Engy (is linked to from the www.enlightenment.org homepage) is the only one I'm aware of. I don't really know if it's usable, but it's probably worth keeping an eye open for.
I play Ultima Online alot. And while, you might recognise that the 2d client of UO may not push any envelopes when it comes to graphics, it DOES play alot better on linux with wineX than it does on Windows.
Not strictly in a graphical, look and feel sort of way either. I experience SIGNIFICANTLY less lag playing this way than I did on Windows. In crowded areas, where there are alot of people gathered in one spot, UO on windows will stutter, start and stop movement. On linux, funnily enough, this is nearly completely GONE.
Like I said, UO isn't the most demanding game on the market, but it plays a hell of a lot better on Wine than windows. It's nice. Really nice.
So, I'm not a scientist, but what are the chances that the moon habours a great deal of precious metals or minerals? I'm certain there's going to be a lot of abundant metals like iron etc but what about the stuff that could add incentive to the high cost of going to the moon and bringing the stuff back? If there was enough of it you could get some commerical interest from LUNAR PROSPECTORS.
I don't know how easy it would be to get a pack mule into a space suit though.
It's already been mentioned at Groklaw, but they are trying to get a hold of documents that have backed investors beliefs to invest in TSG.
Such as, SCO have said they showed proof to investors that IBM was infringing, and what it was infringing on. Where as when IBM ask for it, SCO just give them a bunch of vague "Oh, it's in the kernel someplace, go look for it" kind of answers. They want this "proof" that SCO have been showing investors, but won't show IBM. If they can't get it directly, they're having to go to others. I'd say the analyst who gave TSG a strong buy for trading will be a prime target, since they must know something that SCO won't show IBM. They're probably going to end up getting the stuff that SCO has under NDA, since that's the only _specific_ thing they've shown anyone.
I don't think that storage will be a huge problem. The IPODs are packing 20GB on those little laptop harddrives anyway. If you figure they'll use an LCD the size of an IPODs face a DivX of a DVD movie will probably only take up about 500MB anyway. That's 40 movies.
Anyone who expects to get as many movies on a similar device, as they could MP3s, is a little bit nuts.
My assumption that they could make a player the same size as an IPOD is a little bit silly too... hee hee.
Remember reading a story about a Korean bloke who had been playing Linage for a day or two straight and died of heart failure in an internet cafe.
Anyway, I would hesitate to think it was Verrants fault for the irresponsibility of the parents. But in my direct cases, like the one above, I would say there is atleast some responsibility for gamers actions. NONE of these games come with a warning label like ciggarettes carry warnings about addictions, ill-pregnancies due to smoking, cancer, shorter life span etc etc.
There is no doubt that MMORPGS are alot more addictive, they are designed to make character advancement slower like the article description says. They are MEANT to be addictive. You wonder why people would pay a monthly subscription fee to a game that they've already had to shell out for the box and game client.
As a player of MMO's for going on 4.5 years, I have to say that these games need more than just an age certificate. They need a big, fuck-off warning label... DANGER THIS GAME IS HIGHLY ADDICTIVE AND MAY ALSO RESULT IN A NEGATIVE IMPACT ON YOUR SOCIAL INTERACTIONS.
Erg, I thought that we had already established that SCO is hosted at the same place that many other Umbrella, I mean uh Canopy group members were located?
Just quickly, and for your information. I haven't done a single full install of Slackware... Ever.
Only installs I have done have been using menu or expirenced mode, which allowed me to look at what was being installed and on my second attempt allowed me to remove duplicate applications (And by duplicate I mean duplication of function, ie. having bitchx AND xchat is a waste of space. Having KDE/QT AND Gnome/GTK is also a waste of space). I haven't liked full-installs since Windows and I prefer to remove some of the stuff I don't need during install, rather than later.
And, with regard to: "Now that you have emerge, you're really never gonna know everything that's on your machine unless you stop before each emerge and look up exactly what it's installing"
Now, which of these two methods is easier:
1) installing hundreds of packages and sifting through them for the ones I want, and the dependances that the applications need. [Slack install doesn't do anything about dependancies. If yo remove a library a package depends on, if you don't know what it needs, you're fucked. It's not going to work, is it?]
or
2) watching emerge fetch packages and dependancies or just doing a pretend emerge.
Either way I know what is needed by what, and personally, I think that being given the information through emerge will help me learn faster than hunting it down will.
The complete opposite is true of your statement about my "proclaiming" Gentoo being easier to use. For one, I wasn't making such claims. What I was saying is that it's not as hard as people say it is. AND that the install was well documented and explained better than Slacks.
