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YouTube Introduces 60fps Video Support

jones_supa (887896) writes Google's YouTube announced that it's adding two new features that will especially benefit people who enjoy watching gameplays and those who stream games live. Most excitingly, the site is rolling out 60 frames per second video playback. The company has a handful of videos from Battlefield Hardline and Titanfall (embedded in the article) that show what 60fps playback at high definition on YouTube looks like. As the another new feature, YouTube is also offering direct funding support for content creators — name-checking sites like Kickstarter and Patreon — and is allowing fans to 'contribute money to support your channel at any time, for any reason.' Adding the icing on the cake, the website has also a number of other random little features planned, including viewer-contributed subtitles, a library of sound effects and new interactive info cards.

157 comments

  1. Can't upload... by Anonymous Coward · · Score: 0

    Sorry, but I can't upload. My ISP is absolute shit, and keeps insisting I upgrade to the next tier package which gives me 2MB upload rather than 512k. Guess my millions of potential viewers will miss out.

    And don't get me started on streaming HD content!

    1. Re:Can't upload... by Luckyo · · Score: 2

      Youtube accepts h.264, and going from 30fps to 60fps means increase in relatively small b-frames (frames which tell the difference between previous frame and current one) and likely few to no I-frames (large full picture frames).

      As a result, file size likely won't go up all that much after encoding to h.264. Raw video output will double however, so if you can't encode on the fly, you will need double writing speed to long term storage.

  2. I can't even hide my excitement. by Anonymous Coward · · Score: 0

    Thanks but no thanks, Google. Maybe you should stop reinventing web video at a pace that others can't keep up with, and actually wait a little while for others to catch up? It's not like broadband in most regions is good enough to sustain all the stupid pie-in-the-sky bells and whistles anyway. Let the world catch up to the sands you're constantly shifting and maybe improve some of your other tech properly instead of change for change's sake. Don't try to dictate what the world wants before it's ready for it.

    1. Re:I can't even hide my excitement. by Your.Master · · Score: 1

      Why?

    2. Re:I can't even hide my excitement. by Anonymous Coward · · Score: 0

      No. If your region can't keep up, so what. The new videos come in fine for me on Comcast even (West US, Chrome and IE desktop+xbone). I'm going to believe that your entire post is /s.

    3. Re:I can't even hide my excitement. by Anonymous Coward · · Score: 0

      Because your region isn't the norm worldwide, and because there are tons of more practical, useful things Google could do with YT. Rather than constantly adding features almost no one cares about, they could make their existing service better. But nope, why bother when a few people can watch a few 60fps videos?

    4. Re:I can't even hide my excitement. by dreamchaser · · Score: 1

      Nobody is stopping you from watching videos on Youtube at a lower framerate.

    5. Re:I can't even hide my excitement. by Anonymous Coward · · Score: 0

      Because the rest of the world wants a better existing Youtube service, not 60fps videos. Remember: although a few people might be interested in this BS technology for a few gamers in areas with well-equipped pipe, the rest of us have to deal with the sub-par Youtube player and nothing but Chrome can play everything properly because Google is too busy endlessly screwing with things on Youtube.

    6. Re:I can't even hide my excitement. by Bengie · · Score: 1

      Why do we waste so much money on cancer research when we could be feeding more people in a 3rd world country?

      Anyway, it's easy for you to claim something is useless now, but then it becomes the next big thing. Most features won't pan out to be the next big thing, but if you don't try them, you'll never find out.

    7. Re:I can't even hide my excitement. by Anonymous Coward · · Score: 0

      Except all the jerkoffs eating the local pipe trying every new high-def format Google makes that won't be practical for another 10 years on the vast majority of the Internet infrastructure.

    8. Re:I can't even hide my excitement. by Anonymous Coward · · Score: 0

      I'd rather Google improves what we already have, including working with ISPs to improve infrastructure so we can actually enjoy this kind tech. I'd argue there are far bigger fish to fry, and supporting it now will just add to the Internet's problems rather than improving them. But hey, if a few people absolutely need to clog up the Internet with wasteful nonsense like this (to the point where they try to compare it to cancer research or feeding the 3rd world) then who am I to stop the party? I'm sure this is far more beneficial to us than anything else Google could do with web video.

    9. Re:I can't even hide my excitement. by itzly · · Score: 1

      It's not a google problem, it's an ISP problem.

    10. Re:I can't even hide my excitement. by Anonymous Coward · · Score: 1

      Apart from requiring you to have a Google+ account just to remember your preference for video quality ... when said setting could be stored in a local cookie on your browser as it was for years before YouTube got fucked in the arse by Google.

    11. Re:I can't even hide my excitement. by Blaskowicz · · Score: 1

      It's too late, people waste the pipe by using as their music player, and thus often their ONLY music player. And then the 1080p setting is useless already. 60 fps is something new at least.

    12. Re:I can't even hide my excitement. by itzly · · Score: 1

      You can have a music player in less than 1.5 Mbps. That's only 5% of a decent "pipe".

    13. Re:I can't even hide my excitement. by dreamchaser · · Score: 1

      I feel sorry for those using cable and the shared pipe it implies.

    14. Re:I can't even hide my excitement. by Anonymous Coward · · Score: 0

      Apart from requiring you to have a Google+ account just to remember your preference for video quality ... when said setting could be stored in a local cookie on your browser as it was for years before YouTube got fucked in the arse by Google.

      Takes hard work. I once modified someone's extension to append the url modifier that suggests the low res formats. Later I found one that would automatically do Low Quality Flash. Actually, that one is just for changing the ol' antialiasing flag from High to Low.
      Now we have "Video Without Flash" which is a video viewer / extractor that defaults to webm streams. I can't seem to enforce non-webm

  3. caps and peering deals aslo by Joe_Dragon · · Score: 1

    let's say you have a good steem and then some say want to keep it you better give us an cut / fee or we will take some who will and your subs will have a hard time seeing your feed.

