Q: What's the difference between a virus and windows? A: Viruses rarely fail.
and
Is Windows a Virus ------------------------ No, Windows is not a virus. Here's what viruses do:
1.They replicate quickly - okay, Windows does that.
2.Viruses use up valuable system resources, slowing down the system as they do so - okay, Windows does that.
3.Viruses will, from time to time, trash your hard disk - okay, Windows does that too.
4.Viruses are usually carried, unknown to the user, along with valuable programs and systems. - Sigh.. Windows does that, too.
5.Viruses will occasionally make the user suspect their system is too slow (see 2) and the user will buy new hardware. - Yup, Windows does that, too.
Until now it seems Windows is a virus but there are fundamental differences: Viruses are well supported by their authors, are running on most systems, their program code is fast, compact and efficient and they tend to become more sophisticated as they mature.
So Windows is not a virus.
It's a bug.
-- M$, Microshit, Microshat, Microshaft. Same shit, different OS. When Windows 2000 ships with over 65,000 bugs you think it is any _less_ with newer versions??
Exactly this! The employer-employee relationship isn't exactly equal:
A company can fire you an a moment's notice but when you leave they want 2 weeks from you.
And employers are surprised that since they aren't willing to invest into employees that employees optimize the "game" by changing jobs every ~2 years since that is the best way to get a pay raise !?
That's a very good point ! Games in the 90's were not made in a vacuum. Definitely need to credit the rest of the team (programmers, designers, artists, sound, etc.)
Interesting that Molyneux is like Romero -- big on ideas but struggle to self-manage studios.
On 7 March 2012, Molyneux announced that he would be leaving Lionhead and Microsoft â" after the completion of Fable: The Journey â" to begin work at a company founded by former Lionhead Studios CTO Tim Rance called 22Cans.
2. And your god-genre-games are where again?
Sure, Molyneux, overpromises, and doesn't understand "scope" but he did give us the god-genre and gems such as with Populous, Syndicate, Dungeon Keeper, Magic Carpet.
Sadly, I have to agree with all these issues.:-( Ever since Jobs died Apple has slowly been jumping the shark.
OSX: Every version used to get faster and faster. This changed after Snow Leopard. Each new version is getting buggier and buggier. I lockup OSX about once a month.:-( Symptoms are that the entire GUI will become extremely "sluggish" -- you click on a menu and nothing happens for literally one minute. Only "fix" is to reboot. Mac Mini: Used to be quad-core, now dual-core ?! RAM soldered in is a big slap in the face to all the people who supported Apple since the OSX days. MacBook Pro: I thought it was must m laptop but mine runs "hot" as well. Especially anything using the GPU tends to heat up.
> I've had to grab an app someone wrote on GitHub to scale back my stuff when the thermal pressure of the Mac went above a certain level.
What app was that?! Sounds infinitely interesting!
> Maybe Apple just should get off their ass and make the old school Mac Pros, or just make toys and spin off the Mac line to another company that can focus on making a quality product.
Sadly I doubt that will happen.:-/
I believe it all started with the Final Cut fiasco back in ~2011 -- Apple suddenly went from having a "scalable" experience -- one that was friendly from beginners all the way to empower the experienced -- and switched to a consumer-only-crap-ideology. They alienated all the power-users. I guess they went were all the money supposedly was -- forgetting that us geeks recommend hardware for friends & family.
> just remember that this opinion rant on The Guardian is coming from someone...
This isn't just some dumb schmo off the internet. Maybe if you had written the Unreal Engine, or an optimized texture mapper in x86 assembly that supported dithering, written an whitepaper entitled The Next Mainstream Programming Language", AND been responsible for open sourcing the entire Unreal Engine then maybe we'd find you to be a little more credible. Tim is looking at the *big* picture, along with Valve. The more MS tries to be like Apple or Google the more game devs they piss off. Continued long enough it will reach critical mass.
> just like how Windows has had UAC for a decade now.
Riiight, because MS's solution is to *spam the user with modal dialog boxes*. When most people that crap off how is it solving the problem again???
> Seems like trying to solve a problem that doesnâ(TM)t exist.
