason to sell the first-day hardcovers for double the price they should be.

      That's because book publishers operate differently. Most books barely sell more than 1000 copies, so publishers already only do one print run and leave it to first-day sales. They make it up in volume though, as they can easily run through many books' entire printings in a day.

      For a book - the day 1 sales are it. Used books aren't a problem because after they're all gone or returned, it's the only way to get the book.

      Very few books end up on bestseller lists that demand multiple printings. It's even rarer to have new printings occur before the year is up (if you look at the numbers on the book - the ones that run back and forth - it identifies the printing and the year of it).

      And there are so many books published yearly that the industry really doesn't care - the number of new unique titles published yearly is probably well into the 7 digits worldwide.

      Couple with ebooks (which have no used sales), and book publishers are in a good spot. The only thing they complain about are pricing of ebooks (at least in the wholesale model).

    18. Re:Ever bought a used car? by Anonymous Coward · · Score: 0

      No, they're words and paper and ink and glue and bindings and cardboard. Only one of those things in the list can be copywrited. But you probably won't understand copyrights until you try singing Happy Birthday to the RIAA.

    19. Re:Ever bought a used car? by gnasher719 · · Score: 1

      A lot of people are not aware of this, but restrictions on the after-purchase use of products has been tried for just about everything under the sun, including hammers and shovels. Courts have consistently held that the manufacturer or supplier has no right to restrict the use of a product after it is purchased. Zero. Even if it is on the front of the package in bold print.

      For software, what you buy is a license and the ability to install the software, and that is what you can resell. Due to the first sale doctrine, the license cannot disallow resale (a clause "you may install this software on one, and only one, computer owned by the original purchaser of the license" would be invalid). There are certain other things that a software license cannot disallow, but most license restrictions have regularly been upheld in court.

      There is also the problem that if you plunk down the money, you haven't bought the product yet. If it says somewhere "sale requires that you accept the license terms" then it isn't sold until you accept the license terms, which means on the other hand that you can ask for your money back if you don't agree (not agreeing means there was no sale yet, so you have no right to copy the software).

    20. Re:Ever bought a used car? by AmiMoJo · · Score: 1

      They can claim that all they like but in the UK it is untrue. Courts have shown over and over again that software and even whole computers are not "licensed", you buy them like any other good and are entitled to the same rights. Open box or not.

      If you buy some financial software and three months down the line discover that it doesn't calculate tax properly you can take it back for a full refund, period. The shop can tell you that it is the developers fault and you need to wait for a patch and you can't return it anyway once the shrink-wrap has been removed but none of that is true. It has a manufacturing defect, it is not fit for purpose and the SHOP, not the manufacturer, must refund you. If your staff wasted time entering data which now has to be repeated you could probably get compensation for that too.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    21. Re:Ever bought a used car? by drinkypoo · · Score: 1

      For things that are likely to be patented, such as an ABS system or an EPS controller (electric power steering), these things are never cloned.

      Yes, that's what I said. They can be rebuilt, but you probably can't even make the rebuild parts, aside from seals.

      No one's going to patent an oil pump. Those things haven't changed in decades.

      You say that, but someone will decide one day to make a different kind (maybe you could get a patent for using a tesla turbine in this context) just so that nobody else can make one.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    22. Re:Ever bought a used car? by Jane+Q.+Public · · Score: 1

      "but most license restrictions have regularly been upheld in court."

      I wonder why, because as I stated above (and which is true), such restrictions are disallowed for every other kind of product in existence... as long as it is purchased retail.

      "If it says somewhere "sale requires that you accept the license terms" then it isn't sold until you accept the license terms, which means on the other hand that you can ask for your money back if you don't agree (not agreeing means there was no sale yet, so you have no right to copy the software)."

      No, the courts have held (for every other kind of product, INCLUDING BOOKS, though perhaps not software) that any such "agreement" is invalid. You purchased the product and the supplier has no further say over the matter. The item is yours and you can do what you want with it... except copying and selling, of course, which is a violation of a different law.

    23. Re:Ever bought a used car? by noodler · · Score: 1

      It's painfull to see this comment modded +5, insightfull no less...
      Mr. Browne has nothing against second hand sales.
      He just has an axe to grind with gamestop, who actively prohibit customers from obtaining new games.
      See here: http://www.gamesindustry.biz/articles/2012-04-12-the-real-cost-of-used-games

      The thing is, nobody seems to have digged deeper than TFA and that is a real shame.
      It is why journalism sucks these days. Seriously.
      And that is why we have internet rumors going global news.
      There is nothing as stupid as taking news by face value these days..
      People becoming parrots with no capacity to actually understand.

      YOUR FUCKING AUTOMATED MORONS, there is said it.

       

    24. Re:Ever bought a used car? by Grishnakh · · Score: 1

      Yes, that's what I said. They can be rebuilt, but you probably can't even make the rebuild parts, aside from seals.

      A couple of points: An EPS controller doesn't have any seals. It's a box with electronics only. If it fails, you buy a replacement; you don't repair it. The other EPS components might be rebuildable however. But more important is the failure rate: these kind of thing probably don't fail very often. The 3rd-party parts makers don't bother with very expensive parts which usually don't fail within the car's lifetime, as there's no profit there. They concentrate on the parts that do tend to fail, especially wear items, or items that get damaged in fender benders a lot. So body panels are very popular to clone, for instance, and of course there's tons of 3rd-party replacements for wear items like brake pads, filters, bearings, ball joints, etc. For oil pumps, how often do people replace those? Generally never. They last the life of the engine, and far beyond; even if you rebuild the engine you'll probably use the same oil pump, you'll just replace the piston rings and bearings and valve seals and of course all the oil seals and gaskets. Generally speaking, if no one's likely to replace the part in 20 years of service, the 3rd-party makers probably won't bother with it.

    25. Re:Ever bought a used car? by Anonymous Coward · · Score: 0

      I'm excited for other industries to pick up this mantra. It'll be sweet to have a DRM'ed GM made car that I'll have to keep my entire life.

    26. Re:Ever bought a used car? by MPAndonee · · Score: 1
      I am glad someone finally brought this up.

      There is a huge secondary market for books. Always has been.

      But, will there will always be such a market? Especially now that e-books are here? Publishers are trying to kill the secondary (or second-hand) book market for years. WHY? Because they get nothing out of it.... Despite the fact that it exposes users (readers) to new authors who then would go out and buy their titles for themselves, or for others as a gift.

      In both industries, the publishers are the losers.

      For the record, I only buy games from the super-used bin, or after they are in a super-pack (ie., they have been proven and come-out as "hits"). Save me lots of money.

      --
      Nothing to see here -- move along now...
    27. Re:Ever bought a used car? by drinkypoo · · Score: 1

      The 3rd-party parts makers don't bother with very expensive parts which usually don't fail within the car's lifetime, as there's no profit there.

      Third-party companies actually repair and resell ECUs and every other kind of electronic module, so in fact, you are wrong. The only parts they don't bother with rebuilding are very cheap parts which usually don't fail within the car's lifetime, which they manufacture from scratch. You can buy pretty much anything from the aftermarket.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    28. Re:Ever bought a used car? by Anonymous Coward · · Score: 0

      Here is the thing.When you buy a car, it's yours. If you buy it through the bank and resell it, you have to pay the bank what you owe, then the rest of the money is yours. Should be the same way with a game. You buy it, it's yours including any DLC content that is coming out. buying the game should be the cover charge for any DLC, or you should just fucking release the DLC with the damn game.

    29. Re:Ever bought a used car? by residieu · · Score: 1

      For software, what you buy is a license and the ability to install the software, and that is what you can resell. Due to the first sale doctrine, the license cannot disallow resale (a clause "you may install this software on one, and only one, computer owned by the original purchaser of the license" would be invalid). There are certain other things that a software license cannot disallow, but most license restrictions have regularly been upheld in court.

      Yes, you know it's a license because they present you with a license to sign when you pick it up at the store, and correct you when you say you want to buy the game. What? That doesn't happen? That's because you are BUYING the game, just like you buy a book.

  8. Lets help them go under. by Anonymous Coward · · Score: 0

    If you own a game console - Pledge to only by pre-owned games (Preferably not from the goons at Gamestop, they've got their own issues)

    Your broken business model does not supersede the right of firs sale doctrine.

    1. Re:Lets help them go under. by Githaron · · Score: 1

      If enough people did that, no one would have console games.

    2. Re:Lets help them go under. by Anonymous Coward · · Score: 0

      While you're at it you can pledge to buy your clothes at thrift stores and eat out of dumpsters.

    3. Re:Lets help them go under. by BlueStrat · · Score: 2

      While you're at it you can pledge to buy your clothes at thrift stores and eat out of dumpsters.

      I *DO* buy many of my everyday clothes (obviously not underwear or other such personal clothing items, or "dress" clothes like suits/ties) at thrift/second-hand stores, and I take what would go in that dumpster (my organic garbage) and compost it and use it to grow food.

      As an extra, I also collect spent brass casings and shells and reload them for my firearms. I don't hear ammo makers whining over "lost sales". They make money selling reloading supplies & equipment. Maybe the game companies should take a look at that business model.

      I also never buy new games.

      What was your point, again?

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
  9. I invoke... by Anonymous Coward · · Score: 1

    The first sale doctrine.
    http://en.wikipedia.org/wiki/First-sale_doctrine [wikipedia.org]

  10. Game Prices are High? by mugetsu37 · · Score: 1

    They're lower than ever! In the 90's you would spend the same amount of money on a game, $50-$60, that you spend now. Video games are one of the few things that inflation has barely touched, which is probably why the industries crying over not being able to stuff their coffers. Even consoles were selling for close to what they cost now, what with the SNES and Genesis costing around $200, the Playstation around $300, and the Saturn around $400. It's not used games that are killing the market, if anything it's a market that hasn't changed in almost 20 years that's killing it.

    1. Re:Game Prices are High? by Anonymous Coward · · Score: 0

      Exactly. My copy of Phantasy Star IV for the Genesis ran me $99. I believe there were Final Fantasy games in the same era that were priced in an equally ridiculous manner. And we're talking $99 back in the '90s, before our government completely boned our economy and enacted its grand plans to make the dollar worthless.

      Back then, there weren't any serious competitors to the established players. Any game worth playing came on the market in the $50-60 range.

      Today? Shit, you can log into Steam, blow $60, and have enough games to last you a few months. Quality games. And that's what's got these tools worried. Their market is being eroded by indie developers.

      Now if you'll excuse me, I'm going to go order some pre-owned games from GameStop. I'm not a fan of GameStop - I believe they're a terrible company, but the enemy of my enemy is worth doing business with. These sorry sops and their baby *AA mewling makes them the enemy of gamers everywhere.

    2. Re:Game Prices are High? by Anonymous Coward · · Score: 1

      One possible reason for that is because disposable income hasn't increased, or if it has, there are more choices on which to spend it.

      If you make the games too expensive, people will spend their "entertainment money" on something else, like more games for their phone.

    3. Re:Game Prices are High? by spire3661 · · Score: 1

      The problem is the market is VASTLY wider then it was then so we should be seeing even lower pricing through volume.

      --
      Good-bye
    4. Re:Game Prices are High? by Culture20 · · Score: 2

      Nope. In the 90's, a $60 game was unheard of, and $50 games were very rare. $40 games were the top tier, and $30 games were the norm. $20 was my price point. I remember these prices because that's when I stopped buying due to DRM. Now I replay all my old games that still work without server authentication and limited installs. Of course, Richard Browne thinks I'm not worthy since I want to play any game for longer than his company says I should be able, thus I wouldn't buy every new game they made. Sure, they would make a profit off me, but not the amount they want, so they'd rather go scorched earth and alienate their sometimes-customers.

    5. Re:Game Prices are High? by NeverSuchBefore · · Score: 2

      They're lower than ever!

      I'm confused. How does "lower than ever" equate to "not high"? If a single game cost $1,000 in 1990, and then they dropped down to $500 over the years, would that mean they're not expensive simply because they're lower in price than they ever were?

      I know one thing: they're too expensive for me to waste my money on them. Especially when these game developers and companies are treating me, the customer, like absolute shit. DRM, locked down consoles, attacks on used game sales... no thanks.

    6. Re:Game Prices are High? by Tastecicles · · Score: 1

      YET Microsoft just reported record Q4 profits. They don't sell that many retail Winx licenses these days, XBox is a loss leader as far as hardware goes (always has been, the Mk.I box sold for 1/5 the price of equivalent PC hardware when it came out); the money is in the games and payfor phone support and service contracts.

      --
      Operation Guillotine is in effect.
    7. Re:Game Prices are High? by Anonymous Coward · · Score: 0

      That's a bullshit argument. Games may have decreased in price (only in relation to inflation) over time, but they're also selling more now in some single game titles than *EVERY GAME FOR THE ENTIRE YEAR COMBINED* sold back in the day. So they have a much larger audience. Perhaps less per-title margin, but far more sales to make up for it.

      Further, $65 (don't forget tax -- and $75+ if you have to pay the EA TEN DOLLAR tax so a sibling or friend or other family member in the house hold wants to enjoy your game) is a fucking ton for a few hours of entertainment. If you play countless hours of multiplayer in COD or Counter-Strike or EVE-Online or Diablo, $60 is a great deal. If you play one of the many games these days that have four to ten hours of content, that is a shitty deal. Especially since most games are less "game" than "interactive fiction" (meaning they're made to be easily beat so you can see the story instead of presenting a challenge).

      For that same $65, I can buy enough books to keep me entertained for at least an entire month. Or I can buy more than 8 months worth of unlimited streaming entertainment via netflix. Or I can buy more than an entire year of unlimited streaming of music via MOG. Or I can pay my internet bill. Or I can pay my phone bill.

    8. Re:Game Prices are High? by Anonymous Coward · · Score: 0

      Are you sure? In the 1990s, I'd pay $80 for a AAA title, these days they go for $140. ($NZ)

    9. Re:Game Prices are High? by Anonymous Coward · · Score: 0

      I think the above comment was about console games not computer games. Final Fantasy set my parents back $69.99 for the NES, Street Fighter II Championship Edition for the SNES set me back $75 and this was from a Wal-Mart.

    10. Re:Game Prices are High? by Dragonslicer · · Score: 1

      Are you talking about PC games? I don't remember buying many PC games in the 90's, so I'm not sure what they cost at the time. I do distinctly remember paying $60 for Super Nintendo games though. Link to the Past, in particular, and I think Final Fantasy IV and VI were $60, or at least $50.

