Slashdot Mirror


Simsville Canceled

Ant wrote to us with the story that Maxis announced today that Simsville has been canceled. It was originally supposed to be out in 2002 - but Maxis decided that "it wasn't up to the standards of Maxis" - but did also say the team did a good job, and was being reassigned to other products like the upcoming Sims Online. The original intent was to be a cross between The Sims and SimCity. Having had to play through some real stinkers of games before, I applaud Maxis decision to kill the product, rather then try to release it on an unsuspecting public CT Cry!

122 comments

  1. Original Simcity by DaveRobb · · Score: 1

    Ok, so how many people still have the original version of SimCity? And the Terrain Editor?

    I still remember trying to find ways to copy the pesky black-on-dark-red page with for the copy protection.

    1. Re:Original Simcity by Betcour · · Score: 1

      I have one ! The original box, Amiga version :)

    2. Re:Original Simcity by Yarn · · Score: 2

      I had huge problems *reading* those codes, so I had to find a way to make them readable. Luckily my scanman32 had a finely adjustable contrast and, by scanning in line-art mode, I was able to convert them to back and white, which I then just printed.

      Thank god the days of code sheets are gone.

      --
      -Yarn - Rio Karma: Excellent
    3. Re:Original Simcity by inferis · · Score: 1

      I had someone to type the codes over (by hand!) in a WordPerfect document so that we could print and copy them; just in case we lost the original sheets. :)

      His reward was a copy of the game, of course.

    4. Re:Original Simcity by UnknownSoldier · · Score: 1

      > I still remember trying to find ways to copy the pesky black-on-dark-red page with for the copy protection.

      A friend of mine ran it thru his fax machine 3 or 4 times. Each successive output was used as input. Was clear as day. :)

      Me being a little more computer savy, just removed the stupid copy protection from the game ;-)

      I can look up the 1 or 2 byte patch if you want.

    5. Re:Original Simcity by Anonymous Coward · · Score: 0

      Yeah those sheets were a real pain. Same with the other copy protection methods of the time - the code wheels and looking up a word on page so and so of the manual. Really made it chore to just get a game up and running. God forbid you should lose the sheets, wheel or manual.

  2. Addictive games by jacobcaz · · Score: 1

    Sim City has claimed way to much of my time. From an old B&W version I used to play in my schools' Mac lab to Sim City 3000 during down time at work.

    I have to give major kudos to Maxis for their ability to put out games that can totally addict me. I tend to grow tired of games rather quickly, but Maxis usually keeps me coming back for me time after time.

    Thanks for thinking of us, the players, before the bottome line, Maxis. I wish there were more companies like this out there!

    1. Re:Addictive games by uncleFester · · Score: 2

      It still claims a lot of my time; I have the Palm version. 'tis a hell of a way to survive long meetings. :)

      What's so cool about it is the fact the game has translated across so many platforms (there was even a unix version out somewhere) and it retains the full character and interest of the game. A kudo to non-massively-graphic games that make you think.

      --
      -'fester
  3. Hmm... I'm 50% dissapointed :) by Dog+and+Pony · · Score: 1

    Because the old SimCity rocked, while the Sims was the most mediocre thing I ever saw... :)

    There has been som sleep lost over that old game, to be sure...

    1. Re:Hmm... I'm 50% dissapointed :) by Runt-Abu · · Score: 1

      I think it's more the fact that there's only so many things you can simulate without changing the action, sure SimFarm was educational and you could fly a little plane around and SimAnt you could challenge the mighty spider and army of blue ants.

      But what was there in The Sims?

      You couldn't even unleash Godzillia to knock down several city blocks and then after you had finished laughing try and restore the aftermath.

      That's surely what Simulations should be all about?

      --

      GCM d+ s+:+ a- c++ U? P! L E-- W++ NM+ V PS- PE+ Y+ PGP- t 5+ X?+ R+++$ tv+ b+ DI++++ D---- G e
    2. Re:Hmm... I'm 50% dissapointed :) by Anonymous Coward · · Score: 0
      ...sure SimFarm was educational and you could fly a little plane around...
      ...
      ...You couldn't even unleash Godzillia to knock down several city blocks and then after you had finished laughing try and restore the aftermath...

      Methinks you stumbled across the real reason why Simsville has been cancelled: maybe it did actually allow you to fly a plane around and... nevermind.

  4. By way of consolation by Nick+Number · · Score: 2

    the Maxis team will be throwing a party around the bubble machine.

    Word is that the project's failure is being blamed on damage caused by too many purple potions.