Maybe not to you, but when I have a GTX 980 Ti in my Windows box and a (weak) GeForce 750M in the MacBook Pro the ability to use an external GPU in a standardized way would be godsend to us graphics / shader guys. I guess you never play around with ShaderToy on a laptop.
Anyways, you're missing the fundamental problem:
GPUs in laptops suck (for high performance).
I understand the heat + space + energy concerns but when you have to resort to hacks of the PCI Express then having a standard connection makes WAY more sense.
I'm sorry but patent 1,234,567 explicitly documents posthumous rotational corpus per subterranean casket. Would you be interested in licensing our technology? If so please make a check out to:
> But learning how to think, and solve problems is important.
Concur 100% as does Paul Lockhart's A Mathematician's Lament agree with you: (I've included an exert)
The first thing to understand is that mathematics is an art. The difference between math and the other arts, such as music and painting, is that our culture does not recognize it as such. Everyone understands that poets, painters, and musicians create works of art, and are expressing themselves in word, image, and sound. In fact, our society is rather generous when it comes to creative expression; architects, chefs, and even television directors are considered to be working artists. So why not mathematicians?
Part of the problem is that nobody has the faintest idea what it is that mathematicians do. The common perception seems to be that mathematicians are somehow connected with science -- perhaps they help the scientists with their formulas, or feed big numbers into computers for some reason or other. There is no question that if the world had to be divided into the "poetic dreamers" and the "rational thinkers" most people would place mathematicians in the latter category
By concentrating on what, and leaving out why, mathematics is reduced to an empty shell. The art is not in the "truth" but in the explanation, the argument. It is the argument itself which gives the truth its context, and determines what is really being said and meant. Mathematics is the art of explanation. If you deny students the opportunity to engage in this activity -- to pose their own problems, make their own conjectures and discoveries, to be wrong, to be creatively frustrated, to have an inspiration, and to cobble together their own explanations and proofs -- you deny them mathematics itself. So no, I'm not complaining about the presence of facts and formulas in our mathematics classes, I'm complaining about the lack of mathematics in our mathematics classes.
If your art teacher were to tell you that painting is all about filling in numbered regions, you would know that something was wrong. The culture informs you -- there are museums and galleries, as well as the art in your own home. Painting is well understood by society as a medium of human expression. Likewise, if your science teacher tried to convince you that astronomy is about predicting a person's future based on their date of birth, you would know she was crazy -- science has seeped into the culture to such an extent that almost everyone knows about atoms and galaxies and laws of nature. But if your math teacher gives you the impression, either expressly or by default, that mathematics is about formulas and definitions and memorizing algorithms, who will set you straight?
The cultural problem is a self-perpetuating monster: students learn about math from their teachers, and teachers learn about it from their teachers, so this lack of understanding and appreciation for mathematics in our culture replicates itself indefinitely. Worse, the perpetuation of this "pseudo-mathematics," this emphasis on the accurate yet mindless manipulation of symbols, creates its own culture and its own set of values. Those who have become adept at it derive a great deal of self-esteem from their success. The last thing they want to hear is that math is really about raw creativity and aesthetic sensitivity. Many a graduate student has come to grief when they discover, after a decade of being told they were "good at math," that in fact they have no real mathematical talent and are just very good at following directions. Math is not about following directions, it's about making new directions.
I agree OSX jumped the shark around Snow Leopard 'ish; I also agree with your analysis that Steve Jobs kept things in check. While he was alive every version of OSX got faster and faster. Now they pile more crap on.
Windows has turned into a crapfest of ads and spyware.
> Ad blocking is not a long-term sustainable model.
[[Citation]]
> Sites that produce original content need to be funded in some way.
Somebody call the waaambulance. Repeat after me, It's not my job to support your broken business model.
> Deciding that you do value their content, but you're not willing to accept their revenue model is hypocritical.
Oh please, quit with the false dichotomy. This bullshit argument doesn't work for print, radio, TV, so why the fuck should the medium (web) be any different?
Do you even understand the difference between opt-in vs opt-out ?
If you have to resort to ads you've already failed in _respecting users_. Forcing non consenting ads upon users tells me you're more interested in whoring out your content then providing anything of value.