  4. Advances by Anonymous Coward · · Score: 0

    I'm glad civilization brought us the ability to watch 60fps fps played by someone else.

    1. Re:Advances by Anonymous Coward · · Score: 0

      I'm quite to used to something like 500fps + in gameplay, and that almost a decade ago, almost during the last century. :> And here it is, 60fps! ..... I noticed. :}

    2. Re:Advances by Anonymous Coward · · Score: 0

      *I'm quite used to something like 500fps + in gameplay, and that happened almost a decade ago, kind of during the last century. :> And here it is, 60fps! video ..... I noticed. :} Mostly these titanfall 60fps videos gave me some kind of motion sickness, instead to me higher fps rates only were relevant in gameplay, not so much in video. Regular movies are at what rate? 30fps? That is what most people are used to anyway. And the 60fps can most likely give you a strange feeling while watching. This requires testing and an extensive phase of getting used to, to find out whether it's relevant for future "film watching audiences" ..

    3. Re: Advances by theslof · · Score: 1

      There's a massive difference between a recorded frame and a rendered frame. Movies are shot at 24fps and get natural moron blur that blend each frame. Games don't get this, as each frame is rendered sharp. Therefore you can't compare movie fps to game fps.

    4. Re: Advances by GrahamCox · · Score: 1

      natural moron blur

      Nah, that's just too much tequila.

  5. LTE has the upload but caps are to low / $10 GB by Joe_Dragon · · Score: 1

    And at $10 GB makes the cost of doing it very high.

  6. Considering it takes nearly an hour... by Anonymous Coward · · Score: 0

    of buffering to watch a five minute 240p video, I don't see how this is useful. The usual poor user experience with YouTube is to put the window on a second monitor and letter it stutter slowly through the video.

  7. That's nice. by newcastlejon · · Score: 3, Insightful

    Now if only YT could stop defaulting to 240p on every video I play...

    --
    If God forks the Universe every time you roll a die, he'd better have a damned good memory.
    1. Re:That's nice. by Joe_Dragon · · Score: 1

      YouTube Center for fire fox will let you fix that.

    2. Re:That's nice. by Anonymous Coward · · Score: 0

      Or YouTube Options for Chrome.

  8. Youtube is mostly crap by Anonymous Coward · · Score: 5, Insightful

    People could explain something with 3 lines of text, but instead they'll make a 20 minute video about it.

    1. Re:Youtube is mostly crap by radarskiy · · Score: 1

      Ted Sturgeon, is that you?

    2. Re: Youtube is mostly crap by Anonymous Coward · · Score: 0

      Oh so very true. I'd like to know if the dipshits get anything if I watch for only 10 seconds before deciding how positively stupid their video is. I'm all setup to avoid most adverts but that doesn't really mean anything.

    3. Re:Youtube is mostly crap by Anonymous Coward · · Score: 0

      The same could be said about porn as well.

    4. Re:Youtube is mostly crap by westlake · · Score: 1

      People could explain something with 3 lines of text, but instead they'll make a 20 minute video about it.

      100 hours of video are uploaded to YouTube every minute. Statistics I'm sure you'll find something worth watching. As for explaining things in three lines of text, try it sometime with someone who has not mastered your own specialty.

    5. Re:Youtube is mostly crap by AmiMoJo · · Score: 1

      Like TV and the internet in general most of it if crap, but there is some really good stuff too that more than offsets that. Eevblog, for example.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    6. Re:Youtube is mostly crap by Anonymous Coward · · Score: 0

      How much of that 100 hours is people re-uploading a video from someone else's channel to try and boost their view counts?

      There's a ridiculous amount of duplicated content on YT. Some of it's copying from other youtubers, a lot of it's from people uploading content from *other sites* without checking to see if someone's already chucked it up on youtube first, and then you get all the commercial or semi-commercial channels uploading every game trailer they can find, with the only difference between them being a different 10-second animated logo and the beginning and end.

    7. Re:Youtube is mostly crap by Anonymous Coward · · Score: 0

      TL;DR

      Could you explain your post in a video and post the link, please?

    8. Re:Youtube is mostly crap by tlhIngan · · Score: 1

      As for explaining things in three lines of text, try it sometime with someone who has not mastered your own specialty.

      How about sitting through a 20 minute review of something that could be skimmed or read with far more detail?

      The problem with video is people think "it's easy" compared to say, writing it out in text. It isn't.

      In fact, to produce a video should require FAR more effort if you want to do something that's not just "hey look at this cool thing" that can be shot on a smartphone and shown in less than 5 minutes.

      If it's a process you want to document, video helps, but you don't need to show every step in video. Show the tricky ones, with a zoom in to help find hard to locate bolts, screws, etc so the relation of the item to the whole is shown. Process the audio so it's not full of noise - redub if you have to.

      If you have static information to show, show it in an image above or below the video so people don't have to pause to get a better look. And if it's not clear, highlight the item in the video version.

      Video is great for a lot of things. It's overuse that's a problem because if I want to change the oil in my car, I don't need to see 10 minutes of someone getting out of their car, getting it on a ramp, raising it up, showing me the tools. That can be shown as text beforehand. Use video to show me where to find the drain plug. Or the oil filter (both can be hard to find), then show me a static photo so I can examine it more closely.

      Of course, if it's to show off some cute cat videos, well, nothing needs to be said, but I don't want to see the 100 hours of you trying to get your cat being cute, I want to see maybe 1 take at most then your cat being cute.

  9. Too little too late by Anonymous Coward · · Score: 0

    They're playing catch-up to Twitch.

    1. Re:Too little too late by Anonymous Coward · · Score: 0

      ......or 1993 digital cable standards.