    --
    Promote proofreading. Don't mod up sloppy posts.
  5. Missing dot by maxence · · Score: 0

    Something's wrong with this post: Hemos forgot the dot.

  6. Not up to standars? by Anonymous Coward · · Score: 1, Funny

    This form the company that released SimAnts, SimFarm, SimIsland, etc? Good God, that game must have been *really* bad.

    1. Re:Not up to standars? by Anonymous Coward · · Score: 0

      It couldn't have been worse than SimLife.

    2. Re:Not up to standars? by 4n0nym0u53+C0w4rd · · Score: 1

      They don't even compare to the utter crappiness that was SimEarth...

  7. Yes; this is good - avoid bad releases by rar · · Score: 2, Interesting

    I think it is really good news that someone has the nerve to pull the emergency break in this way.

    I really don't understad the idea of pushing out unfinised games. I would guess it only hurts the company itself, and the poor people that buys the product. I mean: if you bought a full-price game that really felt "unfinished" I guess you'll *never* buy a game from that company again.

    As an example: I picked up 'Global domination' from the low-price bin one day; thinking that it looked like a simplistic strategy game somewhat like 'risk'. Gee -- guess if I was fooled? The gameplay is basically to click as fast as you can (that sends missiles...) on other countries. It's just *that more fun* than to senslessly move around icons on the desktop! I will *never* buy a game from thoose people again...

    Well; back to the point; this is a good move from maxis, and I hope other companies will follow their example.

    1. Re:Yes; this is good - avoid bad releases by Anonymous Coward · · Score: 0

      Yeah, because half-assed products don't make money... no siree-bob ;)

      90% of people who buy games don't remember the publisher and don't remember a reputation. Most of any industry are outsiders not familiar with a product or the companies history (which is where advertising comes in).

    2. Re:Yes; this is good - avoid bad releases by batwingTM · · Score: 1
      Maxis have produced great games time and time again, I loved the entire SimCity range (Especially since I can import LDraw lego models into SC3K Unlimited for a real Legoland!) and I also enjoyed the Sims.


      I was really looking forward to Simsville, the idea of linking SimCity 3000 to the Sims seemed fantastic, but it did sound like a massive undertaking.


      I know of no other company that has the balls to say, "nope, it was to big, we couldn't do it. sorry"


      I applaude you Maxis and eagerly await whaterver you bring out next


      Trav

      --
      Leg Godt!
  8. No... by Heph_Smith · · Score: 1

    Its not canceled, we are living in it.

    1. Re:No... by Heph_Smith · · Score: 1

      Just to prove my point, if this was real life, I would have had the second 'l' in cancelled. Programmer's bug.

  9. And why should we care? by int18h · · Score: 0, Flamebait

    It's a windows game.

    Supposedly similar to the sims, which is a load of crap - an interesting concept but unplayable due to the extreme tediousness of controlling every aspect of several people's lives.

    Go and enrich your life - read a book instead.

    --
    -- tree, n: lump of wood with green things
  10. 6 fingers. by holloway · · Score: 2, Funny
    Having had to play through some real stinkers of games before, I applaud Maxis decision to kill the product, rather then try to release it on an unsuspecting public.


    When you insult SimAnt, you insult my family... now prepare to die!
    1. Re:6 fingers. by Anonymous Coward · · Score: 0

      I thought he meant other non-Maxis games, like Daikatana. Speaking of crap, that game should have been canceled the second they started coding...

  11. Cities are more fun! by squaretorus · · Score: 2, Insightful

    This just shows, I think, what we all thought when we bought the Sims. That cities are much more entertaining. The reasons for this are straightforward: I have friends, relatives, even some enemies! I DON'T have my own city.

    I'd love my own city. It'd be great fun! Why emulate something we can all do more effectively anyway. Just walk out the door and meet people and you'll have WAY more fun than the Sims can ever provide. But if your in the mood for a bit of planning, zoning, police budget squeezing and tax raising play Sim City.

    Well done Maxis - get back to the Cities. Lets see some new ideas, lets network Sim City, lets have REAL neighbours to compete and negotiate with, that'd be enough to get me spending another £40 on Sim City 5Million - nothing else - just other Mayors to clash with. Oh - and Nukes ;-)

    1. Re:Cities are more fun! by Anonymous Coward · · Score: 0

      I thought that in the short term Simcity was near perfect, but it needed a reason to play for more than a day. If you were in a state, controlling a city, and you played surrounded by a half dozen others all vying for the same resources, that might be more interesting (with a 'lead your city to fortune in one hundred years' goal). When you've won that, move to the next state. You could have theme packs, because everyone wants to build around their own town.