> I'd be quite happy with an ad blocker that applied the Forbes model globally
So you're willing to sell out your values. Good for you. Some of us aren't, so kindly fuck off your bullshit justifications.
What's next, telling me that pressing the mute button, or going to the bathroom, during commercials is immoral ?? Because I'm quickly coming to the conclusion:
"Greed destroys every market. ALL ads are immoral. Block the fuckers. And nothing of value was lost."
Seriously, this dogma of "There is nothing more important then money" is getting a little tiring. How about _respecting user's wishes that want ZERO ads_.
> It's like the difference between people that use PCs and Apples not-PCs. > Simple folks go for the shiny walled-garden of Apple. People that do more than Facebook and cat videos get a PC.
In most companies, the number of computers running Windows vastly outnumbers those running the Mac operating system. At Facebook, though, that paradigm is flipped. The company has 16,000 Mac laptops and a much smaller number of Windows machines.
Quit trolling and stop being a Microsoft shill. People use Fazebook on Desktop and Mobile --- the OS is irrelevant: Android, iOS, Windows and OSX.
Considering only 47% of Fecesbook users use only mobile, that leaves 53% are using it on the desktop. It is highly improbable 100% of those 53% desktop users are using Winblows. * http://expandedramblings.com/i...
But keep talking out of your ass, and let's ignore the facts that:
1. Everything you can do on a Windows Box you can do on an MacBook Pro (aside from the odd proprietary app/game that is Windows specific.)
2. You *do* know you can run Linux on a MacBook Pro, right?
I do game dev on **all three**: Windows, OSX, and Linux. WRT dev tools Visual Studio and XCode are both slow and bloated. The nice thing about OSX is that I can compile with Clang **and** GCC which makes writing OSX / Linux code significantly easer then MSVC's broken C99 support.
After ~25 years of using Windows I'll say Windows blows compared to OSX. OSX sucks _too_, but I find it to be far more consistent. If I could pick only one OS, I'd take OSX with VMWare to run Windows 7 + Linux to get **all 3.**
Pro-Tip: If you want astroturf at least have more then _zero_ facts to back them up because otherwise all that does is make you look like an idiot compared to people who do _actual_ work across a multitude of platforms.
-- Microsoft's attitude of the control panel: Constantly fuck with it (almost) every version and re-name / re-arrange everything Apple's attitude of System Preferences: Gets it right the first time and leave it alone.
I was. Motion Gesture are idiotic for a few reasons:
* Invisible interfaces are unintuitive. What are all your options? How "far" do I have to "push" before it is acknowledge? The fundamental problem is that the _lack_ of tactile feedback makes the Kinnect retarded -- this is the same reason "virtual" hologram keyboards never took off. There is a reason we still have physical keyboards -- they just work and there is no guessing games involving "did I press then button?" * Arm fatigue due to unnecessary strain on holding the arms up. * Gamepads don't have the disadvantages mentioned above. Everyone on a console already knows (or quickly learns) how to use a gamepad. There is nothing fancy to remember. Gamepads are _way faster_ to use then some dumb motion or voice input. * Making it mandatory to prop up a dumb tech is still dumb.
So yes the Kinnect is just as dumb as Sony's Move. Customers aren't _that_ stupid. They know a gimmick when they see one.
> and the PS3 were 64-bit chips run in 32-bit mode (they only had 512MB of RAM).
That's incorrect for the PS3. Rockstar bitched at SCEA for years about why the PS3 is running in 64-bit mod -- which I agree is absolutely idiotic. Compiling in pure 32-bit mode showed a performance increase between ~5%.. ~10% due to not needing all the unnecessary sign extensions for pointer addressing.
> No, 64-bit really doesn't make sense until you have > 4GB of RAM,
Mostly that's true, however there is an additional benefit of 64-bit. With a with 64-bit address space it makes it trivial to assign each app it's own virtual memory space.
