Star Wars Galaxies - No Crushbone Factor?
Tark writes "Over at Warcry.com, there's a new column from Warthog discussing his post-launch impressions of the PC MMORPG Star Wars Galaxies, a month after official release date." This opinion piece is from the writer whose entertaining review we featured just after game launch, and it's interesting to see how his opinions have changed over time - he still says SWG lacks the "Crushbone Factor", referencing a particular area of Everquest which "..had quests... unique monsters... cool, level appropriate loot drops... [and] personality."
As much as I want to like SWG, it's becoming very very hard to. The game is simply boring. PvP which should be the driving factor is boring, and in some cases broken. Missions are all the same. If you change planets you just change which creatures you fight, but the battles are all the same. Dungeons and quests? What dungeons and quests. Not only were the dungeons and quests so few and far between to be almost non existant half of them were broken up until this weekend. SOE says sorry if you did these quests and got nothing, they are fixed now, but those of you that did them once can't do them over again to get the reward you should have gotten the first time around.
While this all adds up to a bad experience I think the most telling factor is this. The most commonly heard question I've been seeing in game and on message boards is. When does World of Warcraft come out?
"SOE says sorry if you did these quests and got nothing, they are fixed now"
Those poor knights who wasted all those years hunting for the damn grail. If only SOE had been there at the end to "reset" things.
Why doesn't everyone just play MUDs? IMO They we're so much better. I curse our new graphical overlords!!! On the other hand, maybe with time they will become as good as MUDs. mud.arcadia.org 4000 (ahh, the memories.)
you're not missing much (Score:2)s id=70196&ci d=6385472
http://games.slashdot.org/comments.pl?
game was dull
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
It's not a dupe. This is a followup to warthogs first article talking about how things really haven't gotten better since the game first came out. Which you might know if you had actually read either of the articles. This article proclaims SWG dead in six months if things don't change.
"Dingo tells Galahad that his vision of the Grail was nothing more than Zoot shining
a grail-shaped beacon above the castle in an effort to lure him in."
Who needs SWG when I've got KOTOR? It's a lot more fun, has great voice acting and story, and won't cost me $10+/month.
I read both, they link to the exact same page. Go ahead click the link in the slashdot article I linked to and the link in this article. Notice anything exactly the same?
Why not fork?
"Shortly after posting this article, I realized something that had somehow gotten past me about the last update by SOE, just two days ago. SOE in their wisdom decided that they needed to slow down the respawn rate of some static spawns, because people were "camping" them. Camping is, apparently, a bad thing. (Does it matter that most players want lots of spawn points to camp? One must wonder...).
I went to one of the very few locations with some content today (the Tusken Fortress), and hunted for a while. The tuskens located there spawn much, much more slowly now. There is less to hunt, basically. It was frustrating.
That's right, folks. SOE took a game with little content and, by reducing the spawn rate of static spawns, actually reduced the amount of content, hunting, and other things to do.
Pure genius."
oh god... I was in Beta 3... (actually, I was BANNED from beta 3 near the end because I was a little miffed when medics got the shaft, and suggested that if marksmen had to go through the same crap to shoot as medics were forced to in order to heal, people would tell SoE to shove the game up their ass... or perhaps it was Holocrons (Raph Kosters) post about "how they had decided to drop vehicles at launch in order to focus on 'content'" and my subsequent posting of a WoW screenshot showing players on horses... who can say?)
Regardless, the games "content" has been 0 since the day I got the beta, and it seems like it hasnt gotten any better. Sad really, THIS is that SW MMORPG we get. There wont be another one 6 months from now (like, AC and EQ are both fantasy MMORPGs, so there IS "choice")...
oh well, WoW will be out in a year or so...
This is my sig. Its pathetic.
The problem is that content is expensive. The hand-crafted feel of EQ's zones (and the game I work on, Meridian 59) take a long time to create. It takes specialized people with a good eye to create those cool level, to write up the quests, to create the cool items that drop off the monsters.
SWG had to go toward randomly-generated content in the world because they simply could not generate all the needed content by hand. Especially with more modern players expecting a wealth of new content at launch and on a regular basis. New games have to compete with EQ's content, which has been added to over the years.
In the end, content is expensive. Generating some of the content randomly helps create more content that doesn't feel repetitive, but it loses a bit of soul in the process.
