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LGP Announces New Competition

Time Doctor writes "Linux Game Publishing announced its new game competition today, wherein an image relating to the game is revealed one pixel a second and competitors can attempt to be the first to guess it. Winner gets the first copy of the game, and the unofficial award of having way too much time on their hands to sit around waiting for pixels to change."

207 comments

  1. Got it by whirlibulf · · Score: 2, Funny

    "Magic Eye: The CD Compendium"

    1. Re:Got it by Titus+B.+Otch · · Score: 0
      Actually, that was my first inclination as well. These images may very well be a stereogram.

      I was actually, believe it or not, able to make out 3 images. They appear to be land masses of some sort, kind of like a Risk board game layout. Seriously. Stare at it for thirty minutes or so. You'll see...something...I guarandamntee it!

    2. Re:Got it by Anonymous Coward · · Score: 0

      I had a neat idea for an algorithm to do this... but I decided to dick around in GIMP instead.

      image shack

    3. Re:Got it by Anonymous Coward · · Score: 0

      Behold!

      A blurry blue thing with orange highlights over a blurry red thing: 12k

    4. Re:Got it by Anonymous Coward · · Score: 0

      Progress!

      A blurry thing near some red blurry things: 14k
      This is obviously a picture of a pterodactyl bleeding to death.

  2. Only 1 winner? by Kasracer · · Score: 0, Flamebait

    You'd think they would have multiple winners because you know some jackass will be staring at it for days until he gets it. I, for one, have better things to do

    1. Re:Only 1 winner? by Dogtanian · · Score: 2, Funny

      You'd think they would have multiple winners because you know some jackass will be staring at it for days until he gets it. I, for one, have better things to do

      .....like welcoming our new Linux game-publishing overlords?

      *ducks*

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    2. Re:Only 1 winner? by Anonymous Coward · · Score: 0

      hmm... I'm just wondering if the source image is stored in a publicly accessible folder. Can't get the page to load now, so can't go about hunting. Heres to hoping they actually hid the source image.

    3. Re:Only 1 winner? by Haydn+Fenton · · Score: 1

      Judging from the load time of the image, that jackass will be staring at it for a day just to see the full image, by which time there'll be another 86,400 pixels revealed.
      Why not just give the prize to the guy with the fastest connection and save everyone the frustration?

    4. Re:Only 1 winner? by marcansoft · · Score: 1
  3. Never could do these... by Snommis · · Score: 5, Funny

    Why can't I see the sailboat?

    --
    Face it, do something enough times, and it can cause problems.
    1. Re:Never could do these... by Afecks · · Score: 4, Funny

      Why can't I see the sailboat?

      What you need is a fatty-boom-batty blunt, and I guarantee you'll be seeing a sailboat, an ocean, and maybe even some of those big-titted mermaids doing that lesbian shit!

    2. Re:Never could do these... by Feyr · · Score: 1

      woohoo where do i sign up?

    3. Re:Never could do these... by Anonymous Coward · · Score: 0

      Ask the big black guy with red eyes, lots of bling and a fragrant smelling rucksack in any town on the planet, I'm sure he'll know.

    4. Re:Never could do these... by Anonymous Coward · · Score: 0

      I always see butterflies and bats.

    5. Re:Never could do these... by SnprBoB86 · · Score: 1
      --
      http://brandonbloom.name
    6. Re:Never could do these... by Feyr · · Score: 1

      yeah i knew the quote was from mallrats, i own the dvd. i meant for the big spliff :)

    7. Re:Never could do these... by bladesjester · · Score: 2, Informative

      The old Cheech and Chong records used to come with a rolling paper slightly smaller than the record sleeve.

      For the pot, you're on your own :P

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    8. Re:Never could do these... by ndogg · · Score: 1

      It's a schooner!

      --
      // file: mice.h
      #include "frickin_lasers.h"
    9. Re:Never could do these... by bkessels · · Score: 1

      Or you could eat that pizza funghy that re-appeared in that pizza box you keep forgetting to throw away. Sailboats guaranteed!

    10. Re:Never could do these... by pete-classic · · Score: 1

      A schooner is a sailboat, stupid-head.

      -Peter

    11. Re:Never could do these... by Anonymous Coward · · Score: 0

      Some friends and I paused the DVD and successfully viewed the magic eye shown in the film. It was a random collection of geometric shapes. I guess that means that everyone was just fucking with the poor guy.

  4. I waited 5 minutes already... by xiando · · Score: 2, Funny

    I already waited 5 minutes for the site to load from the link I followed on slashdot. If that is the time you need to spend waiting between each pixel to update then I think *everyone* who tries to take part in that competition should get the "too much time on their hands" award just for trying... heh, come to think of it, I should get one just for posting this at slashdot!

  5. No wild guesses! by grant+murray · · Score: 3, Funny

    They allow guessing but not wild guessing. How silly!

    1. Re:No wild guesses! by Anonymous Coward · · Score: 0

      For good reason.
      Those feral guesses will turn on you in an instant.

    2. Re:No wild guesses! by ROMRIX · · Score: 3, Funny

      Silly indeed. They are simply hedging their bet by stipulating a commonly overlooked mistake when allowing "contestants" to guess at any given problem. According to Dr. Alfred Zuekec and Raul Paldonis at the Institute of higher Awareness in Peru there is an 22% likelyhood of a contestant guessing right when attempting an answer with a "wild" guess as opposed to a true, well thought out, "random" guess.
      The data they have put together clearly shows an advantage when wild guessing as shown in this formula; g=:(&:^\ ~ wg=:)&:^}~ This among other well known guessing patterns such as the 'Positive Attitude Reinforced' method known as "kurnling", in some circles, also play an important role in establishing a right answer. Whereas the 'Negative Attitude Wild Guess' method often results in a correct answer, the contestant is often disqualified for obvious reasons. No I can't say I blame them for not allowing wild guesses. It saves time and often it saves lives.

  6. We finally made it! by Daneurysm · · Score: 4, Funny

    With innovative ideas and advanced gameplay like this, it is only a matter of time until Linux dominates not just the desktop market, but the gaming market as well.

    1. Re:We finally made it! by Rei · · Score: 3, Informative

      Hey, there are some dang good linux games out there. I just got done playing a couple hours of Scorched3D. I recently had a kick of the development version of UFO: Alien Invasion. My synaptic games list has perhaps 150 entries in it - all free, no effort to install, and while they're not all superb quality, a good number of them are. I mean, even Nethack is starting to look pretty ;) (Vulture's Eye)

      And this is just free linux games that I'm talking about here.

      --
      sed "s/SJW.*$/... never mind. I was about to say something stupid, and also, I'm a troglodyte./Ig"
    2. Re:We finally made it! by HanClinto · · Score: 1

      Do you like Vulture's Eye? Between it and noeGNUd, I'm still learning towards noeGNUd (though I'm interested to see what Yendor will bring).

      My wife and I only somewhat recently got into Nethack, she plays a monk, I play a ranger, and the farthest either of us have really gotten is around dlvl 10 or so.

    3. Re:We finally made it! by Anonymous Coward · · Score: 0

      Yep, LGP is going to own the text-based game market...

    4. Re:We finally made it! by Rei · · Score: 2, Interesting

      How long ago did you try VE? As a developer of VE, I can attest to the fact that it is advancing very, very rapidly - especially on my focus, graphics. ;) We've something like 4x'ed the total monster graphics from FE; I just recently finished mind flayers, liches, and foocubi, and today I'm going to hit nagas. There will be a new release later this month incorporating all of our recent changes, or you can download the current edition via darcs. You can follow progress over here, including graphics development announcements and monster graphics statuses

      --
      sed "s/SJW.*$/... never mind. I was about to say something stupid, and also, I'm a troglodyte./Ig"
    5. Re:We finally made it! by HanClinto · · Score: 1

      Very cool!