Yup, you called it. Looking for a full 32-bit address space with the ability to partition mem sizes depending on the need "allocating" or "locking" them per core. With the ability to choose anywhere from 1 GB/core to the full 4 GB for a single thread (minus the overhead of the OS) a total of minimum 4GB RAM is plenty enough for an inexpensive embedded box. Would also like a 8 GB RAM Pi < $75 but that isn't going to happen anytime soon either.
/Oblg. old Windows Virus jokes:
Q: What's the difference between a virus and windows?
A: Viruses rarely fail.
and
Is Windows a Virus
------------------------
No, Windows is not a virus. Here's what viruses do:
1.They replicate quickly - okay, Windows does that.
2.Viruses use up valuable system resources, slowing down the system as they do so - okay, Windows does that.
3.Viruses will, from time to time, trash your hard disk - okay, Windows does that too.
4.Viruses are usually carried, unknown to the user, along with valuable programs and systems. - Sigh.. Windows does that, too.
5.Viruses will occasionally make the user suspect their system is too slow (see 2) and the user will buy new hardware. - Yup, Windows does that, too.
Until now it seems Windows is a virus but there are fundamental differences: Viruses are well supported by their authors, are running on most systems, their program code is fast, compact and efficient and they tend to become more sophisticated as they mature.
So Windows is not a virus.
It's a bug.
--
M$, Microshit, Microshat, Microshaft. Same shit, different OS.
When Windows 2000 ships with over 65,000 bugs you think it is any _less_ with newer versions??
Surprisingly +1 interesting.
You had to chime in with your two bits didn't you? :-)
Yup, you're "missing" that everyone wants to over-engineer a solution and instead bike-shed every last detail.
Silly you for having a simple, practical solution! :-)
Exactly this! The employer-employee relationship isn't exactly equal:
A company can fire you an a moment's notice but when you leave they want 2 weeks from you.
And employers are surprised that since they aren't willing to invest into employees that employees optimize the "game" by changing jobs every ~2 years since that is the best way to get a pay raise !?
Color me shocked.
LOL. You must be new here.
An editor that actually edits. On /. ? Bwahaha ! :-(
That's a very good point ! Games in the 90's were not made in a vacuum. Definitely need to credit the rest of the team (programmers, designers, artists, sound, etc.)
Interesting that Molyneux is like Romero -- big on ideas but struggle to self-manage studios.
1. You do realize Peter Molyneux left Lionhead 4 years ago exactly to the day, right?
* https://en.wikipedia.org/wiki/...
2. And your god-genre-games are where again?
Sure, Molyneux, overpromises, and doesn't understand "scope" but he did give us the god-genre and gems such as with Populous, Syndicate, Dungeon Keeper, Magic Carpet.
There is no need to bag on a great game designer.
For Fuck's Sake.
That dictionary while good, is incomplete.
Sadly, I have to agree with all these issues. :-( Ever since Jobs died Apple has slowly been jumping the shark.
OSX: Every version used to get faster and faster. This changed after Snow Leopard. Each new version is getting buggier and buggier. I lockup OSX about once a month. :-( Symptoms are that the entire GUI will become extremely "sluggish" -- you click on a menu and nothing happens for literally one minute. Only "fix" is to reboot.
Mac Mini: Used to be quad-core, now dual-core ?! RAM soldered in is a big slap in the face to all the people who supported Apple since the OSX days.
MacBook Pro: I thought it was must m laptop but mine runs "hot" as well. Especially anything using the GPU tends to heat up.
> I've had to grab an app someone wrote on GitHub to scale back my stuff when the thermal pressure of the Mac went above a certain level.
What app was that?! Sounds infinitely interesting!
> Maybe Apple just should get off their ass and make the old school Mac Pros, or just make toys and spin off the Mac line to another company that can focus on making a quality product.
Sadly I doubt that will happen. :-/
I believe it all started with the Final Cut fiasco back in ~2011 -- Apple suddenly went from having a "scalable" experience -- one that was friendly from beginners all the way to empower the experienced -- and switched to a consumer-only-crap-ideology. They alienated all the power-users. I guess they went were all the money supposedly was -- forgetting that us geeks recommend hardware for friends & family.
> just remember that this opinion rant on The Guardian is coming from someone ...
