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User: HTH+NE1

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  1. Re:time warner stopped last year on Comcast Disables VCR Scheduling In New Guide · · Score: 1

    Years ago, Time Warner Cable updated the software on their Scientific Atlanta boxes to "mystro" which will interrupt any attempt to change channels on schedule with an update to the OSD displaying the current programming as the time changed, throwing out some or all of the digits sent to the box. I got it early by being in a beta test area for this. This effectively kills the use of pre-Series2 TiVos with their cable boxes or any other DVR where you have no manual control over its clock setting. The networks adjusting the start and end times of programs by 1 or 2 minutes exacerbates the problem: it's when the data changes on the channel you're leaving, so you have to pad the end of the program by one minute and risk having it clip the start of the next program on another channel.

    Series3 and newer TiVos can now be tripped up with the newly required Switched Digital Video boxes which can fail to tune an SDV channel requiring a manual retry which the TiVo doesn't issue. Most HD cable (non-broadcast) channels are SDV channels.

    The SDV boxes will also set a broadcast flag on all analog broadcast channels (including Standard Definition broadcast channels) preventing sharing of that content between units in your home. Take the SDV out of the loop and those channels are freely portable. Apparently the SDV box does its own digital encoding of the analog channel for at least one of its two tuners (it apparently can't digitally encode two analog channels at once) and it asserts the flag for the result (regardless of whether it digitized it or not).

    At least the Firewire ports on the cable boxes still work for recording broadcast HD channels, though Fox is doing something to their feed to trip up computer software and some stations are setting the Copy Once flag which prevents playback on computers.

    Next is the 2011 sunset on HD over Component Video.

    (*) Time Warner Cable doesn't consider it a bug: a human can just re-enter the channel number to work around the problem and watch the show live. They have no interest in fixing a bug that only exhibits itself on a product that competes with their own DVR product.

  2. Re:Sokoban on All the Best Games May Be NP-Hard · · Score: 1

    "I love humans. Always seeing patterns in things that aren't there." -- The Doctor (8th)

  3. Slow WiFi on DIY 80GB iPod Touch · · Score: 2, Funny

    I imagine this isn't as useful when your workplace's new 802.11n WiFi throttles access to the Internet to a paltry 20 KB/s (ssh SOCKS proxy-tunnel to LAN brings it up only to 90 KB/s after first day). What I need is a stealth waterproof solar-powered WiFi repeater to bring the fast food restaurant's WiFi from across the street into the building.

  4. Re:What Kind of Huntin' Are We Talkin' About Here? on Verizon CEO Says "We Will Hunt Heavy Users Down" · · Score: 1

    Verizon will soon hunt down, throttle and/or charge high-bandwidth users on its network.

    So Verizon will be to their high-bandwidth using customers what the Boston Strangler is to the woman home alone?

    Jack Valenti would be so proud.

  5. Re:SI Issue on Yoctonewton Detector Smashes Force Sensing Record · · Score: 1

    It has been a rule that you cannot combine SI prefixes, but there's already a demonstrated need to be able to combine both metric and binary prefixes in the case of certain magnetic media (the 1.44 "MB" floppy disk has both a 1000 kilo- factor and 1024 kilobinary- factor, and if you could combine prefixes, it would be either a 1.44 KiKB or 1.44 KKiB floppy (kibikilobyte or kilokibibyte).

    It could also be used to have a decakilogram (10*10^3 or 10^4 grams). But not a millikilogram as that would just be a gram. If the rules allowed it, it should also disallow combining expanding and shrinking units (decakilogram (DKg) not centimegagram (cMg), and decimilligram (dmg) not hectomicrogram (Hug(*))) to avoid overlap. This would also allow milliyoctonewtons (myN) for octillionths of a newton until such time as an SI term was established.

    (*) I can't seem to get /. to accept the mu character for micro.

  6. Re:First sentence debunked: on Videogame Driving Skills Don't Apply In Real Life · · Score: 1

    Most _good_ videogame race drivers opt for first person mode. Furthermore, in several expert modes on some games, first person is default and third person is disabled.

    Many games treat the car, not the driver, as the first person, and give you a view from the front bumper inches from the road surface, not the driver's seat.