      Thanks for the info! I had no idea where to look for Vulture's Eye stuff, the only place I had to look at was Clive's website. I look forward to trying some of the 1.9.4 builds, and I'm very much encouraged to hear that things are progressing well on the development side. Thanks for correcting me!

  7. Its gonna be mostly a guessing game by Dark+Coder · · Score: 2, Interesting

    For the first 30 seconds of a 30x30 image, it'll be a guessing game until the title is hit upon.

    Its gonna get a magnitude longer for any 300x300 image.

    This is based on the ability to distinguish a FAX image under heavy noise condition without error correction.

    Add color and it may get worst at first, then better later than grayscale image.

    I proposed a new rule: no guessing allowed to make things more interesting.

    1. Re:Its gonna be mostly a guessing game by StonedRat · · Score: 2, Interesting

      I think it's 1 random pixel per second, so expect a longer wait before you can make anything out. The image is 1280x960, or 1,228,800 pixels. Which will take 14.2 days to show itself completely.

      Oh and it's a jpeg so lots of refreshing will be needed, making the slashdot effect more painful.

      --
      "Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
    2. Re:Its gonna be mostly a guessing game by Anonymous Coward · · Score: 0

      Anyone sensible would write a quick script (the python image library might be perfect for this), to compare images every few minutes and deduce which pixels have changed, providing the user with just the pixels for the actual game image.

    3. Re:Its gonna be mostly a guessing game by rtaylor · · Score: 1

      No big deal. Take 5 or so images and keep the constant pixels.

      --
      Rod Taylor
    4. Re:Its gonna be mostly a guessing game by Anonymous Coward · · Score: 0
      "For the first 30 seconds of a 30x30 image, it'll be a guessing game until the title is hit upon.

      Its gonna get a magnitude longer for any 300x300 image."

      Wouldn't that be two magnitudes?
    5. Re:Its gonna be mostly a guessing game by ikkonoishi · · Score: 1

      The random image is precompiled.

      The only thing that would get you is the pixels that changed while you were watching it.

      That would be useful, but only if you keep track of the image updates and get rid of everything you know is noise. (Replace it with white, black, or an unlikely mask color.)

    6. Re:Its gonna be mostly a guessing game by DaHat · · Score: 1

      It's not that simple... the images are jpegs, thus lossy in terms of compression... curse them!

    7. Re:Its gonna be mostly a guessing game by Mozk · · Score: 1

      Really, if you just monitored the pixels that changed, you could get this faster than other people. You still have to wait a long damn time, though.

      --
      No existe.
    8. Re:Its gonna be mostly a guessing game by Unnngh! · · Score: 1

      Anyone sensible would just drop it into GIMP and apply a difference layer between the earlier and later versions, as I noticed was mentioned elsewhere in the postings...I tried to do it at first but the image was not changing all that quickly; came back after a couple hours and I have a pretty good outline of, well, something. It looks like I could have guessed it if I had the image when it first started.

    9. Re:Its gonna be mostly a guessing game by Anonymous Coward · · Score: 0

      No, that would be 6.64 magnitudes.

    10. Re:Its gonna be mostly a guessing game by Travis+Fisher · · Score: 1

      I agree. With a difference of a few hours (from 5 to 10.5 hours on the site, in my case) you can pick out features. I'm using paint shop pro in windows, methodology is to do image arithmatic of a symmetric difference between two images, threshold the result at about 32/255, and and this mask with the later image. Looks like maybe there is a person standing in the lower right, dark silhouetted in a doorway? Perhaps the more distinctive thing is the palette -- lots of purples and blues and greens, with some white linear features in the central parts.

    11. Re:Its gonna be mostly a guessing game by Travis+Fisher · · Score: 1

      Okay, I uploaded a diff image to wikipedia. Take a peek at this to see what I mean. Surely one of you must recognise this game...

    12. Re:Its gonna be mostly a guessing game by Thorwak · · Score: 0

      Wow, it's Duke Nukem Forever!

      Sorry, I'll get my coat...

      --
      Connection closed by foreign host.
  8. Games for Linux by nmb3000 · · Score: 5, Funny

    See, there are sweet games for Linux. Geez, I don't know what everybody's always bitching about.

    Wah wah, I can't play Halo! So what? Shut up and go play "Guess the Game".

    What's going to be good is that the image is going to be a screenshot of this very webpage. That's right folks, the answer to Guess the Game is: Guess the Picture! The newest sensation in an already exciting catalog of Linux games!

    --
    "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
    /)
  9. so wait a sec by after+fallout · · Score: 3, Insightful

    they are putting a dynamically generated 1085x814 image that changes once a second on to a site where we here at slashdot are going to check it out repeatedly? That doesn't appear to be a very bright idea.

    1. Re:so wait a sec by after+fallout · · Score: 1

      sorry, 1280x960 image; I was wrong

    2. Re:so wait a sec by ScrewMaster · · Score: 1

      No, it isn't, from a server response time point of view. But it's the fact that the Slashdot crowd has even bothered to slashdot something this silly that impresses me.

      --
      The higher the technology, the sharper that two-edged sword.
  10. ...in other news... by Daneurysm · · Score: 0, Troll

    Microsoft has announce a new technology where you can play the same game, but promise advanced features such as longer delays and larger images.

  11. Re:uh... by ErikPeterson · · Score: 3, Funny

    boring news is better then no news... erm wait no it isnt

    --
    The world's smartest bug zapper www.zapstats.com/kickstarter
  12. A Linux Game? by StonedRat · · Score: 1

    So this is a pic of a NEW linux game? Exactly how many of them are there?

    --
    "Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
    1. Re:A Linux Game? by Anonymous Coward · · Score: 0

      One more than yesterday.

      Since they haven't announced it yet, knowing which games already exist for Linux won't help you a lot, it will only allow you to find out which games it's not.

    2. Re:A Linux Game? by typical · · Score: 1

      So this is a pic of a NEW linux game? Exactly how many of them are there?

      Well, a fair number. If you mean closed source, commercial-style games, about this many (slow because LGP is getting hammered -- that was pretty stupid, putting both machines on the same line, so that you can't sell anything while people are hammering the server).

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
  13. It's obvious! by FlynnMP3 · · Score: 1

    Just trace the outline of the alien type people. You can sort of see their sillouette. They all have big heads and no arms yet. But I assume that's because of the telekinesis and the fishbowls on the head. Oh! And there are 4 of them so far, but there could be more as time progresses.

    From the Non-Random-Guessing Department.

    -FlynnMP3

  14. Lag by dawhippersnapper · · Score: 4, Funny

    Man this game has horrible latency.

    --
    Freedom is fragile and must be protected. To sacrifice it, even as a temporary measure, is to betray it.
    1. Re:Lag by ikkonoishi · · Score: 1

      LAAAAGGG!!!

      OMG LEWTERZ STOLE MY PIXLES!!!

      HAAACK!!! BOOTTT!! I GOT SCREENIES!!!

      omg haxkzrz sai i cant us caps lololwtf?!?!
      ur haxs cant sav u i report you to dm and g
      et u bannes hxr

  15. unless... by Anonymous Coward · · Score: 0

    Unless of course they are announcing Halo for Linux. That'd be funny. About 30 seconds later, it'd probably be ported to the PS2.

  16. Wouldn't it be fun if .... by tyroneking · · Score: 0, Offtopic

    ... this was really a picture of the crucial, plot revealing scene from a horrific crime; just like in that film No Way Out (http://www.imdb.com/title/tt0093640/ - includes scenes of nudity, navy personnel in white uniforms, and communists).
    A few candidate crimes come to mind ... such as Steve Balmer murdering (or f***ing) Eric Schmidt with a chair (http://yro.slashdot.org/article.pl?sid=05/09/03/0 515250&tid=109&tid=217&tid=133&tid=123), Google murdering unindexed information (http://slashdot.org/article.pl?sid=05/09/03/00242 30&tid=217&tid=133, or SCO giving the OSS community a shafting thanks to mySQL (http://slashdot.org/article.pl?sid=05/09/04/17302 25&tid=187&tid=126), or maybe it's just a picture of New Orleans ...