This isn't just some dumb schmo off the internet. Maybe if you had written the Unreal Engine, or an optimized texture mapper in x86 assembly that supported dithering, written an whitepaper entitled The Next Mainstream Programming Language", AND been responsible for open sourcing the entire Unreal Engine then maybe we'd find you to be a little more credible. Tim is looking at the *big* picture, along with Valve. The more MS tries to be like Apple or Google the more game devs they piss off. Continued long enough it will reach critical mass.
> just like how Windows has had UAC for a decade now.
Riiight, because MS's solution is to *spam the user with modal dialog boxes*. When most people that crap off how is it solving the problem again???
> Seems like trying to solve a problem that doesnâ(TM)t exist.
Maybe not to you, but when I have a GTX 980 Ti in my Windows box and a (weak) GeForce 750M in the MacBook Pro the ability to use an external GPU in a standardized way would be godsend to us graphics / shader guys. I guess you never play around with ShaderToy on a laptop.
Anyways, you're missing the fundamental problem:
GPUs in laptops suck (for high performance).
I understand the heat + space + energy concerns but when you have to resort to hacks of the PCI Express then having a standard connection makes WAY more sense.
Now if only Apple would quit dragging their ass and support OpenGL 4.3+ ...
You know, I never thought about it that way but I think you're right. I've been (unsuccessful) trying to think of a counter-example and just can't.
Hell, even trolling can be an art form (as anyone who spends any amount of time on the 'net, sadly, soon finds out.)
I guess this because we have the specific techniques (concrete) versus the general principles (abstract).
I'm sorry but patent 1,234,567 explicitly documents posthumous rotational corpus per subterranean casket. Would you be interested in licensing our technology? If so please make a check out to:
Ignoramus
Blackmail
Methodology
> But learning how to think, and solve problems is important.
Concur 100% as does Paul Lockhart's A Mathematician's Lament agree with you: (I've included an exert)
> Wouldn't you want 240Hz so that you don't get eyestrain? I don't watch TV but I've heard that somewhere.
In my experience the magic number for a solid frame rate seems to be ~96 Hz .. 120 Hz, especially for CG.
While it is easy to tell the difference between 30 Hz, 60 Hz, and 120 Hz, I haven't seen any studies comparing 144 Hz and 240 Hz.
8K @ 60 Hz with HDR (10-bit to 12-bit) is definitely "good" enough for this camper.
I agree OSX jumped the shark around Snow Leopard 'ish; I also agree with your analysis that Steve Jobs kept things in check. While he was alive every version of OSX got faster and faster. Now they pile more crap on.
Windows has turned into a crapfest of ads and spyware.
> Ad blocking is not a long-term sustainable model.
[[Citation]]
> Sites that produce original content need to be funded in some way.
Somebody call the waaambulance. Repeat after me, It's not my job to support your broken business model.
> Deciding that you do value their content, but you're not willing to accept their revenue model is hypocritical.
Oh please, quit with the false dichotomy. This bullshit argument doesn't work for print, radio, TV, so why the fuck should the medium (web) be any different?
Do you even understand the difference between opt-in vs opt-out ?
If you have to resort to ads you've already failed in _respecting users_. Forcing non consenting ads upon users tells me you're more interested in whoring out your content then providing anything of value.
> I'd be quite happy with an ad blocker that applied the Forbes model globally
So you're willing to sell out your values. Good for you. Some of us aren't, so kindly fuck off your bullshit justifications.
What's next, telling me that pressing the mute button, or going to the bathroom, during commercials is immoral ?? Because I'm quickly coming to the conclusion:
"Greed destroys every market. ALL ads are immoral. Block the fuckers. And nothing of value was lost."
Seriously, this dogma of "There is nothing more important then money" is getting a little tiring. How about _respecting user's wishes that want ZERO ads_.
> It's like the difference between people that use PCs and Apples not-PCs.
> Simple folks go for the shiny walled-garden of Apple. People that do more than Facebook and cat videos get a PC.
[[citation]]
Gee, why does Facebook have more Macs then Windows boxes??
* http://blogs.wsj.com/cio/2015/...