    2. Re:Too little too late by terrab0t · · Score: 1

      More than that, Google is buying Twitch.tv. Adding these new features matches both Twitch.tv's video quality and viewer donation feature. This makes perfect sense if they are planning to buy them and partner more closely.

      Hopefully they won't make the same mistake again by trying to link all Twitch.tv users to a Google+ account and generally break things.

    3. Re:Too little too late by GNious · · Score: 1

      Something broke when they started unifying their platforms?

      I know things changed when they did this with YouTube and G+, and there were apparently a ton of video-posts complaining about things changing, but I never personally saw anything that actually broke.

      Disclaimer: I'm not a YouTube "content creator", nor a daily user of YouTube. I do use G+, and I do appreciate not having separate accounts for G+, GMail, YouTube, AdWords, Google Analytics etc (though, in reality, some of those are still separate accounts due to how Google hasn't completed the unification-work)

  10. Re:Like it matters by Bengie · · Score: 1

    Wow, that sucks. I was instantly able to watch 1080p with no buffering. 100mb/s for a few seconds then half of the time-line was buffered about 5 seconds after I clicked play. Too bad my ISP doesn't have a YouTube CDN. My YouTube comes from a PoP in Chicago over my ISP's transit.

    I wonder how fast YouTube really is. If only I could afford the faster tiers, even if just to test.

  11. Re:Like it matters by DemoLiter3 · · Score: 1

    I've downloaded the Titanfall Gameplay video and mplayer definitely says it's 30 fps, so I'm guessing it's bullshit.
    VIDEO: [H264] 1280x720 24bpp 30.000 fps 3000.0 kbps (366.2 kbyte/s) Also, even if it worked - what's the point of having a 60 fps video for a console game that can barely get 30?

  12. Other than using more power, by Anonymous Coward · · Score: 0

    why would anyone want this? There are cases where 60fps makes a difference, but Youtube video aren't among them.

  13. Re:Like it matters by StankeyoSmith · · Score: 1

    I've downloaded the Titanfall Gameplay video and mplayer definitely says it's 30 fps, so I'm guessing it's bullshit.

    VIDEO: [H264] 1280x720 24bpp 30.000 fps 3000.0 kbps (366.2 kbyte/s)
    Also, even if it worked - what's the point of having a 60 fps video for a console game that can barely get 30?

    WTF, why are you going on about some video file you downloaded?
    The article talks about YOUTUBE support for 60fps videos.

  14. For 2D games too by tepples · · Score: 1

    Games for classic game consoles (Atari 2600, NES, Genesis, Super NES) routinely keep a stable 60 fps.

    1. Re:For 2D games too by Anonymous Coward · · Score: 0

      Until they draw too many sprites on screen.

    2. Re:For 2D games too by tepples · · Score: 1

      Some games slow down when too much logic executes. Other games run at full speed but still can't display all objects every frame because of overdraw limits in the VDP.

    3. Re:For 2D games too by Anonymous Coward · · Score: 0

      Which never happens, because they had a fixed sprite limit.

    4. Re:For 2D games too by jones_supa · · Score: 1

      What does VDP mean?

    5. Re:For 2D games too by Rastignac · · Score: 1

      Note that Atari VCS 2600 can only do 60 fps (NTSC) or 50 fps (PAL/SECAM). It can't slow down, because this console's display is pure real time (aka "racing the beam"). All the other consoles were able to slow down when needed, but 2600 was 100% stable.

      --
      -- Rastignac was here.
    6. Re:For 2D games too by tepples · · Score: 1

      Old consoles had two sprite limits: number of sprites per screen and number of sprites per horizontal scanline. Games would routinely momentarily exceed the latter.

    7. Re:For 2D games too by tepples · · Score: 1

      Display on the 2600 is pure real time. Logic processing during vertical blanking, not so much.

  15. Re:Like it matters by Mister+Liberty · · Score: 1

    Don't tell me there is no capitalistic market principle here, one that
    should be promising, that thus far has went unnoticed by you!

  16. Isn't illegal? by Anonymous Coward · · Score: 0

    I thought by law video has to be 24 or 29.666. Isn't this what is MAPP law?

    1. Re: Isn't illegal? by Anonymous Coward · · Score: 0

      Video exists in the world at 24fps (movies), 25fps & 50fps (non-NTSC countries), 23.97 fps (movies for NTSC broadcast), 29.97 & 59.94 fps (NTSC & ATSC HD)

  17. Re:Like it matters by FlyHelicopters · · Score: 1

    He is talking about the fact that you can download, more or less, any video from YouTube using a third party web site...

    But those web sites don't always have access to every version of the video on YouTube and in this case, for sure don't have access to the 60fps versions...

    So he is watching the 60fps version on the web site and downloading the 30fps version and getting all confused...

  18. Re:Like it matters by mister_playboy · · Score: 0

    He downloaded the video so he could look at its technical data. I watch many YT videos, but I never stream them.

    Streaming seems aimed at the impatient, but I think it takes more patience to sit through buffering than to download the whole thing and then watch.

    --
    Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  19. Re:Like it matters by dreamchaser · · Score: 1

    I have Verizon FIOS and I haven't had a single problem with Youtube, or Netflix for that matter.

  20. Re:Isn't illegal? by Hsien-Ko · · Score: 0

    I'm waiting for the obligatory nutcase to drop an insane "human eye can't see more than 30fps" comment.

  21. Why bother? by Anonymous Coward · · Score: 0, Troll

    The human eye can't see more than 24fps. What a waste

    1. Re:Why bother? by Anonymous Coward · · Score: 0

      But your eye will notice an extreme difference while looking at a 24fps gameplay "rate" or at a 2400fps gameplay "rate", you are aware of this, right?