  17. The image cannot be displayed by xlr82xs · · Score: 1

    The image "http://i.tuxgames.com/lgpcomp/comp.jpg" cannot be displayed, because it contains errors.

    I'm guessing this means the game is going to be a mmorpg, possibly a linux port of WoW.

    Blizzard would like to thank you for your patience, but you can not play the game you pay a monthly fee for at this time, due to our servers being unable to cope with current load. Please try making another charactor on a different server and wasting even more time playing WoW. Thank you, your custom is important to us.

  18. a compressed .jpg? Brillant! by XXIstCenturyBoy · · Score: 3, Insightful

    Couldn't they provide something else than a compressed jpeg full of jpeg artifact (zoom the large picture, you will see a the image is composed of 8x8 block of seemingly random pixels)

    How is one supposed to know what the hell is in there if the jpeg compression moves the changed pixels around?

    1. Re:a compressed .jpg? Brillant! by qbwiz · · Score: 1

      Theoretically, the correct pixels should be more different from those in the original, random image than the incorrect pixels. I've made a program that uses this assumption, and the image seems to be very gradually filling in. Can't be sure yet.

      --
      Ewige Blumenkraft.
    2. Re:a compressed .jpg? Brillant! by DaHat · · Score: 1

      I've been doing the same over the last couple of hours, however with the wide difference in color... I am a bit skeptical because of the wide range of colors I am seeing with seemingly no pattern of the 10k so pixels that I think I've identified.

    3. Re:a compressed .jpg? Brillant! by qbwiz · · Score: 1

      I'm getting a sort've question mark thing. That and a plus sign. I've recently made another program to expand out those single pixels to fill the empty space. Looking at the resulting image (sometimes with blur) shows some patterns.

      --
      Ewige Blumenkraft.
    4. Re:a compressed .jpg? Brillant! by Anonymous Coward · · Score: 0

      They're not random - the game is to unscramble their order! I'm no math guy, but I'm sure there can only be a few possible combinations, right?

    5. Re:a compressed .jpg? Brillant! by nacturation · · Score: 1

      Also, judging by their other box covers you might wish to rotate the image 90 degrees... I would guess clockwise, but who's to know? Every other box art on their site is in something like 3:4 aspect ratio whereas this image is in 4:3 aspect ratio, so I'm thinking they rotated it for added effect.

      And after 20 minutes of fiddling with and starting at the image, I have a headache. :)

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  19. I swear by WillRobinson · · Score: 1

    If I keep looking at it. I think I see smerfs? But then I decided to run it in Adobe and play around a bit. It looks like bubbles on a blue background.

  20. If I Have Known Earlier... by DJCater · · Score: 0, Troll

    If we were at the start we could have saved the first image, then image-diff it every half an hour (or less, depending how much time you have. OK, less it is.) That way you might see what it is. Now, I can roughly make out the outline of a head and shoulders type shape (I think). There looks to be about 3 of these shapes.

    --
    Sig Appended to the end of comments you post. 120 chars.
  21. Easy... by Anonymous Coward · · Score: 0

    The random image was made by generating noise over the background layer, so open it in GIMP and Ctrl+Z to und- oh wait...

  22. OMG its... by ClaraBow · · Score: 3, Funny

    Nuke Dukem 4D :)

    1. Re:OMG its... by SnoopJeDi · · Score: 1

      Dukem/Dukum 4evar!!oneone

  23. Game Hack by griann · · Score: 1
    If someone has an early image, you can do a comparison with the current image. Keep the pixels that have changed and black (or white) out the ones that haven't.

    That should tidy things up a bit.

    1. Re:Game Hack by DataPath · · Score: 1

      it's quite simple to do.

      Save the earliest image you were able to get.

      Copy the current image, and paste it into that one as a new layer. Set the new layer to "difference", and it will subtract out the common noise from the two, and leave you with just the "true" pixels.

      --
      Inconceivable!
    2. Re:Game Hack by RebelWithoutAClue · · Score: 1

      Yeah, but youre ~16000 pixels behind the people who caught onto this early ...

      --
      "However beautiful the strategy, you should occasionally look at the results" - Winston Churchill
    3. Re:Game Hack by Hakubi_Washu · · Score: 1

      They should've randomized all, or at least some, non-disclosed pixels every few changes, optimally every frame. Would've killed that approach right away. *sigh*

    4. Re:Game Hack by adrianmonk · · Score: 1
      If someone has an early image, you can do a comparison with the current image. Keep the pixels that have changed and black (or white) out the ones that haven't.

      That's possible. Maybe it's part of the challenge.

      Note, also, that even if you don't have an early image, there are still some techniques you can use to gain information. Especially if they change the random pixels periodically. And there are probably some ways to take advantage of the fact that they've encoded it as JPEG.

    5. Re:Game Hack by Anonymous Coward · · Score: 0

      Not really. Then what you do is check to see what is the same between two images. Now if they reveal one pixel and randomly change several of the other pixels, 1%, say, then you have a much harder problem detecting the real image as you need 100 frames or so, or at least a selection of frames that demonstrate some temporal difference.

    6. Re:Game Hack by typical · · Score: 1

      And there are probably some ways to take advantage of the fact that they've encoded it as JPEG.

      I doubt it. Presumably they created the image before encoding anything.

      The problem is that the potential Linux game library is pretty small, and people here have already identified all the real possibilities.

      And, dammit, I want LGP to release Knights and Merchants. They finished porting the single-player, which is all I wanted, and now they're apparently just sitting on the port. ARGH!

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
  24. At last it's finally here!! by RandomSkratch · · Score: 2, Funny

    The day has come and we can now rejoice. It's Duke Nukem Forever!

  25. Faster! Faster! by Phrogz · · Score: 4, Insightful
    "...an image relating to the game is revealed one pixel a second... and the unofficial award of having way too much time on their hands to sit around waiting for pixels to change."
    Are we so ADD these days that once per second is way too slow to wait for something?
    1. Re:Faster! Faster! by JahToasted · · Score: 1

      dude its 1228800 seconds for the total picture. Thats a pretty long time.

  26. JPEG?! by dmitriy · · Score: 5, Insightful

    JPEG image can't be revealed one pixel at a time. JPEG image consists of 16x16 MCU (Minimal Coding Units) encoded with DCT and high harmonics discarded (actually, there's more to this). Changing one pixel before encoding changes the whole 16x16 square.

    1. Re:JPEG?! by Anonymous Coward · · Score: 0

      Maybe they only generate a new image every 16 seconds? What do you think of that!?

    2. Re:JPEG?! by RebelWithoutAClue · · Score: 1
      Well, changing only one pixel will change the whole square, but it can be done.

      Who modded this insightful ?

      --
      "However beautiful the strategy, you should occasionally look at the results" - Winston Churchill
    3. Re:JPEG?! by dmitriy · · Score: 1

      256.

    4. Re:JPEG?! by Anonymous Coward · · Score: 0

      That's the point. They used JPEG specifically to prevent simple pixel diffs from being useful to "cheat".

  27. Assumming it's a 160x120 pixel image... by Spy+der+Mann · · Score: 2, Interesting

    It would be a total of 19200 pixels. To display the full image, one pixel per second, it would take (19200 / 3600) = 5 hrs 20 mins.

    One hour of waiting would get you about 20% of the image...

    assumming it's a 160x120 image. Of course, the real image is 197x197 = 38809 pixels, which means twice the wait.

    (Sometimes, it's much more practical to do the math first to see if trying's worth it)

    1. Re:Assumming it's a 160x120 pixel image... by Oculus+Habent · · Score: 4, Insightful

      The full image is 1280x960. 14 days for the full image.

      --
      That what was all this school was for... to teach us how to solve our own problems. -- janeowit
    2. Re:Assumming it's a 160x120 pixel image... by Anonymous Coward · · Score: 0

      Uh, no.