    11. Re:Game Prices are High? by Anonymous Coward · · Score: 0

      Bullshit. I bought several $50 games in the 90's. It was what new games were priced at.

      The prices have declined (by not really going up). But that's ok, because far far far more people play games today than did 20 years ago.

    12. Re:Game Prices are High? by shutdown+-p+now · · Score: 1

      Yes, he's talking about PC games. The original Doom cost $40 in 1993, and it was the hottest game on the market back then.

    13. Re:Game Prices are High? by shutdown+-p+now · · Score: 1

      Vast majority of Microsoft profits are from Windows & Office, then there's a hefty chunk from server stuff (Exchange & SharePoint mainly). Sure, not many retail Win7 licenses being sold now what with Win8 on the horizon, but plenty of OEM - it's not like people have stopped buying PCs.

    14. Re:Game Prices are High? by Culture20 · · Score: 1

      Of course, now that I think of it, there might have been regional pricing back then too since Internet shopping hadn't taken off yet.

  11. I can't sell my steam games by Anonymous Coward · · Score: 5, Insightful

    If that is true why isn't MW3 cheaper in Steam?

    1. Re:I can't sell my steam games by CanHasDIY · · Score: 1

      sudo mod this up!

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:I can't sell my steam games by bartoku · · Score: 5, Informative

      You can sell your Steam account, although I would not let Steam know you are doing so... I open a new account for each game I buy, that way I can sell them off one buy one.

    3. Re:I can't sell my steam games by Esteanil · · Score: 0

      Mod parent up

      --
      I'm a dreamer, the world is my playpen. But hey, I'm a serious person, I can't dream all the time.
    4. Re:I can't sell my steam games by zlives · · Score: 1

      Ditto

    5. Re:I can't sell my steam games by Anonymous Coward · · Score: 0

      Ok, so MW3 isn't cheaper on Steam.

      However, pretty much every single other game on Steam is cheaper.

      So yeah.

    6. Re:I can't sell my steam games by Anonymous Coward · · Score: 1

      (Attempting to) Selling your Steam account is against the EULA/TOS and will get your account banned, even if you don't actually sell it.

    7. Re:I can't sell my steam games by Anonymous Coward · · Score: 0

      Heh... his account? He has multiple accounts. Fuck the EULA/TOS, anyway.

    8. Re:I can't sell my steam games by bartoku · · Score: 1

      When I offer a Steam game/account on a forum or craigslist I do not post the steam ID or anything that can identify the account.

      The only way Steam can get the info they need to ban the account, is to buy it from me.

      If Steam wants to pay me and then ban the account, well it is their account they can do whatever they want with it...

      My dog accepts all EULA/TOS, not me, Steam can sue him if they want.

    9. Re:I can't sell my steam games by Anonymous Coward · · Score: 0

      MW3 might not be cheaper on Steam to start out with but games (even big names) drop quicker in price on Steam than anywhere else. At least that's the perception I get. If I really want a game I can either buy it right away and pay the premium or wait for one of the 3-4 annual sales they have and buy it at a steep discount at a time when other retailers are still selling it for the maximum price.

      The "can't trade games" model gives the long tail back to the game publishers and this explains why you've got other players coming into the mix e.g. Origin, etc.

    10. Re:I can't sell my steam games by Anonymous Coward · · Score: 0

      You just admitted that you hate America.

    11. Re:I can't sell my steam games by Tuan121 · · Score: 1

      Perhaps there are some agreements in place that the game has to be basically the same price on PC/PS3/360? Don't know, but that could make sense.

    12. Re:I can't sell my steam games by Djehuty3 · · Score: 1

      Because Activision set the pricing on their titles, not Valve.

  12. Oh, good grief by Anonymous Coward · · Score: 0

    Braben goes so far as to claim that used BOOKS are actually responsible for high BOOK prices and that 'prices would have come down long ago if the PUBLISHERS were getting a share of the USED BOOKSTORE REVENUE.'

  13. Continuing memes, by Anonymous Coward · · Score: 1

    "For every 5 used-game sales, one 8 year old girl is sexually abused! Stop used game sales to stop child abuse!"

  14. I did a LOL by Mike+Mentalist · · Score: 2

    'prices would have come down long ago if the industry was getting a share of the resells

    Did anyone else?

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    1. Re:I did a LOL by CrazyDuke · · Score: 1

      Seriously, the entire point is so that they can keep prices high, if not higher: They don't like the competition from the used market driving the prices lower. They act like they're doing us all a favor when they want something. When they get it, it's "What? We're not running a charity here! Blah...blah...blah...free market..." Does anyone really think it was a coincidence that prices went up the moment the one-time-download-per-copy DLC that really should have been included already crap hit the scene?

      It's like the neighborhood junkie that tells you if you just bail his ass out one more time, he'll clean up. Of course what he really does is take anything you give him and convert it into what he's jonesing for. And, you're just a sucker that got schooled.

      --
      Any sufficiently advanced influence is indistinguishable from control.
    2. Re:I did a LOL by elashish14 · · Score: 1

      Same. High level executives have filled us with so much trust that I'll automatically do anything they tell me!

      --
      I have left slashdot and am now on Soylent News. FUCK YOU DICE.
    3. Re:I did a LOL by Peter+Harris · · Score: 1

      Yes, I did as soon as I heard the next playstation would be abandoning all backward compatibility AND preventing pre-owned games from running.

      It's basic economics: I will pay what the game is worth to me. If I can't trade it in, take it to a friend's house to play, or re-sell it when I'm done with it, IT IS WORTH LESS TO ME, SO I WILL PAY LESS FOR IT.

      Now, I doubt the games companies will WANT to offer the games for a much lower price, so what will inevitably happen is they will sell LESS units than they currently do. Less units sold means a lower margin and lower profits. How is this meant to benefit the games industry?

      And if a new console won't play my old games, or borrowed or pre-owned games, it is just another piece of consumer crap. Do Not Want.

      --

      -- What do you need?
      -- Gnus. Lots of Gnus.
  15. We Have a Word for That... by CanHasDIY · · Score: 0

    prices would have come down long ago if the industry was getting a share of the resells.

    It's called extortion.

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
    1. Re:We Have a Word for That... by Darinbob · · Score: 2

      The thing is that these games retail for a huge price, usually $60 now for PC. That's too much. But the price does not go down very fast except in brick-and-mortar stores where there is incentive to push old product off the shelves. Online prices do not go down as fast and publishers can maintain their inflated idea of a game's worth. Print, stamp, wrap, ship and stock a boxed PC game and there's a lot of overhead, so then why are online games selling for exactly the same price as a store bought game? If you've got cost reduction you need to pass along some of that to the customers. (a coworker made this point earlier how some people naively assume that higher margins means higher revenue, whereas you can make much more money by reducing margins if that increases sales)

    2. Re:We Have a Word for That... by shutdown+-p+now · · Score: 1

      Online prices do not go down as fast

      But they do go down fast. DXHR is $30 on Steam today, and that's the "regular price" - it can be had even cheaper when there's a sale, like there was a couple weeks ago. And the game is less than a year old... do you expect them to slash the price by half by the end of the first month, or what?

  16. Lies. by girlintraining · · Score: 0, Troll

    '...pre-owned has really killed core games.

    Yeah, in the same way used CDs killed the music industry, used cars killed the automotive industry, giving food past its due date to food shelves led to the collapse of agriculture, and used computers destroyed the technology industry.

    Bitch please.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Lies. by Anonymous Coward · · Score: 0

      Yeah, in the same way used CDs killed the music industry

      The music industry invented CD's and pretty much embraced it from the start. There were some audiophiles, then and now, who denounced CDs and digital music as a travesty, but there will always be those folks (same situation with beer sold in cans instead of bottles).

      Napster and BitTorrent were different, the industry certainly did complain about that. Let me put it to you, what do you think of the creativity of the music industry over the last ten years compared to what it was before the Internet (pick a decade)? Do you think it's more exciting to go out and listen to live music now, or back in the day? Personally I think a lot of would-be garage rockers have decided to do something else with their lives instead. The upside is mostly gone except for musicians who fit the "American Idol" mold.

    2. Re:Lies. by Hatta · · Score: 1

      Looks to me like Core Games is doing OK.

      Seriously though, what is a "core game"? Is it short for "hardcore"? Then what's that? Is it a hard game? Is it a complex game? Is it a flashy blockbuster game?

      --
      Give me Classic Slashdot or give me death!
    3. Re:Lies. by Grishnakh · · Score: 1

      Let me put it to you, what do you think of the creativity of the music industry over the last ten years compared to what it was before the Internet (pick a decade)? Do you think it's more exciting to go out and listen to live music now, or back in the day?

      Are you kidding? Live music is better now than it's been in decades. All my favorite bands from the 70s and 80s, like Styx, Foreigner, Rush, Iron Maiden, etc. are touring these days and I've seen far more concerts in the last 5 years than in the rest of my life previously.

      Of course, if you're talking about new bands, forget it, they all suck. But now's a great time for guitar rock concerts. The main concern is that a lot of these musicians are getting old and won't be doing this forever. After they retire or die, it's going to be all over for live music, except maybe classical orchestras and the like (which generally play music much older than the rock bands).

    4. Re:Lies. by shutdown+-p+now · · Score: 1

      There's plenty of good new bands touring around, too, for varying definitions of "new", and depending on your tastes. Hell, there was that Paganfest in U.S. just a few weeks ago.

    5. Re:Lies. by thetoadwarrior · · Score: 1

      It's a game that only a 13 year old would play and it will give him the opportunity to tell everyone he slept with their mother.

    6. Re:Lies. by Anonymous Coward · · Score: 0

      ... and the game industry invented cartridges, same difference. A physical good that the First Sale doctrine says the purchaser can do whatever the hell they want with afterwards.

  17. Steam Sales are a Better deal than used games by Anonymous Coward · · Score: 1

    You can usually buy a game on Steam for less than the cost of the console version's used game if you wait a few months.

    Instead of paying Gamestop (which is a very sleazy company), you pay the developers directly.

    I like that business model much more than these used game shenanigans big chain stores like to exploit.

    A used game usually only even saves you $5. And for what?

    So the profit can go to the sleazy retailer instead of the developers who wrote the game? Count me out.

    1. Re:Steam Sales are a Better deal than used games by Scarletdown · · Score: 1

      A used game usually only even saves you $5. And for what?

      So the profit can go to the sleazy retailer instead of the developers who wrote the game? Count me out.

      That depends on where you buy your used games. The majority of my PS2, XBox, and GBA collection, as well as some Wii titles came from Goodwill and Pawn X Change, and on average, I paid anywhere from $2 to $5 per title, depending on who was doing the pricing that day, and I have enough to last me years now, on top of the PS1, N64, Gamecube, Genesis, Super NES, Atari 7800, TI-99/4a, Vectrex, MAME ROMs, and many older PC games. I've even picked up a couple 360 games dirt cheap at those places for when I do finally get around to getting a used 360.

      --
      This space unintentionally left blank.
  18. What about the past? by mehrotra.akash · · Score: 1

    Games have been sold with just an offline serial check and were resellable for quite a few years
    Did the industry see a significant increase in income after complicatiog these parts?

  19. Uhmm... Node locked license? by Anonymous Coward · · Score: 0

    Other software uses node locked licenses. Thats all that game developers have to do. Sell the media at cost. Let the reseller market do it's thing, They still have to come for the node license.

  20. The article author gets it. by RanCossack · · Score: 4, Insightful

    The game developers calling for a share of used market profits are advocating the death of First Sale doctrine in the name of perpetuating a doomed business model.

    Maybe I should RTFA more often.

  21. BS by guspasho · · Score: 2

    The used market has flourished since time immemorial, probably more so in the past than now. It isn't responsible for the lack of creativity in games. Blame the state of the industry, dominated by risk-adverse mega-corporations like EA that take over or muscle out the plucky independent game studios that used to characterize the industry.

    1. Re:BS by zlives · · Score: 1

      FTFY "plucky independent core-game studios"

    2. Re:BS by Anonymous Coward · · Score: 0

      The most perverse part of it: "the plucky independent game studios" of the late '70s and early '80s included EA.

      And the situation is not Rebel Alliance versus Galactic Empire, either, and never has been. The late '80s, '90s, and early 2000s, though, were characterized by a large number of fairly substantial publishers (RIP, Interplay) which were perfectly capable of innovation, while having the capital to survive if an innovation failed to pan out.

      At present, innovation is still coming from companies fitting that description (Wolfire Games, Telltale Games, Stardock), while "plucky independent game studios" often waste their time with navel-gazing.

    3. Re:BS by Anonymous Coward · · Score: 0

      ...take over or muscle out the plucky independent ...

      Microsoft has been doing take-overs for 30 years, resulting in better and cheaper software (than Microsoft alone can make).

      When a large software house acquires an 'indie' studio, it can destroy the creativity of the studio staff. That loss may be bearable for 'Visual basic' and 'Microsoft office' but not for a new game.

      About 20 years, pundits started lamenting the state of the game studio industry. Not the lack of new and novel game-play, which obviously has limits. But the fixation on eye-candy ('Quake 3' anyone?) over re-useable stories and engrossing game mechanics.

      I think the main reason was the rise of the game console, which offered better audio and graphics but weaker AI. Of course, now we see the move to multi-player, where the software house doesn't have to include great AI. And they can add DRM through on-line activation. This avoids piracy and limits the ability to re-use/resale of the game. It also promotes a pay-to-play business model.

  22. Perspective, people, perspective... by fuzzyfuzzyfungus · · Score: 5, Insightful

    What I really loath about the special pleading of the 'content industries' is not so much its frequent-though-not-total dishonesty; but it's sheer lack of perspective.

    Is it, quite possibly, the case that used game sales are bad for aspects of the game creation business. However, the right of first sale is a fairly fundamental aspect of people actually being able to 'own' things. Guess what, guys: Even if your direst predictions are true, this is a case of video games vs. meaningful property rights. A sense of scale would be in order.

    The same thing goes for assorted other 'IP' issues. Is piracy hurtful to the music and video industries? Quite possibly(though history suggests that their estimates of how much so should be taken with a grain of salt that would stun an ox...); but can that possibly matter more than such minor quibbles as 'due process' and 'innocence until proven guilty', which are trampled on by most of today's more enthusiastic anti-piracy schemes? Even if it were true that the whole damn industry would burn without such legislation, what of it?