    2. Re:Cities are more fun! by Jace+of+Fuse! · · Score: 1

      I have friends

      You might, but judging by how well The Sims sold, apparently there are a lot of people who do not.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    3. Re:Cities are more fun! by Anonymous Coward · · Score: 0


      Nah, cities are old news. We want SimMetropolis - make a village turn into a metropolis the size of a small continent. SimCoruscant?

      SimEverything is the next step. I wxpect it to be released yesterday, and support my old PC.

    4. Re:Cities are more fun! by thpdg · · Score: 1

      Actually, there was networked Simcity 2000, but it never really caught on. It's too bad, the idea of causing crime and pollution in other people's cities is exciting.
      -Dosman!

      --

      -Patrick

      "They never stop thinking about new ways to harm our country and our people, and neither do we."

    5. Re:Cities are more fun! by jafuser · · Score: 2
      I wonder what ever became of the original 3D version of SimCity 3000? I heard it was canned because the typical home computer wasn't powerful enough to run it; perhaps by now (with GHz machines and GForce cards) they are?

      Does anyone have any insight as to what ever happened to the original 3D version?

      --
      Please consider making an automatic monthly recurring donation to the EFF
    6. Re:Cities are more fun! by Anonymous Coward · · Score: 0

      The original 3D version of Sim City 3000 was canceled because it sucked. I saw a preview of it at e3 '97 in Atlanta and went away thoroughly unimpressed. I guess the idea for it came from Sim Copter, which basically allowed you to fly through your SC2000 cities.

      I ultimately think that true 3D interaction isn't good for everything - some complex ideas and processes are much easier to interpret in 2D, not to mention the resulting usability problems that arise.

  12. Re:Terrorists strike again? by TomV · · Score: 0, Offtopic
    No evidence as yet of terrorism, or any other specific cause, but the BBC story was only posted at 10:49 am and it's 11:12 am at time of this post, so give it a bit of time for the details.


    And petrochemichal factories have been known to go pop from time to time...

    TomV

  13. Re:Terrorists strike again? by TomV · · Score: 0, Offtopic
    Then again (replying to own post, bad!), this does come at the same time as BBC also reports 3 people shot at Amsterdam Schiphol airport. Which seems like a big coincidence given the circumstances recently.


    As for whether this, or the Toulouse incident, are related to the dawn raids in France in which 8 people were arrested at the request of anti-terrorist magistrates.


    I know, offtopic. But facts are better than panic.

    TomV

  14. Combinations that worked: by Andrew+Miklos · · Score: 1

    While it is a shame that Simsville didn't work, check out SimCity 2000 in conjunction with Simcopter. You can import your own Cities into SimCopter.

    --
    This tastes like granma! By george, you're right! it DOES taste like granma! We'll take a box of it!
  15. just give me your wallet, it'll be quicker by rtscts · · Score: 1
    Why release
    announced today that Simsville has been canceled

    a game that will only get you $80 a pop, when you can develop

    reassigned to other products like the upcoming Sims Online

    one that will get you $80 a pop, plus a monthly fee?

    (note: this was humour. i have no idea what Sims Online actually costs to play, if anything).
    1. Re:just give me your wallet, it'll be quicker by Anonymous Coward · · Score: 0

      note: this was humour.

      Are you sure? I thought humo(u)r was inherently funny.

    2. Re:just give me your wallet, it'll be quicker by rtscts · · Score: 1

      OK, s/humour/smartarse comment

  16. Fairly common by forgoil · · Score: 1

    I would suspect that cancelling software projects is far more comman than might be suspected. Releasing software could indeed cost more than canning it, especially if it doesn't at sell or break a lot.

    What could make the game industry slightly different is the high make it or break it factor for small software houses. They simply can't afford to can a project and put yet another two three years into the next game.

    So the moral of the story? The trick is to have people with a sense of what would see on your team, plus good planning and all the software engineering spiffiness.

  17. "suckage" is a subjective term by Cynikal · · Score: 3, Funny

    About the only maxis games that got me were the first simcity and afterwards, the sims. the later simcity games really didnt do it for me, but thats all a matter of oppinion, i'm quite positive there would have been some players who would have loved this game if it didnt get killed. but oh well...

    While some people hated the sims, i loved it. Almost our whole family got addicted to playing it far too many hours a day. to the point that it made itself into our real lives. I still lmao when i think of the time i had supper at my sister's house one night, and then after i was finished i stood up, put my plate on the floor, said "blah blah, bla bla bla!" and walked away... lol.. we all practically cried with laughter, while my parents looked at us like we were idiots, not getting the joke.. ah well.. now my mother playes it like mad..