My view on things,
Brian "Psychochild" Green
MMO developer's blog
Dead? Hardly. Warthog's main beef is that it isn't everquest. And he's an idiot. Many, many of us do not want everquest. We do not want ph4t l3wt drops off mobs. We don't want to camp Crushbone for weeks till we can ding so we can go camp crocs in Oasis until we ding again. Everquest was designed as a game, SWG was designed as a world. I'm sick and tired of seeing all the little pellet chasers that Everquest brought to the genre trying to turn every game into the next everquest. The fact I can log in, play at my leisure and log out whenever I feel like it and not feel guilty about "only putting 6 hours in today" is great. I can play one or two hours a day and still make progress with some of my online friends. SWG was made for people who have outside lives and are more socially adapt than a paperclip. I like it that way...Don't turn it into another Everquest pandering to the catasses who play 70 hours a week.
You want Everquest? Go play Everquest and stop trying to turn every other game into a Everquest clone.
In a product designed to amuse me, I shouldnt have to go looking for fun.
This is my sig. Its pathetic.
Notice the titles. The link is the same because the current article is always at that link. The title of the previous article was "Warrior, Brawler, Hairdresser". The current article is titled "Beware the Dancing Kung Fu Lizardman!". If you scroll to the bottom of the current editorial you will see a link to the previous article which is now archived at the following url http://swg.warcry.com/scripts/columns/view_columns .phtml?site=13&id=579
You should also notice from the slashdot summary of the previous article that it mentions the previous title. If you actually read the linked article today you would see that the titles are differant.
It is NOT a dupe.
Ah, I've got it now. What happened is that Warcry, for some not-so-smart reason, always use the same URL for the latest version of Warthog's column. So the previous Slashdot article now links there too, even though there are two different articles.
I've now fixed the URL in this story, so it at least points to the original review, which now has an different, archived URL on the Warcry site. How confusing.
One of your criticisms (as I took it) of the game sounds like a real strength to me. I had always envisioned EVERYONE trying to be Luke Skywalker, Darth Vader, or Boba Fett. If everyone tried to be, I would think the game would be horribly boring.
If >50% of the people lead virtual lives that are NOT heroic, that means that BEING heroic actually puts you in the minority. That is, most certainly, how it should be.
the "Crushbone Factor", referencing a particular area of Everquest
Great. We refer to part of Everquest to measure how good a game is?
That's like complimenting a game by saying it has the "root canal" factor.
-- Mojo Tooth : exploring our world as only an idiot can.
The really weird thing is I remember reading this article. (The one in this story). I guess I didn't see it on slashdot? Or I'm slowly going insane. Must stop hitting refresh.
Why not fork?
Yea its how we handle columns on the site, so everyone can check out the latest regular column and only have to bookmark one page. The rest appear at the bottom with the revelant links.
Sorry for any confusion.
Tark
Progress? What progress?
You spend an hour or two a day in game so you can make a new coffee table. I spend an hour or two a day in game fighting the same old garbage so I can have enough money to purchase your coffee table. Eventually I'm going to get tired of the boring and repetativeness of this portion of the game. I'll leave and when you've mastered building that armoire there won't be anyone around to buy it. There isn't enough content to keep the people that don't want to be crafters entertained. Without this portion of the player base the economy will collapse.
Now don't get me wrong, to a certain extent I like the fact that there is dependance on other players for the game to work. I don't like playing at 2am and coming into town to find there are no entertainers in the cantinas and no medics in the medical center. I don't like the fact that I can't find an upgraded weapon because MOBs don't drop them and the stuff on the bazaar is junk. The weaons crafters and armor crafters that were providing these services are quiting because they are tired of "being weapons whores" etc. There is no easy way to find out where players are building thier houses and setting up thier vendors so you spend hours running around aimlessly outside of cities looking for these vendors. You find one or hear of one and check the vendors there. Only to find out that there is either no stock or the weapons are equal to or below the quality of your current weapon (more of a problem for melees than ranged, and then mostly a problem for pikeman in the melee category).
Now, this isn't the case on all the servers. I'm hearing about how there are tons of crafters on Starsider and you can find plenty of what you need. There are so many damn servers though there doesn't seem to be any consistancy.
Now lets talk missions. Missions on the starter planets are designed to match your skills. However, they are way too easy, too time consuming, and the reward is rarely worth the effort. You spend 80% of your time running from the city to the mission area and back again. Now, the missions on some of the smaller planets or moons are much more difficult. In some cases impossible without huge groups. This is better, except that once you do get a big group together they become just as easy as the standard missions and the rewards are just as poor.
I don't want this game to be like Everquest, heck I didn't like Everquest so I really don't want it to be like Everquest. There just isn't much there for anyone to do right now. There are people that are having fun, but the people I play with on a regular basis are already losing interest. The game is just over a month old, and in my opinion that is a very very bad sign.