    That is what really gets to me. Yes, it is also true that these industries have a history of mendacity about the real damage inflicted by various things that they don't like; but that is a petty footnote: When it comes right down to it, the thing that they don't like(used game sales) is derived directly from a right more important than the entire video game industry. GameStop can rot in hell, they are a thoroughly parasitic and inefficient middleman; but meaningful ownership of property is far more important than video games, even if the direst predictions of their self-interested proponents are taken at face value.

    1. Re:Perspective, people, perspective... by DaveGod · · Score: 3, Insightful

      The content industries consider themselves a service industry or a product industry when it suits them. They want to sell it as a product and control it as if a service - you may have paid them but they still see it as "their" game.

      Maybe someone is going to argue the same can be said of consumers, there's usually plenty of people bemoaning gamers' sense of entitlement for "their" game. But that's a pretty naive argument when the industry is pushing a "product" but then not applying the standards that are expected of a product. This goes well beyond first sale doctrine: substantially bug-free, complete, wholly owned and (in the UK at least) most retailers will refund any product without even asking for a reason.

      It is also worth noting the success and general approval of the likes of Steam and MMO*'s, where gaming is sold as a service.

      Consumers generally seem pretty happy when gaming is either a product or a service. As it stands, the industry tries to give them the worst of both.

    2. Re:Perspective, people, perspective... by Anonymous Coward · · Score: 1

      If they're willing to violate the principles of the free market in order to, they claim, promote creativity in the industry, why don't they suggest that the government break up a few of the big studios into smaller, more innovative companies? Antitrust legislation has a better legal grounding than the violation of ownership of property.

    3. Re:Perspective, people, perspective... by Anonymous Coward · · Score: 0

      IP isn't, never has been, never will be. We need to ram that down the throats of the *content* industry.

      I propose we stage a boycott this year during Memorial day weekend of all content. Don't buy a movie ticket, dvd, blu-ray, audio cd, book (e or otherwise) from any of the big *IAAs. Tell them in a loud, unified voice that we are tired of their shit and that they will reap what they've sewn. Go Indie or nothing.

    4. Re:Perspective, people, perspective... by shutdown+-p+now · · Score: 1

      Is it, quite possibly, the case that used game sales are bad for aspects of the game creation business. However, the right of first sale is a fairly fundamental aspect of people actually being able to 'own' things. Guess what, guys: Even if your direst predictions are true, this is a case of video games vs. meaningful property rights. A sense of scale would be in order.

      But the people in TFA aren't arguing against first sale as such. Rather, they are defending various tricks that game makers use - like "0-day DLCs" - which make a used game less useful than a new one. So far as I can see, those are perfectly legal and do not contravene first sale, sleazy as they may be.

    5. Re:Perspective, people, perspective... by houghi · · Score: 1

      Even if your direst predictions are true, this is a case of video games vs. meaningful property rights. A sense of scale would be in order.

      A sense of scale is ALWAYS in order. That sense is however decided by people.
      This means that it is not something fixed. My sense of scale will be different then yours and apparently different then the people of the industry.

      The law then looks at what this sense of scale is and acts upon it to whomever shouts the loudest.

      e.g. In some countries the sense of scale for owning a joint or drinking a beer in public are different then those in other countries.

      Where one country says "It is only some alcohol." another says "Put them in jail for a long time." The sense of scale is precisely the problem, as that is what the industries are trying to influence. How much do you get for copyright infringement? To me it is only a freaking copy that I would not have bought anyway. For the law the sense of scale is almost opposite of what I think is a normal sense of scale.

      --
      Don't fight for your country, if your country does not fight for you.
  23. Braben by 0123456 · · Score: 3, Interesting

    He produced the Frontier games, didn't he? My experience of those was:

    Frontier: copy protection so bad that you had about a 25% chance of being able to start the game until you removed it.
    First Encouters: required a patch to run at all, then crashed. I think I played about an hour before I gave up.

    So I doubt he has to worry about anyone wanting to buy a used copy of either.

    1. Re:Braben by Anonymous Coward · · Score: 0

      Very true. hahaha

    2. Re:Braben by MartinSchou · · Score: 1

      While I can't remember First Encounters, I do remember the copy protection for Frontier very well for one very specific reason:
      It gave a nice incentive to read the short stories based in the universe. Since it's a game without a plot-line of any sort, those stories were the only thing that gave the game a sense of depth.

      And I can't remember Frontier ever crashing on me. Not on an Amiga 500, Amiga 1000 or on a PC.

    3. Re:Braben by Anonymous Coward · · Score: 0

      He produced the Frontier games, didn't he? My experience of those was:

      Frontier: copy protection so bad that you had about a 25% chance of being able to start the game until you removed it.
      First Encouters: required a patch to run at all, then crashed. I think I played about an hour before I gave up.

      So I doubt he has to worry about anyone wanting to buy a used copy of either.

      There was a lawsuit between them and the publisher about that. (Braben et al weren't happy having to release the game as buggy as that, if I recall). Braben co-wrote Elite back in the 80s, and his company did A Dog's Life and quite a few other interesting games.

  24. Kickstarter by Hatta · · Score: 2

    There are people out there willing to pay millions of dollars in aggregate for single player games that don't even exist yet, and pre-owned games are killing the market for single player?

    --
    Give me Classic Slashdot or give me death!
    1. Re:Kickstarter by squidflakes · · Score: 2

      Just like there were people willing to pay hundreds of thousands of dollars in aggregate for a game that was released to the public in a very rough alpha.

      Seriously, any time a spokesperson representing a large game company laments how their industry has been ruined by something other than their own arrogance or lack of desire to innovate or really any reason other than "we want to leverage an existing property that has already been paid for many times over to create a long string of best selling titles that require the absolute minimum cost and produce the absolute maximum profit." I just look at Minecraft and laugh.

    2. Re:Kickstarter by zlives · · Score: 1

      but to earn their business... you gotta produce a game worth playing, and who has the time to do that :)

  25. Stop Whining ... by Githaron · · Score: 2

    And create games that are so good that no one bothers to trade them in. Also, we have a right to resell our property. Deal with it.

    1. Re:Stop Whining ... by Darinbob · · Score: 1

      Too many new games are essentially movies with a tiny amount of interactivity. There's very often little replay value. The customer base has shifted as well to the point where they don't care and are treating the game as a movie anyway, they play once and then move on. You even see it in the marketing, they'll show cut-scenes only or detailed high resolution trailers but no actual in-game footage or game play, implying that it's all just a theatrical event.

    2. Re:Stop Whining ... by zlives · · Score: 1

      I still have my original Wing commander3 and tie fighter :)

    3. Re:Stop Whining ... by Tastecicles · · Score: 1

      I just had to buy a new joystick so I could carry on playing XvT. Love that game.

      WoW doesn't interest me.
      Nothing produced by Zynga interests me.
      EA can take what they've done to the C&C franchise (since and including that godawful Dune game that came out in 2001) and stick it up their arses.
      In fact, very little in the way of recent titles interests me. It's all so "samey". In fact, the latest game I play (since World of Tanks) is Need For Speed: The Run.

      I am a sim junkie. Make it look great (not merely good, but GREAT) on a triple-head and I'm happy.
      Better sit down, I'm about to praise Microsoft: Flight Simulator 2000 is the best thing to happen to the PC, ever. Forty Gig of usermods helps somewhat ;)

      --
      Operation Guillotine is in effect.
  26. Used homes by Anonymous Coward · · Score: 0

    Used homes are killing the construction industry. Please stop now!

  27. Well, how about this... by Anonymous Coward · · Score: 0

    How about game sellers meet buyers halfway? Buyers stop reselling used games, and sellers charge the price a used game would fetch? That way there is no reason to sell used games and so nobody does it.

    1. Re:Well, how about this... by 0123456 · · Score: 1

      That's called Steam, isn't it? I don't remember the last time I paid more than $5 for a game there.

    2. Re:Well, how about this... by Darinbob · · Score: 1

      Then you're not getting current releases. Steam is not that cheap unless you're getting indie games or old releases. Skyrim is still $59.99, exactly the same price it had when released on day one, and exactly the same price as it is in the stores (ok, the local store has $59.96 :-). New on Amazon it is $49.99. Fallout New Vegas is still $40. The original Fallout is selling for $9.99 and that's what you could get it for 5 years ago! Checking a sample of RPG games I saw none under $9.99 until I got to the third page (not counting "free to play"). I don't expect any of these are cheaper than what I can get by going to Frys and searching the bargain bin.

    3. Re:Well, how about this... by Osgeld · · Score: 1

      yea AND you have the pleasure of waiting on their (shit) servers and your (shit) internet while downloading it, whoo hoo I paid full price and it only takes a day and a half to download IF I reformat my hard disk

      win win, I hate steam

  28. Driving Price Down by Anonymous Coward · · Score: 0

    Wouldn't driving the initial cost down help kill the secondary market. If the price of a new game is low enough I'm not going to buy it used.

  29. Bull by hibiki_r · · Score: 2

    The used market softens the ridiculous price of games when they come out. If Joe buys a game for $60, and resells it for $10, , he can use those $10 to buy another game. If reselling used games becomes impossible, then Joe might be short $10 the next time he tries to buy a new game, and will not be able to afford it. He could just wait until it's on sale.

    The one place where the game industry loses is because of the friction of the used market: The cut that the intermediaries take. If they want to make that friction go away, why not allow reselling of games, right within their platforms? Why not lower prices to spur sales at full price. I sure have not bought a game for $60 in many years.

    And then there's also the model followed by this guy called Gabe Newell. The best ROI his company ever got did not come from extremely expensive games that people can't resell. It came from making a game free to play, and instead of making people pay to get advantages in game, he just got his Australian sidekick to sell digital hats. Since people loved the game, they also bought the hats for Gabe's free game.

    But it's easier to blame piracy, or used games, or the Wicked Witch of the West than it is to build a very solid product first and figure out how to get paid later.

    1. Re:Bull by Xenx · · Score: 1

      TF2 was a success before it went free to play. To use it as an example of free to play success is disingenuous. It is true, however, that they're making good money off the game while not charging for the game itself.

    2. Re:Bull by Anonymous Coward · · Score: 0

      I think he's talking about how going free-to-play increased the game's profit by a ridiculous factor.

    3. Re:Bull by Anonymous Coward · · Score: 0

      "The used market softens the ridiculous price of games when they come out. If Joe buys a game for $60, and resells it for $10, , he can use those $10 to buy another game. If reselling used games becomes impossible, then Joe might be short $10 the next time he tries to buy a new game, and will not be able to afford it. He could just wait until it's on sale."

      So true. For awhile there I got in the habit of buying a game from Gamestop, playing until I beat it or got bored, then taking it back and buying a new game at a discount. I couldn't have afforded to play nearly as many new games had I not done that, and I see I'm not the only one.

  30. Someone needs to open the eyes!!!! by Anonymous Coward · · Score: 0

    Yes, someone needs to open the eyes and those are the ones in the game industry!
    Persons that buy 2nd hand games don't have money to pay from € 50 to € 60 per each game. If they kill this 2nd hand
    market, they will only get less gamers in the world, and no increase in their profit.

    Also the game industry don't care about the programmers or their creativity. They only care in make clones of the genre that
    it's becoming the standard for a game: The first person shooter!

    Indie games is where the creativity exist, period!

  31. Hmmmm, if only we had a compelling car analogy... by Anonymous Coward · · Score: 0

    I'm sure that Mr. Browne has never sold a used car that he was tired of driving in order to subsidize the purchase of a new car (or better yet, a beautifully maintained, low mileage used car). I mean, "...pre-owned has really killed [strike]core games[/strike] new car sales. It's killing [strike]single player games[/strike] sports car sales in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk."

  32. Make up your fucking minds by Fned · · Score: 4, Insightful

    Are you selling us an object that we own, or are you asking us to pay you for convenient access to a system that you own?

    You can't have it both ways.

    1. Re:Make up your fucking minds by razorboy · · Score: 1

      Its a little self righteous and holier than thou....blaming the customer because the market place is changing

  33. Economics Fail by Anonymous Coward · · Score: 0

    If new games suddenly stop competing with used games, prices will go down? Huh?

  34. Say what you want everybody by Anonymous Coward · · Score: 0

    But it is a cold, hard fact: The 2nd hand market in ANY industries damage them to various extents.
    Yes, they do, your opinion isn't a fact.
    Piracy doesn't even dent the 2nd hand market losses in most industries.

    In the case of the game industry, the main problem stems from stores not buying new stock from their initial purchases because they resell the same games over and over again at a much lower price.
    This in turn led to an increase in prices of games, which forced more and more people to buy 2nd hand.
    It is a continual spiral of losses and is going to end up crashing hard if something doesn't happen soon.

    And here, this is what happens, this happens. They might be rumors and never come to fruition, but it will happen eventually unless the industry crashes again.
    The games industry is MUCH more fragile than the car, music or movies industry, before some smartass comes in with his "used cars never killed the industry", perhaps you should also look again at the MASSIVE bailout of a car company that happened in the not too distant past.
    A single failed game can kill most game smaller companies. Most companies in the car industry are already "EA-levels" of rich (wrt game industry) and are "too big to fail".

    It is about damn time people wake up and smell that foul smell that has been stinking out the place.

    Solutions:
    Lower prices would allow far more people to buy games who'd have normally went for 2nd hand games after a couple weeks.
    Lower prices also mean more games in general.
    If it is at a certain key price point, the losses from the higher price point will be made up simply due to the larger sales overall.
    Let the stores deal with the problem. They made it.

    1. Re:Say what you want everybody by 0123456 · · Score: 1

      The games industry is MUCH more fragile than the car, music or movies industry, before some smartass comes in with his "used cars never killed the industry", perhaps you should also look again at the MASSIVE bailout of a car company that happened in the not too distant past.

      Used cars didn't kill GM, poor management did.

      How many people do you think would put up $20-30,000 to buy a car if there was no used market?

    2. Re:Say what you want everybody by Anonymous Coward · · Score: 0

      The car industry is far more massive than the games industry, though.
      The 2nd hand industry barely makes a dent in new sales, typically because they are sold with a decent-ish profit most of the time.

      Dealing with 2nd hand cars is also far worse in comparison to dealing with new cars. Horror stories everywhere.
      2nd hand games, however, are typically not accepted if damaged badly. You can see damage on discs pretty easily. Cars are a whole different ball game, could be a hundred different things wrong.

      In the case of cars, the 2nd hand industry is laughable. People want nice shiny new cars without the hassle of dealing with possible dodgy sellers. A typical family who can afford it will jump at it.
      Of course, the depression destroyed a lot of those new sales, which is one of the main reasons for the large crash and required bailout.
      Cars are just those things that can't really be sold at very cheap levels with the requirements they demand in terms of construction, testing and so on.
      Making a DIY car you can assemble at home and be road-legal is very far from becoming a reality. Guaranteeing idiot-free construction is a near impossible task.
      2nd hand is pretty much just teens and 30s types, or those who are in the lower income brackets.