  7. Re:WTF? on Videogame Driving Skills Don't Apply In Real Life · · Score: 1

    The best defense is a good offense.

    The worst offense requires the best defense money can buy.

  8. Re:Name Suggestions on Six Atoms of Element 117 Produced · · Score: 1

    Spartanium, Reclaimerium, Johnium, Demonium, Masterchiefium

    With due respect to Halo, I humbly suggest Cadefosterium after Subject 117 of First Wave, Cade Foster, as having prior claim to the number than Halo by three years.

  9. Ham Radio and 911 in Lincoln, NE on Ham Radio Still Growing In the iStuff Age · · Score: 2, Informative

    Ham radio operators recently stepped in to assist in Lincoln, NE after a failure of Windstream's 911 service.

  10. And schools? on Game CEO Sees "Gamification" of Work and Military · · Score: 1

    "Typing of the Dead" anyone?

  11. Profit and Political Motives Only on Real-World Outcomes Predicted Using Social Media · · Score: 1

    But predicting box office receipts may be only the beginning. 'This method can be extended to a large panoply of topics, ranging from the future rating of products to agenda setting and election outcomes,' the researchers write. 'At a deeper level, this work shows how social media expresses a collective wisdom which, when properly tapped, can yield an extremely powerful and accurate indicator of future outcomes.'

    Hey, how about using this for something that's actually useful, like predicting and preventing attempts at suicide?

  12. Re:This would actually be useful. on IETF Drops RFC For Cosmetic Carbon Copy · · Score: 1

    Please explain to me again why this is presented as an Aprils fool, rather than a genuine feature?

    Because functionally supporting this header has the exact same result as not functionally supporting the header. An RFC just puts it in the official header namespace, otherwise you could have always used X-Ccc:

    Personally, I'd like support for multiple Dcc: headers: Disjoint Carbon Copies. I want to send the same message to multiple groups of addresses where I want those in one set to know they were all copied but want to hide that it was sent to the other group, and vice versa. Those in the To: header would be in every set. Those in the Bcc: header wouldn't be listed to anyone. If you set up multiple Dcc: headers, one for each recipient, each recipient would see their own address listed (and those in To: if any) but no others.

  13. Re:I, for one, ... on MIT Finds 'Grand Unified Theory of AI' · · Score: 1

    ... welcome our new Church overlords...

    Fear his laser face!

  14. Re:Can I get some wafers with that Wine? on MIT Finds 'Grand Unified Theory of AI' · · Score: 1

    You should have made a reference to Leonard Church instead.

  15. Re:That is very interesting on MIT Finds 'Grand Unified Theory of AI' · · Score: 1

    You'd think people who were so so certain that sure AI is easy would be making millions selling AI's to big business but no....

    They're called temp agencies.

  16. Re:Good idea - Plausible deniability on BitTorrent on New Litigation Targets 20,000 BitTorrent-Using Downloaders · · Score: 1

    Doesn't that just involve more people in a conspiracy to commit copyright infringement?

  17. Re:One step closer to... on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 1

    Or Looker.

    "Hi, I'm Cindy. I'm the perfect female type, 18 to 25. I'm here to sell for you. Hi, I'm Cindy. I'm the perfect female type, 18 to 25. I'm here to sell for you. Hi, I'm Cindy...."

  18. Re:Obvious applications in rapid prototyping. on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 1

    The first generation though would only be used in discotheques.

  19. Re:All your face are belong to us on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 1

    Well, ray tracing is easy once you know the position and direction of every photon. In natural practice, there's a bit of uncertainty regarding that. But you might be able to fudge that a bit for astronomical scale. Ray-traced images of a terrestrial nature always seemed artificial to me, like the environment depicted was always in a perfect vacuum.

    But what if it could be applied instead at an atomic scale, using charged particles to control the simultaneous emissions of photons of certain wavelengths from fixed positions at proteins to determine how they are folding rather than modeling them?

    (You are very adept at conveying sarcasm in a text forum. I bow to your skill. Of course, one role of the skeptic is to urge the (more) creative thinkers to prove him wrong. I hope I have not given you any offense.)

  20. Re:Obvious applications in rapid prototyping. on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 2, Informative

    The whole point of this, would be so that the lights could appear white to the human eye (And hence can double for normal lighting in a well designed room), while still providing the segmented colors necessary for this technique to work.