Some parts of the article are very similar so that could be it. Also this article has been up on warcry since yesterday or the day before. So if you read warcry on a regular basis that would account for it.
Amusement is based on opinion.
I absolutely hated every minute that I played Metal Gear Solid, then I see reviews that equate it to the second coming of Christ.
To each their own I guess.
Could you elaborate on which ways you are progressing through the game, and what you find fun to do in it? Obviously you have a different opinion than the author of the article, and it would be interesting to me to hear more about a positive view of the game. I've never played, but I might want to in the future.
This is not the game you're looking for.
---
Heavily armed, easily bored and off my medication.
His "main beef" is that it's missing the "crushbone factor". This isn't "I want Crushbone in space with Jedi", this is "I want a story, a big dungeon, and interesting items with side quests to back it up".
He spent quite a while explaining the Crushbone Factor. Perhaps if he named it "The Content Factor" you would have less to complain about. Perhaps you would have spared us your mini-rant about how much you hate Everquest, and your insults to mmorpg players.
I'm sorry, this is definitely news to me. SWG was made as a world, not a game. Of course, it all makes sense now! It's not a game in anyway! That's why it's not marketed a replacement for this world, Eart- oh, whoops.
It's obvious that you like the SWG. Please, write up a rebuttal designed take apart Warthog's main argument, the lack of content. Don't segway off and bitch about Everquest. When your rebuttal is written, post it... I'd like to read another article that shows SWG in a more positive light.
I have not yet heard anyone talk about training to be a Jedi. Is anyone out there a Jedi? If so, are you having fun? I have heard about craft-beings, adventurers, brawlers, dancers, musicians and Pigs but no Jedi. Or has this not been implemented yet?
The cancel button is your friend. Do not hesitate to use it.
I had this problem once back in beta. Toggling my "Chase Cam" fixed it. I think it's the numericpad decimal point key which toggles this.
The problem with being in-range to attack as a brawler is quite valid. Range for attacking purposes is calculated to the center of the beast you are attacking. Some of these beasts are HUGE, and you can be literally standing beneath them visually and still get "out of range".
I also heard from one player that the beasts attack from the space where their head is located, but since they can only receive damage at their 3D object center, it gets kind of difficult to battle in any sensibible way.
The worst problem with these unannounced 6-8 hour "emergency maintenance" sessions is that some people can't get to their harvesters during their gaming window that day, which can result in some seriously nasty losses, which the CSRs are very unlikely to rectify.
But harvesters are a very very sore point all their own in this game. Harvesters are horribly implemented and have irrational costs considering their hit-and-miss usefulness.
I wonder how much the Franchise Approval process is slowing them down. This could be a significant liability if it is not streamlined.
Please consider making an automatic monthly recurring donation to the EFF
Seems to me that people who buy an SOE game should pretty much know by now what they're getting themselves into.
Consider this: There are lots of complaints about bugs. Lots of complaints about servers being unavailable. Lots of complaints about cheating, poor gameplay, boring quests, etc, etc... But regardless of what specifically people are complaining about, the pervasive theme running through 90% of complaints is that SOE simply don't care about their customers.
I'm seeing cause, I'm seeing effect.
This is supposed to be a battle for independence against a corrupt and evil regime? okay so I go out and murder whole villages of imperial soldiers and the only real consequence is faction points? I murdered two POLICE officers in front of a mass of people (I just mowed them down) and nothing happened! players ignored it and NPC's kept telling me they are not talking with me they are waiting for someone else. There doesn't seem to be any real reason to fight for or against either of the two factions except PvP and frankly whoever gets the first shot usually wins. If I murder an NPC I feel there should be some kind of consequence to that action if not why should I care? (In fact I try not to do such things since it is out of the scope of what I feel my Character would do, but damn it broken quests are frustrating) Don't get me wrong I have had fun and m still having fun, But I do not get the sense whatsoever that there is a galactic struggle going on. Kill a peace officer, take some spice and relax, no one cares or will do anything about it.
I had someone tell me that you should treat SWG as Barbie and Ken world with the Lok Dream House.
There is a simple fact that comes with making games (Or pretty much anything for that matter). You can't please everyone all the time! SWG was created to please a certain group of people (Mainly those looking for a community based game, NOT combat!). I feel that it does this quite well, the game has a good community set up which scares away some of the "l33t d00dz" because people tend to find them annoying, but it attracts some players who are willing to start a character and play it out. The game will change over time, they always do (It's only been out a month, how long has EQ been out?). I am not saying that the game is perfect, it does have it's flaws (Capping is way too easy and quick). But the simple fact of the matter is that you can't please everyone all the time.