Really, I just think you need to actually read the post, and quit with the assumptions. You should know what happens when you ASSuME.
You know I think half of the problem is that people are comparing SWG to the wrong game.
While in looks and interface wise, EQ and SWG are very similar and either could pass for a clone of the other, fundimentally they are different games. I think it would be more accurate to compare post-launch SWG with early Ultima Online. If you look at the Dev team you can see why, I'd be willing to wager that half of the original UO dev team was recruited for SWG and that has an influence.
Anyway, Ultima Online had NONE of the "Crush Bone" factor due to the fact that UO NEVER was about loot. If you went out and killed a bunch of monsters, you didn't go out to get uber Sword of XXXXX, you went out to get gold to buy player made armor and weapons. UO was made interested by a vastly superior PvP system that to this day, in my humble opion, has never been equalled or bettered; a VERY immersive world; Player Markets; a very tight and involving society and (upon later discovery, and un-intended system of...)rares.
What I believe has happened to SWG is that Raphael Koster has tried to make a 3d sw-based version of UO, and people are expecting EQ. These two are apples and oranges and your expectations will taint your experience within the game. Not saying that SWG isn't lacking because make no mistake, it is greatly lacking, but people have their expectations the wrong way around. I don't think that SoE had those big mobs you need 34523453 people to take down in mind when they designed the game.
The quest/unique mobs is NOT a required feature of an MMO. And a game that can be designed to be fun WITHOUT camping will succeed alot better than one that does. The reason being, these camps cause alot of competition, grief playing and headaches that the majority of gamers really don't want to deal with. However, UO did have static minor mobs for players to hunt. And they had them in abundance. Not only that, but dungeons were made 10x more interesting, not by mobs, but by players. Player killing added something to dungeon hunting that a super hard monster never will.
Apart from the fact I could have sworn I saw an identical post like this the other day, a quick response from a general linux newbie. Might be a little more deserving of it's mod if it were original.
As a newbie, I didn't find Gentoo difficult to install what so ever. It comes with a step by step instructions that are only difficult to follow if you don't understand English. I'm sure I'm not alone here. The thing that makes text based installs hard is when the developers fail to explain some of the terminolgy they use in the install. First time I installed and put slack on my computer the interface wasn't daunting, but I had absolutely zero clue as to what / or/dev/hda1 was, and neither was it properly explained.
The reasons why I like using Gentoo are:
a) Better understanding of linux.
I really hated slack when I first used it. Not because it performed badly or anything like that. It was the fact that there was so much to be included in the install that I didn't need or I had no clue as to what it did, and therefore if it was really useful to me. When you don't understand a system it makes it hard to decide what is cruft and what is depended on or important.
With gentoo this was different, I started off with your basic shell, that is the bare essentials of the system that I could add the parts I wanted to. Also when emerging something, the building text flying past didn't help me me feel like I was empowered with the good of open source, but I DID get to see the dependancies of a program as it was downloaded (or using -p to show this without actually downloading any source).
b) To have only what I need, and not what disto's think I should have.
I could do all this with debian and forgo the compiling, but from what I am aware it takes new versions of packages absolutely ages to get into stable Debian releases.
Really, this is just a cry for people to notice the cut&paste reply of the zealot translation.
Increasing operating system, application and game sizes? Example, windows 95 full install was a 200mb install, 98 was 300, XP is 1 gig? Linux is different cause it's never the same over different distro's, but they increase too. 3d games suck up a huge amount of hard drive space for what they are. UT is a gig, ut2k3 is larger still.
Also not forgetting personal MP3/DivX libraries. People who have legitimate backups of the product they own. Standard DivX sizes of reasonable quality and resolution are 700mb a piece.
That is, in addition to the other examples given. Photo/Video/Audio editing and creation takes up a lot of space when it's raw, unedited, uncompressed.
How about "Curtains"? You can use the same tagline, but it sounds a little more sinister.
Engy (is linked to from the www.enlightenment.org homepage) is the only one I'm aware of. I don't really know if it's usable, but it's probably worth keeping an eye open for.
:)
Or contributing to
To hell with Final Fantasy. Chrono Trigger is the best thing on that anthology.
*Cough* What do you call a government-endorsed monopoly already ?
Nationalised?
I play Ultima Online alot. And while, you might recognise that the 2d client of UO may not push any envelopes when it comes to graphics, it DOES play alot better on linux with wineX than it does on Windows.