    The positions you need to put the colored lights in for the math to work properly are not the same positions one uses to properly light a subject being recorded. You'll produce an environment where the subject is overly lit and you'll have to resort to virtual lighting to properly illuminate the 3D model in post. And if you're going to have to do it in post, why bother with the expensive strobing and high-speed videography?

    This will be used in a controlled mocap-like environment, but without the ping-pong balls and spandex. That alone is enough of a technical advancement that your talent won't mind the colored lights. They won't even need to apply makeup. Hairstyling though looks to still be an issue. You may need skullcaps and CG hair for awhile yet.

  21. Re:Colors on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 1

    Easier for a still-life photo. Harder and more expensive for full-motion that you'd tend to just skin the model with a known texture. And still not usable in an uncontrolled (particularly outdoor) environment or in overlapping environments.

    There comes a point where the expense of the R&D outweighs the usefulness of the end product. The ability to profit from the result is one. TFA's solution is lucky in that it can be done inexpensively with consumer hardware, a rigid light rigging, and a solved application of mathematics.

    But they do throw a lot of money into motion capture special effects for motion pictures. There'd be a lot of money to be made by the person who can first develop a system that can provide a virtual camera flying through a live event with full color. And you'd get the bonus of being able to substitute one environment for another, live.

    What am I saying, "first develop"? The first to patent it will make the money regardless of his ability to realize the invention. Whosoever actually succeeds in creating it will get sued for infringing the patent.

  22. Re:All your face are belong to us on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 1

    At least your satellites are in known and regular positions and produce signals readily separable from each other. The natural distribution of stars in the Universe are not so conveniently arranged and their photons not nearly so distinguishable after they've been reflected off an object of unknown topology.

    Consider that the method described in TFA only works for a single photographer in a controlled environment. Don't let the blackness of space fool you: there's a lot of light pollution out there emitted by billions and billions of stars.

    In fact though, we've noted when supernovae have occurred in the past, know when the light from a nova will reach a nebula later, and when its reflection from that nebula would be seen by us, to map out some structures already. At the scales and distances involved, the wavefront of the nova appears to move across those structures very slowly giving a lot of time to observe and map the overall supermacroscopic structure, even from just the single flare of light. And then comes the compression wave of interstellar hydrogen altering that structure which we see in the backscatter of that light.

    Perhaps you should dig into the records to find when light from multiple supernovae in the past will arrive simultaneously somewhere else and hope there's sufficient matter there to reflect back to us within your lifetime. With luck, perhaps it'll illuminate an otherwise dark nebula that will appear to us in the shape of some gigantic symbolic gesture of the hand of God telling us to fuck off.

  23. Re:The obligatory response: on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 3, Informative

    This is how the Martians see us.

    Overrated? You're making me feel old, and I wasn't even born yet.

    It's a reference to the RGB eyes of the Martians in the 1953 movie version of The War of the Worlds. The tri-segmented eyes in the movie emitted red, green, and blue light, illuminating the subject, allowing the cyclopian Martians to see in 3D, just like how a cyclopian camera can derive 3D information using this method now. Otherwise, as depicted with Futurama's Leela, a cyclops would have no depth perception.

    Of course, the amount of depth perception would depend on the spread of the lights, so even the Martians' sense of depth would be limited, but not non-existent.

  24. Re:All your face are belong to us on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 1

    I am wondering if this technique could be used with the spectrum of stars to identify the 3 dimensional structure of distant galaxies and clouds of gas?

    Only with crude beings does this work, not luminous matter.

    And you'll have too many stars with overlapping spectra to have effective chroma isolation for mapping non-stellar matter, let alone the problem of first mapping out all the light sources contributing to its illumination.

  25. Re:Colors on Computer Vision Tech Grabs Humans In Real-Time 3D · · Score: 3, Informative

    You'd need a custom CCD that's sensitive to each of those frequencies, as well as method of storing the image preserving the intensities of each component. And if you want a color full-motion 3D model, that CCD would need to be sensitive to six frequencies--the 3D sampling set and RGB--all at once. To fit all those different sensors will enlarge your CCD, else you'll lose resolution.