Quit trolling and stop being a Microsoft shill. People use Fazebook on Desktop and Mobile --- the OS is irrelevant: Android, iOS, Windows and OSX.
Considering only 47% of Fecesbook users use only mobile, that leaves 53% are using it on the desktop. It is highly improbable 100% of those 53% desktop users are using Winblows.
* http://expandedramblings.com/i...
But keep talking out of your ass, and let's ignore the facts that:
1. Everything you can do on a Windows Box you can do on an MacBook Pro (aside from the odd proprietary app/game that is Windows specific.)
2. You *do* know you can run Linux on a MacBook Pro, right?
I do game dev on **all three**: Windows, OSX, and Linux. WRT dev tools Visual Studio and XCode are both slow and bloated. The nice thing about OSX is that I can compile with Clang **and** GCC which makes writing OSX / Linux code significantly easer then MSVC's broken C99 support.
After ~25 years of using Windows I'll say Windows blows compared to OSX. OSX sucks _too_, but I find it to be far more consistent. If I could pick only one OS, I'd take OSX with VMWare to run Windows 7 + Linux to get **all 3.**
Pro-Tip: If you want astroturf at least have more then _zero_ facts to back them up because otherwise all that does is make you look like an idiot compared to people who do _actual_ work across a multitude of platforms.
--
Microsoft's attitude of the control panel: Constantly fuck with it (almost) every version and re-name / re-arrange everything
Apple's attitude of System Preferences: Gets it right the first time and leave it alone.
I was. Motion Gesture are idiotic for a few reasons:
* Invisible interfaces are unintuitive. What are all your options? How "far" do I have to "push" before it is acknowledge? The fundamental problem is that the _lack_ of tactile feedback makes the Kinnect retarded -- this is the same reason "virtual" hologram keyboards never took off. There is a reason we still have physical keyboards -- they just work and there is no guessing games involving "did I press then button?"
* Arm fatigue due to unnecessary strain on holding the arms up.
* Gamepads don't have the disadvantages mentioned above. Everyone on a console already knows (or quickly learns) how to use a gamepad. There is nothing fancy to remember. Gamepads are _way faster_ to use then some dumb motion or voice input.
* Making it mandatory to prop up a dumb tech is still dumb.
So yes the Kinnect is just as dumb as Sony's Move. Customers aren't _that_ stupid. They know a gimmick when they see one.
> and the PS3 were 64-bit chips run in 32-bit mode (they only had 512MB of RAM).
That's incorrect for the PS3. Rockstar bitched at SCEA for years about why the PS3 is running in 64-bit mod -- which I agree is absolutely idiotic. Compiling in pure 32-bit mode showed a performance increase between ~5% .. ~10% due to not needing all the unnecessary sign extensions for pointer addressing.
> No, 64-bit really doesn't make sense until you have > 4GB of RAM,
Mostly that's true, however there is an additional benefit of 64-bit. With a with 64-bit address space it makes it trivial to assign each app it's own virtual memory space.
/oblg. "Be the first to invest now in a bridge joining two communities. Huge opportunity!!!"
Evaluation of HoloLens:
[x] Fad
[x] Device
[x] Hype train
[x] Lacks apps
[x] Consumers (generally) don't give a fuck
[ ] Overpriced Consumer Kit
[x] Overpriced Dev Kit
[ ] Ship it!
--
"A sucker and his money are soon parted"
Yet-another-gimmick device. Where is the killer app, let alone the apps?
Evaluation of Motion Controller:
[x] Fad
[x] Device
[x] Hype train
[x] Lacks apps
[x] Consumers (generally) don't give a fuck
[ ] Ship it!
So how's the sales of the PlayStation Move working out?
^ exactly this.
Where isn't there a 4 GB RAM or 8 GB RAM option ??
Yup, you called it. Looking for a full 32-bit address space with the ability to partition mem sizes depending on the need "allocating" or "locking" them per core. With the ability to choose anywhere from 1 GB/core to the full 4 GB for a single thread (minus the overhead of the OS) a total of minimum 4GB RAM is plenty enough for an inexpensive embedded box. Would also like a 8 GB RAM Pi < $75 but that isn't going to happen anytime soon either.