    3. Re:Say what you want everybody by NeverSuchBefore · · Score: 1

      Solutions:

      Do nothing. Rights are more important than their profits.

    4. Re:Say what you want everybody by Anonymous Coward · · Score: 0

      The games industry is MUCH more fragile than the car, music or movies industry, before some smartass comes in with his "used cars never killed the industry", perhaps you should also look again at the MASSIVE bailout of a car company that happened in the not too distant past.

      Blue will kill you. Before some smartass comes in with 'blue never killed anyone', perhaps you should look at the MASSIVE amounts of people who have died on a sunny day or near/in the ocean.

    5. Re:Say what you want everybody by Anonymous Coward · · Score: 0

      Here in the real world, you have to do something.

      The stores are the problem, they should be made to deal with the problem up front instead of the gaming industry or its customers.
      The middlemen always wreck it for everyone else.

    6. Re:Say what you want everybody by Anonymous Coward · · Score: 0

      Wait a minute, you didn't just say "competition is bad for the games industry," did you? You didn't just tell the whole world that "competition forces prices up," did you? It's a shame you posted as AC, because it would be nice to put a name to the posting. That way, I'd know who to ignore in future.

      (Before you comment on my posting as an AC in an attempt to discredit me, my AC-ness makes no difference. Others have pointed out this flaw prior to my posting it.)

    7. Re:Say what you want everybody by NeverSuchBefore · · Score: 2

      Here in the real world

      What is the "real world"? Would it suddenly become a fake world if nothing was done?

      I don't know what you're talking about, but doing nothing is very much an option.

      The stores are the problem

      They're simply selling used games. I have no intention of ever agreeing with you if you're saying they should be punished for that. Even if the entire game industry goes under (it won't), I have no intention of restricting the right to resell games.

      instead of the gaming industry

      You mean instead of the people that have a problem with well-established rights? Reminds me of the entertainment industry demanding that other companies (like Google and ISPs) protect their IP for them. Pure arrogance.

    8. Re:Say what you want everybody by drinkypoo · · Score: 1

      Cars are just those things that can't really be sold at very cheap levels with the requirements they demand in terms of construction, testing and so on.

      That's a load of dingo's kidneys. What can't be done is make shitloads of profit selling cheap cars. That's why the American auto industry is always trying to sell us faster and flashier cars -- there's a lot more profit for something which costs little more to make.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  35. before gamestop the pawn stores resold games by Joe_Dragon · · Score: 1

    before gamestop the pawn stores resold games some times at high prices as well.

  36. ok, then fuck off. by Anonymous Coward · · Score: 0

    ok, then fuck off.

    ill go buy used games from kickstarter.com

  37. well then by ticktickboom · · Score: 0

    them tricky terrorist found a way to get money out of gamestop. so, i cant sell a game i have in order to stop a suicide bomber. that means that gamestop supports suicide bombers. and suicide bombers need used games. as posted earlier, they need to stop selling crappy games with no ability to play over and over. they also need to make it so you dot need a broandband connection to play a single player game. i really liked fallout. but i couldn't play fallout vegas, it used STEAM. i had to wait for the cracked version before i could play it. thanks ripping groups! if that game was made so anyone could play it, they would have made another 65 bucks from me. same with civ5, and many others. i cant buy games anymore, all of em use Steam. or, i could buy them, buy couldn't use them, and now i cant sell them cause that would support a suicide bomber, somehow. how come every chance people have to make a lil bit of money, someone there is ready to shout out for the companies. i mean, are there really people out there so shallow and separated from the world that they actually think what their doing is right?

  38. Fuck them... by Anonymous Coward · · Score: 0

    Fuck the videogames industry. Seriously fuck the developers, artists the whole enchilada. I have never known a bunch of more self obssesed dorks as these guys. All in all they are worse than the MPAA and RIAA put together.
    All the problems they have are a consequence from the Hollywood style type of financing. Spending tens of millions of $ for a single game and then hope it does well enough to finance lesser known projects. The system is not sustainable. The pricing structure is too rigid, you can't seriously sell top of line games at 60 $ and then shit games at 60 $ either. They have embraced 100% closed systems that don't offer the versatility of the pc. What did they think would happen ? Screw over your customers and sooner or later you'll have your upcommance.
    As for price reduction, what bullshit. Am I the only one to remember when years ago the publishers and developers were screaming from the top of their lungs that doing away with manuals and other goodies would bring down the price of videogames ? Of course it never happened.
    What happened was shit boxes (same quality as your run of the mill pirate dvd box) with a single black and white sheet and a dvd started appearing. All for full price. Later on we would be sold what they termed "extreme editions" that were basically normal editions (old style) for an even greater price. And should I mention the crusade for dlc and nickel and diming everything. You buy a full price videogame and you have to spend even more for content that's already on the disk.
    Seriously fuck them. I don't have sympathy for those dorks anymore.

  39. A non-issue by kamapuaa · · Score: 1

    I have no problem with this, as long as they make it clear what they're doing. If you don't like the idea, don't buy them. If nobody buys such game, they won't be sold any more.

    Dude is right. Video games are a competitive marketplace. If more people bought the games new (because less people bought used), there'd be more games published, there'd be more pressure to lower game prices, etc. Games aren't made as charity or on a government quota, they're made with the hope of financial returns.

    All the "I am a Slashdot nerd, and my armchair financial analysis is more valid than people who are trained and well-studied and have full financial data" posts are such nonsense. It's a little self-serving that the best financial plan (according to Slashdot) happen to be "allow unlimited torrents and cheap used games and and Kickstarter re-makes of 80s games and 20 hours of gameplay for $20!!!"

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
    1. Re:A non-issue by NeverSuchBefore · · Score: 1

      Games aren't made as charity

      Few things are. But the right to resell is far more important than a shitty game company being able to make money.

      All the "I am a Slashdot nerd, and my armchair financial analysis is more valid than people who are trained and well-studied and have full financial data" posts are such nonsense.

      From what I see, that's just a straw man. Do not be so quick to trust those that benefit directly from something that are advocating for that something.

      I see a lot of people angry because they don't want their right to resell their own property taken away or effectively destroyed by DRM.

      according to Slashdot

      You're on Slashdot, too, you know. Apparently not everyone believes the same thing.

    2. Re:A non-issue by John+Hasler · · Score: 1

      I see a lot of people angry because they don't want their right to resell their own property taken away or effectively destroyed by DRM.

      If you don't like the terms don't buy it. The publishers don't have to offer the stuff for sale at all, you know. They do so voluntarily and you buy it voluntarily. There's nothing preventing you from writing your own games and going into competition with them (or giving your games away Free should you so choose). Stop whining and start coding.

      BTW all the stuff about "licensed not owned" is crap. When you buy a copy you own it. However, under USA copyright a "copy" is a physical, tangible object, not some sort of abstraction. You have the right to transfer that object, not copies of it.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    3. Re:A non-issue by NeverSuchBefore · · Score: 1

      If you don't like the terms don't buy it.

      Where did I recommend otherwise? I hope they don't. Otherwise they'd be supporting companies whose decisions they oppose. That would be quite foolish.

      But they can also criticize these companies for their actions. Which is what they're doing. That at least lets them know why they're doing what they do.

      (or giving your games away Free should you so choose)

      Really has nothing to do with free games.

      Stop whining

      It's simple criticism, which can be quite important at times.

    4. Re:A non-issue by John+Hasler · · Score: 1

      > It's simple criticism, which can be quite important at times.

      Most of it looks like juvenile temper tantrums. Buying the stuff and then whining about the terms is not going to influence anyone.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    5. Re:A non-issue by NeverSuchBefore · · Score: 1

      I certainly didn't buy anything, and as far as you know, neither did anyone else. I don't know where you're getting that.

      People are voicing their complaints. It is possible to do both that and boycott the products.

    6. Re:A non-issue by toriver · · Score: 1

      You are not entitled to a success in business. The gamers do not owe the developers money to recuperate their costs. When the potential customer is in a store looking to buy a new game, he cares f*ck all about how much the game cost to make, he cares about what is this game worth to me. And if a used copy is cheaper, then that is an option for as long as the industry sells physical goods.

      Second-hand sales of goods is a FACT and has been for centuries. They should take that into consideration in their business cases, or they suck at what they do. This myth that if people only bought new games they would make more and prices would lower is nonsense on two fronts: Prices are mostly fixed anyway (games is not a free market) and the gamers would be far more wary about buying the games since they would not be able to recoup some of the cost by selling off a bad game since there would not be a second-hand market. So: Prices fixed, but less sales does not mean more games.

    7. Re:A non-issue by toriver · · Score: 1

      Are you trying to introduce a "quality requirement" for opinions?

    8. Re:A non-issue by Anonymous Coward · · Score: 0

      No worries, haven't bought any games in 5 years now.... From 10-20 games a year down to zero... And it's funny they are now complaining.... It's like they did something to piss off their buyers and now they are in a position where winning those purchasers back will be very difficult.

      BTW, I still have all those games, going right back to the 80's, that's a LOT of games and I have no problem replaying them while waiting for the industry to figure it out. Right now I am re-playing Warcraft II in DosBox and really enjoying it (I have to admit, if they get their way, the chance to go back and play these games will be greatly diminished so I now have a second reason for not purchasing new games).

      I wish them the best; and hope you enjoy your 100-200 dollar games in a few years as even more people stop buying them...

  40. Valve is drooling by Anonymous Coward · · Score: 0

    Steambox is going to wipe their ass with the current console market because of this sort of backasswards thinking. Like the iPhone did to the cell phone market.

    Now where's my popcorn...

    1. Re:Valve is drooling by Goaway · · Score: 1

      Uh... Since when can you sell your games second-hand on Steam?

      I mean, Steam is the main thing proving the guy right, here.

  41. If anything. by Truekaiser · · Score: 1

    This means that it's about time for another video game industry crash.
    customers were treated about as bad now as they were before the last one. it took the crash at least for a short while to treat their customer base well. i think they need to relearn that lesson.

  42. I never buy games when they first come out by cyber-vandal · · Score: 3, Insightful

    I guess me and Amazon are killling the games industry together by paying 15GBP for a game after 6 months to a year instead of 40GBP right away. PS to game developers (looking hard at Bethesda) don't release very buggy software if you want repeat customers.

  43. What are we paying for? by Anonymous Coward · · Score: 0

    Games should be a good, not a service.
    Unfortunately the way of the future is this cloud-stored DRM garbage, because of the same people who feel that 1000 $100 games being torented is exactly the same as a $100000 loss in profits. If people don't want to buy your 'good' anymore for whatever reason it's up to the business to adapt it's product or die. A single player game is not unsellable if you, for instance, provide access to a significant amount of of DLC and goodies for it. Also, if the game is quality then it will sell; Dead Space managed to do quite well...

  44. Pah. by Kingrames · · Score: 1

    Complete Bullshit. We still pay full price for good, new games.
    The availability of old games I had to pass up because I couldn't afford them on my allowance at the time doesn't change that.

    --
    If you can read this, I forgot to post anonymously.
  45. Cars too by frovingslosh · · Score: 1

    Look at all those used cars that get sold. Taking money away from our American Automobile industry. That is just as bad, and should be outlawed. No one should be allowed to buy used cars, they should have to support the industry that created the cars by buying new cars. I'm sure that is just as likely to bring down car costs and improve quality as banning or preventing used game sales will clean up the game industry.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:Cars too by Red_Chaos1 · · Score: 1

      Beat me to it. The anti-used game argument is pure and simple greedy horseshit, and nothing more.

  46. solution by Anonymous Coward · · Score: 0

    Buying a new program is aiding terrorists, so don't buy it in the first place. Oh no, not getting it somehow, just ignore them. There are plenty around, who don't threaten you for buying their products.

  47. If they're not $60 a game... by roc97007 · · Score: 1

    ...people are less likely to buy them used. At very least, it'd cut down the "Hey, that looks coollllllgaaaah maybe not" sticker shock.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  48. Okay. by NeverSuchBefore · · Score: 1

    Sure. Why not? Honestly, I have absolutely zero faith in the average gamer. Despite DRM, locked down consoles, and attacks on their property rights, they keep buying this shit right up. Some of them even support such decisions saying, "It's all the fault of the evil pirates, and not at all the fault of the people who fucking implemented the DRM in the first place! We can't have any evil hackers, so harm everyone by locking the console down! If you buy used, you're not supporting the game developers! You're as bad as a pirate!"

    What's especially sad is that it's very, very simple not to buy a game. Absolutely pathetic. Are these people brain dead?

  49. too expensive... by Anonymous Coward · · Score: 0

    If they really only rent me the game, then why Nintendo, Sony and other won't exchange my broken/scratched disk? I'll pay for the replacement, but not full price.
    Also, always-on is just plain stupid, unpractical, and sometimes not possible.

    They all believe that they can get away with everything, but I have more than 50 games for my PC, and only 3 discs for my Wii. Guess why? Price, price, price, and the fact that kids scratched one Wii game disc.
    I still have about 20 tapes for ZX Spectrum, and several floppies for Commodore 64.

    I will never-ever buy another console. ...or EA game. Mark my words.

  50. They Could Make Their Own Stores But Dont by Anonymous Coward · · Score: 0

    Bullshit. If there is so much profit in it, the game companies would get together and create their own brick-and-morter store and undercut Gamespot. Brick-and-morter stores cost to much to maintain? Then Gamespot and the used game market must not be very damaging.

    Maybe they should work on cutting their development costs (less graphics, higher quality code [cheaper to maintain, faster testing] , etc...) instead of spending more (buying DRM) and annoying their customers (bugs, patches, DRM issues). 'Studies' have shown good games generate more profit when priced lower (see all those set your own price and free-to-play examples). If you don't adapt you die. The main gaming companies seem to think they're above all that and refuse to adapt. They don't take risks (sadly most customers don't too).

  51. New Reaction to Old Tradition by virgnarus · · Score: 1

    Buying used games has been rather commonplace, especially prior to digital downloads being the big thing and you often went to rent or buy used games at a rental shop or local gaming joint. Yet somehow the whole 'used game' thing is suddenly an ugly threat to the pockets of big publishers. What happened?