    1. Re:"suckage" is a subjective term by tmark · · Score: 2

      While I was struck by the mundaneness of the Sims, and never *really* liked the game, right after I got it I spent way too many hours in a weekend playing it (I was determined to see how far I could progress in the military). Then I took a break from the game, started taking a shower and I swear I could see my hygiene and comfort levels rising from red to green. That's when I knew I had to stop playing it.

  18. Online simulation .. try simcountry.com by rigolo · · Score: 2, Informative
    For those that want to play a online simulation game, have a look at SimCountry

    You can choose to manage a country (think dictator) or become a bigshot CEO of a multi-national (sorry to say but microsoft is already active in the world, maybe AOL Time Warner is free?)

    It is still under development, so be aware that things might look strange from time to time. It is activly developed by 4 people at this time

    Currently they have 3 worlds active and around 6000 players. And they did not do a lot of advertising.

    If you are realy good at the game they even reward you with cash via PayPal.

    You can ready an interview with the creator of this game, Jossi Gil at Brassknuckles

  19. had to play? by nihilvt · · Score: 1

    You've *had* to play through some stinkers now and then? Yes, it is indeed awful when a bad game comes out. Ignoring and and not caring about it is very hard.

  20. OpenSource it by Anonymous Coward · · Score: 0

    Now that it's cancelled, why not give the source to the world so we can at least see some code of a professional company! That would be helpful to many would-be game writers, as well as those who would like to see the actual release of such a product. I actually very much like the idea of an interactive SimCity with real people running around down there!

  21. Where is SimCopter? by saider · · Score: 2

    One of the things I love about the Sim line was the interoperability between some of their titles. For SimCity2000 I also bought SimCopter and Streets of SimCity. These games allowed you to fly and drive around your city. I'd love to be able to drive and fly in my SimCity3000 cities.

    --


    Remember, You are unique...just like everyone else.
  22. How to cheat in Sim City by goingware · · Score: 3, Funny
    Early on in my programming career I figured out how to cheat in sim city, the original one for the Mac.

    Wait until the amount of money left was some unusual number.

    Then press the debugger switch and search for that number in memory. I think it was the "F" command. Here are some macsbug tips.

    Likely that number will be found in several places in memory (so keep pressing F to find them all). Now press "g" to continue and play a little while until the money changes.

    Now search again. Notice what locations are the same between each of the two values you searched for. Use SL or SW or something to set the money to a high number.

    Once I showed my housemates this I never had any peace anymore. They always wanted me to cheat for them. Once I'd done it a couple times myself I never cheated on my own games, it took all the fun out.

    I'm not claiming this is an original cheat but I thought I was pretty clever.

    --
    -- Could you use my software consulting serv
    1. Re:How to cheat in Sim City by Anonymous Coward · · Score: 0

      yeah, there was this program called "game wizard" for the PC that would do basically that, though the process would be automated, and they had databases of memory locations.

    2. Re:How to cheat in Sim City by tuffy · · Score: 1
      I seem to recall SimCity always having a money cheat, and "the Sims" has a particularly easy one.

      But I don't think they take the fun out of it.

      For me, the fun of "the Sims" is in the house construction, furnishing and interaction rather than earning enough simoleons to add on to the house or buy some bit of furniture. It's all about trying some wacky architectural experiment ("Let's try putting the front door on the second story of the house!") or seeing just how insane a sim party can get. Earning lots of dough just doesn't interest me by comparison.

      (Yet I still send my sims to work, simply because the career tracks are pretty fun too.)

      --

      Ita erat quando hic adveni.

    3. Re:How to cheat in Sim City by (H)elix1 · · Score: 2

      The DOS(?) version was even easier - hold the [shift] and type FUNDS before you started building. It would cause a few disasters, but thats OK when there are no buildings yet....

    4. Re:How to cheat in Sim City by Judas96' · · Score: 1

      You could also press CAPS LOCK or hold shift down and type in "FUND" in the Mac version, with the difference that it would not cause any disasters.

    5. Re:How to cheat in Sim City by Galvatron · · Score: 2

      Huh? Is this somehow easier than holding shift and typing FUND? Sure, it causes earthquakes sometimes, but just type it a lot before you start playing, or save before you do it.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    6. Re:How to cheat in Sim City by Necro+Spork · · Score: 1

      I have the Mac verson. I uesd porntipsguzzardo as a cheat to give oneself $1m $500k.