    2. Re: Why bother? by Anonymous Coward · · Score: 0

      Informative? Haw.

    3. Re:Why bother? by UnknownSoldier · · Score: 1

      Total nonsense

      OWE my eyes @ 24 fps !
      âhttp://red.cachefly.net/learn/panning-24fps-180.mp4ââ

      Silky smooth @ 60 fps !â
      http://red.cachefly.net/learn/...

    4. Re:Why bother? by UnknownSoldier · · Score: 1

      grr, fixed the 24 fps link

      http://red.cachefly.net/learn/...

      --
      Fuck /. "Slow down Cowboy!" and its 5 minute timer for re-posting

    5. Re:Why bother? by ledow · · Score: 1

      That just proves (poorly) that the boundary lies somewhere between 24 and 60. Not that 60 is required.

      And, to be honest, a lot of things affect it - hell, even the local mains frequency can affect what hardware does and how it reacts at 50 or 60Hz.

      You could have just used a codec that's not designed with 24fps in mind, or a poor implementation of that codec.

      But, that said, the difference is minor, and on an animated "slew" rather than real-world video (YouTube isn't going to be showing much left-right 3D animation, more likely home video and recorded gameplay). Certainly for a web video, 24fps is good enough. Otherwise YouTube would have been overtaken by a competitor by now. The artifact you've got there (possibly exaggerated by other factors) is not something you often see on YouTube videos, for instance. Even animated ones. And they AREN'T running at 24 fps.

      And even if you're right, the argument doesn't necessarily hold past 60. In fact, it quite likely stops dead at that point. And for some people it will stop dead long before 60 (British TV was only ever 50Hz, with sometimes 25fps, until digitisation).

      Fact is, it's subjective and subject to bell-curve. The sweet-spot of storage versus optimal number of people seeing it is likely below 60. Certainly there's little point moving towards 100-200Hz like some claim for monitors. And for the vast majority of the bell-curve, 60 is higher than necessary.

      By all means do it. But, outside of announcement videos, if YouTube were to just randomly make half of the videos 60fps and the rest 30fps, the chances that there would be any kind of detectable "preference" for the 60fps one is slim.

    6. Re:Why bother? by UnknownSoldier · · Score: 1

      There is a massive difference between 60 Hz and 120 Hz for gaming. Especially with LightBoost active. I agree that 30 fps is good enough for most gamers. I can instantly tell when a game fluctuates between 30 and 60 Hz. It looks choppy.

      Is 24 fps film good enough? For most people yeah. Again film at 24 fps looks like total shit for me. 60 Hz is silky smooth. I estimate the upper end is around 96 - 120 Hz for film.

      Cartoons don't usually have pans. Some of them look stuttery as hell too (due to only being animated at sub 15 fps) but that is their style.

    7. Re:Why bother? by Anonymous Coward · · Score: 0

      It depends on the display device, lighting conditions, media content, age/sex/demeanour of the viewer, and whole bunch of other parameters. But never underestimate the power of 'higher numbers are better' marketing.

    8. Re:Why bother? by wonkey_monkey · · Score: 1

      (British TV was only ever 50Hz, with sometimes 25fps, until digitisation).

      I'm not sure what you mean about "until digitisation." Going digital had little to no effect on how shows in the UK are shot and broadcast (in terms of FPS), which is still a mix of 50i and 25p.

      --
      systemd is Roko's Basilisk.
    9. Re:Why bother? by ledow · · Score: 1

      We're no longer bound to PAL standards like we were - the MPEG decoders in whatever you're using nowadays can handle any framerate you would find, but yes, a lot of content is still in legacy formats and used without changes.

      But there's no REASON to any more. Any display device you find will do 50 or 60, whichever you throw at it.

    10. Re:Why bother? by wonkey_monkey · · Score: 1

      Yes... but that hasn't made any difference to the actual situation. British TV still is only ever 50Hz.

      "25p" looking-stuff - higher dramas, films, etc - is still also all actually 50i (50Hz).

      --
      systemd is Roko's Basilisk.
  22. Re:Like it matters by Anonymous Coward · · Score: 0

    WTF, why are you going on about some video file you downloaded? The article talks about YOUTUBE support for 60fps videos.

    Because YouTube has been fucking with video quality for the past few years.

    When you were able to get a 1080p MP4 with its audio stream included in the file, transmitted over HTTP (format 37), it didn't buffer or stutter while seeking. Last September, when they changed it so that anything over 1280x720 required the use of the disgusting DASH (which downloads separate MP4 and M4A audio streams) for anything higher, browser-based YouTube experience started to suck. (They also made it so that any audio uploaded at 256kbps was nuked and was only available in 128kbps M4A) Fuck having to download/remux formats 137 and 140 back together in order to get the same ability to seek through a video that we used to be able to get directly from the web browser.

    The problem is that without downloading the video and analyzing it, you can't tell anything other than that the qualitative experience sucks compared to what it was a couple of years ago.

  23. Re:Like it matters by Anonymous Coward · · Score: 0

    The DASH files for 1280x720 and 1920x1080 are 60 fps for the 7SRTEXSpcyI video.

    Duration: 00:03:29.97, start: 0.000000, bitrate: 5511 kb/s
    Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 5503 kb/s, 60 fps

  24. Re:Like it matters by dccase · · Score: 1

    News for nerds: FCC chairman Tom Wheeler's Slashdot handle is "dreamchaser".

    I can't think of another explanation for why Youtube isn't throttled for you.

  25. Re:Like it matters by dreamchaser · · Score: 1

    Oh please...stop with the FUD. I've yet to see any evidence of throttling. Now it could be because I have FIOS Quantum and an over 80 Mbps connection, but like I said I have no issues. Also, I work in IT security as a consultant, not for the FCC so you can stop with the insults :)

  26. Re:Like it matters by ArchieBunker · · Score: 1

    Then links to videos that are supposed to demonstrate 60fps except they don't appear to.