Not strictly in a graphical, look and feel sort of way either. I experience SIGNIFICANTLY less lag playing this way than I did on Windows. In crowded areas, where there are alot of people gathered in one spot, UO on windows will stutter, start and stop movement. On linux, funnily enough, this is nearly completely GONE.
Like I said, UO isn't the most demanding game on the market, but it plays a hell of a lot better on Wine than windows. It's nice. Really nice.
So, I'm not a scientist, but what are the chances that the moon habours a great deal of precious metals or minerals? I'm certain there's going to be a lot of abundant metals like iron etc but what about the stuff that could add incentive to the high cost of going to the moon and bringing the stuff back? If there was enough of it you could get some commerical interest from LUNAR PROSPECTORS.
I don't know how easy it would be to get a pack mule into a space suit though.
It's already been mentioned at Groklaw, but they are trying to get a hold of documents that have backed investors beliefs to invest in TSG.
Such as, SCO have said they showed proof to investors that IBM was infringing, and what it was infringing on. Where as when IBM ask for it, SCO just give them a bunch of vague "Oh, it's in the kernel someplace, go look for it" kind of answers. They want this "proof" that SCO have been showing investors, but won't show IBM. If they can't get it directly, they're having to go to others. I'd say the analyst who gave TSG a strong buy for trading will be a prime target, since they must know something that SCO won't show IBM. They're probably going to end up getting the stuff that SCO has under NDA, since that's the only _specific_ thing they've shown anyone.
uh... I think.
There's a reason that there was no Larry 4... That reason being:
:)
Larry doesn't believe in Fore-play.
har har.
Look it up
Some apes/monkeys know signlanguage. Why don't you ask one :)
hehe Great. That means they'll now still have money left when IBM/SGI/RedHat come seeking damages.
The sad part is MS are still laughing all the way to the bank.
I don't think that storage will be a huge problem. The IPODs are packing 20GB on those little laptop harddrives anyway. If you figure they'll use an LCD the size of an IPODs face a DivX of a DVD movie will probably only take up about 500MB anyway. That's 40 movies. Anyone who expects to get as many movies on a similar device, as they could MP3s, is a little bit nuts. My assumption that they could make a player the same size as an IPOD is a little bit silly too... hee hee.
"Going Away" party?
Price cuts aren't all that revolutionary :>
If that's their ace...
Remember reading a story about a Korean bloke who had been playing Linage for a day or two straight and died of heart failure in an internet cafe.
Anyway, I would hesitate to think it was Verrants fault for the irresponsibility of the parents. But in my direct cases, like the one above, I would say there is atleast some responsibility for gamers actions. NONE of these games come with a warning label like ciggarettes carry warnings about addictions, ill-pregnancies due to smoking, cancer, shorter life span etc etc.
There is no doubt that MMORPGS are alot more addictive, they are designed to make character advancement slower like the article description says. They are MEANT to be addictive. You wonder why people would pay a monthly subscription fee to a game that they've already had to shell out for the box and game client.
As a player of MMO's for going on 4.5 years, I have to say that these games need more than just an age certificate. They need a big, fuck-off warning label... DANGER THIS GAME IS HIGHLY ADDICTIVE AND MAY ALSO RESULT IN A NEGATIVE IMPACT ON YOUR SOCIAL INTERACTIONS.
Babelfish translated this to... LSD = +5, Insightful Amphetamins = -1, Troll
Okay, proving myself wrong (tee hee): http://biz.yahoo.com/djus/030825/1353000763_1.html
^SCO on the DDoS
Erg, I thought that we had already established that SCO is hosted at the same place that many other Umbrella, I mean uh Canopy group members were located?
We would like to remind our viewers that there is a [3%] margin of error.
Since when was there conclusive proof that SCO were actually being hit by DoS/DDoS?
I remember reading elsewhere that it's entirely possible that they've just taken down there site of their own accord.
Just quickly, and for your information. I haven't done a single full install of Slackware... Ever.
Only installs I have done have been using menu or expirenced mode, which allowed me to look at what was being installed and on my second attempt allowed me to remove duplicate applications (And by duplicate I mean duplication of function, ie. having bitchx AND xchat is a waste of space. Having KDE/QT AND Gnome/GTK is also a waste of space). I haven't liked full-installs since Windows and I prefer to remove some of the stuff I don't need during install, rather than later.