      --
      120 chars of filth!
  23. What happened to SimMars? by jesser · · Score: 2

    What happened to SimMars? Maxis released a trailer for the game over a year ago, and then redirected the web site to http://simsville.ea.com/, which is now defunct. Many members of the Mars Society were hoping to play the game, and hoping that others who played the game would become interested in supporting a real-life mission to send humans to Mars.

    --
    The shareholder is always right.
    1. Re:What happened to SimMars? by Anonymous Coward · · Score: 0

      The team was absorbed to work on The Sims; SimMars never got past concept.

  24. We have seen this before... by gilgar · · Score: 1

    This upsets me for two reasons;

    1) I do not believe it was canceled for the reasons given.
    2) We have seen this before.

    IMO this is almost the same thing that happened to Ultima IX. The staff was 'diverted' off to work on UO and much later we got what they called Ultima IX.

    And then there is Lucas Arts, who decided the PC was not capable of delivering Obi-wan...so they make plans to bring it out on the XBox (and possibly another system?). What am I missing here?!

    In the end this is ALL about $$$. Of course, that's what EA and the others are in the business for, but I always thought/hoped some people (such as Will and Richard) might in it for more then just that.

    All I can hope for now, is that after Sims Online comes out they go back to finishing this game.

    1. Re:We have seen this before... by Anonymous Coward · · Score: 0

      The reason it was canned was very simple: the gameplay was simply not compelling enough for Maxis/EA. Once it was decided that the gameplay wouldn't likely be fixed, they cut their losses.

  25. They aimed too high. by MBCook · · Score: 1

    Good for Maxis for canning a "bad" game instead of releasing it like so many companies do. I think that the problem here is that they might have aimed just a little too high. Maybe in a few years, eh Maxis?

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  26. The Sims Online sounded more interesting anyway... by 2Flower · · Score: 2, Interesting

    I'm almost glad they canned Simsville. Yet Another Micromanagement City Simulation was not needed (at least to this gamer, YMMV), but the plans they have in place for The Sims Online are intriguing. They're unlike anything the Sim series has done before as they shift emphasis from management to social interaction.

    The whole game is a vast experiment in community, economics and social interaction... you're competing for visitors and popularity by having a superior house design and/or a home business. No wrangling with the AI and trying to get your Sims to brush their teeth every morning, no constant patrolling of their mood meters. I'm looking forward to playing it; call it a more constructive and pacifistic version of EverQuest, perhaps.

    But I have to wonder, will adding the Simsville team onto The Sims Online push up the release date a bit? Or is that not really dependent on how many people you throw at a project?

  27. the real reason it was cancelled... by Anonymous Coward · · Score: 0

    The TerrorSims module, in which the World Sim Center building was destroyed by a couple of SimAir jumbo jets.

  28. The real reason was the bulky game interface by Anonymous Coward · · Score: 0

    Yahoo! Bulk Mail Folder Activation Notice


    Dear Simsville@yahoo.com:

    You have just received an email message in your new Bulk Mail Folder!

    Yahoo! has created this folder as part of our continuing efforts to fight unsolicited commercial email, commonly known as spam. Using Spamguard&#153, an innovative technology recently developed at Yahoo!, we are now able to automatically detect spam and direct it to your bulk mail folder. The Yahoo! Mail team believes this will significantly reduce the intrusion of unwanted commercial email into your inbox.

    While we will make our best efforts to deliver solicited commercial and non-commercial email directly to your inbox, we may occasionally send a message that you have requested to your bulk mail folder. For this reason, it is important that you check this folder periodically to make sure that you do not miss these messages. If you believe that a message that has been delivered to your bulk mail folder is more appropriately delivered to your inbox, please click on the "Send to Yahoo! for review" link on the message and it will be automatically forwarded to Yahoo! Customer Care for a careful review. Furthermore, if there is a particular message in your bulk mail folder that you want to ensure is delivered to your inbox, you can set up a filter to do that. More information on filters can be found at filters help.

    Messages will remain in your bulk mail folder for a minimum of 30 days, unless you delete them yourself. After 30 days, the messages will be subject to automatic removal. You may wish to empty (delete the contents of) your bulk mail folder yourself on a periodic basis as these messages will count towards your mail quota until deleted.

    To access the bulk mail folder, click on "Folders" in the blue navigation bar on the left of your Yahoo! Mail screen and then click on "Bulk Mail" in the mail screen. To empty the folder, click "check all" at the bottom of the folder and then "delete" checked messages. You can also click on "folders" in the left-hand navigation bar and then on "empty" next to bulk mail.