      The real image is 1280x960 pixels, which is about 2 weeks' worth of waiting to see the whole thing...

    3. Re:Assumming it's a 160x120 pixel image... by MoogMan · · Score: 1

      One severely hopes it's not a 1280x960 image of goatse :-P

    4. Re:Assumming it's a 160x120 pixel image... by Sirfrummel · · Score: 1

      "14 Days?! That's almost 2 weeks!"

      (Sorry, I just couldn't help the Red Vs Blue quote)

  28. Slashdot Effect by SleepyHappyDoc · · Score: 3, Funny

    Unfortunately, due to the Slashdot effect, no one can see the picture as it changes. Ergo, no one can win.

    Good way to stress-test their web-servers, though.

    --
    Stasis is death. Embrace change.
    1. Re:Slashdot Effect by SleepyHappyDoc · · Score: 1

      Ouch. About 5:00PM pacific time, I entered http://www.linuxgamepublishing.com/http://www.linu xgamepublishing.com/ into my browser. It is still trying to load, almost 40 minutes later. I might have been interested in persuing their games for linux, but by tomorrow, i will have forgotten them. Too bad.

      --
      Stasis is death. Embrace change.
  29. Re:why everyone knows it's the only game available by xiando · · Score: 2, Informative

    It is true that there are close to zero good native Linux games. But there is a way to get a huge number of games running.. What you need is:

    znes - Play all the good old Nintendo games
    epsxe - Play all the Playstation 1 games
    xmame - Play all the classic arcade games
    dosemu - Most of the back-in-the-day Dos games work

    OK, it is not the same thing as native games, but these four (combined with your local friendly p2p network or USEnet) allows you to play A LOT of games on Linux... And btw, epsxe is extra cool if you use those USB to playstation converters which are supported perfectly (I use them for xmame too)

  30. Slashdotted by NuclearRampage · · Score: 0, Redundant

    Brought to a crawl already.

  31. Re:why everyone knows it's the only game available by NeoThermic · · Score: 1

    Either its a sarcastic stabb at linux, or an attempt at a joke, but either way I'll throw in my two pence.

    There are plenty of games avalable for Linux, including great titles such as Uplink (http://www.uplink.co.uk/), Darwinia (http://www.darwinia.co.uk/), and a many others.

    You just need to look about more often :)

    NeoThermic

    --
    Use my link above, or to view my server, NeoThermic.com
  32. It's not updating, by Anonymous Coward · · Score: 0

    I went to the page, and then went there a few minutes later and saved both images and did a difference in photoshop and none of the pixels have changed. I say this is a joke.

    1. Re:It's not updating, by Panaflex · · Score: 1

      They're not updating the image every second.. would kill them. It seems to be every 10 minutes or something like that.

      --
      I said no... but I missed and it came out yes.
    2. Re:It's not updating, by Anonymous Coward · · Score: 0

      They're not updating the image every second.. would kill them. It seems to be every 10 minutes or something like that.

      Your ISP is probably serving you a cached image.

      How fast they update the image makes absolutely no difference to them. If they are serving you an image each time you reload then they might as well send the new image rather than resend the old image.

    3. Re:It's not updating, by Panaflex · · Score: 1

      No.. actually, it does make a difference to them. A browser will check for the last update time, and possibly the ETag. If the browser doesn't see a change then it will not request the whole image. This will lower their bandwidth from browsers.

      see: http://www.w3.org/Protocols/rfc2616/rfc2616-sec13. html#sec13.3.3

      And yes, I have written my own web server.

      --
      I said no... but I missed and it came out yes.
  33. JPEG??? by SashaM · · Score: 1

    Yeah, great idea, a one-pixel-at a time revealing image in a lossy format. Why do people never learn that screenshots are meant to be in a lossless format?

  34. Where is the original picture? by heatdeath · · Score: 2, Insightful

    You won't be able to see patterns very well at all unless they post the original picture so you can do a diff. Does anyone have a copy of the original picture? [Or do you know where a link to it is?]

    I think this is a pretty stupid way of doing it. They should have just done it from a blank image. This just gives people who know the original image an advantage.

    --
    I'm sorry. The number you have reached is imaginary. Please rotate your phone 90 degrees and try again.
    1. Re:Where is the original picture? by DaHat · · Score: 1

      Just because one doesn't have the original image doesn't mean that late comers are completely SOL. It's quite simple to take two images taken a couple of min (or better yet hours) apart and run them through some sort of difference calculator.

    2. Re:Where is the original picture? by heatdeath · · Score: 1

      I know, but the latecomers have that many fewer pixels. I looked at it when it was 4 hours old, so that means I'm 12000 pixels down from someone who checked it when it was first up.

      --
      I'm sorry. The number you have reached is imaginary. Please rotate your phone 90 degrees and try again.
    3. Re:Where is the original picture? by Anonymous Coward · · Score: 0

      They should (or do they?) also change all random pixels each time they reveal a new pixel.

    4. Re:Where is the original picture? by grumbel · · Score: 1

      They don't do that and that alone wouldn't help either, since then you simply take two pictures and compare which pixels are equal.

  35. Educated guesses? by XXIstCenturyBoy · · Score: 1

    From their products page, LGP doesn't deal with that much developer. Unless the new game is from a new dev house, the only developer that have upcoming games are
    -GRIN with Tom Clancy's Ghost Recon Advanced Warfigter.
    That one would be surprising, as Tom Clancy's stuff is usually published by Ubisoft, and Ubi can take care of Linux by themselves

    -Metropolis Software, but their upcoming games don't seem to be slated for a North American release, and it would be susprising that a Linux launch would be announced before a PC launch.

    -Stategy First. And they have quite a few games coming... So it might be a Strategy First title, Disciple 2 : Gallean's Return would be a good choice as LGP carries Disciple 2.

    -Pyrogon. Their only game not on the Linux platform is Super Letter Linker. They have a OS X port out, so a Linux port wouldn't be far fetched.

    My bet is on Super Letter Linker. I mean if you get Disciple 2 or Ghost Recon lined up, you announce the damn game, the news cannot be bigger than that, no need for a contest...

  36. Yeah by mcc · · Score: 1

    So if you actually compare successive images and see what changed, you'll find that what they're REALLY doing is, every second they alter one pixel, and accidentally mildly discolor the rest of the MCU cell that pixel is in :P

  37. It would be really evil of them... by oskard · · Score: 1

    If the game they are announcing is called "Watch the pixels disappear for 30 hours."

    --
    Sigs are for Terrorists.
  38. Brute force by Eric(b0mb)Dennis · · Score: 1

    I can't imagine this contest will last long at all if there's every half as many people as the webserver leads me to believe... took me 10 minutes to load the image!

    I'm sure this will be solved before most of us can make out even a slightest smudge in the image.. not to mention people who have an original from 5~ hours ago, who can just use photoshop to cancel out the noise.

    --
    Excuse me, I don't mean to impose, but I am the ocean
  39. Bad bad page design (for hight traffic) by shoolz · · Score: 1

    Why the fuck would you composite the image server-side, then send the entired thing back to the client upon each page refresh? What a waste of bandwidth!

    Off the top of my head, I can think of about 4 easy solutions that would reduce the bandwidth by about 76,800 times, or allow 76,800 times more participants because the damned server wouldn't cack out immediately...

    1. Re:Bad bad page design (for hight traffic) by Anonymous Coward · · Score: 0

      Are the 4 of them cost effective (they have to pay someone to implement it) and secure? No sending the image and having the client figure out how much to show, that'd be reverse engineered/cracked in under a minute.

      Also they want everyone to be able to view it without downloading fancy "viewer clients"

    2. Re:Bad bad page design (for hight traffic) by qbwiz · · Score: 1

      Why would you composite it client-side, and give people huge clues as to what the image is?

      --
      Ewige Blumenkraft.
    3. Re:Bad bad page design (for hight traffic) by Titus+B.+Otch · · Score: 0

      Is the first solution...actually providing one?