    If it's about the whole DLC and microtransaction craze of the industry these days, then I don't get it. Aren't DLCs attached to accounts and not to specific item purchases? What benefit would a used game buyer have in buying a game with DLC the original owner purchased, they don't get it as well, do they?

    I think it's evident - as others have witnessed - that there's a bubble that's about to pop and a market that's about to crash when companies who originally handled this rather well in the past are now gnashing teeth.

  52. Suicide by Cop-out by v3xt0r · · Score: 1

    Let's face it, this is nothing more than a lame argument to secure the idea of a new, much more oppressive distribution and consumption model, and has nothing to do w/ losing money, and everything to do w/ losing customers.

    If the game that you developed *sucks*, and people only buy a used copy, and/or the majority of people resell their $60 copy for $10-$15, who is really losing money here? *The consumer!*

    You can't blame the consumer for your game sucking, and you can't blame the consumer for not wanting to spend $60 on a new copy, if they know the majority of people think it sucks.

    There are, of course, the cheapskates who would far rather spend their money on a used copy 3 months after the release. News flash: They aren't going to submit to being forced into buying $60 games due to DRM. These are the types who will instead ditch their console and just download cracked PC versions. Either way, you'd never see their money to begin with.

    --
    the only permanence in existence, is the impermanence of existence.
  53. Outlaw this already by Anonymous Coward · · Score: 0

    Not this again, you don't get Ford trying to ban second hand car dealers, or trying to say if you want to take this car on the Freeway/Motorway/Autobahn you have to pay directly to Ford even if bought preowned/2nd hand.

  54. Elite IV by Anonymous Coward · · Score: 0

    So this is what Braben's been up to instead of cracking on with Elite IV...

  55. Clearly... by roc97007 · · Score: 1

    ...you should give them away instead.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  56. Broken? by phriedom · · Score: 1

    In what way is the current system "fundamentally broken" ? They sold 609 million units last year just in games for the Wii, PS3, Xbox360, DS and 3DS. That's a lot of money for the industry. At the same time, I have tremendous choice as a consumer. Even just on the 360 there are a lot more good games than I have time to play. Add to that everything available for phones, pads, and the PC both in retail and electronic distribution and it is a great time to be a gamer. If there are developers and publishers that are losing money because they spent a bunch of money on a crappy game, that isn't the fault of the used game market. People have been predicting for decades that the tremendous and rising cost of producing and promoting blockbuster movies was too high and that studios would fail and fewer movies would be made, but I see no evidence that there are fewer movies available. If console makers go through with their plan to kill the used market, it might make them more money, or it might convince consumers to spend that $15-30 they would have spent on a used console game on some other platform. Or they may not be as willing to pay the $60 for the new game if they know they can't sell it for $30 when they are done with it, so, again, they may choose to buy a $5 app. that keeps them entertained for a week. It is a huge decision for console makers, with big effects, but let us not pretend they are fixing anything.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  57. Re:Uhmm... Node locked license? by Grishnakh · · Score: 1

    They should just require dongles like some of the really expensive software.

  58. in Cuba, you can now sell your car by Anonymous Coward · · Score: 0

    Is the US really the next backward country of the world?

  59. Open Letter to Richard Browne by Scarletdown · · Score: 1

    Dear Richard Browne,

    Go fuck yourself.

    Message Ends.

    --
    This space unintentionally left blank.
  60. I would have a lot more sympathy for game comps... by Anonymous Coward · · Score: 0

    ... if they weren't releasing poorly tested games with half the content on the disc requiring an additional purchase to be unlocked. If I pay $60, I want AN ENTIRE, FULLY FUNCTIONAL GAME.

  61. The "cost of used games" by Anonymous Coward · · Score: 0

    >> "The real cost of used games is the damage that is being wrought on the creativity and variety of games available to the consumer..."

    The real cost of used books is the damage on creativity and variety of books available... clearly, libraries must be abolished.
    The real cost of used cars is the damage on creativity and variety of cars available... clearly, CarMax must be outlawed.
    The real cost of used clothes is the damage on creativity and variety of clothes available... clearly, Goodwill is communist.
    The real cost of used strawmen is the damage on creativity and variety of strawmen available... no, they're alive and well. Clearly.

    The only "cost" is the cost to my goddamn patience with this bullshit.

    Dumbasses.

  62. You know how to solve that don't you? by GigaBurglar · · Score: 1

    Stop distributing them on CD. CDs are so nineties.

  63. Change their pricing model by Algae_94 · · Score: 2
    If game publishers really want to recapture some of the used game sales money WITHOUT crap that prevents used game sales, they need a pricing structure that reduces game costs over time after release. Hell, that's how the used game prices are at GameStop. Game was released last week, used price is ~$5 off, a month ago and maybe its $20 off, last years games are $40 of the original price. All they have to do, is reduce the difference between the new price and the used price.

    Compare these two hypothetical situations
    1. You're looking for a game that is about a year old, the used price is $20, but brand new it is still $45 (if you can find it). What would you buy.
    2. You're looking for the same game. The used price is still $20, but the publisher has reduced the price of the new version to $25. Do you think they might get some people that would just buy it new now?

    Even their cohorts in Hollywood allow movie theaters to have a second run of movies after they are getting stale with lower ticket prices. The used to be $1 theaters, but now they're probably closer to $3. Basically, in the world of media and media related products. The older something is, the less you can get from it. These really are depreciating assets. If you don't want GameStop to profit by selling a used copy of your game for $5 less than new price, cut the damn new price. Used game prices are a much better reflection of the true market value of these games. The publishers have unrealistic ideas of their games market values.

    1. Re:Change their pricing model by unapersson · · Score: 1

      The pretty much is the model in the UK, new games come out at £40-50, most apart from the biggest titles move quickly down to £30. Quite a few people wait until middle tier games drop to £20 a few months after release before buying them. Over time they drop down towards £10 and even as low as £6.

      Even that varies some games release at £30 and others are down to £10 / £20 a few weeks after release. It really depends on how well the game has done.

      So I guess the real question: why doesn't that happen in the US?

  64. Sure it buddy, sure it is... by BrookHarty · · Score: 4, Insightful

    Car manufacturer Richard Browne has come out swinging in favor of the rumored remote disable features in the next years model PlayStation Orbis and Xbox Durango.

    'The real cost of used cars is the damage that is being wrought on the creativity and variety of cars available to the consumer,' Browne writes. Browne's comments echo those of influential engineer and Raspberry Pi designer David Braben, who wrote last month that '...pre-owned has really killed commuter cars. It's killing daily driver cars in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk.' Both Browne and Braben conflate hating used car dealers (a thoroughly reasonable life choice) with the supposed evils of the used car market. Braben goes so far as to claim that used cars are actually responsible for high car prices and that 'prices would have come down long ago if the industry was getting a share of the resells.' Amazingly, no car manufacturers have stepped forward to publicly pledge themselves to lower car prices in exchange for a cut of used car sales. Car companies are hammering dealers (and recruiting insurance companies to do the same) because it's easier than admitting that the current system is fundamentally broken."

    1. Re:Sure it buddy, sure it is... by Deffiz · · Score: 1

      For once the standard car metaphor can be replaced by something even more apt: a book metaphor, since this is also a content industry.

      Author Richard Browne has come out swinging in favor of the rumored remote incineration features in the next years model PlayStation Orbis and Xbox Durango.

      'The real cost of used books is the damage that is being wrought on the creativity and variety of books available to the consumer,' Browne writes. Browne's comments echo those of influential author and Raspberry Pi designer David Braben, who wrote last month that '...pre-owned has really killed classic books. It's killing paperback books in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk.' Both Browne and Braben conflate hating libraries (a thoroughly reasonable life choice) with the supposed evils of the used book market. Braben goes so far as to claim that used books are actually responsible for high book prices and that 'prices would have come down long ago if the industry was getting a share of the resells.' Amazingly, no publishing house have stepped forward to publicly pledge themselves to lower book prices in exchange for a cut of used book sales. Publishing houses are hammering public libraries (and recruiting authors to do the same) because it's easier than admitting that the current system is fundamentally broken."


      I just can't help imagining these guys, standing in front of a huge pile of burning books, ripping pages from a Gutenberg bible and throwing them into the flames.

  65. Used Market Has Existed for Millennia by Anonymous Coward · · Score: 0

    People have been exchanging used media for millennia and I don't think I have heard of anyone other than the video game companies complaining about it.

  66. Blah by Anonymous Coward · · Score: 0

    Used games have existed since the Atari days. All game magazines had HUGE lists of Atari/NES/Sega used games for trade and sale. It's been like this for decades, and the video game industry has survived.

    I don't know why now, all of a sudden, the industry is pretending like used games is tantamount to murder. It hasn't been a problem since forever.

    What it _really_ is are companies trying to maximize profit by ensuring nobody every buys a used game so they have to pay full value for any product they make, regardless of it sucking or not.

    I'm amazed they aren't complaining to the rental industry for "potential lost sales" citing the same reasons.

  67. Re:Hmmmm, if only we had a compelling car analogy. by Culture20 · · Score: 1

    I'm sure that Mr. Browne has never sold a used car that he was tired of driving in order to subsidize the purchase of a new car (or better yet, a beautifully maintained, low mileage used car). I mean, "...pre-owned has really killed [strike]core games[/strike] new car sales. It's killing [strike]single player games[/strike] sports car sales in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk."

    Be careful. The Fedgov already hurt the used car market with cash for clunkers. Don't think they wouldn't do a used game buyback and destruction program if they believed the terrorism angle.

  68. High Res graphics == Expensive by LordZardoz · · Score: 5, Interesting

    The reason to upgrade the hardward generally comes down to improving graphics and processing power. The added work for things like high end physics and AI is not an especially big hit in terms of development expense though. What is driving the cost upward is primarily the high res 3d graphics.

    Creating high quality 3d art is extraordinarily labour intensive, and the tech to improve the toolset for the artists is not advancing as fast as the ability to push more content to the screen. If you increase the polygon count of your scene from 100 000 to 10 000 000, the labour requirements get difficult. Just watch the credits from a game made in 2001 and compare to a game made in 2012. The size of the art teams have gotten proportionally much larger compared to the size increase for the programmers.

    Also, the assumption that the CEO's are getting hookers and blow is not universally true. If you produced one of the top 3 games of the year, sure, people are getting rich. If your outside the top 10 though, the development costs are eating enough of the profit that its a crap shoot on whether or not your broke even.

    Used games and piracy have eaten a great deal of the profit margin for games that were good but not great. Lowering the price might actually be a good idea, but if your barely breaking even your going to have a hard time justifying the move to share holders who are seeing only marginal profitability.

    In any case, change is coming because the iPhone / iPad is forcing it. All the companies that cannot compete at the $60 a game core market are starting to chase the lower dev costs for the mobile devices, and the bigger companies that see 'easy money' are following them. In any case, the long term move is to cut the retail outlets out of the game distribution entirely. Once that happens, your pretty much F*cked for buying used games anyway.

    END COMMUNICATION

    1. Re:High Res graphics == Expensive by 24-bit+Voxel · · Score: 4, Interesting

      As a 3d artist in both games and high end, I can attest to what you just posted.

      Deadlines? Shorter. Workload? Higher. Hours? 80-100 weeks for the past 10 years. Overtime? Ha! Benefits? Nope. Software? Autodesk puts out worse and worse releases every year, making things take *longer*, but our deadlines just get shorter.

      It's a mess, it's not sustainable, and soon it'll implode.

      But from my experience it's not the majority of users that demand the super high end 3d graphics, it's the marketing team. It's like all they understand is superficial glitz.

    2. Re:High Res graphics == Expensive by coastwalker · · Score: 3, Insightful

      Looks to me like the industry has peaked. The genre certainly has, its first person shooter or its not a game. Now the failing business model is being used to warp reality just like the music business. fuck em i say.

      --
      Facts are history now plebs have politics for religion on social media.
    3. Re:High Res graphics == Expensive by Waccoon · · Score: 1

      Not to be a smartass, but I'd say the real problem is that most 3d artists are selling themselves short and stumbling over each other for jobs. In fact, most 20-something hotshots straight out of college seem to have no problem with long hours and only IPO promises to fuel their determination.

      It reminds me of those thousands of people lined up hoping to get a job at Foxconn.

    4. Re:High Res graphics == Expensive by JDG1980 · · Score: 0

      Also, the assumption that the CEO's are getting hookers and blow is not universally true. If you produced one of the top 3 games of the year, sure, people are getting rich. If your outside the top 10 though, the development costs are eating enough of the profit that its a crap shoot on whether or not your broke even.

      The CEOs are always getting hookers and blow.

      Risk is for the little people.

    5. Re:High Res graphics == Expensive by Anonymous Coward · · Score: 0

      Thanks for that POV. I believe it!

    6. Re:High Res graphics == Expensive by Anonymous Coward · · Score: 0

      What super high end 3D engines? All consoles are way short of 720p, let alone doing it in 3D.

      If you have really been working 80-100/week (bullshit!) for 10 years, you're an idiot.

    7. Re:High Res graphics == Expensive by GameboyRMH · · Score: 2

      I think we can sure as hell stop pushing graphics quality. If you have a hi-res screen and every game looks like Crysis and runs at 60fps, the limiting factor of graphics quality is going to be your eyeballs. We've reached "good enough." Is there that much of a difference between Quake 3 or the original Ghost Recon and today's flashiest game? Compare that to going another 10 years back, the difference is massive.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    8. Re:High Res graphics == Expensive by noodler · · Score: 1

      "Creating high quality 3d art is extraordinarily labour intensive, and the tech to improve the toolset for the artists is not advancing as fast as the ability to push more content to the screen."

      Yeah, well, i'm sort of not completely agreeing.
      It is still the case that a lot of hi-end productions do the production in much higher resolution than needed and scale that down at the end of the process.
      If you look at the PS3, with it's dual-256MB memory, you can easily see that there can't be a lot of stuff on screen texture wise.
      So in that case you will need to optimize the hell out of your artwork and use clever programming tricks to get the extra level of detail you see today.

      Creating 3D art is peanuts today.
      There are great tools that let you add lots of details from a macro perspective, there are fantastic modeling, texuring, shading and animation tools that intergrate into game design workflows etc.
      The labour intesiveness has literarrily become a stroke of a brush.
      Meanwhile we see complete CG movies with way more detail in them costing less to produce than some AAA games.
      It just cannot be the artwork alone, not anymore.

      Sure, if you want to invent your own engine then all tooling is up to you. Which means that artists will be hamered by your own lack of sophisticated tools.
      But that doesn't mean that there is no good workflow available for creating assets.