    If you do not want Yahoo! to send messages to your bulk mail folder anymore, you may opt-out of this service. In order to opt-out, go to Mail Preferences and click on "Inbox" under "Bulk Mail Delivery." Don't forget to "save" your preferences before you leave the page.

    Please note that Yahoo! provides the Bulk Mail Filtering and Deletion System (Spamguard&#153) as a service to our users. If users do not want to use the service, they may opt-out. Yahoo! makes no warranties and disclaims any liability in connection with your use of or inability to use this service. For more information, please review our Terms of Service.

    As always, abuse of the Yahoo! Mail system by sending unsolicited commercial email and certain types of unsolicited non-commercial email (for example, chain letters) is a violation of the Yahoo! Terms of Service.
    Sincerely,

    The Yahoo! Mail Team

  29. I saw it at E3 - Doh. by Blackwulf · · Score: 1

    I saw the game at E3 for the past two years, and I dare say that it was the most anticipated game of the next year in my personal opinion. It wasn't SimCity, it wasn't The Sims. It was a mix, sort of. It had some cool concepts.

    But, if it wasn't that good behind the scenes (they only show the best stuff at E3), then I applaud Maxis for not releasing it. That's why I stand behind Maxis and their products - even if it is a dissapointment that they cancel something.

    So, bottom line, yeah I'm disappointed (as I have been waiting for the game for about 2 years now) but it's not the end of the world - and it sounds like I would have been more disappointed come February 2002.

  30. Stinkers of games... by Anonymous Coward · · Score: 0

    Yeah, it's a good thing they're now focusing only on top-tier, a-list titles like Sid Meier's SimGolf.

  31. interesting by Monofilament · · Score: 1

    Sim's online looks cool. A MMORPG that has no fighting.. well at least not in the traditional hack'em up AD&D way. In my opinion Maxis should have made the Sims that way from the beggining.. I never got into the game for the fact that you were stuck in your house and hardly anyone else was around. I can see a whole new addiction coming.. Though what next actual real transactions taking place in a virtual world like this.. anyone see a correlation to Sci-Fi stuff.. imagine if the internet moved completely to a virtual interface such as this... Where you were the the little character and you aren't just RPGing it. Its kinda unnerving sometimes how much people get addicted to virtual worlds such as this.. a simple example is online chatting and similar message boards where people act completely different than real life.. Don't get me wrong some stuff is a lot of fun.. Hell I'm addicted to Anarchy Online at the moment, and by the way it ROCKS!!, but sometimes I guess I think people just get way too into the virtual world stuff and don't think about reality.

    --


    Who makes you Sig?
    1. Re:interesting by Reductionist · · Score: 1

      Instead of having some d00d ninja loot your kill or KS you, he'll steal your girlfriend and leave plates of food around your house. Sounds like fun...

    2. Re:interesting by Monofilament · · Score: 1

      right on... You can throw your trash on your neighbor's lawn or wall him in.. and let him starve.. he he.

      --


      Who makes you Sig?
  32. Oh no! by wampus · · Score: 2, Funny

    My wife was really looking forward to this game. I can just see the red double-minus over her head and the little breaking heart icon as she kicks my ass out to the couch tonight.

    "Don't kill the messenger" is not how she operates, especially when it comes to computer games.

    1. Re:Oh no! by No-op · · Score: 2

      You and me, brother. I'm in the same boat- my wife created a number of the skins used in the update packages (living large, house party, the upcoming one) and she loves the game. well, not the game as much as making things for it; she was looking forward to the interaction. ah well, she'll just have to wait for her copy of sims online to arrive...

      --
      EOM
  33. Maxis-Lego conspiracy? by dstone · · Score: 2

    Maybe I'm just a retro-grouch, but Maxis' Sim products seem to be getting more and more specialized and complicated at the expense of the original primitive, creative joy that old Sim City can still provide. A similar trend has been happening in Lego also. Hmmm. Coincidence? I think not.

    1. Re:Maxis-Lego conspiracy? by Judas96' · · Score: 1

      Maybe it is because people that played them as kids have grown up and and now live in a larger and more lucrative sandbox... We get older, they still see market potential and still keep us in mind when they make their products.

  34. sim mmorpg by fatgraham · · Score: 1
    excuse me for being ignorant, in that i havent read about sims online, but they should really make a giant server (or server[s] per country) and have everyone build a city in their own country. making a world wide network of cities.

    seeing as they run themselves (or in my case, run, filled with smog and invaded by protestors) the whole "world" of cities would be for ever working, you could log on, check things, and try to steal inhabitants from neighbouring cities (other peoples own cities)

    course, it might be a bit costly to have these cities running themselves, for a long time.

    just a thought, i always wanted to move in/expand my city to the neighbouring ones (sc2000)

  35. Will Wright == a hack by fondue · · Score: 1
    If The Sims and SimCity 3000 could get past Maxis' dubious quality control, I shudder to think how bad Simsville must have been.