    4. Re:Bad bad page design (for hight traffic) by shoolz · · Score: 1

      The 3 replies to my post seem to indicate that the only possible solution is to composite the image on the client side... WRONG!"

      You have the client ask each second/minute for the next byte/60-bytes and do the redraw on the client end.

      Don't be such dumb-asses.

  40. bastards! by ftsf · · Score: 2, Funny

    they stole the source to my unreleased version of #define WIDTH 1280 #define HEIGHT 960 int main(int argc, char** argv) { unsigned short x, y; srand(time(NULL)); for(y = 0; y HEIGHT; y++) { for(x = 0; x WIDTH; x++) { putpixel(x, y, makecol(rand(255), rand(255), rand(255))); } } }

  41. Any chance they could... by suitepotato · · Score: 1

    ...run a competition that spurs games to be written for Linux? Somehow Tux Racer with proper drivers misses people completely. I want the next Doom to come out first on Linux. Instead, we're looking at pixels trying to guess pictures.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
    1. Re:Any chance they could... by Anonymous Coward · · Score: 1, Interesting

      Uh, Doom 3 came out on Linux simultaneously with Windows, I believe. It was certainly with a few weeks, since I got it (on Linux) pretty soon after launch.
      They didn't get around to adding surround sound support (a big deal for Doom, the sound is the best bit) for a few months though.

      It's entirely possible that Quake 4 will also come out joint-first on Linux.

    2. Re:Any chance they could... by Deadguy2322 · · Score: 0

      Just for your edification, within a few weeks is not simultaneous.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  42. Innovation is not always "good" by mnemonic_ · · Score: 1

    This is one of those games I'd call "innovatively bad."

  43. I SEE IT! by jacklexbox · · Score: 1

    I SEE IT! It's the "Slashdot effect"! And it IS a Linux game, because no one on /. uses anything other than linux anyways.

  44. Neuromancer! by TeknoHog · · Score: 1

    The picture looks like the color of television, tuned to a dead channel.

    --
    Escher was the first MC and Giger invented the HR department.
    1. Re:Neuromancer! by Anonymous Coward · · Score: 0

      Cheery over-saturated blue?

  45. Re:why everyone knows it's the only game available by richdun · · Score: 1

    UT 2004 comes with the Linux and Win versions on the same media. Other than that, uh, yeah, what he said.

  46. I'm trying to figure out the website by LincolnQ · · Score: 1

    It looks like they've got a 1280x960 image which will be completely revealed in about 14 days. I was going to download the image and do a comparison against previous images in order to remove the noise, but then I realized that they were giving you the image in jpg format -- the images are going to be compressed differently when a pixel changes, and thus you won't even necessarily be able to tell when there is a new pixel.

    1. Re:I'm trying to figure out the website by Antonymous+Flower · · Score: 1

      use the raw image

  47. The image is not changing. by Anonymous Coward · · Score: 1, Funny

    I downloaded it (using wget to be sure I'm not getting any caching) twice about five minutes apart. I then did cmp filea.jpg fileb.jpg and discovered that they were identical.

    My conclusion is that they have already finished revealing the entire image, and that it is in fact a screenshot from some sort of snow-globe building game.

    1. Re:The image is not changing. by Myen · · Score: 1


      $wget -d "http://i.tuxgames.com/lgpcomp/comp.jpg"
      [snip]
      Date: Mon, 05 Sep 2005 03:00:18 GMT
      Server: Apache/1.3.33 (Unix) mod_auth_passthrough/1.8 mod_log_bytes/1.2 mod_bwlimited/1.4 FrontPage/5.0.2.2635 mod_ssl/2.8.22 OpenSSL/0.9.7a PHP-CGI/0.1b
      Last-Modified: Mon, 05 Sep 2005 02:48:04 GMT
      ETag: "1641b8-162d18-431bb1e4"
      Accept-Ranges: bytes
      Content-Length: 1453336
      Connection: close
      Content-Type: image/jpeg
      [snip]


      See the last-modified date... I guess it's more of a one pixel per second on average, but really a bunch per lots of minutes or something. Probably once per 10 minutes.

  48. Real geek would write a swmall program by Portal1 · · Score: 2, Insightful

    A real geek whould get the first image and then xor it with the one sometime later.
    So picking out all the random dots and leaving all the information dots, makes guessing a lot easier.

    Greets

    --
    There are no stupid questions, Just a lot of inquisitive idiots. (from a good friend)
    1. Re:Real geek would write a swmall program by Vapebait · · Score: 0

      A real geek would a) spell 'small' correctly, b) realise that the images are being compressed into JPEGs and so the adding of a true pixel will change many pixels around it and c) probably be doing something even geekier.

    2. Re:Real geek would write a swmall program by forkazoo · · Score: 1

      Given that you know how many pixels will have changed between any two successive frames, if you really want to be picky, just display the N most changed pixels in your compiled image. You may miss a few here and there, but in general, the shifts due to lossy compression should be less than the shift in the actual pixel color.

      I am not going to bother(, because I didn't bother to note the exact second I downloaded my earliest image.) :)

  49. noise profiling by Anonymous Coward · · Score: 3, Interesting

    There are a few 'interesting' properties of the image that they've posted; firstly the noise doesn't appear to be randomly distributed - there are many more samples in the center of the intensity scale than in the fully dark/fully light regions. The green channel also appears to have a much broader distribution curve than the red or blue channels.

    To get an idea of what might be in the image I can think of a few methods that might provide some insight; performing a low pass filter (eg. gaussian filter) and enhancing what remains with the levels control in photoshop (this should help remove the random high frequency element, but of course you also end up losing all detail in whatever image is left), or if anyone feels up to it, performing an autocorrelation of the image with itself may help (essentially using the profile of the noise in the image to figure out what parts are significant).

    Of course, with only ~1.5% of the image revealed so far it's not very likely that there'll be much to see yet - it's likely that all the meaningful data has been buried in the jpeg noise..

  50. Trick on seeing it... by DroopyStonx · · Score: 2, Funny

    ..isn't actually all that different from those fuckin.. 3d staring pictures (the name eludes me).

    Relax your eyes.. kinda look through it. You will see the partial outlines of certain objects.

    I dunno wtf they are. Strawberries carrying luggage through an airport terminal or something...

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    1. Re:Trick on seeing it... by Anonymous Coward · · Score: 0

      Stereograms, I believe they are called.
      That was my first impression when I initially saw the picture.

    2. Re:Trick on seeing it... by Anonymous Coward · · Score: 0

      You poor bastard, it's a scooner.

    3. Re:Trick on seeing it... by celorfin · · Score: 2, Funny

      I think it was boob...wait, nevermind. It was the image retention of that avi I just watched.

    4. Re:Trick on seeing it... by rockypg · · Score: 1

      Stereograms

      umm how does one beat the lameness filter again?

  51. Me first: Hunt the Wumpus! by msauve · · Score: 1
    --
    "National Security is the chief cause of national insecurity." - Celine's First Law
  52. Re:why everyone knows it's the only game available by AcidPenguin9873 · · Score: 1
    Two titles does not equal plenty. As a person trying to refute the assertion that there are very few native games there are for Linux, it was your responsibility to find and name more than two.

    You've only served to underline the belief (or possibly fact) that there really aren't many native Linux games.

  53. There is no game by Anonymous Coward · · Score: 0

    Wait for it...
    Microsoft announces huge leap in relative productivity as open source coders spend month staring at random image.

  54. Here's a quick hack I wipped up in Xcode by 5plicer · · Score: 1

    http://members.shaw.ca/icodenaked/lgp_contest_hack .dmg

    This program filters out the noise, leaving only those pixels which belong to the hidden screen shot (on top of a grey background).

    Ironic that I wrote it for Mac OS X, eh?