    9. Re:High Res graphics == Expensive by luther349 · · Score: 1

      sorry but no they are driving there own cost up by releasing things to soon that they have to patch and forcing dlc on everyone like the plague it is that nobody whats. so they have to make there money being not everyone buys dlc. and those that did just payed twice.

    10. Re:High Res graphics == Expensive by luther349 · · Score: 1

      just like it did in the 70s. video games need to crash again so prices go back down and games get better.

    11. Re:High Res graphics == Expensive by Anonymous Coward · · Score: 0

      I agree, Sounds a lot like the Music industry from the mid 90's when they complained about used CD sales. And I believe they were busted for charging those retailers prices above wholesale, at a later date. I for one don't like buying a game for over $50.00 and then having to pay for an online membership, if I want the full experience.

  69. Fail by Anonymous Coward · · Score: 0

    I am sick and goddamn tired of designers saying obviously ignorant shit like this. Used game sales have been around since the Atari days, and the game industry is stronger than its ever been. Developers, although we continue to spend insane amounts of money on the same 5 games you've been rebranding, we aren't stupid, so don't try.

    Oh, you are right in one regard. I will not be buying any console that blocks used games. If that means this is the last generation of console I buy, so be it. My PC plays games just fine.

  70. Hah by NitroWolf · · Score: 1

    prices would have come down long ago if the industry was getting a share of the resells

    AH-HAHAHA... yeah! Right! I guess we can chalk Braben up as one of those idiots that are good in one area that think they know what the fuck they are talking about in other areas. What a clueless fuckstick to make a comment like that.

    Cause that line worked with CDs and all other media that preceded games and continues to be sold today. Oh wait.. not it hasn't. It has never worked, ever with any industry. The prices will remain high as long as people continue to pay the prices. They will only drop when people stop paying prices. Claiming otherwise is just idiotic. Making that claim and the used game market is utterly laughable and makes my opinion of Draben go straight to the toilet (yeah, like he cares, I know). What a dumb ass.

    1. Re:Hah by GameboyRMH · · Score: 1

      I was just thinking the same thing, it's amazing that the creator of Frontier and Elite could say such a dumb thing.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  71. I keep my single player games when they're good. by Anonymous Coward · · Score: 0

    Considering the cost of games I have no incentive to retain a purchased game unless it is very good.
    Not being able to resell a game puts it at the bottom of my list or knocks it off completely.
    I would be more inclined to purchase more games if the price was actually reasonable.
    Most games released on the market are a waste of money.

    If it is not worth keeping then it is probably not worth buying in the first place.
    I do not buy MP games generally. I buy SP games and replay them.
    I have the whole C&C Series still. They are worth replaying.

    I have the original StarCraft still and can play it, but my copy of StarCraft 2 is now unplayable.
    I am unable to play it due to activation problems. I have the original box, disc and receipt, but
    have been unable to play more that the Demo levels. THANKS Blizzard. *NOT*

    Online support was useless and said I need to call in to resolve this case. Wait time was going to
    be almost an hour. It is almost cheaper to buy a new copy of the game than spend time trying
    to make this copy playable again.

    I am not planning to purchase the next episodes of StarCraft 2 because of these type of issues.

    I was considering Diablo 3, but expect similar problems when I want to play it again in a couple years.
    What happens if I want to play Star Craft 2 in another few years? Will Servers still be available to
    allow Campaign mode? Should I only purchase games after there are cracks available for them
    so I can actually play a game I have PURCHASED? I don't lease. Sorry. I will just replay my
    old games or buy games from Software companies with a clue. (I will buy Torchlight 2 instead of
    Diablo 3 for this reason.)

  72. Deterrent for legit buyers by thereitis · · Score: 1

    I own about 80 to 100 games between my XBox 360 and Playstation 3. Around 50% of them are new (or 50% are used, depending on your perspective).

    NONE OF THEM ARE PIRATED.

    And yet I'm made to feel like a bad person for buying a used game, which really, really offends me as a paying customer for many years. I'm not sure I will even buy one of the upcoming consoles.

    1. Re:Deterrent for legit buyers by John+Hasler · · Score: 1

      And yet I'm made to feel like a bad person for buying a used game...

      The yammerings of some random marketing doofus can make you feel like a bad person? Why? Do you have a self-esteem problem?

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  73. Re:Hmmmm, if only we had a compelling car analogy. by drinkypoo · · Score: 1

    The Fedgov already hurt the used car market with cash for clunkers

    Not really. Most of what got crushed was shitty old gassers nobody can afford to fuel. Lots of BMWs and Mercedes with V8s, lots of 3/4 and 1 ton trucks with V8s around eight liters... No one was going to buy those cars anyway, at least not for any kind of significant money.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  74. Stopped buying new games in 2005. by guidryp · · Score: 2, Interesting

    Avid Old School Bioware fan here. I have BG1, BG2, KOTOR, NWN(all expansions).

    I stopped buying when they started with DLC to devalue used products, or try to force you to buy early, or get locked out of DLC. No coincidence this was after EA purchased Bioware.

    I perceive this as attacking the customer. If you attack me, you are never getting another dime from me again.

    I haven't purchased DLC/DRMd/Server locked game, and I never will.

    I haven't bought a new game since 2005. I expect I won't again, except maybe $1 to $5 apps, since I consider that a free price for a rental.

    But I will never pay $50-$60 to a locked down game. If the keys to play are elsewhere, that is a rental, that could be revoked at corporate whim.

    1. Re:Stopped buying new games in 2005. by 24-bit+Voxel · · Score: 1

      That's a bit extreme, but I smell what you're stepping in.

      I've been only buying games that are on sale at steam. I picked up some 50-60 dollar games for 10-20 bucks that way, and they aren't used at all!

      If *that* isn't sticking it to the man, well then it's the closest I can come without giving them up entirely.

    2. Re:Stopped buying new games in 2005. by Lonewolf666 · · Score: 1

      I have a somewhat "softer" approach to that (but I bet the games industry won't like it either ;-)

      - Game I'm really interested in, without any DRM: up to 60 Euros
      - The same game with a not too annoying form of DRM (e. g. Steam): up to half of the above, that is up to 30 Euros
      - The same game with highly annoying (or known to destabilize the OS) DRM: NO SALE

      In short, I'll accept some degree of DRM if I get the game for half the price. That is my "compensation in advance" for buying a game that may disappear one day or may be incompatible with future hardware and/or OS versions, because of some quirk of the DRM.

      --
      C - the footgun of programming languages
  75. Why is this suddenly a problem now? by multicoregeneral · · Score: 1

    I have been buying used games since the 8bit NES. If it was such a problem, ie: something to compare to terrorism, then why didn't they shut down used games in the early 90's? It's been my general observation that people that make apocalyptic claims are generally full of shit. I don't think there's any reason to think these people aren't.

    --
    This signature intentionally left blank.
  76. And then... by thejynxed · · Score: 1

    ... There's all of the indie game developers putting out quality material nowadays (some like Dungeon Defenders, etc) being BETTER than the "AAA" stuff and showing everyone how much these guys are lying and in for it for nothing but the money.

    QQ moar.

    --
    @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  77. Indie games FTW! by bzipitidoo · · Score: 2

    Get 'em right here.

    Oh yeah, there's music there too. Have I said enough to get Slashdot shut down for linking, and armed men in black uniforms sent to my house to terrorize me? No? Well, how about a few more links:

    --
    Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    1. Re:Indie games FTW! by Anonymous Coward · · Score: 0

      Oh wow! You are like that hacker from the book, spreading freedom and bittorrents everywhere against the evil corporations!

  78. If you make video game cost under $19.99 by Anonymous Coward · · Score: 0

    I'll keep the game :)

  79. fuck this guy by sixsixtysix · · Score: 1

    used games help create the money-glutton powerhouse that is today's console game industry. unless the prices drop drastically, i suspect this will not bode well. killing what's left of the rental industry too? nice. real fucking nice. i guess we should be happy we don't have to insert a quarter every time we play..whats that? it's in the works? figures...

    --
    ...
  80. a load by WillyWanker · · Score: 1

    What a fucking load of horseshit. If they were giving out prizes for the biggest load of horseshit this crap would walk away with the blue fucking ribbon.

  81. Re:Hmmmm, if only we had a compelling car analogy. by 0123456 · · Score: 1

    +Not really. Most of what got crushed was shitty old gassers nobody can afford to fuel.

    Because it totally makes sense to buy a $20,000 car to save $1,000 a year in fuel costs.

  82. What a load of bull by Anonymous Coward · · Score: 0

    I guess the whole rest of the economy has it wrong according to the greedy game developers. Every market with used sales has just gone belly up. Used cars, used clothes, used homes, used books, used furniture, used CDs, used DVDs, used computers, used electronics... Need I go on? I can see how all these other industries completely failed and the consumer suffered because the poor, broke makers of new products just couldn't make decent stuff anymore. What a complete line of bullshit! I swear if these guys keep this up, I'm going to forego gaming altogether. Technology is really cool until people get involved then it just all goes to shit! It's like everybody in the enterainment/tech business are all a bunch of 2 year olds who never learned to share. All of them just keep shouting, "Mine! Mine! Mine!" "It was my idea first!" "He stole my idea!" It's embarrasing as a 46 yo adult to see these other supposed adults whining and suing and bitching all the time. It would be an absolute dream if I could create the perfect movie/game/entertainment venue and just give it away and never make a penny. Unlike these money grubbers, I would just love the creation of the thing and would find complete satisfaction in everyone's enjoyment of it with absolutely no profit motive. Just make a game that's fun to play because that's what you do, doing it for money as the primary reason is wrong and that's why the industry is in the state it's in - NOT because of used games.

  83. Cheap multiplayer games? by residieu · · Score: 1

    So if used game sales are driving up game costs for single-player games, why aren't we seeing the games that are primarily multiplayer selling for cheaper?

  84. They're ripping us off by Anonymous Coward · · Score: 0

    I would rather KILL MYSELF than buy a game that cannot be sold on afterwards. Games have no replay value to me, once played I won't want to play them again unless they have exceptional replay value.

  85. High game prices? by Anonymous Coward · · Score: 0

    Does Dick Brown not remember how much games used to cost? I remember a couple $100 snes games at Babbage's, then factor in 20 years of inflation on top of that. http://www.1up.com/news/90s-game-price-comparison-charticle

  86. GTA by Anonymous Coward · · Score: 0

    Make all games grand theft auto. I will never ever sell it.

  87. Pondering games... by TiggertheMad · · Score: 4, Insightful

    The funny thing is, not only are they $60-70, they honestly aren't of the quality that some $20-30 "indy" companies like Nippon Ichi or XSeed put out, to say nothing about true indy games out there.

    The interesting thing is that I suspect that if you adjusted the cost of a 1986 NES game for inflation, you would end up at modern game prices. I don't recall hearing people complain too much about the cost of carts back when I was a kid. People who where 14 and wanted the top 10 games just got a paper route and bought them. I agree that the quality of many triple A titles is very much lacking these days, and I think that is the real problem. I have no problem paying $100 for a video game that provides me with 100+ hours of entertainment, and that is the problem with a lot of games. Price is no guarantee of quality, unfortunately.

    I have a theory that the 8 and 16 bit games era was the golden age of video game design, because the hardware resources were so limited. They had to design the hell out of games to make them work and fit in the systems of the time, and I will speculate that they spent a lot more time thinking carefully about core mechanics and fun. I can fire up a compiler nowadays and have my computer rendering 60+fps on a 10k poly count model in about an hour. That doesn't mean that the resulting game will be well designed, though.

    The light at the end of the tunnel is that the market will find its level, and wherever we end up there will be games. On the way though, there will be some companies that are eaten by a grue.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Pondering games... by Bert64 · · Score: 4, Insightful

      In those days, you got the physical cart which in itself was a substantial piece of hardware, plus you usually got a manual with the game too.

      Now? Your lucky to get a single DVD and a single sheet which is more likely to be full of legal terms than any instructions for playing the game.

      In those days lousy games couldn't hide behind fancy graphics and heavy marketing, the industry was much newer and it was possible to buy magazines which actually contained impartial honest reviews.
      You could also quite often return the game if you didn't like it, this was generally allowed with games on media that wasn't easily copied, for instance they would never let you return games on floppies unless they were defective as they would assume you had just taken a copy.

      As far as users were concerned, they got a lot more for their money with the carts.

      Also you could always resell the carts and buy used games...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    2. Re:Pondering games... by msobkow · · Score: 4, Insightful

      I have no problem paying $100 for a video game that provides me with 100+ hours of entertainment, and that is the problem with a lot of games. Price is no guarantee of quality, unfortunately.

      But that's the key reasons that people sell used games nowadays. They don't have the replayability of a lot of older games, especially the "shooter on rails" type games. And aside from replay value, the initial play-through of the single-user game is often a matter of 5-20 hours with modern games, whereas 40-60 hours was typical even in the '90s.

      If I've bought and played through a game that isn't fun to play again, you can bet your sweet patoot I'm going to sell it off for whatever I can get rather than keep it. I only keep games that are fun and worth playing again.

      If I do find myself in possession of a game not worth keeping and that I want to sell off, you can also bet I am not happy with the publisher and that I'm feeling ripped off by them. I'm far less likely to buy any other products from them in the future not because of used game competition, but because they ripped me off.

      --
      I do not fail; I succeed at finding out what does not work.
    3. Re:Pondering games... by Cow+Jones · · Score: 4, Funny

      People who where 14 and wanted the top 10 games just got a paper route and bought them.

      Ah, the good old days. I remember I had to deliver the morning paper for three weeks before I was able to afford Paperboy...

      --

      Ah, arrogance and stupidity, all in the same package. How efficient of you. -- Londo Mollari
    4. Re:Pondering games... by Anonymous Coward · · Score: 0

      Wages have not tracked inflation. Real wages have been at best flat, and unemployment/underemployment remain high. The US is sinking.

    5. Re:Pondering games... by luther349 · · Score: 1

      probably because most of in the 80s made more then we do now. yes prices have inflated but wages have not.

    6. Re:Pondering games... by bryan1945 · · Score: 1

      Looked around, and it looks like they went anywhere from $30-$80.
      http://www.gamespot.com/forums/topic/26803548

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
  88. Game Designer? by PlastikMissle · · Score: 1

    Wait a minute. Game Designer? Here's the original article Browne wrote. Read his bio at the very bottom. The guy is a friggin' exec. No wonder he's bitching about lost sales to used games, how else is he going to explain his company's lack luster performance?