    Unless they've been intentionally making sucky games, I suippose. To paraphrase Carel Kapek (R.U.R.) (pardon the spelling):


    "Someone has been giving the games decent interfaces - and gameplay!"


    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Will Wright == a hack by Anonymous Coward · · Score: 0

      What do you mean by dubious quality control? Within EA, Maxis games consistently have some of the lowest customer QC issue rates.

    2. Re:Will Wright == a hack by SimHacker · · Score: 1
      Will Wright is a hack in the most positive sense of the word. He makes and battles robots in his spare time.

      Having been on the receiving end of the bug reports from Maxis quality control, I can definitely state that you have absolutely no idea what you're talking about.

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
  36. This is starting to become a pattern... by freeBill · · Score: 2

    First, the Warcraft role-playing game, then Sid Meier's dinosaur game, and now Simsville.

    Companies are cancelling projects that don't meet their standards. They seem to think the loss of big money already thrown into the project is less important than the loss of reputation due to a shoddy product.

    --
    Eternal vigilance only works if you look in every direction.
    1. Re:This is starting to become a pattern... by Stormie · · Score: 2

      Companies are cancelling projects that don't meet their standards. They seem to think the loss of big money already thrown into the project is less important than the loss of reputation due to a shoddy product.

      According to a friend of mine in the industry, a lot of this is also due to marketing expenses. Marketing a game costs so much that if you think it's going to flop, it's better to axe it (even if it's completely finished!) and lose the money spent developing, than to spend more money marketing it. It'd be throwing good money after bad.

    2. Re:This is starting to become a pattern... by nlh · · Score: 2

      Companies are cancelling projects that don't meet their standards. They seem to think the loss of big money already thrown into the project is less important than the loss of reputation due to a shoddy product.

      Welcome to the world of "sunk costs" -- remember, if a company has already spent the money on a project, it's gone. Period. They can't "get it back" or do anything about it.

      As my old HS economics teacher used to say, "every decision is made on the margin" -- in other words, the game companies must make a decision at one point looking only at the future, ignoring what's already been done.

      Kinda like when you're in a movie theater and you're thinking about walking out becuase the movie's really bad, and your friend says "But you'd be wasting the $10 you spent!" If the movie sucks, leave, cause either way your $10 is gone. Likewise with the game.

      nlh

    3. Re:This is starting to become a pattern... by Anonymous Coward · · Score: 0
      Never mind. There's always Sid Meier's Sim Golf to look forward to!

      A.

  37. Curse the GEA! by isomeme · · Score: 3, Funny

    Having had to play through some real stinkers of games before

    How many more helpless gamers will we allow to be bullied by the fascist Game Enforcement Agency? Well I remember that midnight knock at my door, and the trenchcoated goons who swarmed into my home and forced me at gunpoint to play Eleventh Hour. I screamed "But it's a stinker!", hoping for mercy, but it was no use. They made me play through the entire thing, twice. I was left a broken man.


    Fight the GEA!

    --
    When all you have is a hammer, everything looks like a skull.
    1. Re:Curse the GEA! by sharkey · · Score: 2

      So THAT'S what happened to my brother. He would play a Nintendo game (and later Amiga and IBM PC games), and suddendly start screaming about, "I Dragon-punched you!" and, "Sho-ryu-kan, sho-ryu-kan, god-dammit! AAAAAAAA". I couldn't figure out why he would play games that caused him such instense suffering. Now I know, and my heart goes out to him for being subjected to such torture at the hands of such sadists.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  38. Not up to standards by wkurdzio · · Score: 1

    Hell, if Fun Com were making the game, it would have been released *months* ago w/ key features replaced w/ the ever-popular "emulate desktop mode"!!!

  39. The real story: "Hot Date" add-on by SilentChris · · Score: 2
    Standards and quality are nice and all, but the real story (according to GameSpot, which I will agree with in this case) is that EA felt the Sims "Hot Date" expansion for "The Sims" was too close to the principal ideas behind "SimsVille", and thus "SimsVille" was canned.

    Do the math: profit made by producing a completely new title, versus continuing product sales on one of the more successful mass media games in history? EA makes a ton of money off of each expansion sale, because the assumption (and the requirement is) the person already owns "The Sims". Buy the original game for $40-50, each update for $20-30 each... it adds up.