    --
    The bits on the bus go on and off... on and off... on and off...
    1. Re:Here's a quick hack I wipped up in Xcode by Anonymous Coward · · Score: 0

      ...and sometimes, if you're very very good, it will begin downloading selected free porn to your hard drive, based on your browsing habits, which it is now monitoring.

      Once it's downloaded the porn, it will begin emailing copies of the porn to all your friends who probably have the same tastes in porn as you (and a great number of people on the internet besides just on the off chance that they do as well). ...and then finally, after a certain amount of time has elapsed, it will check the pulse-sensor built into your keyboard to make sure you haven't overdone it with all that free porn, and will call 911 to help you if it doesn't detect a pulse.

      I hope you all bought the pulse-sensor add-on.

    2. Re:Here's a quick hack I wipped up in Xcode by 5plicer · · Score: 1

      Go ahead and run Ethereal if you're paranoid... you'll see that the only network activity performed by my app is the downloading of this jpeg.

      --
      The bits on the bus go on and off... on and off... on and off...
  55. symmetrical by 2008 · · Score: 2, Insightful

    The image looks like it might be largely symmetrical. It'd be worth combining the two halves, though I'm not sure what procedure would give the best results.

    Maybe average the colours in 16x16 blocks (does that eliminate the jpeg noise?) then average the two halves. Or just check for pixels that are the same shade on each side, this throws out most of the data but even more of the noise.

    --
    I quit!
  56. if it wasn't a jpeg... by mjbkinx · · Score: 1
    initially it was a random picture, one pixel per second gets changed so if you would count how many pixels of each colour it contains you already should be able to notice some standing out. then, you'd do the same with the thumbnails of games in your favorite online store to see which one fits best. (assuming it's the cover)
    what would help would be to save an early version and use it to filter the noise out of later versions by only displaying what has changed.

    but it's a jpg...

  57. Re:why everyone knows it's the only game available by KillerBob · · Score: 1

    http://happypenguin.org/

    I have a feeling they'd beg to differ. There's other sites that may interest you, too, but that's the one where I get most of my Linux games.

    --
    If you believe everything you read, you'd better not read. - Japanese proverb
  58. ACtually... by jim_v2000 · · Score: 2, Funny

    I think the framerate on my Voodoo3 card was like 1 pixel per second trying to play HL2....

    --
    Don't take life so seriously. No one makes it out alive.
  59. One pixel per second by Minwee · · Score: 1

    And they said that the new nvidia drivers weren't fast.

  60. It is PlanetPenguin Racer now by dinojemr · · Score: 1

    The free version of what was formerly Tux Racer is now Planet Penguin Racer.
    See this Newsforge article for more information.

    1. Re:It is PlanetPenguin Racer now by Anonymous Coward · · Score: 0

      TuxRacer's gone commercial now?!
      I hope they've made it a bit less shit if they're going to charge for it...

      OTOH, maybe EA could make it a franchise....
      Tux Racer 2007 anyone?

  61. Solved by Anonymous Coward · · Score: 0

    1) Wait for image to be finished
    2) Invent time machine
    3) ???
    4) PROFIT!

  62. Re:to dubya hugs and kisses by Titus+B.+Otch · · Score: 0

    Mod parent "Insightful". I used to pronounce "W" as "duhboolyew", but his way is much faster!

  63. /.ed by Anonymous Coward · · Score: 0

    Now that the slashdot effect is in full swing they can just put the full picture up and everyone can download it pixel by pixel.

  64. It's not asteroids by corngrower · · Score: 1

    They're revealing the game pixel by pixel. Since 'asteroids' was drawn with vector graphics, not raster, it's not asteroids.

  65. Average the noise by ingo23 · · Score: 1

    If they add a random noise to a picture, just avearge the samples and scale it down. Once tey get enough picture pixels revealed you will see the picture or some sort of it.

  66. Here we go by Rupan · · Score: 1

    while true do wget http://i.tuxgames.com/lgpcomp/comp.jpg sleep 1 done They did say that they would update it *every* *second*. Slashdot users: start your terminals!

    --
    Ads? What ads?
  67. It's a race! by Call+Me+Black+Cloud · · Score: 1


    The marketing team came up with the promotion without telling the developers. Now the developers are frantically writing the game as the pixels are revealed. Will the evil tactics of the marketeers plaster the developers with the "vaporware" label? Will the l33t coding skills of the developers make them rich beyond their wildest dreams, allowing them to spin off into their own company and leave the marketeers behind?

    Oh wait, this is for Linux. They won't get rich...one guy will buy the game and everyone else will get the torrent of it.

    1. Re:It's a race! by typical · · Score: 1

      Oh wait, this is for Linux. They won't get rich...one guy will buy the game and everyone else will get the torrent of it.

      Do you have the slightest evidence to support the fact that Linux users pirate more software than Windows users?

      In general, I'd say the fact that someone is using Linux is a reasonable sign that they're interested in using a legal version of something rather than just pirating Windows.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    2. Re:It's a race! by Anonymous Coward · · Score: 0

      Do you have the slightest evidence to support the fact that Linux users pirate more software than Windows users?

      Of course not. Even if 99% of all Linux gamers pirated this, they'd still only lose about five sales.

  68. Linux - ready for the desktop? by Call+Me+Black+Cloud · · Score: 1


    How many times have you read here on slashdot, "I stay with Windows because of the games." I think Windows is safe for the moment. Look at the system requirements for "Mindrover" (for which a random plug was on the screen when I was checking out the contest image":

    Linux Kernel 2.2.x or later
    GNU C Libraries (glibc) 2.1.x
    XFree86 Release 3.3.5
    200 MHz x86 Processor (300 MHz or better is recommended)
    3D graphics accelerator with OpenGL? drivers 32 MB RAM
    OSS compatible sound card
    70 MB free hard disk space
    4x CD-ROM drive

    "Ok, Mom, now what version of glibc do you have? 2.0.9? Damn you, I told you to update that! I suppose you're still running kernel 2.1.5 too. I can't even believe we're related. By the way, can I bring my laundry over?"

    1. Re:Linux - ready for the desktop? by typical · · Score: 1

      The newest game out for Linux is probably the port of NWN. There's been a big lull in games since Loki went under, with more infrequent releases.

      Linux is not a drop-in replacement for Windows. If you want a game-launching-shell, Windows is a much better choice. If you want a Windowsesque desktop, Linux is just okay, but aside from being Free, nothing that special. If you want to really use Linux as a Unix system -- lots of scripting, piping stuff together, multiple desktops, remote access, then it becomes a really fucking awesome system, and you start raving about it on Slashdot (where people interpret "Linux is fantastic" as "I should remove Windows, even though I have no interest in Linux-specific features").

      All depends on what you want to do.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
  69. Hacking it? by Tom · · Score: 2, Insightful

    Anyone got the original, very first image they posted?

    There's got to be a way to at least make the challenge easier. All the random pixels just confuse my visual cortex, so blacking them out, leaving only the pixels already revealed (about 45000 by the time I post this) would certainly make the job easier.

    --
    Assorted stuff I do sometimes: Lemuria.org
  70. Re:Time to Retire C++? by Anonymous Coward · · Score: 0

    This has to be one of the funniest trolls I've seen... if only it were on-topic so I could mod it up... -- The Shoes of the Fisherman's Wife Are Some Jive-Ass Slippers

  71. Winning Strategy by wildsurf · · Score: 1

    It would seem to me that the way to crack this puzzle would be to take a copy of the image at its earliest point (when it was essentially all noise), then a copy at its current point. A mask of where the images differ will indicate which pixels are part of the "real" image. Then simply isolate those "good" pixels on a transparent background in Photoshop, and interpolate between them. (It can be done, with a bit of cleverness.) Voila, instant solution.

    Of course, the fact that the images show up with horrendous JPEG artifacts may foil this somewhat, but I hope someone finds the time to try it anyway.

    --
    Weeks of coding saves hours of planning.
  72. Random noise? by Trogre · · Score: 1

    Fortunately the random noise isn't re-seeded at each reload.