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
  27. Re:Like it matters by dccase · · Score: 1

    I take it back. I only have the 50Mbs.
    It was a nice boost over the previous 15Mbs. For everything except Youtube.

    Usually the first couple videos play well, but after that... Long pauses every few seconds.
    I look forward to the new 6fps mode.

    Sorry. No one deserves being called a FCC commissioner.

  28. Re:Like it matters by Mashiki · · Score: 1

    Must be from consoles because they "support silky smooth 30fps" this includes as a marketing point. And 60fps is "too much for the human eye to handle," as droves of console users say. So no big surprise, they're just catering to them.

    --
    Om, nomnomnom...
  29. Firefox + 60fps = No Go by rsmith-mac · · Score: 5, Interesting

    Unfortunately YouTube's 60fps support pokes a pretty big hole in the current state of Firefox.

    To play back 60fps videos you need to be using the HTML5 player and stream the 1080p version. The Flash player will not work here.

    The problem? Firefox doesn't support Media Source Extensions, which is what YouTube uses for DASH adaptive streaming. Mozilla's developers are working on the matter, but only for WebM for now. H.264/MP4 MSE support will have to wait.

    The end result is that 1080p60 playback works great on Chrome, Safari, and even IE11, but is all but useless on Firefox.

    I don't want to slag the Firefox devs too badly (hey, it's a free browser), but once again FOSS orthodoxy is getting in the way of practical feature development. H.264 support took an embarrassingly long time to come, and now Firefox is the only browser that that can't play back 1080p60 on YouTube.

    Between this and their constant attempts to turn Firefox into a Chrome-alike, it's getting harder and harder to justify using Firefox.

    1. Re:Firefox + 60fps = No Go by PJ6 · · Score: 1

      I don't want to slag the Firefox devs too badly (hey, it's a free browser)

      I wouldn't feel too bad about slagging them, they deserve it.

      They've spent their development time screwing up the UI instead of working on a major 13 year old bug that's annoyed everyone since its release.

    2. Re:Firefox + 60fps = No Go by Anonymous Coward · · Score: 0

      That's a very complex bug with no easy fix. afaik the only way to 'properly' fix it would be making changes to NPAPI and have plugin authors update their plugins, which is no easy task...

  30. Re:Like it matters by rsmith-mac · · Score: 1

    Only 1080p videos support 60fps. Presumably Google's logic is that if you don't have the bandwidth to support 1080p, then you also don't have the bandwidth to support 60fps.

  31. 60 fps? by Anonymous Coward · · Score: 1

    there must be some high quality or fast video format that I am not aware of. TV shows are filmed at 29.97 FPS and movies are at 23.976 FPS.

    1. Re:60 fps? by Anonymous Coward · · Score: 0

      there must be some high quality or fast video format that I am not aware of. TV shows are filmed at 29.97 FPS and movies are at 23.976 FPS.

      Games

    2. Re:60 fps? by Stormwatch · · Score: 4, Insightful

      Yes, movies are shot at 24FPS. Isn't that horrible? We have sound and color, but we're still using that same piss-poor framerate from the silent movie era!

    3. Re: 60 fps? by Anonymous Coward · · Score: 4, Informative

      Before the advent of HDTV, TV shows were regularly shot at 60Hz. Sure, it may have been interlaced, but when you deinterlace to 30fps you are irreparably throwing away half of your temporal resolution. Deinterlacing to 60fps, on the other hand, creates a nice fluid video that retains all of the temporal resolution.

    4. Re: 60 fps? by Anonymous Coward · · Score: 0

      FOX broadcast network, Fox News, FX, Fox Sports 1, ESPN & ABC are 1280x720 59.94 fps in HD.

    5. Re:60 fps? by FlyHelicopters · · Score: 1

      Yes, and directors have been using tricks and fancy effects for many years to compensate for the slow 24fps.

      They should have gone to 60fps many years ago.

    6. Re:60 fps? by Anonymous Coward · · Score: 0

      TV shows are 60 fps, interlaced. You can tell it's more fluid just by looking at a television in the past 50 years.

    7. Re:60 fps? by dinfinity · · Score: 1

      AFAIK, GoT wasn't filmed at 60fps. Even if the broadcast format is 1080x60/30, it is just displaying (~)24fps using pulldown techniques.

      Having said that, the rest of your comment is accurate. There is plenty of true 50/60fps material out there.

    8. Re: 60 fps? by Anonymous Coward · · Score: 0

      Sure, 60fps interlaced. but the individual fields have half the resolution.

    9. Re:60 fps? by Anonymous Coward · · Score: 0

      29.97 is just broadcast TV, and even then only for NTSC regions.

      A lot of music videos are filmed at higher frame rates, as are some movies (some are filmed at 48fps). Video game trailers and machinima are normally at higher frame rates as well - because of the nature of the source material, the frame rate isn't hidden by 'ghosting' the way it is with traditional film, which makes lower frame rates stick out quite badly. A game at 24fps, for example, just looks incredibly jerky and false.

    10. Re: 60 fps? by wonkey_monkey · · Score: 1

      Before the advent of HDTV, TV shows were regularly shot at 60Hz.

      Uh... HDTV has nothing to do with it. Lots of shows were shot at 60Hz before, and those same kinds of shows (sports, news, "real" stuff) are still being shot at 60Hz.

      --
      systemd is Roko's Basilisk.
    11. Re: 60 fps? by Anonymous Coward · · Score: 0

      Were the original shows shot at 60i or 60p? Deinterlacing 60i to to 60p does not retain all of the temporal resolution. It is just like interpolating a 150dpi image to 300dpi. Some compromises were made in coming up with the "extra" information.