    It's really too bad, because SimsVille looked innovative on a number of fronts (I like the new "cartoony" graphics -- kind of reminds me of the innovation behind Sega's Jet Grind Radio). Profits have won out, though (this and "The Sims Online" -- two proven moneymakers).

  40. Go ahead, mark it as flamebait. by allism · · Score: 1

    Knowing Maxis, there will be a monthly fee. Originally 'The Sims' was supposed to be provided with new objects weekly that could be downloaded from the website. That stopped after a couple of months, and the only way to get new objects that had been produced by Maxis is to buy the upgrades. The last upgrade was so pathetic, I gave it away.

    My guess is that Maxis just couldn't get it together for Simsville--they have some real gems in some of their games, but some of them are real stinkers.

    1. Re:Go ahead, mark it as flamebait. by Anonymous Coward · · Score: 0

      I would take it as read that Sims Online will have a fee. So much bandwidth, so many flapping wallets.

  41. Open Source it by booch · · Score: 2

    Sorry -- had to say it.

    If they're abandoning the game, they should open source the code. (At least as much of it as they can.) While I'm sure some of the code is useful in their other games, the majority of it will have been for naught. Why not allow others to make some use of the code? It would create a lot of good will for the company. And if the game isn't that great, it shouldn't create any competition that Maxis would need to worry about.

    --
    Software sucks. Open Source sucks less.
    1. Re:Open Source it by Maxis_Mike · · Score: 1

      because the art is all still very much usable for other projects, and the source and engine were a significant investment that may still have uses here.

  42. Liability Issues? by Bones3D_mac · · Score: 1

    Here's one for ya...

    Perhaps they canned it in fear that the company could be sued big time over certain potential "uses" for the game.

    The biggest one, IMHO would be the possibility that you'd get some freaks who would use their avatar to intice minors into performing, um... questionable activity.

    I can't see how they'd be able to release it without this being an issue.

    --


    8==8 Bones 8==8
    1. Re:Liability Issues? by Monofilament · · Score: 1

      to clarify Simsville wasn't going to be an online game from what I can see... thats what Sims Online is.. and thats alive and well... Correct me if I'm wrong

      --


      Who makes you Sig?
    2. Re:Liability Issues? by Anonymous Coward · · Score: 0

      Bones3d: that's the same reason the grocery store won't sell you cucumbers, because they're afraid of the liability issues because you stick them up your ass.

    3. Re:Liability Issues? by Anonymous Coward · · Score: 0

      Hmm... and to think I was worried that they just had something against me personally. Guess its back to plain old lightbulbs, eh? ;-P

    4. Re:Liability Issues? by Anonymous Coward · · Score: 0

      Come again? They're still making the Sims Online, which is much more of a hotbed... as far as I understand, they're depending a lot on player voting to screen questionable content. As for SimsVille, it was never going to be as close to The Sims as you think. Truly, it would be closer to SimCity and SimIsle combined. No opportunity for anything kinky.

  43. SimsVille - from someone who was there by Maxis_Mike · · Score: 1

    I spent a good part of the last year working on SimsVille. It was a game with an awesome idea, that had a hard time limiting its scope and focus. There was so much we wanted to do with it and could not. This lack of focus kept knocking us off our deadlines. The game never had a hook, something that pulls you in and make you want to play. Thats why it was killed. There is no conspiracy, no connection to other products, nothing. It simply wasn't compelling enough to the people who pay the bills to get these games made. It looked great, better than any Maxis title to date. Its cancellation will most likely have no direct effect on The Sims Online, positive or negative. I'm sad to see it go, it was a fun ride.

    1. Re:SimsVille - from someone who was there by Maxis_Mike · · Score: 1

      please note that I am not an official spokesperson for Maxis or Electronic Arts. Anything I say is my own opinion and should be taken as that.

    2. Re:SimsVille - from someone who was there by Anonymous Coward · · Score: 0

      I don't blame you at all, Mike. Tropico lacked the same drive. Why I'm still playing Covert Action and Rollercoaster Tycoon ;)

  44. Let's Hope SimsOnline Pulls Through by Anonymous Coward · · Score: 0

    Maxis never had any clear online leadership. (At least, not for very long...) EA recognized this after some floundering so they folded in the Ultima Online bigshots. I went to a seminar where some airhead from Maxis web spoke. It was clear he didn't know his stuff or was using someone elses material.

    With so many egos already at work at Maxis, there have no doubt been many major internal battles. Let's hope that SimsOnline ever makes it to the shelves at all.