And, with regard to: "Now that you have emerge, you're really never gonna know everything that's on your machine unless you stop before each emerge and look up exactly what it's installing"
Now, which of these two methods is easier:
1) installing hundreds of packages and sifting through them for the ones I want, and the dependances that the applications need. [Slack install doesn't do anything about dependancies. If yo remove a library a package depends on, if you don't know what it needs, you're fucked. It's not going to work, is it?]
or
2) watching emerge fetch packages and dependancies or just doing a pretend emerge.
Either way I know what is needed by what, and personally, I think that being given the information through emerge will help me learn faster than hunting it down will.
The complete opposite is true of your statement about my "proclaiming" Gentoo being easier to use. For one, I wasn't making such claims. What I was saying is that it's not as hard as people say it is. AND that the install was well documented and explained better than Slacks.
Really, I just think you need to actually read the post, and quit with the assumptions. You should know what happens when you ASSuME.
You know I think half of the problem is that people are comparing SWG to the wrong game.
While in looks and interface wise, EQ and SWG are very similar and either could pass for a clone of the other, fundimentally they are different games. I think it would be more accurate to compare post-launch SWG with early Ultima Online. If you look at the Dev team you can see why, I'd be willing to wager that half of the original UO dev team was recruited for SWG and that has an influence.
Anyway, Ultima Online had NONE of the "Crush Bone" factor due to the fact that UO NEVER was about loot. If you went out and killed a bunch of monsters, you didn't go out to get uber Sword of XXXXX, you went out to get gold to buy player made armor and weapons. UO was made interested by a vastly superior PvP system that to this day, in my humble opion, has never been equalled or bettered; a VERY immersive world; Player Markets; a very tight and involving society and (upon later discovery, and un-intended system of...)rares.
What I believe has happened to SWG is that Raphael Koster has tried to make a 3d sw-based version of UO, and people are expecting EQ. These two are apples and oranges and your expectations will taint your experience within the game. Not saying that SWG isn't lacking because make no mistake, it is greatly lacking, but people have their expectations the wrong way around. I don't think that SoE had those big mobs you need 34523453 people to take down in mind when they designed the game.
The quest/unique mobs is NOT a required feature of an MMO. And a game that can be designed to be fun WITHOUT camping will succeed alot better than one that does. The reason being, these camps cause alot of competition, grief playing and headaches that the majority of gamers really don't want to deal with. However, UO did have static minor mobs for players to hunt. And they had them in abundance. Not only that, but dungeons were made 10x more interesting, not by mobs, but by players. Player killing added something to dungeon hunting that a super hard monster never will.
Different views and beliefs, Yes. Wacky, no.
Apart from the fact I could have sworn I saw an identical post like this the other day, a quick response from a general linux newbie. Might be a little more deserving of it's mod if it were original.
/dev/hda1 was, and neither was it properly explained.
As a newbie, I didn't find Gentoo difficult to install what so ever. It comes with a step by step instructions that are only difficult to follow if you don't understand English. I'm sure I'm not alone here. The thing that makes text based installs hard is when the developers fail to explain some of the terminolgy they use in the install. First time I installed and put slack on my computer the interface wasn't daunting, but I had absolutely zero clue as to what / or
The reasons why I like using Gentoo are:
a) Better understanding of linux.
I really hated slack when I first used it. Not because it performed badly or anything like that. It was the fact that there was so much to be included in the install that I didn't need or I had no clue as to what it did, and therefore if it was really useful to me. When you don't understand a system it makes it hard to decide what is cruft and what is depended on or important.
With gentoo this was different, I started off with your basic shell, that is the bare essentials of the system that I could add the parts I wanted to. Also when emerging something, the building text flying past didn't help me me feel like I was empowered with the good of open source, but I DID get to see the dependancies of a program as it was downloaded (or using -p to show this without actually downloading any source).
b) To have only what I need, and not what disto's think I should have.
I could do all this with debian and forgo the compiling, but from what I am aware it takes new versions of packages absolutely ages to get into stable Debian releases.
Really, this is just a cry for people to notice the cut&paste reply of the zealot translation.
Increasing operating system, application and game sizes? Example, windows 95 full install was a 200mb install, 98 was 300, XP is 1 gig? Linux is different cause it's never the same over different distro's, but they increase too. 3d games suck up a huge amount of hard drive space for what they are. UT is a gig, ut2k3 is larger still. Also not forgetting personal MP3/DivX libraries. People who have legitimate backups of the product they own. Standard DivX sizes of reasonable quality and resolution are 700mb a piece. That is, in addition to the other examples given. Photo/Video/Audio editing and creation takes up a lot of space when it's raw, unedited, uncompressed.