  89. Same old, same old... by Anonymous Coward · · Score: 0

    1802

    "Buggy Whip designer Samuel Peckett has come out swinging in favor of the rumored antipiracy features in the next-gen Buggy Whip. 'The real cost of used Buggy Whips is the damage that is being wrought on the creativity and variety of Buggy Whip available to the consumer,' Peckett writes. Peckett's comments echo those of influential designer and tool developer Stephen Archdern, who wrote last month that '...pre-owned has really killed core Buggy Whips. It's killing single user Buggy Whips in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk.' Both Peckett and Archdern conflate hating Buggy WhipStop (a thoroughly reasonable life choice) with the supposed evils of the used Buggy Whips market. Archdern goes so far as to claim that used Buggy Whips are actually responsible for high Buggy Whip prices and that 'prices would have come down long ago if the industry was getting a share of the resells.' Amazingly, no Buggy Whip manufacturers have stepped forward to publicly pledge themselves to lower Buggy Whip prices in exchange for a cut of used Buggy Whip sales. Buggy Whip Designers are hammering Buggy Whipstop (and recruiting designers to do the same) because it's easier than admitting that the current system is fundamentally broken."

    1902

    "Horseless Carriage designer Barnard Oldfield has come out swinging in favor of the rumored antipiracy features in the next-gen Horseless Carriage. 'The real cost of used Horseless Carriages is the damage that is being wrought on the creativity and variety of Horseless Carriages available to the consumer,' Oldfield writes. Oldfield's comments echo those of influential designer and engine developer Archbald Vanderhoosin, who wrote last month that '...pre-owned has really killed core Horseless Carriages. It's killing single passenger Horseless Carriages in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk.' Both Oldfield and Vanderhoosin conflate hating Horseless CarriageStop (a thoroughly reasonable life choice) with the supposed evils of the used Horseless Carriage market. Vanderhoosin goes so far as to claim that used Horseless Carriages are actually responsible for high Horseless Carriage prices and that 'prices would have come down long ago if the industry was getting a share of the resells.' Amazingly, no Horseless Carriage manufacturers have stepped forward to publicly pledge themselves to lower Horseless Carriage prices in exchange for a cut of used Horseless Carriage sales. Horseless Carriage designers are hammering Horseless Carriagestop (and recruiting designers to do the same) because it's easier than admitting that the current system is fundamentally broken."

    2022

    "Tri-corderfone designer Steven Quat has come out swinging in favor of the rumored antipiracy features in the next-gen Tri-corderfone. 'The real cost of used Tri-corderfones is the damage that is being wrought on the creativity and variety of Tri-corderfones available to the consumer,' Quat writes. Quat's comments echo those of influential programmer and consumer boron reactor developer Gary Chang, who wrote last month that '...pre-owned has really killed core Tri-corderfones. It's killing single user Tri-corderfones in particular, because they will get pre-owned, and it means your day one sales are it, making them super high risk.' Both Quat and Chang conflate hating Tri-corderfoneStop (a thoroughly reasonable life choice) with the supposed evils of the used Tri-corderfone market. Chang goes so far as to claim that used Tri-corderfones are actually responsible for high Tri-corderfone prices and that 'prices would have come down long ago if the industry was getting a share of the resells.' Amazingly, no Tri-corderfone manufacturers have stepped forward to publicly pledge themselves to lower Tri-corderfone prices in exchange for a cut of used Tri-corderfone sales. Publishers are hammering Tri-corderfonestop (and recruiting developers to do the same) because it's easier than admitting that the current system is fundamentally broken."

  90. Used games pose a genuine dilemma by TheVelvetFlamebait · · Score: 1

    The fact is, most people want to play through a game once. This means that there's no shortage of used games on the market, which drives prices down, and that most people don't care too much about wear and tear, so long as it makes it through their first (and only) playthrough. There's no reason why the used game market shouldn't be eating heavily into profits. I should also point out now that people who buy and sell used games are doing nothing wrong. They are well within their rights, and I hope nothing I say below will contradict this.

    Now, a lot of people here, as to be expected, are going to dismiss this as more industry whinging, but that doesn't mean it isn't a problem. You must remember that every big ticket game is an investment, and that every blow to profits will impact how many are made, and how much effort is put into the ones that are made. Basically, there will always be consequences, whether or not we want there to be, no matter how dearly we hold onto the right to sell used games. This means it's important to actually think about it; to weigh options, rather than to just knee-jerk and automatically take the side against the people you hate.

    I myself am undecided. On one hand, I buy my fair share of used games (although I tend to hoard them and play some again rather than resell), and I would be very sorry to see the used game market dry up. On the other hand, a lot of the same logic behind copyright applies (albeit less strongly) to stopping used sales. Like with copyright, in the long term, there is no significant detriment, since the alternative makes the contested product infeasible. What's the point in having the right to copy something that doesn't exist? Similarly, what's the point in having the right to resell something you can't buy in the first place? If certain works become infeasible to produce, then everyone loses. Not just the studios, the developers, and their first sale customers, but also the people (like me) who buy them second hand (and, I guess, even the people who pirate them). The only people who at least break even are those who don't buy them in at all in the first place.

    I know that some people will applaud the death of the bloated, overpriced, overproduced, under-creative AAA game, but their personal preference is hardly the point. Not every choice must satisfy every consumer. As usual, if you don't like something, for whatever reason, you do not have to buy it. That doesn't mean that it's a good thing that nobody can buy it. If there is demand for it, then it is something that we don't want to lose. Of course, if we want even more what we're giving up instead (i.e. first sale rights on AAA games), then we'll just have to eat the loss. Either way, we are losing something of value, which is a sad, but as of yet unavoidable state of affairs. Like I said, it would be sensible to consider both sides and make an informed and rational decision about what is more valuable to us.

    Please mods, this is not a troll. As always, I am simply trying to invite a healthy debate on the topic, and not turn it into a matter of foolish pride and revenge (which most issues surrounding Big Media seem to be). If you disagree with me, please reply. I would be more than happy to debate with you, to listen to you, and hopefully, be proven very wrong!

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  91. Its their fault by Anonymous Coward · · Score: 0

    Its the same problem as with the music industry: If you annoy your customers, you get what you deserve. There are enough independent small game developers out there who make cool affordable games which are easy to install and use. I give my money to them and ceased purchases from any of the big producers like EA, Sony, Ubisoft etc. simply because of their annoying DRM which prevents me from making backups or use it on a computer which has no DVD drive. Plus their prices are just not right.

  92. It's on! Let the meme fights begin!.... by rts008 · · Score: 1

    *note: enable sarcasm detector to read this post; it's a jest*

    Go ahead and hold your tournament, while I hold my own "What Would Idi Amin Do?"[1] Tournament:

    Monkey Ninja Pirates versus Katana wielding Richard M. Stallman BattleDroids.
    and....
    MAFIAA lawyers versus SCO's lawyers, both lawyer teams armed with crotch bats and 'Go Fish' indictments.

    Then we can have the winners face off in a sudden death match of Unlikely Proportions(tm) to decide who rules the internet memes!

    [1] bumper-stickers to be available at the arena

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  93. Many thanks for this gem..... by rts008 · · Score: 1

    Forgive the use of an overused phrase......
    That was totally awesome, dude! :-)
    and...
    Thanks, I needed that, and a Good Day to you also. ;-)

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  94. Typical approaching it from the wrong side... by Bert64 · · Score: 1

    The comment about games being cheaper if they were not resold is ridiculous, it's purely about greed with the publishers wanting to sell more copies at over inflated prices. Publishers are greedy, they want to make more money without improving the quality of their products, and they certainly dont want to lower their prices even if it would mean significantly higher sales.

    If games were cheaper, there would be less incentive to resell them.. If games were better and had more longevity, there would be less reason to resell them either. As it stands many modern games are expensive and quickly become boring, so people resell them in order to recoup some of the money they spent in the first place. There are also people who rent games from places like blockbuster, many games simply don't provide enough entertainment to justify the full price but are good enough to play for a day or two at the rental price.

    The problem is that the big expensive games have huge amounts spent on designing the graphics etc, but often lack playability or longevity. If these games spent less on fancy graphics, and released the game for $1 like many mobile games i'm sure people would be happy to pay that and play until they got bored, and wouldnt bother trying to resell the game.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  95. Professional Pedantry? by rts008 · · Score: 1

    You should be a SCO/RIAA/MIAA lawyer or politician; if you are not, you have missed your calling....

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  96. Re:It's on! Let the meme fights begin!.... by Anonymous Coward · · Score: 0

    *note: enable sarcasm detector to read this post; it's a jest*

    Sack-up dude. Real men tell the joke and let God sort out the laughs.

  97. I worry about Slashdot by Anonymous Coward · · Score: 0

    The parent comment is the only answer we need., It's just basic economics: the resale value is part of the value of a product. E.g. if I can sell a $60 game for $30 then the game has only cost me $30. Reselling = lower new price = more new sales.

    This is of course a simplification, there are issues like cashflow, risk, friction, the signalling effect of high prices, the value of getting the latest game, the risk that somebody will buy another product with the saved money, etc., but these all average out to benefit the developer.

    I worry about Slashdot. We can forgive a single developer for being economically illiterate, but why was this answer not in the first ten posts? This is not a story about "doing the right thing" or even about "precedent" - it is a story about developers who do not understand economics 101.

  98. Re:It's on! Let the meme fights begin!.... by rts008 · · Score: 0

    Crawl back underneath your bridge.

    Real men don't post as Ac's.

    Begone!

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  99. sell, buy, offer, consideration, acceptance. by Anonymous Coward · · Score: 0

    Are they selling the games? If so then they are no longer their games. The idea of getting a cut of resale seems to miss this. I have little time for games at the moment but when I do buying from pricks like this will be the last this on my list. Inbred entitlement seems to be becoming more prevalent in the west which is artificially engrained by the forcing of new laws to support and reenforce. But what happens when the the consumer just doesn't like you any more.

  100. what? by Anonymous Coward · · Score: 0

    are you playing games still? what are you still reading comic books too? grow the fuck up.

    1. Re:what? by LocalH · · Score: 1

      Yeah! And while you're at it, quit working on any other hobby and grow up! People shouldn't have fun in life once they reach adulthood, they should just work and work and die.

      --
      FC Closer
  101. Get over it by Anonymous Coward · · Score: 0

    This whole argument from games companies really is rubish. Do you see Ford complaining about second hand cars or Sony about older stereos or music players, no. You make it, you sell it, you get your money and after that its not yours SO don't try selling something then telling the customer what to do with it. Just make better product.

  102. Re:Hmmmm, if only we had a compelling car analogy. by drinkypoo · · Score: 1

    Because it totally makes sense to buy a $20,000 car to save $1,000 a year in fuel costs.

    Only a small percentage of the total used cars in the USA were crushed. You can get a loan to buy a car, but it's difficult to get a loan to buy fuel as the car is its own collateral but you plan to burn up the fuel. But you're engaging in the logical fallacy of the false dichotomy. The choice is not between a shitty gasser they would not buy anyway, and a new car. The choice was between a car they couldn't afford to operate which they wouldn't buy anyway which has now been crushed, or a used car which gets better mileage. I've *seen* the kinds of shitpiles that were crushed, and the only cars which weren't technically shitpiles were semi-modern German cars which might as well have been much older given their quality. German cars haven't been reliable since the 1980s, so poor people buying used cars can't buy used ones anyway since they will get nickeled and dimed to death. There's nothing more expensive than a cheap Mercedes. Ask me how I know.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  103. Title troll by DaveV1.0 · · Score: 0

    The title of this submission and the referrenced article is nothing less than a strawman troll. Richard Browne says nothing about terrorists. He is stating that developers and game producers will stop making off-line single player games if people keep re-selling used games. There have been a few articles in the recent past that had complaints from gamers about single player games requiring an internet connection, having critical content only available through download, etc. This is exactly what Browne is talking about.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  104. I think this is sad. by Anonymous Coward · · Score: 0

    It's sad because games are our history. To stop second hand games is like saying people can't sell old books. It would make a continuous 'year zero' where there would be no advancement or maturing of the genre as no one would ever build on what came previously.

  105. in spite of all the examples that refute him by Anonymous Coward · · Score: 0

    Slashdot, please hire editorial staff. They should be in charge of weeding out or refuting people who are obviously stupid/have an agenda.

    And while you're at it can you improve the contrast on the text boxes? Some of us have poor eyesight.

  106. Don't price games like rolexes by sirlark · · Score: 1

    Games are essentially luxury items. But they are luxury physical items in the sense that they fall under the first sale doctrine. Let's compare them to other luxury items that fall undert the first sale doctrine, like say... a rolex. Expensive physical objects, such as rolex watches, being resold don't cause their respective industries to cry foul, but this is because those objects have inherently longer useful lifespans, which justify to some extent their costs. Also those objects decay with age.

    Because of their digital nature, games and the media they're on don't decay within the useful lifespan of the first sale. So to solve their 'problem' game producers should make their games more replayable. They also need to rethink their pricing. $60 games are the rolexes of the gaming world, but they don't give you anything comprable to a rolex. A rolex supposedly gives you quality, for a life time. A $60 game gives you nothing more than a $20 game. It can be just as crap. Game producers and distributers need to realise they're not selling luxury items, they're selling commodity items. Choose the price point accordingly.

  107. Richard Browne is a cunt by Anonymous Coward · · Score: 0

    Richard Browne is a cunt. Because of his comments, I will not buy any game with his name on the credits, period.

  108. Selling used is just common sense. by rhalstead · · Score: 1

    Whether it's a house, car, music, or game when we tire of it, or want new, better of different it's just common sense to sell it.

  109. Make the download cheaper! by madhi19 · · Score: 1

    You want to kill the used market make every game release a downloadable version way cheaper after two months. Problem solved! The industry will still get their first day sale in and peoples on a budget will still save money. B&M stores are getting screwed but let face it these guys are going the way of the dodo anyway. Also if you guarantee that whatever device you release later we will still be able to download and play the games that we bought from either PSN or Live in this current generation I think customers will feel a lot safer shelving money and bandwidth for Downloadable.

  110. just wow by Anonymous Coward · · Score: 0

    wow, this is why i just cant take any of those developers and publishers seriously, they come forward and spread lies as it would be some big revelation ... i buy a lot less games this days because of how those companies treat us end users ... you treat me like an idiot, i will pirate your damn game and tell every one to do the same ! just out of spike

  111. A sorry excuse for gaming by Anonymous Coward · · Score: 0

    I suggest everyone who talks about hardware upgrades take a hard look at the proposed specs for the new systems, and the uses of said specs.