    Therefore:

    1. Load page
    2. Save As Pic1
    3. Wait...
    4. Reload page
    5. Save As Pic2
    6. Load Pic2 into the GIMP
    7. Load Pic1 into the GIMP
    8. copy Pic1 to clipboard
    9. Paste onto Pic2, keep as a layer
    10.Select "subtract" as the Layer Mode
    et voila, there's your picture.

    Repeat steps 3-10 to see your picture take shape.

    Has anyone else figured out what it is yet? :)

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:Random noise? by LiquidCoooled · · Score: 1

      Yes, the game is "GIMP forever".

      This is level 1 you are playing. Further levels will be posted in future which maybe make use of random OpenOffice xml documents :P

      --
      liqbase :: faster than paper
    2. Re:Random noise? by Anonymous Coward · · Score: 0

      This just identifies the pixels that have been revealed since the first image was saved. In order to see the image, you need the corresponding colour from the new image, not the difference between them.

    3. Re:Random noise? by Anonymous Coward · · Score: 0
      6. Load Pic2 into the GIMP
      7. Load Pic1 into the GIMP
      8. copy Pic1 to clipboard
      9. Paste onto Pic2, keep as a layer

      You can replace this with:

      6. Load Pic2 into the GIMP
      7. Load Pic1 into the GIMP
      8. Drag layer from Pic1 to Pic2

      Drag and drop in the GIMP is very convenient and can save you a lot of time.

  73. Re:why everyone knows it's the only game available by Anonymous Coward · · Score: 0

    Don't forget things like ScummVM ( http://www.scummvm.org/ ) and the other engines that allows you to run old games (There's some for the old Sierra games, and some for old text-based games too).

  74. D'ya know what it is yet? by Anonymous Coward · · Score: 0

    Was this competition devised by Rolf Harris?

  75. Re:why everyone knows it's the only game available by nathanh · · Score: 1
    znes - Play all the good old Nintendo games
    epsxe - Play all the Playstation 1 games
    xmame - Play all the classic arcade games
    dosemu - Most of the back-in-the-day Dos games work

    I find dosbox is better than dosemu.

    Also don't forget scummvm.

  76. hmmm.... by XO · · Score: 1

    let's see. It says it's been running for 16 hrs 51 minutes 43 seconds.

    All I see is static in the image. So, I'm gonna say.. since by the time the image is done displaying, Duke Nuke'Em Forever will be out... That must be it. Oh, and maybe Prey.

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  77. Darwinia by typical · · Score: 1

    Maybe it's not your cup of tea, but I think that Darwinia is pretty cool.

    Majesty is also decent, but then I'm a big fan of RTSes that "run themselves" heavily at the micro-level -- I hated Blizzards micromanagement-heavy RTSes.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  78. Read up on how jpg works. by aug24 · · Score: 1

    I think your colour/distribution observations may be true for any and all jpegs. This is because they convert from rgb to some other form that I forget the name of, and can't find with google in the limited time I have to reply ;-)

    --
    You're only jealous cos the little penguins are talking to me.
    1. Re:Read up on how jpg works. by cyborg_zx · · Score: 1

      YUV, or luminance and two chrominance (red and blue) channels, is the colour space used for the discrete cosine transform stage of JPEG. The reason for this is that human perception is more sensitive to luminance (brightness) than chrominance (colour) and therefore more information can be removed from the colour channels before noticeable image degredation occurs. This is one of the ways in which JPEG achieves its high compression factors. Also the more you quantize the DCT result the more zeros you have per each block (remembering that JPEG works on 8x8 blocks of an image) and hence the more you can compress with a RLE compression algorithm. This particular image really shouldn't be in JPEG - it's certainly not suited to it. JPEG works best with 'realistic' photographs. Really what this means is that the more sharp the changes in brightness/luminance are the more AC components will have non-trivial values that will be discarded by the quantizer leading to more noticeable artifacts when decoded. And if you DON'T quantize then you could end up with a very inefficiently compressed image - bigger than it would be stored uncompressed (as one can note from the filesize).

    2. Re:Read up on how jpg works. by aug24 · · Score: 1

      Thanks, that's what I meant. Just couldn't remember all dem big words ;-)

      J.

      --
      You're only jealous cos the little penguins are talking to me.
  79. Improved diff image by Travis+Fisher · · Score: 2, Interesting

    With seven more hours of data, more detail is starting to show...

  80. Re:why everyone knows it's the only game available by typical · · Score: 1

    Linux is no drop-in replacement for Windows. You cannot get the style of gaming that you get on Windows on Linux. Period.

    On the other hand, if you're a Linux user looking for entertainment, there really is no shortage. On your base Gnome system, you've "sol", which is a scalable vector graphics Solitaire with about eight bazillion Solitaire games more than Microsoft's SOL.EXE. If you can live without graphics, many years of improvements and coding have made ToME one hell of a roguelike (with, admittedly, one hell of a learning curve). Diablo was derived from these things, but lost all the sophistication of the game.

    If you love strategy, check out Battle for Wesnoth, which is a polished strategy game in the hex-wargame genre, or FreeCiv.

    If you've never played interactive fiction, it's another text-based genre that's a lot of fun, and deserves a shot. Get yourself a copy of TADS and a copy of Babel, or if you want an adult game, try Ideal Highschool.

    If you want a vertical shooter, check out Chromium B.S.U..

    The multiplayer FPS that most people seem to be playing on Linux is a tank game called BZFlag.

    If you're looking for more, try hitting up HappyPenguin and sorting by rating, which will pretty consistently give you decent stuff.

    You can make some pretty consistent general statements about open-source games. They are usually uglier/less flashy than their closed-source equivalents, because there are few artists working on open-source projects (maybe art just happens to be such a competitive field that nobody can spare the time and fund a hobby with their day job -- dunno). They tend to have a much greater degree of replayability than commercial releases, since the developer wants to play it too -- you could easily play most open-source games for ten years and still continue to enjoy them. Many (though certainly not all) open-source games have a strategic element to them, or something that requires the application of the brain a bit, and less pure twitch. Very few open source games have cutscenes or cinematics (though they do exist). Some open source games have been around for many years, and have a very high degree of complexity and sophistication -- closed source games don't have a development cycle of this length, and the ability to keep adapting to trends in playing. With a few exceptions (I really like Battle for Wesnoth's music, for instance), sound and audio is limited and low-quality compared to commercial games. Globulation 2, for instance, is an RTS with essentially *no* audio.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  81. It's a 16-piece puzzle by Travis+Fisher · · Score: 1
    If you look at difference image from yesterday and today, it is apparant that the image is split into a 4x4 grid of smaller pieces. As far as I can see, these re-arrange into 4 chunks of 2x2 each. One is a figure silhouetted in a doorway, head cocked to the left. Another is a figure in an atheletic stance, possibly with a weapon on his shoulder. A third involves something white in roughly a shape like:

    xxxxxxxxxx
    xx....x..x
    xxx...x..x
    xxX...x..x
    xxxxxxxxxx

    The fourth is just greens and blues and purples without any high contrast things standing out.

    See here for the un-permuted diff image.

    1. Re:It's a 16-piece puzzle by Nibjib_2 · · Score: 1

      The picture above the figure in a doorway looks like a rail bridge to me in this picture that I concocted from the bitstew: http://en.wikipedia.org/wiki/Image:Nibjib_file_for _lgp_competition.png

    2. Re:It's a 16-piece puzzle by dindinx · · Score: 1

      here is my contribution, after solving the puzzle:
      http://dindinx.net/files/game.png

      Looks like a space-based game to me (see the vortex at bottom left).

