Vincent: And you know what they call a... a... a Quarter Pounder with Cheese in Paris? Jules: They don't call it a Quarter Pounder with cheese? Vincent: No man, they got the metric system. They wouldn't know what the fuck a Quarter Pounder is. Jules: Then what do they call it? Vincent: They call it a Royale with cheese. Jules: A Royale with cheese. What do they call a Big Mac? Vincent: Well, a Big Mac's a Big Mac, but they call it le Big-Mac. Jules: Le Big-Mac. Ha ha ha ha. What do they call a Whopper? Vincent: I dunno, I didn't go into Burger King.
I think that many MMORPGs could make themselves more fun just by installing a one-on-one mentoring system. Basically instead of having guild halls where you can change classes you have to find someone to apprentice you. You could have some rare items that GIVE a class title, but they would be difficult to get, and would mostly be sougth by the devoted solo hunters, and the vain.
Both the apprentice, and the higher level teacher gain bonus exp when they are online in the same map at the same time. Limit this to maybe one or two apprentices at a time, and people will form small groups that will be able to manage themselves for the most part.
Make the apprenticeship trees visible, and you won't even need to allow guilds to form since they will form just due to who is training whom. This would allow people to easilly keep track of item farmers, and botters since for the most part only other item farmers or botters would sponsor them. People who cheat reflect badly on their sponsors and apprentices, while people who win acclaim add to the reputations of those around them.
The only thing that would get you is the pixels that changed while you were watching it.
That would be useful, but only if you keep track of the image updates and get rid of everything you know is noise. (Replace it with white, black, or an unlikely mask color.)
Prefs.js says "Do not edit this file." so no.
Put the following line in your current version's user.js to get rid of the popups.
user_pref("browser.xul.error_pages.enabled", true);
The reason is simple its beca#(%#@U$(## (NO CARRIER)
Vincent: And you know what they call a... a... a Quarter Pounder with Cheese in Paris?
Jules: They don't call it a Quarter Pounder with cheese?
Vincent: No man, they got the metric system. They wouldn't know what the fuck a Quarter Pounder is.
Jules: Then what do they call it?
Vincent: They call it a Royale with cheese.
Jules: A Royale with cheese. What do they call a Big Mac?
Vincent: Well, a Big Mac's a Big Mac, but they call it le Big-Mac.
Jules: Le Big-Mac. Ha ha ha ha. What do they call a Whopper?
Vincent: I dunno, I didn't go into Burger King.
I think that many MMORPGs could make themselves more fun just by installing a one-on-one mentoring system. Basically instead of having guild halls where you can change classes you have to find someone to apprentice you. You could have some rare items that GIVE a class title, but they would be difficult to get, and would mostly be sougth by the devoted solo hunters, and the vain.
Both the apprentice, and the higher level teacher gain bonus exp when they are online in the same map at the same time. Limit this to maybe one or two apprentices at a time, and people will form small groups that will be able to manage themselves for the most part.
Make the apprenticeship trees visible, and you won't even need to allow guilds to form since they will form just due to who is training whom. This would allow people to easilly keep track of item farmers, and botters since for the most part only other item farmers or botters would sponsor them. People who cheat reflect badly on their sponsors and apprentices, while people who win acclaim add to the reputations of those around them.
Am I reinventing the wheel here?
Yeah that will be cool.
Note the word "will" there.
I think that RDFK would make a good port to the DS.
The developer of the program actually considered it, but couldn't get nintendo to give him an SDK since he wasn't with a major game firm.
Recently, however, valve has taken his game, and will be releasing it on steam so maybe he will get a chance if the game sells well.
I realised it was a joke.
It just wasn't a very good one.
Even more clearly it is
11,854.8151 furlongs per hogshead.
Nah they are shaped more like donuts.
Mmm... donuts... *drool*
It seems that they use a catalyst to break the solid down, and release the hydrogen gas.
At least according to this <sarcasm> informative diagram</sarcasm>
The solidified hydrogen is heavier than air so it would be useless for airships.
Solution: Nuke the moon
I moon zing.... damn backspate replete line no delete vine deleted vin delete forget it new vine new whine
I. am. using you damp program get rid of the periods ARRRGGGG
rubit lubit rabit sumbit
LAAAAGGG!!!
OMG LEWTERZ STOLE MY PIXLES!!!
HAAACK!!! BOOTTT!! I GOT SCREENIES!!!
omg haxkzrz sai i cant us caps lololwtf?!?!
ur haxs cant sav u i report you to dm and g
et u bannes hxr
The random image is precompiled.
The only thing that would get you is the pixels that changed while you were watching it.
That would be useful, but only if you keep track of the image updates and get rid of everything you know is noise. (Replace it with white, black, or an unlikely mask color.)
Love and superior firepower.
Hippie: "You can't OWN property, man."
Farnsworth: "I can. But that's because I'm not a penniless hippie."
And they were right! Mmm mmm good.
And if I had the mod points I would give you the +1 Funny you truly deserve.
[_]am rich
21)???
22)Profit!
Thats more of an implementation issue than anything else.
You could poke a hole in the cage and put your sensor in it so that you only got signal from a certain place.
If you put things inside a faraday cage then you don't have to worry about outside interferance.
http://en.wikipedia.org/wiki/Faraday_Cage