    12. Re:60 fps? by wonkey_monkey · · Score: 1

      AFAIK, GoT wasn't filmed at 60fps.

      True. What you actually end up with (AIUI) is 24fps-shot video, pulled down to 60fps (interlaced) for broadcast - since it's preferable for channels to stick to one broadcast format rather than continuously changing depending on what they're currently broadcasting - which then gets pulled back up to 24fps by your TV to get rid of the pulldown judder it detects, and which you would otherwise see on your screen (due to the AA-BBB repetition).

      --
      systemd is Roko's Basilisk.
    13. Re:60 fps? by wonkey_monkey · · Score: 1

      as are some movies (some are filmed at 48fps).

      If by "some" you mean "three." And one of those isn't out yet.

      --
      systemd is Roko's Basilisk.
    14. Re:60 fps? by humanaceous · · Score: 1

      Perhaps I'm a curmudgeon, but I actually prefer 24 FPS for movies and live action television. There's an otherworldly, dreamy-ish quality to it. I do like to shoot at 60 FPS and then conform it to a 24 fps timeline. But 60 FPS live action looks too much like home video, or old Doctor Who episodes. The first Hobbit movie had that problem @ 48 FPS and other issues. Gandalf's cast resin staff actually LOOKED like cast resin. The second Hobbit movie had less of that, but PJ had to employ various post production trickeries to downplay the video-ish effect (I think I read that somewheres). Animated movies and games would benefit from 60 FPS for sure...

    15. Re:60 fps? by Anonymous Coward · · Score: 0

      Douglas Trumball invented "Showscan" back in the 80's, but since it used film, it was impractical. 60fps will make 3-D movies look better, but will make regular movies look like crap. The Hobbit looked like people standing on a set.

  32. Re:Isn't illegal? by dltaylor · · Score: 2

    Ran some tests back when CRTs commonly had >80FPS capability and we had enough computer power to run them. For most of the test subjects 85 was about all that they could readily discern. There were some, though, that could see the benefit at 100.

    It's kind of like the IndyCar ad on NBCSN, where the passenger is mostly screaming and Mario Andretti (CART, F1 champ, Indianapolis 500, NASCAR winner, amoung the items on his resume) is observing the dandelions in the infield and the ladies in the stands, apparently in slow motion. Some just process visual data faster than others.

  33. Re:Saturating the human visual capability by Anonymous Coward · · Score: 1

    At 9 ft from a 72 Inch Flatscreen with 720 dpi and 30 fps video the human eye will be completely satisfied and won't be able to see an improvement of 1080 dpi and 60 fps will be unreal to watch. Still, they keep selling the technology that more is more when its not, and they know damn well they have reached the limit of saturation with our human function.

    Do you by chance design game consoles?

  34. Bullshit. by Anonymous Coward · · Score: 0

    Flash player, 1080p, 30fps.

    HTML5 player, 720p max, doesn't look any different. Sadly the HTML5 player does not report video fps.

  35. Re:Like it matters by Anonymous Coward · · Score: 0

    > So he is watching the 60fps version on the web site and downloading the 30fps version and getting all confused...

    Their "Stats for nerds" (right-click on video) says the 60fps is playing at 30fps. Changing to Full HD made it reach some 53fps, but only for a few moments.

  36. Re:Isn't illegal? by Concerned+Onlooker · · Score: 1

    "I'm waiting for the obligatory nutcase to drop an insane "human eye can't see more than 30fps" comment."

    Actually, I just checked the frame rate and reality only runs at 48 fps, tops. Anything higher is just theoretical.

    --
    http://www.rootstrikers.org/
  37. Re: Saturating the human visual capability by Anonymous Coward · · Score: 1

    60fps is unreal to watch? Try telling that to all the people who grew up watching NTSC.

  38. Works on TiVo by Burdell · · Score: 1

    I just tried the Titanfall video on my TiVo's Youtube app and I did get 59.97 fps (TiVo is set to pass-through 1080p, and TV switches from 23.97 fps to 59.97 fps for this video).

  39. Re:Isn't illegal? by itzly · · Score: 1

    If your eye is tracking a moving object on the screen you'll need much higher frame rate to see it without motion blur.

  40. The demo videos play just fine on Firefox. by master_p · · Score: 2

    On my setup, Windows 7, Firefox 30, the demo videos display just fine in 60 fps, 1080 p, using Flash.

    1. Re:The demo videos play just fine on Firefox. by Anonymous Coward · · Score: 0

      Ditto on Linux, Firefox 30 60 FPS works fine.

    2. Re:The demo videos play just fine on Firefox. by Anonymous Coward · · Score: 0

      Not for me, it slows to a crawl and stutters like hell. Firefox 30 and Win 7.

    3. Re:The demo videos play just fine on Firefox. by issicus · · Score: 1

      i get 8 fps at 1080 and around 35 at 720 and under in firefox. and fraps didn't work with chrome but the 1080 stream did work.

  41. Re:Like it matters by Anonymous Coward · · Score: 0

    You get buffering on Youtube? Have you told your ISP - there's got to be something seriously wrong there.

  42. Too bad Framefree never caught on by Animats · · Score: 4, Interesting

    There's a way to do video compression so that frame rate doesn't matter. It's called Framefree. (PowerPoint, unfortunately). With that, you can crank up the playback frame rate as high as the output device can go.

    Framefree was developed at Kerner Optical, which was spun off from Lucasfilm. Kerner went out of business a few years ago, and although there was a web site "framefree.us" and even a browser plug-in, it never caught on.

    The idea is that the intermediate frames between key frames are mesh-based morphs, rather than MPEG-type block updates. Compression is compute-intensive, and playback requires a GPU. You can generate as many intermediate frames between keyframes as you want. Intermediate frame generation means interpolating the mesh points and then warping the image pieces to fit. So not only can you have very high display frame rates, you can also have ultra-slow slow motion. No MPEG-type blockiness, either.