He's wrong about one thing for sure. There is a "boss" mob in the Narglatch Lair...the Narglatch Matriarch. I know because she wiped our group the other night. =)
i have been lamenting not picking this up immediately, but after reading all of the negative info out there, i am happy to have saved my cash.
DARE TO FIGHT ME?
By the looks of the updates they have made to the Test Center server it looks as if they have started to listen to everyone. Go here to see list of updates on the test center server. Go here to sign up to play on the Test Center server.
"Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect." Linus Torvalds
Something I've missed from all the reviews, and it probably won't get answered here because I'm posting a day after the /. post came out, but what happened to force sensitivity? I haven't seen a single article talkin about a character that has force powers. Wasn't this a 'Big Deal' for this game? The ability to mix Jedi Knight style gameplay with a MMORPG?
I've never played SWG, but if I did I would like to see at least a few Jedi out there. I don't care if I'm *not* one, the ability to hunt Jedi is just as cool as the ability to be one.
--trb
Wolfpack had the right idea with Shadowbane: make the players the content. Everything else about the game is mediocre, but it's still the only MMO out there that can keep me interested.
No Stars
No Wars
No Wars in the Stars
No Galaxies
No Star Wars Galaxies
WTF?
I think Star wars, I think of Cruising around in my Millenium Falcon shooting Tie Fighters.
I think of flying low on Hoth taking out AT-AT's.
I think of Lightsabers, blasters, and Stormtroopers in White Armor blasting everywhere.
When I heard that you couldn't fly anything, and how the PvP system was implemented, I was like, you're kidding right?
I want barfights, I want to jump in my spaceship and fly around.
I want my fellow rebels to all hop in THEIR spaceships and try to take out a few Battlecruisers or something.
I want to be able to attack a planet.
SWG seems more like an experiment in MMORPG addictiveness rather than entertainment.
I'm glad I listened to everybody and passed on this game.
You know I think half of the problem is that people are comparing SWG to the wrong game.
While in looks and interface wise, EQ and SWG are very similar and either could pass for a clone of the other, fundimentally they are different games. I think it would be more accurate to compare post-launch SWG with early Ultima Online. If you look at the Dev team you can see why, I'd be willing to wager that half of the original UO dev team was recruited for SWG and that has an influence.
Anyway, Ultima Online had NONE of the "Crush Bone" factor due to the fact that UO NEVER was about loot. If you went out and killed a bunch of monsters, you didn't go out to get uber Sword of XXXXX, you went out to get gold to buy player made armor and weapons. UO was made interested by a vastly superior PvP system that to this day, in my humble opion, has never been equalled or bettered; a VERY immersive world; Player Markets; a very tight and involving society and (upon later discovery, and un-intended system of...)rares.
What I believe has happened to SWG is that Raphael Koster has tried to make a 3d sw-based version of UO, and people are expecting EQ. These two are apples and oranges and your expectations will taint your experience within the game. Not saying that SWG isn't lacking because make no mistake, it is greatly lacking, but people have their expectations the wrong way around. I don't think that SoE had those big mobs you need 34523453 people to take down in mind when they designed the game.
The quest/unique mobs is NOT a required feature of an MMO. And a game that can be designed to be fun WITHOUT camping will succeed alot better than one that does. The reason being, these camps cause alot of competition, grief playing and headaches that the majority of gamers really don't want to deal with. However, UO did have static minor mobs for players to hunt. And they had them in abundance. Not only that, but dungeons were made 10x more interesting, not by mobs, but by players. Player killing added something to dungeon hunting that a super hard monster never will.
The cost of content aside (which is a seperate arguement), the reason SWG went with random content was to address a vocal minority of players that have screamed for years in MMORPG circles about how evil *camping* is. Not because of the cost. There are many posts from SWG developers and designers and their random content. They do have some static content and once they fond people flocking to it, they nerfed the hell out of it (and no, I'm not joking or using hyperbole) to get people back to using the random content. As to cost. For a game like M59 that is always was low budget, I could see how it could be said that content is expensive. However, when a game like EQ was able to launch with 30+ zones and all but 1 was full of content, and it was all done in 1 year with one content developer, I think the "cost" of content appears to be about the price of 1 full time content creator. We're looking at about 80K for two years of content development prior to launch. And then you have to remember that your saving a few months of developer time since now you don't need to create a massively complicated random content generator. These games have mulit million dollar production budgets. So I can't agree with my parent that content is expensive. In the content we're talking about thats like saying a nice computer is expensive. Sure, for you. But not for the SWG development team.
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