      --
      DindinX
    3. Re:It's a 16-piece puzzle by Nibjib_2 · · Score: 1

      Wooo, very nice, looks like an Elite type space trading game based on the screens that are there, from left to right top to bottom: 1. In-station comms like on frontier (the thing I thought was a railway bridge is a screen showing a face, duh me!) 2. Loading/Selling cargo in a list, or possibly viewing spaceship specs, some kind of textual data anyway. 3. Hyperspace! (Got your towel?) and 4. Cockpit view Just have to think what they'd call a game like that now... ;)

    4. Re:It's a 16-piece puzzle by michaelsimms · · Score: 1

      Damn you guys are too clever for yourown good. I honestly thought that using a jpg to fragment the pixel changes would stop image processing. However - I have a cunning plan that will stop this happening next competition! {:-) For every correct pixel we change, we'll also change an incorrect one to a different value - diff that!

      --

      Tux Games. Your complete source for native Linux games.
    5. Re:It's a 16-piece puzzle by arose · · Score: 1

      But where would be the fun in a competition like that?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    6. Re:It's a 16-piece puzzle by dindinx · · Score: 1

      For every correct pixel we change, we'll also change an incorrect one to a different value - diff that!
       
      well, instead of keeping the pixels that change from one frame to another, we'll just start keeping the one which doesn't change anymore...

      --
      DindinX
    7. Re:It's a 16-piece puzzle by Nibjib_2 · · Score: 1

      He's talking about changing only two random pixels out of the entire random bit field at a time, which is not as easily breakable but still can be done.

      The difference would be, when there were plenty of pixels that had changed from the initial image (like there were when we were able to diff it and get a mostly alright picture at 16 or so hours in) the non-correct ones would stand out as ones that didn't fit with the pattern, and removable easily enough with non-conformity/noise reduction tools like you find in many picture editing suites.

      In short, he'd basically be creating noise within the noise that was already there. To make this more effective, you'd change three or more pixels at once with only one being the correct one. This is more secure than replacing all the pixels at once because as you say you can monitor the ones which dont change anymore. Plus that would be stupidly computationally intensive.

      There's no way to make it completely secure, but you can make it longer before whoever is trying to crack it successfully does so.

    8. Re:It's a 16-piece puzzle by Anonymous Coward · · Score: 0

      actually you dont really need this whole cracking - try photoshop, start with other->minimum, radius 2 filter.

    9. Re:It's a 16-piece puzzle by grumbel · · Score: 1

      Just out of interest, how does the result of that filter look? Don't have Photoshop, so I can't try myself.

    10. Re:It's a 16-piece puzzle by Anonymous Coward · · Score: 0

      That looks like X2: The Threat. I unfortunately own this game. Let me describe some of the features:

      Atrocious keyboard only interface
      You interact with wingmen and stations through a nasty menu thing. I am unable to describe it succinctly.

      Overall terrible looking ships
      There are a certain number of ship classes and each race has its own cockpit style. Most ships look like a race specific cockpit section stuck to generic engines. The pirate ships look especially bad. Large ships look decent and are unique, though.
      There are guns visible on the outside of ships but these don't correspond to actual guns mounted. What you see from inside the cockpit looks nothing like the outside of the ship. Textures are repetitive, but at least they're bump-mapped!

      Completely broken ship upgrading
      If you spend money on upgrading your ship's maneuverability and speed, you'll soon find yourself unable to control the ship. Slight control movements will send you spinning and pointed everywhere except where you want to go.

      Very bad space physics
      So, you're shooting at the back of an enemy ship and it turns around instantly and rams you. You die... do you want your posessions identified?

      Copy protection that screws your saved games
      As if it wasn't bad enough having to wait for the game to examine the disc for 30 seconds each time you start the game, the game has a handy feature that goes through your savegames and does various nasty things to them. I started the game from my CD-RW by accident and the game decided to remove all money and experience from my saves. Hooray for backups! Having a game do this is unacceptable. Probably the publisher's fault, though.

      Cutscenes with bad pacing
      The cutscenes are voiced with subtitles. There is no good way to skip the horrendous voice acting after you've read the subtitle. If you press escape, you end up answering a question without knowing what the question was. Fortunately, an update to the game makes the story optional.

      No jewel cases
      Imagine my surprise when I open the box and find the CDs in plastic sleeves. $50 for a game and I need to provide my own CD cases? What the fuck? I know this is the publisher's fault, but... wow.

      X2: The Threat does have some redeeming qualities, though. The economics system is quite nifty: each station consumes some resources and produces others. Prices are dynamic. You can also build your own stations.
      Rampaging around with tons of wingmen is entertaining.
      There is support for scripting various things.

      As you can see, I don't really like this game. Quite a few people do, though. Definitely try the demo first before spending money if you're thinking of getting it.

  82. Got It! by telstar · · Score: 2, Interesting

    It's called "Email Address Farmer" and the goal is to collect as many email addresses from contest submitters as possible to be used for marketing in the future. Seems the game only lasts 15 days or so ... but after that, the real fun begins.

    1. Re:Got It! by michaelsimms · · Score: 1

      Well, Ive been reading through the comments, some interesting ideas and stuff, but I had to reply to this.
      NEVER will any of my companies do ANY email farming. We have mailing lists that you have to explicitly subscribe to, and every email allows you to unsubscribe. We dont 'add people in' you can only get onto our lists by requesting it. We dont sell our information.
      Its just not what we do. I for one hate the spam I get, why on earth would I encourage it?

      --

      Tux Games. Your complete source for native Linux games.
  83. Re:why everyone knows it's the only game available by Anonymous Coward · · Score: 0

    Diablo was derived from [Roguelikes], but lost all the sophistication of the game.

    Replacing it with about a bazillion times more fun. Sorry, but life's too short for games written by crazy people who refuse to implement basic save/load functionality because it "spoils the game" if you don't have to start over because you were foolish enough to step on the wrong tile on dungeon level 666.

    If you love strategy, check out . . . FreeCiv

    Great game if you can get a group together to play multiplayer. Single-player gameplay sucks, though - the AI is crappier than the original Civilisation from about 15 years ago.

    If you want a vertical shooter, check out Chromium B.S.U..

    Looks boring. Aren't there any open source danmaku shooters?

  84. This is really simple: It's probably already gone! by robbak · · Score: 1

    Of course, the answer is to take images some time apart, and then subtract the two. Then you only see the revealed pixels, randomly distributed. With an hour or two's worth of pixels randomly spread, the picture should be easily discernable. They realy have to change their script to redo the random noise to make this obvious crack fail.

    --
    Prediction for end of Universe #42: Fencepost error in Quantum_bogosort.cpp
  85. Re:This is really simple: It's probably already go by Ompaloskeptic · · Score: 1

    But then you could look at what pixels don't change between two close together. That's even easier than grabbing them with a good amount of time. I suspect they have something more complicated at work here.

    --
    Good health is merely the slowest possible rate at which one can die.
  86. Re:why everyone knows it's the only game available by toad3k · · Score: 1

    I've said for years now, that the moment artists start to use free software to do their proprietary shit, that is when open source projects would start to blossom in the art department. I give it a bit less than 10 years.

    Also, I started playing wesnoth a few months ago, and I gotta say I really enjoy it. It is developing at a fast pace, and it is quite a bit of fun, although multiplayer is kind of slow due to its turn basedness.

  87. Contest already won by DrugCheese · · Score: 1

    According to LGP: The competition has been solved correctly, and the winner has been notified. However, it was done with image manipulation, and as people are enjoying guessing so much, we will keep the competition open for a bit longer, for people without the technical skills to do image processing. Once the image becomes clear enough to make educated guesses without data processing, we will pick a second winner, at random, from all the correct guesses. This second winner will also receive a free copy of the game. Keep those guesses coming in!

    I for one think it's a ripoff. So now my last 48 hours have been wasted staring at this thing??! Writing out this little diagram of hourly pixel movements was for nothing??? :p

    If they're gonna give the prize away to the man who technically cheated, so be it. But to choose one random winner from all the correct guesses, just doesn't seem fair.

    How about choose the first person who guessed it?
    Kinda like what they advertised: Be the first to guess

    --
    *DrugCheese rants*