    While Framefree compression never caught on (probably because a high performance GPU in every set top box and DVD player was too expensive back then) the technology is used in sports programming to generate ultra-slow slow motion without using ultra-high frame rate cameras. Maybe it will make a comeback in the era of "4K" video with 60FPS frame rates.

    1. Re:Too bad Framefree never caught on by jones_supa · · Score: 1

      Wow, that sounds quite cool.

    2. Re:Too bad Framefree never caught on by wonkey_monkey · · Score: 1

      While it presumably does help to have some nice clean mesh data from the original video, decompressed video can be interpolated pretty well by modern TVs. Sure, it fails at high speeds, but presumably Framefree wouldn't get it right under all circumstances either.

      In any case, if you don't have a real input frame at the chosen moment of time, whatever gets displayed is going to be an estimation however you do it. Sending real 60fps video is always going to win out over interpolating 30fps, so to say "frame rate doesn't matter" with Framefree is stretching it a bit.

      --
      systemd is Roko's Basilisk.
    3. Re:Too bad Framefree never caught on by Anonymous Coward · · Score: 0

      This reminds me of variable frame rate compression, which seems like a great idea now that most of our video is digital. Not sure if it's practical on the recording end, though.

  43. Proofread... by Anonymous Coward · · Score: 0

    "As the another new feature"

    Will the "another new feature" be proofreading?

    1. Re:Proofread... by jones_supa · · Score: 1

      Submitter here, thanks for the feedback. For me to be able to continue delivering high-quality content to you in future, can you describe more accurately what the problem is with the sentence? Please notice that in the beginning of the summary, "two new features" is mentioned.

    2. Re:Proofread... by Anonymous Coward · · Score: 1

      It's a minor typo, right in the phrase that he quoted:

      "As the another new feature"

      'another' should be 'other'. More commonly it would read "As for the other new feature,".

      'the other' for the second of 2 items; 'another' for a non enumerated "aditional" item.

    3. Re:Proofread... by jones_supa · · Score: 1

      Ok, that certainly makes sense. Thanks.

  44. Flash limitation by Anonymous Coward · · Score: 0

    Be aware - the demo videos in the article are indeed encoded at 60 fps, however if you're using Flash, YouTube will only render them at 30 fps. Apparently this is a limitation with the Flash plugin and Chrome with Flash disabled/missing will run using HTML5 at the full 60 fps. Firefox is supposed to work as well when using HTML5 but apparently it's having difficulties (unable to verify myself).

    I guess this is another reason to hope Flash dies soon (which interestingly enough it still hasn't).

    1. Re:Flash limitation by ledow · · Score: 1

      That's alright. It'll just point out those people who think they can see a difference on their PC screen anyway - when they all start yelling baout "how much better" it looks, and then are told that it was only 30fps because of the Flash issue, we can just write them off as idiots anyway.

    2. Re:Flash limitation by Narishma · · Score: 1

      That's not true. It's playing for me just fine at 60 fps (or rather it's fluctuating between 30 and 50) in Chrome with the Flash player (I've disabled the HTML5 player because it doesn't do hardware acceleration for some reason on my laptop).

      --
      Mada mada dane.
  45. Re:Like it matters by Anonymous Coward · · Score: 0

    I don't think more fps adds that much more data. Changes between frames are less likely in 20ms than in 40ms, so the differential encoding algorithm also outputs less data.

  46. Re:Like it matters by Anonymous Coward · · Score: 0

    What I'd like to know- I uploaded 1080p 60fps videos to youtube in the past, and youtube made them 30fps. Do I have to reupload them or does Youtube have the originals and will they reprocess them to provide 60fps versions?

  47. How about fixing the site first? by hackertourist · · Score: 1

    When I open youtube.com or do a search, Firefox hangs for 90 seconds while loading the page. When playing a video, moving the playback point usually results in a black screen. Playback stutters way too often.

    1. Re:How about fixing the site first? by CastrTroy · · Score: 1

      This. Youtube isn't much good for watching anything other than short clips because it will often stop playing in the middle of a video, and be unrecoverable without reloading the whole page, and then you have to search for where you were. I have a fast connection, Netflix and other video sites have no problems. I can download a 2 hour movie in 10 minutes on bit torrent. But for some reason Youtube can't play 360p videos properly.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  48. Re:Like it matters by zenith1111 · · Score: 1

    I've just watched the video in the article, 720p videos also clearly play at 60fps. 480 and lower all played at 30fps.

    The video bitrate was around 4 or 5 mbps, maybe they will add a 30/60 fps selector in the future?

    I was waiting for this for some time :)

  49. Re:Like it matters by tepples · · Score: 1

    Presumably Google's logic is that if you don't have the bandwidth to support 1080p, then you also don't have the bandwidth to support 60fps.

    My PlayStation doesn't support anywhere near 1080p, yet it gets silky smooth 60fps in the fighting game [i]Tobal No. 1[/i].

  50. Soap opera by tepples · · Score: 1

    People who grew up wtih NTSC associate high-motion video with soap opera writing and soap opera acting.

    1. Re:Soap opera by Anonymous Coward · · Score: 0

      Ever hear of something called professional sports? Do you really think that prior to the use of of HDTV, live sporting events were shot on 35mm film, developed, edited, and telecined back to NTSC all on the fly?

      NTSC is really 60 fields per second, not frames. Each field contains only half of the interlaced picture. To get a full frame of video it's effectively 29.97 frames per second. There is also temporal mismatch between the odd and the even fields causing combing artifacts during high motion scenes.

      Think we've escaped this primitive interlaced video technology, well we haven't. 1080i is used by half the networks for HDTV.