    The fact is that the new consoles when they come out will be at best on par with mid-level gaming PCs, Which if you've been tracking the market, a mid-range gaming PC costs $300-$500 these days, and is FAR more useful than a console can ever dream of being locked down as they often are.

    What happened to the industry-changing new hardware that the Xbox 360 and PS3 road into the market?
    For $10 I can plug a clumsy controller into my system, or hell for $60 I can plug in a PS3 controller, and play my games like they were on a console, so where's the benefit in buying this new set of next-gen consoles?

    If you're one of the family-oriented people who have grabbed hold of the Kinect concept of movement in play, then I need to burst your bubble, the Kinect has been PC compatible, with a full driver set, since BEFORE it was ever released to market.

    I can only see this kind of thinking beginning a death-knell to the console gaming market as affordable computers, and highly innovative games become the norm of the PC game space exclusively.

    And now with companies like Dell (Alienware) making Console sized gaming PCs (They accomplish it the same way consoles do, using a power-brick external to the system chassis), It's going to look like it always has when you have a PC hooked up to your Television, but perhaps you'll be running Steam and Origin for your game libraries, have a $100 2-Terabyte drive for storage, and an alternate boot device loaded with a MAME box (Multiple Arcade Machine Emulator) allowing you to play all of the old classics you already own from Atari through to XBox360 and PS3.

    Good buy consoles, so long, I'd like to say it's been nice knowing you, but I've always preferred my PC anyway.

  112. Then fix your business model by LocalH · · Score: 1

    Fuck you Richard Browne, just like I said fuck David Braben when he said that shit. It's partially on the head of the console manufacturers, they demand a large chunk of money and games have to cost $50-$60 just to make any profit at all, so no wonder why people buy used. Funny how every other form of recorded media (books, music, movies, TV shows, etc) have been perfectly fine out there with people able to sell used. Why is it only game devs that can't handle it?

    I understand that game devs need to get paid. However, restricting the rights of people regarding your product is the wrong approach to take.

    --
    FC Closer
  113. Idiots by nurb432 · · Score: 1

    Another company to avoid purchasing anything from.

    --
    ---- Booth was a patriot ----
  114. may i call you dick? by Anonymous Coward · · Score: 0

    dick, what about the wasted creativity hacking $$$ games? that effort, plus the effort you spend erecting barriers, could be used to improve the product.

  115. These companies can suck it! by Anonymous Coward · · Score: 0

    I just checked Cragislist for bicycles and saw thousands for sale in my area. Yet, I never hear of the bicycle manufacturers complaining that they are losing sells to second-hand sales! (or any other industry for that matter -- think cars).

  116. Control challenges by tepples · · Score: 1

    All the companies that cannot compete at the $60 a game core market are starting to chase the lower dev costs for the mobile devices

    How have developers adapted to the mobile devices' control challenges for each of the various genres? On a device with a flat multitouch screen and no directional pad or dedicated gaming buttons, you can't feel which onscreen button your thumb is over. And poor control means a low average rating for your company's games.

    1. Re:Control challenges by danbert8 · · Score: 1

      Doesn't stop them from taking a console game with say 20 buttons and porting it to a PC with 90 buttons but only having you use 4... *COUGH*MASSEFFECT3*COUGH*.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  117. Manuals by Anonymous Coward · · Score: 0

    In the days where access to scanners and copiers was limited, if not unavailable, manuals and other printed materials were a fairly effective form of copy protection. Consider Populous, where conventional access to the game was by identifying the pattern on a shield and then entering the code word printed underneath it. (Ok, the game, on a PC at least, was easy to patch using DEBUG), or the countless other games that included a manual/novelette/whatever that required the user to go to page x, paragraph y, word z and enter that word as a codeword.

    That copy protection scheme went belly up when flatbed scanners became an inexpensive peripheral and it became easy to create PDF files. And the game "manual" died. Of course, in the present, there's no mileage in expecting users to read and count and even more intrusive forms of DRM are used to lock down a game in the producers favour.

    Doesn't technology suck?

  118. When the paper company finds itself overstaffed by tepples · · Score: 1

    People who where 14 and wanted the top 10 games just got a paper route and bought them.

    But how many 14-year-olds in the same neighborhood could have a paper route before the local newspaper company found itself overstaffed? And with people getting their newspaper on an e-reader because it's greener, what business should children affected by child labor laws be getting into nowadays?

  119. Consumers by Anonymous Coward · · Score: 0

    What ever happened to the basic rules of running a business of "take care of your consumers and they will take care of you"? Why remove the right to sell and trade used games? If not for the purchase of used games that ranged price of 20-30 dollars games that probably would had never interested me to begin with, I would had never had spent 60-70 dollars buying its sequel brand new! On top of that, pay ridiculous prices for DLC's! So after I end up paying an additional 30-50 dollars on DLC's and the game has lost its fun factor I decide to trade the game in for a fraction of what I originally paid.... Whom is getting raped here? The gaming company or me?! So many times have I spent 60 dollars on a new game where game developers and promoters claim that it is going to be the best game of the year and turns out after a few hours of game play I find to be garbage. Damn it... this is America! And in America if you buy Crap you should be able to return it or sell it!!! If game companies and developers can not produce good games, they need to take the blind fold off and realize that they should not be in the business of entertainment and stop raping their consumers pockets. So much politics in gaming that is uneccessary! Entertainment should not be this difficult!

  120. PC multiplayer by tepples · · Score: 1

    According to the license agreement one game purchase is one license so according to Ubisoft in order for your wife or children to play the game you have to buy a separate copy for them.

    That's been the case for the vast majority of multiplayer PC games for years: one PC, monitor, and license key per player, no split-screen, no spawn installation.

    1. Re:PC multiplayer by mjwx · · Score: 1

      According to the license agreement one game purchase is one license so according to Ubisoft in order for your wife or children to play the game you have to buy a separate copy for them.

      That's been the case for the vast majority of multiplayer PC games for years: one PC, monitor, and license key per player, no split-screen, no spawn installation.

      It's the case for consoles too, except they cant enforce it, same as PC.

      One console, one game one user. This is why Microsoft limits DLC to one user account yet encourages you to create a user account for each person. How long until activation is mandatory on consoles... I'll give you a clue, it's already being built into the next generation.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  121. What DRM-free multiplayer game? by tepples · · Score: 1

    All consoles have DRM. So what DRM-free game should I pull out when my friends are over if I don't want to have to buy and maintain four gaming PCs?

    1. Re:What DRM-free multiplayer game? by Anthony+Mouse · · Score: 1

      Have them bring their laptops?

  122. PD is a fixed set by tepples · · Score: 1

    Project Gutenberg

    What will Project Gutenberg do once all notable books in the English language that were published before 1923 have been transcribed?

  123. Next gaming crash? by bryan1945 · · Score: 1

    I doubt it, since while everyone seems annoyed, no one really cares quite enough yet. But with the advent of buying a game, and then having 15 minute DLCs at 1/4 the price (so eventually a few minor additions cost more than the original game), or with the new fun scheme of first day DLCs (seriously, how do you justify that), when will people just say "Phhhhtttt!"? This is just for single player games; obviously multiplayer games have a better cost/replay value.

    --
    Vote monkeys into Congress. They are cheaper and more trustworthy.
  124. Copyright laws must be redesigned by Anonymous Coward · · Score: 0

    The USA has been slowly implementing European-style copyright laws for some time. In a land of liberty, these laws strangle innovation and suppress creativity. These laws also ignore divine rights endowed by whatever creator one believes (or doesn't believe) in. Chevrolet certainly does not receive a 'portion' of my money when I sell the truck they designed - I bought it ... I own it ... I get the money when I sell it to someone else.

    In the game industry, all I purchase is the media the software is written on (CD/DVD ROM or Blu-ray discs, etc.) and the 'right' to play the game. The owner of the copyright retains ownership of the actual code. Imagine GM owning everything in your vehicle, except the right to 'drive' the vehicle. If you go to purchase a used one, you'd be forced to fork out cash to get new rights on a used vehicle - after all, it is their vehicle, not yours, and you only get to drive it, maintain it and fuel it.

    Call of Duty: Modern Warfare 3 made a billion dollars in 16 days (it did not stop making money after that - it is still making money on new game sales today). I reject any claim that states the purchaser of a used product has any effect on the profit of new sales. Don't give me any crap about the cost of running multiplayer servers or making DLC ... if servers cost too much, then charge for their use, a tactic already implemented by EA and other big-name publishers in the form of required "season pass" and/or "online play pass" purchases for buyers of used games. They make money on every bit of DLC you buy the "right" to use. In addition, all that DLC is just that ... you can't buy it used and you can't sell it after you buy it because it isn't transferable. To me, that is plain old robbery.

    Aside from the music and film industries (which are following right behind software industries) few other industries have the rights and privileges enjoyed by these companies. To follow their reasoning, the artist that actually creates the art should retain the rights, and should be paid royalties on every purchase, new OR used.

    Modern copyright laws are in direct conflict with freedom and liberty. If these companies are not careful, they will lose a lot more than illegal profits taken on used games.

  125. Used game sales by Anonymous Coward · · Score: 0

    Is that to say "Used car sales is hurting new car sales", is that to say "Yard sales hurt store sales", how about Selling your house hurts new home sale, so don't sell you house or your car. Just think if we could only buy new stuff, and we had to destroy all old stuff. Hey there's an idea "OBAMA" that's the solution to the jobs problem.When I buy something and there are no restrictions I can do what I want that's freedom. Think about how society got itself into this mess. Problems become new opportunity, if you are smart enough to develop the games develop a solution. :>

  126. WTF by Anonymous Coward · · Score: 0

    Screw em
    has everyone forgotten fair use??
        Sony vs Beta ?
    I would be hard pressed and Stupid to PAY FULL PRICE for anything especially new games !
        even if they were 20-30 i wouldnt do it, since i would be able to buy it for 5-10 used
    for a GREAT and PROVEN game.
    where-as if i were to pay the full price for a game that only has paid commentary saying how awesome it is (when it isn't)
        and have it totally suck and not be able to either return it due to anti-piracy software or that its been opened (walmart policy)
    -- the gaming industry needs to get over themselves and try to tie into rental companies i.e gamefly and even yes Blockbuster
    by arranging some sorta royalty system wherein each game bought or rented earns a few cents on the dollar each time it rents
    thus reducing game costs at stores..
    and even gamestop they shouldnt blackmail em into but ought to try to negotiate it out or something

  127. I'd have to buy these laptops myself by tepples · · Score: 1

    If I were to have them bring their laptops, I'd have to buy each of them a copy of the game, but I'll grant that that's easier when Steam sales are going on. But more importantly, I'd first have to buy each of them a gaming laptop, as opposed to a laptop that's designed for homework and Facebook. Consoles are far cheaper than that. And consider the case of someone who left home without a laptop because he didn't foresee in advance getting an itch to play a video game.

    1. Re:I'd have to buy these laptops myself by Anthony+Mouse · · Score: 1

      If I were to have them bring their laptops, I'd have to buy each of them a copy of the game

      Do your friends not have their own money? Also, play Starcraft. It has spawn copies.

      a gaming laptop

      It's 2012, is this really a thing? You can get an AMD A-series laptop which is faster than any existing console for like $400. What kind of Pentium 4-era dumpster bait are your friends using?

      And consider the case of someone who left home without a laptop because he didn't foresee in advance getting an itch to play a video game.

      So let them use your other computer. Most people with computers have multiple computers: Either you have a desktop and a laptop, or a new computer and an old computer, or your computer and your brother's computer, etc.

      And don't be such a pedant. An alternative doesn't have to be 100% better at every individual thing in order for it to be better on net.

  128. Tell that to my copy of Brawl by tepples · · Score: 1

    It's the case for consoles too [...] One console, one game one user.

    Tell that to my copy of Super Smash Bros. Brawl: $12.50 per player at launch.

    1. Re:Tell that to my copy of Brawl by mjwx · · Score: 1

      It's the case for consoles too [...] One console, one game one user.

      Tell that to my copy of Super Smash Bros. Brawl: $12.50 per player at launch.

      By giving a per player cost, you pretty much prove my point.

      Back to the OP's example of activating DLC on his wifes account, that's a pretty clear indication of the one player, one game policy.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  129. Pentium 4-era dumpster bait by tepples · · Score: 1

    What kind of Pentium 4-era dumpster bait are your friends using?

    Their computers are either just that (or perhaps early Pentium M) or something with comparable clock speeds and comparable instructions per clock to a P4 (Atom netbooks). What they already have runs homework and Facebook and emulators of 8- and 16-bit consoles.

    Most people with computers have multiple computers: Either you have a desktop and a laptop

    Unless the second computer is a laptop with an Atom CPU and an Intel GMA, which I thought we all knew stood for "Graphics My [body part]", or something similarly dumpster-dived or Craigslisted.

    An alternative doesn't have to be 100% better at every individual thing in order for it to be better on net.

    On net, you get opponents calling you what I'll politely express as "body part" or "British word for cigarette" or "rooster lollipop" or "vaginal cleansing product". That's why I often prefer in person.

  130. Making us feel bad for being fiscally responsible by Anonymous Coward · · Score: 0

    All this is due to normal market forces. Gamestop and other companies have seen the market for used games and jumped on it. Its no more their fault than it is yours. When you go into Gamestop you have a choice to make, you can buy the used version of the game you want or you can buy the new version. For a game that's only been out a few weeks the used cost is only $4-5 less than the new price. I usually buy the new one to be sure it isn't scratched all to hell and to get all the inserts and valid codes. But once a game has been out a while then the used cost drops and any consumer in their right mind will be the cheaper used game instead of the new one. Quit trying to shame me into acting like a moron, your company sure as hell doesn't. They do everything to make a buck including pushing houses to release unfinished garbage to supplement their bottom line this quarter. So stop making the consumer feel like the jerk for simply acting in their own best interests and stop trying to get the government to fix your woes, you aren't the auto or banking industry. I've had just about enough of this garbage. I will buy what I want when I want and I will buy the used copies if they're available and more than $10 cheaper because I am not fiscally stupid, and shame on you for trying to make me feel bad about saving money. Fix your own problems and leave us alone.

  131. If we allow this what's next? by Anonymous Coward · · Score: 0

    First it was video games, then it was cars. You're not allowed to buy a used car because it stifles new car sales. Next it was houses. You can't sell your house because it stifles the home building market. Here we are in 2050 with millions of abandoned houses and people living in abandoned cars that act as makeshift shelters because they can't be legally driven as used.