  51. Something has frozen over. by Twinbee · · Score: 1

    Hell has frozen over. I've been anticipating standard 60fps support on Youtube for years and it's finally come. My bitterness is gradually fading...

    I wonder if existing videos at 60fps already on Youtube will be adjusted to support the feature.

    --
    Why OpalCalc is the best Windows calc
    1. Re:Something has frozen over. by Anonymous Coward · · Score: 0

      My bitterness is gradually fading....

      Let's fix that for ya: CONTENT ID!!!

  52. Re:Like it matters by Narishma · · Score: 1

    Youtube has different versions of each video in different formats and/or different resolutions. So it really depends of which one he downloaded.

    --
    Mada mada dane.
  53. 60 fps? by Anonymous Coward · · Score: 0

    There is a lot of TV available at 60fps. For example, the people with cable and the pirates could enjoy Game of Thrones at 1080i60. While interlaced content is quite anachronistic and useless with LCDs, there are deinterlacers which preserve some of the information in the higher frame rate. Interlaced 60fps may then look smoother than what is provided in deinterlaced 30fps format. Apart from shows, there is quite a lot of other content on TV which is 60fps in my experience, though I have mainly seen interlaced and standard-def in the places I've been.

  54. Re:Like it matters by Anonymous Coward · · Score: 0

    Shit, man, I forgot that one can get 50mbps broadband at all places in the world! I mean surely, there are no such things as DSL or dial-up anymore, are there?

  55. Re:Like it matters by tapi0 · · Score: 1
    I get 'stats for nerds' but no FPS figure is shown. Wonder if it depends on the stream?

    I see Video ID, Dimensions, Resolution, Volume, Stream Type, Mime Type, DASH, and Bandwidth.

  56. It means... by Anonymous Coward · · Score: 0

    Voracious Dipstick Prostitute

  57. And for those of us outside the old NTSC areas by mfraz74 · · Score: 1

    How about some 50fps videos? Actually, I'd settle for 25fps.

    1. Re:And for those of us outside the old NTSC areas by jones_supa · · Score: 1

      These days most LCD panels are 60Hz, so it makes sense to go with 60fps.

    2. Re:And for those of us outside the old NTSC areas by wonkey_monkey · · Score: 1

      No, that doesn't make sense - not if your source video is 50fps (I assume GP was asking for it in addition to 60fps, not instead of). If your input video is 50fps, you should keep it at 50fps. You won't make it look any better on a 60Hz panel just by converting it to 60fps (unless you're going to do some fancy motion-compensation thing, which I doubt YouTube will, and will in any case not work brilliantly all the time), and in fact you'll end up making it worse on at any other display frequency, including 50Hz.

      --
      systemd is Roko's Basilisk.
  58. Frame interpolation by mapuche · · Score: 1

    Maybe the videos are 30FPS but the player is doing some interpolation to achieve 60FPS, like modern TV displays.

  59. Re:Like it matters by Anonymous Coward · · Score: 0

    > Wonder if it depends on the stream?
    I don't know. FF shows fps, Chromium (Chrome) does not. FF stats look nerdier (less cleaned up, just like a debug).

    It also seems 60 fps occurs only at HD resolutions.

  60. Re:Isn't illegal? by Concerned+Onlooker · · Score: 1

    It was a joke. Read carefully.

    --
    http://www.rootstrikers.org/
  61. Behind on 4chan. by Anonymous Coward · · Score: 0

    Well, they are only a few months behind on 4chan. But hey, its not that bad being worse than them.

  62. Not on Linux it isn't by psyopper · · Score: 1

    Ubuntu 14.04 still only plays at 10 FPS in full screen mode. Bastards. Every streaming video site *except* YouTube plays flawlessly in full screen mode.

  63. Re:Isn't illegal? by Anonymous Coward · · Score: 0

    It depends on the display device.

  64. VDC/VDP defined by tepples · · Score: 1

    VDP (Video Display Processor) or VDC (Video Display Controller) is a term used for the Commodore 64 VIC-II, the TMS9918A VDC in the ColecoVision, CreatiVision, and MSX, the Master System VDP, the Game Gear VDP, the Sega Genesis VDP, the NES PPU, the Super NES PPU, and similar chips that operate by overlaying sprites on top of a grid of tiles.

  65. Youtube isn't for TV by Sycraft-fu · · Score: 1

    There is lots on there. A big bit of content that'll do 60fps no problem is video games. Lots of channels that feature games in various forms. So they'll be able to show content at 60fps no issue.

    Also many AVCHD cameras do 60fps these days. It is part of the AVCHD 2.0 spec, but some like Panasonic did it before the spec update. So a lot of individuals have cameras that'll shoot 60fps no issue, and if Youtube will take it, they can upload it as is.

  66. I was referring to scripted programming by tepples · · Score: 1

    You are correct. Please allow me to amend my assertion: Though high motion is the rule for live news and sports programming, people associate high motion scripted programming with soap operas.

  67. Re:Like it matters by dreamchaser · · Score: 1

    I LOL'd, don't worry. I would have modded your original retort as Funny were it not for obvious reasons (having already posted in the thread).

  68. 10 seconds without freezing by Anonymous Coward · · Score: 0

    Now if YT could just play 240p for longer than 10s without freezing I'd be excited. (It even pops up an idiotic banner saying "Video freezing? Click here." and then proceeds to explain how I should close other applications or upgrade my internet service.)

  69. Re:Like it matters by ogl_codemonkey · · Score: 1

    Certainly doesn't seem to; they've just halved the bits-per-frame by the look of it.

    The image quality is just... awful.

  70. Simply? by Anonymous Coward · · Score: 0

    "To put it really simply," Wojcicki said, "any viewer can show any creator their viewer their love by tipping them any amount between $1 and $500."

    Please put it even more simply.